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path: root/src/gpu/glsl/GrGLSLShaderBuilder.h
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* Re-re-land "added GrSkSLFP and converted DitherEffect to use it"Gravatar Ethan Nicholas2018-07-31
* Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* Revert "added GrSkSLFP and converted DitherEffect to use it"Gravatar Kevin Lubick2018-06-19
* added GrSkSLFP and converted DitherEffect to use itGravatar Ethan Nicholas2018-06-18
* Move external texture extension logic into SkSLGravatar Brian Osman2018-04-17
* ccpr: Make curve corners more seamlessGravatar Chris Dalton2018-04-06
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Split tracking of TexelBuffers from normal samplersGravatar Greg Daniel2017-05-05
* Add GrGLSLShaderBuilder::declareGlobalGravatar csmartdalton2017-02-10
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* removed appendPrecisionModifierGravatar Ethan Nicholas2016-11-22
* Revive geometry shadersGravatar csmartdalton2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-12
* Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...Gravatar jvanverth2016-10-11
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-11
* Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...Gravatar mtklein2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...Gravatar jvanverth2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...Gravatar fmalita2016-09-30
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-30
* Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://co...Gravatar ethannicholas2016-09-26
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-26
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Add appendPrecisionModifier method to GrGLSLShaderBuilderGravatar cdalton2016-04-11
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
* Add gl_SampleMask functionality to fragment buildersGravatar cdalton2016-02-22