aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/glsl/GrGLSLShaderBuilder.h
diff options
context:
space:
mode:
authorGravatar Brian Salomon <bsalomon@google.com>2016-11-18 11:58:54 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-21 18:01:43 +0000
commit101b844d6ba031de5c4e95b43f9292f266799237 (patch)
tree138593a7d161695e26b691db6557fd1b22914b4d /src/gpu/glsl/GrGLSLShaderBuilder.h
parent3502c5cc736f131674147ed19f1942f83f5fb9a4 (diff)
Remove GrGLSLSampler type and subclasses
GrGLSLUniformManager and GrGLSLProgramDataManager subclasses handle sampler variation across GPU backends. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5002 Change-Id: I968b006bab978c2fa209d1f7eda710c298d1212f Reviewed-on: https://skia-review.googlesource.com/5002 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLShaderBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index 378f523de9..2ab0eecf91 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -29,8 +29,8 @@ public:
/** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or
Vec3f. The latter is interpreted as projective texture coords. The vec length and swizzle
- order of the result depends on the GrProcessor::TextureSampelr associated with the
- GrGLSLSampler.
+ order of the result depends on the GrProcessor::TextureSampler associated with the
+ SamplerHandle.
*/
void appendTextureLookup(SkString* out,
SamplerHandle,
@@ -45,7 +45,7 @@ public:
/** Does the work of appendTextureLookup and modulates the result by modulation. The result is
- always a vec4. modulation and the swizzle specified by GrGLSLSampler must both be
+ always a vec4. modulation and the swizzle specified by SamplerHandle must both be
vec4 or float. If modulation is "" or nullptr it this function acts as though
appendTextureLookup were called. */
void appendTextureLookupAndModulate(const char* modulation,
@@ -203,12 +203,6 @@ protected:
void compileAndAppendLayoutQualifiers();
- /* Appends any swizzling we may need to get from some backend internal format to the format used
- * in GrPixelConfig. If this is implemented by the GrGpu object, then swizzle will be rgba. For
- * shader prettiness we omit the swizzle rather than appending ".rgba".
- */
- void appendTextureSwizzle(SkString* out, GrPixelConfig) const;
-
void nextStage() {
fShaderStrings.push_back();
fCompilerStrings.push_back(this->code().c_str());