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Commit message (Expand)AuthorAge
* Move path leaf loop to drawerGravatar Herb Derby2018-07-31
* SkUTFGravatar Hal Canary2018-07-31
* Remove GrResourceIOProcessor.Gravatar Brian Salomon2018-07-31
* Remove unused GrGpuResourceRef and GrTGpuResourceRefGravatar Brian Salomon2018-07-31
* implemented copy surface as draw for metal gpu backendGravatar Timothy Liang2018-07-31
* Don't use glFrontFaceGravatar Chris Dalton2018-07-31
* Re-re-land "added GrSkSLFP and converted DitherEffect to use it"Gravatar Ethan Nicholas2018-07-31
* Move one leaf loop from GPU to glyph drawerGravatar Herb Derby2018-07-31
* Implement Subpixel mode for color format image.Gravatar Bruce Wang2018-07-31
* Remove array of TextureSampler pointers from GrIOResourceProcessor.Gravatar Brian Salomon2018-07-30
* Make GrTextureProxy store a GrTextureType.Gravatar Brian Salomon2018-07-30
* For TextureOp + Alpha texture, xform paint color to dest color spaceGravatar Brian Osman2018-07-30
* Move setAlphaAndRequiredFrame to src/codecGravatar Nigel Tao2018-07-30
* Remove SkFastMin32Gravatar Nigel Tao2018-07-30
* Combine GPU drawing routines into one large routineGravatar Herb Derby2018-07-30
* Introduce enum class for texture type.Gravatar Brian Salomon2018-07-30
* Make a glyphrun version of DrawBmpPosTextAsPathsGravatar Herb Derby2018-07-30
* Make SkInternalAtlasTextTarget use glyph runsGravatar Herb Derby2018-07-30
* Take advantage of newly const ref text stackGravatar Herb Derby2018-07-27
* Rename MakeAsTextDraw to MakeFromTextGravatar Herb Derby2018-07-27
* Make regenerateGlyphRunList on use the iteratorGravatar Herb Derby2018-07-27
* Remove unused kTexture2D_GrSLType and kSampler_GrSLTypeGravatar Brian Salomon2018-07-27
* Remove unused kBufferSampler_GrSLTypeGravatar Brian Salomon2018-07-27
* sksl: Add a "sk_Clockwise" built-inGravatar Chris Dalton2018-07-27
* Duplicate drawDFPosText into drawDFGlyphRunGravatar Herb Derby2018-07-27
* Fixed GLSL header line orderingGravatar Ethan Nicholas2018-07-27
* Hide SkTextBlob::GlyphPositioning from public APIGravatar Florin Malita2018-07-27
* Reland "Go back to cleaning up MIP levels on texture export rather than assum...Gravatar Brian Salomon2018-07-27
* Add more optional debugging printouts for resource allocationGravatar Robert Phillips2018-07-27
* Fix explicit resource allocator bugGravatar Robert Phillips2018-07-27
* Add kAAHairline to GpuPathRenderersGravatar Chris Dalton2018-07-27
* const all the thingsGravatar Herb Derby2018-07-27
* Centralize bitmap glyph positioningGravatar Herb Derby2018-07-26
* Correctly distinguish hairline paths in the SW path renderer's cacheGravatar Brian Osman2018-07-26
* GrTessellator: fix for collinear edge merging.Gravatar Stephen White2018-07-26
* Maybe fix numStencilBits TSAN crashGravatar Robert Phillips2018-07-26
* avoid uninitialized under fuzzerGravatar Cary Clark2018-07-26
* add explicit accessor for sRGB singleton colorspacesGravatar Mike Klein2018-07-25
* Revert "Go back to cleaning up MIP levels on texture export rather than assum...Gravatar Mike Klein2018-07-25
* remove SkThreadedBMPDevice and friendsGravatar Mike Klein2018-07-25
* fonts: Don't recompute device descs on glyph cache hit.Gravatar Khushal2018-07-25
* Pin max curvature solutions to 0..1Gravatar Chris Dalton2018-07-25
* SkUtils: remove some versions of UTF routines.Gravatar Hal Canary2018-07-25
* Fix GPU explicit resource allocation bugGravatar Robert Phillips2018-07-25
* refine NEON checks in raster pipelineGravatar Mike Klein2018-07-25
* Go back to cleaning up MIP levels on texture export rather than assuming dirtyGravatar Brian Salomon2018-07-25
* Reland "update SkToSRGBColorFilter color management"Gravatar Mike Klein2018-07-25
* fixed geometry shaders when canUseFragCoord is falseGravatar Ethan Nicholas2018-07-24
* handle failing pathop testsGravatar Cary Clark2018-07-24
* Revert "Reduce arbitrary opList splitting when sorting (take 2)"Gravatar Robert Phillips2018-07-24