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authorGravatar Ethan Nicholas <ethannicholas@google.com>2018-07-27 10:03:46 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-27 17:23:46 +0000
commit88f6d37f3fd98eb7a588c2188f25cf8de42b41a6 (patch)
tree82f1e5972733d55f855628e522d59ee996a53d53 /src
parent55e553525d0cf90c261f841c561be50eb7814fd7 (diff)
Fixed GLSL header line ordering
Under some circumstances, an extension could be written after a global variable. This should fix the ordering so that can never happen again. Bug: b/111582212 Change-Id: Id2f7645253fdc521ba85ca0e6863236baef63a4b Reviewed-on: https://skia-review.googlesource.com/143102 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src')
-rw-r--r--src/sksl/SkSLGLSLCodeGenerator.cpp61
-rw-r--r--src/sksl/SkSLGLSLCodeGenerator.h7
2 files changed, 29 insertions, 39 deletions
diff --git a/src/sksl/SkSLGLSLCodeGenerator.cpp b/src/sksl/SkSLGLSLCodeGenerator.cpp
index 8766260940..3c697d8e4b 100644
--- a/src/sksl/SkSLGLSLCodeGenerator.cpp
+++ b/src/sksl/SkSLGLSLCodeGenerator.cpp
@@ -61,10 +61,14 @@ void GLSLCodeGenerator::writeLine() {
this->writeLine("");
}
-void GLSLCodeGenerator::writeExtension(const Extension& ext) {
- this->write("#extension ");
- this->write(ext.fName);
- this->writeLine(" : enable");
+void GLSLCodeGenerator::writeExtension(const String& name) {
+ this->writeExtension(name, true);
+}
+
+void GLSLCodeGenerator::writeExtension(const String& name, bool require) {
+ fExtensions.writeText("#extension ");
+ fExtensions.write(name.c_str(), name.length());
+ fExtensions.writeText(require ? " : require\n" : " : enable\n");
}
bool GLSLCodeGenerator::usesPrecisionModifiers() const {
@@ -510,9 +514,7 @@ void GLSLCodeGenerator::writeFunctionCall(const FunctionCall& c) {
if (!fFoundDerivatives && (c.fFunction.fName == "dFdx" || c.fFunction.fName == "dFdy") &&
c.fFunction.fBuiltin && fProgram.fSettings.fCaps->shaderDerivativeExtensionString()) {
SkASSERT(fProgram.fSettings.fCaps->shaderDerivativeSupport());
- fHeader.writeText("#extension ");
- fHeader.writeText(fProgram.fSettings.fCaps->shaderDerivativeExtensionString());
- fHeader.writeText(" : require\n");
+ this->writeExtension(fProgram.fSettings.fCaps->shaderDerivativeExtensionString());
fFoundDerivatives = true;
}
bool isTextureFunctionWithBias = false;
@@ -643,11 +645,9 @@ void GLSLCodeGenerator::writeFragCoord() {
fProgram.fSettings.fCaps->fragCoordConventionsExtensionString()) {
if (!fSetupFragPositionGlobal) {
if (fProgram.fSettings.fCaps->generation() < k150_GrGLSLGeneration) {
- fHeader.writeText("#extension ");
- fHeader.writeText(extension);
- fHeader.writeText(" : require\n");
+ this->writeExtension(extension);
}
- fHeader.writeText("layout(origin_upper_left) in vec4 gl_FragCoord;\n");
+ fGlobals.writeText("layout(origin_upper_left) in vec4 gl_FragCoord;\n");
fSetupFragPositionGlobal = true;
}
this->write("gl_FragCoord");
@@ -659,9 +659,9 @@ void GLSLCodeGenerator::writeFragCoord() {
// do the same thing. Copying gl_FragCoord.xy into a temp float2 beforehand
// (and only accessing .xy) seems to "fix" things.
const char* precision = usesPrecisionModifiers() ? "highp " : "";
- fHeader.writeText("uniform ");
- fHeader.writeText(precision);
- fHeader.writeText("float " SKSL_RTHEIGHT_NAME ";\n");
+ fGlobals.writeText("uniform ");
+ fGlobals.writeText(precision);
+ fGlobals.writeText("float " SKSL_RTHEIGHT_NAME ";\n");
fSetupFragPositionGlobal = true;
}
if (!fSetupFragPositionLocal) {
@@ -1091,22 +1091,17 @@ void GLSLCodeGenerator::writeVarDeclarations(const VarDeclarations& decl, bool g
}
if (!fFoundImageDecl && var.fVar->fType == *fContext.fImage2D_Type) {
if (fProgram.fSettings.fCaps->imageLoadStoreExtensionString()) {
- fHeader.writeText("#extension ");
- fHeader.writeText(fProgram.fSettings.fCaps->imageLoadStoreExtensionString());
- fHeader.writeText(" : require\n");
+ this->writeExtension(fProgram.fSettings.fCaps->imageLoadStoreExtensionString());
}
fFoundImageDecl = true;
}
if (!fFoundExternalSamplerDecl && var.fVar->fType == *fContext.fSamplerExternalOES_Type) {
if (fProgram.fSettings.fCaps->externalTextureExtensionString()) {
- fHeader.writeText("#extension ");
- fHeader.writeText(fProgram.fSettings.fCaps->externalTextureExtensionString());
- fHeader.writeText(" : enable\n");
+ this->writeExtension(fProgram.fSettings.fCaps->externalTextureExtensionString());
}
if (fProgram.fSettings.fCaps->secondExternalTextureExtensionString()) {
- fHeader.writeText("#extension ");
- fHeader.writeText(fProgram.fSettings.fCaps->secondExternalTextureExtensionString());
- fHeader.writeText(" : enable\n");
+ this->writeExtension(
+ fProgram.fSettings.fCaps->secondExternalTextureExtensionString());
}
fFoundExternalSamplerDecl = true;
}
@@ -1260,16 +1255,12 @@ void GLSLCodeGenerator::writeReturnStatement(const ReturnStatement& r) {
void GLSLCodeGenerator::writeHeader() {
this->write(fProgram.fSettings.fCaps->versionDeclString());
this->writeLine();
- for (const auto& e : fProgram) {
- if (e.fKind == ProgramElement::kExtension_Kind) {
- this->writeExtension((Extension&) e);
- }
- }
}
void GLSLCodeGenerator::writeProgramElement(const ProgramElement& e) {
switch (e.fKind) {
case ProgramElement::kExtension_Kind:
+ this->writeExtension(((Extension&) e).fName);
break;
case ProgramElement::kVar_Kind: {
VarDeclarations& decl = (VarDeclarations&) e;
@@ -1304,9 +1295,7 @@ void GLSLCodeGenerator::writeProgramElement(const ProgramElement& e) {
const Modifiers& modifiers = ((ModifiersDeclaration&) e).fModifiers;
if (!fFoundGSInvocations && modifiers.fLayout.fInvocations >= 0) {
if (fProgram.fSettings.fCaps->gsInvocationsExtensionString()) {
- fHeader.writeText("#extension ");
- fHeader.writeText(fProgram.fSettings.fCaps->gsInvocationsExtensionString());
- fHeader.writeText(" : require\n");
+ this->writeExtension(fProgram.fSettings.fCaps->gsInvocationsExtensionString());
}
fFoundGSInvocations = true;
}
@@ -1323,16 +1312,13 @@ void GLSLCodeGenerator::writeProgramElement(const ProgramElement& e) {
}
bool GLSLCodeGenerator::generateCode() {
- OutputStream* rawOut = fOut;
- fOut = &fHeader;
fProgramKind = fProgram.fKind;
this->writeHeader();
if (Program::kGeometry_Kind == fProgramKind &&
fProgram.fSettings.fCaps->geometryShaderExtensionString()) {
- fHeader.writeText("#extension ");
- fHeader.writeText(fProgram.fSettings.fCaps->geometryShaderExtensionString());
- fHeader.writeText(" : require\n");
+ this->writeExtension(fProgram.fSettings.fCaps->geometryShaderExtensionString());
}
+ OutputStream* rawOut = fOut;
StringStream body;
fOut = &body;
for (const auto& e : fProgram) {
@@ -1340,7 +1326,8 @@ bool GLSLCodeGenerator::generateCode() {
}
fOut = rawOut;
- write_stringstream(fHeader, *rawOut);
+ write_stringstream(fExtensions, *rawOut);
+ write_stringstream(fGlobals, *rawOut);
if (!fProgram.fSettings.fCaps->canUseFragCoord()) {
Layout layout;
diff --git a/src/sksl/SkSLGLSLCodeGenerator.h b/src/sksl/SkSLGLSLCodeGenerator.h
index 362ae7ca18..e19444d74d 100644
--- a/src/sksl/SkSLGLSLCodeGenerator.h
+++ b/src/sksl/SkSLGLSLCodeGenerator.h
@@ -102,7 +102,9 @@ protected:
void writeType(const Type& type);
- void writeExtension(const Extension& ext);
+ void writeExtension(const String& name);
+
+ void writeExtension(const String& name, bool require);
void writeInterfaceBlock(const InterfaceBlock& intf);
@@ -194,7 +196,8 @@ protected:
const char* fLineEnding;
const Context& fContext;
- StringStream fHeader;
+ StringStream fExtensions;
+ StringStream fGlobals;
StringStream fExtraFunctions;
String fFunctionHeader;
Program::Kind fProgramKind;