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authorGravatar Brian Salomon <bsalomon@google.com>2018-07-12 14:53:49 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-13 00:45:54 +0000
commit662ea4baba570d2f21a7b33d268204e9bdfa7fb9 (patch)
tree71da861d0d9b8f014e7f09f89b122480e067e8c0 /src/gpu/glsl/GrGLSLShaderBuilder.h
parent13ac194dbf9968d356e580b85420f1314f453a10 (diff)
Remove texel buffer support.
Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297 Reviewed-on: https://skia-review.googlesource.com/141051 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLShaderBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index b13773b8a9..538300d95a 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -26,7 +26,6 @@ public:
virtual ~GrGLSLShaderBuilder() {}
using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
- using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
/** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or
Vec3f. The latter is interpreted as projective texture coords. The vec length and swizzle
@@ -65,14 +64,6 @@ public:
/** Version of above that appends the result to the shader code instead. */
void appendColorGamutXform(const char* srcColor, GrGLSLColorSpaceXformHelper* colorXformHelper);
- /** Fetches an unfiltered texel from a sampler at integer coordinates. coordExpr must match the
- dimensionality of the sampler and must be within the sampler's range. coordExpr is emitted
- exactly once, so expressions like "idx++" are acceptable. */
- void appendTexelFetch(SkString* out, TexelBufferHandle, const char* coordExpr) const;
-
- /** Version of above that appends the result to the shader code instead.*/
- void appendTexelFetch(TexelBufferHandle, const char* coordExpr);
-
/**
* Adds a constant declaration to the top of the shader.
*/
@@ -169,7 +160,6 @@ protected:
kFragCoordConventions_GLSLPrivateFeature,
kBlendEquationAdvanced_GLSLPrivateFeature,
kBlendFuncExtended_GLSLPrivateFeature,
- kTexelBuffer_GLSLPrivateFeature,
kFramebufferFetch_GLSLPrivateFeature,
kNoPerspectiveInterpolation_GLSLPrivateFeature,
kLastGLSLPrivateFeature = kNoPerspectiveInterpolation_GLSLPrivateFeature