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author | Brian Salomon <bsalomon@google.com> | 2017-11-15 14:28:33 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-11-15 20:06:12 +0000 |
commit | 559f556d9d70ef9d1202e436a56d48364b279ac6 (patch) | |
tree | 0371c13e6ed17e351066f1be46f4053e72c63365 /src/gpu/glsl/GrGLSLShaderBuilder.h | |
parent | 33d17cbb003975fff895954435183756f9893c17 (diff) |
Remove support for image load/store
This isn't used and has become a maintenance burden.
Change-Id: I5f3af8f91e5c4f073fe4ea30e0a7f1f61efeea47
Reviewed-on: https://skia-review.googlesource.com/70640
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLShaderBuilder.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLShaderBuilder.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h index 9ac6ab7626..070862547d 100644 --- a/src/gpu/glsl/GrGLSLShaderBuilder.h +++ b/src/gpu/glsl/GrGLSLShaderBuilder.h @@ -27,7 +27,6 @@ public: using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; - using ImageStorageHandle = GrGLSLUniformHandler::ImageStorageHandle; /** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or Vec3f. The latter is interpreted as projective texture coords. The vec length and swizzle @@ -74,11 +73,6 @@ public: /** Version of above that appends the result to the shader code instead.*/ void appendTexelFetch(TexelBufferHandle, const char* coordExpr); - /** Creates a string of shader code that performs an image load. */ - void appendImageStorageLoad(SkString* out, ImageStorageHandle, const char* coordExpr); - /** Version of above that appends the result to the shader code instead. */ - void appendImageStorageLoad(ImageStorageHandle, const char* coordExpr); - /** * Adds a constant declaration to the top of the shader. */ |