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authorGravatar Brian Salomon <bsalomon@google.com>2017-11-15 14:28:33 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-15 20:06:12 +0000
commit559f556d9d70ef9d1202e436a56d48364b279ac6 (patch)
tree0371c13e6ed17e351066f1be46f4053e72c63365 /src/gpu/glsl/GrGLSLShaderBuilder.h
parent33d17cbb003975fff895954435183756f9893c17 (diff)
Remove support for image load/store
This isn't used and has become a maintenance burden. Change-Id: I5f3af8f91e5c4f073fe4ea30e0a7f1f61efeea47 Reviewed-on: https://skia-review.googlesource.com/70640 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLShaderBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index 9ac6ab7626..070862547d 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -27,7 +27,6 @@ public:
using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
- using ImageStorageHandle = GrGLSLUniformHandler::ImageStorageHandle;
/** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or
Vec3f. The latter is interpreted as projective texture coords. The vec length and swizzle
@@ -74,11 +73,6 @@ public:
/** Version of above that appends the result to the shader code instead.*/
void appendTexelFetch(TexelBufferHandle, const char* coordExpr);
- /** Creates a string of shader code that performs an image load. */
- void appendImageStorageLoad(SkString* out, ImageStorageHandle, const char* coordExpr);
- /** Version of above that appends the result to the shader code instead. */
- void appendImageStorageLoad(ImageStorageHandle, const char* coordExpr);
-
/**
* Adds a constant declaration to the top of the shader.
*/