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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-23 01:02:43 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-23 01:02:57 +0000
commit59dc41175d99d0a31c046aec0c26c4d82a3a3574 (patch)
tree5e1d050baec746da7f2fd2a83a128ab4e9d9cd1b /src/gpu/glsl/GrGLSLShaderBuilder.h
parent83a3b390dbeafb703af9b34049220e88834d10be (diff)
Revert "Initial OpenGL Image support."
This reverts commit be34882042048db096baca32ddf4a8b472529804. Reason for revert: Test failures and shader compilation issues on Android. Original change's description: > Initial OpenGL Image support. > > This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up. > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182 > > Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce > Reviewed-on: https://skia-review.googlesource.com/4182 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Reviewed-by: Chris Dalton <csmartdalton@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I29a2502c296ae39ed9a999957800414ae46e6f0f Reviewed-on: https://skia-review.googlesource.com/5129 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLShaderBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index 983d50b926..b568369cca 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -25,8 +25,7 @@ public:
GrGLSLShaderBuilder(GrGLSLProgramBuilder* program);
virtual ~GrGLSLShaderBuilder() {}
- using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
- using ImageStorageHandle = GrGLSLUniformHandler::ImageStorageHandle;
+ typedef GrGLSLUniformHandler::SamplerHandle SamplerHandle;
/** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or
Vec3f. The latter is interpreted as projective texture coords. The vec length and swizzle
@@ -73,11 +72,6 @@ public:
/** Version of above that appends the result to the shader code instead.*/
void appendTexelFetch(SamplerHandle, const char* coordExpr);
- /** Creates a string of shader code that performs an image load. */
- void appendImageStorageLoad(SkString* out, ImageStorageHandle, const char* coordExpr);
- /** Version of above that appends the result to the shader code instead. */
- void appendImageStorageLoad(ImageStorageHandle, const char* coordExpr);
-
/**
* Adds a constant declaration to the top of the shader.
*/