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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-17 11:38:22 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-17 17:18:53 +0000
commit0bbecb21ab82b3d742c491780bcc2e74be03efed (patch)
tree0355eca170a7cb268b27049dd158886d7f62cb87 /src/gpu/glsl/GrGLSLShaderBuilder.h
parent9de097639f04e5a18da2d2b123dace9d24ab50e4 (diff)
Rename GrTextureAccess to GrProcessor::TextureSampler.
Renames vars and methods that used the work "access" to refer to this type. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931 Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee Reviewed-on: https://skia-review.googlesource.com/4931 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLShaderBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index f59edb4553..378f523de9 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -29,7 +29,8 @@ public:
/** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or
Vec3f. The latter is interpreted as projective texture coords. The vec length and swizzle
- order of the result depends on the GrTextureAccess associated with the GrGLSLSampler.
+ order of the result depends on the GrProcessor::TextureSampelr associated with the
+ GrGLSLSampler.
*/
void appendTextureLookup(SkString* out,
SamplerHandle,