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Commit message (
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Author
Age
*
Remove GrResourceIOProcessor.
Brian Salomon
2018-07-31
*
Re-re-land "added GrSkSLFP and converted DitherEffect to use it"
Ethan Nicholas
2018-07-31
*
Introduce enum class for texture type.
Brian Salomon
2018-07-30
*
Remove unused kTexture2D_GrSLType and kSampler_GrSLType
Brian Salomon
2018-07-27
*
Remove unused kBufferSampler_GrSLType
Brian Salomon
2018-07-27
*
Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""
Ethan Nicholas
2018-07-19
*
Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""
Ethan Nicholas
2018-07-19
*
Move SkNoncopyable to include/private.
Ben Wagner
2018-07-17
*
added byte and ubyte types to SKSL
Ruiqi Mao
2018-07-17
*
Remove texel buffer support.
Brian Salomon
2018-07-13
*
Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.
Brian Salomon
2018-06-25
*
Move GrGLSL.h from include/private to src/gpu/glsl.
Brian Salomon
2018-06-19
*
Revert "Revert "Change how vertex/instance attributes are handled in geometry...
Brian Salomon
2018-06-19
*
Revert "added GrSkSLFP and converted DitherEffect to use it"
Kevin Lubick
2018-06-19
*
Revert "Change how vertex/instance attributes are handled in geometry process...
Mike Klein
2018-06-19
*
added GrSkSLFP and converted DitherEffect to use it
Ethan Nicholas
2018-06-18
*
Change how vertex/instance attributes are handled in geometry processors.
Brian Salomon
2018-06-18
*
Implement nonlinear (as-encoded) blending in GrColorSpaceXform
Brian Osman
2018-06-18
*
Simplify usage of GrGLSLColorSpaceXformHelper
Brian Osman
2018-06-15
*
Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.
Brian Salomon
2018-06-08
*
Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineSta...
Brian Salomon
2018-06-08
*
Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor...
Brian Salomon
2018-06-07
*
Make GrPrimitiveProcessor::Attribute a class, hide data members.
Brian Salomon
2018-05-30
*
Move external texture extension logic into SkSL
Brian Osman
2018-04-17
*
added sk_LastFragColor
Ethan Nicholas
2018-04-13
*
ccpr: Make curve corners more seamless
Chris Dalton
2018-04-06
*
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...
Brian Salomon
2018-04-04
*
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...
Brian Salomon
2018-04-04
*
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Brian Salomon
2018-04-04
*
Drop unused support for MSAA sample locations
Chris Dalton
2018-02-20
*
Drop unused shader support for multisample interpolation
Chris Dalton
2018-02-20
*
Drop unused shader support for sample variables
Chris Dalton
2018-02-15
*
Remove integer texture support
Brian Salomon
2018-02-06
*
ccpr: Don't use flat interpolation when it is slow
Chris Dalton
2018-02-02
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
Revert "Revert "converted vertex shaders to device coords""
Robert Phillips
2018-01-24
*
Revert "converted vertex shaders to device coords"
Ethan Nicholas
2018-01-23
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
converted GrRRectBlurEffect to SkSL
Ethan Nicholas
2017-12-20
*
Revert "Revert "move homogenous with stride to matrixpriv""
Brian Salomon
2017-12-19
*
Revert "Transform vertices for distance field glyphs on CPU."
Greg Daniel
2017-12-18
*
Transform vertices for distance field glyphs on CPU.
Brian Salomon
2017-12-15
*
converted vertex shaders to device coords
Ethan Nicholas
2017-12-12
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
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