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path: root/src/gpu/glsl
Commit message (Expand)AuthorAge
* Remove GrResourceIOProcessor.Gravatar Brian Salomon2018-07-31
* Re-re-land "added GrSkSLFP and converted DitherEffect to use it"Gravatar Ethan Nicholas2018-07-31
* Introduce enum class for texture type.Gravatar Brian Salomon2018-07-30
* Remove unused kTexture2D_GrSLType and kSampler_GrSLTypeGravatar Brian Salomon2018-07-27
* Remove unused kBufferSampler_GrSLTypeGravatar Brian Salomon2018-07-27
* Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Move SkNoncopyable to include/private.Gravatar Ben Wagner2018-07-17
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.Gravatar Brian Salomon2018-06-25
* Move GrGLSL.h from include/private to src/gpu/glsl.Gravatar Brian Salomon2018-06-19
* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Gravatar Brian Salomon2018-06-19
* Revert "added GrSkSLFP and converted DitherEffect to use it"Gravatar Kevin Lubick2018-06-19
* Revert "Change how vertex/instance attributes are handled in geometry process...Gravatar Mike Klein2018-06-19
* added GrSkSLFP and converted DitherEffect to use itGravatar Ethan Nicholas2018-06-18
* Change how vertex/instance attributes are handled in geometry processors.Gravatar Brian Salomon2018-06-18
* Implement nonlinear (as-encoded) blending in GrColorSpaceXformGravatar Brian Osman2018-06-18
* Simplify usage of GrGLSLColorSpaceXformHelperGravatar Brian Osman2018-06-15
* Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.Gravatar Brian Salomon2018-06-08
* Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineSta...Gravatar Brian Salomon2018-06-08
* Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor...Gravatar Brian Salomon2018-06-07
* Make GrPrimitiveProcessor::Attribute a class, hide data members.Gravatar Brian Salomon2018-05-30
* Move external texture extension logic into SkSLGravatar Brian Osman2018-04-17
* added sk_LastFragColorGravatar Ethan Nicholas2018-04-13
* ccpr: Make curve corners more seamlessGravatar Chris Dalton2018-04-06
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...Gravatar Brian Salomon2018-04-04
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* Drop unused support for MSAA sample locationsGravatar Chris Dalton2018-02-20
* Drop unused shader support for multisample interpolationGravatar Chris Dalton2018-02-20
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* converted GrRRectBlurEffect to SkSLGravatar Ethan Nicholas2017-12-20
* Revert "Revert "move homogenous with stride to matrixpriv""Gravatar Brian Salomon2017-12-19
* Revert "Transform vertices for distance field glyphs on CPU."Gravatar Greg Daniel2017-12-18
* Transform vertices for distance field glyphs on CPU.Gravatar Brian Salomon2017-12-15
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08