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authorGravatar Brian Salomon <bsalomon@google.com>2018-04-04 13:58:33 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-04 13:58:42 +0000
commitd40133092ae138b3d47a1158101faec3c53c6b1f (patch)
treec4be5ef8824ea756d0aef46c1aca04bf9318146a /src/gpu/glsl
parenta24d505f2a60315996b2ca426bf3b7815132beab (diff)
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."
This reverts commit 7e1dd2017a59a748c6cb10160868780d2dffdbc0. Reason for revert: breaking fp compilation Original change's description: > Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. > > Change-Id: I5e6e3263bb49febc757cd63d5d6c1518f174322d > Reviewed-on: https://skia-review.googlesource.com/118420 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=egdaniel@google.com,bsalomon@google.com Change-Id: I2aedfaff93150ba8cd1ed9fed22f3cfdd509695a No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/118600 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl')
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp5
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h1
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h2
3 files changed, 0 insertions, 8 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 9afd470776..8ad3a058eb 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -170,11 +170,6 @@ const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
}
-bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const {
- return fHasCustomColorOutput &&
- fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier;
-}
-
void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
va_list argp;
va_start(argp, fmt);
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index 0e0794fd37..5a73c17d9a 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -119,7 +119,6 @@ private:
void enableSecondaryOutput();
const char* getPrimaryColorOutputName() const;
const char* getSecondaryColorOutputName() const;
- bool primaryColorOutputIsInOut() const;
#ifdef SK_DEBUG
// As GLSLProcessors emit code, there are some conditions we need to verify. We use the below
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index d4d2099a41..ac2d4965b5 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -115,8 +115,6 @@ protected:
void finalizeShaders();
- bool fragColorIsInOut() const { return fFS.primaryColorOutputIsInOut(); }
-
private:
// reset is called by program creator between each processor's emit code. It increments the
// stage offset for variable name mangling, and also ensures verfication variables in the