1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
|
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLSLFragmentShaderBuilder.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrShaderCaps.h"
#include "gl/GrGLGpu.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLVarying.h"
#include "../private/GrGLSL.h"
const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor";
static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
SkASSERT(GrBlendEquationIsAdvanced(equation));
static const char* kLayoutQualifierNames[] = {
"blend_support_screen",
"blend_support_overlay",
"blend_support_darken",
"blend_support_lighten",
"blend_support_colordodge",
"blend_support_colorburn",
"blend_support_hardlight",
"blend_support_softlight",
"blend_support_difference",
"blend_support_exclusion",
"blend_support_multiply",
"blend_support_hsl_hue",
"blend_support_hsl_saturation",
"blend_support_hsl_color",
"blend_support_hsl_luminosity"
};
return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation];
GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) ==
kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation);
}
uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) {
SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin);
return origin + 1;
GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin);
GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin);
}
GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program)
: GrGLSLFragmentBuilder(program)
, fSetupFragPosition(false)
, fHasCustomColorOutput(false)
, fCustomColorOutputIndex(-1)
, fHasSecondaryOutput(false)
, fForceHighPrecision(false) {
fSubstageIndices.push_back(0);
#ifdef SK_DEBUG
fHasReadDstColor = false;
#endif
}
SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) {
if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) {
SkASSERT(kFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType());
return coords.getName();
}
SkString coords2D;
coords2D.printf("%s_ensure2D", coords.c_str());
this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(),
coords.c_str());
return coords2D;
}
const char* GrGLSLFragmentShaderBuilder::dstColor() {
SkDEBUGCODE(fHasReadDstColor = true;)
const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride();
if (override != nullptr) {
return override;
}
const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps();
if (shaderCaps->fbFetchSupport()) {
this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature,
shaderCaps->fbFetchExtensionString());
// Some versions of this extension string require declaring custom color output on ES 3.0+
const char* fbFetchColorName = shaderCaps->fbFetchColorName();
if (shaderCaps->fbFetchNeedsCustomOutput()) {
this->enableCustomOutput();
fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
fbFetchColorName = DeclaredColorOutputName();
// Set the dstColor to an intermediate variable so we don't override it with the output
this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName);
} else {
return fbFetchColorName;
}
}
return kDstColorName;
}
void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) {
SkASSERT(GrBlendEquationIsAdvanced(equation));
const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
if (!caps.mustEnableAdvBlendEqs()) {
return;
}
this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature,
"GL_KHR_blend_equation_advanced");
if (caps.mustEnableSpecificAdvBlendEqs()) {
this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier);
} else {
this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier);
}
}
void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
if (!fHasCustomColorOutput) {
fHasCustomColorOutput = true;
fCustomColorOutputIndex = fOutputs.count();
fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(),
GrShaderVar::kOut_TypeModifier);
fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
}
}
void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
SkASSERT(!fHasSecondaryOutput);
fHasSecondaryOutput = true;
const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
if (const char* extension = caps.secondaryOutputExtensionString()) {
this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension);
}
// If the primary output is declared, we must declare also the secondary output
// and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom
// output. The condition also co-incides with the condition in whici GLES SL 2.0
// requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output.
if (caps.mustDeclareFragmentShaderOutput()) {
fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
GrShaderVar::kOut_TypeModifier);
fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back());
}
}
const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
}
bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const {
return fHasCustomColorOutput &&
fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier;
}
void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
va_list argp;
va_start(argp, fmt);
inputs().appendVAList(fmt, argp);
va_end(argp);
}
const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutputName()
: "gl_SecondaryFragColorEXT";
}
GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const {
SkASSERT(fProgramBuilder->header().fSurfaceOriginKey);
return static_cast<GrSurfaceOrigin>(fProgramBuilder->header().fSurfaceOriginKey-1);
GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin);
GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin);
}
void GrGLSLFragmentShaderBuilder::onFinalize() {
fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
}
void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() {
SkASSERT(fSubstageIndices.count() >= 1);
fSubstageIndices.push_back(0);
// second-to-last value in the fSubstageIndices stack is the index of the child proc
// at that level which is currently emitting code.
fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
}
void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
SkASSERT(fSubstageIndices.count() >= 2);
fSubstageIndices.pop_back();
fSubstageIndices.back()++;
int removeAt = fMangleString.findLastOf('_');
fMangleString.remove(removeAt, fMangleString.size() - removeAt);
}
|