diff options
author | Brian Salomon <bsalomon@google.com> | 2018-06-19 16:28:41 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-19 21:23:18 +0000 |
commit | 23c55b6b18a7f9bb93a303914f89c1d8a576ec81 (patch) | |
tree | f161151502a80056a7a2c1e7ad7e609edda5eafb /src/gpu/glsl | |
parent | 0e4041f5c962dd16c4a69cbd9ff35685e9519ff3 (diff) |
Move GrGLSL.h from include/private to src/gpu/glsl.
Nothing public was including this and it was included unnecessarily in many places.
Change-Id: Iee960b3e67981ab41af7442cc43391f2f57eb551
Reviewed-on: https://skia-review.googlesource.com/135787
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/glsl')
-rw-r--r-- | src/gpu/glsl/GrGLSL.cpp | 40 | ||||
-rw-r--r-- | src/gpu/glsl/GrGLSL.h | 58 | ||||
-rw-r--r-- | src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp | 1 |
3 files changed, 59 insertions, 40 deletions
diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp index 4791a0ee22..67fe2995fa 100644 --- a/src/gpu/glsl/GrGLSL.cpp +++ b/src/gpu/glsl/GrGLSL.cpp @@ -5,26 +5,8 @@ * found in the LICENSE file. */ +#include "GrGLSL.h" #include "GrShaderCaps.h" -#include "SkString.h" -#include "../private/GrGLSL.h" - -bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) { - switch (gen) { - case k110_GrGLSLGeneration: - return false; - case k130_GrGLSLGeneration: - case k140_GrGLSLGeneration: - case k150_GrGLSLGeneration: - case k330_GrGLSLGeneration: - case k400_GrGLSLGeneration: - case k420_GrGLSLGeneration: - case k310es_GrGLSLGeneration: - case k320es_GrGLSLGeneration: - return true; - } - return false; -} const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) { switch (t) { @@ -111,23 +93,3 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) { SK_ABORT("Unknown shader var type."); return ""; // suppress warning } - -void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, - const GrShaderCaps& shaderCaps, - SkString* out) { - if (shaderCaps.usesPrecisionModifiers()) { - switch (p) { - case kHigh_GrSLPrecision: - out->append("precision highp float;\n"); - break; - case kMedium_GrSLPrecision: - out->append("precision mediump float;\n"); - break; - case kLow_GrSLPrecision: - out->append("precision lowp float;\n"); - break; - default: - SK_ABORT("Unknown precision value."); - } - } -} diff --git a/src/gpu/glsl/GrGLSL.h b/src/gpu/glsl/GrGLSL.h new file mode 100644 index 0000000000..743eef1514 --- /dev/null +++ b/src/gpu/glsl/GrGLSL.h @@ -0,0 +1,58 @@ +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef GrGLSL_DEFINED +#define GrGLSL_DEFINED + +#include "GrTypesPriv.h" + +class GrShaderCaps; + +// Limited set of GLSL versions we build shaders for. Caller should round +// down the GLSL version to one of these enums. +enum GrGLSLGeneration { + /** + * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) + */ + k110_GrGLSLGeneration, + /** + * Desktop GLSL 1.30 + */ + k130_GrGLSLGeneration, + /** + * Desktop GLSL 1.40 + */ + k140_GrGLSLGeneration, + /** + * Desktop GLSL 1.50 + */ + k150_GrGLSLGeneration, + /** + * Desktop GLSL 3.30, and ES GLSL 3.00 + */ + k330_GrGLSLGeneration, + /** + * Desktop GLSL 4.00 + */ + k400_GrGLSLGeneration, + /** + * Desktop GLSL 4.20 + */ + k420_GrGLSLGeneration, + /** + * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular + */ + k310es_GrGLSLGeneration, + /** + * ES GLSL 3.20 + */ + k320es_GrGLSLGeneration, +}; + +const char* GrGLSLTypeString(const GrShaderCaps*, GrSLType); + +#endif diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp index 895d344d43..788fd702fe 100644 --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp @@ -13,7 +13,6 @@ #include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLUniformHandler.h" #include "glsl/GrGLSLVarying.h" -#include "../private/GrGLSL.h" const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor"; |