| Commit message (Collapse) | Author | Age |
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Fold its functionality into GrPrimitiveProcessor and GrFragmentProcessor.
Make each have its own TextureSampler nested class. Currently the only
difference is that fragment processors lose the ability to inject their
samplers into the vertex shader. However, this facilitates refactoring
GrPrimitiveProcessor's TextureSampler class such that the textures are
specified separately from the TextureSampler.
Bug: skia:
Change-Id: I1e590187e7a6ae79ee3147155d397fcdcf5e4619
Reviewed-on: https://skia-review.googlesource.com/142814
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit 6c48e4d11ce80fa5cfef56e13b2d5847fe94a7cc.
Bug: skia:
Change-Id: I7ee78990fc30eec545d1856e59eb6e0573089426
Reviewed-on: https://skia-review.googlesource.com/144348
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This represents the GL texture "target" but at the API-neutral level. It
will be needed here because proxy's that wrap imported texture's need to
know about sampling restrictions.
Change-Id: Ie811a6f6d04ba1b04faa6908422dca64e8e447c8
Reviewed-on: https://skia-review.googlesource.com/144304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Also remove unused GrSLTypeIs2DCombinedSamplerType
Bug: skia:
Change-Id: I9c670535dbbc30ddeb3636acb5b784580a968ee4
Reviewed-on: https://skia-review.googlesource.com/144035
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Change-Id: I3e0476d92dfde928ef7d49155afdc3685c4ca03e
Reviewed-on: https://skia-review.googlesource.com/144023
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This reverts commit 97ae0c89025dfd791047f5701e57d58da37c125c.
Reason for revert: Breaking ANGLE.
Original change's description:
> Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""
>
> This reverts commit f2030783094e502fb74221077a5ee7cb41287fe4.
>
> Bug: skia:
> Change-Id: Icaaa8b3ea652a8f126bfbcc788a360493a7ebe3e
> Reviewed-on: https://skia-review.googlesource.com/137391
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,ethannicholas@google.com
Change-Id: I65d6d2707fceab0a99121c528d1b848d23e34bfa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/142588
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This reverts commit f2030783094e502fb74221077a5ee7cb41287fe4.
Bug: skia:
Change-Id: Icaaa8b3ea652a8f126bfbcc788a360493a7ebe3e
Reviewed-on: https://skia-review.googlesource.com/137391
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: I62f60ea52faeebddecacf03d9429ac3f7c516b8e
Reviewed-on: https://skia-review.googlesource.com/141823
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
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created new GMs for skinning
Bug: skia:
Change-Id: I15fb2bd02fba8beb6dd2dd3f3716da016ea92192
Reviewed-on: https://skia-review.googlesource.com/140241
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297
Reviewed-on: https://skia-review.googlesource.com/141051
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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We were inconsistent about which order these were in. Having the processor first
will make the parameter order more logical for an upcoming change. Also, the primitive
processor comes logically before the pipeline.
Change-Id: I3968c5e4e6dff01f9c4ad311eb1795b3c7580ff5
Reviewed-on: https://skia-review.googlesource.com/137228
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Nothing public was including this and it was included unnecessarily in many places.
Change-Id: Iee960b3e67981ab41af7442cc43391f2f57eb551
Reviewed-on: https://skia-review.googlesource.com/135787
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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geometry processors.""
This reverts commit 5045e501d2aec23e5f1e4b46346033ac3202c6b0.
TBR=csmartdalton@google.com
Change-Id: Ifbf5f1d8f8ef340fdc69653e931b6d68d4bf0854
Reviewed-on: https://skia-review.googlesource.com/135862
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit dfbfc738a9edfff7a9804253175e380c230f3d21.
Reason for revert: Seems to be breaking DDL/ASAN bots
Original change's description:
> added GrSkSLFP and converted DitherEffect to use it
>
> Bug: skia:
> Change-Id: I84b71165eab1712355f3c7669cee2d33d259f3df
> Reviewed-on: https://skia-review.googlesource.com/124504
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
Change-Id: Ic4c3978aaba0391f2f8bb1316a456e3821a3a2f2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/135700
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
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processors."
This reverts commit 19c1233c447f625c2522e7ecd0a0adecc629bb2f.
Reason for revert: want to make sure Google3 can roll
Original change's description:
> Change how vertex/instance attributes are handled in geometry processors.
>
> * No longer register vertex/instance attributes on base class, just counts
>
> * Separate instance and vertex attributes and remove InputRate and offset
>
> * Make attributes constexpr where possible
>
> Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6
> Reviewed-on: https://skia-review.googlesource.com/132405
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: I4800632515e14fbf54af52826928ac915657b59f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/135661
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
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Bug: skia:
Change-Id: I84b71165eab1712355f3c7669cee2d33d259f3df
Reviewed-on: https://skia-review.googlesource.com/124504
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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* No longer register vertex/instance attributes on base class, just counts
* Separate instance and vertex attributes and remove InputRate and offset
* Make attributes constexpr where possible
Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6
Reviewed-on: https://skia-review.googlesource.com/132405
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
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Make GrColorSpaceXform a wrapper over SkColorSpaceXformSteps, and
removed the xform cache. The shader code does up to five steps to
correctly transform (unpremul, linearize, gamut, encode, premul).
Remove all clamping, so we can support sRGB encoded F16.
Most of https://skia-review.googlesource.com/c/skia/+/132090,
except that GrNonlinearColorSpaceXformEffect is still used for
SkColorSpaceXformCanvas and a few other places. As a result,
this doesn't trigger any layout test failures.
Change-Id: I789a5e327a419b5f7634c00d1b355912046c07b7
Reviewed-on: https://skia-review.googlesource.com/135326
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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It was already safe to call setData without (redundantly) checking
isValid, so remove those. Made the emitCode helpers safe, too, so that
we only need to check for isValid in one spot. Then, because it made
more sense, invert the logic and rename it to isNoop().
Pulled out of https://skia-review.googlesource.com/c/skia/+/132090
Bug: skia:
Change-Id: I147fa2e0a06c04024c6aa98725fa73501044e4cd
Reviewed-on: https://skia-review.googlesource.com/134948
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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It is currently used in GrGLGpu::setupGeometry. Instead:
1) Make GrMesh track whether primitive restart should be enabled.
2) Make GrGLProgram track program attributes.
Change-Id: Ice411a495961fcbc3cedc81e8ae0583537f42153
Reviewed-on: https://skia-review.googlesource.com/132267
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
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GrVkPipelineState.h
Make GrGLProgram and GrCkPipelineState cons. public and remove builder friendship.
Neither GrGLProgram nor GrVkPipelineState need to know their Desc so remove it.
Move the VK desc subclass defn. to GrVkPipelineStateBuilder since it needs it while
GrVkPipelineState does not.
Some IWYU improvements.
Move declaration of the built-in uniform struct to GrGLSLUniformHandler.h from GrGLSLProgramBuilder.h.
Change-Id: Ib46817408a83a79a0f718ba2bc19411410d9065a
Reviewed-on: https://skia-review.googlesource.com/133060
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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GrGLSLFragmentProcessor ownership.
Change-Id: Ifefbde2ec0002e7e41bed2e4bc2cd7bdd04504d0
Reviewed-on: https://skia-review.googlesource.com/132931
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I008881d79c82fdde6bb68fe2218e62ccc9c538dd
Reviewed-on: https://skia-review.googlesource.com/130600
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Automatically enable the extension if any external samplers are used.
Bug: skia:7713
Change-Id: I1de2faddd7c8eda864873941b90d7a4c4606497a
Reviewed-on: https://skia-review.googlesource.com/121797
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: If64d8281beb8b7687db629eef2e956974ee9a979
Reviewed-on: https://skia-review.googlesource.com/121343
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Interpolates the acual curve's local coverage values from the corner
box vertices, rather than an approximation based on the tangent.
Clamps curve segment total coverage values above 0. This prevents us
from using negative coverage (which is obviously wrong) when the curve
approximation function is slightly inaccurate. Moves
GrCCTriangleShader.h into GrCCCoverageProcessor.cpp.
Bug: skia:
Change-Id: I95de8e940c1508d4a359f5f802c3a688f2b84094
Reviewed-on: https://skia-review.googlesource.com/119066
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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fb fetch is used.""
This reverts commit d40133092ae138b3d47a1158101faec3c53c6b1f.
Bug: skia:
Change-Id: I236505da047d5ad29e4952d8955eb7aa1bfb870b
Reviewed-on: https://skia-review.googlesource.com/118621
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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fetch is used."
This reverts commit 7e1dd2017a59a748c6cb10160868780d2dffdbc0.
Reason for revert: breaking fp compilation
Original change's description:
> Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
>
> Change-Id: I5e6e3263bb49febc757cd63d5d6c1518f174322d
> Reviewed-on: https://skia-review.googlesource.com/118420
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I2aedfaff93150ba8cd1ed9fed22f3cfdd509695a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/118600
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I5e6e3263bb49febc757cd63d5d6c1518f174322d
Reviewed-on: https://skia-review.googlesource.com/118420
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I96f0c25732d79c5881e400b121e81c5696a747a6
Reviewed-on: https://skia-review.googlesource.com/107441
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: Ie19f13877bf6828ab94ffbb20e6f74e0e376f6cb
Reviewed-on: https://skia-review.googlesource.com/107359
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I9e2b7da8c916703027d8dd4303ae67f4e69bcf87
Reviewed-on: https://skia-review.googlesource.com/107356
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Change-Id: I0db1c4d705711b8d980bbe0d986013daec6c8ef3
Reviewed-on: https://skia-review.googlesource.com/103762
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: I1bc087187541183fdbaa5f2b93e8b8d287ac8ef8
Reviewed-on: https://skia-review.googlesource.com/102100
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit 7df27465c4ecc8a4a0cdd95e9785c342903c2de9.
Reason for revert: experimental revert to see if this is the cause of the tree redness
Original change's description:
> Drop support for unused MSAA extensions
>
> Bug: skia:
> Change-Id: I113b80e3f991f195155148625ceb29242ea82776
> Reviewed-on: https://skia-review.googlesource.com/101403
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com
Change-Id: I4fa4123e2d176bef88cd76a09a14053d9ac5809f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/101680
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: I113b80e3f991f195155148625ceb29242ea82776
Reviewed-on: https://skia-review.googlesource.com/101403
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit 29b3434e48ca41672266ac40f5b9e8f8a0405cb5.
Reason for revert: The Chrome perf regression is suspect & the Nexus 5 is broken w/o this CL.
Original change's description:
> Revert "converted vertex shaders to device coords"
>
> This reverts commit e7e81c15c144b8133f696d0744ed9f7e8d06e936.
>
> Reason for revert: Chrome perf regressions
>
> Bug: skia:
> Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473
> Reviewed-on: https://skia-review.googlesource.com/99040
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=csmartdalton@google.com,ethannicholas@google.com
Change-Id: Iff3c9fce65beeca16028ae59d4d08b1413b90530
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/99241
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This reverts commit e7e81c15c144b8133f696d0744ed9f7e8d06e936.
Reason for revert: Chrome perf regressions
Bug: skia:
Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473
Reviewed-on: https://skia-review.googlesource.com/99040
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This is a reland of e3877ce5ceb7842b61d54bebcc51864e5787a2bc
Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
>
> TBR=bsalomon@google.com
>
> Bug: skia:
> Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
> Reviewed-on: https://skia-review.googlesource.com/89120
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:
Change-Id: I1d194853540e64df9c7b55ceb388a5d2f32bc258
Reviewed-on: https://skia-review.googlesource.com/90963
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit e3877ce5ceb7842b61d54bebcc51864e5787a2bc.
Reason for revert: Intel crashing again
Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
>
> TBR=bsalomon@google.com
>
> Bug: skia:
> Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
> Reviewed-on: https://skia-review.googlesource.com/89120
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: I2485db30397958722a07c5992c748ab69365ebb6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/89300
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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TBR=bsalomon@google.com
Bug: skia:
Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
Reviewed-on: https://skia-review.googlesource.com/89120
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit a8f6aef13d0592305e05baf19ee724f31a53b466.
Reason for revert: Looks to failing on ANGLE bots
Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
>
> Bug: skia:
> Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
> Reviewed-on: https://skia-review.googlesource.com/86820
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: Ic5a73434cba4246a72790db2c27d06e7a50f389a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/88220
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
Reviewed-on: https://skia-review.googlesource.com/86820
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: Ifd192db07e02d69d445277a361760ce4a452f603
Reviewed-on: https://skia-review.googlesource.com/87441
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This reverts commit de71572f650005e36d4fc2fe95fb5677a25ae4f6.
Revert "Revert "Transform vertices for distance field glyphs on CPU.""
This reverts commit f226e66d75374e370f3ae2c6895bc689670e9e18.
Change-Id: I2545afae3beb1d6b14bba056853ed826ae7a4679
Reviewed-on: https://skia-review.googlesource.com/86603
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 0215e39d7e415d0530231df6ad20d5f215c72152.
Reason for revert: break intel 540 and HD2000 intel release bots on gltestthreading gm dftext_blob_pers
Original change's description:
> Transform vertices for distance field glyphs on CPU.
>
> This allows batching of DF draws with different view matrices.
>
> For perspective matrices this means the transformed position vertex
> attribute must have w values. Currently, non-perspective DF draws still
> use 2 component positions, though this could be changed in the future.
> Consequently, perspective draws can batch with other perspective draws
> but not non-perspective draws.
>
> Adds a GM to test batching and reusing the same blobs with both perspective
> and non-perspective matrices.
>
> Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e
> Reviewed-on: https://skia-review.googlesource.com/79900
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Idc658d9263976d5b5e00a5026c5d6d3c8f4bdc2d
Reviewed-on: https://skia-review.googlesource.com/86560
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This allows batching of DF draws with different view matrices.
For perspective matrices this means the transformed position vertex
attribute must have w values. Currently, non-perspective DF draws still
use 2 component positions, though this could be changed in the future.
Consequently, perspective draws can batch with other perspective draws
but not non-perspective draws.
Adds a GM to test batching and reusing the same blobs with both perspective
and non-perspective matrices.
Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e
Reviewed-on: https://skia-review.googlesource.com/79900
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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Bug: skia:6239
Change-Id: I1a3b67fe84d208d426d71deb7aea6b0cd433af37
Reviewed-on: https://skia-review.googlesource.com/75501
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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It isn't necessary for the vertex shader to know all the points
because everything happens in the geometry shader. It's simpler to use
regular vertex arrays instead.
Bug: skia:
Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2
Reviewed-on: https://skia-review.googlesource.com/82881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I70a191949fd26a39257a8a59a0a4c6448ec1fa37
Reviewed-on: https://skia-review.googlesource.com/82462
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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