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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-12-12 09:48:48 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-12-12 15:24:09 +0000
commite7e81c15c144b8133f696d0744ed9f7e8d06e936 (patch)
treea8b97c5e3ee2dea146a9cedbff3a33356a181180 /src/gpu/glsl
parent344e9037e1befdee76691a1239a47829e6af4ea5 (diff)
converted vertex shaders to device coords
Bug: skia:6239 Change-Id: I1a3b67fe84d208d426d71deb7aea6b0cd433af37 Reviewed-on: https://skia-review.googlesource.com/75501 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/glsl')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp14
-rw-r--r--src/gpu/glsl/GrGLSLUniformHandler.h9
-rw-r--r--src/gpu/glsl/GrGLSLVertexGeoBuilder.cpp12
3 files changed, 21 insertions, 14 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index 118b904540..04ebc6ad8e 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -15,6 +15,7 @@
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLXferProcessor.h"
+#include "SkSLCompiler.h"
const int GrGLSLProgramBuilder::kVarsPerBlock = 8;
@@ -74,13 +75,16 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
this->nameExpression(outputCoverage, "outputCoverage");
SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid());
- GrShaderFlags rtAdjustVisibility = kVertex_GrShaderFlag;
+ GrShaderFlags rtAdjustVisibility;
if (proc.willUseGeoShader()) {
- rtAdjustVisibility |= kGeometry_GrShaderFlag;
+ rtAdjustVisibility = kGeometry_GrShaderFlag;
+ } else {
+ rtAdjustVisibility = kVertex_GrShaderFlag;
}
- fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(rtAdjustVisibility,
- kFloat4_GrSLType,
- "rtAdjustment");
+ fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(
+ rtAdjustVisibility,
+ kFloat4_GrSLType,
+ SkSL::Compiler::RTADJUST_NAME);
const char* rtAdjustName =
this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni);
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h
index e1511c2578..662486eebe 100644
--- a/src/gpu/glsl/GrGLSLUniformHandler.h
+++ b/src/gpu/glsl/GrGLSLUniformHandler.h
@@ -12,6 +12,9 @@
#include "GrShaderVar.h"
#include "GrSwizzle.h"
+// variable names beginning with this prefix will not be mangled
+#define GR_NO_MANGLE_PREFIX "sk_"
+
class GrGLSLProgramBuilder;
class GrGLSLUniformHandler {
@@ -51,7 +54,8 @@ public:
int arrayCount,
const char** outName = nullptr) {
SkASSERT(!GrSLTypeIsCombinedSamplerType(type));
- return this->internalAddUniformArray(visibility, type, precision, name, true, arrayCount,
+ bool mangle = strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX));
+ return this->internalAddUniformArray(visibility, type, precision, name, mangle, arrayCount,
outName);
}
@@ -61,7 +65,8 @@ public:
int arrayCount,
const char** outName = nullptr) {
SkASSERT(!GrSLTypeIsCombinedSamplerType(type));
- return this->internalAddUniformArray(visibility, type, kDefault_GrSLPrecision, name, true,
+ bool mangle = strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX));
+ return this->internalAddUniformArray(visibility, type, kDefault_GrSLPrecision, name, mangle,
arrayCount, outName);
}
diff --git a/src/gpu/glsl/GrGLSLVertexGeoBuilder.cpp b/src/gpu/glsl/GrGLSLVertexGeoBuilder.cpp
index 1cf85f7249..dba57bb8a5 100644
--- a/src/gpu/glsl/GrGLSLVertexGeoBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLVertexGeoBuilder.cpp
@@ -23,16 +23,14 @@ void GrGLSLVertexGeoBuilder::emitNormalizedSkPosition(SkString* out, const char*
out->appendf("{float2 _posTmp = %s;", devPos);
}
out->appendf("_posTmp = floor(_posTmp) + half2(0.5, 0.5);"
- "sk_Position = float4(_posTmp.x * %s.x + %s.y,"
- "_posTmp.y * %s.z + %s.w, 0, 1);}",
- rtAdjustName, rtAdjustName, rtAdjustName, rtAdjustName);
+ "sk_Position = float4(_posTmp, 0, 1);}");
} else if (kFloat3_GrSLType == devPosType) {
- out->appendf("sk_Position = float4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);",
- devPos, rtAdjustName, devPos, rtAdjustName, devPos);
+ out->appendf("sk_Position = float4(%s.x , %s.y, 0, %s.z);",
+ devPos, devPos, devPos);
} else {
SkASSERT(kFloat2_GrSLType == devPosType);
- out->appendf("sk_Position = float4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);",
- devPos, rtAdjustName, rtAdjustName, devPos, rtAdjustName, rtAdjustName);
+ out->appendf("sk_Position = float4(%s.x , %s.y, 0, 1);",
+ devPos, devPos);
}
}