| Commit message (Collapse) | Author | Age |
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This CL makes GPU and Raster use the same path drawing interface. When
I get the main body of regenerate over into the glyph run system, I
I can refactor a lot of annoyingly similar code away.
Change-Id: I6bd2e6119570062695d6943565749d85555b03fa
Reviewed-on: https://skia-review.googlesource.com/144350
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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Fold its functionality into GrPrimitiveProcessor and GrFragmentProcessor.
Make each have its own TextureSampler nested class. Currently the only
difference is that fragment processors lose the ability to inject their
samplers into the vertex shader. However, this facilitates refactoring
GrPrimitiveProcessor's TextureSampler class such that the textures are
specified separately from the TextureSampler.
Bug: skia:
Change-Id: I1e590187e7a6ae79ee3147155d397fcdcf5e4619
Reviewed-on: https://skia-review.googlesource.com/142814
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Change-Id: I8b4b323549f51e4601ccb6612f65d354e163e93c
Reviewed-on: https://skia-review.googlesource.com/144504
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: Ie61bd6ad9f288b8a025d44f887a0954101a7d710
Reviewed-on: https://skia-review.googlesource.com/142687
Commit-Queue: Timothy Liang <timliang@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This is an exploratory commit to see if glFrontFace is the cause of
a recent perf regression. Instead we invert gl_FrontFacing in SkSL.
Bug: skia:
Change-Id: Ida6f6435785e814c089ad34ba2f32793c4ac23c4
Reviewed-on: https://skia-review.googlesource.com/144410
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit 6c48e4d11ce80fa5cfef56e13b2d5847fe94a7cc.
Bug: skia:
Change-Id: I7ee78990fc30eec545d1856e59eb6e0573089426
Reviewed-on: https://skia-review.googlesource.com/144348
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Encapsulate the bitmap inner loop of regenerate in the
SkGlyphRunListDrawer. This changed required placing an
SkGlyphRunListDrawer in the two TextTargets.
Change-Id: I7ef7a2d0074fe898fce4da82d26ea1f47e1f7a98
Reviewed-on: https://skia-review.googlesource.com/144302
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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Instead store sampler count on base class and subclasses implement a
virtual to get the ith sampler.
Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476
Reviewed-on: https://skia-review.googlesource.com/141563
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Removes flag indicating rectangle or external as its now redundant.
Bug: skia:
Change-Id: Ia475b557390e7a6b0f19f6e189cf8c27090e397c
Reviewed-on: https://skia-review.googlesource.com/144346
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This is an unfortunate amount of plumbing for this, but benchmarks
confirm that we're better off doing this work in the vertex shader
(with a ubyte attribute) than using a float4 attribute.
Change-Id: I358d330ee452ea0a89cdd725019c8df2686036a0
Reviewed-on: https://skia-review.googlesource.com/144351
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Combining drawDFGlyphRun, DrawBmpGlyphRunAsPaths, and DrawBmpGlyphRun
into regenerateGlyphRunList represents the code that must be
encapsulated into SkGlyphRunListDrawer.
Change-Id: Ia0a710200d8ca7f66495d220698915d87de5a079
Reviewed-on: https://skia-review.googlesource.com/144301
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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This represents the GL texture "target" but at the API-neutral level. It
will be needed here because proxy's that wrap imported texture's need to
know about sampling restrictions.
Change-Id: Ie811a6f6d04ba1b04faa6908422dca64e8e447c8
Reviewed-on: https://skia-review.googlesource.com/144304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Make a copy of DrawBmpPosTextAsPaths called DrawBmpGlyphRunAsPaths
which uses a glyph run instead of having to process all the text
types.
In addition, rearrange the other loops to be located closely in the code.
So, only DrawBmpGlyphRunAsPaths is changed code.
Change-Id: Ic19678ee59189341d2151ccf55f78c8e111f8f4c
Reviewed-on: https://skia-review.googlesource.com/144300
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Herb Derby <herb@google.com>
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Change-Id: Iba68c94a62b535031594dcff46fd73ed36613b95
Reviewed-on: https://skia-review.googlesource.com/144120
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Also remove unused GrSLTypeIs2DCombinedSamplerType
Bug: skia:
Change-Id: I9c670535dbbc30ddeb3636acb5b784580a968ee4
Reviewed-on: https://skia-review.googlesource.com/144035
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Change-Id: I3e0476d92dfde928ef7d49155afdc3685c4ca03e
Reviewed-on: https://skia-review.googlesource.com/144023
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.
Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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This CL has duplicate code, but this should be a small CL to
judge how glyphRuns will change the code.
Change-Id: Ib4700aa9d19ae3811090796a2c59bbe746361202
Reviewed-on: https://skia-review.googlesource.com/144022
Auto-Submit: Herb Derby <herb@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Make private, add corresponding SkTextBlobRunIterator enum.
Also move SkTextBlobRunIterator to SkTextBlobPriv.h.
Change-Id: If3e0beabb0e8484b1ac73c6fc0827e920ca1f93b
Reviewed-on: https://skia-review.googlesource.com/142501
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
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assuming dirty on texture import."
This is a reland of 01d6fc9d8415e400a7eac95518356ecf341aa5cb
Chrome layout tests have been suppressed so this shouldn't block a Skia roll.
Original change's description:
> Go back to cleaning up MIP levels on texture export rather than assuming dirty
> on texture import.
>
> Bug: skia:8155
> Change-Id: I23399f442d52c73906829132f798eda260b6d4ae
> Reviewed-on: https://skia-review.googlesource.com/143291
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:8155
Change-Id: Ia3843b66c2453daf15e566b7ecf890c2ff4aed22
Reviewed-on: https://skia-review.googlesource.com/143960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I84e9d2cc8862d366fab3f9142fee5b8ed981bed7
Reviewed-on: https://skia-review.googlesource.com/143705
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This was folded into https://skia-review.googlesource.com/c/skia/+/142102 (Reduce arbitrary opList splitting when sorting (take 2)) but need not wait for that CL to land.
Change-Id: I883497129404fbf879e3c21f465f6debc5b5c2ed
Reviewed-on: https://skia-review.googlesource.com/143706
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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With the upcoming ccpr stroking, this will no longer be the only path
renderer that can handle hairlines.
Bug: skia:
Change-Id: I45b30ccd578bee1388a3a07a234af76a19768de6
Reviewed-on: https://skia-review.googlesource.com/142272
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Having the glyph run list be const as it passes through the stack means
that future change can't be introduced in the device code that changes
behavior. Try to force all text changes into the SkGylphRun system.
Change-Id: I9412bc094c7adb8554887c725a6264af306e1d42
Reviewed-on: https://skia-review.googlesource.com/143702
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
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We typically don't get hairline paths in the SW path renderer, but an
upcoming change (https://skia-review.googlesource.com/c/skia/+/142272)
makes it possible. Therefore, we need to distinguish between hairline
and filled paths. Additionally, the CPU renderer draws hairline paths
differently with round/square caps (extended by 1/2 pixel) than with
butt caps, so include that in the key, too.
Bug: skia:8188
Change-Id: I223c11f62ef1c13f0488f2ca8c19a19875fc3d9f
Reviewed-on: https://skia-review.googlesource.com/143540
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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In some cases, two edges can be collinear when tested on one side
(e.g., left top vs right edge), but non-collinear when tested on the
other (e.g., right top vs left edge). We were actually merging based
on one criterion, but assserting based on the other.
The safest fix is to merge if either condition is true, and then
assert that both conditions are false.
Bug: 866319
Change-Id: Ia1be330caf62f6d7961746752f73993ca098d0a3
Reviewed-on: https://skia-review.googlesource.com/143501
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Bug: skia:7390
Change-Id: Ied9c92147324ddb1245df796cd201df35657bbe0
Reviewed-on: https://skia-review.googlesource.com/143304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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SkColorSpace::MakeSRGB().get() is scary, and causes more ref/unref
pairs than strictly necessary for these singletons.
This time the implementation is still in SkColorSpace.cpp,
so these should really work as singletons.
Change-Id: I40f2942c8dcde3040663a04c4f5330aca90868ae
Reviewed-on: https://skia-review.googlesource.com/143305
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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assuming dirty"
This reverts commit 01d6fc9d8415e400a7eac95518356ecf341aa5cb.
Reason for revert: layout tests.
Original change's description:
> Go back to cleaning up MIP levels on texture export rather than assuming dirty
> on texture import.
>
> Bug: skia:8155
> Change-Id: I23399f442d52c73906829132f798eda260b6d4ae
> Reviewed-on: https://skia-review.googlesource.com/143291
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ice4cb4e253e52d67eb8bd6e2a12ccc844b7bfa8d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8155
Reviewed-on: https://skia-review.googlesource.com/143380
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
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Pins out-of-range solutions for cubic/quad max curvature instead of
throwing them out. Code that wants to know the endpoint(s) closest to
max curvature now has the information. Code not interested in these
values can just ignore 0 and 1.
Bug: skia:
Change-Id: I8e7e2ef236b4ab963865dc049ac3e09d5396757d
Reviewed-on: https://skia-review.googlesource.com/143041
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Change-Id: Ib1f776ae472117c23d2145253adf25fceb412b32
Reviewed-on: https://skia-review.googlesource.com/143111
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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The explicit resource allocator assumes that it has complete control
over the resources it hands out thus, they can have no pre-existing
pending IO.
Change-Id: I59d8d079d8b8514688c458a54424329b86922cb6
Reviewed-on: https://skia-review.googlesource.com/143300
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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on texture import.
Bug: skia:8155
Change-Id: I23399f442d52c73906829132f798eda260b6d4ae
Reviewed-on: https://skia-review.googlesource.com/143291
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This reverts commit 20d4e546d8cb34f8944ef00d249416a047c95524.
Reason for revert: Android dying on Nexus7 & Nexus Player
Original change's description:
> Reduce arbitrary opList splitting when sorting (take 2)
>
> The original CL (https://skia-review.googlesource.com/c/skia/+/141243 (Reduce arbitrary opList splitting when sorting)) was reverted due to Gold image diffs and perf regressions on Android.
>
> The image diffs should be fixed by:
> https://skia-review.googlesource.com/c/skia/+/142163 (Fix explicit allocation bug)
>
> Change-Id: I4bcc59820daf440de81f48e8970b47a6c8ec2bbb
> Reviewed-on: https://skia-review.googlesource.com/142102
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: Ice7ed703a17a1e1fef949446538c8da7524dc42e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/143121
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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The original CL (https://skia-review.googlesource.com/c/skia/+/141243 (Reduce arbitrary opList splitting when sorting)) was reverted due to Gold image diffs and perf regressions on Android.
The image diffs should be fixed by:
https://skia-review.googlesource.com/c/skia/+/142163 (Fix explicit allocation bug)
Change-Id: I4bcc59820daf440de81f48e8970b47a6c8ec2bbb
Reviewed-on: https://skia-review.googlesource.com/142102
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:8162
Change-Id: I16d8b9a93151c9e568b5c27e6ad6c3cf5b717fe1
Reviewed-on: https://skia-review.googlesource.com/142940
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: Ic59fe585c02168a361985f0864242b3c11e9d98e
Reviewed-on: https://skia-review.googlesource.com/142684
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Timothy Liang <timliang@google.com>
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Measures two different strategies for dealing with color space transform
of per-op colors. Assuming we already use vertex colors, is it better to
transform them on the CPU, and use float4 color attributes, or transform
them on the GPU, and use ubyte4 color attributes?
So far, looks like ubyte4 w/GPU transform wins.
Change-Id: If49d75303f669fe7f78af8771af906fa0e872577
Reviewed-on: https://skia-review.googlesource.com/142801
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: Iec418be2a02b046aa528df4b019be6e98bcdf320
Reviewed-on: https://skia-review.googlesource.com/142802
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: skia:8162
Change-Id: I254b31d5b5fc105f80e8a006a885d4110800383a
Reviewed-on: https://skia-review.googlesource.com/142792
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit c861eee3a6f1f93ad3df27b8be94f44b245bd128.
Reason for revert: Relanding with fix for gray8 not copyable
Original change's description:
> Revert "Don't require mips in GrTextureProducer if texture is 1x1."
>
> This reverts commit 5191fd7555d34225ef771ad4cac65bcbbb50a89c.
>
> Reason for revert: breaking angle
>
> Original change's description:
> > Don't require mips in GrTextureProducer if texture is 1x1.
> >
> > Bug: chromium:862921
> > Change-Id: I5f3584ad36e160a5a09d0a37e31e147155076b4d
> > Reviewed-on: https://skia-review.googlesource.com/142586
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
>
> Change-Id: Iaef7a56b061cb41f4c75ec20d8df77d3e52b194d
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:862921
> Reviewed-on: https://skia-review.googlesource.com/142600
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I52378fa43efe2fdf583335f5fa8aa5b04a68ae2f
Bug: chromium:862921
Reviewed-on: https://skia-review.googlesource.com/142760
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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EXT_color_buffer_float, OES_texture_float, et. al. include fp16
formats as well, so we don't need the "_half_float" versions if the
"_float" ones are present.
Bug: skia:8159
Change-Id: Ib72113e9ff76092048a140b5c3e04080d7233d69
Reviewed-on: https://skia-review.googlesource.com/142556
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit 5191fd7555d34225ef771ad4cac65bcbbb50a89c.
Reason for revert: breaking angle
Original change's description:
> Don't require mips in GrTextureProducer if texture is 1x1.
>
> Bug: chromium:862921
> Change-Id: I5f3584ad36e160a5a09d0a37e31e147155076b4d
> Reviewed-on: https://skia-review.googlesource.com/142586
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: Iaef7a56b061cb41f4c75ec20d8df77d3e52b194d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:862921
Reviewed-on: https://skia-review.googlesource.com/142600
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: chromium:862921
Change-Id: I5f3584ad36e160a5a09d0a37e31e147155076b4d
Reviewed-on: https://skia-review.googlesource.com/142586
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This reverts commit 97ae0c89025dfd791047f5701e57d58da37c125c.
Reason for revert: Breaking ANGLE.
Original change's description:
> Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""
>
> This reverts commit f2030783094e502fb74221077a5ee7cb41287fe4.
>
> Bug: skia:
> Change-Id: Icaaa8b3ea652a8f126bfbcc788a360493a7ebe3e
> Reviewed-on: https://skia-review.googlesource.com/137391
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,ethannicholas@google.com
Change-Id: I65d6d2707fceab0a99121c528d1b848d23e34bfa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/142588
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:
Change-Id: Iab8bc8611a9de8afcf0eaeb58a8ef46fdc38d4f1
Reviewed-on: https://skia-review.googlesource.com/140571
Commit-Queue: Timothy Liang <timliang@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This reverts commit f2030783094e502fb74221077a5ee7cb41287fe4.
Bug: skia:
Change-Id: Icaaa8b3ea652a8f126bfbcc788a360493a7ebe3e
Reviewed-on: https://skia-review.googlesource.com/137391
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Instead of using the text blob through the stack start
using the glyph run list.
This CL is similar to a portion of https://skia-review.googlesource.com/c/skia/+/137224
which was reverted.
Change-Id: I1f0619bd2d13523f9af1a68ab27fb26abd086add
Reviewed-on: https://skia-review.googlesource.com/141543
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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Rename to clarify that it is a "raster" cache we're talking about.
clean up -- motivated by looking to make the purge of a staleID synchronous
Bug: skia:
Change-Id: I87493690dd5a4f2ebd002e2635ebd0e44fe27320
Reviewed-on: https://skia-review.googlesource.com/142325
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: I11ffb1126ea4665c456c2b74e98d9e9021a5aca2
Reviewed-on: https://skia-review.googlesource.com/141080
Commit-Queue: Timothy Liang <timliang@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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