aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/glsl
diff options
context:
space:
mode:
authorGravatar Brian Salomon <bsalomon@google.com>2018-04-04 10:14:16 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-04 14:45:58 +0000
commitdc09213b17cfd100e1c1859387b47e3045a36010 (patch)
tree6c28b3ef6105c7755e72196a9df8a767d0c39470 /src/gpu/glsl
parentd838765478b3cebfa9822eb4eeaabfa5733dfb45 (diff)
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.""
This reverts commit d40133092ae138b3d47a1158101faec3c53c6b1f. Bug: skia: Change-Id: I236505da047d5ad29e4952d8955eb7aa1bfb870b Reviewed-on: https://skia-review.googlesource.com/118621 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl')
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp5
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h1
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h2
3 files changed, 8 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 8ad3a058eb..9afd470776 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -170,6 +170,11 @@ const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
}
+bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const {
+ return fHasCustomColorOutput &&
+ fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier;
+}
+
void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
va_list argp;
va_start(argp, fmt);
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index 5a73c17d9a..0e0794fd37 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -119,6 +119,7 @@ private:
void enableSecondaryOutput();
const char* getPrimaryColorOutputName() const;
const char* getSecondaryColorOutputName() const;
+ bool primaryColorOutputIsInOut() const;
#ifdef SK_DEBUG
// As GLSLProcessors emit code, there are some conditions we need to verify. We use the below
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index ac2d4965b5..d4d2099a41 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -115,6 +115,8 @@ protected:
void finalizeShaders();
+ bool fragColorIsInOut() const { return fFS.primaryColorOutputIsInOut(); }
+
private:
// reset is called by program creator between each processor's emit code. It increments the
// stage offset for variable name mangling, and also ensures verfication variables in the