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-rw-r--r--bench/GLInstancedArraysBench.cpp13
-rw-r--r--bench/GLVec4ScalarBench.cpp27
-rw-r--r--bench/GLVertexAttributesBench.cpp11
-rw-r--r--include/private/GrTypesPriv.h251
-rw-r--r--src/core/SkColorMatrixFilterRowMajor255.cpp12
-rw-r--r--src/effects/GrAlphaThresholdFragmentProcessor.cpp19
-rw-r--r--src/effects/GrAlphaThresholdFragmentProcessor.fp12
-rw-r--r--src/effects/GrCircleBlurFragmentProcessor.cpp11
-rw-r--r--src/effects/GrCircleBlurFragmentProcessor.fp16
-rw-r--r--src/effects/SkArithmeticImageFilter.cpp10
-rw-r--r--src/effects/SkBlurMaskFilter.cpp65
-rw-r--r--src/effects/SkDisplacementMapEffect.cpp11
-rw-r--r--src/effects/SkHighContrastFilter.cpp47
-rw-r--r--src/effects/SkLightingImageFilter.cpp130
-rw-r--r--src/effects/SkLumaColorFilter.cpp6
-rw-r--r--src/effects/SkMagnifierImageFilter.cpp34
-rw-r--r--src/effects/SkMorphologyImageFilter.cpp16
-rw-r--r--src/effects/SkOverdrawColorFilter.cpp72
-rw-r--r--src/effects/SkRRectsGaussianEdgeMaskFilter.cpp78
-rw-r--r--src/effects/SkTableColorFilter.cpp19
-rw-r--r--src/gpu/GrDefaultGeoProcFactory.cpp23
-rw-r--r--src/gpu/GrFragmentProcessor.cpp5
-rw-r--r--src/gpu/GrFragmentProcessor.h2
-rw-r--r--src/gpu/GrPathProcessor.cpp15
-rw-r--r--src/gpu/GrShaderVar.cpp2
-rw-r--r--src/gpu/GrShaderVar.h13
-rw-r--r--src/gpu/ccpr/GrCCPRCoverageProcessor.cpp108
-rw-r--r--src/gpu/ccpr/GrCCPRCoverageProcessor.h6
-rw-r--r--src/gpu/ccpr/GrCCPRCubicProcessor.cpp128
-rw-r--r--src/gpu/ccpr/GrCCPRCubicProcessor.h16
-rw-r--r--src/gpu/ccpr/GrCCPRPathProcessor.cpp36
-rw-r--r--src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp78
-rw-r--r--src/gpu/ccpr/GrCCPRQuadraticProcessor.h23
-rw-r--r--src/gpu/ccpr/GrCCPRTriangleProcessor.cpp62
-rw-r--r--src/gpu/ccpr/GrCCPRTriangleProcessor.h10
-rw-r--r--src/gpu/effects/GrAtlasedShaderHelpers.h12
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp103
-rw-r--r--src/gpu/effects/GrBicubicEffect.cpp21
-rw-r--r--src/gpu/effects/GrBitmapTextGeoProc.cpp10
-rw-r--r--src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp12
-rw-r--r--src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp4
-rw-r--r--src/gpu/effects/GrCircleEffect.cpp15
-rw-r--r--src/gpu/effects/GrCircleEffect.fp12
-rw-r--r--src/gpu/effects/GrConfigConversionEffect.cpp8
-rw-r--r--src/gpu/effects/GrConstColorProcessor.cpp2
-rw-r--r--src/gpu/effects/GrConvexPolyEffect.cpp18
-rw-r--r--src/gpu/effects/GrDisableColorXP.cpp2
-rw-r--r--src/gpu/effects/GrDistanceFieldGeoProc.cpp144
-rw-r--r--src/gpu/effects/GrDitherEffect.cpp19
-rw-r--r--src/gpu/effects/GrDitherEffect.fp14
-rw-r--r--src/gpu/effects/GrEllipseEffect.cpp39
-rw-r--r--src/gpu/effects/GrEllipseEffect.fp26
-rw-r--r--src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp18
-rw-r--r--src/gpu/effects/GrMatrixConvolutionEffect.cpp25
-rw-r--r--src/gpu/effects/GrNonlinearColorSpaceXformEffect.cpp47
-rw-r--r--src/gpu/effects/GrPorterDuffXferProcessor.cpp8
-rw-r--r--src/gpu/effects/GrRRectEffect.cpp133
-rw-r--r--src/gpu/effects/GrSRGBEffect.cpp18
-rw-r--r--src/gpu/effects/GrShadowGeoProc.cpp10
-rw-r--r--src/gpu/effects/GrSimpleTextureEffect.cpp8
-rw-r--r--src/gpu/effects/GrSimpleTextureEffect.fp2
-rw-r--r--src/gpu/effects/GrTextureDomain.cpp30
-rw-r--r--src/gpu/effects/GrTextureDomain.h4
-rw-r--r--src/gpu/effects/GrXfermodeFragmentProcessor.cpp4
-rw-r--r--src/gpu/effects/GrYUVEffect.cpp5
-rw-r--r--src/gpu/gl/GrGLGpu.cpp55
-rw-r--r--src/gpu/gl/GrGLProgramDataManager.cpp29
-rw-r--r--src/gpu/gl/GrGLUniformHandler.cpp2
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp3
-rw-r--r--src/gpu/glsl/GrGLSL.cpp56
-rw-r--r--src/gpu/glsl/GrGLSLBlend.cpp82
-rw-r--r--src/gpu/glsl/GrGLSLColorSpaceXformHelper.h4
-rw-r--r--src/gpu/glsl/GrGLSLFragmentProcessor.cpp2
-rw-r--r--src/gpu/glsl/GrGLSLFragmentProcessor.h8
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp26
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h15
-rw-r--r--src/gpu/glsl/GrGLSLGeometryProcessor.cpp41
-rw-r--r--src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp5
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp7
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.cpp8
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h10
-rw-r--r--src/gpu/glsl/GrGLSLUniformHandler.h17
-rw-r--r--src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp20
-rw-r--r--src/gpu/glsl/GrGLSLXferProcessor.cpp26
-rw-r--r--src/gpu/instanced/InstanceProcessor.cpp310
-rw-r--r--src/gpu/ops/GrAAConvexPathRenderer.cpp12
-rw-r--r--src/gpu/ops/GrDashOp.cpp40
-rw-r--r--src/gpu/ops/GrMSAAPathRenderer.cpp4
-rw-r--r--src/gpu/ops/GrOvalOpFactory.cpp70
-rw-r--r--src/gpu/ops/GrTextureOp.cpp8
-rw-r--r--src/gpu/vk/GrVkCopyManager.cpp18
-rw-r--r--src/gpu/vk/GrVkPipelineStateDataManager.cpp23
-rw-r--r--src/gpu/vk/GrVkUniformHandler.cpp64
-rw-r--r--src/gpu/vk/GrVkVaryingHandler.cpp33
-rw-r--r--src/shaders/SkPerlinNoiseShader.cpp187
-rw-r--r--src/shaders/gradients/SkGradientShader.cpp38
-rw-r--r--src/shaders/gradients/SkSweepGradient.cpp4
-rw-r--r--src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp63
-rw-r--r--src/sksl/SkSLCPP.h2
-rw-r--r--src/sksl/SkSLCPPCodeGenerator.cpp70
-rw-r--r--src/sksl/SkSLCPPCodeGenerator.h4
-rw-r--r--src/sksl/SkSLCompiler.cpp24
-rw-r--r--src/sksl/SkSLCompiler.h1
-rw-r--r--src/sksl/SkSLContext.h40
-rw-r--r--src/sksl/SkSLGLSLCodeGenerator.cpp223
-rw-r--r--src/sksl/SkSLGLSLCodeGenerator.h10
-rw-r--r--src/sksl/SkSLHCodeGenerator.cpp10
-rw-r--r--src/sksl/SkSLIRGenerator.cpp65
-rw-r--r--src/sksl/SkSLIRGenerator.h1
-rw-r--r--src/sksl/SkSLParser.cpp40
-rw-r--r--src/sksl/SkSLSPIRVCodeGenerator.cpp85
-rw-r--r--src/sksl/SkSLSPIRVCodeGenerator.h2
-rw-r--r--src/sksl/ir/SkSLConstructor.h6
-rw-r--r--src/sksl/ir/SkSLIRNode.h2
-rw-r--r--src/sksl/ir/SkSLIndexExpression.h9
-rw-r--r--src/sksl/ir/SkSLProgram.h6
-rw-r--r--src/sksl/ir/SkSLSwizzle.h18
-rw-r--r--src/sksl/ir/SkSLSymbol.h2
-rw-r--r--src/sksl/ir/SkSLType.cpp54
-rw-r--r--src/sksl/ir/SkSLType.h39
-rw-r--r--src/sksl/sksl.include532
-rw-r--r--src/sksl/sksl_fp.include20
-rw-r--r--src/sksl/sksl_frag.include14
-rw-r--r--src/sksl/sksl_geom.include12
-rw-r--r--src/sksl/sksl_vert.include6
-rw-r--r--tests/GrMeshTest.cpp12
-rw-r--r--tests/GrPipelineDynamicStateTest.cpp6
-rw-r--r--tests/ImageStorageTest.cpp6
-rw-r--r--tests/PrimitiveProcessorTest.cpp4
-rw-r--r--tests/SkSLErrorTest.cpp178
-rw-r--r--tests/SkSLFPTest.cpp68
-rw-r--r--tests/SkSLGLSLTest.cpp421
132 files changed, 2636 insertions, 2806 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp
index a5348d5d3e..37d1f2c430 100644
--- a/bench/GLInstancedArraysBench.cpp
+++ b/bench/GLInstancedArraysBench.cpp
@@ -111,9 +111,9 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
const char* version = shaderCaps->versionDeclString();
// setup vertex shader
- GrShaderVar aPosition("a_position", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar aColor("a_color", kHalf3_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar oColor("o_color", kHalf3_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
aPosition.appendDecl(shaderCaps, &vshaderTxt);
@@ -126,13 +126,14 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
vshaderTxt.append(
"void main()\n"
"{\n"
- "gl_Position = highfloat4(a_position, 0., 1.);\n"
+ "gl_Position = float4(a_position, 0., 1.);\n"
"o_color = a_color;\n"
"}\n");
// setup fragment shader
- GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
oColor.setTypeModifier(GrShaderVar::kIn_TypeModifier);
oColor.appendDecl(shaderCaps, &fshaderTxt);
fshaderTxt.append(";\n");
@@ -149,7 +150,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
fshaderTxt.appendf(
"void main()\n"
"{\n"
- "%s = highfloat4(o_color, 1.0);\n"
+ "%s = float4(o_color, 1.0);\n"
"}\n", fsOutName);
return CreateProgram(ctx, vshaderTxt.c_str(), fshaderTxt.c_str());
diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp
index 413e766c07..fab397b220 100644
--- a/bench/GLVec4ScalarBench.cpp
+++ b/bench/GLVec4ScalarBench.cpp
@@ -101,10 +101,10 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
// corner of the screen than the previous circle.
// set up vertex shader; this is a trivial vertex shader that passes through position and color
- GrShaderVar aPosition("a_position", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar oPosition("o_position", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier);
- GrShaderVar aColor("a_color", kHalf3_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar oColor("o_color", kHalf3_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar oPosition("o_position", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
aPosition.appendDecl(shaderCaps, &vshaderTxt);
@@ -119,7 +119,7 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
vshaderTxt.append(
"void main()\n"
"{\n"
- " gl_Position = highfloat4(a_position, 0.0, 1.0);\n"
+ " gl_Position = float4(a_position, 0.0, 1.0);\n"
" o_position = a_position;\n"
" o_color = a_color;\n"
"}\n");
@@ -129,8 +129,9 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
// coded center and compare that to some hard-coded circle radius to compute a coverage.
// Then, this coverage is mixed with the coverage from the previous stage and passed to the
// next stage.
- GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
oPosition.setTypeModifier(GrShaderVar::kIn_TypeModifier);
oPosition.appendDecl(shaderCaps, &fshaderTxt);
fshaderTxt.append(";\n");
@@ -151,13 +152,13 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
fshaderTxt.appendf(
"void main()\n"
"{\n"
- " half4 outputColor;\n"
+ " float4 outputColor;\n"
" %s outputCoverage;\n"
- " outputColor = half4(%s, 1.0);\n"
+ " outputColor = float4(%s, 1.0);\n"
" outputCoverage = %s;\n",
- fCoverageSetup == kUseVec4_CoverageSetup ? "half4" : "half",
+ fCoverageSetup == kUseVec4_CoverageSetup ? "float4" : "float",
oColor.getName().c_str(),
- fCoverageSetup == kUseVec4_CoverageSetup ? "half4(1.0)" : "1.0"
+ fCoverageSetup == kUseVec4_CoverageSetup ? "float4(1.0)" : "1.0"
);
float radius = 1.0f;
@@ -166,13 +167,13 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
float centerY = 1.0f - radius;
fshaderTxt.appendf(
" {\n"
- " half d = length(%s - half2(%f, %f));\n"
- " half edgeAlpha = clamp(100.0 * (%f - d), 0.0, 1.0);\n"
+ " float d = length(%s - float2(%f, %f));\n"
+ " float edgeAlpha = clamp(100.0 * (%f - d), 0.0, 1.0);\n"
" outputCoverage = 0.5 * outputCoverage + 0.5 * %s;\n"
" }\n",
oPosition.getName().c_str(), centerX, centerY,
radius,
- fCoverageSetup == kUseVec4_CoverageSetup ? "half4(edgeAlpha)" : "edgeAlpha"
+ fCoverageSetup == kUseVec4_CoverageSetup ? "float4(edgeAlpha)" : "edgeAlpha"
);
radius *= 0.8f;
}
diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp
index f10bd11392..3980a0be0c 100644
--- a/bench/GLVertexAttributesBench.cpp
+++ b/bench/GLVertexAttributesBench.cpp
@@ -69,7 +69,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
const char* version = shaderCaps->versionDeclString();
// setup vertex shader
- GrShaderVar aPosition("a_position", kHighFloat4_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kIn_TypeModifier);
SkTArray<GrShaderVar> aVars;
SkTArray<GrShaderVar> oVars;
@@ -81,7 +81,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
SkString aname;
aname.appendf("a_color_%d", i);
aVars.push_back(GrShaderVar(aname.c_str(),
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
GrShaderVar::kIn_TypeModifier));
aVars.back().appendDecl(shaderCaps, &vshaderTxt);
vshaderTxt.append(";\n");
@@ -92,7 +92,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
SkString oname;
oname.appendf("o_color_%d", i);
oVars.push_back(GrShaderVar(oname.c_str(),
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
GrShaderVar::kOut_TypeModifier));
oVars.back().appendDecl(shaderCaps, &vshaderTxt);
vshaderTxt.append(";\n");
@@ -109,14 +109,15 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
// Passthrough position as a dummy
for (uint32_t i = attribs; i < maxAttribs; i++) {
- vshaderTxt.appendf("%s = highfloat4(0, 0, 0, 1);\n", oVars[i].c_str());
+ vshaderTxt.appendf("%s = float4(0, 0, 0, 1);\n", oVars[i].c_str());
}
vshaderTxt.append("}\n");
// setup fragment shader
- GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
const char* fsOutName;
if (shaderCaps->mustDeclareFragmentShaderOutput()) {
diff --git a/include/private/GrTypesPriv.h b/include/private/GrTypesPriv.h
index cfa5bbc972..9c5d3c0eb0 100644
--- a/include/private/GrTypesPriv.h
+++ b/include/private/GrTypesPriv.h
@@ -95,28 +95,19 @@ GrAAType GrChooseAAType(GrAA, GrFSAAType, GrAllowMixedSamples, const GrCaps&);
enum GrSLType {
kVoid_GrSLType,
kBool_GrSLType,
- kShort_GrSLType,
- kUShort_GrSLType,
- kHighFloat_GrSLType,
- kHighFloat2_GrSLType,
- kHighFloat3_GrSLType,
- kHighFloat4_GrSLType,
- kHighFloat2x2_GrSLType,
- kHighFloat3x3_GrSLType,
- kHighFloat4x4_GrSLType,
- kHalf_GrSLType,
- kHalf2_GrSLType,
- kHalf3_GrSLType,
- kHalf4_GrSLType,
- kHalf2x2_GrSLType,
- kHalf3x3_GrSLType,
- kHalf4x4_GrSLType,
kInt_GrSLType,
- kInt2_GrSLType,
- kInt3_GrSLType,
- kInt4_GrSLType,
kUint_GrSLType,
- kUint2_GrSLType,
+ kFloat_GrSLType,
+ kVec2f_GrSLType,
+ kVec3f_GrSLType,
+ kVec4f_GrSLType,
+ kVec2us_GrSLType,
+ kVec2i_GrSLType,
+ kVec3i_GrSLType,
+ kVec4i_GrSLType,
+ kMat22f_GrSLType,
+ kMat33f_GrSLType,
+ kMat44f_GrSLType,
kTexture2DSampler_GrSLType,
kITexture2DSampler_GrSLType,
kTextureExternalSampler_GrSLType,
@@ -170,20 +161,13 @@ static const int kGrSLPrecisionCount = kLast_GrSLPrecision + 1;
/** Is the shading language type float (including vectors/matrices)? */
static inline bool GrSLTypeIsFloatType(GrSLType type) {
switch (type) {
- case kHighFloat_GrSLType:
- case kHighFloat2_GrSLType:
- case kHighFloat3_GrSLType:
- case kHighFloat4_GrSLType:
- case kHighFloat2x2_GrSLType:
- case kHighFloat3x3_GrSLType:
- case kHighFloat4x4_GrSLType:
- case kHalf_GrSLType:
- case kHalf2_GrSLType:
- case kHalf3_GrSLType:
- case kHalf4_GrSLType:
- case kHalf2x2_GrSLType:
- case kHalf3x3_GrSLType:
- case kHalf4x4_GrSLType:
+ case kFloat_GrSLType:
+ case kVec2f_GrSLType:
+ case kVec3f_GrSLType:
+ case kVec4f_GrSLType:
+ case kMat22f_GrSLType:
+ case kMat33f_GrSLType:
+ case kMat44f_GrSLType:
return true;
case kVoid_GrSLType:
@@ -193,14 +177,12 @@ static inline bool GrSLTypeIsFloatType(GrSLType type) {
case kTexture2DRectSampler_GrSLType:
case kBufferSampler_GrSLType:
case kBool_GrSLType:
- case kShort_GrSLType:
- case kUShort_GrSLType:
case kInt_GrSLType:
- case kInt2_GrSLType:
- case kInt3_GrSLType:
- case kInt4_GrSLType:
case kUint_GrSLType:
- case kUint2_GrSLType:
+ case kVec2us_GrSLType:
+ case kVec2i_GrSLType:
+ case kVec3i_GrSLType:
+ case kVec4i_GrSLType:
case kTexture2D_GrSLType:
case kSampler_GrSLType:
case kImageStorage2D_GrSLType:
@@ -220,30 +202,21 @@ static inline bool GrSLTypeIs2DCombinedSamplerType(GrSLType type) {
return true;
case kVoid_GrSLType:
- case kHighFloat_GrSLType:
- case kHighFloat2_GrSLType:
- case kHighFloat3_GrSLType:
- case kHighFloat4_GrSLType:
- case kHighFloat2x2_GrSLType:
- case kHighFloat3x3_GrSLType:
- case kHighFloat4x4_GrSLType:
- case kHalf_GrSLType:
- case kHalf2_GrSLType:
- case kHalf3_GrSLType:
- case kHalf4_GrSLType:
- case kHalf2x2_GrSLType:
- case kHalf3x3_GrSLType:
- case kHalf4x4_GrSLType:
+ case kFloat_GrSLType:
+ case kVec2f_GrSLType:
+ case kVec3f_GrSLType:
+ case kVec4f_GrSLType:
+ case kVec2us_GrSLType:
+ case kVec2i_GrSLType:
+ case kVec3i_GrSLType:
+ case kVec4i_GrSLType:
+ case kMat22f_GrSLType:
+ case kMat33f_GrSLType:
+ case kMat44f_GrSLType:
+ case kBufferSampler_GrSLType:
case kInt_GrSLType:
- case kInt2_GrSLType:
- case kInt3_GrSLType:
- case kInt4_GrSLType:
case kUint_GrSLType:
- case kUint2_GrSLType:
- case kBufferSampler_GrSLType:
case kBool_GrSLType:
- case kShort_GrSLType:
- case kUShort_GrSLType:
case kTexture2D_GrSLType:
case kSampler_GrSLType:
case kImageStorage2D_GrSLType:
@@ -264,29 +237,20 @@ static inline bool GrSLTypeIsCombinedSamplerType(GrSLType type) {
return true;
case kVoid_GrSLType:
- case kHighFloat_GrSLType:
- case kHighFloat2_GrSLType:
- case kHighFloat3_GrSLType:
- case kHighFloat4_GrSLType:
- case kHighFloat2x2_GrSLType:
- case kHighFloat3x3_GrSLType:
- case kHighFloat4x4_GrSLType:
- case kHalf_GrSLType:
- case kHalf2_GrSLType:
- case kHalf3_GrSLType:
- case kHalf4_GrSLType:
- case kHalf2x2_GrSLType:
- case kHalf3x3_GrSLType:
- case kHalf4x4_GrSLType:
+ case kFloat_GrSLType:
+ case kVec2f_GrSLType:
+ case kVec3f_GrSLType:
+ case kVec4f_GrSLType:
+ case kVec2us_GrSLType:
+ case kVec2i_GrSLType:
+ case kVec3i_GrSLType:
+ case kVec4i_GrSLType:
+ case kMat22f_GrSLType:
+ case kMat33f_GrSLType:
+ case kMat44f_GrSLType:
case kInt_GrSLType:
- case kInt2_GrSLType:
- case kInt3_GrSLType:
- case kInt4_GrSLType:
case kUint_GrSLType:
- case kUint2_GrSLType:
case kBool_GrSLType:
- case kShort_GrSLType:
- case kUShort_GrSLType:
case kTexture2D_GrSLType:
case kSampler_GrSLType:
case kImageStorage2D_GrSLType:
@@ -304,29 +268,20 @@ static inline bool GrSLTypeIsImageStorage(GrSLType type) {
return true;
case kVoid_GrSLType:
- case kHighFloat_GrSLType:
- case kHighFloat2_GrSLType:
- case kHighFloat3_GrSLType:
- case kHighFloat4_GrSLType:
- case kHighFloat2x2_GrSLType:
- case kHighFloat3x3_GrSLType:
- case kHighFloat4x4_GrSLType:
- case kHalf_GrSLType:
- case kHalf2_GrSLType:
- case kHalf3_GrSLType:
- case kHalf4_GrSLType:
- case kHalf2x2_GrSLType:
- case kHalf3x3_GrSLType:
- case kHalf4x4_GrSLType:
+ case kFloat_GrSLType:
+ case kVec2f_GrSLType:
+ case kVec3f_GrSLType:
+ case kVec4f_GrSLType:
+ case kVec2us_GrSLType:
+ case kVec2i_GrSLType:
+ case kVec3i_GrSLType:
+ case kVec4i_GrSLType:
+ case kMat22f_GrSLType:
+ case kMat33f_GrSLType:
+ case kMat44f_GrSLType:
case kInt_GrSLType:
- case kInt2_GrSLType:
- case kInt3_GrSLType:
- case kInt4_GrSLType:
case kUint_GrSLType:
- case kUint2_GrSLType:
case kBool_GrSLType:
- case kShort_GrSLType:
- case kUShort_GrSLType:
case kTexture2D_GrSLType:
case kSampler_GrSLType:
case kTexture2DSampler_GrSLType:
@@ -342,73 +297,19 @@ static inline bool GrSLTypeIsImageStorage(GrSLType type) {
static inline bool GrSLTypeAcceptsPrecision(GrSLType type) {
switch (type) {
- case kTexture2DSampler_GrSLType:
- case kITexture2DSampler_GrSLType:
- case kTextureExternalSampler_GrSLType:
- case kTexture2DRectSampler_GrSLType:
- case kBufferSampler_GrSLType:
- case kTexture2D_GrSLType:
- case kSampler_GrSLType:
- case kImageStorage2D_GrSLType:
- case kIImageStorage2D_GrSLType:
- return true;
-
- case kVoid_GrSLType:
- case kBool_GrSLType:
- case kShort_GrSLType:
- case kUShort_GrSLType:
- case kHighFloat_GrSLType:
- case kHighFloat2_GrSLType:
- case kHighFloat3_GrSLType:
- case kHighFloat4_GrSLType:
- case kHighFloat2x2_GrSLType:
- case kHighFloat3x3_GrSLType:
- case kHighFloat4x4_GrSLType:
- case kHalf_GrSLType:
- case kHalf2_GrSLType:
- case kHalf3_GrSLType:
- case kHalf4_GrSLType:
- case kHalf2x2_GrSLType:
- case kHalf3x3_GrSLType:
- case kHalf4x4_GrSLType:
- case kInt_GrSLType:
- case kInt2_GrSLType:
- case kInt3_GrSLType:
- case kInt4_GrSLType:
- case kUint_GrSLType:
- case kUint2_GrSLType:
- return false;
- }
- SK_ABORT("Unexpected type");
- return false;
-}
-
-// temporarily accepting (but ignoring) precision modifiers on the new types; this will be killed
-// in a future CL
-static inline bool GrSLTypeTemporarilyAcceptsPrecision(GrSLType type) {
- switch (type) {
- case kShort_GrSLType:
- case kUShort_GrSLType:
- case kHighFloat_GrSLType:
- case kHighFloat2_GrSLType:
- case kHighFloat3_GrSLType:
- case kHighFloat4_GrSLType:
- case kHighFloat2x2_GrSLType:
- case kHighFloat3x3_GrSLType:
- case kHighFloat4x4_GrSLType:
- case kHalf_GrSLType:
- case kHalf2_GrSLType:
- case kHalf3_GrSLType:
- case kHalf4_GrSLType:
- case kHalf2x2_GrSLType:
- case kHalf3x3_GrSLType:
- case kHalf4x4_GrSLType:
case kInt_GrSLType:
- case kInt2_GrSLType:
- case kInt3_GrSLType:
- case kInt4_GrSLType:
case kUint_GrSLType:
- case kUint2_GrSLType:
+ case kFloat_GrSLType:
+ case kVec2f_GrSLType:
+ case kVec3f_GrSLType:
+ case kVec4f_GrSLType:
+ case kVec2us_GrSLType:
+ case kVec2i_GrSLType:
+ case kVec3i_GrSLType:
+ case kVec4i_GrSLType:
+ case kMat22f_GrSLType:
+ case kMat33f_GrSLType:
+ case kMat44f_GrSLType:
case kTexture2DSampler_GrSLType:
case kITexture2DSampler_GrSLType:
case kTextureExternalSampler_GrSLType:
@@ -497,25 +398,25 @@ static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
static inline GrSLType GrVertexAttribTypeToSLType(GrVertexAttribType type) {
switch (type) {
case kVec2us_norm_GrVertexAttribType: // fall through
- return kHighFloat2_GrSLType;
+ return kVec2f_GrSLType;
case kVec2us_uint_GrVertexAttribType:
- return kUint2_GrSLType;
+ return kVec2us_GrSLType;
case kUByte_GrVertexAttribType: // fall through
case kFloat_GrVertexAttribType:
- return kHighFloat_GrSLType;
+ return kFloat_GrSLType;
case kVec2f_GrVertexAttribType:
- return kHighFloat2_GrSLType;
+ return kVec2f_GrSLType;
case kVec3f_GrVertexAttribType:
- return kHighFloat3_GrSLType;
+ return kVec3f_GrSLType;
case kVec4ub_GrVertexAttribType:
case kVec4f_GrVertexAttribType:
- return kHighFloat4_GrSLType;
+ return kVec4f_GrSLType;
case kVec2i_GrVertexAttribType:
- return kInt2_GrSLType;
+ return kVec2i_GrSLType;
case kVec3i_GrVertexAttribType:
- return kInt3_GrSLType;
+ return kVec3i_GrSLType;
case kVec4i_GrVertexAttribType:
- return kInt4_GrSLType;
+ return kVec4i_GrSLType;
case kInt_GrVertexAttribType:
return kInt_GrSLType;
case kUint_GrVertexAttribType:
diff --git a/src/core/SkColorMatrixFilterRowMajor255.cpp b/src/core/SkColorMatrixFilterRowMajor255.cpp
index 9c9aa1aff1..17a549f59e 100644
--- a/src/core/SkColorMatrixFilterRowMajor255.cpp
+++ b/src/core/SkColorMatrixFilterRowMajor255.cpp
@@ -201,21 +201,23 @@ private:
void emitCode(EmitArgs& args) override {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType,
+ fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kMat44f_GrSLType, kDefault_GrSLPrecision,
"ColorMatrix");
- fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
"ColorMatrixVector");
if (nullptr == args.fInputColor) {
// could optimize this case, but we aren't for now.
- args.fInputColor = "half4(1)";
+ args.fInputColor = "float4(1)";
}
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
// The max() is to guard against 0 / 0 during unpremul when the incoming color is
// transparent black.
- fragBuilder->codeAppendf("\thalf nonZeroAlpha = max(%s.a, 0.00001);\n",
+ fragBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n",
args.fInputColor);
- fragBuilder->codeAppendf("\t%s = %s * half4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + "
+ fragBuilder->codeAppendf("\t%s = %s * float4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + "
"%s;\n",
args.fOutputColor,
uniformHandler->getUniformCStr(fMatrixHandle),
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
index 3611e16948..aebb7d35e8 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.cpp
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
@@ -36,25 +36,24 @@ public:
(void)_outer;
fColorSpaceHelper.emitCode(args.fUniformHandler, _outer.colorXform().get());
fInnerThresholdVar = args.fUniformHandler->addUniform(
- kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "innerThreshold");
+ kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "innerThreshold");
fOuterThresholdVar = args.fUniformHandler->addUniform(
- kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "outerThreshold");
+ kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "outerThreshold");
SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
SkString sk_TransformedCoords2D_1 = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]);
fragBuilder->codeAppendf(
- "half4 _tmpVar1;half4 color = %stexture(%s, %s).%s%s;\nhalf4 mask_color = "
- "texture(%s, %s).%s;\nif (highfloat(mask_color.w) < 0.5) {\n if (color.w > %s) "
- "{\n half scale = %s / color.w;\n color.xyz *= scale;\n "
- "color.w = %s;\n }\n} else if (color.w < %s) {\n half scale = highfloat(%s) "
- "/ max(0.001, highfloat(color.w));\n color.xyz *= scale;\n color.w = "
- "%s;\n}\n%s = color;\n",
+ "float4 _tmpVar1;float4 color = %stexture(%s, %s).%s%s;\nfloat4 mask_color = "
+ "texture(%s, %s).%s;\nif (mask_color.w < 0.5) {\n if (color.w > %s) {\n "
+ "float scale = %s / color.w;\n color.xyz *= scale;\n color.w = %s;\n "
+ " }\n} else if (color.w < %s) {\n float scale = %s / max(0.001, color.w);\n "
+ " color.xyz *= scale;\n color.w = %s;\n}\n%s = color;\n",
fColorSpaceHelper.isValid() ? "(_tmpVar1 = " : "",
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
sk_TransformedCoords2D_0.c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
fColorSpaceHelper.isValid()
- ? SkStringPrintf(", half4(clamp((%s * half4(_tmpVar1.rgb, 1.0)).rgb, 0.0, "
- "_tmpVar1.a), _tmpVar1.a))",
+ ? SkStringPrintf(", float4(clamp((%s * float4(_tmpVar1.rgb, 1.0)).rgb, "
+ "0.0, _tmpVar1.a), _tmpVar1.a))",
args.fUniformHandler->getUniformCStr(
fColorSpaceHelper.gamutXformUniform()))
.c_str()
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.fp b/src/effects/GrAlphaThresholdFragmentProcessor.fp
index c3b3fbf5d5..481549e6b5 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.fp
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.fp
@@ -1,8 +1,8 @@
in uniform sampler2D image;
in uniform colorSpaceXform colorXform;
in uniform sampler2D mask;
-in uniform half innerThreshold;
-in uniform half outerThreshold;
+in uniform float innerThreshold;
+in uniform float outerThreshold;
@class {
inline OptimizationFlags optFlags(float outerThreshold);
@@ -49,16 +49,16 @@ in uniform half outerThreshold;
}
void main() {
- half4 color = texture(image, sk_TransformedCoords2D[0], colorXform);
- half4 mask_color = texture(mask, sk_TransformedCoords2D[1]);
+ float4 color = texture(image, sk_TransformedCoords2D[0], colorXform);
+ float4 mask_color = texture(mask, sk_TransformedCoords2D[1]);
if (mask_color.a < 0.5) {
if (color.a > outerThreshold) {
- half scale = outerThreshold / color.a;
+ float scale = outerThreshold / color.a;
color.rgb *= scale;
color.a = outerThreshold;
}
} else if (color.a < innerThreshold) {
- half scale = innerThreshold / max(0.001, color.a);
+ float scale = innerThreshold / max(0.001, color.a);
color.rgb *= scale;
color.a = innerThreshold;
}
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
index b3d28f490a..75d73bdbd0 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.cpp
+++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
@@ -263,20 +263,19 @@ public:
const GrCircleBlurFragmentProcessor& _outer =
args.fFp.cast<GrCircleBlurFragmentProcessor>();
(void)_outer;
- fCircleDataVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fCircleDataVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
kDefault_GrSLPrecision, "circleData");
fragBuilder->codeAppendf(
- "half2 vec = half2(half((sk_FragCoord.x - highfloat(%s.x)) * highfloat(%s.w)), "
- "half((sk_FragCoord.y - highfloat(%s.y)) * highfloat(%s.w)));\nhalf dist = "
- "highfloat(length(vec)) + (0.5 - highfloat(%s.z)) * highfloat(%s.w);\n%s = %s * "
- "texture(%s, highfloat2(half2(dist, 0.5))).%s.w;\n",
+ "float2 vec = float2((sk_FragCoord.x - %s.x) * %s.w, (sk_FragCoord.y - %s.y) * "
+ "%s.w);\nfloat dist = length(vec) + (0.5 - %s.z) * %s.w;\n%s = %s * texture(%s, "
+ "float2(dist, 0.5)).%s.w;\n",
args.fUniformHandler->getUniformCStr(fCircleDataVar),
args.fUniformHandler->getUniformCStr(fCircleDataVar),
args.fUniformHandler->getUniformCStr(fCircleDataVar),
args.fUniformHandler->getUniformCStr(fCircleDataVar),
args.fUniformHandler->getUniformCStr(fCircleDataVar),
args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fOutputColor,
- args.fInputColor ? args.fInputColor : "half4(1)",
+ args.fInputColor ? args.fInputColor : "float4(1)",
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
}
diff --git a/src/effects/GrCircleBlurFragmentProcessor.fp b/src/effects/GrCircleBlurFragmentProcessor.fp
index d91bad8440..856a468b6c 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.fp
+++ b/src/effects/GrCircleBlurFragmentProcessor.fp
@@ -1,13 +1,13 @@
-in half4 circleRect;
-in half textureRadius;
-in half solidRadius;
+in float4 circleRect;
+in float textureRadius;
+in float solidRadius;
in uniform sampler2D blurProfileSampler;
// The data is formatted as:
// x, y - the center of the circle
// z - inner radius that should map to 0th entry in the texture.
// w - the inverse of the distance over which the texture is stretched.
-uniform half4 circleData;
+uniform float4 circleData;
@optimizationFlags {
kCompatibleWithCoverageAsAlpha_OptimizationFlag
@@ -273,10 +273,10 @@ uniform half4 circleData;
void main() {
// We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need to
// rearrange for precision.
- half2 vec = half2((sk_FragCoord.x - circleData.x) * circleData.w,
- (sk_FragCoord.y - circleData.y) * circleData.w);
- half dist = length(vec) + (0.5 - circleData.z) * circleData.w;
- sk_OutColor = sk_InColor * texture(blurProfileSampler, half2(dist, 0.5)).a;
+ float2 vec = float2((sk_FragCoord.x - circleData.x) * circleData.w,
+ (sk_FragCoord.y - circleData.y) * circleData.w);
+ float dist = length(vec) + (0.5 - circleData.z) * circleData.w;
+ sk_OutColor = sk_InColor * texture(blurProfileSampler, float2(dist, 0.5)).a;
}
@test(testData) {
diff --git a/src/effects/SkArithmeticImageFilter.cpp b/src/effects/SkArithmeticImageFilter.cpp
index 1bc3d06f22..8c0f1ef4c9 100644
--- a/src/effects/SkArithmeticImageFilter.cpp
+++ b/src/effects/SkArithmeticImageFilter.cpp
@@ -302,18 +302,18 @@ private:
SkString dstColor("dstColor");
this->emitChild(0, &dstColor, args);
- fKUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
- "k");
+ fKUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
+ kDefault_GrSLPrecision, "k");
const char* kUni = args.fUniformHandler->getUniformCStr(fKUni);
// We don't try to optimize for this case at all
if (!args.fInputColor) {
- fragBuilder->codeAppend("const half4 src = half4(1);");
+ fragBuilder->codeAppend("const float4 src = float4(1);");
} else {
- fragBuilder->codeAppendf("half4 src = %s;", args.fInputColor);
+ fragBuilder->codeAppendf("float4 src = %s;", args.fInputColor);
}
- fragBuilder->codeAppendf("half4 dst = %s;", dstColor.c_str());
+ fragBuilder->codeAppendf("float4 dst = %s;", dstColor.c_str());
fragBuilder->codeAppendf("%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;",
args.fOutputColor, kUni, kUni, kUni, kUni);
fragBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", args.fOutputColor,
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 861a66d54b..2fc10ede40 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -862,12 +862,12 @@ void OutputRectBlurProfileLookup(GrGLSLFPFragmentBuilder* fragBuilder,
const char *profileSize, const char *loc,
const char *blurred_width,
const char *sharp_width) {
- fragBuilder->codeAppendf("half %s;", output);
+ fragBuilder->codeAppendf("float %s;", output);
fragBuilder->codeAppendf("{");
- fragBuilder->codeAppendf("half coord = ((abs(%s - 0.5 * %s) - 0.5 * %s)) / %s;",
+ fragBuilder->codeAppendf("float coord = ((abs(%s - 0.5 * %s) - 0.5 * %s)) / %s;",
loc, blurred_width, sharp_width, profileSize);
fragBuilder->codeAppendf("%s = ", output);
- fragBuilder->appendTextureLookup(sampler, "half2(coord,0.5)");
+ fragBuilder->appendTextureLookup(sampler, "float2(coord,0.5)");
fragBuilder->codeAppend(".a;");
fragBuilder->codeAppendf("}");
}
@@ -889,41 +889,49 @@ void GrGLRectBlurEffect::emitCode(EmitArgs& args) {
const char *rectName;
const char *profileSizeName;
- const char* floatType = rbe.precision() == kHigh_GrSLPrecision ? "highfloat" : "half";
+ SkString precisionString;
+ if (args.fShaderCaps->usesPrecisionModifiers()) {
+ precisionString.printf("%s ", GrGLSLPrecisionString(rbe.precision()));
+ }
fProxyRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- rbe.precision() == kHigh_GrSLPrecision ?
- kHighFloat4_GrSLType : kHalf4_GrSLType,
+ kVec4f_GrSLType,
+ rbe.precision(),
"proxyRect",
&rectName);
fProfileSizeUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf_GrSLType,
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
"profileSize",
&profileSizeName);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
if (args.fInputColor) {
- fragBuilder->codeAppendf("half4 src=%s;", args.fInputColor);
+ fragBuilder->codeAppendf("float4 src=%s;", args.fInputColor);
} else {
- fragBuilder->codeAppendf("half4 src=half4(1);");
+ fragBuilder->codeAppendf("float4 src=float4(1);");
}
- fragBuilder->codeAppendf("%s2 translatedPos = sk_FragCoord.xy - %s.xy;", floatType, rectName);
- fragBuilder->codeAppendf("%s width = %s.z - %s.x;", floatType, rectName, rectName);
- fragBuilder->codeAppendf("%s height = %s.w - %s.y;", floatType, rectName, rectName);
+ fragBuilder->codeAppendf("%s float2 translatedPos = sk_FragCoord.xy - %s.xy;",
+ precisionString.c_str(), rectName);
+ fragBuilder->codeAppendf("%s float width = %s.z - %s.x;", precisionString.c_str(), rectName,
+ rectName);
+ fragBuilder->codeAppendf("%s float height = %s.w - %s.y;", precisionString.c_str(), rectName,
+ rectName);
- fragBuilder->codeAppendf("%s2 smallDims = half2(width - %s, height - %s);", floatType,
- profileSizeName, profileSizeName);
- fragBuilder->codeAppendf("%s center = 2.0 * floor(%s/2.0 + .25) - 1.0;", floatType,
- profileSizeName);
- fragBuilder->codeAppendf("%s2 wh = smallDims - half2(center,center);", floatType);
+ fragBuilder->codeAppendf("%s float2 smallDims = float2(width - %s, height - %s);",
+ precisionString.c_str(), profileSizeName, profileSizeName);
+ fragBuilder->codeAppendf("%s float center = 2.0 * floor(%s/2.0 + .25) - 1.0;",
+ precisionString.c_str(), profileSizeName);
+ fragBuilder->codeAppendf("%s float2 wh = smallDims - float2(center,center);",
+ precisionString.c_str());
OutputRectBlurProfileLookup(fragBuilder, args.fTexSamplers[0], "horiz_lookup", profileSizeName,
"translatedPos.x", "width", "wh.x");
OutputRectBlurProfileLookup(fragBuilder, args.fTexSamplers[0], "vert_lookup", profileSizeName,
"translatedPos.y", "height", "wh.y");
- fragBuilder->codeAppendf("half final = horiz_lookup * vert_lookup;");
+ fragBuilder->codeAppendf("float final = horiz_lookup * vert_lookup;");
fragBuilder->codeAppendf("%s = src * final;", args.fOutputColor);
}
@@ -1269,15 +1277,18 @@ void GrGLRRectBlurEffect::emitCode(EmitArgs& args) {
// components x, y, z, and w, respectively.
fProxyRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"proxyRect",
&rectName);
fCornerRadiusUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf_GrSLType,
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
"cornerRadius",
&cornerRadiusName);
fBlurRadiusUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf_GrSLType,
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
"blurRadius",
&blurRadiusName);
@@ -1285,10 +1296,10 @@ void GrGLRRectBlurEffect::emitCode(EmitArgs& args) {
// warp the fragment position to the appropriate part of the 9patch blur texture
- fragBuilder->codeAppendf("half2 rectCenter = (%s.xy + %s.zw)/2.0;", rectName, rectName);
- fragBuilder->codeAppendf("half2 translatedFragPos = sk_FragCoord.xy - %s.xy;", rectName);
- fragBuilder->codeAppendf("half threshold = %s + 2.0*%s;", cornerRadiusName, blurRadiusName);
- fragBuilder->codeAppendf("half2 middle = %s.zw - %s.xy - 2.0*threshold;", rectName, rectName);
+ fragBuilder->codeAppendf("float2 rectCenter = (%s.xy + %s.zw)/2.0;", rectName, rectName);
+ fragBuilder->codeAppendf("float2 translatedFragPos = sk_FragCoord.xy - %s.xy;", rectName);
+ fragBuilder->codeAppendf("float threshold = %s + 2.0*%s;", cornerRadiusName, blurRadiusName);
+ fragBuilder->codeAppendf("float2 middle = %s.zw - %s.xy - 2.0*threshold;", rectName, rectName);
fragBuilder->codeAppendf(
"if (translatedFragPos.x >= threshold && translatedFragPos.x < (middle.x+threshold)) {");
@@ -1304,8 +1315,8 @@ void GrGLRRectBlurEffect::emitCode(EmitArgs& args) {
fragBuilder->codeAppendf("translatedFragPos.y -= middle.y - 1.0;");
fragBuilder->codeAppendf("}");
- fragBuilder->codeAppendf("half2 proxyDims = half2(2.0*threshold+1.0);");
- fragBuilder->codeAppendf("half2 texCoord = translatedFragPos / proxyDims;");
+ fragBuilder->codeAppendf("float2 proxyDims = float2(2.0*threshold+1.0);");
+ fragBuilder->codeAppendf("float2 texCoord = translatedFragPos / proxyDims;");
fragBuilder->codeAppendf("%s = ", args.fOutputColor);
fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.fTexSamplers[0], "texCoord");
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 0ba6a296cf..2c26cce69f 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -552,7 +552,8 @@ void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) {
const GrDisplacementMapEffect& displacementMap = args.fFp.cast<GrDisplacementMapEffect>();
const GrTextureDomain& domain = displacementMap.domain();
- fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "Scale");
+ fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision, "Scale");
const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni);
const char* dColor = "dColor";
const char* cCoords = "cCoords";
@@ -563,17 +564,17 @@ void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) {
fColorSpaceHelper.emitCode(args.fUniformHandler, displacementMap.colorSpaceXform());
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- fragBuilder->codeAppendf("\t\thalf4 %s = ", dColor);
+ fragBuilder->codeAppendf("\t\tfloat4 %s = ", dColor);
fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(),
args.fTransformedCoords[0].getType());
fragBuilder->codeAppend(";\n");
// Unpremultiply the displacement
fragBuilder->codeAppendf(
- "\t\t%s.rgb = (%s.a < %s) ? half3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
+ "\t\t%s.rgb = (%s.a < %s) ? float3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
dColor, dColor, nearZero, dColor, dColor);
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]);
- fragBuilder->codeAppendf("\t\thighfloat2 %s = %s + %s*(%s.",
+ fragBuilder->codeAppendf("\t\tfloat2 %s = %s + %s*(%s.",
cCoords, coords2D.c_str(), scaleUni, dColor);
switch (displacementMap.xChannelSelector()) {
@@ -611,7 +612,7 @@ void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) {
default:
SkDEBUGFAIL("Unknown Y channel selector");
}
- fragBuilder->codeAppend("-half2(0.5));\t\t");
+ fragBuilder->codeAppend("-float2(0.5));\t\t");
fGLDomain.sampleTexture(fragBuilder,
args.fUniformHandler,
diff --git a/src/effects/SkHighContrastFilter.cpp b/src/effects/SkHighContrastFilter.cpp
index 7618861c5f..3de7603c74 100644
--- a/src/effects/SkHighContrastFilter.cpp
+++ b/src/effects/SkHighContrastFilter.cpp
@@ -247,46 +247,47 @@ void GLHighContrastFilterEffect::GenKey(
void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
const char* contrast;
- fContrastUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ fContrastUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
"contrast", &contrast);
if (nullptr == args.fInputColor) {
- args.fInputColor = "half4(1)";
+ args.fInputColor = "float4(1)";
}
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- fragBuilder->codeAppendf("half4 color = %s;", args.fInputColor);
+ fragBuilder->codeAppendf("float4 color = %s;", args.fInputColor);
// Unpremultiply. The max() is to guard against 0 / 0.
- fragBuilder->codeAppendf("half nonZeroAlpha = max(color.a, 0.00001);");
- fragBuilder->codeAppendf("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
+ fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
+ fragBuilder->codeAppendf("color = float4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
// Grayscale.
if (fConfig.fGrayscale) {
- fragBuilder->codeAppendf("half luma = dot(color, half4(%f, %f, %f, 0));",
+ fragBuilder->codeAppendf("float luma = dot(color, float4(%f, %f, %f, 0));",
SK_LUM_COEFF_R, SK_LUM_COEFF_G, SK_LUM_COEFF_B);
- fragBuilder->codeAppendf("color = half4(luma, luma, luma, 0);");
+ fragBuilder->codeAppendf("color = float4(luma, luma, luma, 0);");
}
if (fConfig.fInvertStyle == InvertStyle::kInvertBrightness) {
- fragBuilder->codeAppendf("color = half4(1, 1, 1, 1) - color;");
+ fragBuilder->codeAppendf("color = float4(1, 1, 1, 1) - color;");
}
if (fConfig.fInvertStyle == InvertStyle::kInvertLightness) {
// Convert from RGB to HSL.
- fragBuilder->codeAppendf("half fmax = max(color.r, max(color.g, color.b));");
- fragBuilder->codeAppendf("half fmin = min(color.r, min(color.g, color.b));");
- fragBuilder->codeAppendf("half l = (fmax + fmin) / 2;");
+ fragBuilder->codeAppendf("float fmax = max(color.r, max(color.g, color.b));");
+ fragBuilder->codeAppendf("float fmin = min(color.r, min(color.g, color.b));");
+ fragBuilder->codeAppendf("float l = (fmax + fmin) / 2;");
- fragBuilder->codeAppendf("half h;");
- fragBuilder->codeAppendf("half s;");
+ fragBuilder->codeAppendf("float h;");
+ fragBuilder->codeAppendf("float s;");
fragBuilder->codeAppendf("if (fmax == fmin) {");
fragBuilder->codeAppendf(" h = 0;");
fragBuilder->codeAppendf(" s = 0;");
fragBuilder->codeAppendf("} else {");
- fragBuilder->codeAppendf(" half d = fmax - fmin;");
+ fragBuilder->codeAppendf(" float d = fmax - fmin;");
fragBuilder->codeAppendf(" s = l > 0.5 ?");
fragBuilder->codeAppendf(" d / (2 - fmax - fmin) :");
fragBuilder->codeAppendf(" d / (fmax + fmin);");
@@ -304,11 +305,11 @@ void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
// Convert back from HSL to RGB.
SkString hue2rgbFuncName;
static const GrShaderVar gHue2rgbArgs[] = {
- GrShaderVar("p", kHalf_GrSLType),
- GrShaderVar("q", kHalf_GrSLType),
- GrShaderVar("t", kHalf_GrSLType),
+ GrShaderVar("p", kFloat_GrSLType),
+ GrShaderVar("q", kFloat_GrSLType),
+ GrShaderVar("t", kFloat_GrSLType),
};
- fragBuilder->emitFunction(kHalf_GrSLType,
+ fragBuilder->emitFunction(kFloat_GrSLType,
"hue2rgb",
SK_ARRAY_COUNT(gHue2rgbArgs),
gHue2rgbArgs,
@@ -325,10 +326,10 @@ void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
"return p;",
&hue2rgbFuncName);
fragBuilder->codeAppendf("if (s == 0) {");
- fragBuilder->codeAppendf(" color = half4(l, l, l, 0);");
+ fragBuilder->codeAppendf(" color = float4(l, l, l, 0);");
fragBuilder->codeAppendf("} else {");
- fragBuilder->codeAppendf(" half q = l < 0.5 ? l * (1 + s) : l + s - l * s;");
- fragBuilder->codeAppendf(" half p = 2 * l - q;");
+ fragBuilder->codeAppendf(" float q = l < 0.5 ? l * (1 + s) : l + s - l * s;");
+ fragBuilder->codeAppendf(" float p = 2 * l - q;");
fragBuilder->codeAppendf(" color.r = %s(p, q, h + 1/3.);", hue2rgbFuncName.c_str());
fragBuilder->codeAppendf(" color.g = %s(p, q, h);", hue2rgbFuncName.c_str());
fragBuilder->codeAppendf(" color.b = %s(p, q, h - 1/3.);", hue2rgbFuncName.c_str());
@@ -337,8 +338,8 @@ void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
// Contrast.
fragBuilder->codeAppendf("if (%s != 0) {", contrast);
- fragBuilder->codeAppendf(" half m = (1 + %s) / (1 - %s);", contrast, contrast);
- fragBuilder->codeAppendf(" half off = (-0.5 * m + 0.5);");
+ fragBuilder->codeAppendf(" float m = (1 + %s) / (1 - %s);", contrast, contrast);
+ fragBuilder->codeAppendf(" float off = (-0.5 * m + 0.5);");
fragBuilder->codeAppendf(" color = m * color + off;");
fragBuilder->codeAppendf("}");
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 10056e205d..d9fae43fa8 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -724,7 +724,7 @@ public:
/**
* This is called by GrGLLightingEffect::emitCode() before either of the two virtual functions
- * below. It adds a half3 uniform visible in the FS that represents the constant light color.
+ * below. It adds a vec3f uniform visible in the FS that represents the constant light color.
*/
void emitLightColorUniform(GrGLSLUniformHandler*);
@@ -1827,61 +1827,63 @@ void GrGLLightingEffect::emitCode(EmitArgs& args) {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf2_GrSLType, "ImageIncrement");
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "ImageIncrement");
fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf_GrSLType, "SurfaceScale");
+ kFloat_GrSLType, kDefault_GrSLPrecision,
+ "SurfaceScale");
fLight->emitLightColorUniform(uniformHandler);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString lightFunc;
this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc);
static const GrShaderVar gSobelArgs[] = {
- GrShaderVar("a", kHalf_GrSLType),
- GrShaderVar("b", kHalf_GrSLType),
- GrShaderVar("c", kHalf_GrSLType),
- GrShaderVar("d", kHalf_GrSLType),
- GrShaderVar("e", kHalf_GrSLType),
- GrShaderVar("f", kHalf_GrSLType),
- GrShaderVar("scale", kHalf_GrSLType),
+ GrShaderVar("a", kFloat_GrSLType),
+ GrShaderVar("b", kFloat_GrSLType),
+ GrShaderVar("c", kFloat_GrSLType),
+ GrShaderVar("d", kFloat_GrSLType),
+ GrShaderVar("e", kFloat_GrSLType),
+ GrShaderVar("f", kFloat_GrSLType),
+ GrShaderVar("scale", kFloat_GrSLType),
};
SkString sobelFuncName;
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
- fragBuilder->emitFunction(kHalf_GrSLType,
+ fragBuilder->emitFunction(kFloat_GrSLType,
"sobel",
SK_ARRAY_COUNT(gSobelArgs),
gSobelArgs,
"\treturn (-a + b - 2.0 * c + 2.0 * d -e + f) * scale;\n",
&sobelFuncName);
static const GrShaderVar gPointToNormalArgs[] = {
- GrShaderVar("x", kHalf_GrSLType),
- GrShaderVar("y", kHalf_GrSLType),
- GrShaderVar("scale", kHalf_GrSLType),
+ GrShaderVar("x", kFloat_GrSLType),
+ GrShaderVar("y", kFloat_GrSLType),
+ GrShaderVar("scale", kFloat_GrSLType),
};
SkString pointToNormalName;
- fragBuilder->emitFunction(kHalf3_GrSLType,
+ fragBuilder->emitFunction(kVec3f_GrSLType,
"pointToNormal",
SK_ARRAY_COUNT(gPointToNormalArgs),
gPointToNormalArgs,
- "\treturn normalize(half3(-x * scale, -y * scale, 1));\n",
+ "\treturn normalize(float3(-x * scale, -y * scale, 1));\n",
&pointToNormalName);
static const GrShaderVar gInteriorNormalArgs[] = {
- GrShaderVar("m", kHalf_GrSLType, 9),
- GrShaderVar("surfaceScale", kHalf_GrSLType),
+ GrShaderVar("m", kFloat_GrSLType, 9),
+ GrShaderVar("surfaceScale", kFloat_GrSLType),
};
SkString normalBody = emitNormalFunc(le.boundaryMode(),
pointToNormalName.c_str(),
sobelFuncName.c_str());
SkString normalName;
- fragBuilder->emitFunction(kHalf3_GrSLType,
+ fragBuilder->emitFunction(kVec3f_GrSLType,
"normal",
SK_ARRAY_COUNT(gInteriorNormalArgs),
gInteriorNormalArgs,
normalBody.c_str(),
&normalName);
- fragBuilder->codeAppendf("\t\thighfloat2 coord = %s;\n", coords2D.c_str());
- fragBuilder->codeAppend("\t\thalf m[9];\n");
+ fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str());
+ fragBuilder->codeAppend("\t\tfloat m[9];\n");
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni);
@@ -1890,10 +1892,10 @@ void GrGLLightingEffect::emitCode(EmitArgs& args) {
for (int dy = 1; dy >= -1; dy--) {
for (int dx = -1; dx <= 1; dx++) {
SkString texCoords;
- texCoords.appendf("coord + half2(%d, %d) * %s", dx, dy, imgInc);
+ texCoords.appendf("coord + float2(%d, %d) * %s", dx, dy, imgInc);
SkString temp;
temp.appendf("temp%d", index);
- fragBuilder->codeAppendf("half4 %s;", temp.c_str());
+ fragBuilder->codeAppendf("float4 %s;", temp.c_str());
fDomain.sampleTexture(fragBuilder,
args.fUniformHandler,
args.fShaderCaps,
@@ -1905,7 +1907,7 @@ void GrGLLightingEffect::emitCode(EmitArgs& args) {
index++;
}
}
- fragBuilder->codeAppend("\t\thalf3 surfaceToLight = ");
+ fragBuilder->codeAppend("\t\tfloat3 surfaceToLight = ");
SkString arg;
arg.appendf("%s * m[4]", surfScale);
fLight->emitSurfaceToLight(uniformHandler, fragBuilder, arg.c_str());
@@ -1951,17 +1953,19 @@ void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandl
GrGLSLFPFragmentBuilder* fragBuilder,
SkString* funcName) {
const char* kd;
- fKDUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "KD", &kd);
+ fKDUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
+ "KD", &kd);
static const GrShaderVar gLightArgs[] = {
- GrShaderVar("normal", kHalf3_GrSLType),
- GrShaderVar("surfaceToLight", kHalf3_GrSLType),
- GrShaderVar("lightColor", kHalf3_GrSLType)
+ GrShaderVar("normal", kVec3f_GrSLType),
+ GrShaderVar("surfaceToLight", kVec3f_GrSLType),
+ GrShaderVar("lightColor", kVec3f_GrSLType)
};
SkString lightBody;
- lightBody.appendf("\thalf colorScale = %s * dot(normal, surfaceToLight);\n", kd);
- lightBody.appendf("\treturn half4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);\n");
- fragBuilder->emitFunction(kHalf4_GrSLType,
+ lightBody.appendf("\tfloat colorScale = %s * dot(normal, surfaceToLight);\n", kd);
+ lightBody.appendf("\treturn float4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);\n");
+ fragBuilder->emitFunction(kVec4f_GrSLType,
"light",
SK_ARRAY_COUNT(gLightArgs),
gLightArgs,
@@ -2047,24 +2051,26 @@ void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHand
const char* ks;
const char* shininess;
- fKSUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "KS", &ks);
+ fKSUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision, "KS", &ks);
fShininessUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf_GrSLType,
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
"Shininess",
&shininess);
static const GrShaderVar gLightArgs[] = {
- GrShaderVar("normal", kHalf3_GrSLType),
- GrShaderVar("surfaceToLight", kHalf3_GrSLType),
- GrShaderVar("lightColor", kHalf3_GrSLType)
+ GrShaderVar("normal", kVec3f_GrSLType),
+ GrShaderVar("surfaceToLight", kVec3f_GrSLType),
+ GrShaderVar("lightColor", kVec3f_GrSLType)
};
SkString lightBody;
- lightBody.appendf("\thalf3 halfDir = half3(normalize(surfaceToLight + half3(0, 0, 1)));\n");
- lightBody.appendf("\thighfloat colorScale = %s * pow(dot(normal, halfDir), %s);\n",
+ lightBody.appendf("\tfloat3 halfDir = float3(normalize(surfaceToLight + float3(0, 0, 1)));\n");
+ lightBody.appendf("\thighp float colorScale = %s * pow(dot(normal, halfDir), %s);\n",
ks, shininess);
- lightBody.appendf("\thalf3 color = lightColor * clamp(colorScale, 0.0, 1.0);\n");
- lightBody.appendf("\treturn half4(color, max(max(color.r, color.g), color.b));\n");
- fragBuilder->emitFunction(kHalf4_GrSLType,
+ lightBody.appendf("\tfloat3 color = lightColor * clamp(colorScale, 0.0, 1.0);\n");
+ lightBody.appendf("\treturn float4(color, max(max(color.r, color.g), color.b));\n");
+ fragBuilder->emitFunction(kVec4f_GrSLType,
"light",
SK_ARRAY_COUNT(gLightArgs),
gLightArgs,
@@ -2082,7 +2088,9 @@ void GrGLSpecularLightingEffect::onSetData(const GrGLSLProgramDataManager& pdman
///////////////////////////////////////////////////////////////////////////////
void GrGLLight::emitLightColorUniform(GrGLSLUniformHandler* uniformHandler) {
- fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, "LightColor");
+ fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec3f_GrSLType, kDefault_GrSLPrecision,
+ "LightColor");
}
void GrGLLight::emitLightColor(GrGLSLUniformHandler* uniformHandler,
@@ -2111,7 +2119,8 @@ void GrGLDistantLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
GrGLSLFPFragmentBuilder* fragBuilder,
const char* z) {
const char* dir;
- fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
+ fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightDirection", &dir);
fragBuilder->codeAppend(dir);
}
@@ -2130,9 +2139,10 @@ void GrGLPointLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
GrGLSLFPFragmentBuilder* fragBuilder,
const char* z) {
const char* loc;
- fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
+ fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightLocation", &loc);
- fragBuilder->codeAppendf("normalize(%s - half3(sk_FragCoord.xy, %s))",
+ fragBuilder->codeAppendf("normalize(%s - float3(sk_FragCoord.xy, %s))",
loc, z);
}
@@ -2155,10 +2165,11 @@ void GrGLSpotLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
GrGLSLFPFragmentBuilder* fragBuilder,
const char* z) {
const char* location;
- fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
+ fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightLocation", &location);
- fragBuilder->codeAppendf("normalize(%s - half3(sk_FragCoord.xy, %s))",
+ fragBuilder->codeAppendf("normalize(%s - float3(sk_FragCoord.xy, %s))",
location, z);
}
@@ -2173,31 +2184,36 @@ void GrGLSpotLight::emitLightColor(GrGLSLUniformHandler* uniformHandler,
const char* cosOuter;
const char* coneScale;
const char* s;
- fExponentUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ fExponentUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
"Exponent", &exponent);
- fCosInnerConeAngleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ fCosInnerConeAngleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
"CosInnerConeAngle", &cosInner);
- fCosOuterConeAngleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ fCosOuterConeAngleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
"CosOuterConeAngle", &cosOuter);
- fConeScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ fConeScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
"ConeScale", &coneScale);
- fSUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, "S", &s);
+ fSUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec3f_GrSLType, kDefault_GrSLPrecision, "S", &s);
static const GrShaderVar gLightColorArgs[] = {
- GrShaderVar("surfaceToLight", kHalf3_GrSLType)
+ GrShaderVar("surfaceToLight", kVec3f_GrSLType)
};
SkString lightColorBody;
- lightColorBody.appendf("\thalf cosAngle = -dot(surfaceToLight, %s);\n", s);
+ lightColorBody.appendf("\tfloat cosAngle = -dot(surfaceToLight, %s);\n", s);
lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosOuter);
- lightColorBody.appendf("\t\treturn half3(0);\n");
+ lightColorBody.appendf("\t\treturn float3(0);\n");
lightColorBody.appendf("\t}\n");
- lightColorBody.appendf("\thalf scale = pow(cosAngle, %s);\n", exponent);
+ lightColorBody.appendf("\tfloat scale = pow(cosAngle, %s);\n", exponent);
lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosInner);
lightColorBody.appendf("\t\treturn %s * scale * (cosAngle - %s) * %s;\n",
color, cosOuter, coneScale);
lightColorBody.appendf("\t}\n");
lightColorBody.appendf("\treturn %s;\n", color);
- fragBuilder->emitFunction(kHalf3_GrSLType,
+ fragBuilder->emitFunction(kVec3f_GrSLType,
"lightColor",
SK_ARRAY_COUNT(gLightColorArgs),
gLightColorArgs,
diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp
index ecd1a3a302..5c5edcdd48 100644
--- a/src/effects/SkLumaColorFilter.cpp
+++ b/src/effects/SkLumaColorFilter.cpp
@@ -60,16 +60,16 @@ private:
void emitCode(EmitArgs& args) override {
if (nullptr == args.fInputColor) {
- args.fInputColor = "half4(1)";
+ args.fInputColor = "float4(1)";
}
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- fragBuilder->codeAppendf("\thalf luma = dot(half3(%f, %f, %f), %s.rgb);\n",
+ fragBuilder->codeAppendf("\tfloat luma = dot(float3(%f, %f, %f), %s.rgb);\n",
SK_ITU_BT709_LUM_COEFF_R,
SK_ITU_BT709_LUM_COEFF_G,
SK_ITU_BT709_LUM_COEFF_B,
args.fInputColor);
- fragBuilder->codeAppendf("\t%s = half4(0, 0, 0, luma);\n",
+ fragBuilder->codeAppendf("\t%s = float4(0, 0, 0, luma);\n",
args.fOutputColor);
}
diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
index d989037319..4af375b553 100644
--- a/src/effects/SkMagnifierImageFilter.cpp
+++ b/src/effects/SkMagnifierImageFilter.cpp
@@ -180,44 +180,48 @@ private:
void GrGLMagnifierEffect::emitCode(EmitArgs& args) {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf2_GrSLType, "Offset");
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "Offset");
fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf2_GrSLType, "InvZoom");
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "InvZoom");
fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf2_GrSLType, "InvInset");
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "InvInset");
fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType, "Bounds");
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
+ "Bounds");
const GrMagnifierEffect& zoom = args.fFp.cast<GrMagnifierEffect>();
fColorSpaceHelper.emitCode(uniformHandler, zoom.colorSpaceXform());
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
- fragBuilder->codeAppendf("\t\thighfloat2 coord = %s;\n", coords2D.c_str());
- fragBuilder->codeAppendf("\t\thighfloat2 zoom_coord = %s + %s * %s;\n",
+ fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str());
+ fragBuilder->codeAppendf("\t\tfloat2 zoom_coord = %s + %s * %s;\n",
uniformHandler->getUniformCStr(fOffsetVar),
coords2D.c_str(),
uniformHandler->getUniformCStr(fInvZoomVar));
const char* bounds = uniformHandler->getUniformCStr(fBoundsVar);
- fragBuilder->codeAppendf("\t\thighfloat2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
- fragBuilder->codeAppendf("\t\tdelta = min(delta, half2(1.0, 1.0) - delta);\n");
+ fragBuilder->codeAppendf("\t\tfloat2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
+ fragBuilder->codeAppendf("\t\tdelta = min(delta, float2(1.0, 1.0) - delta);\n");
fragBuilder->codeAppendf("\t\tdelta = delta * %s;\n",
uniformHandler->getUniformCStr(fInvInsetVar));
- fragBuilder->codeAppend("\t\thalf weight = 0.0;\n");
+ fragBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
fragBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
- fragBuilder->codeAppend("\t\t\tdelta = half2(2.0, 2.0) - delta;\n");
- fragBuilder->codeAppend("\t\t\thalf dist = length(delta);\n");
+ fragBuilder->codeAppend("\t\t\tdelta = float2(2.0, 2.0) - delta;\n");
+ fragBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
fragBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
fragBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
fragBuilder->codeAppend("\t\t} else {\n");
- fragBuilder->codeAppend("\t\t\thighfloat2 delta_squared = delta * delta;\n");
+ fragBuilder->codeAppend("\t\t\tfloat2 delta_squared = delta * delta;\n");
fragBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
fragBuilder->codeAppend("\t\t}\n");
- fragBuilder->codeAppend("\t\thighfloat2 mix_coord = mix(coord, zoom_coord, weight);\n");
- fragBuilder->codeAppend("\t\thalf4 output_color = ");
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], "mix_coord", kHalf2_GrSLType,
+ fragBuilder->codeAppend("\t\tfloat2 mix_coord = mix(coord, zoom_coord, weight);\n");
+ fragBuilder->codeAppend("\t\tfloat4 output_color = ");
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "mix_coord", kVec2f_GrSLType,
&fColorSpaceHelper);
fragBuilder->codeAppend(";\n");
diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
index a67e45a361..629222ddc8 100644
--- a/src/effects/SkMorphologyImageFilter.cpp
+++ b/src/effects/SkMorphologyImageFilter.cpp
@@ -212,9 +212,13 @@ void GrGLMorphologyEffect::emitCode(EmitArgs& args) {
const GrMorphologyEffect& me = args.fFp.cast<GrMorphologyEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- fPixelSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "PixelSize");
+ fPixelSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
+ "PixelSize");
const char* pixelSizeInc = uniformHandler->getUniformCStr(fPixelSizeUni);
- fRangeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHighFloat2_GrSLType, "Range");
+ fRangeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "Range");
const char* range = uniformHandler->getUniformCStr(fRangeUni);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
@@ -222,11 +226,11 @@ void GrGLMorphologyEffect::emitCode(EmitArgs& args) {
const char* func;
switch (me.type()) {
case GrMorphologyEffect::Type::kErode:
- fragBuilder->codeAppendf("\t\t%s = half4(1, 1, 1, 1);\n", args.fOutputColor);
+ fragBuilder->codeAppendf("\t\t%s = float4(1, 1, 1, 1);\n", args.fOutputColor);
func = "min";
break;
case GrMorphologyEffect::Type::kDilate:
- fragBuilder->codeAppendf("\t\t%s = half4(0, 0, 0, 0);\n", args.fOutputColor);
+ fragBuilder->codeAppendf("\t\t%s = float4(0, 0, 0, 0);\n", args.fOutputColor);
func = "max";
break;
default:
@@ -251,12 +255,12 @@ void GrGLMorphologyEffect::emitCode(EmitArgs& args) {
int width = me.width();
// float2 coord = coord2D;
- fragBuilder->codeAppendf("\t\thighfloat2 coord = %s;\n", coords2D.c_str());
+ fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str());
// coord.x -= radius * pixelSize;
fragBuilder->codeAppendf("\t\tcoord.%s -= %d.0 * %s; \n", dir, me.radius(), pixelSizeInc);
if (me.useRange()) {
// highBound = min(highBound, coord.x + (width-1) * pixelSize);
- fragBuilder->codeAppendf("\t\thighfloat highBound = min(%s.y, coord.%s + %f * %s);",
+ fragBuilder->codeAppendf("\t\tfloat highBound = min(%s.y, coord.%s + %f * %s);",
range, dir, float(width - 1), pixelSizeInc);
// coord.x = max(lowBound, coord.x);
fragBuilder->codeAppendf("\t\tcoord.%s = max(%s.x, coord.%s);", dir, range, dir);
diff --git a/src/effects/SkOverdrawColorFilter.cpp b/src/effects/SkOverdrawColorFilter.cpp
index be5a623396..8ca699e89f 100644
--- a/src/effects/SkOverdrawColorFilter.cpp
+++ b/src/effects/SkOverdrawColorFilter.cpp
@@ -150,49 +150,49 @@ GLOverdrawFragmentProcessor::GLOverdrawFragmentProcessor(const GrColor4f* colors
void GLOverdrawFragmentProcessor::emitCode(EmitArgs& args) {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
if (nullptr == args.fInputColor) {
- fragBuilder->codeAppendf("%s.rgba = half4(%f, %f, %f, %f);", args.fOutputColor,
- fColors[5].fRGBA[0],
- fColors[5].fRGBA[1],
- fColors[5].fRGBA[2],
- fColors[5].fRGBA[3]);
+ fragBuilder->codeAppendf("%s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
+ fColors[5].fRGBA[0],
+ fColors[5].fRGBA[1],
+ fColors[5].fRGBA[2],
+ fColors[5].fRGBA[3]);
} else {
- fragBuilder->codeAppendf("half alpha = 255.0 * %s.a;", args.fInputColor);
+ fragBuilder->codeAppendf("float alpha = 255.0 * %s.a;", args.fInputColor);
fragBuilder->codeAppendf("if (alpha < 0.5) {");
- fragBuilder->codeAppendf(" %s.rgba = half4(%f, %f, %f, %f);", args.fOutputColor,
- fColors[0].fRGBA[0],
- fColors[0].fRGBA[1],
- fColors[0].fRGBA[2],
- fColors[0].fRGBA[3]);
+ fragBuilder->codeAppendf(" %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
+ fColors[0].fRGBA[0],
+ fColors[0].fRGBA[1],
+ fColors[0].fRGBA[2],
+ fColors[0].fRGBA[3]);
fragBuilder->codeAppendf("} else if (alpha < 1.5) {");
- fragBuilder->codeAppendf(" %s.rgba = half4(%f, %f, %f, %f);", args.fOutputColor,
- fColors[1].fRGBA[0],
- fColors[1].fRGBA[1],
- fColors[1].fRGBA[2],
- fColors[1].fRGBA[3]);
+ fragBuilder->codeAppendf(" %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
+ fColors[1].fRGBA[0],
+ fColors[1].fRGBA[1],
+ fColors[1].fRGBA[2],
+ fColors[1].fRGBA[3]);
fragBuilder->codeAppendf("} else if (alpha < 2.5) {");
- fragBuilder->codeAppendf(" %s.rgba = half4(%f, %f, %f, %f);", args.fOutputColor,
- fColors[2].fRGBA[0],
- fColors[2].fRGBA[1],
- fColors[2].fRGBA[2],
- fColors[2].fRGBA[3]);
+ fragBuilder->codeAppendf(" %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
+ fColors[2].fRGBA[0],
+ fColors[2].fRGBA[1],
+ fColors[2].fRGBA[2],
+ fColors[2].fRGBA[3]);
fragBuilder->codeAppendf("} else if (alpha < 3.5) {");
- fragBuilder->codeAppendf(" %s.rgba = half4(%f, %f, %f, %f);", args.fOutputColor,
- fColors[3].fRGBA[0],
- fColors[3].fRGBA[1],
- fColors[3].fRGBA[2],
- fColors[3].fRGBA[3]);
+ fragBuilder->codeAppendf(" %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
+ fColors[3].fRGBA[0],
+ fColors[3].fRGBA[1],
+ fColors[3].fRGBA[2],
+ fColors[3].fRGBA[3]);
fragBuilder->codeAppendf("} else if (alpha < 4.5) {");
- fragBuilder->codeAppendf(" %s.rgba = half4(%f, %f, %f, %f);", args.fOutputColor,
- fColors[4].fRGBA[0],
- fColors[4].fRGBA[1],
- fColors[4].fRGBA[2],
- fColors[4].fRGBA[3]);
+ fragBuilder->codeAppendf(" %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
+ fColors[4].fRGBA[0],
+ fColors[4].fRGBA[1],
+ fColors[4].fRGBA[2],
+ fColors[4].fRGBA[3]);
fragBuilder->codeAppendf("} else {");
- fragBuilder->codeAppendf(" %s.rgba = half4(%f, %f, %f, %f);", args.fOutputColor,
- fColors[5].fRGBA[0],
- fColors[5].fRGBA[1],
- fColors[5].fRGBA[2],
- fColors[5].fRGBA[3]);
+ fragBuilder->codeAppendf(" %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
+ fColors[5].fRGBA[0],
+ fColors[5].fRGBA[1],
+ fColors[5].fRGBA[2],
+ fColors[5].fRGBA[3]);
fragBuilder->codeAppendf("}");
}
}
diff --git a/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp b/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp
index b0e7ca3529..2f045f1c9d 100644
--- a/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp
+++ b/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp
@@ -241,7 +241,7 @@ private:
// Positive distance is towards the center of the circle.
// Map all the cases to the lower right quadrant.
- fragBuilder->codeAppendf("half2 delta = abs(sk_FragCoord.xy - %s.%s);",
+ fragBuilder->codeAppendf("float2 delta = abs(sk_FragCoord.xy - %s.%s);",
posName, indices);
switch (mode) {
@@ -249,14 +249,14 @@ private:
// When a shadow circle gets large we can have some precision issues if
// we do "length(delta)/radius". The scaleDist temporary cuts the
// delta vector down a bit before invoking length.
- fragBuilder->codeAppendf("half scaledDist = length(delta/%s);", radName);
+ fragBuilder->codeAppendf("float scaledDist = length(delta/%s);", radName);
fragBuilder->codeAppendf("%s = clamp((%s.%c/%s - scaledDist), 0.0, 1.0);",
outputName, sizesName, indices[0], radName);
break;
case kRect_Mode:
fragBuilder->codeAppendf(
- "half2 rectDist = half2(1.0 - clamp((%s.%c - delta.x)/%s, 0.0, 1.0),"
- "1.0 - clamp((%s.%c - delta.y)/%s, 0.0, 1.0));",
+ "float2 rectDist = float2(1.0 - clamp((%s.%c - delta.x)/%s, 0.0, 1.0),"
+ "1.0 - clamp((%s.%c - delta.y)/%s, 0.0, 1.0));",
sizesName, indices[0], radName,
sizesName, indices[1], radName);
fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0, 1.0);",
@@ -273,11 +273,11 @@ private:
//----------------
// rect distance computation
- fragBuilder->codeAppendf("half xDist = (%s.%c - delta.x) / %s;",
+ fragBuilder->codeAppendf("float xDist = (%s.%c - delta.x) / %s;",
sizesName, indices[0], radName);
- fragBuilder->codeAppendf("half yDist = (%s.%c - delta.y) / %s;",
+ fragBuilder->codeAppendf("float yDist = (%s.%c - delta.y) / %s;",
sizesName, indices[1], radName);
- fragBuilder->codeAppend("half rectDist = clamp(min(xDist, yDist), 0.0, 1.0);");
+ fragBuilder->codeAppend("float rectDist = clamp(min(xDist, yDist), 0.0, 1.0);");
//----------------
// ice-cream-cone fractional distance computation
@@ -286,59 +286,59 @@ private:
// compute the pointy end of the ice cream cone. If it smaller we just want to
// use the center of the corner's circle. When using the blurRadius the inset
// amount can't exceed the halfwidths of the RRect.
- fragBuilder->codeAppendf("half insetDist = min(max(%s, %s.%c),"
+ fragBuilder->codeAppendf("float insetDist = min(max(%s, %s.%c),"
"min(%s.%c, %s.%c));",
radName, radiiName, indices[0],
sizesName, indices[0], sizesName, indices[1]);
// "maxValue" is a correction term for if the blurRadius is larger than the
// size of the RRect. In that case we don't want to go all the way to black.
- fragBuilder->codeAppendf("half maxValue = insetDist/%s;", radName);
+ fragBuilder->codeAppendf("float maxValue = insetDist/%s;", radName);
- fragBuilder->codeAppendf("half2 coneBottom = half2(%s.%c - insetDist,"
- "%s.%c - insetDist);",
+ fragBuilder->codeAppendf("float2 coneBottom = float2(%s.%c - insetDist,"
+ "%s.%c - insetDist);",
sizesName, indices[0], sizesName, indices[1]);
- fragBuilder->codeAppendf("half2 cornerTop = half2(%s.%c - %s.%c, %s.%c) -"
+ fragBuilder->codeAppendf("float2 cornerTop = float2(%s.%c - %s.%c, %s.%c) -"
"coneBottom;",
sizesName, indices[0], radiiName, indices[0],
sizesName, indices[1]);
- fragBuilder->codeAppendf("half2 cornerRight = half2(%s.%c, %s.%c - %s.%c) -"
+ fragBuilder->codeAppendf("float2 cornerRight = float2(%s.%c, %s.%c - %s.%c) -"
"coneBottom;",
sizesName, indices[0],
sizesName, indices[1], radiiName, indices[1]);
- fragBuilder->codeAppend("half2 ptInConeSpace = delta - coneBottom;");
- fragBuilder->codeAppend("half distToPtInConeSpace = length(ptInConeSpace);");
+ fragBuilder->codeAppend("float2 ptInConeSpace = delta - coneBottom;");
+ fragBuilder->codeAppend("float distToPtInConeSpace = length(ptInConeSpace);");
- fragBuilder->codeAppend("half cross1 = ptInConeSpace.x * cornerTop.y -"
- "ptInConeSpace.y * cornerTop.x;");
- fragBuilder->codeAppend("half cross2 = -ptInConeSpace.x * cornerRight.y + "
- "ptInConeSpace.y * cornerRight.x;");
+ fragBuilder->codeAppend("float cross1 = ptInConeSpace.x * cornerTop.y -"
+ "ptInConeSpace.y * cornerTop.x;");
+ fragBuilder->codeAppend("float cross2 = -ptInConeSpace.x * cornerRight.y + "
+ "ptInConeSpace.y * cornerRight.x;");
- fragBuilder->codeAppend("half inCone = step(0.0, cross1) *"
- "step(0.0, cross2);");
+ fragBuilder->codeAppend("float inCone = step(0.0, cross1) *"
+ "step(0.0, cross2);");
- fragBuilder->codeAppendf("half2 cornerCenterInConeSpace = half2(insetDist -"
+ fragBuilder->codeAppendf("float2 cornerCenterInConeSpace = float2(insetDist -"
"%s.%c);",
radiiName, indices[0]);
- fragBuilder->codeAppend("half2 connectingVec = ptInConeSpace -"
+ fragBuilder->codeAppend("float2 connectingVec = ptInConeSpace -"
"cornerCenterInConeSpace;");
fragBuilder->codeAppend("ptInConeSpace = normalize(ptInConeSpace);");
// "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since
// ptInConeSpace is now normalized
- fragBuilder->codeAppend("half b = 2.0 * dot(ptInConeSpace, connectingVec);");
- fragBuilder->codeAppendf("half c = dot(connectingVec, connectingVec) - "
+ fragBuilder->codeAppend("float b = 2.0 * dot(ptInConeSpace, connectingVec);");
+ fragBuilder->codeAppendf("float c = dot(connectingVec, connectingVec) - "
"%s.%c * %s.%c;",
radiiName, indices[0], radiiName, indices[0]);
- fragBuilder->codeAppend("half fourAC = 4*c;");
+ fragBuilder->codeAppend("float fourAC = 4*c;");
// This max prevents sqrt(-1) when outside the cone
- fragBuilder->codeAppend("half bSq = max(b*b, fourAC);");
+ fragBuilder->codeAppend("float bSq = max(b*b, fourAC);");
// lop off negative values that are outside the cone
- fragBuilder->codeAppend("half coneDist = "
+ fragBuilder->codeAppend("float coneDist = "
"max(0.0, 0.5 * (-b + sqrt(bSq - fourAC)));");
// make the coneDist a fraction of how far it is from the edge to the
// cone's base
@@ -358,38 +358,42 @@ private:
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
const char* positionsUniName = nullptr;
- fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
"Positions", &positionsUniName);
const char* sizesUniName = nullptr;
- fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
- kDefault_GrSLPrecision, "Sizes", &sizesUniName);
+ fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
+ "Sizes", &sizesUniName);
const char* radiiUniName = nullptr;
if (fp.fFirstMode == kSimpleCircular_Mode || fp.fSecondMode == kSimpleCircular_Mode) {
- fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
"Radii", &radiiUniName);
}
const char* radUniName = nullptr;
- fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
"Radius", &radUniName);
- fragBuilder->codeAppend("half firstDist;");
+ fragBuilder->codeAppend("float firstDist;");
fragBuilder->codeAppend("{");
this->emitModeCode(fp.firstMode(), fragBuilder,
positionsUniName, sizesUniName, radiiUniName,
radUniName, "firstDist", "xy");
fragBuilder->codeAppend("}");
- fragBuilder->codeAppend("half secondDist;");
+ fragBuilder->codeAppend("float secondDist;");
fragBuilder->codeAppend("{");
this->emitModeCode(fp.secondMode(), fragBuilder,
positionsUniName, sizesUniName, radiiUniName,
radUniName, "secondDist", "zw");
fragBuilder->codeAppend("}");
- fragBuilder->codeAppend("half2 distVec = half2(1.0 - firstDist, 1.0 - secondDist);");
+ fragBuilder->codeAppend("float2 distVec = float2(1.0 - firstDist, 1.0 - secondDist);");
// Finally use the distance to apply the Gaussian edge
- fragBuilder->codeAppend("half factor = clamp(length(distVec), 0.0, 1.0);");
+ fragBuilder->codeAppend("float factor = clamp(length(distVec), 0.0, 1.0);");
fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
fragBuilder->codeAppendf("%s = factor*%s;",
args.fOutputColor, args.fInputColor);
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 6ebcfa66e8..0cda71394e 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -396,7 +396,8 @@ void GLColorTableEffect::onSetData(const GrGLSLProgramDataManager& pdm,
void GLColorTableEffect::emitCode(EmitArgs& args) {
const char* yoffsets;
- fRGBAYValuesUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fRGBAYValuesUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
"yoffsets", &yoffsets);
static const float kColorScaleFactor = 255.0f / 256.0f;
static const float kColorOffsetFactor = 1.0f / 512.0f;
@@ -404,14 +405,14 @@ void GLColorTableEffect::emitCode(EmitArgs& args) {
if (nullptr == args.fInputColor) {
// the input color is solid white (all ones).
static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor;
- fragBuilder->codeAppendf("\t\thalf4 coord = half4(%f, %f, %f, %f);\n",
+ fragBuilder->codeAppendf("\t\tfloat4 coord = float4(%f, %f, %f, %f);\n",
kMaxValue, kMaxValue, kMaxValue, kMaxValue);
} else {
- fragBuilder->codeAppendf("\t\thalf nonZeroAlpha = max(%s.a, .0001);\n", args.fInputColor);
- fragBuilder->codeAppendf("\t\thalf4 coord = half4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n",
+ fragBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", args.fInputColor);
+ fragBuilder->codeAppendf("\t\tfloat4 coord = float4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n",
args.fInputColor);
- fragBuilder->codeAppendf("\t\tcoord = coord * %f + half4(%f, %f, %f, %f);\n",
+ fragBuilder->codeAppendf("\t\tcoord = coord * %f + float4(%f, %f, %f, %f);\n",
kColorScaleFactor,
kColorOffsetFactor, kColorOffsetFactor,
kColorOffsetFactor, kColorOffsetFactor);
@@ -420,22 +421,22 @@ void GLColorTableEffect::emitCode(EmitArgs& args) {
SkString coord;
fragBuilder->codeAppendf("\t\t%s.a = ", args.fOutputColor);
- coord.printf("half2(coord.a, %s.a)", yoffsets);
+ coord.printf("float2(coord.a, %s.a)", yoffsets);
fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
fragBuilder->codeAppend(".a;\n");
fragBuilder->codeAppendf("\t\t%s.r = ", args.fOutputColor);
- coord.printf("half2(coord.r, %s.r)", yoffsets);
+ coord.printf("float2(coord.r, %s.r)", yoffsets);
fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
fragBuilder->codeAppend(".a;\n");
fragBuilder->codeAppendf("\t\t%s.g = ", args.fOutputColor);
- coord.printf("half2(coord.g, %s.g)", yoffsets);
+ coord.printf("float2(coord.g, %s.g)", yoffsets);
fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
fragBuilder->codeAppend(".a;\n");
fragBuilder->codeAppendf("\t\t%s.b = ", args.fOutputColor);
- coord.printf("half2(coord.b, %s.b)", yoffsets);
+ coord.printf("float2(coord.b, %s.b)", yoffsets);
fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
fragBuilder->codeAppend(".a;\n");
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index 58ae2a90ec..659d333899 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -82,26 +82,26 @@ public:
// Setup pass through color
if (gp.hasVertexColor()) {
- GrGLSLVertToFrag varying(kHalf4_GrSLType);
+ GrGLSLVertToFrag varying(kVec4f_GrSLType);
varyingHandler->addVarying("color", &varying);
// There are several optional steps to process the color. Start with the attribute:
- vertBuilder->codeAppendf("half4 color = %s;", gp.inColor()->fName);
+ vertBuilder->codeAppendf("float4 color = %s;", gp.inColor()->fName);
// Linearize
if (gp.linearizeColor()) {
SkString srgbFuncName;
static const GrShaderVar gSrgbArgs[] = {
- GrShaderVar("x", kHalf_GrSLType),
+ GrShaderVar("x", kFloat_GrSLType),
};
- vertBuilder->emitFunction(kHalf_GrSLType,
+ vertBuilder->emitFunction(kFloat_GrSLType,
"srgb_to_linear",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.04045) ? (x / 12.92) "
": pow((x + 0.055) / 1.055, 2.4);",
&srgbFuncName);
- vertBuilder->codeAppendf("color = half4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
+ vertBuilder->codeAppendf("color = float4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
srgbFuncName.c_str(), gp.inColor()->fName,
srgbFuncName.c_str(), gp.inColor()->fName,
srgbFuncName.c_str(), gp.inColor()->fName,
@@ -110,7 +110,7 @@ public:
// For SkColor, do a red/blue swap and premul
if (gp.fFlags & kColorAttributeIsSkColor_GPFlag) {
- vertBuilder->codeAppend("color = half4(color.a * color.bgr, color.a);");
+ vertBuilder->codeAppend("color = float4(color.a * color.bgr, color.a);");
}
// Do color-correction to destination gamut
@@ -161,18 +161,19 @@ public:
// Setup coverage as pass through
if (gp.hasVertexCoverage()) {
- fragBuilder->codeAppendf("half alpha = 1.0;");
+ fragBuilder->codeAppendf("float alpha = 1.0;");
varyingHandler->addPassThroughAttribute(gp.inCoverage(), "alpha");
- fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage);
} else if (gp.coverage() == 0xff) {
- fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
} else {
const char* fragCoverage;
fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf_GrSLType,
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
"Coverage",
&fragCoverage);
- fragBuilder->codeAppendf("%s = half4(%s);", args.fOutputCoverage, fragCoverage);
+ fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, fragCoverage);
}
}
diff --git a/src/gpu/GrFragmentProcessor.cpp b/src/gpu/GrFragmentProcessor.cpp
index ca49da860c..060cde5302 100644
--- a/src/gpu/GrFragmentProcessor.cpp
+++ b/src/gpu/GrFragmentProcessor.cpp
@@ -177,7 +177,7 @@ private:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, args.fInputColor);
- fragBuilder->codeAppendf("half invAlpha = %s.a <= 0.0 ? 0.0 : 1.0 / %s.a;",
+ fragBuilder->codeAppendf("float invAlpha = %s.a <= 0.0 ? 0.0 : 1.0 / %s.a;",
args.fInputColor, args.fInputColor);
fragBuilder->codeAppendf("%s.rgb *= invAlpha;", args.fOutputColor);
}
@@ -387,7 +387,8 @@ std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::OverrideInput(
void emitCode(EmitArgs& args) override {
const char* colorName;
fColorUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"Color", &colorName);
this->emitChild(0, colorName, args);
}
diff --git a/src/gpu/GrFragmentProcessor.h b/src/gpu/GrFragmentProcessor.h
index 0c3efd1dfb..3237684eb3 100644
--- a/src/gpu/GrFragmentProcessor.h
+++ b/src/gpu/GrFragmentProcessor.h
@@ -18,7 +18,7 @@ class GrProcessorKeyBuilder;
class GrShaderCaps;
class GrSwizzle;
-/** Provides custom fragment shader code. Fragment processors receive an input color (half4) and
+/** Provides custom fragment shader code. Fragment processors receive an input color (float4) and
produce an output color. They may reference textures and uniforms. They may use
GrCoordTransforms to receive a transformation of the local coordinates that map from local space
to the fragment being processed.
diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
index 24326e94a0..42668bcf16 100644
--- a/src/gpu/GrPathProcessor.cpp
+++ b/src/gpu/GrPathProcessor.cpp
@@ -37,13 +37,14 @@ public:
// Setup uniform color
const char* stagedLocalVarName;
fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"Color",
&stagedLocalVarName);
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalVarName);
// setup constant solid coverage
- fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
void emitTransforms(GrGLSLVaryingHandler* varyingHandler,
@@ -51,8 +52,8 @@ public:
int i = 0;
while (const GrCoordTransform* coordTransform = transformHandler->nextCoordTransform()) {
GrSLType varyingType =
- coordTransform->getMatrix().hasPerspective() ? kHalf3_GrSLType
- : kHalf2_GrSLType;
+ coordTransform->getMatrix().hasPerspective() ? kVec3f_GrSLType
+ : kVec2f_GrSLType;
SkString strVaryingName;
strVaryingName.printf("TransformedCoord_%d", i);
@@ -88,9 +89,9 @@ public:
}
fInstalledTransforms[t].fCurrentValue = m;
- SkASSERT(fInstalledTransforms[t].fType == kHalf2_GrSLType ||
- fInstalledTransforms[t].fType == kHalf3_GrSLType);
- unsigned components = fInstalledTransforms[t].fType == kHalf2_GrSLType ? 2 : 3;
+ SkASSERT(fInstalledTransforms[t].fType == kVec2f_GrSLType ||
+ fInstalledTransforms[t].fType == kVec3f_GrSLType);
+ unsigned components = fInstalledTransforms[t].fType == kVec2f_GrSLType ? 2 : 3;
pd.setPathFragmentInputTransform(fInstalledTransforms[t].fHandle, components, m);
++t;
}
diff --git a/src/gpu/GrShaderVar.cpp b/src/gpu/GrShaderVar.cpp
index fcc05c0f7a..09e98f82c0 100644
--- a/src/gpu/GrShaderVar.cpp
+++ b/src/gpu/GrShaderVar.cpp
@@ -81,7 +81,7 @@ void GrShaderVar::setIOType(GrIOType ioType) {
}
void GrShaderVar::appendDecl(const GrShaderCaps* shaderCaps, SkString* out) const {
- SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeTemporarilyAcceptsPrecision(fType));
+ SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeAcceptsPrecision(fType));
SkString layout = fLayoutQualifier;
if (!fLayoutQualifier.isEmpty()) {
out->appendf("layout(%s) ", fLayoutQualifier.c_str());
diff --git a/src/gpu/GrShaderVar.h b/src/gpu/GrShaderVar.h
index 5a379b9d77..7f09f8cbf7 100644
--- a/src/gpu/GrShaderVar.h
+++ b/src/gpu/GrShaderVar.h
@@ -37,12 +37,13 @@ public:
};
/**
- * Defaults to a non-arry half with no type modifier or layout qualifier.
+ * Defaults to a non-arry float with no precision specifier, type modifier, or layout qualifier.
*/
GrShaderVar()
- : fType(kHalf_GrSLType)
+ : fType(kFloat_GrSLType)
, fTypeModifier(kNone_TypeModifier)
, fCount(kNonArray)
+ , fPrecision(kDefault_GrSLPrecision)
, fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) {
}
@@ -115,7 +116,7 @@ public:
const char* extraModifiers = nullptr,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
SkASSERT(kVoid_GrSLType != type);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
fType = type;
fTypeModifier = typeModifier;
fName = name;
@@ -139,7 +140,7 @@ public:
const char* extraModifiers = nullptr,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
SkASSERT(kVoid_GrSLType != type);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
fType = type;
fTypeModifier = typeModifier;
fName = name;
@@ -164,7 +165,7 @@ public:
const char* extraModifiers = nullptr,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
SkASSERT(kVoid_GrSLType != type);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
fType = type;
fTypeModifier = typeModifier;
fName = name;
@@ -189,7 +190,7 @@ public:
const char* extraModifiers = nullptr,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
SkASSERT(kVoid_GrSLType != type);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
fType = type;
fTypeModifier = typeModifier;
fName = name;
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp b/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp
index 4aac3d3d02..079f240231 100644
--- a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp
@@ -122,8 +122,8 @@ void PrimitiveProcessor::emitVertexShader(const GrCCPRCoverageProcessor& proc,
const TexelBufferHandle& pointsBuffer,
const char* rtAdjust, GrGPArgs* gpArgs) const {
v->codeAppendf("int packedoffset = %s[%i];", proc.instanceAttrib(), proc.atlasOffsetIdx());
- v->codeAppend ("highfloat2 atlasoffset = highfloat2((packedoffset<<16) >> 16, "
- "packedoffset >> 16);");
+ v->codeAppend ("highp float2 atlasoffset = float2((packedoffset<<16) >> 16, "
+ "packedoffset >> 16);");
this->onEmitVertexShader(proc, v, pointsBuffer, "atlasoffset", rtAdjust, gpArgs);
}
@@ -135,10 +135,12 @@ void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc,
SkString emitVertexFn;
SkSTArray<2, GrShaderVar> emitArgs;
- const char* position = emitArgs.emplace_back("position", kHighFloat2_GrSLType,
- GrShaderVar::kNonArray).c_str();
- const char* coverage = emitArgs.emplace_back("coverage", kHighFloat_GrSLType,
- GrShaderVar::kNonArray).c_str();
+ const char* position = emitArgs.emplace_back("position", kVec2f_GrSLType,
+ GrShaderVar::kNonArray,
+ kHigh_GrSLPrecision).c_str();
+ const char* coverage = emitArgs.emplace_back("coverage", kFloat_GrSLType,
+ GrShaderVar::kNonArray,
+ kHigh_GrSLPrecision).c_str();
g->emitFunction(kVoid_GrSLType, "emitVertex", emitArgs.count(), emitArgs.begin(), [&]() {
SkString fnBody;
this->emitPerVertexGeometryCode(&fnBody, position, coverage, fGeomWind.c_str());
@@ -149,12 +151,12 @@ void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc,
fnBody.appendf("%s = %s * %s;",
fFragCoverageTimesWind.gsOut(), coverage, fGeomWind.c_str());
}
- fnBody.append ("gl_Position = highfloat4(position, 0, 1);");
+ fnBody.append ("gl_Position = float4(position, 0, 1);");
fnBody.append ("EmitVertex();");
return fnBody;
}().c_str(), &emitVertexFn);
- g->codeAppendf("highfloat2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust);
+ g->codeAppendf("highp float2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust);
#ifdef SK_DEBUG
if (proc.debugVisualizationsEnabled()) {
@@ -171,7 +173,7 @@ int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* e
SkASSERT(numSides >= 3);
if (!midpoint) {
- g->codeAppendf("highfloat2 midpoint = %s * highfloat%i(%f);",
+ g->codeAppendf("highp float2 midpoint = %s * float%i(%f);",
polygonPts, numSides, 1.0 / numSides);
midpoint = "midpoint";
}
@@ -180,42 +182,42 @@ int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* e
"nextidx = (%s + 1) %% %i;",
wedgeIdx, numSides - 1, numSides, wedgeIdx, numSides);
- g->codeAppendf("highfloat2 self = %s[%s];"
- "int leftidx = %s > 0 ? previdx : nextidx;"
- "int rightidx = %s > 0 ? nextidx : previdx;",
+ g->codeAppendf("highp float2 self = %s[%s];"
+ "highp int leftidx = %s > 0 ? previdx : nextidx;"
+ "highp int rightidx = %s > 0 ? nextidx : previdx;",
polygonPts, wedgeIdx, fGeomWind.c_str(), fGeomWind.c_str());
// Which quadrant does the vector from self -> right fall into?
- g->codeAppendf("highfloat2 right = %s[rightidx];", polygonPts);
+ g->codeAppendf("highp float2 right = %s[rightidx];", polygonPts);
if (3 == numSides) {
// TODO: evaluate perf gains.
- g->codeAppend ("highfloat2 qsr = sign(right - self);");
+ g->codeAppend ("highp float2 qsr = sign(right - self);");
} else {
SkASSERT(4 == numSides);
- g->codeAppendf("highfloat2 diag = %s[(%s + 2) %% 4];", polygonPts, wedgeIdx);
- g->codeAppend ("highfloat2 qsr = sign((right != self ? right : diag) - self);");
+ g->codeAppendf("highp float2 diag = %s[(%s + 2) %% 4];", polygonPts, wedgeIdx);
+ g->codeAppend ("highp float2 qsr = sign((right != self ? right : diag) - self);");
}
// Which quadrant does the vector from left -> self fall into?
- g->codeAppendf("highfloat2 qls = sign(self - %s[leftidx]);", polygonPts);
+ g->codeAppendf("highp float2 qls = sign(self - %s[leftidx]);", polygonPts);
// d2 just helps us reduce triangle counts with orthogonal, axis-aligned lines.
// TODO: evaluate perf gains.
const char* dr2 = "dr";
if (3 == numSides) {
// TODO: evaluate perf gains.
- g->codeAppend ("highfloat2 dr = highfloat2(qsr.y != 0 ? +qsr.y : +qsr.x, "
- "qsr.x != 0 ? -qsr.x : +qsr.y);");
- g->codeAppend ("highfloat2 dr2 = highfloat2(qsr.y != 0 ? +qsr.y : -qsr.x, "
- "qsr.x != 0 ? -qsr.x : -qsr.y);");
- g->codeAppend ("highfloat2 dl = highfloat2(qls.y != 0 ? +qls.y : +qls.x, "
- "qls.x != 0 ? -qls.x : +qls.y);");
+ g->codeAppend ("highp float2 dr = float2(qsr.y != 0 ? +qsr.y : +qsr.x, "
+ "qsr.x != 0 ? -qsr.x : +qsr.y);");
+ g->codeAppend ("highp float2 dr2 = float2(qsr.y != 0 ? +qsr.y : -qsr.x, "
+ "qsr.x != 0 ? -qsr.x : -qsr.y);");
+ g->codeAppend ("highp float2 dl = float2(qls.y != 0 ? +qls.y : +qls.x, "
+ "qls.x != 0 ? -qls.x : +qls.y);");
dr2 = "dr2";
} else {
- g->codeAppend ("highfloat2 dr = highfloat2(qsr.y != 0 ? +qsr.y : 1, "
- "qsr.x != 0 ? -qsr.x : 1);");
- g->codeAppend ("highfloat2 dl = (qls == highfloat2(0)) ? dr : "
- "highfloat2(qls.y != 0 ? +qls.y : 1, qls.x != 0 ? -qls.x : 1);");
+ g->codeAppend ("highp float2 dr = float2(qsr.y != 0 ? +qsr.y : 1, "
+ "qsr.x != 0 ? -qsr.x : 1);");
+ g->codeAppend ("highp float2 dl = (qls == float2(0)) ? dr : "
+ "float2(qls.y != 0 ? +qls.y : 1, qls.x != 0 ? -qls.x : 1);");
}
g->codeAppendf("bool2 dnotequal = notEqual(%s, dl);", dr2);
@@ -228,7 +230,7 @@ int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* e
g->codeAppendf( "%s(self + bloat * dl, 1);", emitVertexFn);
g->codeAppend ("}");
g->codeAppend ("if (all(dnotequal)) {");
- g->codeAppendf( "%s(self + bloat * highfloat2(-dl.y, dl.x), 1);", emitVertexFn);
+ g->codeAppendf( "%s(self + bloat * float2(-dl.y, dl.x), 1);", emitVertexFn);
g->codeAppend ("}");
g->codeAppend ("EndPrimitive();");
@@ -239,18 +241,18 @@ int PrimitiveProcessor::emitEdgeGeometry(GrGLSLGeometryBuilder* g, const char* e
const char* leftPt, const char* rightPt,
const char* distanceEquation) const {
if (!distanceEquation) {
- this->emitEdgeDistanceEquation(g, leftPt, rightPt, "highfloat3 edge_distance_equation");
+ this->emitEdgeDistanceEquation(g, leftPt, rightPt, "highp float3 edge_distance_equation");
distanceEquation = "edge_distance_equation";
}
// qlr is defined in emitEdgeDistanceEquation.
- g->codeAppendf("highfloat2x2 endpts = highfloat2x2(%s - bloat * qlr, %s + bloat * qlr);",
+ g->codeAppendf("highp float2x2 endpts = float2x2(%s - bloat * qlr, %s + bloat * qlr);",
leftPt, rightPt);
- g->codeAppendf("half2 endpts_coverage = %s.xy * endpts + %s.z;",
+ g->codeAppendf("mediump float2 endpts_coverage = %s.xy * endpts + %s.z;",
distanceEquation, distanceEquation);
// d1 is defined in emitEdgeDistanceEquation.
- g->codeAppend ("highfloat2 d2 = d1;");
+ g->codeAppend ("highp float2 d2 = d1;");
g->codeAppend ("bool aligned = qlr.x == 0 || qlr.y == 0;");
g->codeAppend ("if (aligned) {");
g->codeAppend ( "d1 -= qlr;");
@@ -279,25 +281,25 @@ void PrimitiveProcessor::emitEdgeDistanceEquation(GrGLSLGeometryBuilder* g,
const char* leftPt, const char* rightPt,
const char* outputDistanceEquation) const {
// Which quadrant does the vector from left -> right fall into?
- g->codeAppendf("highfloat2 qlr = sign(%s - %s);", rightPt, leftPt);
- g->codeAppend ("highfloat2 d1 = highfloat2(qlr.y, -qlr.x);");
+ g->codeAppendf("highp float2 qlr = sign(%s - %s);", rightPt, leftPt);
+ g->codeAppend ("highp float2 d1 = float2(qlr.y, -qlr.x);");
- g->codeAppendf("highfloat2 n = highfloat2(%s.y - %s.y, %s.x - %s.x);",
+ g->codeAppendf("highp float2 n = float2(%s.y - %s.y, %s.x - %s.x);",
rightPt, leftPt, leftPt, rightPt);
- g->codeAppendf("highfloat2 kk = n * highfloat2x2(%s + bloat * d1, %s - bloat * d1);",
+ g->codeAppendf("highp float2 kk = n * float2x2(%s + bloat * d1, %s - bloat * d1);",
leftPt, leftPt);
// Clamp for when n=0. wind=0 when n=0 so as long as we don't get Inf or NaN we are fine.
- g->codeAppendf("highfloat scale = 1 / max(kk[0] - kk[1], 1e-30);");
+ g->codeAppendf("highp float scale = 1 / max(kk[0] - kk[1], 1e-30);");
- g->codeAppendf("%s = half3(-n, kk[1]) * scale;", outputDistanceEquation);
+ g->codeAppendf("%s = float3(-n, kk[1]) * scale;", outputDistanceEquation);
}
int PrimitiveProcessor::emitCornerGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn,
const char* pt) const {
- g->codeAppendf("%s(%s + highfloat2(-bloat.x, -bloat.y), 1);", emitVertexFn, pt);
- g->codeAppendf("%s(%s + highfloat2(-bloat.x, +bloat.y), 1);", emitVertexFn, pt);
- g->codeAppendf("%s(%s + highfloat2(+bloat.x, -bloat.y), 1);", emitVertexFn, pt);
- g->codeAppendf("%s(%s + highfloat2(+bloat.x, +bloat.y), 1);", emitVertexFn, pt);
+ g->codeAppendf("%s(%s + float2(-bloat.x, -bloat.y), 1);", emitVertexFn, pt);
+ g->codeAppendf("%s(%s + float2(-bloat.x, +bloat.y), 1);", emitVertexFn, pt);
+ g->codeAppendf("%s(%s + float2(+bloat.x, -bloat.y), 1);", emitVertexFn, pt);
+ g->codeAppendf("%s(%s + float2(+bloat.x, +bloat.y), 1);", emitVertexFn, pt);
g->codeAppend ("EndPrimitive();");
return 4;
@@ -313,17 +315,17 @@ void PrimitiveProcessor::emitCoverage(const GrCCPRCoverageProcessor& proc, GrGLS
f->codeAppendf("%s.a = %s;", outputColor, fFragCoverageTimesWind.fsIn());
break;
case CoverageType::kShader:
- f->codeAppendf("half coverage = 0;");
+ f->codeAppendf("mediump float coverage = 0;");
this->emitShaderCoverage(f, "coverage");
f->codeAppendf("%s.a = coverage * %s;", outputColor, fFragWind.fsIn());
break;
}
- f->codeAppendf("%s = half4(1);", outputCoverage);
+ f->codeAppendf("%s = float4(1);", outputCoverage);
#ifdef SK_DEBUG
if (proc.debugVisualizationsEnabled()) {
- f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);", outputColor, outputColor, outputColor);
+ f->codeAppendf("%s = float4(-%s.a, %s.a, 0, 1);", outputColor, outputColor, outputColor);
}
#endif
}
@@ -332,17 +334,17 @@ int PrimitiveProcessor::defineSoftSampleLocations(GrGLSLFragmentBuilder* f,
const char* samplesName) const {
// Standard DX11 sample locations.
#if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
- f->defineConstant("highfloat2[8]", samplesName, "highfloat2[8]("
- "highfloat2(+1, -3)/16, highfloat2(-1, +3)/16, highfloat2(+5, +1)/16, highfloat2(-3, -5)/16, "
- "highfloat2(-5, +5)/16, highfloat2(-7, -1)/16, highfloat2(+3, +7)/16, highfloat2(+7, -7)/16."
+ f->defineConstant("highp float2[8]", samplesName, "float2[8]("
+ "float2(+1, -3)/16, float2(-1, +3)/16, float2(+5, +1)/16, float2(-3, -5)/16, "
+ "float2(-5, +5)/16, float2(-7, -1)/16, float2(+3, +7)/16, float2(+7, -7)/16."
")");
return 8;
#else
- f->defineConstant("highfloat2[16]", samplesName, "highfloat2[16]("
- "highfloat2(+1, +1)/16, highfloat2(-1, -3)/16, highfloat2(-3, +2)/16, highfloat2(+4, -1)/16, "
- "highfloat2(-5, -2)/16, highfloat2(+2, +5)/16, highfloat2(+5, +3)/16, highfloat2(+3, -5)/16, "
- "highfloat2(-2, +6)/16, highfloat2( 0, -7)/16, highfloat2(-4, -6)/16, highfloat2(-6, +4)/16, "
- "highfloat2(-8, 0)/16, highfloat2(+7, -4)/16, highfloat2(+6, +7)/16, highfloat2(-7, -8)/16."
+ f->defineConstant("highp float2[16]", samplesName, "float2[16]("
+ "float2(+1, +1)/16, float2(-1, -3)/16, float2(-3, +2)/16, float2(+4, -1)/16, "
+ "float2(-5, -2)/16, float2(+2, +5)/16, float2(+5, +3)/16, float2(+3, -5)/16, "
+ "float2(-2, +6)/16, float2( 0, -7)/16, float2(-4, -6)/16, float2(-6, +4)/16, "
+ "float2(-8, 0)/16, float2(+7, -4)/16, float2(+6, +7)/16, float2(-7, -8)/16."
")");
return 16;
#endif
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.h b/src/gpu/ccpr/GrCCPRCoverageProcessor.h
index 8120136fad..b8032d9ec2 100644
--- a/src/gpu/ccpr/GrCCPRCoverageProcessor.h
+++ b/src/gpu/ccpr/GrCCPRCoverageProcessor.h
@@ -133,9 +133,9 @@ protected:
PrimitiveProcessor(CoverageType coverageType)
: fCoverageType(coverageType)
- , fGeomWind("wind", kHalf_GrSLType, GrShaderVar::kNonArray, kLow_GrSLPrecision)
- , fFragWind(kHalf_GrSLType)
- , fFragCoverageTimesWind(kHalf_GrSLType) {}
+ , fGeomWind("wind", kFloat_GrSLType, GrShaderVar::kNonArray, kLow_GrSLPrecision)
+ , fFragWind(kFloat_GrSLType)
+ , fFragCoverageTimesWind(kFloat_GrSLType) {}
// Called before generating shader code. Subclass should add its custom varyings to the handler
// and update its corresponding internal member variables.
diff --git a/src/gpu/ccpr/GrCCPRCubicProcessor.cpp b/src/gpu/ccpr/GrCCPRCubicProcessor.cpp
index fcf2076c1c..0ac4517d5f 100644
--- a/src/gpu/ccpr/GrCCPRCubicProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPRCubicProcessor.cpp
@@ -16,18 +16,18 @@ void GrCCPRCubicProcessor::onEmitVertexShader(const GrCCPRCoverageProcessor& pro
const TexelBufferHandle& pointsBuffer,
const char* atlasOffset, const char* rtAdjust,
GrGPArgs* gpArgs) const {
- v->codeAppend ("highfloat2 self = ");
+ v->codeAppend ("highp float2 self = ");
v->appendTexelFetch(pointsBuffer,
SkStringPrintf("%s.x + sk_VertexID", proc.instanceAttrib()).c_str());
v->codeAppendf(".xy + %s;", atlasOffset);
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "self");
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "self");
}
void GrCCPRCubicProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* rtAdjust,
const char* outputWind) const {
// We will define bezierpts in onEmitGeometryShader.
- g->codeAppend ("highfloat area_times_2 = "
- "determinant(highfloat3x3(1, bezierpts[0], "
+ g->codeAppend ("highp float area_times_2 = "
+ "determinant(float3x3(1, bezierpts[0], "
"1, bezierpts[2], "
"0, bezierpts[3] - bezierpts[1]));");
// Drop curves that are nearly flat. The KLM math becomes unstable in this case.
@@ -46,61 +46,61 @@ void GrCCPRCubicProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* rtAdju
void GrCCPRCubicProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g, const char* emitVertexFn,
const char* wind, const char* rtAdjust) const {
// Prepend bezierpts at the start of the shader.
- g->codePrependf("highfloat4x2 bezierpts = highfloat4x2(sk_in[0].gl_Position.xy, "
- "sk_in[1].gl_Position.xy, "
- "sk_in[2].gl_Position.xy, "
- "sk_in[3].gl_Position.xy);");
+ g->codePrependf("highp float4x2 bezierpts = float4x2(sk_in[0].gl_Position.xy, "
+ "sk_in[1].gl_Position.xy, "
+ "sk_in[2].gl_Position.xy, "
+ "sk_in[3].gl_Position.xy);");
// Evaluate the cubic at T=.5 for an mid-ish point.
- g->codeAppendf("highfloat2 midpoint = bezierpts * highfloat4(.125, .375, .375, .125);");
+ g->codeAppendf("highp float2 midpoint = bezierpts * float4(.125, .375, .375, .125);");
// Find the cubic's power basis coefficients.
- g->codeAppend ("highfloat2x4 C = highfloat4x4(-1, 3, -3, 1, "
- " 3, -6, 3, 0, "
- "-3, 3, 0, 0, "
- " 1, 0, 0, 0) * transpose(bezierpts);");
+ g->codeAppend ("highp float2x4 C = float4x4(-1, 3, -3, 1, "
+ " 3, -6, 3, 0, "
+ "-3, 3, 0, 0, "
+ " 1, 0, 0, 0) * transpose(bezierpts);");
// Find the cubic's inflection function.
- g->codeAppend ("highfloat D3 = +determinant(highfloat2x2(C[0].yz, C[1].yz));");
- g->codeAppend ("highfloat D2 = -determinant(highfloat2x2(C[0].xz, C[1].xz));");
- g->codeAppend ("highfloat D1 = +determinant(highfloat2x2(C));");
+ g->codeAppend ("highp float D3 = +determinant(float2x2(C[0].yz, C[1].yz));");
+ g->codeAppend ("highp float D2 = -determinant(float2x2(C[0].xz, C[1].xz));");
+ g->codeAppend ("highp float D1 = +determinant(float2x2(C));");
// Calculate the KLM matrix.
g->declareGlobal(fKLMMatrix);
- g->codeAppend ("highfloat4 K, L, M;");
- g->codeAppend ("highfloat2 l, m;");
- g->codeAppend ("highfloat discr = 3*D2*D2 - 4*D1*D3;");
+ g->codeAppend ("highp float4 K, L, M;");
+ g->codeAppend ("highp float2 l, m;");
+ g->codeAppend ("highp float discr = 3*D2*D2 - 4*D1*D3;");
if (CubicType::kSerpentine == fCubicType) {
// This math also works out for the "cusp" and "cusp at infinity" cases.
- g->codeAppend ("highfloat q = 3*D2 + sign(D2) * sqrt(max(3*discr, 0));");
- g->codeAppend ("l.ts = normalize(highfloat2(q, 6*D1));");
- g->codeAppend ("m.ts = discr <= 0 ? l.ts : normalize(highfloat2(2*D3, q));");
- g->codeAppend ("K = highfloat4(0, l.s * m.s, -l.t * m.s - m.t * l.s, l.t * m.t);");
- g->codeAppend ("L = highfloat4(-1,3,-3,1) * l.ssst * l.sstt * l.sttt;");
- g->codeAppend ("M = highfloat4(-1,3,-3,1) * m.ssst * m.sstt * m.sttt;");
+ g->codeAppend ("highp float q = 3*D2 + sign(D2) * sqrt(max(3*discr, 0));");
+ g->codeAppend ("l.ts = normalize(float2(q, 6*D1));");
+ g->codeAppend ("m.ts = discr <= 0 ? l.ts : normalize(float2(2*D3, q));");
+ g->codeAppend ("K = float4(0, l.s * m.s, -l.t * m.s - m.t * l.s, l.t * m.t);");
+ g->codeAppend ("L = float4(-1,3,-3,1) * l.ssst * l.sstt * l.sttt;");
+ g->codeAppend ("M = float4(-1,3,-3,1) * m.ssst * m.sstt * m.sttt;");
} else {
- g->codeAppend ("highfloat q = D2 + sign(D2) * sqrt(max(-discr, 0));");
- g->codeAppend ("l.ts = normalize(highfloat2(q, 2*D1));");
- g->codeAppend ("m.ts = discr >= 0 ? l.ts : normalize(highfloat2(2 * (D2*D2 - D3*D1), D1*q));");
- g->codeAppend ("highfloat4 lxm = highfloat4(l.s * m.s, l.s * m.t, l.t * m.s, l.t * m.t);");
- g->codeAppend ("K = highfloat4(0, lxm.x, -lxm.y - lxm.z, lxm.w);");
- g->codeAppend ("L = highfloat4(-1,1,-1,1) * l.sstt * (lxm.xyzw + highfloat4(0, 2*lxm.zy, 0));");
- g->codeAppend ("M = highfloat4(-1,1,-1,1) * m.sstt * (lxm.xzyw + highfloat4(0, 2*lxm.yz, 0));");
+ g->codeAppend ("highp float q = D2 + sign(D2) * sqrt(max(-discr, 0));");
+ g->codeAppend ("l.ts = normalize(float2(q, 2*D1));");
+ g->codeAppend ("m.ts = discr >= 0 ? l.ts : normalize(float2(2 * (D2*D2 - D3*D1), D1*q));");
+ g->codeAppend ("highp float4 lxm = float4(l.s * m.s, l.s * m.t, l.t * m.s, l.t * m.t);");
+ g->codeAppend ("K = float4(0, lxm.x, -lxm.y - lxm.z, lxm.w);");
+ g->codeAppend ("L = float4(-1,1,-1,1) * l.sstt * (lxm.xyzw + float4(0, 2*lxm.zy, 0));");
+ g->codeAppend ("M = float4(-1,1,-1,1) * m.sstt * (lxm.xzyw + float4(0, 2*lxm.yz, 0));");
}
- g->codeAppend ("short middlerow = abs(D2) > abs(D1) ? 2 : 1;");
- g->codeAppend ("highfloat3x3 CI = inverse(highfloat3x3(C[0][0], C[0][middlerow], C[0][3], "
- "C[1][0], C[1][middlerow], C[1][3], "
- " 0, 0, 1));");
- g->codeAppendf("%s = CI * highfloat3x3(K[0], K[middlerow], K[3], "
- "L[0], L[middlerow], L[3], "
- "M[0], M[middlerow], M[3]);", fKLMMatrix.c_str());
+ g->codeAppend ("lowp int middlerow = abs(D2) > abs(D1) ? 2 : 1;");
+ g->codeAppend ("highp float3x3 CI = inverse(float3x3(C[0][0], C[0][middlerow], C[0][3], "
+ "C[1][0], C[1][middlerow], C[1][3], "
+ " 0, 0, 1));");
+ g->codeAppendf("%s = CI * float3x3(K[0], K[middlerow], K[3], "
+ "L[0], L[middlerow], L[3], "
+ "M[0], M[middlerow], M[3]);", fKLMMatrix.c_str());
// Orient the KLM matrix so we fill the correct side of the curve.
- g->codeAppendf("half2 orientation = sign(half3(midpoint, 1) * half2x3(%s[1], %s[2]));",
+ g->codeAppendf("lowp float2 orientation = sign(float3(midpoint, 1) * float2x3(%s[1], %s[2]));",
fKLMMatrix.c_str(), fKLMMatrix.c_str());
- g->codeAppendf("%s *= highfloat3x3(orientation[0] * orientation[1], 0, 0, "
- "0, orientation[0], 0, "
- "0, 0, orientation[1]);", fKLMMatrix.c_str());
+ g->codeAppendf("%s *= float3x3(orientation[0] * orientation[1], 0, 0, "
+ "0, orientation[0], 0, "
+ "0, 0, orientation[1]);", fKLMMatrix.c_str());
g->declareGlobal(fKLMDerivatives);
g->codeAppendf("%s[0] = %s[0].xy * %s.xz;",
@@ -112,9 +112,9 @@ void GrCCPRCubicProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g, const
// Determine the amount of additional coverage to subtract out for the flat edge (P3 -> P0).
g->declareGlobal(fEdgeDistanceEquation);
- g->codeAppendf("short edgeidx0 = %s > 0 ? 3 : 0;", wind);
- g->codeAppendf("highfloat2 edgept0 = bezierpts[edgeidx0];");
- g->codeAppendf("highfloat2 edgept1 = bezierpts[3 - edgeidx0];");
+ g->codeAppendf("int edgeidx0 = %s > 0 ? 3 : 0;", wind);
+ g->codeAppendf("highp float2 edgept0 = bezierpts[edgeidx0];");
+ g->codeAppendf("highp float2 edgept1 = bezierpts[3 - edgeidx0];");
this->emitEdgeDistanceEquation(g, "edgept0", "edgept1", fEdgeDistanceEquation.c_str());
this->emitCubicGeometry(g, emitVertexFn, wind, rtAdjust);
@@ -123,10 +123,10 @@ void GrCCPRCubicProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g, const
void GrCCPRCubicProcessor::emitPerVertexGeometryCode(SkString* fnBody, const char* position,
const char* /*coverage*/,
const char* /*wind*/) const {
- fnBody->appendf("highfloat3 klm = highfloat3(%s, 1) * %s;", position, fKLMMatrix.c_str());
- fnBody->appendf("highfloat d = dot(float3(%s, 1), %s);",
+ fnBody->appendf("highp float3 klm = float3(%s, 1) * %s;", position, fKLMMatrix.c_str());
+ fnBody->appendf("highp float d = dot(float3(%s, 1), %s);",
position, fEdgeDistanceEquation.c_str());
- fnBody->appendf("%s = highfloat4(klm, d);", fKLMD.gsOut());
+ fnBody->appendf("%s = float4(klm, d);", fKLMD.gsOut());
this->onEmitPerVertexGeometryCode(fnBody);
}
@@ -150,10 +150,10 @@ void GrCCPRCubicHullProcessor::onEmitPerVertexGeometryCode(SkString* fnBody) con
void GrCCPRCubicHullProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f,
const char* outputCoverage) const {
- f->codeAppendf("highfloat k = %s.x, l = %s.y, m = %s.z, d = %s.w;",
+ f->codeAppendf("highp float k = %s.x, l = %s.y, m = %s.z, d = %s.w;",
fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn());
- f->codeAppend ("highfloat f = k*k*k - l*m;");
- f->codeAppendf("highfloat2 grad_f = %s * highfloat2(k, 1);", fGradMatrix.fsIn());
+ f->codeAppend ("highp float f = k*k*k - l*m;");
+ f->codeAppendf("highp float2 grad_f = %s * float2(k, 1);", fGradMatrix.fsIn());
f->codeAppendf("%s = clamp(0.5 - f * inversesqrt(dot(grad_f, grad_f)), 0, 1);", outputCoverage);
f->codeAppendf("%s += min(d, 0);", outputCoverage); // Flat closing edge.
}
@@ -166,7 +166,7 @@ void GrCCPRCubicCornerProcessor::emitCubicGeometry(GrGLSLGeometryBuilder* g,
g->codeAppendf("%s = %s.xy * %s.xz;",
fEdgeDistanceDerivatives.c_str(), fEdgeDistanceEquation.c_str(), rtAdjust);
- g->codeAppendf("highfloat2 corner = bezierpts[sk_InvocationID * 3];");
+ g->codeAppendf("highp float2 corner = bezierpts[sk_InvocationID * 3];");
int numVertices = this->emitCornerGeometry(g, emitVertexFn, "corner");
g->configure(GrGLSLGeometryBuilder::InputType::kLinesAdjacency,
@@ -174,10 +174,10 @@ void GrCCPRCubicCornerProcessor::emitCubicGeometry(GrGLSLGeometryBuilder* g,
}
void GrCCPRCubicCornerProcessor::onEmitPerVertexGeometryCode(SkString* fnBody) const {
- fnBody->appendf("%s = highfloat4(%s[0].x, %s[1].x, %s[2].x, %s.x);",
+ fnBody->appendf("%s = float4(%s[0].x, %s[1].x, %s[2].x, %s.x);",
fdKLMDdx.gsOut(), fKLMDerivatives.c_str(), fKLMDerivatives.c_str(),
fKLMDerivatives.c_str(), fEdgeDistanceDerivatives.c_str());
- fnBody->appendf("%s = highfloat4(%s[0].y, %s[1].y, %s[2].y, %s.y);",
+ fnBody->appendf("%s = float4(%s[0].y, %s[1].y, %s[2].y, %s.y);",
fdKLMDdy.gsOut(), fKLMDerivatives.c_str(), fKLMDerivatives.c_str(),
fKLMDerivatives.c_str(), fEdgeDistanceDerivatives.c_str());
@@ -187,28 +187,28 @@ void GrCCPRCubicCornerProcessor::onEmitPerVertexGeometryCode(SkString* fnBody) c
void GrCCPRCubicCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f,
const char* outputCoverage) const {
- f->codeAppendf("highfloat2x4 grad_klmd = highfloat2x4(%s, %s);",
+ f->codeAppendf("highp float2x4 grad_klmd = float2x4(%s, %s);",
fdKLMDdx.fsIn(), fdKLMDdy.fsIn());
// Erase what the previous hull shader wrote. We don't worry about the two corners falling on
// the same pixel because those cases should have been weeded out by this point.
- f->codeAppendf("highfloat k = %s.x, l = %s.y, m = %s.z, d = %s.w;",
+ f->codeAppendf("highp float k = %s.x, l = %s.y, m = %s.z, d = %s.w;",
fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn());
- f->codeAppend ("highfloat f = k*k*k - l*m;");
- f->codeAppend ("highfloat2 grad_f = highfloat3(3*k*k, -m, -l) * highfloat2x3(grad_klmd);");
+ f->codeAppend ("highp float f = k*k*k - l*m;");
+ f->codeAppend ("highp float2 grad_f = float3(3*k*k, -m, -l) * float2x3(grad_klmd);");
f->codeAppendf("%s = -clamp(0.5 - f * inversesqrt(dot(grad_f, grad_f)), 0, 1);",
outputCoverage);
f->codeAppendf("%s -= d;", outputCoverage);
// Use software msaa to estimate actual coverage at the corner pixels.
const int sampleCount = this->defineSoftSampleLocations(f, "samples");
- f->codeAppendf("highfloat4 klmd_center = float4(%s.xyz, %s.w + 0.5);",
+ f->codeAppendf("highp float4 klmd_center = float4(%s.xyz, %s.w + 0.5);",
fKLMD.fsIn(), fKLMD.fsIn());
f->codeAppendf("for (int i = 0; i < %i; ++i) {", sampleCount);
- f->codeAppend ( "highfloat4 klmd = grad_klmd * samples[i] + klmd_center;");
- f->codeAppend ( "half f = klmd.y * klmd.z - klmd.x * klmd.x * klmd.x;");
- f->codeAppendf( "%s += all(greaterThan(half4(f, klmd.y, klmd.z, klmd.w), "
- "half4(0))) ? %f : 0;",
+ f->codeAppend ( "highp float4 klmd = grad_klmd * samples[i] + klmd_center;");
+ f->codeAppend ( "lowp float f = klmd.y * klmd.z - klmd.x * klmd.x * klmd.x;");
+ f->codeAppendf( "%s += all(greaterThan(float4(f, klmd.y, klmd.z, klmd.w), "
+ "float4(0))) ? %f : 0;",
outputCoverage, 1.0 / sampleCount);
f->codeAppend ("}");
}
diff --git a/src/gpu/ccpr/GrCCPRCubicProcessor.h b/src/gpu/ccpr/GrCCPRCubicProcessor.h
index 20ca3f2547..cfee7bfac1 100644
--- a/src/gpu/ccpr/GrCCPRCubicProcessor.h
+++ b/src/gpu/ccpr/GrCCPRCubicProcessor.h
@@ -33,12 +33,12 @@ public:
GrCCPRCubicProcessor(CubicType cubicType)
: INHERITED(CoverageType::kShader)
, fCubicType(cubicType)
- , fKLMMatrix("klm_matrix", kHighFloat3x3_GrSLType, GrShaderVar::kNonArray,
+ , fKLMMatrix("klm_matrix", kMat33f_GrSLType, GrShaderVar::kNonArray,
kHigh_GrSLPrecision)
- , fKLMDerivatives("klm_derivatives", kHighFloat2_GrSLType, 3, kHigh_GrSLPrecision)
- , fEdgeDistanceEquation("edge_distance_equation", kHighFloat3_GrSLType,
+ , fKLMDerivatives("klm_derivatives", kVec2f_GrSLType, 3, kHigh_GrSLPrecision)
+ , fEdgeDistanceEquation("edge_distance_equation", kVec3f_GrSLType,
GrShaderVar::kNonArray, kHigh_GrSLPrecision)
- , fKLMD(kHighFloat4_GrSLType) {}
+ , fKLMD(kVec4f_GrSLType) {}
void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override {
varyingHandler->addVarying("klmd", &fKLMD, kHigh_GrSLPrecision);
@@ -71,7 +71,7 @@ class GrCCPRCubicHullProcessor : public GrCCPRCubicProcessor {
public:
GrCCPRCubicHullProcessor(CubicType cubicType)
: INHERITED(cubicType)
- , fGradMatrix(kHighFloat2x2_GrSLType) {}
+ , fGradMatrix(kMat22f_GrSLType) {}
void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override {
this->INHERITED::resetVaryings(varyingHandler);
@@ -93,10 +93,10 @@ class GrCCPRCubicCornerProcessor : public GrCCPRCubicProcessor {
public:
GrCCPRCubicCornerProcessor(CubicType cubicType)
: INHERITED(cubicType)
- , fEdgeDistanceDerivatives("edge_distance_derivatives", kHighFloat2_GrSLType,
+ , fEdgeDistanceDerivatives("edge_distance_derivatives", kVec2f_GrSLType,
GrShaderVar::kNonArray, kHigh_GrSLPrecision)
- , fdKLMDdx(kHighFloat4_GrSLType)
- , fdKLMDdy(kHighFloat4_GrSLType) {}
+ , fdKLMDdx(kVec4f_GrSLType)
+ , fdKLMDdy(kVec4f_GrSLType) {}
void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override {
this->INHERITED::resetVaryings(varyingHandler);
diff --git a/src/gpu/ccpr/GrCCPRPathProcessor.cpp b/src/gpu/ccpr/GrCCPRPathProcessor.cpp
index bb0ecc9e22..429767d3d0 100644
--- a/src/gpu/ccpr/GrCCPRPathProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPRPathProcessor.cpp
@@ -121,12 +121,12 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
const char* atlasAdjust;
fAtlasAdjustUniform = uniHandler->addUniform(
kVertex_GrShaderFlag,
- kHighFloat2_GrSLType, "atlas_adjust", &atlasAdjust);
+ kVec2f_GrSLType, kHigh_GrSLPrecision, "atlas_adjust", &atlasAdjust);
varyingHandler->emitAttributes(proc);
- GrGLSLVertToFrag texcoord(kHighFloat2_GrSLType);
- GrGLSLVertToFrag color(kHalf4_GrSLType);
+ GrGLSLVertToFrag texcoord(kVec2f_GrSLType);
+ GrGLSLVertToFrag color(kVec4f_GrSLType);
varyingHandler->addVarying("texcoord", &texcoord, kHigh_GrSLPrecision);
varyingHandler->addFlatPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor),
args.fOutputColor, kLow_GrSLPrecision);
@@ -137,41 +137,41 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// Find the intersections of (bloated) devBounds and devBounds45 in order to come up with an
// octagon that circumscribes the (bloated) path. A vertex is the intersection of two lines:
// one edge from the path's bounding box and one edge from its 45-degree bounding box.
- v->codeAppendf("highfloat2x2 N = highfloat2x2(%s);", proc.getEdgeNormsAttrib().fName);
+ v->codeAppendf("highp float2x2 N = float2x2(%s);", proc.getEdgeNormsAttrib().fName);
// N[0] is the normal for the edge we are intersecting from the regular bounding box, pointing
// out of the octagon.
- v->codeAppendf("highfloat2 refpt = (min(N[0].x, N[0].y) < 0) ? %s.xy : %s.zw;",
+ v->codeAppendf("highp float2 refpt = (min(N[0].x, N[0].y) < 0) ? %s.xy : %s.zw;",
proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName,
proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName);
v->codeAppendf("refpt += N[0] * %f;", kAABloatRadius); // bloat for AA.
// N[1] is the normal for the edge we are intersecting from the 45-degree bounding box, pointing
// out of the octagon.
- v->codeAppendf("highfloat2 refpt45 = (N[1].x < 0) ? %s.xy : %s.zw;",
+ v->codeAppendf("highp float2 refpt45 = (N[1].x < 0) ? %s.xy : %s.zw;",
proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName,
proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName);
- v->codeAppendf("refpt45 *= highfloat2x2(.5,.5,-.5,.5);"); // transform back to device space.
+ v->codeAppendf("refpt45 *= float2x2(.5,.5,-.5,.5);"); // transform back to device space.
v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA.
- v->codeAppend ("highfloat2 K = highfloat2(dot(N[0], refpt), dot(N[1], refpt45));");
- v->codeAppendf("highfloat2 octocoord = K * inverse(N);");
+ v->codeAppend ("highp float2 K = float2(dot(N[0], refpt), dot(N[1], refpt45));");
+ v->codeAppendf("highp float2 octocoord = K * inverse(N);");
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "octocoord");
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "octocoord");
// Convert to atlas coordinates in order to do our texture lookup.
- v->codeAppendf("highfloat2 atlascoord = octocoord + highfloat2(%s);",
+ v->codeAppendf("highp float2 atlascoord = octocoord + float2(%s);",
proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).fName);
if (kTopLeft_GrSurfaceOrigin == proc.atlasProxy()->origin()) {
v->codeAppendf("%s = atlascoord * %s;", texcoord.vsOut(), atlasAdjust);
} else {
SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.atlasProxy()->origin());
- v->codeAppendf("%s = highfloat2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);",
+ v->codeAppendf("%s = float2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);",
texcoord.vsOut(), atlasAdjust, atlasAdjust);
}
// Convert to (local) path cordinates.
- v->codeAppendf("highfloat2 pathcoord = inverse(highfloat2x2(%s)) * (octocoord - %s);",
+ v->codeAppendf("highp float2 pathcoord = inverse(float2x2(%s)) * (octocoord - %s);",
proc.getInstanceAttrib(InstanceAttribs::kViewMatrix).fName,
proc.getInstanceAttrib(InstanceAttribs::kViewTranslate).fName);
@@ -181,16 +181,16 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// Fragment shader.
GrGLSLPPFragmentBuilder* f = args.fFragBuilder;
- f->codeAppend ("half coverage_count = ");
- f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kHighFloat2_GrSLType);
+ f->codeAppend ("mediump float coverage_count = ");
+ f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kVec2f_GrSLType);
f->codeAppend (".a;");
if (SkPath::kWinding_FillType == proc.fillType()) {
- f->codeAppendf("%s = half4(min(abs(coverage_count), 1));", args.fOutputCoverage);
+ f->codeAppendf("%s = float4(min(abs(coverage_count), 1));", args.fOutputCoverage);
} else {
SkASSERT(SkPath::kEvenOdd_FillType == proc.fillType());
- f->codeAppend ("half t = mod(abs(coverage_count), 2);");
- f->codeAppendf("%s = half4(1 - abs(t - 1));", args.fOutputCoverage);
+ f->codeAppend ("mediump float t = mod(abs(coverage_count), 2);");
+ f->codeAppendf("%s = float4(1 - abs(t - 1));", args.fOutputCoverage);
}
}
diff --git a/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp b/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp
index ced5be1f70..73d0d1e3d0 100644
--- a/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp
@@ -16,18 +16,18 @@ void GrCCPRQuadraticProcessor::onEmitVertexShader(const GrCCPRCoverageProcessor&
const TexelBufferHandle& pointsBuffer,
const char* atlasOffset, const char* rtAdjust,
GrGPArgs* gpArgs) const {
- v->codeAppend ("highfloat2 self = ");
+ v->codeAppend ("highp float2 self = ");
v->appendTexelFetch(pointsBuffer,
SkStringPrintf("%s.x + sk_VertexID", proc.instanceAttrib()).c_str());
v->codeAppendf(".xy + %s;", atlasOffset);
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "self");
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "self");
}
void GrCCPRQuadraticProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* rtAdjust,
const char* outputWind) const {
// We will define bezierpts in onEmitGeometryShader.
- g->codeAppend ("highfloat area_times_2 = "
- "determinant(highfloat2x2(bezierpts[1] - bezierpts[0], "
+ g->codeAppend ("highp float area_times_2 = "
+ "determinant(float2x2(bezierpts[1] - bezierpts[0], "
"bezierpts[2] - bezierpts[0]));");
// Drop curves that are nearly flat, in favor of the higher quality triangle antialiasing.
g->codeAppendf("if (2 * abs(area_times_2) < length((bezierpts[2] - bezierpts[0]) * %s.zx)) {",
@@ -46,26 +46,26 @@ void GrCCPRQuadraticProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g,
const char* emitVertexFn, const char* wind,
const char* rtAdjust) const {
// Prepend bezierpts at the start of the shader.
- g->codePrependf("highfloat3x2 bezierpts = highfloat3x2(sk_in[0].gl_Position.xy, "
- "sk_in[1].gl_Position.xy, "
- "sk_in[2].gl_Position.xy);");
+ g->codePrependf("highp float3x2 bezierpts = float3x2(sk_in[0].gl_Position.xy, "
+ "sk_in[1].gl_Position.xy, "
+ "sk_in[2].gl_Position.xy);");
g->declareGlobal(fCanonicalMatrix);
- g->codeAppendf("%s = highfloat3x3(0.0, 0, 1, "
- "0.5, 0, 1, "
- "1.0, 1, 1) * "
- "inverse(highfloat3x3(bezierpts[0], 1, "
- "bezierpts[1], 1, "
- "bezierpts[2], 1));",
+ g->codeAppendf("%s = float3x3(0.0, 0, 1, "
+ "0.5, 0, 1, "
+ "1.0, 1, 1) * "
+ "inverse(float3x3(bezierpts[0], 1, "
+ "bezierpts[1], 1, "
+ "bezierpts[2], 1));",
fCanonicalMatrix.c_str());
g->declareGlobal(fCanonicalDerivatives);
- g->codeAppendf("%s = highfloat2x2(%s) * highfloat2x2(%s.x, 0, 0, %s.z);",
+ g->codeAppendf("%s = float2x2(%s) * float2x2(%s.x, 0, 0, %s.z);",
fCanonicalDerivatives.c_str(), fCanonicalMatrix.c_str(), rtAdjust, rtAdjust);
g->declareGlobal(fEdgeDistanceEquation);
- g->codeAppendf("highfloat2 edgept0 = bezierpts[%s > 0 ? 2 : 0];", wind);
- g->codeAppendf("highfloat2 edgept1 = bezierpts[%s > 0 ? 0 : 2];", wind);
+ g->codeAppendf("highp float2 edgept0 = bezierpts[%s > 0 ? 2 : 0];", wind);
+ g->codeAppendf("highp float2 edgept1 = bezierpts[%s > 0 ? 0 : 2];", wind);
this->emitEdgeDistanceEquation(g, "edgept0", "edgept1", fEdgeDistanceEquation.c_str());
this->emitQuadraticGeometry(g, emitVertexFn, rtAdjust);
@@ -74,7 +74,7 @@ void GrCCPRQuadraticProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g,
void GrCCPRQuadraticProcessor::emitPerVertexGeometryCode(SkString* fnBody, const char* position,
const char* /*coverage*/,
const char* /*wind*/) const {
- fnBody->appendf("%s.xy = (%s * highfloat3(%s, 1)).xy;",
+ fnBody->appendf("%s.xy = (%s * float3(%s, 1)).xy;",
fXYD.gsOut(), fCanonicalMatrix.c_str(), position);
fnBody->appendf("%s.z = dot(%s.xy, %s) + %s.z;",
fXYD.gsOut(), fEdgeDistanceEquation.c_str(), position,
@@ -87,18 +87,18 @@ void GrCCPRQuadraticHullProcessor::emitQuadraticGeometry(GrGLSLGeometryBuilder*
const char* /*rtAdjust*/) const {
// Find the t value whose tangent is halfway between the tangents at the endpionts.
// (We defined bezierpts in onEmitGeometryShader.)
- g->codeAppend ("highfloat2 tan0 = bezierpts[1] - bezierpts[0];");
- g->codeAppend ("highfloat2 tan1 = bezierpts[2] - bezierpts[1];");
- g->codeAppend ("highfloat2 midnorm = normalize(tan0) - normalize(tan1);");
- g->codeAppend ("highfloat2 T = midnorm * highfloat2x2(tan0 - tan1, tan0);");
- g->codeAppend ("highfloat t = clamp(T.t / T.s, 0, 1);"); // T.s=0 is weeded out by this point.
+ g->codeAppend ("highp float2 tan0 = bezierpts[1] - bezierpts[0];");
+ g->codeAppend ("highp float2 tan1 = bezierpts[2] - bezierpts[1];");
+ g->codeAppend ("highp float2 midnorm = normalize(tan0) - normalize(tan1);");
+ g->codeAppend ("highp float2 T = midnorm * float2x2(tan0 - tan1, tan0);");
+ g->codeAppend ("highp float t = clamp(T.t / T.s, 0, 1);"); // T.s=0 is weeded out by this point.
// Clip the bezier triangle by the tangent at our new t value. This is a simple application for
// De Casteljau's algorithm.
- g->codeAppendf("highfloat4x2 quadratic_hull = highfloat4x2(bezierpts[0], "
- "bezierpts[0] + tan0 * t, "
- "bezierpts[1] + tan1 * t, "
- "bezierpts[2]);");
+ g->codeAppendf("highp float4x2 quadratic_hull = float4x2(bezierpts[0], "
+ "bezierpts[0] + tan0 * t, "
+ "bezierpts[1] + tan1 * t, "
+ "bezierpts[2]);");
int maxVerts = this->emitHullGeometry(g, emitVertexFn, "quadratic_hull", 4, "sk_InvocationID");
@@ -108,13 +108,13 @@ void GrCCPRQuadraticHullProcessor::emitQuadraticGeometry(GrGLSLGeometryBuilder*
}
void GrCCPRQuadraticHullProcessor::onEmitPerVertexGeometryCode(SkString* fnBody) const {
- fnBody->appendf("%s = highfloat2(2 * %s.x, -1) * %s;",
+ fnBody->appendf("%s = float2(2 * %s.x, -1) * %s;",
fGradXY.gsOut(), fXYD.gsOut(), fCanonicalDerivatives.c_str());
}
void GrCCPRQuadraticHullProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f,
const char* outputCoverage) const {
- f->codeAppendf("highfloat d = (%s.x * %s.x - %s.y) * inversesqrt(dot(%s, %s));",
+ f->codeAppendf("highp float d = (%s.x * %s.x - %s.y) * inversesqrt(dot(%s, %s));",
fXYD.fsIn(), fXYD.fsIn(), fXYD.fsIn(), fGradXY.fsIn(), fGradXY.fsIn());
f->codeAppendf("%s = clamp(0.5 - d, 0, 1);", outputCoverage);
f->codeAppendf("%s += min(%s.z, 0);", outputCoverage, fXYD.fsIn()); // Flat closing edge.
@@ -127,7 +127,7 @@ void GrCCPRQuadraticCornerProcessor::emitQuadraticGeometry(GrGLSLGeometryBuilder
g->codeAppendf("%s = %s.xy * %s.xz;",
fEdgeDistanceDerivatives.c_str(), fEdgeDistanceEquation.c_str(), rtAdjust);
- g->codeAppendf("highfloat2 corner = bezierpts[sk_InvocationID * 2];");
+ g->codeAppendf("highp float2 corner = bezierpts[sk_InvocationID * 2];");
int numVertices = this->emitCornerGeometry(g, emitVertexFn, "corner");
g->configure(GrGLSLGeometryBuilder::InputType::kTriangles,
@@ -135,35 +135,35 @@ void GrCCPRQuadraticCornerProcessor::emitQuadraticGeometry(GrGLSLGeometryBuilder
}
void GrCCPRQuadraticCornerProcessor::onEmitPerVertexGeometryCode(SkString* fnBody) const {
- fnBody->appendf("%s = highfloat3(%s[0].x, %s[0].y, %s.x);",
+ fnBody->appendf("%s = float3(%s[0].x, %s[0].y, %s.x);",
fdXYDdx.gsOut(), fCanonicalDerivatives.c_str(), fCanonicalDerivatives.c_str(),
fEdgeDistanceDerivatives.c_str());
- fnBody->appendf("%s = highfloat3(%s[1].x, %s[1].y, %s.y);",
+ fnBody->appendf("%s = float3(%s[1].x, %s[1].y, %s.y);",
fdXYDdy.gsOut(), fCanonicalDerivatives.c_str(), fCanonicalDerivatives.c_str(),
fEdgeDistanceDerivatives.c_str());
}
void GrCCPRQuadraticCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f,
const char* outputCoverage) const {
- f->codeAppendf("highfloat x = %s.x, y = %s.y, d = %s.z;",
+ f->codeAppendf("highp float x = %s.x, y = %s.y, d = %s.z;",
fXYD.fsIn(), fXYD.fsIn(), fXYD.fsIn());
- f->codeAppendf("highfloat2x3 grad_xyd = highfloat2x3(%s, %s);", fdXYDdx.fsIn(), fdXYDdy.fsIn());
+ f->codeAppendf("highp float2x3 grad_xyd = float2x3(%s, %s);", fdXYDdx.fsIn(), fdXYDdy.fsIn());
// Erase what the previous hull shader wrote. We don't worry about the two corners falling on
// the same pixel because those cases should have been weeded out by this point.
- f->codeAppend ("highfloat f = x*x - y;");
- f->codeAppend ("highfloat2 grad_f = highfloat2(2*x, -1) * highfloat2x2(grad_xyd);");
+ f->codeAppend ("highp float f = x*x - y;");
+ f->codeAppend ("highp float2 grad_f = float2(2*x, -1) * float2x2(grad_xyd);");
f->codeAppendf("%s = -(0.5 - f * inversesqrt(dot(grad_f, grad_f)));", outputCoverage);
f->codeAppendf("%s -= d;", outputCoverage);
// Use software msaa to approximate coverage at the corner pixels.
int sampleCount = this->defineSoftSampleLocations(f, "samples");
- f->codeAppendf("highfloat3 xyd_center = highfloat3(%s.xy, %s.z + 0.5);",
+ f->codeAppendf("highp float3 xyd_center = float3(%s.xy, %s.z + 0.5);",
fXYD.fsIn(), fXYD.fsIn());
f->codeAppendf("for (int i = 0; i < %i; ++i) {", sampleCount);
- f->codeAppend ( "highfloat3 xyd = grad_xyd * samples[i] + xyd_center;");
- f->codeAppend ( "half f = xyd.y - xyd.x * xyd.x;"); // f > 0 -> inside curve.
- f->codeAppendf( "%s += all(greaterThan(highfloat2(f,xyd.z), highfloat2(0))) ? %f : 0;",
+ f->codeAppend ( "highp float3 xyd = grad_xyd * samples[i] + xyd_center;");
+ f->codeAppend ( "lowp float f = xyd.y - xyd.x * xyd.x;"); // f > 0 -> inside curve.
+ f->codeAppendf( "%s += all(greaterThan(float2(f,xyd.z), float2(0))) ? %f : 0;",
outputCoverage, 1.0 / sampleCount);
f->codeAppendf("}");
}
diff --git a/src/gpu/ccpr/GrCCPRQuadraticProcessor.h b/src/gpu/ccpr/GrCCPRQuadraticProcessor.h
index 80237b62b4..85be23e962 100644
--- a/src/gpu/ccpr/GrCCPRQuadraticProcessor.h
+++ b/src/gpu/ccpr/GrCCPRQuadraticProcessor.h
@@ -24,12 +24,13 @@ class GrCCPRQuadraticProcessor : public GrCCPRCoverageProcessor::PrimitiveProces
public:
GrCCPRQuadraticProcessor()
: INHERITED(CoverageType::kShader)
- , fCanonicalMatrix("canonical_matrix", kHighFloat3x3_GrSLType, GrShaderVar::kNonArray)
- , fCanonicalDerivatives("canonical_derivatives", kHighFloat2x2_GrSLType,
- GrShaderVar::kNonArray)
- , fEdgeDistanceEquation("edge_distance_equation", kHighFloat3_GrSLType,
- GrShaderVar::kNonArray)
- , fXYD(kHighFloat3_GrSLType) {}
+ , fCanonicalMatrix("canonical_matrix", kMat33f_GrSLType, GrShaderVar::kNonArray,
+ kHigh_GrSLPrecision)
+ , fCanonicalDerivatives("canonical_derivatives", kMat22f_GrSLType,
+ GrShaderVar::kNonArray, kHigh_GrSLPrecision)
+ , fEdgeDistanceEquation("edge_distance_equation", kVec3f_GrSLType,
+ GrShaderVar::kNonArray, kHigh_GrSLPrecision)
+ , fXYD(kVec3f_GrSLType) {}
void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override {
varyingHandler->addVarying("xyd", &fXYD, kHigh_GrSLPrecision);
@@ -66,7 +67,7 @@ protected:
class GrCCPRQuadraticHullProcessor : public GrCCPRQuadraticProcessor {
public:
GrCCPRQuadraticHullProcessor()
- : fGradXY(kHighFloat2_GrSLType) {}
+ : fGradXY(kVec2f_GrSLType) {}
void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override {
this->INHERITED::resetVaryings(varyingHandler);
@@ -90,10 +91,10 @@ private:
class GrCCPRQuadraticCornerProcessor : public GrCCPRQuadraticProcessor {
public:
GrCCPRQuadraticCornerProcessor()
- : fEdgeDistanceDerivatives("edge_distance_derivatives", kHighFloat2_GrSLType,
- GrShaderVar::kNonArray)
- , fdXYDdx(kHighFloat3_GrSLType)
- , fdXYDdy(kHighFloat3_GrSLType) {}
+ : fEdgeDistanceDerivatives("edge_distance_derivatives", kVec2f_GrSLType,
+ GrShaderVar::kNonArray, kHigh_GrSLPrecision)
+ , fdXYDdx(kVec3f_GrSLType)
+ , fdXYDdy(kVec3f_GrSLType) {}
void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override {
this->INHERITED::resetVaryings(varyingHandler);
diff --git a/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp b/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp
index ee25851497..bb2ad1b4ba 100644
--- a/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp
@@ -16,16 +16,16 @@ void GrCCPRTriangleProcessor::onEmitVertexShader(const GrCCPRCoverageProcessor&
const TexelBufferHandle& pointsBuffer,
const char* atlasOffset, const char* rtAdjust,
GrGPArgs* gpArgs) const {
- v->codeAppend ("highfloat2 self = ");
+ v->codeAppend ("highp float2 self = ");
v->appendTexelFetch(pointsBuffer,
SkStringPrintf("%s[sk_VertexID]", proc.instanceAttrib()).c_str());
v->codeAppendf(".xy + %s;", atlasOffset);
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "self");
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "self");
}
void GrCCPRTriangleProcessor::defineInputVertices(GrGLSLGeometryBuilder* g) const {
// Prepend in_vertices at the start of the shader.
- g->codePrependf("highfloat3x2 in_vertices = highfloat3x2(sk_in[0].gl_Position.xy, "
+ g->codePrependf("highp float3x2 in_vertices = float3x2(sk_in[0].gl_Position.xy, "
"sk_in[1].gl_Position.xy, "
"sk_in[2].gl_Position.xy);");
}
@@ -33,8 +33,8 @@ void GrCCPRTriangleProcessor::defineInputVertices(GrGLSLGeometryBuilder* g) cons
void GrCCPRTriangleProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* /*rtAdjust*/,
const char* outputWind) const {
// We will define in_vertices in defineInputVertices.
- g->codeAppendf("%s = sign(determinant(highfloat2x2(in_vertices[1] - in_vertices[0], "
- "in_vertices[2] - in_vertices[0])));",
+ g->codeAppendf("%s = sign(determinant(float2x2(in_vertices[1] - in_vertices[0], "
+ "in_vertices[2] - in_vertices[0])));",
outputWind);
}
@@ -53,8 +53,8 @@ void GrCCPRTriangleHullAndEdgeProcessor::onEmitGeometryShader(GrGLSLGeometryBuil
if (GeometryType::kHulls != fGeometryType) {
g->codeAppend ("int edgeidx0 = sk_InvocationID, "
"edgeidx1 = (edgeidx0 + 1) % 3;");
- g->codeAppendf("highfloat2 edgept0 = in_vertices[%s > 0 ? edgeidx0 : edgeidx1];", wind);
- g->codeAppendf("highfloat2 edgept1 = in_vertices[%s > 0 ? edgeidx1 : edgeidx0];", wind);
+ g->codeAppendf("highp float2 edgept0 = in_vertices[%s > 0 ? edgeidx0 : edgeidx1];", wind);
+ g->codeAppendf("highp float2 edgept1 = in_vertices[%s > 0 ? edgeidx1 : edgeidx0];", wind);
maxOutputVertices += this->emitEdgeGeometry(g, emitVertexFn, "edgept0", "edgept1");
}
@@ -73,15 +73,15 @@ void GrCCPRTriangleCornerProcessor::onEmitVertexShader(const GrCCPRCoverageProce
this->INHERITED::onEmitVertexShader(proc, v, pointsBuffer, atlasOffset, rtAdjust, gpArgs);
// Fetch and transform the next point in the triangle.
- v->codeAppend ("highfloat2 next = ");
+ v->codeAppend ("highp float2 next = ");
v->appendTexelFetch(pointsBuffer,
SkStringPrintf("%s[(sk_VertexID+1) %% 3]", proc.instanceAttrib()).c_str());
v->codeAppendf(".xy + %s;", atlasOffset);
// Find the plane that gives distance from the [self -> next] edge, normalized to its AA
// bloat width.
- v->codeAppend ("highfloat2 n = highfloat2(next.y - self.y, self.x - next.x);");
- v->codeAppendf("highfloat2 d = n * highfloat2x2(self + %f * sign(n), "
+ v->codeAppend ("highp float2 n = float2(next.y - self.y, self.x - next.x);");
+ v->codeAppendf("highp float2 d = n * float2x2(self + %f * sign(n), "
"self - %f * sign(n));",
kAABloatRadius, kAABloatRadius);
@@ -98,7 +98,7 @@ void GrCCPRTriangleCornerProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder*
const char* rtAdjust) const {
this->defineInputVertices(g);
- g->codeAppend ("highfloat2 self = in_vertices[sk_InvocationID];");
+ g->codeAppend ("highp float2 self = in_vertices[sk_InvocationID];");
int numVertices = this->emitCornerGeometry(g, emitVertexFn, "self");
g->configure(GrGLSLGeometryBuilder::InputType::kTriangles,
@@ -114,7 +114,7 @@ void GrCCPRTriangleCornerProcessor::emitPerVertexGeometryCode(SkString* fnBody,
fNeighbors.gsOut(), fDevCoord.gsIn());
fnBody->appendf("%s.zw = %s[(sk_InvocationID + 2) %% 3];",
fNeighbors.gsOut(), fDevCoord.gsIn());
- fnBody->appendf("%s = highfloat3x3(%s[(sk_InvocationID + 2) %% 3], "
+ fnBody->appendf("%s = float3x3(%s[(sk_InvocationID + 2) %% 3], "
"%s[sk_InvocationID], "
"%s[(sk_InvocationID + 1) %% 3]) * %s;",
fEdgeDistances.gsOut(), fEdgeDistance.gsIn(), fEdgeDistance.gsIn(),
@@ -129,28 +129,32 @@ void GrCCPRTriangleCornerProcessor::emitPerVertexGeometryCode(SkString* fnBody,
void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f,
const char* outputCoverage) const {
// FIXME: Adreno breaks if we don't put the frag coord in an intermediate highp variable.
- f->codeAppendf("highfloat2 fragcoord = sk_FragCoord.xy;");
+ f->codeAppendf("highp float2 fragcoord = sk_FragCoord.xy;");
// Approximate coverage by tracking where 4 horizontal lines enter and leave the triangle.
- GrShaderVar samples("samples", kHighFloat4_GrSLType, GrShaderVar::kNonArray);
+ GrShaderVar samples("samples", kVec4f_GrSLType, GrShaderVar::kNonArray,
+ kHigh_GrSLPrecision);
f->declareGlobal(samples);
- f->codeAppendf("%s = fragcoord.y + highfloat4(-0.375, -0.125, 0.125, 0.375);", samples.c_str());
+ f->codeAppendf("%s = fragcoord.y + float4(-0.375, -0.125, 0.125, 0.375);", samples.c_str());
- GrShaderVar leftedge("leftedge", kHighFloat4_GrSLType, GrShaderVar::kNonArray);
+ GrShaderVar leftedge("leftedge", kVec4f_GrSLType, GrShaderVar::kNonArray,
+ kHigh_GrSLPrecision);
f->declareGlobal(leftedge);
- f->codeAppendf("%s = highfloat4(fragcoord.x - 0.5);", leftedge.c_str());
+ f->codeAppendf("%s = float4(fragcoord.x - 0.5);", leftedge.c_str());
- GrShaderVar rightedge("rightedge", kHighFloat4_GrSLType, GrShaderVar::kNonArray);
+ GrShaderVar rightedge("rightedge", kVec4f_GrSLType, GrShaderVar::kNonArray,
+ kHigh_GrSLPrecision);
f->declareGlobal(rightedge);
- f->codeAppendf("%s = highfloat4(fragcoord.x + 0.5);", rightedge.c_str());
+ f->codeAppendf("%s = float4(fragcoord.x + 0.5);", rightedge.c_str());
SkString sampleEdgeFn;
- GrShaderVar edgeArg("edge_distance", kHighFloat3_GrSLType, GrShaderVar::kNonArray);
+ GrShaderVar edgeArg("edge_distance", kVec3f_GrSLType, GrShaderVar::kNonArray,
+ kHigh_GrSLPrecision);
f->emitFunction(kVoid_GrSLType, "sampleEdge", 1, &edgeArg, [&]() {
SkString b;
- b.appendf("highfloat m = abs(%s.x) < 1e-3 ? 1e18 : -1 / %s.x;",
+ b.appendf("highp float m = abs(%s.x) < 1e-3 ? 1e18 : -1 / %s.x;",
edgeArg.c_str(), edgeArg.c_str());
- b.appendf("highfloat4 edge = m * (%s.y * samples + %s.z);",
+ b.appendf("highp float4 edge = m * (%s.y * samples + %s.z);",
edgeArg.c_str(), edgeArg.c_str());
b.appendf("if (%s.x <= 1e-3 || (abs(%s.x) < 1e-3 && %s.y > 0)) {",
edgeArg.c_str(), edgeArg.c_str(), edgeArg.c_str());
@@ -162,10 +166,10 @@ void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f,
}().c_str(), &sampleEdgeFn);
// See if the previous neighbor already handled this pixel.
- f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.zw), highfloat2(%f)))) {",
+ f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.zw), float2(%f)))) {",
fNeighbors.fsIn(), kAABloatRadius);
// Handle the case where all 3 corners defer to the previous neighbor.
- f->codeAppendf( "if (%s != 0 || !all(lessThan(abs(fragcoord - %s.xy), highfloat2(%f)))) {",
+ f->codeAppendf( "if (%s != 0 || !all(lessThan(abs(fragcoord - %s.xy), float2(%f)))) {",
fCornerIdx.fsIn(), fNeighbors.fsIn(), kAABloatRadius);
f->codeAppend ( "discard;");
f->codeAppend ( "}");
@@ -173,7 +177,7 @@ void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f,
// Erase what the hull and two edges wrote at this corner in previous shaders (the two .5's
// for the edges and the -1 for the hull cancel each other out).
- f->codeAppendf("%s = dot(highfloat3(fragcoord, 1) * highfloat2x3(%s), highfloat2(1));",
+ f->codeAppendf("%s = dot(float3(fragcoord, 1) * float2x3(%s), float2(1));",
outputCoverage, fEdgeDistances.fsIn());
// Sample the two edges at this corner.
@@ -181,15 +185,15 @@ void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f,
f->codeAppendf("%s(%s[1]);", sampleEdgeFn.c_str(), fEdgeDistances.fsIn());
// Handle the opposite edge if the next neighbor will defer to us.
- f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.xy), highfloat2(%f)))) {",
+ f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.xy), float2(%f)))) {",
fNeighbors.fsIn(), kAABloatRadius);
// Erase the coverage the opposite edge wrote to this corner.
- f->codeAppendf( "%s += dot(%s[2], highfloat3(fragcoord, 1)) + 0.5;",
+ f->codeAppendf( "%s += dot(%s[2], float3(fragcoord, 1)) + 0.5;",
outputCoverage, fEdgeDistances.fsIn());
// Sample the opposite edge.
f->codeAppendf( "%s(%s[2]);", sampleEdgeFn.c_str(), fEdgeDistances.fsIn());
f->codeAppend ("}");
- f->codeAppendf("highfloat4 widths = max(%s - %s, 0);", rightedge.c_str(), leftedge.c_str());
- f->codeAppendf("%s += dot(widths, highfloat4(0.25));", outputCoverage);
+ f->codeAppendf("highp float4 widths = max(%s - %s, 0);", rightedge.c_str(), leftedge.c_str());
+ f->codeAppendf("%s += dot(widths, float4(0.25));", outputCoverage);
}
diff --git a/src/gpu/ccpr/GrCCPRTriangleProcessor.h b/src/gpu/ccpr/GrCCPRTriangleProcessor.h
index 9ac76521bf..1e52d51a45 100644
--- a/src/gpu/ccpr/GrCCPRTriangleProcessor.h
+++ b/src/gpu/ccpr/GrCCPRTriangleProcessor.h
@@ -72,11 +72,11 @@ class GrCCPRTriangleCornerProcessor : public GrCCPRTriangleProcessor {
public:
GrCCPRTriangleCornerProcessor()
: INHERITED(CoverageType::kShader)
- , fEdgeDistance(kHighFloat3_GrSLType)
- , fDevCoord(kHighFloat2_GrSLType)
- , fNeighbors(kHighFloat4_GrSLType)
- , fEdgeDistances(kHighFloat3x3_GrSLType)
- , fCornerIdx(kShort_GrSLType) {}
+ , fEdgeDistance(kVec3f_GrSLType)
+ , fDevCoord(kVec2f_GrSLType)
+ , fNeighbors(kVec4f_GrSLType)
+ , fEdgeDistances(kMat33f_GrSLType)
+ , fCornerIdx(kInt_GrSLType) {}
void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override {
this->INHERITED::resetVaryings(varyingHandler);
diff --git a/src/gpu/effects/GrAtlasedShaderHelpers.h b/src/gpu/effects/GrAtlasedShaderHelpers.h
index b0704954d3..67f2c242c2 100644
--- a/src/gpu/effects/GrAtlasedShaderHelpers.h
+++ b/src/gpu/effects/GrAtlasedShaderHelpers.h
@@ -22,11 +22,11 @@ static void append_index_uv_varyings(GrGLSLPrimitiveProcessor::EmitArgs& args,
// This extracts the texture index and texel coordinates from the same variable
// Packing structure: texel coordinates are multiplied by 2 (or shifted left 1)
// texture index is stored as lower bits of both x and y
- args.fVertBuilder->codeAppendf("half2 indexTexCoords = half2(%s.x, %s.y);",
+ args.fVertBuilder->codeAppendf("float2 indexTexCoords = float2(%s.x, %s.y);",
inTexCoordsName, inTexCoordsName);
- args.fVertBuilder->codeAppend("half2 intCoords = floor(0.5*indexTexCoords);");
- args.fVertBuilder->codeAppend("half2 diff = indexTexCoords - 2.0*intCoords;");
- args.fVertBuilder->codeAppend("half texIdx = 2.0*diff.x + diff.y;");
+ args.fVertBuilder->codeAppend("float2 intCoords = floor(0.5*indexTexCoords);");
+ args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*intCoords;");
+ args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;");
// Multiply by 1/atlasSize to get normalized texture coordinates
args.fVaryingHandler->addVarying("TextureCoords", uv, kHigh_GrSLPrecision);
@@ -51,11 +51,11 @@ static void append_multitexture_lookup(GrGLSLPrimitiveProcessor::EmitArgs& args,
args.fFragBuilder->codeAppendf("if (%s == 0) ", texIdx.fsIn());
}
args.fFragBuilder->codeAppendf("{ %s = ", colorName);
- args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], coordName, kHighFloat2_GrSLType);
+ args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], coordName, kVec2f_GrSLType);
args.fFragBuilder->codeAppend("; }");
for (int i = 1; i < numTextureSamplers; ++i) {
args.fFragBuilder->codeAppendf("else if (%s == %d) { %s =", texIdx.fsIn(), i, colorName);
- args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, kHighFloat2_GrSLType);
+ args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, kVec2f_GrSLType);
args.fFragBuilder->codeAppend("; }");
}
}
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 5848888208..aa9a509887 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -77,7 +77,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// emit attributes
varyingHandler->emitAttributes(gp);
- GrGLSLVertToFrag v(kHighFloat4_GrSLType);
+ GrGLSLVertToFrag v(kVec4f_GrSLType);
varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
@@ -102,18 +102,26 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
gp.localMatrix(),
args.fFPCoordTransformHandler);
- // TODO: we should check on the number of bits float and half provide and use the smallest one
- // that suffices. Additionally we should assert that the upstream code only lets us get here if
- // either float or half provides the required number of bits.
+ // TODO: this precision check should actually be a check on the number of bits
+ // high and medium provide and the selection of the lowest level that suffices.
+ // Additionally we should assert that the upstream code only lets us get here if
+ // either high or medium provides the required number of bits.
+ GrSLPrecision precision = kHigh_GrSLPrecision;
+ const GrShaderCaps::PrecisionInfo& highP = args.fShaderCaps->getFloatShaderPrecisionInfo(
+ kFragment_GrShaderType,
+ kHigh_GrSLPrecision);
+ if (!highP.supported()) {
+ precision = kMedium_GrSLPrecision;
+ }
- GrShaderVar edgeAlpha("edgeAlpha", kHighFloat_GrSLType, 0);
- GrShaderVar dklmdx("dklmdx", kHighFloat3_GrSLType, 0);
- GrShaderVar dklmdy("dklmdy", kHighFloat3_GrSLType, 0);
- GrShaderVar dfdx("dfdx", kHighFloat_GrSLType, 0);
- GrShaderVar dfdy("dfdy", kHighFloat_GrSLType, 0);
- GrShaderVar gF("gF", kHighFloat2_GrSLType, 0);
- GrShaderVar gFM("gFM", kHighFloat_GrSLType, 0);
- GrShaderVar func("func", kHighFloat_GrSLType, 0);
+ GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, precision);
+ GrShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, precision);
+ GrShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, precision);
+ GrShaderVar dfdx("dfdx", kFloat_GrSLType, 0, precision);
+ GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0, precision);
+ GrShaderVar gF("gF", kVec2f_GrSLType, 0, precision);
+ GrShaderVar gFM("gFM", kFloat_GrSLType, 0, precision);
+ GrShaderVar func("func", kFloat_GrSLType, 0, precision);
fragBuilder->declAppend(edgeAlpha);
fragBuilder->declAppend(dklmdx);
@@ -138,8 +146,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
v.fsIn(), dklmdy.c_str(),
v.fsIn(), dklmdy.c_str(),
v.fsIn(), dklmdy.c_str());
- fragBuilder->codeAppendf("%s = highfloat2(%s, %s);", gF.c_str(), dfdx.c_str(),
- dfdy.c_str());
+ fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
gFM.c_str(), gF.c_str(), gF.c_str());
fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;",
@@ -168,8 +175,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
v.fsIn(), dklmdy.c_str(),
v.fsIn(), dklmdy.c_str(),
v.fsIn(), dklmdy.c_str());
- fragBuilder->codeAppendf("%s = highfloat2(%s, %s);", gF.c_str(), dfdx.c_str(),
- dfdy.c_str());
+ fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
gFM.c_str(), gF.c_str(), gF.c_str());
fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
@@ -185,7 +191,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
case kFillBW_GrProcessorEdgeType: {
fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
- fragBuilder->codeAppendf("%s = highfloat(%s < 0.0);",
+ fragBuilder->codeAppendf("%s = float(%s < 0.0);",
edgeAlpha.c_str(), edgeAlpha.c_str());
break;
}
@@ -197,13 +203,14 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
if (gp.coverageScale() != 0xff) {
const char* coverageScale;
fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHighFloat_GrSLType,
+ kFloat_GrSLType,
+ kHigh_GrSLPrecision,
"Coverage",
&coverageScale);
- fragBuilder->codeAppendf("%s = half4(%s * %s);",
+ fragBuilder->codeAppendf("%s = float4(%s * %s);",
args.fOutputCoverage, coverageScale, edgeAlpha.c_str());
} else {
- fragBuilder->codeAppendf("%s = half4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
+ fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
}
}
@@ -331,7 +338,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// emit attributes
varyingHandler->emitAttributes(gp);
- GrGLSLVertToFrag v(kHalf4_GrSLType);
+ GrGLSLVertToFrag v(kVec4f_GrSLType);
varyingHandler->addVarying("HairQuadEdge", &v);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
@@ -356,13 +363,13 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
gp.localMatrix(),
args.fFPCoordTransformHandler);
- fragBuilder->codeAppendf("half edgeAlpha;");
+ fragBuilder->codeAppendf("float edgeAlpha;");
switch (fEdgeType) {
case kHairlineAA_GrProcessorEdgeType: {
- fragBuilder->codeAppendf("half2 duvdx = dFdx(%s.xy);", v.fsIn());
- fragBuilder->codeAppendf("half2 duvdy = dFdy(%s.xy);", v.fsIn());
- fragBuilder->codeAppendf("half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y,"
+ fragBuilder->codeAppendf("float2 duvdx = dFdx(%s.xy);", v.fsIn());
+ fragBuilder->codeAppendf("float2 duvdy = dFdy(%s.xy);", v.fsIn());
+ fragBuilder->codeAppendf("float2 gF = float2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
v.fsIn(), v.fsIn());
fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
@@ -374,9 +381,9 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
break;
}
case kFillAA_GrProcessorEdgeType: {
- fragBuilder->codeAppendf("half2 duvdx = dFdx(%s.xy);", v.fsIn());
- fragBuilder->codeAppendf("half2 duvdy = dFdy(%s.xy);", v.fsIn());
- fragBuilder->codeAppendf("half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y,"
+ fragBuilder->codeAppendf("float2 duvdx = dFdx(%s.xy);", v.fsIn());
+ fragBuilder->codeAppendf("float2 duvdy = dFdy(%s.xy);", v.fsIn());
+ fragBuilder->codeAppendf("float2 gF = float2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
v.fsIn(), v.fsIn());
fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
@@ -390,7 +397,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
case kFillBW_GrProcessorEdgeType: {
fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
v.fsIn(), v.fsIn(), v.fsIn());
- fragBuilder->codeAppend("edgeAlpha = half(edgeAlpha < 0.0);");
+ fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
default:
@@ -400,13 +407,13 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
if (0xff != gp.coverageScale()) {
const char* coverageScale;
fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf_GrSLType,
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
"Coverage",
&coverageScale);
- fragBuilder->codeAppendf("%s = half4(%s * edgeAlpha);", args.fOutputCoverage,
- coverageScale);
+ fragBuilder->codeAppendf("%s = float4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
} else {
- fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage);
}
}
@@ -554,25 +561,25 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// Setup KLM
const char* devkLMMatrixName;
- fDevKLMUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, kHighFloat3x3_GrSLType, "KLM",
- &devkLMMatrixName);
- GrGLSLVertToFrag v(kHighFloat3_GrSLType);
+ fDevKLMUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, kMat33f_GrSLType,
+ kHigh_GrSLPrecision, "KLM", &devkLMMatrixName);
+ GrGLSLVertToFrag v(kVec3f_GrSLType);
varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision);
- vertBuilder->codeAppendf("%s = %s * highfloat3(%s, 1);",
+ vertBuilder->codeAppendf("%s = %s * float3(%s, 1);",
v.vsOut(), devkLMMatrixName, gpArgs->fPositionVar.c_str());
- GrGLSLVertToFrag gradCoeffs(kHighFloat4_GrSLType);
+ GrGLSLVertToFrag gradCoeffs(kVec4f_GrSLType);
if (kFillAA_GrProcessorEdgeType == fEdgeType || kHairlineAA_GrProcessorEdgeType == fEdgeType) {
varyingHandler->addVarying("GradCoeffs", &gradCoeffs, kHigh_GrSLPrecision);
- vertBuilder->codeAppendf("highfloat k = %s[0], l = %s[1], m = %s[2];",
+ vertBuilder->codeAppendf("highp float k = %s[0], l = %s[1], m = %s[2];",
v.vsOut(), v.vsOut(), v.vsOut());
- vertBuilder->codeAppendf("highfloat2 gk = highfloat2(%s[0][0], %s[1][0]), "
- "gl = highfloat2(%s[0][1], %s[1][1]), "
- "gm = highfloat2(%s[0][2], %s[1][2]);",
+ vertBuilder->codeAppendf("highp float2 gk = float2(%s[0][0], %s[1][0]), "
+ "gl = float2(%s[0][1], %s[1][1]), "
+ "gm = float2(%s[0][2], %s[1][2]);",
devkLMMatrixName, devkLMMatrixName, devkLMMatrixName,
devkLMMatrixName, devkLMMatrixName, devkLMMatrixName);
- vertBuilder->codeAppendf("%s = highfloat4(3 * k * gk, -m * gl - l * gm);",
+ vertBuilder->codeAppendf("%s = float4(3 * k * gk, -m * gl - l * gm);",
gradCoeffs.vsOut());
}
@@ -585,9 +592,9 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
args.fFPCoordTransformHandler);
- GrShaderVar edgeAlpha("edgeAlpha", kHighFloat_GrSLType, 0);
- GrShaderVar gF("gF", kHighFloat2_GrSLType, 0);
- GrShaderVar func("func", kHighFloat_GrSLType, 0);
+ GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
+ GrShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
+ GrShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
fragBuilder->declAppend(edgeAlpha);
fragBuilder->declAppend(gF);
@@ -631,7 +638,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
edgeAlpha.c_str(), v.fsIn(), v.fsIn(),
v.fsIn(), v.fsIn(), v.fsIn());
- fragBuilder->codeAppendf("%s = half(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
+ fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
break;
}
default:
@@ -639,7 +646,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
}
- fragBuilder->codeAppendf("%s = highfloat4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
+ fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
}
void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp,
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index 743b9e094f..7417e29f12 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -42,7 +42,8 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) {
const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
"ImageIncrement");
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
@@ -70,26 +71,26 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) {
*
* This is GLSL, so the matrix is column-major (transposed from standard matrix notation).
*/
- fragBuilder->codeAppend("half4x4 kMitchellCoefficients = half4x4("
+ fragBuilder->codeAppend("float4x4 kMitchellCoefficients = float4x4("
" 1.0 / 18.0, 16.0 / 18.0, 1.0 / 18.0, 0.0 / 18.0,"
"-9.0 / 18.0, 0.0 / 18.0, 9.0 / 18.0, 0.0 / 18.0,"
"15.0 / 18.0, -36.0 / 18.0, 27.0 / 18.0, -6.0 / 18.0,"
"-7.0 / 18.0, 21.0 / 18.0, -21.0 / 18.0, 7.0 / 18.0);");
- fragBuilder->codeAppendf("highfloat2 coord = %s - %s * highfloat2(0.5);", coords2D.c_str(), imgInc);
+ fragBuilder->codeAppendf("float2 coord = %s - %s * float2(0.5);", coords2D.c_str(), imgInc);
// We unnormalize the coord in order to determine our fractional offset (f) within the texel
// We then snap coord to a texel center and renormalize. The snap prevents cases where the
// starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/
// double hit a texel.
fragBuilder->codeAppendf("coord /= %s;", imgInc);
- fragBuilder->codeAppend("highfloat2 f = fract(coord);");
- fragBuilder->codeAppendf("coord = (coord - f + highfloat2(0.5)) * %s;", imgInc);
- fragBuilder->codeAppend("half4 wx = kMitchellCoefficients * half4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);");
- fragBuilder->codeAppend("half4 wy = kMitchellCoefficients * half4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);");
- fragBuilder->codeAppend("half4 rowColors[4];");
+ fragBuilder->codeAppend("float2 f = fract(coord);");
+ fragBuilder->codeAppendf("coord = (coord - f + float2(0.5)) * %s;", imgInc);
+ fragBuilder->codeAppend("float4 wx = kMitchellCoefficients * float4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);");
+ fragBuilder->codeAppend("float4 wy = kMitchellCoefficients * float4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);");
+ fragBuilder->codeAppend("float4 rowColors[4];");
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
SkString coord;
- coord.printf("coord + %s * highfloat2(%d, %d)", imgInc, x - 1, y - 1);
+ coord.printf("coord + %s * float2(%d, %d)", imgInc, x - 1, y - 1);
SkString sampleVar;
sampleVar.printf("rowColors[%d]", x);
fDomain.sampleTexture(fragBuilder,
@@ -101,7 +102,7 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) {
args.fTexSamplers[0]);
}
fragBuilder->codeAppendf(
- "half4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + wx.w * rowColors[3];",
+ "float4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + wx.w * rowColors[3];",
y);
}
SkString bicubicColor("(wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3)");
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index dfdd5addc1..2d665c50cb 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -32,13 +32,13 @@ public:
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat2_GrSLType,
+ kVec2f_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
- GrGLSLVertToFrag uv(kHighFloat2_GrSLType);
- GrGLSLVertToFrag texIdx(kHalf_GrSLType);
+ GrGLSLVertToFrag uv(kVec2f_GrSLType);
+ GrGLSLVertToFrag texIdx(kFloat_GrSLType);
append_index_uv_varyings(args, btgp.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, nullptr);
@@ -63,14 +63,14 @@ public:
btgp.localMatrix(),
args.fFPCoordTransformHandler);
- fragBuilder->codeAppend("half4 texColor;");
+ fragBuilder->codeAppend("float4 texColor;");
append_multitexture_lookup(args, btgp.numTextureSamplers(),
texIdx, uv.fsIn(), "texColor");
if (btgp.maskFormat() == kARGB_GrMaskFormat) {
// modulate by color
fragBuilder->codeAppendf("%s = %s * texColor;", args.fOutputColor, args.fOutputColor);
- fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
} else {
fragBuilder->codeAppendf("%s = texColor;", args.fOutputCoverage);
}
diff --git a/src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp b/src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp
index ff997cdec4..1b5ea600f9 100644
--- a/src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp
+++ b/src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp
@@ -25,12 +25,12 @@ public:
args.fFp.cast<GrBlurredEdgeFragmentProcessor>();
(void)_outer;
fragBuilder->codeAppendf(
- "half factor = half(1.0 - highfloat(%s.w));\n@switch (%d) {\n case 0:\n "
- "factor = half(exp(highfloat(highfloat(-factor * factor) * 4.0)) - "
- "0.017999999999999999);\n break;\n case 1:\n factor = "
- "half(smoothstep(1.0, 0.0, highfloat(factor)));\n break;\n}\n%s = "
- "half4(factor);\n",
- args.fInputColor ? args.fInputColor : "half4(1)", _outer.mode(), args.fOutputColor);
+ "float factor = 1.0 - %s.w;\n@switch (%d) {\n case 0:\n factor = "
+ "exp((-factor * factor) * 4.0) - 0.017999999999999999;\n break;\n case "
+ "1:\n factor = smoothstep(1.0, 0.0, factor);\n break;\n}\n%s = "
+ "float4(factor);\n",
+ args.fInputColor ? args.fInputColor : "float4(1)", _outer.mode(),
+ args.fOutputColor);
}
private:
diff --git a/src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp b/src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp
index fe5ffd5eb3..3ff233a705 100644
--- a/src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp
+++ b/src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp
@@ -15,7 +15,7 @@
layout(key) in int mode;
void main() {
- half factor = 1.0 - sk_InColor.a;
+ float factor = 1.0 - sk_InColor.a;
@switch (mode) {
case 0: // kGaussian_Mode
factor = exp(-factor * factor * 4.0) - 0.018;
@@ -24,5 +24,5 @@ void main() {
factor = smoothstep(1.0, 0.0, factor);
break;
}
- sk_OutColor = half4(factor);
+ sk_OutColor = float4(factor);
}
diff --git a/src/gpu/effects/GrCircleEffect.cpp b/src/gpu/effects/GrCircleEffect.cpp
index 7b4a9f7794..b764559ed4 100644
--- a/src/gpu/effects/GrCircleEffect.cpp
+++ b/src/gpu/effects/GrCircleEffect.cpp
@@ -24,15 +24,14 @@ public:
const GrCircleEffect& _outer = args.fFp.cast<GrCircleEffect>();
(void)_outer;
prevRadius = -1.0;
- fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
kDefault_GrSLPrecision, "circle");
fragBuilder->codeAppendf(
- "half2 prevCenter;\nhalf prevRadius = %f;\nhalf d;\n@if (%d == 2 || %d == 3) {\n "
- " d = (highfloat(length((%s.xy - half2(sk_FragCoord.xy)) * %s.w)) - 1.0) * "
- "%s.z;\n} else {\n d = half((1.0 - highfloat(length((%s.xy - "
- "half2(sk_FragCoord.xy)) * %s.w))) * highfloat(%s.z));\n}\n@if ((%d == 1 || %d == "
- "3) || %d == 4) {\n d = half(clamp(highfloat(d), 0.0, 1.0));\n} else {\n d = "
- "half(highfloat(d) > 0.5 ? 1.0 : 0.0);\n}\n%s = %s * d;\n",
+ "float2 prevCenter;\nfloat prevRadius = %f;\nfloat d;\n@if (%d == 2 || %d == 3) "
+ "{\n d = (length((%s.xy - sk_FragCoord.xy) * %s.w) - 1.0) * %s.z;\n} else {\n "
+ " d = (1.0 - length((%s.xy - sk_FragCoord.xy) * %s.w)) * %s.z;\n}\n@if ((%d == 1 "
+ "|| %d == 3) || %d == 4) {\n d = clamp(d, 0.0, 1.0);\n} else {\n d = d > 0.5 "
+ "? 1.0 : 0.0;\n}\n%s = %s * d;\n",
prevRadius, _outer.edgeType(), _outer.edgeType(),
args.fUniformHandler->getUniformCStr(fCircleVar),
args.fUniformHandler->getUniformCStr(fCircleVar),
@@ -41,7 +40,7 @@ public:
args.fUniformHandler->getUniformCStr(fCircleVar),
args.fUniformHandler->getUniformCStr(fCircleVar), _outer.edgeType(),
_outer.edgeType(), _outer.edgeType(), args.fOutputColor,
- args.fInputColor ? args.fInputColor : "half4(1)");
+ args.fInputColor ? args.fInputColor : "float4(1)");
}
private:
diff --git a/src/gpu/effects/GrCircleEffect.fp b/src/gpu/effects/GrCircleEffect.fp
index 031b2ee0a6..884112ecc9 100644
--- a/src/gpu/effects/GrCircleEffect.fp
+++ b/src/gpu/effects/GrCircleEffect.fp
@@ -6,14 +6,14 @@
*/
layout(key) in int edgeType;
-in half2 center;
-in half radius;
+in float2 center;
+in float radius;
-half2 prevCenter;
-half prevRadius = -1;
+float2 prevCenter;
+float prevRadius = -1;
// The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular
// fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills.
-uniform half4 circle;
+uniform float4 circle;
@optimizationFlags { kCompatibleWithCoverageAsAlpha_OptimizationFlag }
@@ -36,7 +36,7 @@ void main() {
// TODO: Right now the distance to circle caclulation is performed in a space normalized to the
// radius and then denormalized. This is to prevent overflow on devices that have a "real"
// mediump. It'd be nice to only do this on mediump devices.
- half d;
+ float d;
@if (edgeType == 2 /* kInverseFillBW_GrProcessorEdgeType */ ||
edgeType == 3 /* kInverseFillAA_GrProcessorEdgeType */) {
d = (length((circle.xy - sk_FragCoord.xy) * circle.w) - 1.0) * circle.z;
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index e1ecc7f864..2cf7919543 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -21,16 +21,16 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Use highp throughout the shader to avoid some precision issues on specific GPUs.
- fragBuilder->forceHighPrecision();
+ fragBuilder->elevateDefaultPrecision(kHigh_GrSLPrecision);
if (nullptr == args.fInputColor) {
// could optimize this case, but we aren't for now.
- args.fInputColor = "half4(1)";
+ args.fInputColor = "float4(1)";
}
// Aggressively round to the nearest exact (N / 255) floating point value. This lets us
// find a round-trip preserving pair on some GPUs that do odd byte to float conversion.
- fragBuilder->codeAppendf("half4 color = floor(%s * 255.0 + 0.5) / 255.0;", args.fInputColor);
+ fragBuilder->codeAppendf("float4 color = floor(%s * 255.0 + 0.5) / 255.0;", args.fInputColor);
switch (cce.pmConversion()) {
case GrConfigConversionEffect::kToPremul_PMConversion:
@@ -40,7 +40,7 @@ public:
case GrConfigConversionEffect::kToUnpremul_PMConversion:
fragBuilder->codeAppend(
- "color.rgb = color.a <= 0.0 ? half3(0,0,0) : floor(color.rgb / color.a * 255.0 + 0.5) / 255.0;");
+ "color.rgb = color.a <= 0.0 ? float3(0,0,0) : floor(color.rgb / color.a * 255.0 + 0.5) / 255.0;");
break;
default:
diff --git a/src/gpu/effects/GrConstColorProcessor.cpp b/src/gpu/effects/GrConstColorProcessor.cpp
index 7051872bf3..a8b328e9b9 100644
--- a/src/gpu/effects/GrConstColorProcessor.cpp
+++ b/src/gpu/effects/GrConstColorProcessor.cpp
@@ -19,7 +19,7 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const char* colorUni;
fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType,
+ kVec4f_GrSLType, kMedium_GrSLPrecision,
"constantColor",
&colorUni);
GrConstColorProcessor::InputMode mode = args.fFp.cast<GrConstColorProcessor>().inputMode();
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index 97f456953d..e61923c29e 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -103,7 +103,8 @@ void GLAARectEffect::emitCode(EmitArgs& args) {
// The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5),
// respectively.
fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"rect",
&rectName);
@@ -111,16 +112,16 @@ void GLAARectEffect::emitCode(EmitArgs& args) {
if (GrProcessorEdgeTypeIsAA(aare.getEdgeType())) {
// The amount of coverage removed in x and y by the edges is computed as a pair of negative
// numbers, xSub and ySub.
- fragBuilder->codeAppend("\t\thalf xSub, ySub;\n");
+ fragBuilder->codeAppend("\t\tfloat xSub, ySub;\n");
fragBuilder->codeAppendf("\t\txSub = min(sk_FragCoord.x - %s.x, 0.0);\n", rectName);
fragBuilder->codeAppendf("\t\txSub += min(%s.z - sk_FragCoord.x, 0.0);\n", rectName);
fragBuilder->codeAppendf("\t\tySub = min(sk_FragCoord.y - %s.y, 0.0);\n", rectName);
fragBuilder->codeAppendf("\t\tySub += min(%s.w - sk_FragCoord.y, 0.0);\n", rectName);
// Now compute coverage in x and y and multiply them to get the fraction of the pixel
// covered.
- fragBuilder->codeAppendf("\t\thalf alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
+ fragBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
} else {
- fragBuilder->codeAppendf("\t\thalf alpha = 1.0;\n");
+ fragBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
fragBuilder->codeAppendf("\t\talpha *= (sk_FragCoord.x - %s.x) > -0.5 ? 1.0 : 0.0;\n",
rectName);
fragBuilder->codeAppendf("\t\talpha *= (%s.z - sk_FragCoord.x) > -0.5 ? 1.0 : 0.0;\n",
@@ -190,15 +191,16 @@ void GrGLConvexPolyEffect::emitCode(EmitArgs& args) {
const char *edgeArrayName;
fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag,
- kHalf3_GrSLType,
+ kVec3f_GrSLType,
+ kDefault_GrSLPrecision,
"edges",
cpe.getEdgeCount(),
&edgeArrayName);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- fragBuilder->codeAppend("\t\thalf alpha = 1.0;\n");
- fragBuilder->codeAppend("\t\thalf edge;\n");
+ fragBuilder->codeAppend("\t\tfloat alpha = 1.0;\n");
+ fragBuilder->codeAppend("\t\tfloat edge;\n");
for (int i = 0; i < cpe.getEdgeCount(); ++i) {
- fragBuilder->codeAppendf("\t\tedge = dot(%s[%d], half3(sk_FragCoord.x, sk_FragCoord.y, "
+ fragBuilder->codeAppendf("\t\tedge = dot(%s[%d], float3(sk_FragCoord.x, sk_FragCoord.y, "
"1));\n",
edgeArrayName, i);
if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) {
diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp
index ab0d835cf8..2d66e1e1b6 100644
--- a/src/gpu/effects/GrDisableColorXP.cpp
+++ b/src/gpu/effects/GrDisableColorXP.cpp
@@ -53,7 +53,7 @@ private:
// you do not give gl_FragColor a value, the gl context is lost and we end up drawing
// nothing. So this fix just sets the gl_FragColor arbitrarily to 0.
GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
- fragBuilder->codeAppendf("%s = half4(0);", args.fOutputPrimary);
+ fragBuilder->codeAppendf("%s = float4(0);", args.fOutputPrimary);
}
void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {}
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 7800186d05..66e96199eb 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -45,7 +45,7 @@ public:
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat2_GrSLType,
+ kVec2f_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
@@ -53,7 +53,8 @@ public:
// adjust based on gamma
const char* distanceAdjustUniName = nullptr;
// width, height, 1/(3*width)
- fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
"DistanceAdjust", &distanceAdjustUniName);
#endif
@@ -77,9 +78,9 @@ public:
args.fFPCoordTransformHandler);
// add varyings
- GrGLSLVertToFrag uv(kHighFloat2_GrSLType);
- GrGLSLVertToFrag texIdx(kHalf_GrSLType);
- GrGLSLVertToFrag st(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag uv(kVec2f_GrSLType);
+ GrGLSLVertToFrag texIdx(kFloat_GrSLType);
+ GrGLSLVertToFrag st(kVec2f_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);
@@ -92,19 +93,19 @@ public:
SkToBool(dfTexEffect.getFlags() & kAliased_DistanceFieldEffectFlag);
// Use highp to work around aliasing issues
- fragBuilder->codeAppendf("highfloat2 uv = %s;\n", uv.fsIn());
- fragBuilder->codeAppend("half4 texColor;");
+ fragBuilder->codeAppendf("highp float2 uv = %s;\n", uv.fsIn());
+ fragBuilder->codeAppend("float4 texColor;");
append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
texIdx, "uv", "texColor");
- fragBuilder->codeAppend("half distance = "
+ fragBuilder->codeAppend("float distance = "
SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");");
#ifdef SK_GAMMA_APPLY_TO_A8
// adjust width based on gamma
fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
#endif
- fragBuilder->codeAppend("half afwidth;");
+ fragBuilder->codeAppend("float afwidth;");
if (isUniformScale) {
// For uniform scale, we adjust for the effect of the transformation on the distance
// by using the length of the gradient of the t coordinate in the y direction.
@@ -127,29 +128,29 @@ public:
// this gives us a smooth step across approximately one fragment
#ifdef SK_VULKAN
- fragBuilder->codeAppendf("half st_grad_len = length(dFdx(%s));", st.fsIn());
+ fragBuilder->codeAppendf("float st_grad_len = length(dFdx(%s));", st.fsIn());
#else
// We use the y gradient because there is a bug in the Mali 400 in the x direction.
- fragBuilder->codeAppendf("half st_grad_len = length(dFdy(%s));", st.fsIn());
+ fragBuilder->codeAppendf("float st_grad_len = length(dFdy(%s));", st.fsIn());
#endif
fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);");
} else {
// For general transforms, to determine the amount of correction we multiply a unit
// vector pointing along the SDF gradient direction by the Jacobian of the st coords
// (which is the inverse transform for this fragment) and take the length of the result.
- fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), dFdy(distance));");
+ fragBuilder->codeAppend("float2 dist_grad = float2(dFdx(distance), dFdy(distance));");
// the length of the gradient may be 0, so we need to check for this
// this also compensates for the Adreno, which likes to drop tiles on division by 0
- fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);");
+ fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
- fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);");
+ fragBuilder->codeAppend("dist_grad = float2(0.7071, 0.7071);");
fragBuilder->codeAppend("} else {");
fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
fragBuilder->codeAppend("}");
- fragBuilder->codeAppendf("half2 Jdx = dFdx(%s);", st.fsIn());
- fragBuilder->codeAppendf("half2 Jdy = dFdy(%s);", st.fsIn());
- fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
+ fragBuilder->codeAppendf("float2 Jdx = dFdx(%s);", st.fsIn());
+ fragBuilder->codeAppendf("float2 Jdy = dFdy(%s);", st.fsIn());
+ fragBuilder->codeAppend("float2 grad = float2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
// this gives us a smooth step across approximately one fragment
@@ -157,18 +158,18 @@ public:
}
if (isAliased) {
- fragBuilder->codeAppend("half val = distance > 0 ? 1.0 : 0.0;");
+ fragBuilder->codeAppend("float val = distance > 0 ? 1.0 : 0.0;");
} else if (isGammaCorrect) {
// The smoothstep falloff compensates for the non-linear sRGB response curve. If we are
// doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want
// distance mapped linearly to coverage, so use a linear step:
fragBuilder->codeAppend(
- "half val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);");
+ "float val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);");
} else {
- fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);");
+ fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
}
- fragBuilder->codeAppendf("%s = half4(val);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(val);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
@@ -330,14 +331,14 @@ public:
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat2_GrSLType,
+ kVec2f_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
- GrGLSLVertToFrag uv(kHighFloat2_GrSLType);
- GrGLSLVertToFrag texIdx(kHalf_GrSLType);
- GrGLSLVertToFrag st(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag uv(kVec2f_GrSLType);
+ GrGLSLVertToFrag texIdx(kFloat_GrSLType);
+ GrGLSLVertToFrag st(kVec2f_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);
@@ -361,15 +362,15 @@ public:
args.fFPCoordTransformHandler);
// Use highp to work around aliasing issues
- fragBuilder->codeAppendf("highfloat2 uv = %s;", uv.fsIn());
- fragBuilder->codeAppend("half4 texColor;");
+ fragBuilder->codeAppendf("highp float2 uv = %s;", uv.fsIn());
+ fragBuilder->codeAppend("float4 texColor;");
append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
texIdx, "uv", "texColor");
- fragBuilder->codeAppend("half distance = "
+ fragBuilder->codeAppend("float distance = "
SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");");
- fragBuilder->codeAppend("half afwidth;");
+ fragBuilder->codeAppend("float afwidth;");
bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) ==
kUniformScale_DistanceFieldEffectMask;
bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
@@ -396,30 +397,30 @@ public:
// this gives us a smooth step across approximately one fragment
#ifdef SK_VULKAN
- fragBuilder->codeAppendf("half st_grad_len = length(dFdx(%s));", st.fsIn());
+ fragBuilder->codeAppendf("float st_grad_len = length(dFdx(%s));", st.fsIn());
#else
// We use the y gradient because there is a bug in the Mali 400 in the x direction.
- fragBuilder->codeAppendf("half st_grad_len = length(dFdy(%s));", st.fsIn());
+ fragBuilder->codeAppendf("float st_grad_len = length(dFdy(%s));", st.fsIn());
#endif
fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);");
} else {
// For general transforms, to determine the amount of correction we multiply a unit
// vector pointing along the SDF gradient direction by the Jacobian of the st coords
// (which is the inverse transform for this fragment) and take the length of the result.
- fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), dFdy(distance));");
+ fragBuilder->codeAppend("float2 dist_grad = float2(dFdx(distance), dFdy(distance));");
// the length of the gradient may be 0, so we need to check for this
// this also compensates for the Adreno, which likes to drop tiles on division by 0
- fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);");
+ fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
- fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);");
+ fragBuilder->codeAppend("dist_grad = float2(0.7071, 0.7071);");
fragBuilder->codeAppend("} else {");
fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
fragBuilder->codeAppend("}");
- fragBuilder->codeAppendf("half2 Jdx = dFdx(%s);", st.fsIn());
- fragBuilder->codeAppendf("half2 Jdy = dFdy(%s);", st.fsIn());
- fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
- fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
+ fragBuilder->codeAppendf("float2 Jdx = dFdx(%s);", st.fsIn());
+ fragBuilder->codeAppendf("float2 Jdy = dFdy(%s);", st.fsIn());
+ fragBuilder->codeAppend("float2 grad = float2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
+ fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
// this gives us a smooth step across approximately one fragment
fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
@@ -429,12 +430,12 @@ public:
// mapped linearly to coverage, so use a linear step:
if (isGammaCorrect) {
fragBuilder->codeAppend(
- "half val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);");
+ "float val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);");
} else {
- fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);");
+ fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
}
- fragBuilder->codeAppendf("%s = half4(val);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(val);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
@@ -579,7 +580,7 @@ public:
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat2_GrSLType,
+ kVec2f_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
@@ -606,13 +607,13 @@ public:
args.fFPCoordTransformHandler);
// set up varyings
- GrGLSLVertToFrag uv(kHighFloat2_GrSLType);
- GrGLSLVertToFrag texIdx(kHalf_GrSLType);
- GrGLSLVertToFrag st(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag uv(kVec2f_GrSLType);
+ GrGLSLVertToFrag texIdx(kFloat_GrSLType);
+ GrGLSLVertToFrag st(kVec2f_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);
- GrGLSLVertToFrag delta(kHighFloat_GrSLType);
+ GrGLSLVertToFrag delta(kFloat_GrSLType);
varyingHandler->addVarying("Delta", &delta, kHigh_GrSLPrecision);
if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
vertBuilder->codeAppendf("%s = -%s.x/3.0;", delta.vsOut(), atlasSizeInvName);
@@ -629,48 +630,48 @@ public:
// create LCD offset adjusted by inverse of transform
// Use highp to work around aliasing issues
- fragBuilder->codeAppendf("highfloat2 uv = %s;\n", uv.fsIn());
+ fragBuilder->codeAppendf("highp float2 uv = %s;\n", uv.fsIn());
if (isUniformScale) {
#ifdef SK_VULKAN
- fragBuilder->codeAppendf("half st_grad_len = abs(dFdx(%s.x));", st.fsIn());
+ fragBuilder->codeAppendf("float st_grad_len = abs(dFdx(%s.x));", st.fsIn());
#else
// We use the y gradient because there is a bug in the Mali 400 in the x direction.
- fragBuilder->codeAppendf("half st_grad_len = abs(dFdy(%s.y));", st.fsIn());
+ fragBuilder->codeAppendf("float st_grad_len = abs(dFdy(%s.y));", st.fsIn());
#endif
- fragBuilder->codeAppendf("half2 offset = half2(st_grad_len*%s, 0.0);", delta.fsIn());
+ fragBuilder->codeAppendf("float2 offset = float2(st_grad_len*%s, 0.0);", delta.fsIn());
} else if (isSimilarity) {
// For a similarity matrix with rotation, the gradient will not be aligned
// with the texel coordinate axes, so we need to calculate it.
#ifdef SK_VULKAN
- fragBuilder->codeAppendf("half2 st_grad = dFdx(%s);", st.fsIn());
- fragBuilder->codeAppendf("half2 offset = %s*st_grad;", delta.fsIn());
+ fragBuilder->codeAppendf("float2 st_grad = dFdx(%s);", st.fsIn());
+ fragBuilder->codeAppendf("float2 offset = %s*st_grad;", delta.fsIn());
#else
// We use dFdy because of a Mali 400 bug, and rotate -90 degrees to
// get the gradient in the x direction.
- fragBuilder->codeAppendf("half2 st_grad = dFdy(%s);", st.fsIn());
- fragBuilder->codeAppendf("half2 offset = %s*half2(st_grad.y, -st_grad.x);",
+ fragBuilder->codeAppendf("float2 st_grad = dFdy(%s);", st.fsIn());
+ fragBuilder->codeAppendf("float2 offset = %s*float2(st_grad.y, -st_grad.x);",
delta.fsIn());
#endif
- fragBuilder->codeAppend("half st_grad_len = length(st_grad);");
+ fragBuilder->codeAppend("float st_grad_len = length(st_grad);");
} else {
- fragBuilder->codeAppendf("half2 st = %s;\n", st.fsIn());
+ fragBuilder->codeAppendf("float2 st = %s;\n", st.fsIn());
- fragBuilder->codeAppend("half2 Jdx = dFdx(st);");
- fragBuilder->codeAppend("half2 Jdy = dFdy(st);");
- fragBuilder->codeAppendf("half2 offset = %s*Jdx;", delta.fsIn());
+ fragBuilder->codeAppend("float2 Jdx = dFdx(st);");
+ fragBuilder->codeAppend("float2 Jdy = dFdy(st);");
+ fragBuilder->codeAppendf("float2 offset = %s*Jdx;", delta.fsIn());
}
// sample the texture by index
- fragBuilder->codeAppend("half4 texColor;");
+ fragBuilder->codeAppend("float4 texColor;");
append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
texIdx, "uv", "texColor");
// green is distance to uv center
- fragBuilder->codeAppend("half3 distance;");
+ fragBuilder->codeAppend("float3 distance;");
fragBuilder->codeAppend("distance.y = texColor.r;");
// red is distance to left offset
- fragBuilder->codeAppend("half2 uv_adjusted = uv - offset;");
+ fragBuilder->codeAppend("float2 uv_adjusted = uv - offset;");
append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
texIdx, "uv_adjusted", "texColor");
fragBuilder->codeAppend("distance.x = texColor.r;");
@@ -681,11 +682,12 @@ public:
fragBuilder->codeAppend("distance.z = texColor.r;");
fragBuilder->codeAppend("distance = "
- "half3(" SK_DistanceFieldMultiplier ")*(distance - half3(" SK_DistanceFieldThreshold"));");
+ "float3(" SK_DistanceFieldMultiplier ")*(distance - float3(" SK_DistanceFieldThreshold"));");
// adjust width based on gamma
const char* distanceAdjustUniName = nullptr;
- fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
+ fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec3f_GrSLType, kDefault_GrSLPrecision,
"DistanceAdjust", &distanceAdjustUniName);
fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
@@ -693,7 +695,7 @@ public:
// for each color component. However, this is only important when using perspective
// transformations, and even then using a single factor seems like a reasonable
// trade-off between quality and speed.
- fragBuilder->codeAppend("half afwidth;");
+ fragBuilder->codeAppend("float afwidth;");
if (isSimilarity) {
// For similarity transform (uniform scale-only is a subset of this), we adjust for the
// effect of the transformation on the distance by using the length of the gradient of
@@ -706,16 +708,16 @@ public:
// For general transforms, to determine the amount of correction we multiply a unit
// vector pointing along the SDF gradient direction by the Jacobian of the st coords
// (which is the inverse transform for this fragment) and take the length of the result.
- fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance.r), dFdy(distance.r));");
+ fragBuilder->codeAppend("float2 dist_grad = float2(dFdx(distance.r), dFdy(distance.r));");
// the length of the gradient may be 0, so we need to check for this
// this also compensates for the Adreno, which likes to drop tiles on division by 0
- fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);");
+ fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
- fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);");
+ fragBuilder->codeAppend("dist_grad = float2(0.7071, 0.7071);");
fragBuilder->codeAppend("} else {");
fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
fragBuilder->codeAppend("}");
- fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
+ fragBuilder->codeAppend("float2 grad = float2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
// this gives us a smooth step across approximately one fragment
@@ -727,11 +729,11 @@ public:
// mapped linearly to coverage, so use a linear step:
if (isGammaCorrect) {
fragBuilder->codeAppendf("%s = "
- "half4(clamp((distance + half3(afwidth)) / half3(2.0 * afwidth), 0.0, 1.0), 1.0);",
+ "float4(clamp((distance + float3(afwidth)) / float3(2.0 * afwidth), 0.0, 1.0), 1.0);",
args.fOutputCoverage);
} else {
fragBuilder->codeAppendf(
- "%s = half4(smoothstep(half3(-afwidth), half3(afwidth), distance), 1.0);",
+ "%s = float4(smoothstep(float3(-afwidth), float3(afwidth), distance), 1.0);",
args.fOutputCoverage);
}
}
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 6f5266e738..d78af4ee5a 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -24,22 +24,21 @@ public:
const GrDitherEffect& _outer = args.fFp.cast<GrDitherEffect>();
(void)_outer;
fragBuilder->codeAppendf(
- "half value;\nhalf range;\n@switch (%d) {\n case 0:\n range = "
+ "float value;\nfloat range;\n@switch (%d) {\n case 0:\n range = "
"0.0039215686274509803;\n break;\n case 1:\n range = "
"0.015873015873015872;\n break;\n default:\n range = "
"0.066666666666666666;\n break;\n}\n@if (sk_Caps.integerSupport) {\n "
"uint x = uint(sk_FragCoord.x);\n uint y = uint(sk_FragCoord.y);\n uint m = "
"(((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) "
- "| (x & 4) >> 2;\n value = highfloat(highfloat(half(m)) / 64.0) - 0.4921875;\n} "
- "else {\n half4 modValues = half4(mod(sk_FragCoord.xyxy, highfloat4(half4(2.0, "
- "2.0, 4.0, 4.0))));\n half4 stepValues = half4(step(highfloat4(modValues), "
- "highfloat4(half4(1.0, 1.0, 2.0, 2.0))));\n value = highfloat(dot(stepValues, "
- "half4(0.5, 0.25, 0.125, 0.0625))) - 0.46875;\n}\n%s = "
- "half4(clamp(highfloat3(%s.xyz + value * range), 0.0, highfloat(%s.w)), %s.w);\n",
+ "| (x & 4) >> 2;\n value = float(m) / 64.0 - 0.4921875;\n} else {\n float4 "
+ "modValues = mod(sk_FragCoord.xyxy, float4(2.0, 2.0, 4.0, 4.0));\n float4 "
+ "stepValues = step(modValues, float4(1.0, 1.0, 2.0, 2.0));\n value = "
+ "dot(stepValues, float4(0.5, 0.25, 0.125, 0.0625)) - 0.46875;\n}\n%s = "
+ "float4(clamp(%s.xyz + value * range, 0.0, %s.w), %s.w);\n",
_outer.rangeType(), args.fOutputColor,
- args.fInputColor ? args.fInputColor : "half4(1)",
- args.fInputColor ? args.fInputColor : "half4(1)",
- args.fInputColor ? args.fInputColor : "half4(1)");
+ args.fInputColor ? args.fInputColor : "float4(1)",
+ args.fInputColor ? args.fInputColor : "float4(1)",
+ args.fInputColor ? args.fInputColor : "float4(1)");
}
private:
diff --git a/src/gpu/effects/GrDitherEffect.fp b/src/gpu/effects/GrDitherEffect.fp
index f2d54cf2eb..fe641c6132 100644
--- a/src/gpu/effects/GrDitherEffect.fp
+++ b/src/gpu/effects/GrDitherEffect.fp
@@ -32,8 +32,8 @@ layout(key) in int rangeType;
}
void main() {
- half value;
- half range;
+ float value;
+ float range;
@switch (rangeType) {
case 0:
range = 1.0 / 255.0;
@@ -53,17 +53,17 @@ void main() {
uint m = (y & 1) << 5 | (x & 1) << 4 |
(y & 2) << 2 | (x & 2) << 1 |
(y & 4) >> 1 | (x & 4) >> 2;
- value = half(m) * 1.0 / 64.0 - 63.0 / 128.0;
+ value = float(m) * 1.0 / 64.0 - 63.0 / 128.0;
} else {
// Simulate the integer effect used above using step/mod. For speed, simulates a 4x4
// dither pattern rather than an 8x8 one.
- half4 modValues = mod(sk_FragCoord.xyxy, half4(2.0, 2.0, 4.0, 4.0));
- half4 stepValues = step(modValues, half4(1.0, 1.0, 2.0, 2.0));
- value = dot(stepValues, half4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) - 15.0 / 32.0;
+ float4 modValues = mod(sk_FragCoord.xyxy, float4(2.0, 2.0, 4.0, 4.0));
+ float4 stepValues = step(modValues, float4(1.0, 1.0, 2.0, 2.0));
+ value = dot(stepValues, float4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) - 15.0 / 32.0;
}
// For each color channel, add the random offset to the channel value and then clamp
// between 0 and alpha to keep the color premultiplied.
- sk_OutColor = half4(clamp(sk_InColor.rgb + value * range, 0, sk_InColor.a), sk_InColor.a);
+ sk_OutColor = float4(clamp(sk_InColor.rgb + value * range, 0, sk_InColor.a), sk_InColor.a);
}
@test(testData) {
diff --git a/src/gpu/effects/GrEllipseEffect.cpp b/src/gpu/effects/GrEllipseEffect.cpp
index 3f35311717..30391450d8 100644
--- a/src/gpu/effects/GrEllipseEffect.cpp
+++ b/src/gpu/effects/GrEllipseEffect.cpp
@@ -23,34 +23,35 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrEllipseEffect& _outer = args.fFp.cast<GrEllipseEffect>();
(void)_outer;
- prevRadii = half2(-1.0);
+ prevRadii = float2(-1.0);
useScale = sk_Caps.floatPrecisionVaries;
- fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHighFloat4_GrSLType,
- kDefault_GrSLPrecision, "ellipse");
+ fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
+ kHigh_GrSLPrecision, "ellipse");
if (useScale) {
- fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
kDefault_GrSLPrecision, "scale");
}
fragBuilder->codeAppendf(
- "half2 prevCenter;\nhalf2 prevRadii = half2(%f, %f);\nbool useScale = %s;\nhalf2 d "
- "= half2(sk_FragCoord.xy - %s.xy);\n@if (useScale) {\n d *= %s.y;\n}\nhalf2 Z = "
- "d * half2(%s.zw);\nhalf implicit = dot(Z, d) - 1.0;\nhalf grad_dot = 4.0 * dot(Z, "
- "Z);\ngrad_dot = half(max(highfloat(grad_dot), 0.0001));\nhalf approx_dist = "
- "highfloat(implicit) * inversesqrt(highfloat(grad_dot));\n@if (useScale) {\n "
- "approx_dist *= %s.x;\n}\nhalf alpha;\n@switch (%d) {\n case 0:\n alpha "
- "= half(highfloat(approx_dist) > 0.0 ? 0.0 : 1.0);\n break;\n case 1:\n "
- " alpha = half(clamp(0.5 - highfloat(approx_dist), 0.0, 1.0));\n "
- "break;\n case 2:\n alpha = half(highfloat(approx_dist) > 0.0 ? 1.0 : "
- "0.0);\n break;\n case 3:\n alpha = half(clamp(0.5 + "
- "highfloat(approx_dist), 0.0, 1.0));\n break;\n default:\n "
- "discard;\n}\n%s = %s * alpha;\n",
+ "float2 prevCenter;\nfloat2 prevRadii = float2(%f, %f);\nbool useScale = "
+ "%s;\nfloat2 d = sk_FragCoord.xy - %s.xy;\n@if (useScale) {\n d *= "
+ "%s.y;\n}\nfloat2 Z = d * %s.zw;\nfloat implicit = dot(Z, d) - 1.0;\nfloat "
+ "grad_dot = 4.0 * dot(Z, Z);\ngrad_dot = max(grad_dot, 0.0001);\nfloat approx_dist "
+ "= implicit * inversesqrt(grad_dot);\n@if (useScale) {\n approx_dist *= "
+ "%s.x;\n}\nfloat alpha;\n@switch (%d) {\n case 0:\n alpha = approx_dist "
+ "> 0.0 ? 0.0 : 1.0;\n break;\n case 1:\n alpha = clamp(0.5 - "
+ "approx_dist, 0.0, 1.0);\n break;\n case 2:\n alpha = approx_dist "
+ "> 0.0 ? 1.0 : 0.0;\n break;\n case 3:\n alpha = clamp(0.5 + "
+ "approx_dist, 0.0, 1.0);\n break;\n default:\n discard;\n}\n%s = "
+ "%s * alpha;\n",
prevRadii.fX, prevRadii.fY, (useScale ? "true" : "false"),
args.fUniformHandler->getUniformCStr(fEllipseVar),
- fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "half2(0)",
+ fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar)
+ : "float2(0.0)",
args.fUniformHandler->getUniformCStr(fEllipseVar),
- fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "half2(0)",
+ fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar)
+ : "float2(0.0)",
_outer.edgeType(), args.fOutputColor,
- args.fInputColor ? args.fInputColor : "half4(1)");
+ args.fInputColor ? args.fInputColor : "float4(1)");
}
private:
diff --git a/src/gpu/effects/GrEllipseEffect.fp b/src/gpu/effects/GrEllipseEffect.fp
index 3663d5622e..85c4c96f75 100644
--- a/src/gpu/effects/GrEllipseEffect.fp
+++ b/src/gpu/effects/GrEllipseEffect.fp
@@ -6,17 +6,17 @@
*/
layout(key) in int edgeType;
-in half2 center;
-in half2 radii;
+in float2 center;
+in float2 radii;
-half2 prevCenter;
-half2 prevRadii = half2(-1);
+float2 prevCenter;
+float2 prevRadii = float2(-1);
// The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2)
-// The last two terms can underflow with halfs, so we use floats.
-uniform highfloat4 ellipse;
+// The last two terms can underflow on mediump, so we use highp.
+uniform highp float4 ellipse;
bool useScale = sk_Caps.floatPrecisionVaries;
-layout(when=useScale) uniform half2 scale;
+layout(when=useScale) uniform float2 scale;
@optimizationFlags { kCompatibleWithCoverageAsAlpha_OptimizationFlag }
@@ -50,7 +50,7 @@ layout(when=useScale) uniform half2 scale;
void main() {
// d is the offset to the ellipse center
- half2 d = sk_FragCoord.xy - ellipse.xy;
+ float2 d = sk_FragCoord.xy - ellipse.xy;
// If we're on a device with a "real" mediump then we'll do the distance computation in a space
// that is normalized by the larger radius. The scale uniform will be scale, 1/scale. The
// inverse squared radii uniform values are already in this normalized space. The center is
@@ -58,19 +58,19 @@ void main() {
@if (useScale) {
d *= scale.y;
}
- half2 Z = d * ellipse.zw;
+ float2 Z = d * ellipse.zw;
// implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1.
- half implicit = dot(Z, d) - 1;
+ float implicit = dot(Z, d) - 1;
// grad_dot is the squared length of the gradient of the implicit.
- half grad_dot = 4 * dot(Z, Z);
+ float grad_dot = 4 * dot(Z, Z);
// Avoid calling inversesqrt on zero.
grad_dot = max(grad_dot, 1e-4);
- half approx_dist = implicit * inversesqrt(grad_dot);
+ float approx_dist = implicit * inversesqrt(grad_dot);
@if (useScale) {
approx_dist *= scale.x;
}
- half alpha;
+ float alpha;
@switch (edgeType) {
case 0 /* kFillBW_GrProcessorEdgeType */:
alpha = approx_dist > 0.0 ? 0.0 : 1.0;
diff --git a/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp b/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp
index dfbe17a289..23b617849c 100644
--- a/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp
+++ b/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp
@@ -41,11 +41,11 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
args.fFp.cast<GrGaussianConvolutionFragmentProcessor>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
- "ImageIncrement");
+ fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
+ kDefault_GrSLPrecision, "ImageIncrement");
if (ce.useBounds()) {
- fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
- "Bounds");
+ fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
+ kDefault_GrSLPrecision, "Bounds");
}
int width = ce.width();
@@ -53,19 +53,19 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
int arrayCount = (width + 3) / 4;
SkASSERT(4 * arrayCount >= width);
- fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType,
- "Kernel", arrayCount);
+ fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kVec4f_GrSLType,
+ kDefault_GrSLPrecision, "Kernel", arrayCount);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
- fragBuilder->codeAppendf("%s = half4(0, 0, 0, 0);", args.fOutputColor);
+ fragBuilder->codeAppendf("%s = float4(0, 0, 0, 0);", args.fOutputColor);
const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni);
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
- fragBuilder->codeAppendf("highfloat2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
- fragBuilder->codeAppend("highfloat2 coordSampled = half2(0, 0);");
+ fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
+ fragBuilder->codeAppend("float2 coordSampled = float2(0, 0);");
// Manually unroll loop because some drivers don't; yields 20-30% speedup.
const char* kVecSuffix[4] = {".x", ".y", ".z", ".w"};
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 063f8f3772..9d9a03ed4b 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -47,15 +47,20 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
SkASSERT(4 * arrayCount >= kWidth * kHeight);
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
"ImageIncrement");
- fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
"Kernel",
arrayCount);
- fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
"KernelOffset");
- fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain");
- fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias");
+ fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision, "Gain");
+ fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision, "Bias");
const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
@@ -65,9 +70,9 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
- fragBuilder->codeAppend("half4 sum = half4(0, 0, 0, 0);");
- fragBuilder->codeAppendf("highfloat2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc);
- fragBuilder->codeAppend("half4 c;");
+ fragBuilder->codeAppend("float4 sum = float4(0, 0, 0, 0);");
+ fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc);
+ fragBuilder->codeAppend("float4 c;");
const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w" };
for (int y = 0; y < kHeight; y++) {
@@ -75,10 +80,10 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
int offset = y*kWidth + x;
- fragBuilder->codeAppendf("half k = %s[%d]%s;", kernel, offset / 4,
+ fragBuilder->codeAppendf("float k = %s[%d]%s;", kernel, offset / 4,
kVecSuffix[offset & 0x3]);
SkString coord;
- coord.printf("coord + half2(%d, %d) * %s", x, y, imgInc);
+ coord.printf("coord + float2(%d, %d) * %s", x, y, imgInc);
fDomain.sampleTexture(fragBuilder,
uniformHandler,
args.fShaderCaps,
diff --git a/src/gpu/effects/GrNonlinearColorSpaceXformEffect.cpp b/src/gpu/effects/GrNonlinearColorSpaceXformEffect.cpp
index fee7f17992..b30746acb7 100644
--- a/src/gpu/effects/GrNonlinearColorSpaceXformEffect.cpp
+++ b/src/gpu/effects/GrNonlinearColorSpaceXformEffect.cpp
@@ -23,21 +23,24 @@ public:
const char* srcCoeffsName = nullptr;
if (SkToBool(csxe.ops() & GrNonlinearColorSpaceXformEffect::kSrcTransfer_Op)) {
fSrcTransferFnUni = uniformHandler->addUniformArray(
- kFragment_GrShaderFlag, kHalf_GrSLType, "SrcTransferFn",
- GrNonlinearColorSpaceXformEffect::kNumTransferFnCoeffs, &srcCoeffsName);
+ kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision,
+ "SrcTransferFn", GrNonlinearColorSpaceXformEffect::kNumTransferFnCoeffs,
+ &srcCoeffsName);
}
const char* dstCoeffsName = nullptr;
if (SkToBool(csxe.ops() & GrNonlinearColorSpaceXformEffect::kDstTransfer_Op)) {
fDstTransferFnUni = uniformHandler->addUniformArray(
- kFragment_GrShaderFlag, kHalf_GrSLType, "DstTransferFn",
- GrNonlinearColorSpaceXformEffect::kNumTransferFnCoeffs, &dstCoeffsName);
+ kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision,
+ "DstTransferFn", GrNonlinearColorSpaceXformEffect::kNumTransferFnCoeffs,
+ &dstCoeffsName);
}
const char* gamutXformName = nullptr;
if (SkToBool(csxe.ops() & GrNonlinearColorSpaceXformEffect::kGamutXform_Op)) {
- fGamutXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType,
- "GamutXform", &gamutXformName);
+ fGamutXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat44f_GrSLType,
+ kDefault_GrSLPrecision, "GamutXform",
+ &gamutXformName);
}
// Helper function to apply the src or dst transfer function to a single value
@@ -49,32 +52,32 @@ public:
}
const char* fnName = i ? "dst_transfer_fn" : "src_transfer_fn";
static const GrShaderVar gTransferFnFuncArgs[] = {
- GrShaderVar("x", kHalf_GrSLType),
+ GrShaderVar("x", kFloat_GrSLType),
};
SkString transferFnBody;
// Temporaries to make evaluation line readable
- transferFnBody.printf("half A = %s[0];", coeffsName);
- transferFnBody.appendf("half B = %s[1];", coeffsName);
- transferFnBody.appendf("half C = %s[2];", coeffsName);
- transferFnBody.appendf("half D = %s[3];", coeffsName);
- transferFnBody.appendf("half E = %s[4];", coeffsName);
- transferFnBody.appendf("half F = %s[5];", coeffsName);
- transferFnBody.appendf("half G = %s[6];", coeffsName);
- transferFnBody.append("half s = sign(x);");
+ transferFnBody.printf("float A = %s[0];", coeffsName);
+ transferFnBody.appendf("float B = %s[1];", coeffsName);
+ transferFnBody.appendf("float C = %s[2];", coeffsName);
+ transferFnBody.appendf("float D = %s[3];", coeffsName);
+ transferFnBody.appendf("float E = %s[4];", coeffsName);
+ transferFnBody.appendf("float F = %s[5];", coeffsName);
+ transferFnBody.appendf("float G = %s[6];", coeffsName);
+ transferFnBody.append("float s = sign(x);");
transferFnBody.append("x = abs(x);");
transferFnBody.appendf("return s * ((x < D) ? (C * x) + F : pow(A * x + B, G) + E);");
- fragBuilder->emitFunction(kHalf_GrSLType, fnName, SK_ARRAY_COUNT(gTransferFnFuncArgs),
+ fragBuilder->emitFunction(kFloat_GrSLType, fnName, SK_ARRAY_COUNT(gTransferFnFuncArgs),
gTransferFnFuncArgs, transferFnBody.c_str(), &tfFuncNames[i]);
}
if (nullptr == args.fInputColor) {
- args.fInputColor = "half4(1)";
+ args.fInputColor = "float4(1)";
}
- fragBuilder->codeAppendf("half4 color = %s;", args.fInputColor);
+ fragBuilder->codeAppendf("float4 color = %s;", args.fInputColor);
// 1: Un-premultiply the input color (if necessary)
- fragBuilder->codeAppendf("half nonZeroAlpha = max(color.a, 0.00001);");
- fragBuilder->codeAppendf("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
+ fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
+ fragBuilder->codeAppendf("color = float4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
// 2: Apply src transfer function (to get to linear RGB)
if (srcCoeffsName) {
@@ -86,7 +89,7 @@ public:
// 3: Apply gamut matrix
if (gamutXformName) {
fragBuilder->codeAppendf(
- "color.rgb = (%s * half4(color.rgb, 1.0)).rgb;", gamutXformName);
+ "color.rgb = (%s * float4(color.rgb, 1.0)).rgb;", gamutXformName);
}
// 4: Apply dst transfer fn
@@ -97,7 +100,7 @@ public:
}
// 5: Premultiply again
- fragBuilder->codeAppendf("%s = half4(color.rgb * color.a, color.a);", args.fOutputColor);
+ fragBuilder->codeAppendf("%s = float4(color.rgb * color.a, color.a);", args.fOutputColor);
}
static inline void GenKey(const GrProcessor& processor, const GrShaderCaps&,
diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
index e6c7bf9a80..658f190621 100644
--- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp
+++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
@@ -440,7 +440,7 @@ static void append_color_output(const PorterDuffXferProcessor& xp,
SkASSERT(inColor);
switch (outputType) {
case BlendFormula::kNone_OutputType:
- fragBuilder->codeAppendf("%s = half4(0.0);", output);
+ fragBuilder->codeAppendf("%s = float4(0.0);", output);
break;
case BlendFormula::kCoverage_OutputType:
// We can have a coverage formula while not reading coverage if there are mixed samples.
@@ -456,7 +456,7 @@ static void append_color_output(const PorterDuffXferProcessor& xp,
fragBuilder->codeAppendf("%s = (1.0 - %s.a) * %s;", output, inColor, inCoverage);
break;
case BlendFormula::kISCModulate_OutputType:
- fragBuilder->codeAppendf("%s = (half4(1.0) - %s) * %s;", output, inColor, inCoverage);
+ fragBuilder->codeAppendf("%s = (float4(1.0) - %s) * %s;", output, inColor, inCoverage);
break;
default:
SK_ABORT("Unsupported output type.");
@@ -629,8 +629,8 @@ public:
private:
void emitOutputsForBlendState(const EmitArgs& args) override {
const char* alpha;
- fAlphaUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
- "alpha", &alpha);
+ fAlphaUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
+ kDefault_GrSLPrecision, "alpha", &alpha);
GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
// We want to force our primary output to be alpha * Coverage, where alpha is the alpha
// value of the src color. We know that there are no color stages (or we wouldn't have
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index 7ad354cee3..6d47e58292 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -160,11 +160,15 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
// edges correspond to components x, y, z, and w, respectively. When a side of the rrect has
// only rectangular corners, that side's value corresponds to the rect edge's value outset by
// half a pixel.
- fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
- "innerRect", &rectName);
+ fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
+ "innerRect",
+ &rectName);
// x is (r + .5) and y is 1/(r + .5)
- fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
- "radiusPlusHalf", &radiusPlusHalfName);
+ fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "radiusPlusHalf",
+ &radiusPlusHalfName);
// If we're on a device with a "real" mediump then the length calculation could overflow.
SkString clampedCircleDistance;
@@ -193,87 +197,87 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
// alphas together.
switch (crre.getCircularCornerFlags()) {
case CircularRRectEffect::kAll_CornerFlags:
- fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
- fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
- fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);");
- fragBuilder->codeAppendf("half alpha = %s;", clampedCircleDistance.c_str());
+ fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+ fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+ fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
+ fragBuilder->codeAppendf("float alpha = %s;", clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kTopLeft_CornerFlag:
- fragBuilder->codeAppendf("half2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);",
+ fragBuilder->codeAppendf("float2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);",
rectName);
- fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half alpha = bottomAlpha * rightAlpha * %s;",
+ fragBuilder->codeAppendf("float alpha = bottomAlpha * rightAlpha * %s;",
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kTopRight_CornerFlag:
- fragBuilder->codeAppendf("half2 dxy = max(half2(sk_FragCoord.x - %s.z, "
- "%s.y - sk_FragCoord.y), 0.0);",
+ fragBuilder->codeAppendf("float2 dxy = max(float2(sk_FragCoord.x - %s.z, "
+ "%s.y - sk_FragCoord.y), 0.0);",
rectName, rectName);
- fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half alpha = bottomAlpha * leftAlpha * %s;",
+ fragBuilder->codeAppendf("float alpha = bottomAlpha * leftAlpha * %s;",
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kBottomRight_CornerFlag:
- fragBuilder->codeAppendf("half2 dxy = max(sk_FragCoord.xy - %s.zw, 0.0);",
+ fragBuilder->codeAppendf("float2 dxy = max(sk_FragCoord.xy - %s.zw, 0.0);",
rectName);
- fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half alpha = topAlpha * leftAlpha * %s;",
+ fragBuilder->codeAppendf("float alpha = topAlpha * leftAlpha * %s;",
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kBottomLeft_CornerFlag:
- fragBuilder->codeAppendf("half2 dxy = max(half2(%s.x - sk_FragCoord.x, sk_FragCoord.y - "
+ fragBuilder->codeAppendf("float2 dxy = max(float2(%s.x - sk_FragCoord.x, sk_FragCoord.y - "
"%s.w), 0.0);",
rectName, rectName);
- fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half alpha = topAlpha * rightAlpha * %s;",
+ fragBuilder->codeAppendf("float alpha = topAlpha * rightAlpha * %s;",
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kLeft_CornerFlags:
- fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
- fragBuilder->codeAppendf("half dy1 = sk_FragCoord.y - %s.w;", rectName);
- fragBuilder->codeAppend("half2 dxy = max(half2(dxy0.x, max(dxy0.y, dy1)), 0.0);");
- fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+ fragBuilder->codeAppendf("float dy1 = sk_FragCoord.y - %s.w;", rectName);
+ fragBuilder->codeAppend("float2 dxy = max(float2(dxy0.x, max(dxy0.y, dy1)), 0.0);");
+ fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half alpha = rightAlpha * %s;",
+ fragBuilder->codeAppendf("float alpha = rightAlpha * %s;",
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kTop_CornerFlags:
- fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
- fragBuilder->codeAppendf("half dx1 = sk_FragCoord.x - %s.z;", rectName);
- fragBuilder->codeAppend("half2 dxy = max(half2(max(dxy0.x, dx1), dxy0.y), 0.0);");
- fragBuilder->codeAppendf("half bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+ fragBuilder->codeAppendf("float dx1 = sk_FragCoord.x - %s.z;", rectName);
+ fragBuilder->codeAppend("float2 dxy = max(float2(max(dxy0.x, dx1), dxy0.y), 0.0);");
+ fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half alpha = bottomAlpha * %s;",
+ fragBuilder->codeAppendf("float alpha = bottomAlpha * %s;",
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kRight_CornerFlags:
- fragBuilder->codeAppendf("half dy0 = %s.y - sk_FragCoord.y;", rectName);
- fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
- fragBuilder->codeAppend("half2 dxy = max(half2(dxy1.x, max(dy0, dxy1.y)), 0.0);");
- fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float dy0 = %s.y - sk_FragCoord.y;", rectName);
+ fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+ fragBuilder->codeAppend("float2 dxy = max(float2(dxy1.x, max(dy0, dxy1.y)), 0.0);");
+ fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half alpha = leftAlpha * %s;",
+ fragBuilder->codeAppendf("float alpha = leftAlpha * %s;",
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kBottom_CornerFlags:
- fragBuilder->codeAppendf("half dx0 = %s.x - sk_FragCoord.x;", rectName);
- fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
- fragBuilder->codeAppend("half2 dxy = max(half2(max(dx0, dxy1.x), dxy1.y), 0.0);");
- fragBuilder->codeAppendf("half topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);",
+ fragBuilder->codeAppendf("float dx0 = %s.x - sk_FragCoord.x;", rectName);
+ fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+ fragBuilder->codeAppend("float2 dxy = max(float2(max(dx0, dxy1.x), dxy1.y), 0.0);");
+ fragBuilder->codeAppendf("float topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);",
rectName);
- fragBuilder->codeAppendf("half alpha = topAlpha * %s;",
+ fragBuilder->codeAppendf("float alpha = topAlpha * %s;",
clampedCircleDistance.c_str());
break;
}
@@ -510,8 +514,10 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
const char *rectName;
// The inner rect is the rrect bounds inset by the x/y radii
- fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
- "innerRect", &rectName);
+ fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
+ "innerRect",
+ &rectName);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
@@ -526,16 +532,17 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
// The code below is a simplified version of the above that performs maxs on the vector
// components before computing distances and alpha values so that only one distance computation
// need be computed to determine the min alpha.
- fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
- fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+ fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+ fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
// If we're on a device with a "real" mediump then we'll do the distance computation in a space
// that is normalized by the largest radius. The scale uniform will be scale, 1/scale. The
// radii uniform values are already in this normalized space.
const char* scaleName = nullptr;
if (args.fShaderCaps->floatPrecisionVaries()) {
- fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "scale",
- &scaleName);
+ fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "scale", &scaleName);
}
// The uniforms with the inv squared radii are highp to prevent underflow.
@@ -543,32 +550,34 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
case SkRRect::kSimple_Type: {
const char *invRadiiXYSqdName;
fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf2_GrSLType,
+ kVec2f_GrSLType,
+ kDefault_GrSLPrecision,
"invRadiiXY",
&invRadiiXYSqdName);
- fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);");
+ fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
if (scaleName) {
fragBuilder->codeAppendf("dxy *= %s.y;", scaleName);
}
// Z is the x/y offsets divided by squared radii.
- fragBuilder->codeAppendf("half2 Z = dxy * %s.xy;", invRadiiXYSqdName);
+ fragBuilder->codeAppendf("float2 Z = dxy * %s.xy;", invRadiiXYSqdName);
break;
}
case SkRRect::kNinePatch_Type: {
const char *invRadiiLTRBSqdName;
fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"invRadiiLTRB",
&invRadiiLTRBSqdName);
if (scaleName) {
fragBuilder->codeAppendf("dxy0 *= %s.y;", scaleName);
fragBuilder->codeAppendf("dxy1 *= %s.y;", scaleName);
}
- fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);");
+ fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
// Z is the x/y offsets divided by squared radii. We only care about the (at most) one
// corner where both the x and y offsets are positive, hence the maxes. (The inverse
// squared radii will always be positive.)
- fragBuilder->codeAppendf("half2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);",
+ fragBuilder->codeAppendf("float2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);",
invRadiiLTRBSqdName, invRadiiLTRBSqdName);
break;
@@ -577,20 +586,20 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
SK_ABORT("RRect should always be simple or nine-patch.");
}
// implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1.
- fragBuilder->codeAppend("half implicit = dot(Z, dxy) - 1.0;");
+ fragBuilder->codeAppend("float implicit = dot(Z, dxy) - 1.0;");
// grad_dot is the squared length of the gradient of the implicit.
- fragBuilder->codeAppend("half grad_dot = 4.0 * dot(Z, Z);");
+ fragBuilder->codeAppend("float grad_dot = 4.0 * dot(Z, Z);");
// avoid calling inversesqrt on zero.
fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
- fragBuilder->codeAppend("half approx_dist = implicit * inversesqrt(grad_dot);");
+ fragBuilder->codeAppend("float approx_dist = implicit * inversesqrt(grad_dot);");
if (scaleName) {
fragBuilder->codeAppendf("approx_dist *= %s.x;", scaleName);
}
if (kFillAA_GrProcessorEdgeType == erre.getEdgeType()) {
- fragBuilder->codeAppend("half alpha = clamp(0.5 - approx_dist, 0.0, 1.0);");
+ fragBuilder->codeAppend("float alpha = clamp(0.5 - approx_dist, 0.0, 1.0);");
} else {
- fragBuilder->codeAppend("half alpha = clamp(0.5 + approx_dist, 0.0, 1.0);");
+ fragBuilder->codeAppend("float alpha = clamp(0.5 + approx_dist, 0.0, 1.0);");
}
fragBuilder->codeAppendf("%s = %s * alpha;", args.fOutputColor, args.fInputColor);
diff --git a/src/gpu/effects/GrSRGBEffect.cpp b/src/gpu/effects/GrSRGBEffect.cpp
index 0e56dfcdb9..f415a6cef1 100644
--- a/src/gpu/effects/GrSRGBEffect.cpp
+++ b/src/gpu/effects/GrSRGBEffect.cpp
@@ -20,11 +20,11 @@ public:
SkString srgbFuncName;
static const GrShaderVar gSrgbArgs[] = {
- GrShaderVar("x", kHalf_GrSLType),
+ GrShaderVar("x", kFloat_GrSLType),
};
switch (srgbe.mode()) {
case GrSRGBEffect::Mode::kLinearToSRGB:
- fragBuilder->emitFunction(kHalf_GrSLType,
+ fragBuilder->emitFunction(kFloat_GrSLType,
"linear_to_srgb",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
@@ -33,7 +33,7 @@ public:
&srgbFuncName);
break;
case GrSRGBEffect::Mode::kSRGBToLinear:
- fragBuilder->emitFunction(kHalf_GrSLType,
+ fragBuilder->emitFunction(kFloat_GrSLType,
"srgb_to_linear",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
@@ -44,20 +44,20 @@ public:
}
if (nullptr == args.fInputColor) {
- args.fInputColor = "half4(1)";
+ args.fInputColor = "float4(1)";
}
- fragBuilder->codeAppendf("half4 color = %s;", args.fInputColor);
+ fragBuilder->codeAppendf("float4 color = %s;", args.fInputColor);
if (srgbe.alpha() == GrSRGBEffect::Alpha::kPremul) {
- fragBuilder->codeAppendf("half nonZeroAlpha = max(color.a, 0.00001);");
- fragBuilder->codeAppendf("color = half4(color.rgb / nonZeroAlpha, color.a);");
+ fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
+ fragBuilder->codeAppendf("color = float4(color.rgb / nonZeroAlpha, color.a);");
}
- fragBuilder->codeAppendf("color = half4(%s(color.r), %s(color.g), %s(color.b), color.a);",
+ fragBuilder->codeAppendf("color = float4(%s(color.r), %s(color.g), %s(color.b), color.a);",
srgbFuncName.c_str(),
srgbFuncName.c_str(),
srgbFuncName.c_str());
if (srgbe.alpha() == GrSRGBEffect::Alpha::kPremul) {
- fragBuilder->codeAppendf("color = half4(color.rgb, 1) * color.a;");
+ fragBuilder->codeAppendf("color = float4(color.rgb, 1) * color.a;");
}
fragBuilder->codeAppendf("%s = color;", args.fOutputColor);
}
diff --git a/src/gpu/effects/GrShadowGeoProc.cpp b/src/gpu/effects/GrShadowGeoProc.cpp
index ca4c5dba75..297dd50ada 100644
--- a/src/gpu/effects/GrShadowGeoProc.cpp
+++ b/src/gpu/effects/GrShadowGeoProc.cpp
@@ -26,7 +26,7 @@ public:
// emit attributes
varyingHandler->emitAttributes(rsgp);
- fragBuilder->codeAppend("half4 shadowParams;");
+ fragBuilder->codeAppend("float4 shadowParams;");
varyingHandler->addPassThroughAttribute(rsgp.inShadowParams(), "shadowParams");
// setup pass through color
@@ -43,12 +43,12 @@ public:
rsgp.inPosition()->fName,
args.fFPCoordTransformHandler);
- fragBuilder->codeAppend("half d = length(shadowParams.xy);");
- fragBuilder->codeAppend("half distance = shadowParams.z * (1.0 - d);");
+ fragBuilder->codeAppend("float d = length(shadowParams.xy);");
+ fragBuilder->codeAppend("float distance = shadowParams.z * (1.0 - d);");
- fragBuilder->codeAppend("half factor = 1.0 - clamp(distance, 0.0, shadowParams.w);");
+ fragBuilder->codeAppend("float factor = 1.0 - clamp(distance, 0.0, shadowParams.w);");
fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
- fragBuilder->codeAppendf("%s = half4(factor);",
+ fragBuilder->codeAppendf("%s = float4(factor);",
args.fOutputCoverage);
}
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index ad2a5339f0..3301694004 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -26,15 +26,15 @@ public:
fColorSpaceHelper.emitCode(args.fUniformHandler, _outer.colorXform().get());
SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
fragBuilder->codeAppendf(
- "half4 _tmpVar1;%s = %s * %stexture(%s, %s).%s%s;\n", args.fOutputColor,
- args.fInputColor ? args.fInputColor : "half4(1)",
+ "float4 _tmpVar1;%s = %s * %stexture(%s, %s).%s%s;\n", args.fOutputColor,
+ args.fInputColor ? args.fInputColor : "float4(1)",
fColorSpaceHelper.isValid() ? "(_tmpVar1 = " : "",
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
sk_TransformedCoords2D_0.c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
fColorSpaceHelper.isValid()
- ? SkStringPrintf(", half4(clamp((%s * half4(_tmpVar1.rgb, 1.0)).rgb, 0.0, "
- "_tmpVar1.a), _tmpVar1.a))",
+ ? SkStringPrintf(", float4(clamp((%s * float4(_tmpVar1.rgb, 1.0)).rgb, "
+ "0.0, _tmpVar1.a), _tmpVar1.a))",
args.fUniformHandler->getUniformCStr(
fColorSpaceHelper.gamutXformUniform()))
.c_str()
diff --git a/src/gpu/effects/GrSimpleTextureEffect.fp b/src/gpu/effects/GrSimpleTextureEffect.fp
index 456448a6ea..a4275b566f 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.fp
+++ b/src/gpu/effects/GrSimpleTextureEffect.fp
@@ -7,7 +7,7 @@
in uniform sampler2D image;
in uniform colorSpaceXform colorXform;
-in half4x4 matrix;
+in float4x4 matrix;
@constructorParams {
GrSamplerState samplerParams
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index c297560cea..3bb96b23cd 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -78,7 +78,8 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
if (textureDomain.fIndex >= 0) {
uniName.appendS32(textureDomain.fIndex);
}
- fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
uniName.c_str(), &name);
fDomainName = name;
}
@@ -87,7 +88,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
case kIgnore_Mode: {
builder->codeAppendf("%s = ", outColor);
builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str(),
- kHighFloat2_GrSLType, colorXformHelper);
+ kVec2f_GrSLType, colorXformHelper);
builder->codeAppend(";");
break;
}
@@ -98,7 +99,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
builder->codeAppendf("%s = ", outColor);
builder->appendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str(),
- kHighFloat2_GrSLType, colorXformHelper);
+ kVec2f_GrSLType, colorXformHelper);
builder->codeAppend(";");
break;
}
@@ -114,20 +115,20 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
// may return undefined results". This appears to be an issue with
// the 'any' call since even the simple "result=black; if (any())
// result=white;" code fails to compile.
- builder->codeAppend("half4 outside = half4(0.0, 0.0, 0.0, 0.0);");
- builder->codeAppend("half4 inside = ");
+ builder->codeAppend("float4 outside = float4(0.0, 0.0, 0.0, 0.0);");
+ builder->codeAppend("float4 inside = ");
builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str(),
- kHighFloat2_GrSLType, colorXformHelper);
+ kVec2f_GrSLType, colorXformHelper);
builder->codeAppend(";");
- builder->codeAppendf("highfloat x = (%s).x;", inCoords.c_str());
- builder->codeAppendf("highfloat y = (%s).y;", inCoords.c_str());
+ builder->codeAppendf("highp float x = (%s).x;", inCoords.c_str());
+ builder->codeAppendf("highp float y = (%s).y;", inCoords.c_str());
builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);",
domain, domain, domain);
builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);",
domain, domain, domain);
- builder->codeAppend("half blend = step(1.0, max(x, y));");
+ builder->codeAppend("float blend = step(1.0, max(x, y));");
builder->codeAppendf("%s = mix(inside, outside, blend);", outColor);
} else {
builder->codeAppend("bool4 outside;\n");
@@ -135,10 +136,10 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
domain);
builder->codeAppendf("outside.zw = greaterThan(%s, %s.zw);", inCoords.c_str(),
domain);
- builder->codeAppendf("%s = any(outside) ? half4(0.0, 0.0, 0.0, 0.0) : ",
+ builder->codeAppendf("%s = any(outside) ? float4(0.0, 0.0, 0.0, 0.0) : ",
outColor);
builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str(),
- kHighFloat2_GrSLType, colorXformHelper);
+ kVec2f_GrSLType, colorXformHelper);
builder->codeAppend(";");
}
break;
@@ -151,7 +152,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
builder->codeAppendf("%s = ", outColor);
builder->appendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str(),
- kHighFloat2_GrSLType, colorXformHelper);
+ kVec2f_GrSLType, colorXformHelper);
builder->codeAppend(";");
break;
}
@@ -376,10 +377,11 @@ GrGLSLFragmentProcessor* GrDeviceSpaceTextureDecalFragmentProcessor::onCreateGLS
args.fFp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>();
const char* scaleAndTranslateName;
fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"scaleAndTranslate",
&scaleAndTranslateName);
- args.fFragBuilder->codeAppendf("half2 coords = sk_FragCoord.xy * %s.xy + %s.zw;",
+ args.fFragBuilder->codeAppendf("float2 coords = sk_FragCoord.xy * %s.xy + %s.zw;",
scaleAndTranslateName, scaleAndTranslateName);
fGLDomain.sampleTexture(args.fFragBuilder,
args.fUniformHandler,
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index 6d1f4b268c..ec0ef4ea8b 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -23,7 +23,7 @@ struct SkRect;
/**
* Limits a texture's lookup coordinates to a domain. Samples outside the domain are either clamped
- * the edge of the domain or result in a half4 of zeros (decal mode). The domain is clipped to
+ * the edge of the domain or result in a float4 of zeros (decal mode). The domain is clipped to
* normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause texels outside the
* domain to affect the read value unless the caller considers this when calculating the domain.
*/
@@ -98,7 +98,7 @@ public:
* Call this from GrGLSLFragmentProcessor::emitCode() to sample the texture W.R.T. the
* domain and mode.
*
- * @param outcolor name of half4 variable to hold the sampled color.
+ * @param outcolor name of float4 variable to hold the sampled color.
* @param inCoords name of float2 variable containing the coords to be used with the domain.
* It is assumed that this is a variable and not an expression.
* @param inModulateColor if non-nullptr the sampled color will be modulated with this
diff --git a/src/gpu/effects/GrXfermodeFragmentProcessor.cpp b/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
index 11dee67f29..3b9b44cd57 100644
--- a/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
+++ b/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
@@ -217,7 +217,7 @@ void GLComposeTwoFragmentProcessor::emitCode(EmitArgs& args) {
const char* inputColor = nullptr;
if (args.fInputColor) {
inputColor = "inputColor";
- fragBuilder->codeAppendf("half4 inputColor = half4(%s.rgb, 1.0);", args.fInputColor);
+ fragBuilder->codeAppendf("float4 inputColor = float4(%s.rgb, 1.0);", args.fInputColor);
}
// declare outputColor and emit the code for each of the two children
@@ -452,7 +452,7 @@ public:
const char* inputColor = args.fInputColor;
// We don't try to optimize for this case at all
if (!inputColor) {
- fragBuilder->codeAppendf("const half4 ones = half4(1);");
+ fragBuilder->codeAppendf("const float4 ones = float4(1);");
inputColor = "ones";
}
diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp
index bf9e94ff76..c45e9b257e 100644
--- a/src/gpu/effects/GrYUVEffect.cpp
+++ b/src/gpu/effects/GrYUVEffect.cpp
@@ -89,9 +89,10 @@ public:
const YUVtoRGBEffect& effect = args.fFp.cast<YUVtoRGBEffect>();
const char* colorSpaceMatrix = nullptr;
- fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType,
+ fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
+ kMat44f_GrSLType, kDefault_GrSLPrecision,
"ColorSpaceMatrix", &colorSpaceMatrix);
- fragBuilder->codeAppendf("%s = half4(", args.fOutputColor);
+ fragBuilder->codeAppendf("%s = float4(", args.fOutputColor);
fragBuilder->appendTextureLookup(args.fTexSamplers[0],
args.fTransformedCoords[0].c_str(),
args.fTransformedCoords[0].getType());
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 3f66819a77..29df888f30 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -3474,13 +3474,13 @@ bool GrGLGpu::createCopyProgram(GrTexture* srcTex) {
}
const char* version = shaderCaps->versionDeclString();
- GrShaderVar aVertex("a_vertex", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar uTexCoordXform("u_texCoordXform", kHalf4_GrSLType,
+ GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
GrShaderVar::kUniform_TypeModifier);
- GrShaderVar uPosXform("u_posXform", kHalf4_GrSLType, GrShaderVar::kUniform_TypeModifier);
+ GrShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
GrShaderVar uTexture("u_texture", samplerType, GrShaderVar::kUniform_TypeModifier);
- GrShaderVar vTexCoord("v_texCoord", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier);
- GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
if (shaderCaps->noperspectiveInterpolationSupport()) {
@@ -3504,7 +3504,7 @@ bool GrGLGpu::createCopyProgram(GrTexture* srcTex) {
"void main() {"
" v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;"
" gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
- " gl_Position.zw = half2(0, 1);"
+ " gl_Position.zw = float2(0, 1);"
"}"
);
@@ -3518,6 +3518,8 @@ bool GrGLGpu::createCopyProgram(GrTexture* srcTex) {
fshaderTxt.appendf("#extension %s : require\n",
shaderCaps->externalTextureExtensionString());
}
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps,
+ &fshaderTxt);
vTexCoord.setTypeModifier(GrShaderVar::kIn_TypeModifier);
vTexCoord.appendDecl(shaderCaps, &fshaderTxt);
fshaderTxt.append(";");
@@ -3581,19 +3583,19 @@ bool GrGLGpu::createMipmapProgram(int progIdx) {
}
const char* version = shaderCaps->versionDeclString();
- GrShaderVar aVertex("a_vertex", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar uTexCoordXform("u_texCoordXform", kHalf4_GrSLType,
+ GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
GrShaderVar::kUniform_TypeModifier);
GrShaderVar uTexture("u_texture", kTexture2DSampler_GrSLType,
GrShaderVar::kUniform_TypeModifier);
// We need 1, 2, or 4 texture coordinates (depending on parity of each dimension):
GrShaderVar vTexCoords[] = {
- GrShaderVar("v_texCoord0", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier),
- GrShaderVar("v_texCoord1", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier),
- GrShaderVar("v_texCoord2", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier),
- GrShaderVar("v_texCoord3", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier),
+ GrShaderVar("v_texCoord0", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
+ GrShaderVar("v_texCoord1", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
+ GrShaderVar("v_texCoord2", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
+ GrShaderVar("v_texCoord3", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
};
- GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType,GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType,GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
if (shaderCaps->noperspectiveInterpolationSupport()) {
@@ -3618,27 +3620,27 @@ bool GrGLGpu::createMipmapProgram(int progIdx) {
vshaderTxt.append(
"// Mipmap Program VS\n"
"void main() {"
- " gl_Position.xy = a_vertex * half2(2, 2) - half2(1, 1);"
- " gl_Position.zw = half2(0, 1);"
+ " gl_Position.xy = a_vertex * float2(2, 2) - float2(1, 1);"
+ " gl_Position.zw = float2(0, 1);"
);
// Insert texture coordinate computation:
if (oddWidth && oddHeight) {
vshaderTxt.append(
" v_texCoord0 = a_vertex.xy * u_texCoordXform.yw;"
- " v_texCoord1 = a_vertex.xy * u_texCoordXform.yw + half2(u_texCoordXform.x, 0);"
- " v_texCoord2 = a_vertex.xy * u_texCoordXform.yw + half2(0, u_texCoordXform.z);"
+ " v_texCoord1 = a_vertex.xy * u_texCoordXform.yw + float2(u_texCoordXform.x, 0);"
+ " v_texCoord2 = a_vertex.xy * u_texCoordXform.yw + float2(0, u_texCoordXform.z);"
" v_texCoord3 = a_vertex.xy * u_texCoordXform.yw + u_texCoordXform.xz;"
);
} else if (oddWidth) {
vshaderTxt.append(
- " v_texCoord0 = a_vertex.xy * half2(u_texCoordXform.y, 1);"
- " v_texCoord1 = a_vertex.xy * half2(u_texCoordXform.y, 1) + half2(u_texCoordXform.x, 0);"
+ " v_texCoord0 = a_vertex.xy * float2(u_texCoordXform.y, 1);"
+ " v_texCoord1 = a_vertex.xy * float2(u_texCoordXform.y, 1) + float2(u_texCoordXform.x, 0);"
);
} else if (oddHeight) {
vshaderTxt.append(
- " v_texCoord0 = a_vertex.xy * half2(1, u_texCoordXform.w);"
- " v_texCoord1 = a_vertex.xy * half2(1, u_texCoordXform.w) + half2(0, u_texCoordXform.z);"
+ " v_texCoord0 = a_vertex.xy * float2(1, u_texCoordXform.w);"
+ " v_texCoord1 = a_vertex.xy * float2(1, u_texCoordXform.w) + float2(0, u_texCoordXform.z);"
);
} else {
vshaderTxt.append(
@@ -3654,6 +3656,8 @@ bool GrGLGpu::createMipmapProgram(int progIdx) {
fshaderTxt.appendf("#extension %s : require\n", extension);
}
}
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps,
+ &fshaderTxt);
for (int i = 0; i < numTaps; ++i) {
vTexCoords[i].setTypeModifier(GrShaderVar::kIn_TypeModifier);
vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt);
@@ -3739,7 +3743,7 @@ bool GrGLGpu::createStencilClipClearProgram() {
return false;
}
- GrShaderVar aVertex("a_vertex", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
const char* version = this->caps()->shaderCaps()->versionDeclString();
SkString vshaderTxt(version);
@@ -3748,14 +3752,17 @@ bool GrGLGpu::createStencilClipClearProgram() {
vshaderTxt.append(
"// Stencil Clip Clear Program VS\n"
"void main() {"
- " gl_Position = highfloat4(a_vertex.x, a_vertex.y, 0, 1);"
+ " gl_Position = float4(a_vertex.x, a_vertex.y, 0, 1);"
"}");
SkString fshaderTxt(version);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision,
+ *this->caps()->shaderCaps(),
+ &fshaderTxt);
fshaderTxt.appendf(
"// Stencil Clip Clear Program FS\n"
"void main() {"
- " sk_FragColor = half4(0);"
+ " sk_FragColor = float4(0);"
"}");
const char* str;
diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp
index a8e3a6345f..3414abac44 100644
--- a/src/gpu/gl/GrGLProgramDataManager.cpp
+++ b/src/gpu/gl/GrGLProgramDataManager.cpp
@@ -73,7 +73,7 @@ void GrGLProgramDataManager::setImageStorages(const UniformInfoArray& images) co
void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType);
+ SkASSERT(uni.fType == kInt_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
if (kUnusedUniform != uni.fLocation) {
GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i));
@@ -84,7 +84,7 @@ void GrGLProgramDataManager::set1iv(UniformHandle u,
int arrayCount,
const int v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType);
+ SkASSERT(uni.fType == kInt_GrSLType);
SkASSERT(arrayCount > 0);
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
if (kUnusedUniform != uni.fLocation) {
@@ -94,7 +94,7 @@ void GrGLProgramDataManager::set1iv(UniformHandle u,
void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType);
+ SkASSERT(uni.fType == kFloat_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
if (kUnusedUniform != uni.fLocation) {
GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0));
@@ -105,7 +105,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType);
+ SkASSERT(uni.fType == kFloat_GrSLType);
SkASSERT(arrayCount > 0);
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
// This assert fires in some instances of the two-pt gradient for its VSParams.
@@ -119,7 +119,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u,
void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
+ SkASSERT(uni.fType == kVec2f_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
if (kUnusedUniform != uni.fLocation) {
GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1));
@@ -130,7 +130,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
+ SkASSERT(uni.fType == kVec2f_GrSLType);
SkASSERT(arrayCount > 0);
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
if (kUnusedUniform != uni.fLocation) {
@@ -140,7 +140,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u,
void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
+ SkASSERT(uni.fType == kVec3f_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
if (kUnusedUniform != uni.fLocation) {
GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2));
@@ -151,7 +151,7 @@ void GrGLProgramDataManager::set3fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
+ SkASSERT(uni.fType == kVec3f_GrSLType);
SkASSERT(arrayCount > 0);
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
if (kUnusedUniform != uni.fLocation) {
@@ -165,7 +165,7 @@ void GrGLProgramDataManager::set4f(UniformHandle u,
float v2,
float v3) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
+ SkASSERT(uni.fType == kVec4f_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
if (kUnusedUniform != uni.fLocation) {
GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3));
@@ -176,7 +176,7 @@ void GrGLProgramDataManager::set4fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
+ SkASSERT(uni.fType == kVec4f_GrSLType);
SkASSERT(arrayCount > 0);
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
if (kUnusedUniform != uni.fLocation) {
@@ -214,8 +214,7 @@ template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u,
int arrayCount,
const float matrices[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat2x2_GrSLType + (N - 2) ||
- uni.fType == kHalf2x2_GrSLType + (N - 2));
+ SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
SkASSERT(arrayCount > 0);
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
if (kUnusedUniform != uni.fLocation) {
@@ -247,10 +246,8 @@ void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u,
SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport());
const PathProcVarying& fragmentInput = fPathProcVaryings[u.toIndex()];
- SkASSERT((components == 2 && (fragmentInput.fType == kHighFloat2_GrSLType ||
- fragmentInput.fType == kHalf2_GrSLType)) ||
- (components == 3 && (fragmentInput.fType == kHighFloat3_GrSLType ||
- fragmentInput.fType == kHalf3_GrSLType)));
+ SkASSERT((components == 2 && fragmentInput.fType == kVec2f_GrSLType) ||
+ (components == 3 && fragmentInput.fType == kVec3f_GrSLType));
fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID,
fragmentInput.fLocation,
diff --git a/src/gpu/gl/GrGLUniformHandler.cpp b/src/gpu/gl/GrGLUniformHandler.cpp
index 914f8bc6c5..4d718a0e4a 100644
--- a/src/gpu/gl/GrGLUniformHandler.cpp
+++ b/src/gpu/gl/GrGLUniformHandler.cpp
@@ -24,7 +24,7 @@ GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray(
const char** outName) {
SkASSERT(name && strlen(name));
SkASSERT(0 != visibility);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
UniformInfo& uni = fUniforms.push_back();
uni.fVariable.setType(type);
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 31d20f0421..b7d31203aa 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -139,9 +139,6 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
return nullptr;
}
- if (fFS.fForceHighPrecision) {
- settings.fForceHighPrecision = true;
- }
if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete,
settings, &inputs)) {
this->cleanupProgram(programID, shadersToDelete);
diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp
index db8b7d6206..6fe1e2665d 100644
--- a/src/gpu/glsl/GrGLSL.cpp
+++ b/src/gpu/glsl/GrGLSL.cpp
@@ -30,47 +30,33 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) {
switch (t) {
case kVoid_GrSLType:
return "void";
- case kHalf_GrSLType:
- return "half";
- case kHalf2_GrSLType:
- return "half2";
- case kHalf3_GrSLType:
- return "half3";
- case kHalf4_GrSLType:
- return "half4";
- case kHighFloat_GrSLType:
- return "highfloat";
- case kHighFloat2_GrSLType:
- return "highfloat2";
- case kHighFloat3_GrSLType:
- return "highfloat3";
- case kHighFloat4_GrSLType:
- return "highfloat4";
- case kUint2_GrSLType:
+ case kFloat_GrSLType:
+ return "float";
+ case kVec2f_GrSLType:
+ return "float2";
+ case kVec3f_GrSLType:
+ return "float3";
+ case kVec4f_GrSLType:
+ return "float4";
+ case kVec2us_GrSLType:
if (shaderCaps->integerSupport()) {
return "uint2";
} else {
// uint2 (aka uvec2) isn't supported in GLSL ES 1.00/GLSL 1.20
- return "highfloat2";
+ return "float2";
}
- case kInt2_GrSLType:
+ case kVec2i_GrSLType:
return "int2";
- case kInt3_GrSLType:
+ case kVec3i_GrSLType:
return "int3";
- case kInt4_GrSLType:
+ case kVec4i_GrSLType:
return "int4";
- case kHighFloat2x2_GrSLType:
- return "highfloat2x2";
- case kHighFloat3x3_GrSLType:
- return "highfloat3x3";
- case kHighFloat4x4_GrSLType:
- return "highfloat4x4";
- case kHalf2x2_GrSLType:
- return "half2x2";
- case kHalf3x3_GrSLType:
- return "half3x3";
- case kHalf4x4_GrSLType:
- return "half4x4";
+ case kMat22f_GrSLType:
+ return "float2x2";
+ case kMat33f_GrSLType:
+ return "float3x3";
+ case kMat44f_GrSLType:
+ return "float4x4";
case kTexture2DSampler_GrSLType:
return "sampler2D";
case kITexture2DSampler_GrSLType:
@@ -87,10 +73,6 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) {
return "int";
case kUint_GrSLType:
return "uint";
- case kShort_GrSLType:
- return "short";
- case kUShort_GrSLType:
- return "ushort";
case kTexture2D_GrSLType:
return "texture2D";
case kSampler_GrSLType:
diff --git a/src/gpu/glsl/GrGLSLBlend.cpp b/src/gpu/glsl/GrGLSLBlend.cpp
index 254f4816cb..34df0df410 100644
--- a/src/gpu/glsl/GrGLSLBlend.cpp
+++ b/src/gpu/glsl/GrGLSLBlend.cpp
@@ -50,7 +50,7 @@ static void color_dodge_component(GrGLSLFragmentBuilder* fsBuilder,
fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
final, component, src, component, dst);
fsBuilder->codeAppend("} else {");
- fsBuilder->codeAppendf("half d = %s.a - %s.%c;", src, src, component);
+ fsBuilder->codeAppendf("float d = %s.a - %s.%c;", src, src, component);
fsBuilder->codeAppend("if (0.0 == d) {");
fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
final, component, src, dst, src, component, dst, dst, component,
@@ -84,7 +84,7 @@ static void color_burn_component(GrGLSLFragmentBuilder* fsBuilder,
fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
final, component, dst, component, src);
fsBuilder->codeAppend("} else {");
- fsBuilder->codeAppendf("half d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / (%s.%c %s));",
+ fsBuilder->codeAppendf("float d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / (%s.%c %s));",
dst, dst, dst, component, src, src, component, divisorGuard);
fsBuilder->codeAppendf("%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
final, component, src, src, component, dst, dst, component, src);
@@ -114,11 +114,11 @@ static void soft_light_component_pos_dst_alpha(GrGLSLFragmentBuilder* fsBuilder,
// else if (4D < Da)
fsBuilder->codeAppendf("} else if (4.0 * %s.%c <= %s.a) {",
dst, component, dst);
- fsBuilder->codeAppendf("half DSqd = %s.%c * %s.%c;",
+ fsBuilder->codeAppendf("float DSqd = %s.%c * %s.%c;",
dst, component, dst, component);
- fsBuilder->codeAppendf("half DCub = DSqd * %s.%c;", dst, component);
- fsBuilder->codeAppendf("half DaSqd = %s.a * %s.a;", dst, dst);
- fsBuilder->codeAppendf("half DaCub = DaSqd * %s.a;", dst);
+ fsBuilder->codeAppendf("float DCub = DSqd * %s.%c;", dst, component);
+ fsBuilder->codeAppendf("float DaSqd = %s.a * %s.a;", dst, dst);
+ fsBuilder->codeAppendf("float DaCub = DaSqd * %s.a;", dst);
// (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2
fsBuilder->codeAppendf("%s.%c ="
"(DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) +"
@@ -144,10 +144,10 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF
// Emit a helper that gets the luminance of a color.
SkString getFunction;
GrShaderVar getLumArgs[] = {
- GrShaderVar("color", kHalf3_GrSLType),
+ GrShaderVar("color", kVec3f_GrSLType),
};
- SkString getLumBody("return dot(highfloat3(0.3, 0.59, 0.11), color);");
- fsBuilder->emitFunction(kHalf_GrSLType,
+ SkString getLumBody("return dot(float3(0.3, 0.59, 0.11), color);");
+ fsBuilder->emitFunction(kFloat_GrSLType,
"luminance",
SK_ARRAY_COUNT(getLumArgs), getLumArgs,
getLumBody.c_str(),
@@ -155,27 +155,27 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF
// Emit the set luminance function.
GrShaderVar setLumArgs[] = {
- GrShaderVar("hueSat", kHalf3_GrSLType),
- GrShaderVar("alpha", kHalf_GrSLType),
- GrShaderVar("lumColor", kHalf3_GrSLType),
+ GrShaderVar("hueSat", kVec3f_GrSLType),
+ GrShaderVar("alpha", kFloat_GrSLType),
+ GrShaderVar("lumColor", kVec3f_GrSLType),
};
SkString setLumBody;
- setLumBody.printf("half diff = %s(lumColor - hueSat);", getFunction.c_str());
- setLumBody.append("half3 outColor = hueSat + diff;");
- setLumBody.appendf("half outLum = %s(outColor);", getFunction.c_str());
- setLumBody.append("half minComp = min(min(outColor.r, outColor.g), outColor.b);"
- "half maxComp = max(max(outColor.r, outColor.g), outColor.b);"
+ setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str());
+ setLumBody.append("float3 outColor = hueSat + diff;");
+ setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str());
+ setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor.b);"
+ "float maxComp = max(max(outColor.r, outColor.g), outColor.b);"
"if (minComp < 0.0 && outLum != minComp) {"
- "outColor = outLum + ((outColor - half3(outLum, outLum, outLum)) * outLum) /"
+ "outColor = outLum + ((outColor - float3(outLum, outLum, outLum)) * outLum) /"
"(outLum - minComp);"
"}"
"if (maxComp > alpha && maxComp != outLum) {"
"outColor = outLum +"
- "((outColor - half3(outLum, outLum, outLum)) * (alpha - outLum)) /"
+ "((outColor - float3(outLum, outLum, outLum)) * (alpha - outLum)) /"
"(maxComp - outLum);"
"}"
"return outColor;");
- fsBuilder->emitFunction(kHalf3_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_luminance",
SK_ARRAY_COUNT(setLumArgs), setLumArgs,
setLumBody.c_str(),
@@ -188,11 +188,11 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF
static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatFunction) {
// Emit a helper that gets the saturation of a color
SkString getFunction;
- GrShaderVar getSatArgs[] = { GrShaderVar("color", kHalf3_GrSLType) };
+ GrShaderVar getSatArgs[] = { GrShaderVar("color", kVec3f_GrSLType) };
SkString getSatBody;
getSatBody.printf("return max(max(color.r, color.g), color.b) - "
"min(min(color.r, color.g), color.b);");
- fsBuilder->emitFunction(kHalf_GrSLType,
+ fsBuilder->emitFunction(kFloat_GrSLType,
"saturation",
SK_ARRAY_COUNT(getSatArgs), getSatArgs,
getSatBody.c_str(),
@@ -204,33 +204,33 @@ static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatF
// adjusted min, mid, and max inputs, respectively.
SkString helperFunction;
GrShaderVar helperArgs[] = {
- GrShaderVar("minComp", kHalf_GrSLType),
- GrShaderVar("midComp", kHalf_GrSLType),
- GrShaderVar("maxComp", kHalf_GrSLType),
- GrShaderVar("sat", kHalf_GrSLType),
+ GrShaderVar("minComp", kFloat_GrSLType),
+ GrShaderVar("midComp", kFloat_GrSLType),
+ GrShaderVar("maxComp", kFloat_GrSLType),
+ GrShaderVar("sat", kFloat_GrSLType),
};
static const char kHelperBody[] = "if (minComp < maxComp) {"
- "half3 result;"
+ "float3 result;"
"result.r = 0.0;"
"result.g = sat * (midComp - minComp) / (maxComp - minComp);"
"result.b = sat;"
"return result;"
"} else {"
- "return half3(0, 0, 0);"
+ "return float3(0, 0, 0);"
"}";
- fsBuilder->emitFunction(kHalf3_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_saturation_helper",
SK_ARRAY_COUNT(helperArgs), helperArgs,
kHelperBody,
&helperFunction);
GrShaderVar setSatArgs[] = {
- GrShaderVar("hueLumColor", kHalf3_GrSLType),
- GrShaderVar("satColor", kHalf3_GrSLType),
+ GrShaderVar("hueLumColor", kVec3f_GrSLType),
+ GrShaderVar("satColor", kVec3f_GrSLType),
};
const char* helpFunc = helperFunction.c_str();
SkString setSatBody;
- setSatBody.appendf("half sat = %s(satColor);"
+ setSatBody.appendf("float sat = %s(satColor);"
"if (hueLumColor.r <= hueLumColor.g) {"
"if (hueLumColor.g <= hueLumColor.b) {"
"hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);"
@@ -249,7 +249,7 @@ static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatF
"return hueLumColor;",
getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
helpFunc, helpFunc);
- fsBuilder->emitFunction(kHalf3_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_saturation",
SK_ARRAY_COUNT(setSatArgs), setSatArgs,
setSatBody.c_str(),
@@ -330,7 +330,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const
SkString setSat, setLum;
add_sat_function(fsBuilder, &setSat);
add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("half4 dstSrcAlpha = %s * %s.a;",
+ fsBuilder->codeAppendf("float4 dstSrcAlpha = %s * %s.a;",
dstColor, srcColor);
fsBuilder->codeAppendf("%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb),"
"dstSrcAlpha.a, dstSrcAlpha.rgb);",
@@ -345,7 +345,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const
SkString setSat, setLum;
add_sat_function(fsBuilder, &setSat);
add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("half4 dstSrcAlpha = %s * %s.a;",
+ fsBuilder->codeAppendf("float4 dstSrcAlpha = %s * %s.a;",
dstColor, srcColor);
fsBuilder->codeAppendf("%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a),"
"dstSrcAlpha.a, dstSrcAlpha.rgb);",
@@ -359,7 +359,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const
// SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S
SkString setLum;
add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("half4 srcDstAlpha = %s * %s.a;",
+ fsBuilder->codeAppendf("float4 srcDstAlpha = %s * %s.a;",
srcColor, dstColor);
fsBuilder->codeAppendf("%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);",
outputColor, setLum.c_str(), dstColor, srcColor);
@@ -371,7 +371,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const
// SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S
SkString setLum;
add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("half4 srcDstAlpha = %s * %s.a;",
+ fsBuilder->codeAppendf("float4 srcDstAlpha = %s * %s.a;",
srcColor, dstColor);
fsBuilder->codeAppendf("%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);",
outputColor, setLum.c_str(), dstColor, srcColor);
@@ -406,13 +406,13 @@ static bool append_porterduff_term(GrGLSLFragmentBuilder* fsBuilder, SkBlendMode
fsBuilder->codeAppendf(" * %s", srcColorName);
break;
case SkBlendModeCoeff::kISC:
- fsBuilder->codeAppendf(" * (half4(1.0) - %s)", srcColorName);
+ fsBuilder->codeAppendf(" * (float4(1.0) - %s)", srcColorName);
break;
case SkBlendModeCoeff::kDC:
fsBuilder->codeAppendf(" * %s", dstColorName);
break;
case SkBlendModeCoeff::kIDC:
- fsBuilder->codeAppendf(" * (half4(1.0) - %s)", dstColorName);
+ fsBuilder->codeAppendf(" * (float4(1.0) - %s)", dstColorName);
break;
case SkBlendModeCoeff::kSA:
fsBuilder->codeAppendf(" * %s.a", srcColorName);
@@ -453,7 +453,7 @@ void GrGLSLBlend::AppendMode(GrGLSLFragmentBuilder* fsBuilder, const char* srcCo
false);
// append dst blend
if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstColor, didAppend)) {
- fsBuilder->codeAppend("half4(0, 0, 0, 0)");
+ fsBuilder->codeAppend("float4(0, 0, 0, 0)");
}
if (clamp) {
fsBuilder->codeAppend(", 0, 1);");
@@ -505,7 +505,7 @@ void GrGLSLBlend::AppendRegionOp(GrGLSLFragmentBuilder* fsBuilder, const char* s
false);
// append dst blend
if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstColor, didAppend)) {
- fsBuilder->codeAppend("half4(0, 0, 0, 0)");
+ fsBuilder->codeAppend("float4(0, 0, 0, 0)");
}
fsBuilder->codeAppend(";");
}
diff --git a/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h b/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h
index f9ac30b6aa..b4605ba3ce 100644
--- a/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h
+++ b/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h
@@ -24,8 +24,8 @@ public:
uint32_t visibility = kFragment_GrShaderFlag) {
SkASSERT(uniformHandler);
if (colorSpaceXform) {
- fGamutXformVar = uniformHandler->addUniform(visibility, kHalf4x4_GrSLType,
- "ColorXform");
+ fGamutXformVar = uniformHandler->addUniform(visibility, kMat44f_GrSLType,
+ kDefault_GrSLPrecision, "ColorXform");
fValid = true;
}
}
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
index ac2de139b0..6f75c16fe9 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
@@ -29,7 +29,7 @@ void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
SkASSERT(outputColor);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
outputColor->append(fragBuilder->getMangleString());
- fragBuilder->codeAppendf("half4 %s;", outputColor->c_str());
+ fragBuilder->codeAppendf("float4 %s;", outputColor->c_str());
this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
}
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index 68bd1f24c4..ed4b71ffa2 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -86,9 +86,9 @@ public:
@param fp The processor that generated this program stage.
@param key The key that was computed by GenKey() from the generating
GrProcessor.
- @param outputColor A predefined half4 in the FS in which the stage should place its
+ @param outputColor A predefined float4 in the FS in which the stage should place its
output color (or coverage).
- @param inputColor A half4 that holds the input color to the stage in the FS. This may
+ @param inputColor A float4 that holds the input color to the stage in the FS. This may
be nullptr in which case the implied input is solid white (all
ones). TODO: Better system for communicating optimization info
(e.g. input color is solid white, trans black, known to be opaque,
@@ -152,7 +152,7 @@ public:
}
inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) {
- this->emitChild(childIndex, "half4(1.0)", outputColor, parentArgs);
+ this->emitChild(childIndex, "float4(1.0)", outputColor, parentArgs);
}
/** Will emit the code of a child proc in its own scope. Pass in the parent's EmitArgs and
@@ -167,7 +167,7 @@ public:
EmitArgs& parentArgs);
inline void emitChild(int childIndex, EmitArgs& args) {
- this->emitChild(childIndex, "half4(1.0)", args);
+ this->emitChild(childIndex, "float4(1.0)", args);
}
/** Variation that uses the parent's output color variable to hold the child's output.*/
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 9d4ece0cff..7e6b8f771c 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -85,7 +85,8 @@ GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* p
, fCustomColorOutputIndex(-1)
, fHasSecondaryOutput(false)
, fUsedSampleOffsetArrays(0)
- , fHasInitializedSampleMask(false) {
+ , fHasInitializedSampleMask(false)
+ , fDefaultPrecision(kMedium_GrSLPrecision) {
fSubstageIndices.push_back(0);
#ifdef SK_DEBUG
fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures;
@@ -111,14 +112,14 @@ bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
}
SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) {
- if (kHighFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) {
- SkASSERT(kHighFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType());
+ if (kVec3f_GrSLType != coords.getType()) {
+ SkASSERT(kVec2f_GrSLType == coords.getType());
return coords.getName();
}
SkString coords2D;
coords2D.printf("%s_ensure2D", coords.c_str());
- this->codeAppendf("\thighfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(),
+ this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(),
coords.c_str());
return coords2D;
}
@@ -174,6 +175,10 @@ void GrGLSLFragmentShaderBuilder::overrideSampleCoverage(const char* mask) {
fHasInitializedSampleMask = true;
}
+void GrGLSLFragmentShaderBuilder::elevateDefaultPrecision(GrSLPrecision precision) {
+ fDefaultPrecision = SkTMax(fDefaultPrecision, precision);
+}
+
const char* GrGLSLFragmentShaderBuilder::dstColor() {
SkDEBUGCODE(fHasReadDstColor = true;)
@@ -194,7 +199,7 @@ const char* GrGLSLFragmentShaderBuilder::dstColor() {
fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
fbFetchColorName = DeclaredColorOutputName();
// Set the dstColor to an intermediate variable so we don't override it with the output
- this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName);
+ this->codeAppendf("float4 %s = %s;", kDstColorName, fbFetchColorName);
} else {
return fbFetchColorName;
}
@@ -223,7 +228,7 @@ void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
if (!fHasCustomColorOutput) {
fHasCustomColorOutput = true;
fCustomColorOutputIndex = fOutputs.count();
- fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(),
+ fOutputs.push_back().set(kVec4f_GrSLType, DeclaredColorOutputName(),
GrShaderVar::kOut_TypeModifier);
fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
}
@@ -242,7 +247,7 @@ void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
// output. The condition also co-incides with the condition in whici GLES SL 2.0
// requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output.
if (caps.mustDeclareFragmentShaderOutput()) {
- fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
+ fOutputs.push_back().set(kVec4f_GrSLType, DeclaredSecondaryColorOutputName(),
GrShaderVar::kOut_TypeModifier);
fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back());
}
@@ -275,6 +280,9 @@ GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const {
void GrGLSLFragmentShaderBuilder::onFinalize() {
fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(fDefaultPrecision,
+ *fProgramBuilder->shaderCaps(),
+ &this->precisionQualifier());
if (fUsedSampleOffsetArrays & (1 << kSkiaDevice_Coordinates)) {
this->defineSampleOffsetArray(sample_offset_array_name(kSkiaDevice_Coordinates),
SkMatrix::MakeTrans(-0.5f, -0.5f));
@@ -297,9 +305,9 @@ void GrGLSLFragmentShaderBuilder::defineSampleOffsetArray(const char* name, cons
SkSTArray<16, SkPoint, true> offsets;
offsets.push_back_n(specs.fEffectiveSampleCnt);
m.mapPoints(offsets.begin(), specs.fSampleLocations, specs.fEffectiveSampleCnt);
- this->definitions().appendf("const highfloat2 %s[] = highfloat2[](", name);
+ this->definitions().appendf("const highp float2 %s[] = float2[](", name);
for (int i = 0; i < specs.fEffectiveSampleCnt; ++i) {
- this->definitions().appendf("highfloat2(%f, %f)", offsets[i].x(), offsets[i].y());
+ this->definitions().appendf("float2(%f, %f)", offsets[i].x(), offsets[i].y());
this->definitions().append(i + 1 != specs.fEffectiveSampleCnt ? ", " : ");\n");
}
}
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index f124a449e6..73fe51f171 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -40,7 +40,7 @@ public:
/**
* This returns a variable name to access the 2D, perspective correct version of the coords in
- * the fragment shader. The passed in coordinates must either be of type kHalf2 or kHalf3. If
+ * the fragment shader. The passed in coordinates must either be of type kVec2f or kVec3f. If
* the coordinates are 3-dimensional, it a perspective divide into is emitted into the
* fragment shader (xy / z) to convert them to 2D.
*/
@@ -90,6 +90,13 @@ public:
virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
/**
+ * Overrides the default precision for the entire fragment program. Processors that require
+ * high precision input (eg from incoming texture samples) may use this. For calculations that
+ * are limited to a single processor's code, it is better to annotate individual declarations.
+ */
+ virtual void elevateDefaultPrecision(GrSLPrecision) = 0;
+
+ /**
* Fragment procs with child procs should call these functions before/after calling emitCode
* on a child proc.
*/
@@ -97,8 +104,6 @@ public:
virtual void onAfterChildProcEmitCode() = 0;
virtual const SkString& getMangleString() const = 0;
-
- virtual void forceHighPrecision() = 0;
};
/*
@@ -164,10 +169,10 @@ public:
void appendOffsetToSample(const char* sampleIdx, Coordinates) override;
void maskSampleCoverage(const char* mask, bool invert = false) override;
void overrideSampleCoverage(const char* mask) override;
+ void elevateDefaultPrecision(GrSLPrecision) override;
const SkString& getMangleString() const override { return fMangleString; }
void onBeforeChildProcEmitCode() override;
void onAfterChildProcEmitCode() override;
- void forceHighPrecision() override { fForceHighPrecision = true; }
// GrGLSLXPFragmentBuilder interface.
bool hasCustomColorOutput() const override { return fHasCustomColorOutput; }
@@ -229,7 +234,7 @@ private:
bool fHasSecondaryOutput;
uint8_t fUsedSampleOffsetArrays;
bool fHasInitializedSampleMask;
- bool fForceHighPrecision;
+ GrSLPrecision fDefaultPrecision;
#ifdef SK_DEBUG
// some state to verify shaders and effects are consistent, this is reset between effects by
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
index 072d62c509..a390036fe2 100644
--- a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
@@ -18,8 +18,7 @@ void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
GrGPArgs gpArgs;
this->onEmitCode(args, &gpArgs);
vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar, args.fRTAdjustName);
- if (kHighFloat2_GrSLType == gpArgs.fPositionVar.getType() ||
- kHalf2_GrSLType == gpArgs.fPositionVar.getType()) {
+ if (kVec2f_GrSLType == gpArgs.fPositionVar.getType()) {
args.fVaryingHandler->setNoPerspective();
}
}
@@ -40,28 +39,32 @@ void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb,
uint32_t type = coordTransform->getMatrix().getType();
type |= localMatrix.getType();
- varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kHighFloat3_GrSLType :
- kHighFloat2_GrSLType;
+ varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType :
+ kVec2f_GrSLType;
+ // Coord transforms are always handled at high precision
+ const GrSLPrecision precision = kHigh_GrSLPrecision;
+
const char* uniName;
fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat3x3_GrSLType,
+ kMat33f_GrSLType,
+ precision,
strUniName.c_str(),
&uniName).toIndex();
SkString strVaryingName;
strVaryingName.printf("TransformedCoords_%d", i);
GrGLSLVertToFrag v(varyingType);
- varyingHandler->addVarying(strVaryingName.c_str(), &v, kHigh_GrSLPrecision);
+ varyingHandler->addVarying(strVaryingName.c_str(), &v, precision);
- SkASSERT(kHighFloat2_GrSLType == varyingType || kHighFloat3_GrSLType == varyingType);
+ SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType);
- if (kHighFloat2_GrSLType == varyingType) {
- vb->codeAppendf("%s = (%s * highfloat3(%s, 1)).xy;", v.vsOut(), uniName, localCoords);
+ if (kVec2f_GrSLType == varyingType) {
+ vb->codeAppendf("%s = (%s * float3(%s, 1)).xy;", v.vsOut(), uniName, localCoords);
} else {
- vb->codeAppendf("%s = %s * highfloat3(%s, 1);", v.vsOut(), uniName, localCoords);
+ vb->codeAppendf("%s = %s * float3(%s, 1);", v.vsOut(), uniName, localCoords);
}
++i;
}
@@ -85,8 +88,8 @@ void GrGLSLGeometryProcessor::setTransformDataHelper(const SkMatrix& localMatrix
void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
GrGPArgs* gpArgs,
const char* posName) {
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "pos2");
- vertBuilder->codeAppendf("highfloat2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
+ vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
}
void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
@@ -96,21 +99,21 @@ void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuild
const SkMatrix& mat,
UniformHandle* viewMatrixUniform) {
if (mat.isIdentity()) {
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "pos2");
- vertBuilder->codeAppendf("highfloat2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
+ vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
} else {
const char* viewMatrixName;
*viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat3x3_GrSLType,
+ kMat33f_GrSLType, kHigh_GrSLPrecision,
"uViewM",
&viewMatrixName);
if (!mat.hasPerspective()) {
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "pos2");
- vertBuilder->codeAppendf("highfloat2 %s = (%s * highfloat3(%s, 1)).xy;",
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
+ vertBuilder->codeAppendf("float2 %s = (%s * float3(%s, 1)).xy;",
gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
} else {
- gpArgs->fPositionVar.set(kHighFloat3_GrSLType, "pos3");
- vertBuilder->codeAppendf("highfloat3 %s = %s * highfloat3(%s, 1);",
+ gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
+ vertBuilder->codeAppendf("float3 %s = %s * float3(%s, 1);",
gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
}
}
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
index 0cb7e4d541..d9d17e5356 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
@@ -43,12 +43,13 @@ void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLPPFragmentBuilder* fragBu
SkASSERT(colorUniform);
const char* stagedLocalVarName;
*colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"Color",
&stagedLocalVarName);
fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
if (fragBuilder->getProgramBuilder()->shaderCaps()->mustObfuscateUniformColor()) {
- fragBuilder->codeAppendf("%s = max(%s, half4(0, 0, 0, 0));", outputName, outputName);
+ fragBuilder->codeAppendf("%s = max(%s, float4(0, 0, 0, 0));", outputName, outputName);
}
}
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index c2a0d64e5a..bb3dc4f0a9 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -82,7 +82,8 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
rtAdjustVisibility |= kGeometry_GrShaderFlag;
}
fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(rtAdjustVisibility,
- kHighFloat4_GrSLType,
+ kVec4f_GrSLType,
+ kHigh_GrSLPrecision,
"rtAdjustment");
const char* rtAdjustName =
this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni);
@@ -454,7 +455,7 @@ void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName
} else {
this->nameVariable(&outName, '\0', baseName);
}
- fFS.codeAppendf("half4 %s;", outName.c_str());
+ fFS.codeAppendf("float4 %s;", outName.c_str());
*output = outName;
}
@@ -467,7 +468,7 @@ void GrGLSLProgramBuilder::addRTHeightUniform(const char* name) {
GrGLSLUniformHandler* uniformHandler = this->uniformHandler();
fUniformHandles.fRTHeightUni =
uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag,
- kHalf_GrSLType, kDefault_GrSLPrecision,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
name, false, 0, nullptr);
}
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
index f87194e3d3..4d54c7529e 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
@@ -122,16 +122,16 @@ void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
// re-insert the original alpha. The supplied srcColor is likely to be of the form
// "texture(...)", and we don't want to evaluate that twice, so wrap everything in a function.
static const GrShaderVar gColorGamutXformArgs[] = {
- GrShaderVar("color", kHalf4_GrSLType),
- GrShaderVar("xform", kHalf4x4_GrSLType),
+ GrShaderVar("color", kVec4f_GrSLType),
+ GrShaderVar("xform", kMat44f_GrSLType),
};
SkString functionBody;
// Gamut xform, clamp to destination gamut. We only support/have premultiplied textures, so we
// always just clamp to alpha.
- functionBody.append("\tcolor.rgb = clamp((xform * half4(color.rgb, 1.0)).rgb, 0.0, color.a);\n");
+ functionBody.append("\tcolor.rgb = clamp((xform * float4(color.rgb, 1.0)).rgb, 0.0, color.a);\n");
functionBody.append("\treturn color;");
SkString colorGamutXformFuncName;
- this->emitFunction(kHalf4_GrSLType,
+ this->emitFunction(kVec4f_GrSLType,
"colorGamutXform",
SK_ARRAY_COUNT(gColorGamutXformArgs),
gColorGamutXformArgs,
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index 9ac6ab7626..4906c03b78 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -37,23 +37,23 @@ public:
void appendTextureLookup(SkString* out,
SamplerHandle,
const char* coordName,
- GrSLType coordType = kHalf2_GrSLType) const;
+ GrSLType coordType = kVec2f_GrSLType) const;
/** Version of above that appends the result to the shader code instead.*/
void appendTextureLookup(SamplerHandle,
const char* coordName,
- GrSLType coordType = kHalf2_GrSLType,
+ GrSLType coordType = kVec2f_GrSLType,
GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr);
/** Does the work of appendTextureLookup and modulates the result by modulation. The result is
- always a half4. modulation and the swizzle specified by SamplerHandle must both be
- half4 or half. If modulation is "" or nullptr it this function acts as though
+ always a float4. modulation and the swizzle specified by SamplerHandle must both be
+ float4 or float. If modulation is "" or nullptr it this function acts as though
appendTextureLookup were called. */
void appendTextureLookupAndModulate(const char* modulation,
SamplerHandle,
const char* coordName,
- GrSLType coordType = kHalf2_GrSLType,
+ GrSLType coordType = kVec2f_GrSLType,
GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr);
/** Adds a helper function to facilitate color gamut transformation, and produces code that
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h
index 84bbfa104c..cf80c3ff0a 100644
--- a/src/gpu/glsl/GrGLSLUniformHandler.h
+++ b/src/gpu/glsl/GrGLSLUniformHandler.h
@@ -38,13 +38,6 @@ public:
return this->addUniformArray(visibility, type, precision, name, 0, outName);
}
- UniformHandle addUniform(uint32_t visibility,
- GrSLType type,
- const char* name,
- const char** outName = nullptr) {
- return this->addUniform(visibility, type, kDefault_GrSLPrecision, name, outName);
- }
-
UniformHandle addUniformArray(uint32_t visibility,
GrSLType type,
GrSLPrecision precision,
@@ -56,16 +49,6 @@ public:
outName);
}
- UniformHandle addUniformArray(uint32_t visibility,
- GrSLType type,
- const char* name,
- int arrayCount,
- const char** outName = nullptr) {
- SkASSERT(!GrSLTypeIsCombinedSamplerType(type));
- return this->internalAddUniformArray(visibility, type, kDefault_GrSLPrecision, name, true,
- arrayCount, outName);
- }
-
virtual const GrShaderVar& getUniformVariable(UniformHandle u) const = 0;
/**
diff --git a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
index 4e3b6446f8..e06ee2db6c 100644
--- a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
@@ -18,25 +18,25 @@ void GrGLSLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& po
const char* rtAdjustName) {
// setup RT Uniform
if (this->getProgramBuilder()->desc()->header().fSnapVerticesToPixelCenters) {
- if (kHighFloat3_GrSLType == posVar.getType()) {
+ if (kVec3f_GrSLType == posVar.getType()) {
const char* p = posVar.c_str();
- this->codeAppendf("{highfloat2 _posTmp = highfloat2(%s.x/%s.z, %s.y/%s.z);", p, p, p, p);
+ this->codeAppendf("{float2 _posTmp = float2(%s.x/%s.z, %s.y/%s.z);", p, p, p, p);
} else {
- SkASSERT(kHighFloat2_GrSLType == posVar.getType());
- this->codeAppendf("{highfloat2 _posTmp = %s;", posVar.c_str());
+ SkASSERT(kVec2f_GrSLType == posVar.getType());
+ this->codeAppendf("{float2 _posTmp = %s;", posVar.c_str());
}
- this->codeAppendf("_posTmp = floor(_posTmp) + half2(0.5, 0.5);"
- "gl_Position = highfloat4(_posTmp.x * %s.x + %s.y,"
+ this->codeAppendf("_posTmp = floor(_posTmp) + float2(0.5, 0.5);"
+ "gl_Position = float4(_posTmp.x * %s.x + %s.y,"
"_posTmp.y * %s.z + %s.w, 0, 1);}",
rtAdjustName, rtAdjustName, rtAdjustName, rtAdjustName);
- } else if (kHighFloat3_GrSLType == posVar.getType()) {
- this->codeAppendf("gl_Position = highfloat4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);",
+ } else if (kVec3f_GrSLType == posVar.getType()) {
+ this->codeAppendf("gl_Position = float4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);",
posVar.c_str(), rtAdjustName,
posVar.c_str(), rtAdjustName,
posVar.c_str());
} else {
- SkASSERT(kHighFloat2_GrSLType == posVar.getType());
- this->codeAppendf("gl_Position = highfloat4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);",
+ SkASSERT(kVec2f_GrSLType == posVar.getType());
+ this->codeAppendf("gl_Position = float4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);",
posVar.c_str(), rtAdjustName, rtAdjustName,
posVar.c_str(), rtAdjustName, rtAdjustName);
}
diff --git a/src/gpu/glsl/GrGLSLXferProcessor.cpp b/src/gpu/glsl/GrGLSLXferProcessor.cpp
index 99862e2e23..6c2c460bec 100644
--- a/src/gpu/glsl/GrGLSLXferProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLXferProcessor.cpp
@@ -52,7 +52,7 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
// The discard here also helps for batching text draws together which need to read from
// a dst copy for blends. Though this only helps the case where the outer bounding boxes
// of each letter overlap and not two actually parts of the text.
- fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, half3(0)))) {"
+ fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, float3(0)))) {"
" discard;"
"}", args.fInputCoverage);
}
@@ -61,25 +61,27 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
const char* dstCoordScaleName;
fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf2_GrSLType,
+ kVec2f_GrSLType,
+ kDefault_GrSLPrecision,
"DstTextureUpperLeft",
&dstTopLeftName);
fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf2_GrSLType,
+ kVec2f_GrSLType,
+ kDefault_GrSLPrecision,
"DstTextureCoordScale",
&dstCoordScaleName);
fragBuilder->codeAppend("// Read color from copy of the destination.\n");
- fragBuilder->codeAppendf("half2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;",
+ fragBuilder->codeAppendf("float2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;",
dstTopLeftName, dstCoordScaleName);
if (flipY) {
fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
}
- fragBuilder->codeAppendf("half4 %s = ", dstColor);
+ fragBuilder->codeAppendf("float4 %s = ", dstColor);
fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord",
- kHalf2_GrSLType);
+ kVec2f_GrSLType);
fragBuilder->codeAppend(";");
} else {
needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch();
@@ -89,7 +91,7 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
if (!needsLocalOutColor) {
outColor = args.fOutputPrimary;
} else {
- fragBuilder->codeAppendf("half4 %s;", outColor);
+ fragBuilder->codeAppendf("float4 %s;", outColor);
}
this->emitBlendCodeForDstRead(fragBuilder,
@@ -137,18 +139,18 @@ void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fra
fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage);
fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage);
} else {
- fragBuilder->codeAppendf("%s = half4(1.0);", outColorSecondary);
+ fragBuilder->codeAppendf("%s = float4(1.0);", outColorSecondary);
}
} else if (srcCoverage) {
if (proc.isLCD()) {
- fragBuilder->codeAppendf("half lerpRed = mix(%s.a, %s.a, %s.r);",
+ fragBuilder->codeAppendf("float lerpRed = mix(%s.a, %s.a, %s.r);",
dstColor, outColor, srcCoverage);
- fragBuilder->codeAppendf("half lerpBlue = mix(%s.a, %s.a, %s.g);",
+ fragBuilder->codeAppendf("float lerpBlue = mix(%s.a, %s.a, %s.g);",
dstColor, outColor, srcCoverage);
- fragBuilder->codeAppendf("half lerpGreen = mix(%s.a, %s.a, %s.b);",
+ fragBuilder->codeAppendf("float lerpGreen = mix(%s.a, %s.a, %s.b);",
dstColor, outColor, srcCoverage);
}
- fragBuilder->codeAppendf("%s = %s * %s + (half4(1.0) - %s) * %s;",
+ fragBuilder->codeAppendf("%s = %s * %s + (float4(1.0) - %s) * %s;",
outColor, srcCoverage, outColor, srcCoverage, dstColor);
if (proc.isLCD()) {
fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);", outColor);
diff --git a/src/gpu/instanced/InstanceProcessor.cpp b/src/gpu/instanced/InstanceProcessor.cpp
index 75279395c0..d1d826cb17 100644
--- a/src/gpu/instanced/InstanceProcessor.cpp
+++ b/src/gpu/instanced/InstanceProcessor.cpp
@@ -105,38 +105,32 @@ public:
void initParams(const TexelBufferHandle paramsBuffer) {
fParamsBuffer = paramsBuffer;
- fVertexBuilder->codeAppendf("int paramsIdx = int(%s & 0x%x);",
+ fVertexBuilder->codeAppendf("highp int paramsIdx = int(%s & 0x%x);",
this->attr(Attrib::kInstanceInfo),
kParamsIdx_InfoMask);
}
const char* attr(Attrib attr) const { return fInstProc.getAttrib((int)attr).fName; }
- void fetchNextParam(const GrShaderCaps* shaderCaps, GrSLType type = kHalf4_GrSLType) const {
+ void fetchNextParam(const GrShaderCaps* shaderCaps, GrSLType type = kVec4f_GrSLType) const {
SkASSERT(fParamsBuffer.isValid());
switch (type) {
- case kHighFloat2_GrSLType: // fall through
- case kHighFloat3_GrSLType: // fall through
- case kHighFloat4_GrSLType: // fall through
- case kHalf2_GrSLType: // fall through
- case kHalf3_GrSLType: // fall through
- case kHalf4_GrSLType:
+ case kVec2f_GrSLType: // fall through
+ case kVec3f_GrSLType: // fall through
+ case kVec4f_GrSLType:
break;
default:
fVertexBuilder->codeAppendf("%s(", GrGLSLTypeString(shaderCaps, type));
}
fVertexBuilder->appendTexelFetch(fParamsBuffer, "paramsIdx++");
switch (type) {
- case kHighFloat2_GrSLType: // fall through
- case kHalf2_GrSLType:
+ case kVec2f_GrSLType:
fVertexBuilder->codeAppend(".xy");
break;
- case kHighFloat3_GrSLType: // fall through
- case kHalf3_GrSLType:
+ case kVec3f_GrSLType:
fVertexBuilder->codeAppend(".xyz");
break;
- case kHighFloat4_GrSLType: // fall through
- case kHalf4_GrSLType:
+ case kVec4f_GrSLType:
break;
default:
fVertexBuilder->codeAppend(")");
@@ -183,11 +177,11 @@ protected:
, fModifiesCoverage(false)
, fModifiesColor(false)
, fNeedsNeighborRadii(false)
- , fColor(kHalf4_GrSLType)
+ , fColor(kVec4f_GrSLType)
, fTriangleIsArc(kInt_GrSLType)
- , fArcCoords(kHalf2_GrSLType)
- , fInnerShapeCoords(kHalf2_GrSLType)
- , fInnerRRect(kHalf4_GrSLType)
+ , fArcCoords(kVec2f_GrSLType)
+ , fInnerShapeCoords(kVec2f_GrSLType)
+ , fInnerRRect(kVec4f_GrSLType)
, fModifiedShapeCoords(nullptr) {
if (fOpInfo.fShapeTypes & kRRect_ShapesMask) {
fModifiedShapeCoords = "adjustedShapeCoords";
@@ -238,16 +232,16 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
}
if (!ip.opInfo().fHasPerspective) {
- v->codeAppendf("half2x3 shapeMatrix = half2x3(%s, %s);",
+ v->codeAppendf("float2x3 shapeMatrix = float2x3(%s, %s);",
inputs.attr(Attrib::kShapeMatrixX), inputs.attr(Attrib::kShapeMatrixY));
} else {
v->defineConstantf("int", "PERSPECTIVE_FLAG", "0x%x", kPerspective_InfoFlag);
- v->codeAppendf("half3x3 shapeMatrix = half3x3(%s, %s, half3(0, 0, 1));",
+ v->codeAppendf("float3x3 shapeMatrix = float3x3(%s, %s, float3(0, 0, 1));",
inputs.attr(Attrib::kShapeMatrixX), inputs.attr(Attrib::kShapeMatrixY));
v->codeAppendf("if (0 != (%s & uint(PERSPECTIVE_FLAG))) {",
inputs.attr(Attrib::kInstanceInfo));
v->codeAppend ( "shapeMatrix[2] = ");
- inputs.fetchNextParam(args.fShaderCaps, kHalf3_GrSLType);
+ inputs.fetchNextParam(args.fShaderCaps, kVec3f_GrSLType);
v->codeAppend ( ";");
v->codeAppend ("}");
}
@@ -309,16 +303,16 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
inputs.attr(Attrib::kInstanceInfo));
}
// Here we take advantage of the fact that outerRect == localRect in recordDRRect.
- v->codeAppendf("half4 outer = %s;", inputs.attr(Attrib::kLocalRect));
- v->codeAppend ("half4 inner = ");
+ v->codeAppendf("float4 outer = %s;", inputs.attr(Attrib::kLocalRect));
+ v->codeAppend ("float4 inner = ");
inputs.fetchNextParam(args.fShaderCaps);
v->codeAppend (";");
// outer2Inner is a transform from shape coords to inner shape coords:
// e.g. innerShapeCoords = shapeCoords * outer2Inner.xy + outer2Inner.zw
- v->codeAppend ("half4 outer2Inner = half4(outer.zw - outer.xy, "
- "outer.xy + outer.zw - inner.xy - inner.zw) / "
- "(inner.zw - inner.xy).xyxy;");
- v->codeAppendf("half2 innerShapeCoords = %s * outer2Inner.xy + outer2Inner.zw;",
+ v->codeAppend ("float4 outer2Inner = float4(outer.zw - outer.xy, "
+ "outer.xy + outer.zw - inner.xy - inner.zw) / "
+ "(inner.zw - inner.xy).xyxy;");
+ v->codeAppendf("float2 innerShapeCoords = %s * outer2Inner.xy + outer2Inner.zw;",
backend->outShapeCoords());
backend->initInnerShape(varyingHandler, v);
@@ -378,8 +372,8 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
const char* localCoords = nullptr;
if (ip.opInfo().fUsesLocalCoords) {
localCoords = "localCoords";
- v->codeAppendf("half2 t = 0.5 * (%s + half2(1));", backend->outShapeCoords());
- v->codeAppendf("half2 localCoords = (1.0 - t) * %s.xy + t * %s.zw;",
+ v->codeAppendf("float2 t = 0.5 * (%s + float2(1));", backend->outShapeCoords());
+ v->codeAppendf("float2 localCoords = (1.0 - t) * %s.xy + t * %s.zw;",
inputs.attr(Attrib::kLocalRect), inputs.attr(Attrib::kLocalRect));
}
if (ip.opInfo().fHasLocalMatrix && ip.opInfo().fHasParams) {
@@ -389,20 +383,20 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
if (!ip.opInfo().fUsesLocalCoords) {
inputs.skipParams(2);
} else {
- v->codeAppendf( "half2x3 localMatrix;");
+ v->codeAppendf( "float2x3 localMatrix;");
v->codeAppend ( "localMatrix[0] = ");
- inputs.fetchNextParam(args.fShaderCaps, kHalf3_GrSLType);
+ inputs.fetchNextParam(args.fShaderCaps, kVec3f_GrSLType);
v->codeAppend ( ";");
v->codeAppend ( "localMatrix[1] = ");
- inputs.fetchNextParam(args.fShaderCaps, kHalf3_GrSLType);
+ inputs.fetchNextParam(args.fShaderCaps, kVec3f_GrSLType);
v->codeAppend ( ";");
- v->codeAppend ( "localCoords = (half3(localCoords, 1) * localMatrix).xy;");
+ v->codeAppend ( "localCoords = (float3(localCoords, 1) * localMatrix).xy;");
}
v->codeAppend("}");
}
- GrSLType positionType = ip.opInfo().fHasPerspective ? kHighFloat3_GrSLType : kHighFloat2_GrSLType;
- v->codeAppendf("%s deviceCoords = highfloat3(%s, 1) * shapeMatrix;",
+ GrSLType positionType = ip.opInfo().fHasPerspective ? kVec3f_GrSLType : kVec2f_GrSLType;
+ v->codeAppendf("%s deviceCoords = float3(%s, 1) * shapeMatrix;",
GrGLSLTypeString(args.fShaderCaps, positionType), backend->outShapeCoords());
gpArgs->fPositionVar.set(positionType, "deviceCoords");
@@ -415,7 +409,7 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
void GLSLInstanceProcessor::Backend::init(GrGLSLVaryingHandler* varyingHandler,
GrGLSLVertexBuilder* v) {
if (fModifiedShapeCoords) {
- v->codeAppendf("half2 %s = %s;", fModifiedShapeCoords, fInputs.attr(Attrib::kShapeCoords));
+ v->codeAppendf("float2 %s = %s;", fModifiedShapeCoords, fInputs.attr(Attrib::kShapeCoords));
}
this->onInit(varyingHandler, v);
@@ -431,10 +425,10 @@ void GLSLInstanceProcessor::Backend::setupRRect(const GrShaderCaps* shaderCaps,
int* usedShapeDefinitions) {
v->codeAppendf("uint2 corner = uint2(uint(%s) & 1, (uint(%s) >> 1) & 1);",
fInputs.attr(Attrib::kVertexAttrs), fInputs.attr(Attrib::kVertexAttrs));
- v->codeAppend ("half2 cornerSign = half2(corner) * 2.0 - 1.0;");
- v->codeAppendf("half2 radii%s;", fNeedsNeighborRadii ? ", neighborRadii" : "");
- v->codeAppend ("half2x2 p = ");
- fInputs.fetchNextParam(shaderCaps, kHalf2x2_GrSLType);
+ v->codeAppend ("float2 cornerSign = float2(corner) * 2.0 - 1.0;");
+ v->codeAppendf("float2 radii%s;", fNeedsNeighborRadii ? ", neighborRadii" : "");
+ v->codeAppend ("float2x2 p = ");
+ fInputs.fetchNextParam(shaderCaps, kMat22f_GrSLType);
v->codeAppend (";");
uint8_t types = fOpInfo.fShapeTypes & kRRect_ShapesMask;
if (0 == (types & (types - 1))) {
@@ -475,11 +469,11 @@ void GLSLInstanceProcessor::Backend::setupRRect(const GrShaderCaps* shaderCaps,
this->adjustRRectVertices(v);
if (fArcCoords.vsOut()) {
- v->codeAppendf("%s = (cornerSign * %s + radii - half2(1)) / radii;",
+ v->codeAppendf("%s = (cornerSign * %s + radii - float2(1)) / radii;",
fArcCoords.vsOut(), fModifiedShapeCoords);
}
if (fTriangleIsArc.vsOut()) {
- v->codeAppendf("%s = int(all(equal(half2(1), abs(%s))));",
+ v->codeAppendf("%s = int(all(equal(float2(1), abs(%s))));",
fTriangleIsArc.vsOut(), fInputs.attr(Attrib::kShapeCoords));
}
@@ -494,9 +488,9 @@ void GLSLInstanceProcessor::Backend::setupSimpleRadii(GrGLSLVertexBuilder* v) {
}
void GLSLInstanceProcessor::Backend::setupNinePatchRadii(GrGLSLVertexBuilder* v) {
- v->codeAppend("radii = half2(p[0][corner.x], p[1][corner.y]);");
+ v->codeAppend("radii = float2(p[0][corner.x], p[1][corner.y]);");
if (fNeedsNeighborRadii) {
- v->codeAppend("neighborRadii = half2(p[0][1 - corner.x], p[1][1 - corner.y]);");
+ v->codeAppend("neighborRadii = float2(p[0][1 - corner.x], p[1][1 - corner.y]);");
}
}
@@ -516,12 +510,12 @@ void GLSLInstanceProcessor::Backend::setupComplexRadii(const GrShaderCaps* shade
* x2 x4
*
*/
- v->codeAppend("half2x2 p2 = ");
- fInputs.fetchNextParam(shaderCaps, kHalf2x2_GrSLType);
+ v->codeAppend("float2x2 p2 = ");
+ fInputs.fetchNextParam(shaderCaps, kMat22f_GrSLType);
v->codeAppend(";");
- v->codeAppend("radii = half2(p[corner.x][corner.y], p2[corner.y][corner.x]);");
+ v->codeAppend("radii = float2(p[corner.x][corner.y], p2[corner.y][corner.x]);");
if (fNeedsNeighborRadii) {
- v->codeAppend("neighborRadii = half2(p[1 - corner.x][corner.y], "
+ v->codeAppend("neighborRadii = float2(p[1 - corner.x][corner.y], "
"p2[1 - corner.y][corner.x]);");
}
}
@@ -550,10 +544,10 @@ void GLSLInstanceProcessor::Backend::initInnerShape(GrGLSLVaryingHandler* varyin
void GLSLInstanceProcessor::Backend::setupInnerSimpleRRect(const GrShaderCaps* shaderCaps,
GrGLSLVertexBuilder* v) {
- v->codeAppend("half2x2 innerP = ");
- fInputs.fetchNextParam(shaderCaps, kHalf2x2_GrSLType);
+ v->codeAppend("float2x2 innerP = ");
+ fInputs.fetchNextParam(shaderCaps, kMat22f_GrSLType);
v->codeAppend(";");
- v->codeAppend("half2 innerRadii = innerP[0] * 2.0 / innerP[1];");
+ v->codeAppend("float2 innerRadii = innerP[0] * 2.0 / innerP[1];");
this->onSetupInnerSimpleRRect(v);
}
@@ -564,7 +558,7 @@ void GLSLInstanceProcessor::Backend::emitCode(GrGLSLVertexBuilder* v, GrGLSLPPFr
fModifiesColor ? outColor : nullptr);
if (outCoverage && !fModifiesCoverage) {
// Even though the subclass doesn't use coverage, we are expected to assign some value.
- f->codeAppendf("%s = half4(1);", outCoverage);
+ f->codeAppendf("%s = float4(1);", outCoverage);
}
if (!fModifiesColor) {
// The subclass didn't assign a value to the output color.
@@ -631,18 +625,18 @@ void GLSLInstanceProcessor::BackendNonAA::onInitInnerShape(GrGLSLVaryingHandler*
void GLSLInstanceProcessor::BackendNonAA::setupInnerRect(GrGLSLVertexBuilder* v) {
if (fInnerRRect.vsOut()) {
- v->codeAppendf("%s = half4(1);", fInnerRRect.vsOut());
+ v->codeAppendf("%s = float4(1);", fInnerRRect.vsOut());
}
}
void GLSLInstanceProcessor::BackendNonAA::setupInnerOval(GrGLSLVertexBuilder* v) {
if (fInnerRRect.vsOut()) {
- v->codeAppendf("%s = half4(0, 0, 1, 1);", fInnerRRect.vsOut());
+ v->codeAppendf("%s = float4(0, 0, 1, 1);", fInnerRRect.vsOut());
}
}
void GLSLInstanceProcessor::BackendNonAA::onSetupInnerSimpleRRect(GrGLSLVertexBuilder* v) {
- v->codeAppendf("%s = half4(1.0 - innerRadii, 1.0 / innerRadii);", fInnerRRect.vsOut());
+ v->codeAppendf("%s = float4(1.0 - innerRadii, 1.0 / innerRadii);", fInnerRRect.vsOut());
}
void GLSLInstanceProcessor::BackendNonAA::onEmitCode(GrGLSLVertexBuilder*,
@@ -653,11 +647,11 @@ void GLSLInstanceProcessor::BackendNonAA::onEmitCode(GrGLSLVertexBuilder*,
if (!fOpInfo.fCannotDiscard) {
dropFragment = "discard";
} else if (fModifiesCoverage) {
- f->codeAppend ("half covered = 1.0;");
+ f->codeAppend ("lowp float covered = 1.0;");
dropFragment = "covered = 0.0";
} else if (fModifiesColor) {
- f->codeAppendf("half4 color = %s;", fColor.fsIn());
- dropFragment = "color = half4(0)";
+ f->codeAppendf("lowp float4 color = %s;", fColor.fsIn());
+ dropFragment = "color = float4(0)";
}
if (fTriangleIsArc.fsIn()) {
SkASSERT(dropFragment);
@@ -668,19 +662,19 @@ void GLSLInstanceProcessor::BackendNonAA::onEmitCode(GrGLSLVertexBuilder*,
SkASSERT(dropFragment);
f->codeAppendf("// Inner shape.\n");
if (kRect_ShapeFlag == fOpInfo.fInnerShapeTypes) {
- f->codeAppendf("if (all(lessThanEqual(abs(%s), half2(1)))) %s;",
+ f->codeAppendf("if (all(lessThanEqual(abs(%s), float2(1)))) %s;",
fInnerShapeCoords.fsIn(), dropFragment);
} else if (kOval_ShapeFlag == fOpInfo.fInnerShapeTypes) {
f->codeAppendf("if ((dot(%s, %s) <= 1.0)) %s;",
fInnerShapeCoords.fsIn(), fInnerShapeCoords.fsIn(), dropFragment);
} else {
- f->codeAppendf("if (all(lessThan(abs(%s), half2(1)))) {", fInnerShapeCoords.fsIn());
- f->codeAppendf( "half2 distanceToArcEdge = abs(%s) - %s.xy;",
+ f->codeAppendf("if (all(lessThan(abs(%s), float2(1)))) {", fInnerShapeCoords.fsIn());
+ f->codeAppendf( "float2 distanceToArcEdge = abs(%s) - %s.xy;",
fInnerShapeCoords.fsIn(), fInnerRRect.fsIn());
- f->codeAppend ( "if (any(lessThan(distanceToArcEdge, half2(0)))) {");
+ f->codeAppend ( "if (any(lessThan(distanceToArcEdge, float2(0)))) {");
f->codeAppendf( "%s;", dropFragment);
f->codeAppend ( "} else {");
- f->codeAppendf( "half2 rrectCoords = distanceToArcEdge * %s.zw;",
+ f->codeAppendf( "float2 rrectCoords = distanceToArcEdge * %s.zw;",
fInnerRRect.fsIn());
f->codeAppend ( "if (dot(rrectCoords, rrectCoords) <= 1.0) {");
f->codeAppendf( "%s;", dropFragment);
@@ -690,7 +684,7 @@ void GLSLInstanceProcessor::BackendNonAA::onEmitCode(GrGLSLVertexBuilder*,
}
}
if (fModifiesCoverage) {
- f->codeAppendf("%s = half4(covered);", outCoverage);
+ f->codeAppendf("%s = float4(covered);", outCoverage);
} else if (fModifiesColor) {
f->codeAppendf("%s = color;", outColor);
}
@@ -702,15 +696,15 @@ class GLSLInstanceProcessor::BackendCoverage : public Backend {
public:
BackendCoverage(OpInfo opInfo, const VertexInputs& inputs)
: INHERITED(opInfo, inputs)
- , fColorTimesRectCoverage(kHalf4_GrSLType)
- , fRectCoverage(kHalf_GrSLType)
- , fEllipseCoords(kHalf2_GrSLType)
- , fEllipseName(kHalf2_GrSLType)
- , fBloatedRadius(kHalf_GrSLType)
- , fDistanceToInnerEdge(kHalf2_GrSLType)
- , fInnerShapeBloatedHalfSize(kHalf2_GrSLType)
- , fInnerEllipseCoords(kHalf2_GrSLType)
- , fInnerEllipseName(kHalf2_GrSLType) {
+ , fColorTimesRectCoverage(kVec4f_GrSLType)
+ , fRectCoverage(kFloat_GrSLType)
+ , fEllipseCoords(kVec2f_GrSLType)
+ , fEllipseName(kVec2f_GrSLType)
+ , fBloatedRadius(kFloat_GrSLType)
+ , fDistanceToInnerEdge(kVec2f_GrSLType)
+ , fInnerShapeBloatedHalfSize(kVec2f_GrSLType)
+ , fInnerEllipseCoords(kVec2f_GrSLType)
+ , fInnerEllipseName(kVec2f_GrSLType) {
fShapeIsCircle = !fOpInfo.fNonSquare && !(fOpInfo.fShapeTypes & kRRect_ShapesMask);
fTweakAlphaForCoverage = !fOpInfo.fCannotTweakAlphaForCoverage && !fOpInfo.fInnerShapeTypes;
fModifiesCoverage = !fTweakAlphaForCoverage;
@@ -757,10 +751,10 @@ private:
void GLSLInstanceProcessor::BackendCoverage::onInit(GrGLSLVaryingHandler* varyingHandler,
GrGLSLVertexBuilder* v) {
- v->codeAppend ("half2x2 shapeTransposeMatrix = transpose(half2x2(shapeMatrix));");
- v->codeAppend ("half2 shapeHalfSize = half2(length(shapeTransposeMatrix[0]), "
+ v->codeAppend ("float2x2 shapeTransposeMatrix = transpose(float2x2(shapeMatrix));");
+ v->codeAppend ("float2 shapeHalfSize = float2(length(shapeTransposeMatrix[0]), "
"length(shapeTransposeMatrix[1]));");
- v->codeAppend ("half2 bloat = 0.5 / shapeHalfSize;");
+ v->codeAppend ("float2 bloat = 0.5 / shapeHalfSize;");
v->codeAppendf("bloatedShapeCoords = %s * (1.0 + bloat);", fInputs.attr(Attrib::kShapeCoords));
if (kOval_ShapeFlag != fOpInfo.fShapeTypes) {
@@ -773,7 +767,7 @@ void GLSLInstanceProcessor::BackendCoverage::onInit(GrGLSLVaryingHandler* varyin
} else {
varyingHandler->addVarying("rectCoverage", &fRectCoverage, kLow_GrSLPrecision);
}
- v->codeAppend("half rectCoverage = 0.0;");
+ v->codeAppend("float rectCoverage = 0.0;");
}
if (kRect_ShapeFlag != fOpInfo.fShapeTypes) {
varyingHandler->addFlatVarying("triangleIsArc", &fTriangleIsArc, kLow_GrSLPrecision);
@@ -789,18 +783,18 @@ void GLSLInstanceProcessor::BackendCoverage::onInit(GrGLSLVaryingHandler* varyin
void GLSLInstanceProcessor::BackendCoverage::setupRect(GrGLSLVertexBuilder* v) {
// Make the border one pixel wide. Inner vs outer is indicated by coordAttrs.
- v->codeAppendf("half2 rectBloat = (%s != 0) ? bloat : -bloat;",
+ v->codeAppendf("float2 rectBloat = (%s != 0) ? bloat : -bloat;",
fInputs.attr(Attrib::kVertexAttrs));
// Here we use the absolute value, because when the rect is thinner than a pixel, this makes it
// mark the spot where pixel center is within half a pixel of the *opposite* edge. This,
// combined with the "maxCoverage" logic below gives us mathematically correct coverage even for
// subpixel rectangles.
- v->codeAppendf("bloatedShapeCoords = %s * abs(half2(1.0 + rectBloat));",
+ v->codeAppendf("bloatedShapeCoords = %s * abs(float2(1.0 + rectBloat));",
fInputs.attr(Attrib::kShapeCoords));
// Determine coverage at the vertex. Coverage naturally ramps from 0 to 1 unless the rect is
// narrower than a pixel.
- v->codeAppend ("half maxCoverage = 4.0 * min(0.5, shapeHalfSize.x) *"
+ v->codeAppend ("float maxCoverage = 4.0 * min(0.5, shapeHalfSize.x) *"
"min(0.5, shapeHalfSize.y);");
v->codeAppendf("rectCoverage = (%s != 0) ? 0.0 : maxCoverage;",
fInputs.attr(Attrib::kVertexAttrs));
@@ -812,9 +806,9 @@ void GLSLInstanceProcessor::BackendCoverage::setupRect(GrGLSLVertexBuilder* v) {
void GLSLInstanceProcessor::BackendCoverage::setupOval(GrGLSLVertexBuilder* v) {
// Offset the inner and outer octagons by one pixel. Inner vs outer is indicated by coordAttrs.
- v->codeAppendf("half2 ovalBloat = (%s != 0) ? bloat : -bloat;",
+ v->codeAppendf("float2 ovalBloat = (%s != 0) ? bloat : -bloat;",
fInputs.attr(Attrib::kVertexAttrs));
- v->codeAppendf("bloatedShapeCoords = %s * max(half2(1.0 + ovalBloat), half2(0));",
+ v->codeAppendf("bloatedShapeCoords = %s * max(float2(1.0 + ovalBloat), float2(0));",
fInputs.attr(Attrib::kShapeCoords));
v->codeAppendf("%s = bloatedShapeCoords * shapeHalfSize;", fEllipseCoords.vsOut());
if (fEllipseName.vsOut()) {
@@ -837,8 +831,8 @@ void GLSLInstanceProcessor::BackendCoverage::adjustRRectVertices(GrGLSLVertexBui
// We try to let the AA borders line up with the arc edges on their particular side, but we
// can't allow them to get closer than one half pixel to the edge or they might overlap with
// their neighboring border.
- v->codeAppend("half2 innerEdge = max(1.0 - bloat, half2(0));");
- v->codeAppend ("half2 borderEdge = cornerSign * clamp(1.0 - radii, -innerEdge, innerEdge);");
+ v->codeAppend("float2 innerEdge = max(1.0 - bloat, float2(0));");
+ v->codeAppend ("float2 borderEdge = cornerSign * clamp(1.0 - radii, -innerEdge, innerEdge);");
// 0.5 is a special value that indicates this vertex is an arc edge.
v->codeAppendf("if (abs(%s.x) == 0.5)"
"bloatedShapeCoords.x = borderEdge.x;", fInputs.attr(Attrib::kShapeCoords));
@@ -861,7 +855,7 @@ void GLSLInstanceProcessor::BackendCoverage::onSetupRRect(GrGLSLVertexBuilder* v
// interior edge of the border will necessarily clamp, and we need to match the AA behavior of
// the arc segments (i.e. distance from bloated edge only; ignoring the fact that the pixel
// actully has less coverage because it's not completely inside the opposite edge.)
- v->codeAppend("half2 d = shapeHalfSize + 0.5 - abs(bloatedShapeCoords) * shapeHalfSize;");
+ v->codeAppend("float2 d = shapeHalfSize + 0.5 - abs(bloatedShapeCoords) * shapeHalfSize;");
v->codeAppend("rectCoverage = min(d.x, d.y);");
SkASSERT(!fShapeIsCircle);
@@ -869,8 +863,8 @@ void GLSLInstanceProcessor::BackendCoverage::onSetupRRect(GrGLSLVertexBuilder* v
// smooth transition from flat edge to arc, we don't allow the radii to be smaller than one half
// pixel. (We don't worry about the transition on the opposite side when a radius is so large
// that the border clamped on that side.)
- v->codeAppendf("half2 clampedRadii = max(radii, bloat);");
- v->codeAppendf("%s = (cornerSign * bloatedShapeCoords + clampedRadii - half2(1)) * "
+ v->codeAppendf("float2 clampedRadii = max(radii, bloat);");
+ v->codeAppendf("%s = (cornerSign * bloatedShapeCoords + clampedRadii - float2(1)) * "
"shapeHalfSize;", fEllipseCoords.vsOut());
v->codeAppendf("%s = 1.0 / (clampedRadii * clampedRadii * shapeHalfSize * shapeHalfSize);",
fEllipseName.vsOut());
@@ -878,7 +872,7 @@ void GLSLInstanceProcessor::BackendCoverage::onSetupRRect(GrGLSLVertexBuilder* v
void GLSLInstanceProcessor::BackendCoverage::onInitInnerShape(GrGLSLVaryingHandler* varyingHandler,
GrGLSLVertexBuilder* v) {
- v->codeAppend("half2 innerShapeHalfSize = shapeHalfSize / outer2Inner.xy;");
+ v->codeAppend("float2 innerShapeHalfSize = shapeHalfSize / outer2Inner.xy;");
if (kOval_ShapeFlag == fOpInfo.fInnerShapeTypes) {
varyingHandler->addVarying("innerEllipseCoords", &fInnerEllipseCoords,
@@ -916,7 +910,7 @@ void GLSLInstanceProcessor::BackendCoverage::setupInnerOval(GrGLSLVertexBuilder*
v->codeAppendf("%s = innerShapeCoords * innerShapeHalfSize;", fInnerEllipseCoords.vsOut());
}
if (fInnerRRect.vsOut()) {
- v->codeAppendf("%s = half4(0, 0, innerShapeHalfSize);", fInnerRRect.vsOut());
+ v->codeAppendf("%s = float4(0, 0, innerShapeHalfSize);", fInnerRRect.vsOut());
}
}
@@ -926,7 +920,7 @@ void GLSLInstanceProcessor::BackendCoverage::onSetupInnerSimpleRRect(GrGLSLVerte
v->codeAppendf("%s = 1.0 / (innerRadii * innerRadii * innerShapeHalfSize * "
"innerShapeHalfSize);",
fInnerEllipseName.vsOut());
- v->codeAppendf("%s = half4(1.0 - innerRadii, innerShapeHalfSize);", fInnerRRect.vsOut());
+ v->codeAppendf("%s = float4(1.0 - innerRadii, innerShapeHalfSize);", fInnerRRect.vsOut());
}
void GLSLInstanceProcessor::BackendCoverage::onEmitCode(GrGLSLVertexBuilder* v,
@@ -943,7 +937,7 @@ void GLSLInstanceProcessor::BackendCoverage::onEmitCode(GrGLSLVertexBuilder* v,
v->codeAppendf("%s = rectCoverage;", fRectCoverage.vsOut());
}
- SkString coverage("half coverage");
+ SkString coverage("lowp float coverage");
if (fOpInfo.fInnerShapeTypes || (!fTweakAlphaForCoverage && fTriangleIsArc.fsIn())) {
f->codeAppendf("%s;", coverage.c_str());
coverage = "coverage";
@@ -970,7 +964,7 @@ void GLSLInstanceProcessor::BackendCoverage::onEmitCode(GrGLSLVertexBuilder* v,
if (fOpInfo.fInnerShapeTypes) {
f->codeAppendf("// Inner shape.\n");
- SkString innerCoverageDecl("half innerCoverage");
+ SkString innerCoverageDecl("lowp float innerCoverage");
if (kOval_ShapeFlag == fOpInfo.fInnerShapeTypes) {
this->emitArc(f, fInnerEllipseCoords.fsIn(), fInnerEllipseName.fsIn(),
true /*ellipseCoordsNeedClamp*/, true /*ellipseCoordsMayBeNegative*/,
@@ -984,12 +978,12 @@ void GLSLInstanceProcessor::BackendCoverage::onEmitCode(GrGLSLVertexBuilder* v,
this->emitInnerRect(f, innerCoverageDecl.c_str());
} else {
f->codeAppendf("%s = 0.0;", innerCoverageDecl.c_str());
- f->codeAppendf("half2 distanceToArcEdge = abs(%s) - %s.xy;",
+ f->codeAppendf("mediump float2 distanceToArcEdge = abs(%s) - %s.xy;",
fInnerShapeCoords.fsIn(), fInnerRRect.fsIn());
- f->codeAppend ("if (any(lessThan(distanceToArcEdge, half2(1e-5)))) {");
+ f->codeAppend ("if (any(lessThan(distanceToArcEdge, float2(1e-5)))) {");
this->emitInnerRect(f, "innerCoverage");
f->codeAppend ("} else {");
- f->codeAppendf( "half2 ellipseCoords = distanceToArcEdge * %s.zw;",
+ f->codeAppendf( "mediump float2 ellipseCoords = distanceToArcEdge * %s.zw;",
fInnerRRect.fsIn());
this->emitArc(f, "ellipseCoords", fInnerEllipseName.fsIn(),
false /*ellipseCoordsNeedClamp*/,
@@ -997,9 +991,9 @@ void GLSLInstanceProcessor::BackendCoverage::onEmitCode(GrGLSLVertexBuilder* v,
f->codeAppend ("}");
}
}
- f->codeAppendf("%s = half4(max(coverage - innerCoverage, 0.0));", outCoverage);
+ f->codeAppendf("%s = float4(max(coverage - innerCoverage, 0.0));", outCoverage);
} else if (!fTweakAlphaForCoverage) {
- f->codeAppendf("%s = half4(coverage);", outCoverage);
+ f->codeAppendf("%s = float4(coverage);", outCoverage);
}
}
@@ -1022,7 +1016,7 @@ void GLSLInstanceProcessor::BackendCoverage::emitCircle(GrGLSLPPFragmentBuilder*
const char* outCoverage) {
// TODO: circleCoords = max(circleCoords, 0) if we decide to do this optimization on rrects.
SkASSERT(!(kRRect_ShapesMask & fOpInfo.fShapeTypes));
- f->codeAppendf("half distanceToEdge = %s - length(%s);",
+ f->codeAppendf("mediump float distanceToEdge = %s - length(%s);",
fBloatedRadius.fsIn(), fEllipseCoords.fsIn());
f->codeAppendf("%s = clamp(distanceToEdge, 0.0, 1.0);", outCoverage);
}
@@ -1039,27 +1033,27 @@ void GLSLInstanceProcessor::BackendCoverage::emitArc(GrGLSLPPFragmentBuilder* f,
// - To restrict the arcs of rounded rects to their positive quadrants.
// - To avoid inversesqrt(0) in the ellipse formula.
if (ellipseCoordsMayBeNegative) {
- f->codeAppendf("half2 ellipseClampedCoords = max(abs(%s), half2(1e-4));",
+ f->codeAppendf("mediump float2 ellipseClampedCoords = max(abs(%s), float2(1e-4));",
ellipseCoords);
} else {
- f->codeAppendf("half2 ellipseClampedCoords = max(%s, half2(1e-4));",
+ f->codeAppendf("mediump float2 ellipseClampedCoords = max(%s, float2(1e-4));",
ellipseCoords);
}
ellipseCoords = "ellipseClampedCoords";
}
// ellipseCoords are in pixel space and ellipseName is 1 / rx^2, 1 / ry^2.
- f->codeAppendf("highfloat2 Z = %s * %s;", ellipseCoords, ellipseName);
+ f->codeAppendf("highp float2 Z = %s * %s;", ellipseCoords, ellipseName);
// implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1.
- f->codeAppendf("highfloat implicit = dot(Z, %s) - 1.0;", ellipseCoords);
+ f->codeAppendf("highp float implicit = dot(Z, %s) - 1.0;", ellipseCoords);
// gradDot is the squared length of the gradient of the implicit.
- f->codeAppendf("highfloat gradDot = 4.0 * dot(Z, Z);");
- f->codeAppend ("half approxDist = implicit * inversesqrt(gradDot);");
+ f->codeAppendf("highp float gradDot = 4.0 * dot(Z, Z);");
+ f->codeAppend ("mediump float approxDist = implicit * inversesqrt(gradDot);");
f->codeAppendf("%s = clamp(0.5 - approxDist, 0.0, 1.0);", outCoverage);
}
void GLSLInstanceProcessor::BackendCoverage::emitInnerRect(GrGLSLPPFragmentBuilder* f,
const char* outCoverage) {
- f->codeAppendf("half2 c = %s - abs(%s);",
+ f->codeAppendf("lowp float2 c = %s - abs(%s);",
fInnerShapeBloatedHalfSize.fsIn(), fDistanceToInnerEdge.fsIn());
f->codeAppendf("%s = clamp(min(c.x, c.y), 0.0, 1.0);", outCoverage);
}
@@ -1071,15 +1065,15 @@ public:
BackendMultisample(OpInfo opInfo, const VertexInputs& inputs, int effectiveSampleCnt)
: INHERITED(opInfo, inputs)
, fEffectiveSampleCnt(effectiveSampleCnt)
- , fShapeCoords(kHalf2_GrSLType)
- , fShapeInverseMatrix(kHalf2x2_GrSLType)
- , fFragShapeHalfSpan(kHalf2_GrSLType)
- , fArcTest(kHalf2_GrSLType)
- , fArcInverseMatrix(kHalf2x2_GrSLType)
- , fFragArcHalfSpan(kHalf2_GrSLType)
+ , fShapeCoords(kVec2f_GrSLType)
+ , fShapeInverseMatrix(kMat22f_GrSLType)
+ , fFragShapeHalfSpan(kVec2f_GrSLType)
+ , fArcTest(kVec2f_GrSLType)
+ , fArcInverseMatrix(kMat22f_GrSLType)
+ , fFragArcHalfSpan(kVec2f_GrSLType)
, fEarlyAccept(kInt_GrSLType)
- , fInnerShapeInverseMatrix(kHalf2x2_GrSLType)
- , fFragInnerShapeHalfSpan(kHalf2_GrSLType) {
+ , fInnerShapeInverseMatrix(kMat22f_GrSLType)
+ , fFragInnerShapeHalfSpan(kVec2f_GrSLType) {
fRectTrianglesMaySplit = fOpInfo.fHasPerspective;
fNeedsNeighborRadii = this->isMixedSampled() && !fOpInfo.fHasPerspective;
}
@@ -1187,9 +1181,9 @@ void GLSLInstanceProcessor::BackendMultisample::onInit(GrGLSLVaryingHandler* var
}
}
if (!fOpInfo.fHasPerspective) {
- v->codeAppend("half2x2 shapeInverseMatrix = inverse(half2x2(shapeMatrix));");
- v->codeAppend("half2 fragShapeSpan = abs(half4(shapeInverseMatrix).xz) + "
- "abs(half4(shapeInverseMatrix).yw);");
+ v->codeAppend("float2x2 shapeInverseMatrix = inverse(float2x2(shapeMatrix));");
+ v->codeAppend("float2 fragShapeSpan = abs(float4(shapeInverseMatrix).xz) + "
+ "abs(float4(shapeInverseMatrix).yw);");
}
}
@@ -1205,7 +1199,7 @@ void GLSLInstanceProcessor::BackendMultisample::setupRect(GrGLSLVertexBuilder* v
}
if (fArcTest.vsOut()) {
// Pick a value that is not > 0.
- v->codeAppendf("%s = highfloat2(0);", fArcTest.vsOut());
+ v->codeAppendf("%s = float2(0);", fArcTest.vsOut());
}
if (fTriangleIsArc.vsOut()) {
v->codeAppendf("%s = 0;", fTriangleIsArc.vsOut());
@@ -1218,8 +1212,8 @@ void GLSLInstanceProcessor::BackendMultisample::setupRect(GrGLSLVertexBuilder* v
void GLSLInstanceProcessor::BackendMultisample::setupOval(GrGLSLVertexBuilder* v) {
v->codeAppendf("%s = abs(%s);", fArcCoords.vsOut(), this->outShapeCoords());
if (fArcInverseMatrix.vsOut()) {
- v->codeAppendf("half2 s = sign(%s);", this->outShapeCoords());
- v->codeAppendf("%s = shapeInverseMatrix * half2x2(s.x, 0, 0 , s.y);",
+ v->codeAppendf("float2 s = sign(%s);", this->outShapeCoords());
+ v->codeAppendf("%s = shapeInverseMatrix * float2x2(s.x, 0, 0 , s.y);",
fArcInverseMatrix.vsOut());
}
if (fFragArcHalfSpan.vsOut()) {
@@ -1227,7 +1221,7 @@ void GLSLInstanceProcessor::BackendMultisample::setupOval(GrGLSLVertexBuilder* v
}
if (fArcTest.vsOut()) {
// Pick a value that is > 0.
- v->codeAppendf("%s = half2(1);", fArcTest.vsOut());
+ v->codeAppendf("%s = float2(1);", fArcTest.vsOut());
}
if (fTriangleIsArc.vsOut()) {
if (!this->isMixedSampled()) {
@@ -1253,13 +1247,13 @@ void GLSLInstanceProcessor::BackendMultisample::adjustRRectVertices(GrGLSLVertex
// For the mixed samples algorithm it's best to bloat the corner triangles a bit so that
// more of the pixels that cross into the arc region are completely inside the shared edges.
// We also snap to a regular rect if the radii shrink smaller than a pixel.
- v->codeAppend ("half2 midpt = 0.5 * (neighborRadii - radii);");
- v->codeAppend ("half2 cornerSize = any(lessThan(radii, fragShapeSpan)) ? "
- "half2(0) : min(radii + 0.5 * fragShapeSpan, 1.0 - midpt);");
+ v->codeAppend ("float2 midpt = 0.5 * (neighborRadii - radii);");
+ v->codeAppend ("float2 cornerSize = any(lessThan(radii, fragShapeSpan)) ? "
+ "float2(0) : min(radii + 0.5 * fragShapeSpan, 1.0 - midpt);");
} else {
// TODO: We could still bloat the corner triangle in the perspective case; we would just
// need to find the screen-space derivative of shape coords at this particular point.
- v->codeAppend ("half2 cornerSize = any(lessThan(radii, half2(1e-3))) ? half2(0) : radii;");
+ v->codeAppend ("float2 cornerSize = any(lessThan(radii, float2(1e-3))) ? float2(0) : radii;");
}
v->codeAppendf("if (abs(%s.x) == 0.5)"
@@ -1281,12 +1275,12 @@ void GLSLInstanceProcessor::BackendMultisample::onSetupRRect(GrGLSLVertexBuilder
v->codeAppendf("%s = 0.5 * fragShapeSpan;", fFragShapeHalfSpan.vsOut());
}
if (fArcInverseMatrix.vsOut()) {
- v->codeAppend ("half2 s = cornerSign / radii;");
- v->codeAppendf("%s = shapeInverseMatrix * half2x2(s.x, 0, 0, s.y);",
+ v->codeAppend ("float2 s = cornerSign / radii;");
+ v->codeAppendf("%s = shapeInverseMatrix * float2x2(s.x, 0, 0, s.y);",
fArcInverseMatrix.vsOut());
}
if (fFragArcHalfSpan.vsOut()) {
- v->codeAppendf("%s = 0.5 * (abs(half4(%s).xz) + abs(half4(%s).yw));",
+ v->codeAppendf("%s = 0.5 * (abs(float4(%s).xz) + abs(float4(%s).yw));",
fFragArcHalfSpan.vsOut(), fArcInverseMatrix.vsOut(),
fArcInverseMatrix.vsOut());
}
@@ -1295,8 +1289,8 @@ void GLSLInstanceProcessor::BackendMultisample::onSetupRRect(GrGLSLVertexBuilder
// edges of a fan triangle to a point within that triangle. fArcTest is used to check if a
// fragment is too close to either shared edge, in which case we point sample the shape as a
// rect at that point in order to guarantee the mixed samples discard logic works correctly.
- v->codeAppendf("%s = (cornerSize == half2(0)) ? half2(0) : "
- "cornerSign * %s * half2x2(1, cornerSize.x - 1.0, cornerSize.y - 1.0, 1);",
+ v->codeAppendf("%s = (cornerSize == float2(0)) ? float2(0) : "
+ "cornerSign * %s * float2x2(1, cornerSize.x - 1.0, cornerSize.y - 1.0, 1);",
fArcTest.vsOut(), fModifiedShapeCoords);
if (!fOpInfo.fHasPerspective) {
// Shift the point at which distances to edges are measured from the center of the pixel
@@ -1309,7 +1303,7 @@ void GLSLInstanceProcessor::BackendMultisample::onSetupRRect(GrGLSLVertexBuilder
}
if (fEarlyAccept.vsOut()) {
SkASSERT(this->isMixedSampled());
- v->codeAppendf("%s = all(equal(half2(1), abs(%s))) ? 0 : SAMPLE_MASK_ALL;",
+ v->codeAppendf("%s = all(equal(float2(1), abs(%s))) ? 0 : SAMPLE_MASK_ALL;",
fEarlyAccept.vsOut(), fInputs.attr(Attrib::kShapeCoords));
}
}
@@ -1325,7 +1319,7 @@ GLSLInstanceProcessor::BackendMultisample::onInitInnerShape(GrGLSLVaryingHandler
if (!fOpInfo.fHasPerspective) {
varyingHandler->addFlatVarying("innerShapeInverseMatrix", &fInnerShapeInverseMatrix,
kHigh_GrSLPrecision);
- v->codeAppendf("%s = shapeInverseMatrix * highfloat2x2(outer2Inner.x, 0, 0, outer2Inner.y);",
+ v->codeAppendf("%s = shapeInverseMatrix * float2x2(outer2Inner.x, 0, 0, outer2Inner.y);",
fInnerShapeInverseMatrix.vsOut());
varyingHandler->addFlatVarying("fragInnerShapeHalfSpan", &fFragInnerShapeHalfSpan,
kHigh_GrSLPrecision);
@@ -1339,14 +1333,14 @@ void GLSLInstanceProcessor::BackendMultisample::setupInnerRect(GrGLSLVertexBuild
// The fragment shader will generalize every inner shape as a round rect. Since this one
// is a rect, we simply emit bogus parameters for the round rect (negative radii) that
// ensure the fragment shader always takes the "sample as rect" codepath.
- v->codeAppendf("%s = half4(2.0 * (inner.zw - inner.xy) / (outer.zw - outer.xy), half2(0));",
+ v->codeAppendf("%s = float4(2.0 * (inner.zw - inner.xy) / (outer.zw - outer.xy), float2(0));",
fInnerRRect.vsOut());
}
}
void GLSLInstanceProcessor::BackendMultisample::setupInnerOval(GrGLSLVertexBuilder* v) {
if (fInnerRRect.vsOut()) {
- v->codeAppendf("%s = half4(0, 0, 1, 1);", fInnerRRect.vsOut());
+ v->codeAppendf("%s = float4(0, 0, 1, 1);", fInnerRRect.vsOut());
}
}
@@ -1355,9 +1349,9 @@ void GLSLInstanceProcessor::BackendMultisample::onSetupInnerSimpleRRect(GrGLSLVe
if (fFragInnerShapeHalfSpan.vsOut()) {
v->codeAppendf("innerRadii = max(innerRadii, 2e-1 * %s);", fFragInnerShapeHalfSpan.vsOut());
} else {
- v->codeAppend ("innerRadii = max(innerRadii, half2(1e-4));");
+ v->codeAppend ("innerRadii = max(innerRadii, float2(1e-4));");
}
- v->codeAppendf("%s = half4(1.0 - innerRadii, 1.0 / innerRadii);", fInnerRRect.vsOut());
+ v->codeAppendf("%s = float4(1.0 - innerRadii, 1.0 / innerRadii);", fInnerRRect.vsOut());
}
void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*,
@@ -1370,8 +1364,8 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*,
}
if (kRect_ShapeFlag != (fOpInfo.fShapeTypes | fOpInfo.fInnerShapeTypes)) {
- GrShaderVar x("x", kHighFloat2_GrSLType, GrShaderVar::kNonArray);
- f->emitFunction(kHalf_GrSLType, "square", 1, &x, "return dot(x, x);", &fSquareFun);
+ GrShaderVar x("x", kVec2f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision);
+ f->emitFunction(kFloat_GrSLType, "square", 1, &x, "return dot(x, x);", &fSquareFun);
}
EmitShapeCoords shapeCoords;
@@ -1393,7 +1387,7 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*,
if (fOpInfo.fHasPerspective && fOpInfo.fInnerShapeTypes) {
// This determines if the fragment should consider the inner shape in its sample mask.
// We take the derivative early in case discards may occur before we get to the inner shape.
- f->codeAppendf("highfloat2 fragInnerShapeApproxHalfSpan = 0.5 * fwidth(%s);",
+ f->codeAppendf("highp float2 fragInnerShapeApproxHalfSpan = 0.5 * fwidth(%s);",
fInnerShapeCoords.fsIn());
}
@@ -1410,7 +1404,7 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*,
if (arcTest && fOpInfo.fHasPerspective) {
// The non-perspective version accounts for fwidth() in the vertex shader.
// We make sure to take the derivative here, before a neighbor pixel may early accept.
- f->codeAppendf("highfloat2 arcTest = %s - 0.5 * fwidth(%s);",
+ f->codeAppendf("highp float2 arcTest = %s - 0.5 * fwidth(%s);",
fArcTest.fsIn(), fArcTest.fsIn());
arcTest = "arcTest";
}
@@ -1421,7 +1415,7 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*,
if (arcTest) {
// At this point, if the sample mask is all set it means we are inside an arc triangle.
f->codeAppendf("if (gl_SampleMaskIn[0] == SAMPLE_MASK_ALL || "
- "all(greaterThan(%s, highfloat2(0)))) {", arcTest);
+ "all(greaterThan(%s, float2(0)))) {", arcTest);
this->emitArc(f, arcCoords, false, clampArcCoords, opts);
f->codeAppend ("} else {");
this->emitRect(f, shapeCoords, opts);
@@ -1494,10 +1488,10 @@ void GLSLInstanceProcessor::BackendMultisample::emitRect(GrGLSLPPFragmentBuilder
}
f->codeAppend ("int rectMask = 0;");
f->codeAppend ("for (int i = 0; i < SAMPLE_COUNT; i++) {");
- f->codeAppend ( "highfloat2 pt = ");
+ f->codeAppend ( "highp float2 pt = ");
this->interpolateAtSample(f, *coords.fVarying, "i", coords.fInverseMatrix);
f->codeAppend ( ";");
- f->codeAppend ( "if (all(lessThan(abs(pt), highfloat2(1)))) rectMask |= (1 << i);");
+ f->codeAppend ( "if (all(lessThan(abs(pt), float2(1)))) rectMask |= (1 << i);");
f->codeAppend ("}");
this->acceptCoverageMask(f, "rectMask", opts);
if (coords.fFragHalfSpan) {
@@ -1513,7 +1507,7 @@ void GLSLInstanceProcessor::BackendMultisample::emitArc(GrGLSLPPFragmentBuilder*
SkString absArcCoords;
absArcCoords.printf(coordsMayBeNegative ? "abs(%s)" : "%s", coords.fVarying->fsIn());
if (clampCoords) {
- f->codeAppendf("if (%s(max(%s + %s, half2(0))) < 1.0) {",
+ f->codeAppendf("if (%s(max(%s + %s, float2(0))) < 1.0) {",
fSquareFun.c_str(), absArcCoords.c_str(), coords.fFragHalfSpan);
} else {
f->codeAppendf("if (%s(%s + %s) < 1.0) {",
@@ -1521,7 +1515,7 @@ void GLSLInstanceProcessor::BackendMultisample::emitArc(GrGLSLPPFragmentBuilder*
}
// The entire pixel is inside the arc.
this->acceptOrRejectWholeFragment(f, true, opts);
- f->codeAppendf("} else if (%s(max(%s - %s, half2(0))) >= 1.0) {",
+ f->codeAppendf("} else if (%s(max(%s - %s, float2(0))) >= 1.0) {",
fSquareFun.c_str(), absArcCoords.c_str(), coords.fFragHalfSpan);
// The entire pixel is outside the arc.
this->acceptOrRejectWholeFragment(f, false, opts);
@@ -1529,12 +1523,12 @@ void GLSLInstanceProcessor::BackendMultisample::emitArc(GrGLSLPPFragmentBuilder*
}
f->codeAppend ( "int arcMask = 0;");
f->codeAppend ( "for (int i = 0; i < SAMPLE_COUNT; i++) {");
- f->codeAppend ( "highfloat2 pt = ");
+ f->codeAppend ( "highp float2 pt = ");
this->interpolateAtSample(f, *coords.fVarying, "i", coords.fInverseMatrix);
f->codeAppend ( ";");
if (clampCoords) {
SkASSERT(!coordsMayBeNegative);
- f->codeAppend ( "pt = max(pt, highfloat2(0));");
+ f->codeAppend ( "pt = max(pt, float2(0));");
}
f->codeAppendf( "if (%s(pt) < 1.0) arcMask |= (1 << i);", fSquareFun.c_str());
f->codeAppend ( "}");
@@ -1548,31 +1542,31 @@ void GLSLInstanceProcessor::BackendMultisample::emitSimpleRRect(GrGLSLPPFragment
const EmitShapeCoords& coords,
const char* rrect,
const EmitShapeOpts& opts) {
- f->codeAppendf("highfloat2 distanceToArcEdge = abs(%s) - %s.xy;", coords.fVarying->fsIn(),
+ f->codeAppendf("highp float2 distanceToArcEdge = abs(%s) - %s.xy;", coords.fVarying->fsIn(),
rrect);
- f->codeAppend ("if (any(lessThan(distanceToArcEdge, highfloat2(0)))) {");
+ f->codeAppend ("if (any(lessThan(distanceToArcEdge, float2(0)))) {");
this->emitRect(f, coords, opts);
f->codeAppend ("} else {");
if (coords.fInverseMatrix && coords.fFragHalfSpan) {
- f->codeAppendf("highfloat2 rrectCoords = distanceToArcEdge * %s.zw;", rrect);
- f->codeAppendf("highfloat2 fragRRectHalfSpan = %s * %s.zw;", coords.fFragHalfSpan, rrect);
+ f->codeAppendf("highp float2 rrectCoords = distanceToArcEdge * %s.zw;", rrect);
+ f->codeAppendf("highp float2 fragRRectHalfSpan = %s * %s.zw;", coords.fFragHalfSpan, rrect);
f->codeAppendf("if (%s(rrectCoords + fragRRectHalfSpan) <= 1.0) {", fSquareFun.c_str());
// The entire pixel is inside the round rect.
this->acceptOrRejectWholeFragment(f, true, opts);
- f->codeAppendf("} else if (%s(max(rrectCoords - fragRRectHalfSpan, highfloat2(0))) >= 1.0) {",
+ f->codeAppendf("} else if (%s(max(rrectCoords - fragRRectHalfSpan, float2(0))) >= 1.0) {",
fSquareFun.c_str());
// The entire pixel is outside the round rect.
this->acceptOrRejectWholeFragment(f, false, opts);
f->codeAppend ("} else {");
- f->codeAppendf( "highfloat2 s = %s.zw * sign(%s);", rrect, coords.fVarying->fsIn());
- f->codeAppendf( "highfloat2x2 innerRRectInverseMatrix = %s * "
- "highfloat2x2(s.x, 0, 0, s.y);", coords.fInverseMatrix);
+ f->codeAppendf( "highp float2 s = %s.zw * sign(%s);", rrect, coords.fVarying->fsIn());
+ f->codeAppendf( "highp float2x2 innerRRectInverseMatrix = %s * "
+ "float2x2(s.x, 0, 0, s.y);", coords.fInverseMatrix);
f->codeAppend ( "highp int rrectMask = 0;");
f->codeAppend ( "for (int i = 0; i < SAMPLE_COUNT; i++) {");
- f->codeAppend ( "highfloat2 pt = rrectCoords + ");
+ f->codeAppend ( "highp float2 pt = rrectCoords + ");
f->appendOffsetToSample("i", GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates);
f->codeAppend ( "* innerRRectInverseMatrix;");
- f->codeAppendf( "if (%s(max(pt, highfloat2(0))) < 1.0) rrectMask |= (1 << i);",
+ f->codeAppendf( "if (%s(max(pt, float2(0))) < 1.0) rrectMask |= (1 << i);",
fSquareFun.c_str());
f->codeAppend ( "}");
this->acceptCoverageMask(f, "rrectMask", opts);
@@ -1580,10 +1574,10 @@ void GLSLInstanceProcessor::BackendMultisample::emitSimpleRRect(GrGLSLPPFragment
} else {
f->codeAppend ("int rrectMask = 0;");
f->codeAppend ("for (int i = 0; i < SAMPLE_COUNT; i++) {");
- f->codeAppend ( "highfloat2 shapePt = ");
+ f->codeAppend ( "highp float2 shapePt = ");
this->interpolateAtSample(f, *coords.fVarying, "i", nullptr);
f->codeAppend ( ";");
- f->codeAppendf( "highfloat2 rrectPt = max(abs(shapePt) - %s.xy, highfloat2(0)) * %s.zw;",
+ f->codeAppendf( "highp float2 rrectPt = max(abs(shapePt) - %s.xy, float2(0)) * %s.zw;",
rrect, rrect);
f->codeAppendf( "if (%s(rrectPt) < 1.0) rrectMask |= (1 << i);", fSquareFun.c_str());
f->codeAppend ("}");
diff --git a/src/gpu/ops/GrAAConvexPathRenderer.cpp b/src/gpu/ops/GrAAConvexPathRenderer.cpp
index 50077a89b6..91b54c8d01 100644
--- a/src/gpu/ops/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/ops/GrAAConvexPathRenderer.cpp
@@ -564,7 +564,7 @@ public:
// emit attributes
varyingHandler->emitAttributes(qe);
- GrGLSLVertToFrag v(kHalf4_GrSLType);
+ GrGLSLVertToFrag v(kVec4f_GrSLType);
varyingHandler->addVarying("QuadEdge", &v);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.fInQuadEdge->fName);
@@ -585,17 +585,17 @@ public:
qe.fLocalMatrix,
args.fFPCoordTransformHandler);
- fragBuilder->codeAppendf("half edgeAlpha;");
+ fragBuilder->codeAppendf("float edgeAlpha;");
// keep the derivative instructions outside the conditional
- fragBuilder->codeAppendf("half2 duvdx = dFdx(%s.xy);", v.fsIn());
- fragBuilder->codeAppendf("half2 duvdy = dFdy(%s.xy);", v.fsIn());
+ fragBuilder->codeAppendf("float2 duvdx = dFdx(%s.xy);", v.fsIn());
+ fragBuilder->codeAppendf("float2 duvdy = dFdy(%s.xy);", v.fsIn());
fragBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn());
// today we know z and w are in device space. We could use derivatives
fragBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(),
v.fsIn());
fragBuilder->codeAppendf ("} else {");
- fragBuilder->codeAppendf("half2 gF = half2(2.0*%s.x*duvdx.x - duvdx.y,"
+ fragBuilder->codeAppendf("float2 gF = float2(2.0*%s.x*duvdx.x - duvdx.y,"
" 2.0*%s.x*duvdy.x - duvdy.y);",
v.fsIn(), v.fsIn());
fragBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(),
@@ -603,7 +603,7 @@ public:
fragBuilder->codeAppendf("edgeAlpha = "
"clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}");
- fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage);
}
static inline void GenKey(const GrGeometryProcessor& gp,
diff --git a/src/gpu/ops/GrDashOp.cpp b/src/gpu/ops/GrDashOp.cpp
index 76f1ff4981..640e8a9f7b 100644
--- a/src/gpu/ops/GrDashOp.cpp
+++ b/src/gpu/ops/GrDashOp.cpp
@@ -887,12 +887,12 @@ void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
varyingHandler->emitAttributes(dce);
// XY are dashPos, Z is dashInterval
- GrGLSLVertToFrag dashParams(kHalf3_GrSLType);
+ GrGLSLVertToFrag dashParams(kVec3f_GrSLType);
varyingHandler->addVarying("DashParam", &dashParams);
vertBuilder->codeAppendf("%s = %s;", dashParams.vsOut(), dce.inDashParams()->fName);
// x refers to circle radius - 0.5, y refers to cicle's center x coord
- GrGLSLVertToFrag circleParams(kHalf2_GrSLType);
+ GrGLSLVertToFrag circleParams(kVec2f_GrSLType);
varyingHandler->addVarying("CircleParams", &circleParams);
vertBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams()->fName);
@@ -913,21 +913,21 @@ void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
args.fFPCoordTransformHandler);
// transforms all points so that we can compare them to our test circle
- fragBuilder->codeAppendf("half xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
+ fragBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
dashParams.fsIn(), dashParams.fsIn(), dashParams.fsIn(),
dashParams.fsIn());
- fragBuilder->codeAppendf("half2 fragPosShifted = half2(xShifted, %s.y);", dashParams.fsIn());
- fragBuilder->codeAppendf("half2 center = half2(%s.y, 0.0);", circleParams.fsIn());
- fragBuilder->codeAppend("half dist = length(center - fragPosShifted);");
+ fragBuilder->codeAppendf("float2 fragPosShifted = float2(xShifted, %s.y);", dashParams.fsIn());
+ fragBuilder->codeAppendf("float2 center = float2(%s.y, 0.0);", circleParams.fsIn());
+ fragBuilder->codeAppend("float dist = length(center - fragPosShifted);");
if (dce.aaMode() != AAMode::kNone) {
- fragBuilder->codeAppendf("half diff = dist - %s.x;", circleParams.fsIn());
+ fragBuilder->codeAppendf("float diff = dist - %s.x;", circleParams.fsIn());
fragBuilder->codeAppend("diff = 1.0 - diff;");
- fragBuilder->codeAppend("half alpha = clamp(diff, 0.0, 1.0);");
+ fragBuilder->codeAppend("float alpha = clamp(diff, 0.0, 1.0);");
} else {
- fragBuilder->codeAppendf("half alpha = 1.0;");
+ fragBuilder->codeAppendf("float alpha = 1.0;");
fragBuilder->codeAppendf("alpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;", circleParams.fsIn());
}
- fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage);
}
void GLDashingCircleEffect::setData(const GrGLSLProgramDataManager& pdman,
@@ -1090,13 +1090,13 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
varyingHandler->emitAttributes(de);
// XY refers to dashPos, Z is the dash interval length
- GrGLSLVertToFrag inDashParams(kHighFloat3_GrSLType);
+ GrGLSLVertToFrag inDashParams(kVec3f_GrSLType);
varyingHandler->addVarying("DashParams", &inDashParams, GrSLPrecision::kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", inDashParams.vsOut(), de.inDashParams()->fName);
// The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5),
// respectively.
- GrGLSLVertToFrag inRectParams(kHighFloat4_GrSLType);
+ GrGLSLVertToFrag inRectParams(kVec4f_GrSLType);
varyingHandler->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()->fName);
@@ -1117,14 +1117,14 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
args.fFPCoordTransformHandler);
// transforms all points so that we can compare them to our test rect
- fragBuilder->codeAppendf("half xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
+ fragBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
inDashParams.fsIn(), inDashParams.fsIn(), inDashParams.fsIn(),
inDashParams.fsIn());
- fragBuilder->codeAppendf("half2 fragPosShifted = half2(xShifted, %s.y);", inDashParams.fsIn());
+ fragBuilder->codeAppendf("float2 fragPosShifted = float2(xShifted, %s.y);", inDashParams.fsIn());
if (de.aaMode() == AAMode::kCoverage) {
// The amount of coverage removed in x and y by the edges is computed as a pair of negative
// numbers, xSub and ySub.
- fragBuilder->codeAppend("half xSub, ySub;");
+ fragBuilder->codeAppend("float xSub, ySub;");
fragBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRectParams.fsIn());
fragBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inRectParams.fsIn());
fragBuilder->codeAppendf("ySub = min(fragPosShifted.y - %s.y, 0.0);", inRectParams.fsIn());
@@ -1132,24 +1132,24 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// Now compute coverage in x and y and multiply them to get the fraction of the pixel
// covered.
fragBuilder->codeAppendf(
- "half alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));");
+ "float alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));");
} else if (de.aaMode() == AAMode::kCoverageWithMSAA) {
// For MSAA, we don't modulate the alpha by the Y distance, since MSAA coverage will handle
// AA on the the top and bottom edges. The shader is only responsible for intra-dash alpha.
- fragBuilder->codeAppend("half xSub;");
+ fragBuilder->codeAppend("float xSub;");
fragBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRectParams.fsIn());
fragBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inRectParams.fsIn());
// Now compute coverage in x to get the fraction of the pixel covered.
- fragBuilder->codeAppendf("half alpha = (1.0 + max(xSub, -1.0));");
+ fragBuilder->codeAppendf("float alpha = (1.0 + max(xSub, -1.0));");
} else {
// Assuming the bounding geometry is tight so no need to check y values
- fragBuilder->codeAppendf("half alpha = 1.0;");
+ fragBuilder->codeAppendf("float alpha = 1.0;");
fragBuilder->codeAppendf("alpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;",
inRectParams.fsIn());
fragBuilder->codeAppendf("alpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;",
inRectParams.fsIn());
}
- fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage);
}
void GLDashingLineEffect::setData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/gpu/ops/GrMSAAPathRenderer.cpp b/src/gpu/ops/GrMSAAPathRenderer.cpp
index 45fe9f3009..3fb1acdfa2 100644
--- a/src/gpu/ops/GrMSAAPathRenderer.cpp
+++ b/src/gpu/ops/GrMSAAPathRenderer.cpp
@@ -140,7 +140,7 @@ public:
varyingHandler->emitAttributes(qp);
varyingHandler->addPassThroughAttribute(qp.inColor(), args.fOutputColor);
- GrGLSLVertToFrag uv(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag uv(kVec2f_GrSLType);
varyingHandler->addVarying("uv", &uv, kHigh_GrSLPrecision);
vsBuilder->codeAppendf("%s = %s;", uv.vsOut(), qp.inUV()->fName);
@@ -156,7 +156,7 @@ public:
GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder;
fsBuilder->codeAppendf("if (%s.x * %s.x >= %s.y) discard;", uv.fsIn(), uv.fsIn(),
uv.fsIn());
- fsBuilder->codeAppendf("%s = half4(1.0);", args.fOutputCoverage);
+ fsBuilder->codeAppendf("%s = float4(1.0);", args.fOutputCoverage);
}
static inline void GenKey(const GrGeometryProcessor& gp,
diff --git a/src/gpu/ops/GrOvalOpFactory.cpp b/src/gpu/ops/GrOvalOpFactory.cpp
index 5580e52475..243e38b79a 100644
--- a/src/gpu/ops/GrOvalOpFactory.cpp
+++ b/src/gpu/ops/GrOvalOpFactory.cpp
@@ -119,21 +119,21 @@ private:
// emit attributes
varyingHandler->emitAttributes(cgp);
- fragBuilder->codeAppend("highfloat4 circleEdge;");
+ fragBuilder->codeAppend("highp float4 circleEdge;");
varyingHandler->addPassThroughAttribute(cgp.fInCircleEdge, "circleEdge",
kHigh_GrSLPrecision);
if (cgp.fInClipPlane) {
- fragBuilder->codeAppend("half3 clipPlane;");
+ fragBuilder->codeAppend("float3 clipPlane;");
varyingHandler->addPassThroughAttribute(cgp.fInClipPlane, "clipPlane");
}
if (cgp.fInIsectPlane) {
SkASSERT(cgp.fInClipPlane);
- fragBuilder->codeAppend("half3 isectPlane;");
+ fragBuilder->codeAppend("float3 isectPlane;");
varyingHandler->addPassThroughAttribute(cgp.fInIsectPlane, "isectPlane");
}
if (cgp.fInUnionPlane) {
SkASSERT(cgp.fInClipPlane);
- fragBuilder->codeAppend("half3 unionPlane;");
+ fragBuilder->codeAppend("float3 unionPlane;");
varyingHandler->addPassThroughAttribute(cgp.fInUnionPlane, "unionPlane");
}
@@ -152,19 +152,19 @@ private:
cgp.fLocalMatrix,
args.fFPCoordTransformHandler);
- fragBuilder->codeAppend("highfloat d = length(circleEdge.xy);");
- fragBuilder->codeAppend("half distanceToOuterEdge = circleEdge.z * (1.0 - d);");
- fragBuilder->codeAppend("half edgeAlpha = clamp(distanceToOuterEdge, 0.0, 1.0);");
+ fragBuilder->codeAppend("highp float d = length(circleEdge.xy);");
+ fragBuilder->codeAppend("float distanceToOuterEdge = circleEdge.z * (1.0 - d);");
+ fragBuilder->codeAppend("float edgeAlpha = clamp(distanceToOuterEdge, 0.0, 1.0);");
if (cgp.fStroke) {
fragBuilder->codeAppend(
- "half distanceToInnerEdge = circleEdge.z * (d - circleEdge.w);");
- fragBuilder->codeAppend("half innerAlpha = clamp(distanceToInnerEdge, 0.0, 1.0);");
+ "float distanceToInnerEdge = circleEdge.z * (d - circleEdge.w);");
+ fragBuilder->codeAppend("float innerAlpha = clamp(distanceToInnerEdge, 0.0, 1.0);");
fragBuilder->codeAppend("edgeAlpha *= innerAlpha;");
}
if (cgp.fInClipPlane) {
fragBuilder->codeAppend(
- "half clip = clamp(circleEdge.z * dot(circleEdge.xy, clipPlane.xy) + "
+ "float clip = clamp(circleEdge.z * dot(circleEdge.xy, clipPlane.xy) + "
"clipPlane.z, 0.0, 1.0);");
if (cgp.fInIsectPlane) {
fragBuilder->codeAppend(
@@ -178,7 +178,7 @@ private:
}
fragBuilder->codeAppend("edgeAlpha *= clip;");
}
- fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage);
}
static void GenKey(const GrGeometryProcessor& gp,
@@ -275,12 +275,12 @@ private:
// emit attributes
varyingHandler->emitAttributes(egp);
- GrGLSLVertToFrag ellipseOffsets(kHalf2_GrSLType);
+ GrGLSLVertToFrag ellipseOffsets(kVec2f_GrSLType);
varyingHandler->addVarying("EllipseOffsets", &ellipseOffsets);
vertBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(),
egp.fInEllipseOffset->fName);
- GrGLSLVertToFrag ellipseRadii(kHalf4_GrSLType);
+ GrGLSLVertToFrag ellipseRadii(kVec4f_GrSLType);
varyingHandler->addVarying("EllipseRadii", &ellipseRadii);
vertBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), egp.fInEllipseRadii->fName);
@@ -301,16 +301,16 @@ private:
args.fFPCoordTransformHandler);
// for outer curve
- fragBuilder->codeAppendf("half2 scaledOffset = %s*%s.xy;", ellipseOffsets.fsIn(),
+ fragBuilder->codeAppendf("float2 scaledOffset = %s*%s.xy;", ellipseOffsets.fsIn(),
ellipseRadii.fsIn());
- fragBuilder->codeAppend("half test = dot(scaledOffset, scaledOffset) - 1.0;");
- fragBuilder->codeAppendf("half2 grad = 2.0*scaledOffset*%s.xy;", ellipseRadii.fsIn());
- fragBuilder->codeAppend("half grad_dot = dot(grad, grad);");
+ fragBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
+ fragBuilder->codeAppendf("float2 grad = 2.0*scaledOffset*%s.xy;", ellipseRadii.fsIn());
+ fragBuilder->codeAppend("float grad_dot = dot(grad, grad);");
// avoid calling inversesqrt on zero.
fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
- fragBuilder->codeAppend("half invlen = inversesqrt(grad_dot);");
- fragBuilder->codeAppend("half edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
+ fragBuilder->codeAppend("float invlen = inversesqrt(grad_dot);");
+ fragBuilder->codeAppend("float edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
// for inner curve
if (egp.fStroke) {
@@ -322,7 +322,7 @@ private:
fragBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);");
}
- fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage);
}
static void GenKey(const GrGeometryProcessor& gp,
@@ -417,11 +417,11 @@ private:
// emit attributes
varyingHandler->emitAttributes(diegp);
- GrGLSLVertToFrag offsets0(kHalf2_GrSLType);
+ GrGLSLVertToFrag offsets0(kVec2f_GrSLType);
varyingHandler->addVarying("EllipseOffsets0", &offsets0);
vertBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), diegp.fInEllipseOffsets0->fName);
- GrGLSLVertToFrag offsets1(kHalf2_GrSLType);
+ GrGLSLVertToFrag offsets1(kVec2f_GrSLType);
varyingHandler->addVarying("EllipseOffsets1", &offsets1);
vertBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), diegp.fInEllipseOffsets1->fName);
@@ -445,25 +445,25 @@ private:
args.fFPCoordTransformHandler);
// for outer curve
- fragBuilder->codeAppendf("half2 scaledOffset = %s.xy;", offsets0.fsIn());
- fragBuilder->codeAppend("half test = dot(scaledOffset, scaledOffset) - 1.0;");
- fragBuilder->codeAppendf("half2 duvdx = dFdx(%s);", offsets0.fsIn());
- fragBuilder->codeAppendf("half2 duvdy = dFdy(%s);", offsets0.fsIn());
+ fragBuilder->codeAppendf("float2 scaledOffset = %s.xy;", offsets0.fsIn());
+ fragBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
+ fragBuilder->codeAppendf("float2 duvdx = dFdx(%s);", offsets0.fsIn());
+ fragBuilder->codeAppendf("float2 duvdy = dFdy(%s);", offsets0.fsIn());
fragBuilder->codeAppendf(
- "half2 grad = half2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,"
- " 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);",
+ "float2 grad = float2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,"
+ " 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);",
offsets0.fsIn(), offsets0.fsIn(), offsets0.fsIn(), offsets0.fsIn());
- fragBuilder->codeAppend("half grad_dot = dot(grad, grad);");
+ fragBuilder->codeAppend("float grad_dot = dot(grad, grad);");
// avoid calling inversesqrt on zero.
fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
- fragBuilder->codeAppend("half invlen = inversesqrt(grad_dot);");
+ fragBuilder->codeAppend("float invlen = inversesqrt(grad_dot);");
if (DIEllipseStyle::kHairline == diegp.fStyle) {
// can probably do this with one step
- fragBuilder->codeAppend("half edgeAlpha = clamp(1.0-test*invlen, 0.0, 1.0);");
+ fragBuilder->codeAppend("float edgeAlpha = clamp(1.0-test*invlen, 0.0, 1.0);");
fragBuilder->codeAppend("edgeAlpha *= clamp(1.0+test*invlen, 0.0, 1.0);");
} else {
- fragBuilder->codeAppend("half edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
+ fragBuilder->codeAppend("float edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
}
// for inner curve
@@ -473,14 +473,14 @@ private:
fragBuilder->codeAppendf("duvdx = dFdx(%s);", offsets1.fsIn());
fragBuilder->codeAppendf("duvdy = dFdy(%s);", offsets1.fsIn());
fragBuilder->codeAppendf(
- "grad = half2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,"
- " 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);",
+ "grad = float2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,"
+ " 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);",
offsets1.fsIn(), offsets1.fsIn(), offsets1.fsIn(), offsets1.fsIn());
fragBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));");
fragBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);");
}
- fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage);
}
static void GenKey(const GrGeometryProcessor& gp,
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
index 732b9c9e84..e03d98a309 100644
--- a/src/gpu/ops/GrTextureOp.cpp
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -115,7 +115,7 @@ public:
args.fVaryingHandler->addPassThroughAttribute(&textureGP.fColors,
args.fOutputColor);
}
- args.fFragBuilder->codeAppend("highfloat2 texCoord;");
+ args.fFragBuilder->codeAppend("highp float2 texCoord;");
args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords, "texCoord",
kHigh_GrSLPrecision);
if (textureGP.numTextureSamplers() > 1) {
@@ -134,7 +134,7 @@ public:
args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
args.fTexSamplers[i],
"texCoord",
- kHighFloat2_GrSLType,
+ kVec2f_GrSLType,
&fColorSpaceXformHelper);
args.fFragBuilder->codeAppend("; break;");
}
@@ -144,11 +144,11 @@ public:
args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
args.fTexSamplers[0],
"texCoord",
- kHighFloat2_GrSLType,
+ kVec2f_GrSLType,
&fColorSpaceXformHelper);
}
args.fFragBuilder->codeAppend(";");
- args.fFragBuilder->codeAppendf("%s = highfloat4(1);", args.fOutputCoverage);
+ args.fFragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
GrGLSLColorSpaceXformHelper fColorSpaceXformHelper;
};
diff --git a/src/gpu/vk/GrVkCopyManager.cpp b/src/gpu/vk/GrVkCopyManager.cpp
index 7ab47e9cf0..2b54d37710 100644
--- a/src/gpu/vk/GrVkCopyManager.cpp
+++ b/src/gpu/vk/GrVkCopyManager.cpp
@@ -44,17 +44,17 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) {
"#extension GL_ARB_shading_language_420pack : enable\n"
"layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
- "half4 uPosXform;"
- "half4 uTexCoordXform;"
+ "mediump float4 uPosXform;"
+ "mediump float4 uTexCoordXform;"
"};"
- "layout(location = 0) in highfloat2 inPosition;"
- "layout(location = 1) out half2 vTexCoord;"
+ "layout(location = 0) in highp float2 inPosition;"
+ "layout(location = 1) out mediump float2 vTexCoord;"
"// Copy Program VS\n"
"void main() {"
"vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;"
"gl_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;"
- "gl_Position.zw = half2(0, 1);"
+ "gl_Position.zw = float2(0, 1);"
"}"
);
@@ -63,9 +63,11 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) {
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
- "layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"
- "layout(location = 1) in half2 vTexCoord;"
- "layout(location = 0, index = 0) out half4 fsColorOut;"
+ "precision mediump float;"
+
+ "layout(set = 1, binding = 0) uniform mediump sampler2D uTextureSampler;"
+ "layout(location = 1) in mediump float2 vTexCoord;"
+ "layout(location = 0, index = 0) out mediump float4 fsColorOut;"
"// Copy Program FS\n"
"void main() {"
diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.cpp b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
index 378ec0f0d8..ee0b6a70a1 100644
--- a/src/gpu/vk/GrVkPipelineStateDataManager.cpp
+++ b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
@@ -59,7 +59,7 @@ void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni)
void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType);
+ SkASSERT(uni.fType == kInt_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
void* buffer = this->getBufferPtrAndMarkDirty(uni);
memcpy(buffer, &i, sizeof(int32_t));
@@ -69,7 +69,7 @@ void GrVkPipelineStateDataManager::set1iv(UniformHandle u,
int arrayCount,
const int32_t v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType);
+ SkASSERT(uni.fType == kInt_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
@@ -85,7 +85,7 @@ void GrVkPipelineStateDataManager::set1iv(UniformHandle u,
void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType);
+ SkASSERT(uni.fType == kFloat_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
void* buffer = this->getBufferPtrAndMarkDirty(uni);
SkASSERT(sizeof(float) == 4);
@@ -96,7 +96,7 @@ void GrVkPipelineStateDataManager::set1fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType);
+ SkASSERT(uni.fType == kFloat_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
@@ -112,7 +112,7 @@ void GrVkPipelineStateDataManager::set1fv(UniformHandle u,
void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
+ SkASSERT(uni.fType == kVec2f_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
void* buffer = this->getBufferPtrAndMarkDirty(uni);
SkASSERT(sizeof(float) == 4);
@@ -124,7 +124,7 @@ void GrVkPipelineStateDataManager::set2fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
+ SkASSERT(uni.fType == kVec2f_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
@@ -140,7 +140,7 @@ void GrVkPipelineStateDataManager::set2fv(UniformHandle u,
void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
+ SkASSERT(uni.fType == kVec3f_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
void* buffer = this->getBufferPtrAndMarkDirty(uni);
SkASSERT(sizeof(float) == 4);
@@ -152,7 +152,7 @@ void GrVkPipelineStateDataManager::set3fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
+ SkASSERT(uni.fType == kVec3f_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
@@ -172,7 +172,7 @@ void GrVkPipelineStateDataManager::set4f(UniformHandle u,
float v2,
float v3) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
+ SkASSERT(uni.fType == kVec4f_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
void* buffer = this->getBufferPtrAndMarkDirty(uni);
SkASSERT(sizeof(float) == 4);
@@ -184,7 +184,7 @@ void GrVkPipelineStateDataManager::set4fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
+ SkASSERT(uni.fType == kVec4f_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
@@ -230,8 +230,7 @@ template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHan
int arrayCount,
const float matrices[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat2x2_GrSLType + (N - 2) ||
- uni.fType == kHalf2x2_GrSLType + (N - 2));
+ SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
diff --git a/src/gpu/vk/GrVkUniformHandler.cpp b/src/gpu/vk/GrVkUniformHandler.cpp
index abd4b086ae..98a27518a3 100644
--- a/src/gpu/vk/GrVkUniformHandler.cpp
+++ b/src/gpu/vk/GrVkUniformHandler.cpp
@@ -16,40 +16,31 @@
// aligned to 16 bytes (i.e. has mask of 0xF).
uint32_t grsltype_to_alignment_mask(GrSLType type) {
switch(type) {
- case kShort_GrSLType: // fall through
case kInt_GrSLType:
return 0x3;
- case kUShort_GrSLType: // fall through
case kUint_GrSLType:
return 0x3;
- case kHalf_GrSLType: // fall through
- case kHighFloat_GrSLType:
+ case kFloat_GrSLType:
return 0x3;
- case kHalf2_GrSLType: // fall through
- case kHighFloat2_GrSLType:
+ case kVec2f_GrSLType:
return 0x7;
- case kHalf3_GrSLType: // fall through
- case kHighFloat3_GrSLType:
+ case kVec3f_GrSLType:
return 0xF;
- case kHalf4_GrSLType: // fall through
- case kHighFloat4_GrSLType:
+ case kVec4f_GrSLType:
return 0xF;
- case kUint2_GrSLType:
+ case kVec2us_GrSLType:
return 0x3;
- case kInt2_GrSLType:
+ case kVec2i_GrSLType:
return 0x7;
- case kInt3_GrSLType:
+ case kVec3i_GrSLType:
return 0xF;
- case kInt4_GrSLType:
+ case kVec4i_GrSLType:
return 0xF;
- case kHalf2x2_GrSLType: // fall through
- case kHighFloat2x2_GrSLType:
+ case kMat22f_GrSLType:
return 0x7;
- case kHalf3x3_GrSLType: // fall through
- case kHighFloat3x3_GrSLType:
+ case kMat33f_GrSLType:
return 0xF;
- case kHalf4x4_GrSLType: // fall through
- case kHighFloat4x4_GrSLType:
+ case kMat44f_GrSLType:
return 0xF;
// This query is only valid for certain types.
@@ -75,41 +66,32 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) {
so a float2x2 takes up 8 floats. */
static inline uint32_t grsltype_to_vk_size(GrSLType type) {
switch(type) {
- case kShort_GrSLType: // fall through
case kInt_GrSLType:
return sizeof(int32_t);
- case kUShort_GrSLType: // fall through
case kUint_GrSLType:
return sizeof(int32_t);
- case kHalf_GrSLType: // fall through
- case kHighFloat_GrSLType:
+ case kFloat_GrSLType:
return sizeof(float);
- case kHalf2_GrSLType: // fall through
- case kHighFloat2_GrSLType:
+ case kVec2f_GrSLType:
return 2 * sizeof(float);
- case kHalf3_GrSLType: // fall through
- case kHighFloat3_GrSLType:
+ case kVec3f_GrSLType:
return 3 * sizeof(float);
- case kHalf4_GrSLType: // fall through
- case kHighFloat4_GrSLType:
+ case kVec4f_GrSLType:
return 4 * sizeof(float);
- case kUint2_GrSLType:
+ case kVec2us_GrSLType:
return 2 * sizeof(uint16_t);
- case kInt2_GrSLType:
+ case kVec2i_GrSLType:
return 2 * sizeof(int32_t);
- case kInt3_GrSLType:
+ case kVec3i_GrSLType:
return 3 * sizeof(int32_t);
- case kInt4_GrSLType:
+ case kVec4i_GrSLType:
return 4 * sizeof(int32_t);
- case kHalf2x2_GrSLType: // fall through
- case kHighFloat2x2_GrSLType:
+ case kMat22f_GrSLType:
//TODO: this will be 4 * szof(float) on std430.
return 8 * sizeof(float);
- case kHalf3x3_GrSLType: // fall through
- case kHighFloat3x3_GrSLType:
+ case kMat33f_GrSLType:
return 12 * sizeof(float);
- case kHalf4x4_GrSLType: // fall through
- case kHighFloat4x4_GrSLType:
+ case kMat44f_GrSLType:
return 16 * sizeof(float);
// This query is only valid for certain types.
@@ -140,7 +122,7 @@ void get_ubo_aligned_offset(uint32_t* uniformOffset,
int arrayCount) {
uint32_t alignmentMask = grsltype_to_alignment_mask(type);
// We want to use the std140 layout here, so we must make arrays align to 16 bytes.
- if (arrayCount || type == kHighFloat2x2_GrSLType) {
+ if (arrayCount || type == kMat22f_GrSLType) {
alignmentMask = 0xF;
}
uint32_t offsetDiff = *currentOffset & alignmentMask;
diff --git a/src/gpu/vk/GrVkVaryingHandler.cpp b/src/gpu/vk/GrVkVaryingHandler.cpp
index 887a422ad1..59120980c1 100644
--- a/src/gpu/vk/GrVkVaryingHandler.cpp
+++ b/src/gpu/vk/GrVkVaryingHandler.cpp
@@ -13,34 +13,27 @@ static inline int grsltype_to_location_size(GrSLType type) {
switch(type) {
case kVoid_GrSLType:
return 0;
- case kHighFloat_GrSLType: // fall through
- case kHalf_GrSLType:
+ case kFloat_GrSLType:
return 1;
- case kHighFloat2_GrSLType: // fall through
- case kHalf2_GrSLType:
+ case kVec2f_GrSLType:
return 1;
- case kHighFloat3_GrSLType:
- case kHalf3_GrSLType:
+ case kVec3f_GrSLType:
return 1;
- case kHighFloat4_GrSLType:
- case kHalf4_GrSLType:
+ case kVec4f_GrSLType:
return 1;
- case kUint2_GrSLType:
+ case kVec2us_GrSLType:
return 1;
- case kInt2_GrSLType:
+ case kVec2i_GrSLType:
return 1;
- case kInt3_GrSLType:
+ case kVec3i_GrSLType:
return 1;
- case kInt4_GrSLType:
+ case kVec4i_GrSLType:
return 1;
- case kHighFloat2x2_GrSLType:
- case kHalf2x2_GrSLType:
+ case kMat22f_GrSLType:
return 2;
- case kHighFloat3x3_GrSLType:
- case kHalf3x3_GrSLType:
+ case kMat33f_GrSLType:
return 3;
- case kHighFloat4x4_GrSLType:
- case kHalf4x4_GrSLType:
+ case kMat44f_GrSLType:
return 4;
case kTexture2DSampler_GrSLType:
return 0;
@@ -54,11 +47,9 @@ static inline int grsltype_to_location_size(GrSLType type) {
return 0;
case kBool_GrSLType:
return 1;
- case kInt_GrSLType: // fall through
- case kShort_GrSLType:
+ case kInt_GrSLType:
return 1;
case kUint_GrSLType:
- case kUShort_GrSLType: // fall through
return 1;
case kTexture2D_GrSLType:
return 0;
diff --git a/src/shaders/SkPerlinNoiseShader.cpp b/src/shaders/SkPerlinNoiseShader.cpp
index bdbd5bd8a4..0d951cde89 100644
--- a/src/shaders/SkPerlinNoiseShader.cpp
+++ b/src/shaders/SkPerlinNoiseShader.cpp
@@ -816,13 +816,15 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
SkString vCoords = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
- fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
"baseFrequency");
const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni);
const char* stitchDataUni = nullptr;
if (pne.stitchTiles()) {
- fStitchDataUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fStitchDataUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
"stitchData");
stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni);
}
@@ -847,29 +849,29 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
const char* inc8bit = "0.00390625"; // 1.0 / 256.0
// This is the math to convert the two 16bit integer packed into rgba 8 bit input into a
// [-1,1] vector and perform a dot product between that vector and the provided vector.
- const char* dotLattice = "dot(((%s.ga + %s.rb * half2(%s)) * half2(2.0) - half2(1.0)), %s);";
+ const char* dotLattice = "dot(((%s.ga + %s.rb * float2(%s)) * float2(2.0) - float2(1.0)), %s);";
// Add noise function
static const GrShaderVar gPerlinNoiseArgs[] = {
- GrShaderVar(chanCoord, kHalf_GrSLType),
- GrShaderVar(noiseVec, kHalf2_GrSLType)
+ GrShaderVar(chanCoord, kFloat_GrSLType),
+ GrShaderVar(noiseVec, kVec2f_GrSLType)
};
static const GrShaderVar gPerlinNoiseStitchArgs[] = {
- GrShaderVar(chanCoord, kHalf_GrSLType),
- GrShaderVar(noiseVec, kHalf2_GrSLType),
- GrShaderVar(stitchData, kHalf2_GrSLType)
+ GrShaderVar(chanCoord, kFloat_GrSLType),
+ GrShaderVar(noiseVec, kVec2f_GrSLType),
+ GrShaderVar(stitchData, kVec2f_GrSLType)
};
SkString noiseCode;
- noiseCode.appendf("\thalf4 %s;\n", floorVal);
+ noiseCode.appendf("\tfloat4 %s;\n", floorVal);
noiseCode.appendf("\t%s.xy = floor(%s);\n", floorVal, noiseVec);
- noiseCode.appendf("\t%s.zw = %s.xy + half2(1.0);\n", floorVal, floorVal);
- noiseCode.appendf("\thalf2 %s = fract(%s);\n", fractVal, noiseVec);
+ noiseCode.appendf("\t%s.zw = %s.xy + float2(1.0);\n", floorVal, floorVal);
+ noiseCode.appendf("\tfloat2 %s = fract(%s);\n", fractVal, noiseVec);
// smooth curve : t * t * (3 - 2 * t)
- noiseCode.appendf("\n\thalf2 %s = %s * %s * (half2(3.0) - half2(2.0) * %s);",
+ noiseCode.appendf("\n\tfloat2 %s = %s * %s * (float2(3.0) - float2(2.0) * %s);",
noiseSmooth, fractVal, fractVal, fractVal);
// Adjust frequencies if we're stitching tiles
@@ -885,28 +887,28 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
}
// Get texture coordinates and normalize
- noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / half4(256.0));\n",
+ noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / float4(256.0));\n",
floorVal, floorVal);
// Get permutation for x
{
SkString xCoords("");
- xCoords.appendf("half2(%s.x, 0.5)", floorVal);
+ xCoords.appendf("float2(%s.x, 0.5)", floorVal);
- noiseCode.appendf("\n\thalf2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
+ noiseCode.appendf("\n\tfloat2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(),
- kHalf2_GrSLType);
+ kVec2f_GrSLType);
noiseCode.append(".r;");
}
// Get permutation for x + 1
{
SkString xCoords("");
- xCoords.appendf("half2(%s.z, 0.5)", floorVal);
+ xCoords.appendf("float2(%s.z, 0.5)", floorVal);
noiseCode.appendf("\n\t%s.y = ", latticeIdx);
fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(),
- kHalf2_GrSLType);
+ kVec2f_GrSLType);
noiseCode.append(".r;");
}
@@ -917,21 +919,21 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
// (or 0.484368 here). The following rounding operation prevents these precision issues from
// affecting the result of the noise by making sure that we only have multiples of 1/255.
// (Note that 1/255 is about 0.003921569, which is the value used here).
- noiseCode.appendf("\n\t%s = floor(%s * half2(255.0) + half2(0.5)) * half2(0.003921569);",
+ noiseCode.appendf("\n\t%s = floor(%s * float2(255.0) + float2(0.5)) * float2(0.003921569);",
latticeIdx, latticeIdx);
#endif
// Get (x,y) coordinates with the permutated x
- noiseCode.appendf("\n\thalf4 %s = fract(%s.xyxy + %s.yyww);", bcoords, latticeIdx, floorVal);
+ noiseCode.appendf("\n\tfloat4 %s = fract(%s.xyxy + %s.yyww);", bcoords, latticeIdx, floorVal);
- noiseCode.appendf("\n\n\thalf2 %s;", uv);
+ noiseCode.appendf("\n\n\tfloat2 %s;", uv);
// Compute u, at offset (0,0)
{
SkString latticeCoords("");
- latticeCoords.appendf("half2(%s.x, %s)", bcoords, chanCoord);
- noiseCode.appendf("\n\thalf4 %s = ", lattice);
+ latticeCoords.appendf("float2(%s.x, %s)", bcoords, chanCoord);
+ noiseCode.appendf("\n\tfloat4 %s = ", lattice);
fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
- kHalf2_GrSLType);
+ kVec2f_GrSLType);
noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
}
@@ -940,26 +942,26 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
// Compute v, at offset (-1,0)
{
SkString latticeCoords("");
- latticeCoords.appendf("half2(%s.y, %s)", bcoords, chanCoord);
+ latticeCoords.appendf("float2(%s.y, %s)", bcoords, chanCoord);
noiseCode.append("\n\tlattice = ");
fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
- kHalf2_GrSLType);
+ kVec2f_GrSLType);
noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
}
// Compute 'a' as a linear interpolation of 'u' and 'v'
- noiseCode.appendf("\n\thalf2 %s;", ab);
+ noiseCode.appendf("\n\tfloat2 %s;", ab);
noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth);
noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal);
// Compute v, at offset (-1,-1)
{
SkString latticeCoords("");
- latticeCoords.appendf("half2(%s.w, %s)", bcoords, chanCoord);
+ latticeCoords.appendf("float2(%s.w, %s)", bcoords, chanCoord);
noiseCode.append("\n\tlattice = ");
fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
- kHalf2_GrSLType);
+ kVec2f_GrSLType);
noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
}
@@ -968,10 +970,10 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
// Compute u, at offset (0,-1)
{
SkString latticeCoords("");
- latticeCoords.appendf("half2(%s.z, %s)", bcoords, chanCoord);
+ latticeCoords.appendf("float2(%s.z, %s)", bcoords, chanCoord);
noiseCode.append("\n\tlattice = ");
fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
- kHalf2_GrSLType);
+ kVec2f_GrSLType);
noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
}
@@ -983,28 +985,28 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
SkString noiseFuncName;
if (pne.stitchTiles()) {
- fragBuilder->emitFunction(kHalf_GrSLType,
+ fragBuilder->emitFunction(kFloat_GrSLType,
"perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitchArgs),
gPerlinNoiseStitchArgs, noiseCode.c_str(), &noiseFuncName);
} else {
- fragBuilder->emitFunction(kHalf_GrSLType,
+ fragBuilder->emitFunction(kFloat_GrSLType,
"perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs),
gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncName);
}
// There are rounding errors if the floor operation is not performed here
- fragBuilder->codeAppendf("\n\t\thalf2 %s = floor(%s.xy) * %s;",
+ fragBuilder->codeAppendf("\n\t\tfloat2 %s = floor(%s.xy) * %s;",
noiseVec, vCoords.c_str(), baseFrequencyUni);
// Clear the color accumulator
- fragBuilder->codeAppendf("\n\t\t%s = half4(0.0);", args.fOutputColor);
+ fragBuilder->codeAppendf("\n\t\t%s = float4(0.0);", args.fOutputColor);
if (pne.stitchTiles()) {
// Set up TurbulenceInitial stitch values.
- fragBuilder->codeAppendf("\n\t\thalf2 %s = %s;", stitchData, stitchDataUni);
+ fragBuilder->codeAppendf("\n\t\tfloat2 %s = %s;", stitchData, stitchDataUni);
}
- fragBuilder->codeAppendf("\n\t\thalf %s = 1.0;", ratio);
+ fragBuilder->codeAppendf("\n\t\tfloat %s = 1.0;", ratio);
// Loop over all octaves
fragBuilder->codeAppendf("for (int octave = 0; octave < %d; ++octave) {", pne.numOctaves());
@@ -1015,7 +1017,7 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
}
if (pne.stitchTiles()) {
fragBuilder->codeAppendf(
- "half4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s),"
+ "float4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s),"
"\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))",
noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData,
noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData,
@@ -1023,7 +1025,7 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData);
} else {
fragBuilder->codeAppendf(
- "half4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s),"
+ "float4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s),"
"\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s))",
noiseFuncName.c_str(), chanCoordR, noiseVec,
noiseFuncName.c_str(), chanCoordG, noiseVec,
@@ -1035,18 +1037,18 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
}
fragBuilder->codeAppendf(" * %s;", ratio);
- fragBuilder->codeAppendf("\n\t\t\t%s *= half2(2.0);", noiseVec);
+ fragBuilder->codeAppendf("\n\t\t\t%s *= float2(2.0);", noiseVec);
fragBuilder->codeAppendf("\n\t\t\t%s *= 0.5;", ratio);
if (pne.stitchTiles()) {
- fragBuilder->codeAppendf("\n\t\t\t%s *= half2(2.0);", stitchData);
+ fragBuilder->codeAppendf("\n\t\t\t%s *= float2(2.0);", stitchData);
}
fragBuilder->codeAppend("\n\t\t}"); // end of the for loop on octaves
if (pne.type() == SkPerlinNoiseShaderImpl::kFractalNoise_Type) {
// The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
// by fractalNoise and (turbulenceFunctionResult) by turbulence.
- fragBuilder->codeAppendf("\n\t\t%s = %s * half4(0.5) + half4(0.5);",
+ fragBuilder->codeAppendf("\n\t\t%s = %s * float4(0.5) + float4(0.5);",
args.fOutputColor,args.fOutputColor);
}
@@ -1054,7 +1056,7 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
fragBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", args.fOutputColor, args.fOutputColor);
// Pre-multiply the result
- fragBuilder->codeAppendf("\n\t\t%s = half4(%s.rgb * %s.aaa, %s.a);\n",
+ fragBuilder->codeAppendf("\n\t\t%s = float4(%s.rgb * %s.aaa, %s.a);\n",
args.fOutputColor, args.fOutputColor,
args.fOutputColor, args.fOutputColor);
}
@@ -1233,130 +1235,133 @@ void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
SkString vCoords = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
- fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
"baseFrequency");
const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni);
- fZUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "z");
+ fZUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
+ "z");
const char* zUni = uniformHandler->getUniformCStr(fZUni);
// fade function
static const GrShaderVar fadeArgs[] = {
- GrShaderVar("t", kHalf3_GrSLType)
+ GrShaderVar("t", kVec3f_GrSLType)
};
SkString fadeFuncName;
- fragBuilder->emitFunction(kHalf3_GrSLType, "fade", SK_ARRAY_COUNT(fadeArgs),
+ fragBuilder->emitFunction(kVec3f_GrSLType, "fade", SK_ARRAY_COUNT(fadeArgs),
fadeArgs,
"return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);",
&fadeFuncName);
// perm function
static const GrShaderVar permArgs[] = {
- GrShaderVar("x", kHalf_GrSLType)
+ GrShaderVar("x", kFloat_GrSLType)
};
SkString permFuncName;
SkString permCode("return ");
// FIXME even though I'm creating these textures with kRepeat_TileMode, they're clamped. Not
// sure why. Using fract() (here and the next texture lookup) as a workaround.
- fragBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0], "highfloat2(fract(x / 256.0), 0.0)",
- kHalf2_GrSLType);
+ fragBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0], "float2(fract(x / 256.0), 0.0)",
+ kVec2f_GrSLType);
permCode.append(".r * 255.0;");
- fragBuilder->emitFunction(kHalf_GrSLType, "perm", SK_ARRAY_COUNT(permArgs), permArgs,
+ fragBuilder->emitFunction(kFloat_GrSLType, "perm", SK_ARRAY_COUNT(permArgs), permArgs,
permCode.c_str(), &permFuncName);
// grad function
static const GrShaderVar gradArgs[] = {
- GrShaderVar("x", kHalf_GrSLType),
- GrShaderVar("p", kHalf3_GrSLType)
+ GrShaderVar("x", kFloat_GrSLType),
+ GrShaderVar("p", kVec3f_GrSLType)
};
SkString gradFuncName;
SkString gradCode("return dot(");
- fragBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1], "highfloat2(fract(x / 16.0), 0.0)",
- kHalf2_GrSLType);
- gradCode.append(".rgb * 255.0 - highfloat3(1.0), p);");
- fragBuilder->emitFunction(kHalf_GrSLType, "grad", SK_ARRAY_COUNT(gradArgs), gradArgs,
+ fragBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1], "float2(fract(x / 16.0), 0.0)",
+ kVec2f_GrSLType);
+ gradCode.append(".rgb * 255.0 - float3(1.0), p);");
+ fragBuilder->emitFunction(kFloat_GrSLType, "grad", SK_ARRAY_COUNT(gradArgs), gradArgs,
gradCode.c_str(), &gradFuncName);
// lerp function
static const GrShaderVar lerpArgs[] = {
- GrShaderVar("a", kHalf_GrSLType),
- GrShaderVar("b", kHalf_GrSLType),
- GrShaderVar("w", kHalf_GrSLType)
+ GrShaderVar("a", kFloat_GrSLType),
+ GrShaderVar("b", kFloat_GrSLType),
+ GrShaderVar("w", kFloat_GrSLType)
};
SkString lerpFuncName;
- fragBuilder->emitFunction(kHalf_GrSLType, "lerp", SK_ARRAY_COUNT(lerpArgs), lerpArgs,
+ fragBuilder->emitFunction(kFloat_GrSLType, "lerp", SK_ARRAY_COUNT(lerpArgs), lerpArgs,
"return a + w * (b - a);", &lerpFuncName);
// noise function
static const GrShaderVar noiseArgs[] = {
- GrShaderVar("p", kHalf3_GrSLType),
+ GrShaderVar("p", kVec3f_GrSLType),
};
SkString noiseFuncName;
SkString noiseCode;
- noiseCode.append("half3 P = mod(floor(p), 256.0);");
+ noiseCode.append("float3 P = mod(floor(p), 256.0);");
noiseCode.append("p -= floor(p);");
- noiseCode.appendf("half3 f = %s(p);", fadeFuncName.c_str());
- noiseCode.appendf("half A = %s(P.x) + P.y;", permFuncName.c_str());
- noiseCode.appendf("half AA = %s(A) + P.z;", permFuncName.c_str());
- noiseCode.appendf("half AB = %s(A + 1.0) + P.z;", permFuncName.c_str());
- noiseCode.appendf("half B = %s(P.x + 1.0) + P.y;", permFuncName.c_str());
- noiseCode.appendf("half BA = %s(B) + P.z;", permFuncName.c_str());
- noiseCode.appendf("half BB = %s(B + 1.0) + P.z;", permFuncName.c_str());
- noiseCode.appendf("half result = %s(", lerpFuncName.c_str());
+ noiseCode.appendf("float3 f = %s(p);", fadeFuncName.c_str());
+ noiseCode.appendf("float A = %s(P.x) + P.y;", permFuncName.c_str());
+ noiseCode.appendf("float AA = %s(A) + P.z;", permFuncName.c_str());
+ noiseCode.appendf("float AB = %s(A + 1.0) + P.z;", permFuncName.c_str());
+ noiseCode.appendf("float B = %s(P.x + 1.0) + P.y;", permFuncName.c_str());
+ noiseCode.appendf("float BA = %s(B) + P.z;", permFuncName.c_str());
+ noiseCode.appendf("float BB = %s(B + 1.0) + P.z;", permFuncName.c_str());
+ noiseCode.appendf("float result = %s(", lerpFuncName.c_str());
noiseCode.appendf("%s(%s(%s(%s(AA), p),", lerpFuncName.c_str(), lerpFuncName.c_str(),
gradFuncName.c_str(), permFuncName.c_str());
- noiseCode.appendf("%s(%s(BA), p + half3(-1.0, 0.0, 0.0)), f.x),", gradFuncName.c_str(),
+ noiseCode.appendf("%s(%s(BA), p + float3(-1.0, 0.0, 0.0)), f.x),", gradFuncName.c_str(),
permFuncName.c_str());
- noiseCode.appendf("%s(%s(%s(AB), p + half3(0.0, -1.0, 0.0)),", lerpFuncName.c_str(),
+ noiseCode.appendf("%s(%s(%s(AB), p + float3(0.0, -1.0, 0.0)),", lerpFuncName.c_str(),
gradFuncName.c_str(), permFuncName.c_str());
- noiseCode.appendf("%s(%s(BB), p + half3(-1.0, -1.0, 0.0)), f.x), f.y),",
+ noiseCode.appendf("%s(%s(BB), p + float3(-1.0, -1.0, 0.0)), f.x), f.y),",
gradFuncName.c_str(), permFuncName.c_str());
- noiseCode.appendf("%s(%s(%s(%s(AA + 1.0), p + half3(0.0, 0.0, -1.0)),",
+ noiseCode.appendf("%s(%s(%s(%s(AA + 1.0), p + float3(0.0, 0.0, -1.0)),",
lerpFuncName.c_str(), lerpFuncName.c_str(), gradFuncName.c_str(),
permFuncName.c_str());
- noiseCode.appendf("%s(%s(BA + 1.0), p + half3(-1.0, 0.0, -1.0)), f.x),",
+ noiseCode.appendf("%s(%s(BA + 1.0), p + float3(-1.0, 0.0, -1.0)), f.x),",
gradFuncName.c_str(), permFuncName.c_str());
- noiseCode.appendf("%s(%s(%s(AB + 1.0), p + half3(0.0, -1.0, -1.0)),",
+ noiseCode.appendf("%s(%s(%s(AB + 1.0), p + float3(0.0, -1.0, -1.0)),",
lerpFuncName.c_str(), gradFuncName.c_str(), permFuncName.c_str());
- noiseCode.appendf("%s(%s(BB + 1.0), p + half3(-1.0, -1.0, -1.0)), f.x), f.y), f.z);",
+ noiseCode.appendf("%s(%s(BB + 1.0), p + float3(-1.0, -1.0, -1.0)), f.x), f.y), f.z);",
gradFuncName.c_str(), permFuncName.c_str());
noiseCode.append("return result;");
- fragBuilder->emitFunction(kHalf_GrSLType, "noise", SK_ARRAY_COUNT(noiseArgs), noiseArgs,
+ fragBuilder->emitFunction(kFloat_GrSLType, "noise", SK_ARRAY_COUNT(noiseArgs), noiseArgs,
noiseCode.c_str(), &noiseFuncName);
// noiseOctaves function
static const GrShaderVar noiseOctavesArgs[] = {
- GrShaderVar("p", kHalf3_GrSLType)
+ GrShaderVar("p", kVec3f_GrSLType)
};
SkString noiseOctavesFuncName;
SkString noiseOctavesCode;
- noiseOctavesCode.append("half result = 0.0;");
- noiseOctavesCode.append("half ratio = 1.0;");
- noiseOctavesCode.appendf("for (half i = 0.0; i < %d; i++) {", pne.octaves());
+ noiseOctavesCode.append("float result = 0.0;");
+ noiseOctavesCode.append("float ratio = 1.0;");
+ noiseOctavesCode.appendf("for (float i = 0.0; i < %d; i++) {", pne.octaves());
noiseOctavesCode.appendf("result += %s(p) / ratio;", noiseFuncName.c_str());
noiseOctavesCode.append("p *= 2.0;");
noiseOctavesCode.append("ratio *= 2.0;");
noiseOctavesCode.append("}");
noiseOctavesCode.append("return (result + 1.0) / 2.0;");
- fragBuilder->emitFunction(kHalf_GrSLType, "noiseOctaves", SK_ARRAY_COUNT(noiseOctavesArgs),
+ fragBuilder->emitFunction(kFloat_GrSLType, "noiseOctaves", SK_ARRAY_COUNT(noiseOctavesArgs),
noiseOctavesArgs, noiseOctavesCode.c_str(), &noiseOctavesFuncName);
- fragBuilder->codeAppendf("half2 coords = %s * %s;", vCoords.c_str(), baseFrequencyUni);
- fragBuilder->codeAppendf("half r = %s(half3(coords, %s));", noiseOctavesFuncName.c_str(),
+ fragBuilder->codeAppendf("float2 coords = %s * %s;", vCoords.c_str(), baseFrequencyUni);
+ fragBuilder->codeAppendf("float r = %s(float3(coords, %s));", noiseOctavesFuncName.c_str(),
zUni);
- fragBuilder->codeAppendf("half g = %s(half3(coords, %s + 0000.0));",
+ fragBuilder->codeAppendf("float g = %s(float3(coords, %s + 0000.0));",
noiseOctavesFuncName.c_str(), zUni);
- fragBuilder->codeAppendf("half b = %s(half3(coords, %s + 0000.0));",
+ fragBuilder->codeAppendf("float b = %s(float3(coords, %s + 0000.0));",
noiseOctavesFuncName.c_str(), zUni);
- fragBuilder->codeAppendf("half a = %s(half3(coords, %s + 0000.0));",
+ fragBuilder->codeAppendf("float a = %s(float3(coords, %s + 0000.0));",
noiseOctavesFuncName.c_str(), zUni);
- fragBuilder->codeAppendf("%s = half4(r, g, b, a);", args.fOutputColor);
+ fragBuilder->codeAppendf("%s = float4(r, g, b, a);", args.fOutputColor);
// Clamp values
fragBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);", args.fOutputColor, args.fOutputColor);
// Pre-multiply the result
- fragBuilder->codeAppendf("\n\t\t%s = half4(%s.rgb * %s.aaa, %s.a);\n",
+ fragBuilder->codeAppendf("\n\t\t%s = float4(%s.rgb * %s.aaa, %s.a);\n",
args.fOutputColor, args.fOutputColor,
args.fOutputColor, args.fOutputColor);
}
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index 46d3ef6520..9d95f997f0 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -1355,15 +1355,17 @@ void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniform
const GrGradientEffect& ge) {
if (int colorCount = color_type_to_color_count(ge.getColorType())) {
fColorsUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"Colors",
colorCount);
if (kSingleHardStop_ColorType == ge.fColorType || kThree_ColorType == ge.fColorType) {
- fExtraStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kHighFloat4_GrSLType,
+ fExtraStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
kHigh_GrSLPrecision, "ExtraStopT");
}
} else {
- fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
"GradientYCoordFS");
}
}
@@ -1555,14 +1557,14 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
// First, apply tiling rules.
switch (ge.fWrapMode) {
case GrSamplerState::WrapMode::kClamp:
- fragBuilder->codeAppendf("half clamp_t = clamp(%s, 0.0, 1.0);", t);
+ fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
break;
case GrSamplerState::WrapMode::kRepeat:
- fragBuilder->codeAppendf("half clamp_t = fract(%s);", t);
+ fragBuilder->codeAppendf("float clamp_t = fract(%s);", t);
break;
case GrSamplerState::WrapMode::kMirrorRepeat:
- fragBuilder->codeAppendf("half t_1 = %s - 1.0;", t);
- fragBuilder->codeAppendf("half clamp_t = abs(t_1 - 2.0 * floor(t_1 * 0.5) - 1.0);");
+ fragBuilder->codeAppendf("float t_1 = %s - 1.0;", t);
+ fragBuilder->codeAppendf("float clamp_t = abs(t_1 - 2.0 * floor(t_1 * 0.5) - 1.0);");
break;
}
@@ -1573,8 +1575,8 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
// (t, 1/t, 1/(1-t), t/(1-t))
const char* stopT = uniformHandler->getUniformCStr(fExtraStopT);
- fragBuilder->codeAppend ("half4 start, end;");
- fragBuilder->codeAppend ("half relative_t;");
+ fragBuilder->codeAppend ("float4 start, end;");
+ fragBuilder->codeAppend ("float relative_t;");
fragBuilder->codeAppendf("if (clamp_t < %s.x) {", stopT);
fragBuilder->codeAppendf(" start = %s[0];", colors);
fragBuilder->codeAppendf(" end = %s[1];", colors);
@@ -1585,13 +1587,13 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
// Want: (t-s)/(1-s), but arrange it as: t/(1-s) - s/(1-s), for FMA form
fragBuilder->codeAppendf(" relative_t = (clamp_t * %s.z) - %s.w;", stopT, stopT);
fragBuilder->codeAppend ("}");
- fragBuilder->codeAppend ("half4 colorTemp = mix(start, end, relative_t);");
+ fragBuilder->codeAppend ("float4 colorTemp = mix(start, end, relative_t);");
break;
}
case kHardStopLeftEdged_ColorType: {
- fragBuilder->codeAppendf("half4 colorTemp = mix(%s[1], %s[2], clamp_t);", colors,
+ fragBuilder->codeAppendf("float4 colorTemp = mix(%s[1], %s[2], clamp_t);", colors,
colors);
if (GrSamplerState::WrapMode::kClamp == ge.fWrapMode) {
fragBuilder->codeAppendf("if (%s < 0.0) {", t);
@@ -1603,7 +1605,7 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
}
case kHardStopRightEdged_ColorType: {
- fragBuilder->codeAppendf("half4 colorTemp = mix(%s[0], %s[1], clamp_t);", colors,
+ fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp_t);", colors,
colors);
if (GrSamplerState::WrapMode::kClamp == ge.fWrapMode) {
fragBuilder->codeAppendf("if (%s > 1.0) {", t);
@@ -1615,7 +1617,7 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
}
case kTwo_ColorType: {
- fragBuilder->codeAppendf("half4 colorTemp = mix(%s[0], %s[1], clamp_t);",
+ fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp_t);",
colors, colors);
break;
@@ -1625,8 +1627,8 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
// (t, 1/t, 1/(1-t), t/(1-t))
const char* stopT = uniformHandler->getUniformCStr(fExtraStopT);
- fragBuilder->codeAppend("half4 start, end;");
- fragBuilder->codeAppend("half relative_t;");
+ fragBuilder->codeAppend("float4 start, end;");
+ fragBuilder->codeAppend("float relative_t;");
fragBuilder->codeAppendf("if (clamp_t < %s.x) {", stopT);
fragBuilder->codeAppendf(" start = %s[0];", colors);
fragBuilder->codeAppendf(" end = %s[1];", colors);
@@ -1637,7 +1639,7 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
// Want: (t-s)/(1-s), but arrange it as: t/(1-s) - s/(1-s), for FMA form
fragBuilder->codeAppendf(" relative_t = (clamp_t * %s.z) - %s.w;", stopT, stopT);
fragBuilder->codeAppend("}");
- fragBuilder->codeAppend("half4 colorTemp = mix(start, end, relative_t);");
+ fragBuilder->codeAppend("float4 colorTemp = mix(start, end, relative_t);");
break;
}
@@ -1681,10 +1683,10 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni);
- fragBuilder->codeAppendf("half2 coord = half2(%s, %s);", gradientTValue, fsyuni);
+ fragBuilder->codeAppendf("float2 coord = float2(%s, %s);", gradientTValue, fsyuni);
fragBuilder->codeAppendf("%s = ", outputColor);
fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[0], "coord",
- kHighFloat2_GrSLType, &fColorSpaceHelper);
+ kVec2f_GrSLType, &fColorSpaceHelper);
fragBuilder->codeAppend(";");
}
diff --git a/src/shaders/gradients/SkSweepGradient.cpp b/src/shaders/gradients/SkSweepGradient.cpp
index 0e2b785a52..87b82fdfac 100644
--- a/src/shaders/gradients/SkSweepGradient.cpp
+++ b/src/shaders/gradients/SkSweepGradient.cpp
@@ -198,8 +198,8 @@ void GrSweepGradient::GLSLSweepProcessor::emitCode(EmitArgs& args) {
const GrSweepGradient& ge = args.fFp.cast<GrSweepGradient>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fTBiasScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
- "SweepFSParams");
+ fTBiasScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
+ kDefault_GrSLPrecision, "SweepFSParams");
const char* tBiasScaleV = uniformHandler->getUniformCStr(fTBiasScaleUni);
const SkString coords2D = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
diff --git a/src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp
index 37e0708838..b58ac2ac6f 100644
--- a/src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -235,7 +235,8 @@ void Edge2PtConicalEffect::GLSLEdge2PtConicalProcessor::emitCode(EmitArgs& args)
const Edge2PtConicalEffect& ge = args.fFp.cast<Edge2PtConicalEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
+ fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec3f_GrSLType, kDefault_GrSLPrecision,
"Conical2FSParams");
SkString cName("c");
@@ -254,8 +255,8 @@ void Edge2PtConicalEffect::GLSLEdge2PtConicalProcessor::emitCode(EmitArgs& args)
const char* coords2D;
SkString bVar;
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- if (kHalf3_GrSLType == args.fTransformedCoords[0].getType()) {
- fragBuilder->codeAppendf("\thalf3 interpolants = half3(%s.xy / %s.z, %s.x / %s.z);\n",
+ if (kVec3f_GrSLType == args.fTransformedCoords[0].getType()) {
+ fragBuilder->codeAppendf("\tfloat3 interpolants = float3(%s.xy / %s.z, %s.x / %s.z);\n",
args.fTransformedCoords[0].c_str(),
args.fTransformedCoords[0].c_str(),
args.fTransformedCoords[1].c_str(),
@@ -269,14 +270,14 @@ void Edge2PtConicalEffect::GLSLEdge2PtConicalProcessor::emitCode(EmitArgs& args)
// output will default to transparent black (we simply won't write anything
// else to it if invalid, instead of discarding or returning prematurely)
- fragBuilder->codeAppendf("\t%s = half4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
+ fragBuilder->codeAppendf("\t%s = float4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
// c = (x^2)+(y^2) - params[1]
- fragBuilder->codeAppendf("\thalf %s = dot(%s, %s) - %s;\n",
+ fragBuilder->codeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
cName.c_str(), coords2D, coords2D, p1.c_str());
// linear case: t = -c/b
- fragBuilder->codeAppendf("\thalf %s = -(%s / %s);\n", tName.c_str(),
+ fragBuilder->codeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
cName.c_str(), bVar.c_str());
// if r(t) > 0, then t will be the x coordinate
@@ -524,7 +525,8 @@ void FocalOutside2PtConicalEffect::GLSLFocalOutside2PtConicalProcessor::emitCode
const FocalOutside2PtConicalEffect& ge = args.fFp.cast<FocalOutside2PtConicalEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
"Conical2FSParams");
SkString tName("t");
SkString p0; // focalX
@@ -542,19 +544,19 @@ void FocalOutside2PtConicalEffect::GLSLFocalOutside2PtConicalProcessor::emitCode
// output will default to transparent black (we simply won't write anything
// else to it if invalid, instead of discarding or returning prematurely)
- fragBuilder->codeAppendf("\t%s = half4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
+ fragBuilder->codeAppendf("\t%s = float4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
- fragBuilder->codeAppendf("\thalf xs = %s.x * %s.x;\n", coords2D, coords2D);
- fragBuilder->codeAppendf("\thalf ys = %s.y * %s.y;\n", coords2D, coords2D);
- fragBuilder->codeAppendf("\thalf d = xs + %s * ys;\n", p1.c_str());
+ fragBuilder->codeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
+ fragBuilder->codeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
+ fragBuilder->codeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
// Must check to see if we flipped the circle order (to make sure start radius < end radius)
// If so we must also flip sign on sqrt
if (!fIsFlipped) {
- fragBuilder->codeAppendf("\thalf %s = %s.x * %s + sqrt(d);\n", tName.c_str(),
+ fragBuilder->codeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(),
coords2D, p0.c_str());
} else {
- fragBuilder->codeAppendf("\thalf %s = %s.x * %s - sqrt(d);\n", tName.c_str(),
+ fragBuilder->codeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(),
coords2D, p0.c_str());
}
@@ -732,7 +734,8 @@ void FocalInside2PtConicalEffect::GLSLFocalInside2PtConicalProcessor::emitCode(E
const FocalInside2PtConicalEffect& ge = args.fFp.cast<FocalInside2PtConicalEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fFocalUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ fFocalUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
"Conical2FSParams");
SkString tName("t");
@@ -746,7 +749,7 @@ void FocalInside2PtConicalEffect::GLSLFocalInside2PtConicalProcessor::emitCode(E
const char* coords2D = coords2DString.c_str();
// t = p.x * focalX + length(p)
- fragBuilder->codeAppendf("\thalf %s = %s.x * %s + length(%s);\n", tName.c_str(),
+ fragBuilder->codeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(),
coords2D, focal.c_str(), coords2D);
this->emitColor(fragBuilder,
@@ -990,9 +993,11 @@ void CircleInside2PtConicalEffect::GLSLCircleInside2PtConicalProcessor::emitCode
const CircleInside2PtConicalEffect& ge = args.fFp.cast<CircleInside2PtConicalEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
"Conical2FSCenter");
- fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
+ fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec3f_GrSLType, kDefault_GrSLPrecision,
"Conical2FSParams");
SkString tName("t");
@@ -1015,10 +1020,10 @@ void CircleInside2PtConicalEffect::GLSLCircleInside2PtConicalProcessor::emitCode
// C = 1 / A
// d = dot(e, p) + B
// t = d +/- sqrt(d^2 - A * dot(p, p) + C)
- fragBuilder->codeAppendf("\thalf pDotp = dot(%s, %s);\n", coords2D, coords2D);
- fragBuilder->codeAppendf("\thalf d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
+ fragBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
+ fragBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
params.c_str());
- fragBuilder->codeAppendf("\thalf %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
+ fragBuilder->codeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
tName.c_str(), params.c_str(), params.c_str());
this->emitColor(fragBuilder,
@@ -1236,9 +1241,11 @@ void CircleOutside2PtConicalEffect::GLSLCircleOutside2PtConicalProcessor::emitCo
const CircleOutside2PtConicalEffect& ge = args.fFp.cast<CircleOutside2PtConicalEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
"Conical2FSCenter");
- fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
"Conical2FSParams");
SkString tName("t");
@@ -1255,7 +1262,7 @@ void CircleOutside2PtConicalEffect::GLSLCircleOutside2PtConicalProcessor::emitCo
// output will default to transparent black (we simply won't write anything
// else to it if invalid, instead of discarding or returning prematurely)
- fragBuilder->codeAppendf("\t%s = half4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
+ fragBuilder->codeAppendf("\t%s = float4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
// p = coords2D
// e = center end
@@ -1266,18 +1273,18 @@ void CircleOutside2PtConicalEffect::GLSLCircleOutside2PtConicalProcessor::emitCo
// d = dot(e, p) + B
// t = d +/- sqrt(d^2 - A * dot(p, p) + C)
- fragBuilder->codeAppendf("\thalf pDotp = dot(%s, %s);\n", coords2D, coords2D);
- fragBuilder->codeAppendf("\thalf d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
+ fragBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
+ fragBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
params.c_str());
- fragBuilder->codeAppendf("\thalf deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(),
+ fragBuilder->codeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(),
params.c_str());
// Must check to see if we flipped the circle order (to make sure start radius < end radius)
// If so we must also flip sign on sqrt
if (!fIsFlipped) {
- fragBuilder->codeAppendf("\thalf %s = d + sqrt(deter);\n", tName.c_str());
+ fragBuilder->codeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str());
} else {
- fragBuilder->codeAppendf("\thalf %s = d - sqrt(deter);\n", tName.c_str());
+ fragBuilder->codeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
}
fragBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n",
diff --git a/src/sksl/SkSLCPP.h b/src/sksl/SkSLCPP.h
index 808e83290f..642f7c6ac8 100644
--- a/src/sksl/SkSLCPP.h
+++ b/src/sksl/SkSLCPP.h
@@ -22,6 +22,4 @@ inline SkPoint float2(float xy) { return SkPoint::Make(xy, xy); }
inline SkPoint float2(float x, float y) { return SkPoint::Make(x, y); }
-#define half2 float2
-
#endif
diff --git a/src/sksl/SkSLCPPCodeGenerator.cpp b/src/sksl/SkSLCPPCodeGenerator.cpp
index 9d09a87335..e84954ee85 100644
--- a/src/sksl/SkSLCPPCodeGenerator.cpp
+++ b/src/sksl/SkSLCPPCodeGenerator.cpp
@@ -51,14 +51,16 @@ void CPPCodeGenerator::writef(const char* s, ...) {
void CPPCodeGenerator::writeHeader() {
}
-bool CPPCodeGenerator::usesPrecisionModifiers() const {
- return false;
+void CPPCodeGenerator::writePrecisionModifier() {
}
-String CPPCodeGenerator::getTypeName(const Type& type) {
- return type.name();
+void CPPCodeGenerator::writeType(const Type& type) {
+ if (type.kind() == Type::kStruct_Kind) {
+ INHERITED::writeType(type);
+ } else {
+ this->write(type.fName);
+ }
}
-
void CPPCodeGenerator::writeBinaryExpression(const BinaryExpression& b,
Precedence parentPrecedence) {
if (b.fOperator == Token::PERCENT) {
@@ -115,16 +117,19 @@ void CPPCodeGenerator::writeIndexExpression(const IndexExpression& i) {
INHERITED::writeIndexExpression(i);
}
-static String default_value(const Type& type) {
- if (type.fName == "colorSpaceXform") {
+static const char* default_value(const Type& type) {
+ if (type.fName == "float") {
+ return "0.0";
+ } else if (type.fName == "float2") {
+ return "float2(0.0)";
+ } else if (type.fName == "float3") {
+ return "float30.0)";
+ } else if (type.fName == "float4") {
+ return "float4(0.0)";
+ } else if (type.fName == "floatt4x4" || type.fName == "colorSpaceXform") {
return "float4x4(1.0)";
}
- switch (type.kind()) {
- case Type::kScalar_Kind: return "0";
- case Type::kVector_Kind: return type.name() + "(0)";
- case Type::kMatrix_Kind: return type.name() + "(1)";
- default: ABORT("unsupported default_value type\n");
- }
+ ABORT("unsupported default_value type\n");
}
static bool is_private(const Variable& var) {
@@ -135,7 +140,7 @@ static bool is_private(const Variable& var) {
}
void CPPCodeGenerator::writeRuntimeValue(const Type& type, const String& cppCode) {
- if (type.isFloat()) {
+ if (type == *fContext.fFloat_Type) {
this->write("%f");
fFormatArgs.push_back(cppCode);
} else if (type == *fContext.fInt_Type) {
@@ -144,12 +149,12 @@ void CPPCodeGenerator::writeRuntimeValue(const Type& type, const String& cppCode
} else if (type == *fContext.fBool_Type) {
this->write("%s");
fFormatArgs.push_back("(" + cppCode + " ? \"true\" : \"false\")");
- } else if (type == *fContext.fFloat2_Type || type == *fContext.fHalf2_Type) {
- this->write(type.name() + "(%f, %f)");
+ } else if (type == *fContext.fFloat2_Type) {
+ this->write("float2(%f, %f)");
fFormatArgs.push_back(cppCode + ".fX");
fFormatArgs.push_back(cppCode + ".fY");
} else {
- this->write(type.name());
+ this->write(type.fName);
this->write("\n");
ABORT("unsupported runtime value type\n");
}
@@ -184,7 +189,7 @@ void CPPCodeGenerator::writeVariableReference(const VariableReference& ref) {
switch (ref.fVariable.fModifiers.fLayout.fBuiltin) {
case SK_INCOLOR_BUILTIN:
this->write("%s");
- fFormatArgs.push_back(String("args.fInputColor ? args.fInputColor : \"half4(1)\""));
+ fFormatArgs.push_back(String("args.fInputColor ? args.fInputColor : \"float4(1)\""));
break;
case SK_OUTCOLOR_BUILTIN:
this->write("%s");
@@ -206,7 +211,7 @@ void CPPCodeGenerator::writeVariableReference(const VariableReference& ref) {
var = String::printf("fColorSpaceHelper.isValid() ? "
"args.fUniformHandler->getUniformCStr("
"fColorSpaceHelper.gamutXformUniform()) : \"%s\"",
- default_value(ref.fVariable.fType).c_str());
+ default_value(ref.fVariable.fType));
} else {
var = String::printf("args.fUniformHandler->getUniformCStr(%sVar)",
HCodeGenerator::FieldName(name.c_str()).c_str());
@@ -216,7 +221,7 @@ void CPPCodeGenerator::writeVariableReference(const VariableReference& ref) {
code = String::printf("%sVar.isValid() ? %s : \"%s\"",
HCodeGenerator::FieldName(name.c_str()).c_str(),
var.c_str(),
- default_value(ref.fVariable.fType).c_str());
+ default_value(ref.fVariable.fType));
} else {
code = var;
}
@@ -248,7 +253,7 @@ void CPPCodeGenerator::writeSwitchStatement(const SwitchStatement& s) {
void CPPCodeGenerator::writeFunctionCall(const FunctionCall& c) {
if (c.fFunction.fBuiltin && c.fFunction.fName == "COLORSPACE") {
String tmpVar = "_tmpVar" + to_string(++fVarCount);
- fFunctionHeader += "half4 " + tmpVar + ";";
+ fFunctionHeader += "float4 " + tmpVar + ";";
ASSERT(c.fArguments.size() == 2);
this->write("%s");
fFormatArgs.push_back("fColorSpaceHelper.isValid() ? \"(" + tmpVar + " = \" : \"\"");
@@ -257,7 +262,7 @@ void CPPCodeGenerator::writeFunctionCall(const FunctionCall& c) {
String xform("args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform())");
this->write("%s");
fFormatArgs.push_back("fColorSpaceHelper.isValid() ? SkStringPrintf(\", "
- "half4(clamp((%s * half4(" + tmpVar + ".rgb, 1.0)).rgb, 0.0, " +
+ "float4(clamp((%s * float4(" + tmpVar + ".rgb, 1.0)).rgb, 0.0, " +
tmpVar + ".a), " + tmpVar + ".a))\", " + xform + ").c_str() : \"\"");
return;
}
@@ -344,22 +349,14 @@ void CPPCodeGenerator::addUniform(const Variable& var) {
}
const char* type;
if (var.fType == *fContext.fFloat_Type) {
- type = "kHighFloat_GrSLType";
- } else if (var.fType == *fContext.fHalf_Type) {
- type = "kHalf_GrSLType";
+ type = "kFloat_GrSLType";
} else if (var.fType == *fContext.fFloat2_Type) {
- type = "kHighFloat2_GrSLType";
- } else if (var.fType == *fContext.fHalf2_Type) {
- type = "kHalf2_GrSLType";
+ type = "kVec2f_GrSLType";
} else if (var.fType == *fContext.fFloat4_Type) {
- type = "kHighFloat4_GrSLType";
- } else if (var.fType == *fContext.fHalf4_Type) {
- type = "kHalf4_GrSLType";
+ type = "kVec4f_GrSLType";
} else if (var.fType == *fContext.fFloat4x4_Type ||
var.fType == *fContext.fColorSpaceXform_Type) {
- type = "kHighFloat4x4_GrSLType";
- } else if (var.fType == *fContext.fHalf4x4_Type) {
- type = "kHalf4x4_GrSLType";
+ type = "kMat44f_GrSLType";
} else {
ABORT("unsupported uniform type: %s %s;\n", String(var.fType.fName).c_str(),
String(var.fName).c_str());
@@ -460,12 +457,11 @@ void CPPCodeGenerator::writeSetData(std::vector<const Variable*>& uniforms) {
}
String nameString(u->fName);
const char* name = nameString.c_str();
- if (u->fType == *fContext.fFloat4_Type || u->fType == *fContext.fHalf4_Type) {
+ if (u->fType == *fContext.fFloat4_Type) {
this->writef(" const SkRect %sValue = _outer.%s();\n"
" %s.set4fv(%sVar, 1, (float*) &%sValue);\n",
name, name, pdman, HCodeGenerator::FieldName(name).c_str(), name);
- } else if (u->fType == *fContext.fFloat4x4_Type ||
- u->fType == *fContext.fHalf4x4_Type) {
+ } else if (u->fType == *fContext.fFloat4x4_Type) {
this->writef(" float %sValue[16];\n"
" _outer.%s().asColMajorf(%sValue);\n"
" %s.setMatrix4f(%sVar, %sValue);\n",
diff --git a/src/sksl/SkSLCPPCodeGenerator.h b/src/sksl/SkSLCPPCodeGenerator.h
index 6727b9c849..27b434a0ca 100644
--- a/src/sksl/SkSLCPPCodeGenerator.h
+++ b/src/sksl/SkSLCPPCodeGenerator.h
@@ -31,9 +31,9 @@ private:
void writeHeader() override;
- bool usesPrecisionModifiers() const override;
+ void writePrecisionModifier() override;
- String getTypeName(const Type& type) override;
+ void writeType(const Type& type) override;
void writeBinaryExpression(const BinaryExpression& b, Precedence parentPrecedence) override;
diff --git a/src/sksl/SkSLCompiler.cpp b/src/sksl/SkSLCompiler.cpp
index 5373f9d5a2..638e4d64bf 100644
--- a/src/sksl/SkSLCompiler.cpp
+++ b/src/sksl/SkSLCompiler.cpp
@@ -196,8 +196,9 @@ Compiler::Compiler(Flags flags)
*fContext.fSkArgs_Type, Variable::kGlobal_Storage);
fIRGenerator->fSymbolTable->add(skArgsName, std::unique_ptr<Symbol>(skArgs));
- std::vector<std::unique_ptr<ProgramElement>> ignored;
- fIRGenerator->convertProgram(SKSL_INCLUDE, strlen(SKSL_INCLUDE), *fTypes, &ignored);
+ Modifiers::Flag ignored1;
+ std::vector<std::unique_ptr<ProgramElement>> ignored2;
+ fIRGenerator->convertProgram(SKSL_INCLUDE, strlen(SKSL_INCLUDE), *fTypes, &ignored1, &ignored2);
fIRGenerator->fSymbolTable->markAllFunctionsBuiltin();
if (fErrorCount) {
printf("Unexpected errors: %s\n", fErrorText.c_str());
@@ -1133,28 +1134,31 @@ std::unique_ptr<Program> Compiler::convertProgram(Program::Kind kind, String tex
fErrorCount = 0;
fIRGenerator->start(&settings);
std::vector<std::unique_ptr<ProgramElement>> elements;
+ Modifiers::Flag ignored;
switch (kind) {
case Program::kVertex_Kind:
fIRGenerator->convertProgram(SKSL_VERT_INCLUDE, strlen(SKSL_VERT_INCLUDE), *fTypes,
- &elements);
+ &ignored, &elements);
break;
case Program::kFragment_Kind:
fIRGenerator->convertProgram(SKSL_FRAG_INCLUDE, strlen(SKSL_FRAG_INCLUDE), *fTypes,
- &elements);
+ &ignored, &elements);
break;
case Program::kGeometry_Kind:
fIRGenerator->convertProgram(SKSL_GEOM_INCLUDE, strlen(SKSL_GEOM_INCLUDE), *fTypes,
- &elements);
+ &ignored, &elements);
break;
case Program::kFragmentProcessor_Kind:
fIRGenerator->convertProgram(SKSL_FP_INCLUDE, strlen(SKSL_FP_INCLUDE), *fTypes,
- &elements);
+ &ignored, &elements);
break;
}
fIRGenerator->fSymbolTable->markAllFunctionsBuiltin();
+ Modifiers::Flag defaultPrecision;
std::unique_ptr<String> textPtr(new String(std::move(text)));
fSource = textPtr.get();
- fIRGenerator->convertProgram(textPtr->c_str(), textPtr->size(), *fTypes, &elements);
+ fIRGenerator->convertProgram(textPtr->c_str(), textPtr->size(), *fTypes, &defaultPrecision,
+ &elements);
if (!fErrorCount) {
for (auto& element : elements) {
if (element->fKind == ProgramElement::kFunction_Kind) {
@@ -1162,10 +1166,8 @@ std::unique_ptr<Program> Compiler::convertProgram(Program::Kind kind, String tex
}
}
}
- auto result = std::unique_ptr<Program>(new Program(kind,
- std::move(textPtr),
- settings,
- &fContext,
+ auto result = std::unique_ptr<Program>(new Program(kind, std::move(textPtr), settings,
+ defaultPrecision, &fContext,
std::move(elements),
fIRGenerator->fSymbolTable,
fIRGenerator->fInputs));
diff --git a/src/sksl/SkSLCompiler.h b/src/sksl/SkSLCompiler.h
index 1c8ef4f0fa..894ac41092 100644
--- a/src/sksl/SkSLCompiler.h
+++ b/src/sksl/SkSLCompiler.h
@@ -16,7 +16,6 @@
#include "SkSLCFGGenerator.h"
#include "SkSLContext.h"
#include "SkSLErrorReporter.h"
-#include "SkSLLexer.h"
#define SK_FRAGCOLOR_BUILTIN 10001
#define SK_IN_BUILTIN 10002
diff --git a/src/sksl/SkSLContext.h b/src/sksl/SkSLContext.h
index 862a77730a..e421695f11 100644
--- a/src/sksl/SkSLContext.h
+++ b/src/sksl/SkSLContext.h
@@ -21,47 +21,47 @@ public:
Context()
: fInvalid_Type(new Type("<INVALID>"))
, fVoid_Type(new Type("void"))
- , fDouble_Type(new Type("double", Type::kFloat_NumberKind, 4))
+ , fDouble_Type(new Type("double", Type::kFloat_NumberKind))
, fDouble2_Type(new Type("double2", *fDouble_Type, 2))
, fDouble3_Type(new Type("double3", *fDouble_Type, 3))
, fDouble4_Type(new Type("double4", *fDouble_Type, 4))
- , fFloat_Type(new Type("highfloat", Type::kFloat_NumberKind, 3))
- , fFloat2_Type(new Type("highfloat2", *fFloat_Type, 2))
- , fFloat3_Type(new Type("highfloat3", *fFloat_Type, 3))
- , fFloat4_Type(new Type("highfloat4", *fFloat_Type, 4))
- , fHalf_Type(new Type("half", Type::kFloat_NumberKind, 2))
+ , fFloat_Type(new Type("float", Type::kFloat_NumberKind))
+ , fFloat2_Type(new Type("float2", *fFloat_Type, 2))
+ , fFloat3_Type(new Type("float3", *fFloat_Type, 3))
+ , fFloat4_Type(new Type("float4", *fFloat_Type, 4))
+ , fHalf_Type(new Type("half", Type::kFloat_NumberKind))
, fHalf2_Type(new Type("half2", *fHalf_Type, 2))
, fHalf3_Type(new Type("half3", *fHalf_Type, 3))
, fHalf4_Type(new Type("half4", *fHalf_Type, 4))
- , fUInt_Type(new Type("uint", Type::kUnsigned_NumberKind, 1))
+ , fUInt_Type(new Type("uint", Type::kUnsigned_NumberKind))
, fUInt2_Type(new Type("uint2", *fUInt_Type, 2))
, fUInt3_Type(new Type("uint3", *fUInt_Type, 3))
, fUInt4_Type(new Type("uint4", *fUInt_Type, 4))
- , fInt_Type(new Type("int", Type::kSigned_NumberKind, 1))
+ , fInt_Type(new Type("int", Type::kSigned_NumberKind))
, fInt2_Type(new Type("int2", *fInt_Type, 2))
, fInt3_Type(new Type("int3", *fInt_Type, 3))
, fInt4_Type(new Type("int4", *fInt_Type, 4))
- , fUShort_Type(new Type("ushort", Type::kUnsigned_NumberKind, 0))
+ , fUShort_Type(new Type("ushort", Type::kUnsigned_NumberKind))
, fUShort2_Type(new Type("ushort2", *fUShort_Type, 2))
, fUShort3_Type(new Type("ushort3", *fUShort_Type, 3))
, fUShort4_Type(new Type("ushort4", *fUShort_Type, 4))
- , fShort_Type(new Type("short", Type::kSigned_NumberKind, 0))
+ , fShort_Type(new Type("short", Type::kSigned_NumberKind))
, fShort2_Type(new Type("short2", *fShort_Type, 2))
, fShort3_Type(new Type("short3", *fShort_Type, 3))
, fShort4_Type(new Type("short4", *fShort_Type, 4))
- , fBool_Type(new Type("bool", Type::kNonnumeric_NumberKind, -1))
+ , fBool_Type(new Type("bool", Type::kNonnumeric_NumberKind))
, fBool2_Type(new Type("bool2", *fBool_Type, 2))
, fBool3_Type(new Type("bool3", *fBool_Type, 3))
, fBool4_Type(new Type("bool4", *fBool_Type, 4))
- , fFloat2x2_Type(new Type("highfloat2x2", *fFloat_Type, 2, 2))
- , fFloat2x3_Type(new Type("highfloat2x3", *fFloat_Type, 2, 3))
- , fFloat2x4_Type(new Type("highfloat2x4", *fFloat_Type, 2, 4))
- , fFloat3x2_Type(new Type("highfloat3x2", *fFloat_Type, 3, 2))
- , fFloat3x3_Type(new Type("highfloat3x3", *fFloat_Type, 3, 3))
- , fFloat3x4_Type(new Type("highfloat3x4", *fFloat_Type, 3, 4))
- , fFloat4x2_Type(new Type("highfloat4x2", *fFloat_Type, 4, 2))
- , fFloat4x3_Type(new Type("highfloat4x3", *fFloat_Type, 4, 3))
- , fFloat4x4_Type(new Type("highfloat4x4", *fFloat_Type, 4, 4))
+ , fFloat2x2_Type(new Type("float2x2", *fFloat_Type, 2, 2))
+ , fFloat2x3_Type(new Type("float2x3", *fFloat_Type, 2, 3))
+ , fFloat2x4_Type(new Type("float2x4", *fFloat_Type, 2, 4))
+ , fFloat3x2_Type(new Type("float3x2", *fFloat_Type, 3, 2))
+ , fFloat3x3_Type(new Type("float3x3", *fFloat_Type, 3, 3))
+ , fFloat3x4_Type(new Type("float3x4", *fFloat_Type, 3, 4))
+ , fFloat4x2_Type(new Type("float4x2", *fFloat_Type, 4, 2))
+ , fFloat4x3_Type(new Type("float4x3", *fFloat_Type, 4, 3))
+ , fFloat4x4_Type(new Type("float4x4", *fFloat_Type, 4, 4))
, fHalf2x2_Type(new Type("half2x2", *fHalf_Type, 2, 2))
, fHalf2x3_Type(new Type("half2x3", *fHalf_Type, 2, 3))
, fHalf2x4_Type(new Type("half2x4", *fHalf_Type, 2, 4))
diff --git a/src/sksl/SkSLGLSLCodeGenerator.cpp b/src/sksl/SkSLGLSLCodeGenerator.cpp
index a30262f3fe..52a40f8367 100644
--- a/src/sksl/SkSLGLSLCodeGenerator.cpp
+++ b/src/sksl/SkSLGLSLCodeGenerator.cpp
@@ -69,87 +69,6 @@ void GLSLCodeGenerator::writeExtension(const Extension& ext) {
this->writeLine(" : enable");
}
-bool GLSLCodeGenerator::usesPrecisionModifiers() const {
- return fProgram.fSettings.fCaps->usesPrecisionModifiers();
-}
-
-String GLSLCodeGenerator::getTypeName(const Type& type) {
- switch (type.kind()) {
- case Type::kVector_Kind: {
- Type component = type.componentType();
- String result;
- if (component == *fContext.fFloat_Type || component == *fContext.fHalf_Type) {
- result = "vec";
- }
- else if (component == *fContext.fDouble_Type) {
- result = "dvec";
- }
- else if (component == *fContext.fInt_Type || component == *fContext.fShort_Type) {
- result = "ivec";
- }
- else if (component == *fContext.fUInt_Type || component == *fContext.fUShort_Type) {
- result = "uvec";
- }
- else if (component == *fContext.fBool_Type) {
- result = "bvec";
- }
- else {
- ABORT("unsupported vector type");
- }
- result += to_string(type.columns());
- return result;
- }
- case Type::kMatrix_Kind: {
- String result;
- Type component = type.componentType();
- if (component == *fContext.fFloat_Type || component == *fContext.fHalf_Type) {
- result = "mat";
- }
- else if (component == *fContext.fDouble_Type) {
- result = "dmat";
- }
- else {
- ABORT("unsupported matrix type");
- }
- result += to_string(type.columns());
- if (type.columns() != type.rows()) {
- result += "x";
- result += to_string(type.rows());
- }
- return result;
- }
- case Type::kArray_Kind: {
- String result = this->getTypeName(type.componentType()) + "[";
- if (type.columns() != -1) {
- result += to_string(type.columns());
- }
- result += "]";
- return result;
- }
- case Type::kScalar_Kind: {
- if (type == *fContext.fHalf_Type) {
- return "float";
- }
- else if (type == *fContext.fShort_Type) {
- return "int";
- }
- else if (type == *fContext.fUShort_Type) {
- return "uint";
- }
- else if (type == *fContext.fFloat_Type) {
- // FIXME: temporary, this goes away when highfloat is renamed back to float
- return "float";
- }
- else {
- return type.name();
- }
- break;
- }
- default:
- return type.name();
- }
-}
-
void GLSLCodeGenerator::writeType(const Type& type) {
if (type.kind() == Type::kStruct_Kind) {
for (const Type* search : fWrittenStructs) {
@@ -176,7 +95,75 @@ void GLSLCodeGenerator::writeType(const Type& type) {
fIndentation--;
this->write("}");
} else {
- this->write(this->getTypeName(type));
+ switch (type.kind()) {
+ case Type::kVector_Kind: {
+ Type component = type.componentType();
+ if (component == *fContext.fFloat_Type || component == *fContext.fHalf_Type) {
+ this->write("vec");
+ }
+ else if (component == *fContext.fDouble_Type) {
+ this->write("dvec");
+ }
+ else if (component == *fContext.fInt_Type || component == *fContext.fShort_Type) {
+ this->write("ivec");
+ }
+ else if (component == *fContext.fUInt_Type || component == *fContext.fUShort_Type) {
+ this->write("uvec");
+ }
+ else if (component == *fContext.fBool_Type) {
+ this->write("bvec");
+ }
+ else {
+ ABORT("unsupported vector type");
+ }
+ this->write(to_string(type.columns()));
+ break;
+ }
+ case Type::kMatrix_Kind: {
+ Type component = type.componentType();
+ if (component == *fContext.fFloat_Type || component == *fContext.fHalf_Type) {
+ this->write("mat");
+ }
+ else if (component == *fContext.fDouble_Type) {
+ this->write("dmat");
+ }
+ else {
+ ABORT("unsupported matrix type");
+ }
+ this->write(to_string(type.columns()));
+ if (type.columns() != type.rows()) {
+ this->write("x");
+ this->write(to_string(type.rows()));
+ }
+ break;
+ }
+ case Type::kArray_Kind: {
+ this->writeType(type.componentType());
+ this->write("[");
+ if (type.columns() != -1) {
+ this->write(to_string(type.columns()));
+ }
+ this->write("]");
+ break;
+ }
+ case Type::kScalar_Kind: {
+ if (type == *fContext.fHalf_Type) {
+ this->write("float");
+ }
+ else if (type == *fContext.fShort_Type) {
+ this->write("int");
+ }
+ else if (type == *fContext.fUShort_Type) {
+ this->write("uint");
+ }
+ else {
+ this->write(type.fName);
+ }
+ break;
+ }
+ default:
+ this->write(type.fName);
+ }
}
}
@@ -189,7 +176,7 @@ void GLSLCodeGenerator::writeExpression(const Expression& expr, Precedence paren
this->writeBoolLiteral((BoolLiteral&) expr);
break;
case Expression::kConstructor_Kind:
- this->writeConstructor((Constructor&) expr, parentPrecedence);
+ this->writeConstructor((Constructor&) expr);
break;
case Expression::kIntLiteral_Kind:
this->writeIntLiteral((IntLiteral&) expr);
@@ -242,10 +229,8 @@ void GLSLCodeGenerator::writeMinAbsHack(Expression& absExpr, Expression& otherEx
ASSERT(!fProgram.fSettings.fCaps->canUseMinAndAbsTogether());
String tmpVar1 = "minAbsHackVar" + to_string(fVarCount++);
String tmpVar2 = "minAbsHackVar" + to_string(fVarCount++);
- this->fFunctionHeader += String(" ") + this->getTypePrecision(absExpr.fType) +
- this->getTypeName(absExpr.fType) + " " + tmpVar1 + ";\n";
- this->fFunctionHeader += String(" ") + this->getTypePrecision(otherExpr.fType) +
- this->getTypeName(otherExpr.fType) + " " + tmpVar2 + ";\n";
+ this->fFunctionHeader += String(" ") + absExpr.fType.fName + " " + tmpVar1 + ";\n";
+ this->fFunctionHeader += String(" ") + otherExpr.fType.fName + " " + tmpVar2 + ";\n";
this->write("((" + tmpVar1 + " = ");
this->writeExpression(absExpr, kTopLevel_Precedence);
this->write(") < (" + tmpVar2 + " = ");
@@ -373,15 +358,7 @@ void GLSLCodeGenerator::writeFunctionCall(const FunctionCall& c) {
this->write(")");
}
-void GLSLCodeGenerator::writeConstructor(const Constructor& c, Precedence parentPrecedence) {
- if (c.fArguments.size() == 1 &&
- this->getTypeName(c.fType) == this->getTypeName(c.fArguments[0]->fType)) {
- // in cases like half(float), they're different types as far as SkSL is concerned but the
- // same type as far as GLSL is concerned. We avoid a redundant float(float) by just writing
- // out the inner expression here.
- this->writeExpression(*c.fArguments[0], parentPrecedence);
- return;
- }
+void GLSLCodeGenerator::writeConstructor(const Constructor& c) {
this->writeType(c.fType);
this->write("(");
const char* separator = "";
@@ -418,14 +395,16 @@ void GLSLCodeGenerator::writeFragCoord() {
// depending on the surrounding code, accessing .xy with a uniform involved can
// do the same thing. Copying gl_FragCoord.xy into a temp float2beforehand
// (and only accessing .xy) seems to "fix" things.
- const char* precision = usesPrecisionModifiers() ? "highp " : "";
+ const char* precision = fProgram.fSettings.fCaps->usesPrecisionModifiers() ? "highp "
+ : "";
fHeader.writeText("uniform ");
fHeader.writeText(precision);
fHeader.writeText("float " SKSL_RTHEIGHT_NAME ";\n");
fSetupFragPositionGlobal = true;
}
if (!fSetupFragPositionLocal) {
- const char* precision = usesPrecisionModifiers() ? "highp " : "";
+ const char* precision = fProgram.fSettings.fCaps->usesPrecisionModifiers() ? "highp "
+ : "";
fFunctionHeader += precision;
fFunctionHeader += " vec2 _sktmpCoord = gl_FragCoord.xy;\n";
fFunctionHeader += precision;
@@ -612,7 +591,6 @@ void GLSLCodeGenerator::writeSetting(const Setting& s) {
}
void GLSLCodeGenerator::writeFunction(const FunctionDefinition& f) {
- this->writeTypePrecision(f.fDeclaration.fReturnType);
this->writeType(f.fDeclaration.fReturnType);
this->write(" " + f.fDeclaration.fName + "(");
const char* separator = "";
@@ -626,7 +604,6 @@ void GLSLCodeGenerator::writeFunction(const FunctionDefinition& f) {
sizes.push_back(type->columns());
type = &type->componentType();
}
- this->writeTypePrecision(*type);
this->writeType(*type);
this->write(" " + param->fName);
for (int s : sizes) {
@@ -705,7 +682,7 @@ void GLSLCodeGenerator::writeModifiers(const Modifiers& modifiers,
if (modifiers.fFlags & Modifiers::kConst_Flag) {
this->write("const ");
}
- if (usesPrecisionModifiers()) {
+ if (fProgram.fSettings.fCaps->usesPrecisionModifiers()) {
if (modifiers.fFlags & Modifiers::kLowp_Flag) {
this->write("lowp ");
}
@@ -755,31 +732,23 @@ void GLSLCodeGenerator::writeVarInitializer(const Variable& var, const Expressio
this->writeExpression(value, kTopLevel_Precedence);
}
-const char* GLSLCodeGenerator::getTypePrecision(const Type& type) {
- if (usesPrecisionModifiers()) {
+void GLSLCodeGenerator::writeTypePrecision(const Type& type) {
+ if (fProgram.fSettings.fCaps->usesPrecisionModifiers()) {
switch (type.kind()) {
case Type::kScalar_Kind:
if (type == *fContext.fHalf_Type || type == *fContext.fShort_Type ||
type == *fContext.fUShort_Type) {
- return fProgram.fSettings.fForceHighPrecision ? "highp " : "mediump ";
+ this->write("mediump ");
}
- if (type == *fContext.fFloat_Type || type == *fContext.fInt_Type ||
- type == *fContext.fUInt_Type) {
- return "highp ";
- }
- return "";
+ break;
case Type::kVector_Kind: // fall through
case Type::kMatrix_Kind:
- return this->getTypePrecision(type.componentType());
+ this->writeTypePrecision(type.componentType());
+ break;
default:
break;
}
}
- return "";
-}
-
-void GLSLCodeGenerator::writeTypePrecision(const Type& type) {
- this->write(this->getTypePrecision(type));
}
void GLSLCodeGenerator::writeVarDeclarations(const VarDeclarations& decl, bool global) {
@@ -973,6 +942,27 @@ void GLSLCodeGenerator::writeHeader() {
}
}
+void GLSLCodeGenerator::writePrecisionModifier() {
+ if (fProgram.fSettings.fCaps->usesPrecisionModifiers()) {
+ this->write("precision ");
+ switch (fProgram.fDefaultPrecision) {
+ case Modifiers::kLowp_Flag:
+ this->write("lowp");
+ break;
+ case Modifiers::kMediump_Flag:
+ this->write("mediump");
+ break;
+ case Modifiers::kHighp_Flag:
+ this->write("highp");
+ break;
+ default:
+ ASSERT(false);
+ this->write("<error>");
+ }
+ this->writeLine(" float;");
+ }
+}
+
void GLSLCodeGenerator::writeProgramElement(const ProgramElement& e) {
switch (e.fKind) {
case ProgramElement::kExtension_Kind:
@@ -988,7 +978,7 @@ void GLSLCodeGenerator::writeProgramElement(const ProgramElement& e) {
} else if (builtin == SK_FRAGCOLOR_BUILTIN &&
fProgram.fSettings.fCaps->mustDeclareFragmentShaderOutput()) {
this->write("out ");
- if (usesPrecisionModifiers()) {
+ if (fProgram.fSettings.fCaps->usesPrecisionModifiers()) {
this->write("mediump ");
}
this->writeLine("vec4 sk_FragColor;");
@@ -1019,6 +1009,7 @@ bool GLSLCodeGenerator::generateCode() {
this->writeHeader();
StringStream body;
fOut = &body;
+ this->writePrecisionModifier();
for (const auto& e : fProgram.fElements) {
this->writeProgramElement(*e);
}
diff --git a/src/sksl/SkSLGLSLCodeGenerator.h b/src/sksl/SkSLGLSLCodeGenerator.h
index 4813d0d155..353cd66824 100644
--- a/src/sksl/SkSLGLSLCodeGenerator.h
+++ b/src/sksl/SkSLGLSLCodeGenerator.h
@@ -96,11 +96,9 @@ protected:
virtual void writeHeader();
- virtual bool usesPrecisionModifiers() const;
+ virtual void writePrecisionModifier();
- virtual String getTypeName(const Type& type);
-
- void writeType(const Type& type);
+ virtual void writeType(const Type& type);
void writeExtension(const Extension& ext);
@@ -120,8 +118,6 @@ protected:
virtual void writeVarInitializer(const Variable& var, const Expression& value);
- const char* getTypePrecision(const Type& type);
-
void writeTypePrecision(const Type& type);
void writeVarDeclarations(const VarDeclarations& decl, bool global);
@@ -138,7 +134,7 @@ protected:
virtual void writeFunctionCall(const FunctionCall& c);
- void writeConstructor(const Constructor& c, Precedence parentPrecedence);
+ void writeConstructor(const Constructor& c);
void writeFieldAccess(const FieldAccess& f);
diff --git a/src/sksl/SkSLHCodeGenerator.cpp b/src/sksl/SkSLHCodeGenerator.cpp
index 8203990df2..482020af7f 100644
--- a/src/sksl/SkSLHCodeGenerator.cpp
+++ b/src/sksl/SkSLHCodeGenerator.cpp
@@ -23,15 +23,13 @@ HCodeGenerator::HCodeGenerator(const Program* program, ErrorReporter* errors, St
, fSectionAndParameterHelper(*program, *errors) {}
String HCodeGenerator::ParameterType(const Type& type) {
- if (type.name() == "highfloat" || type.name() == "half") {
- return "float";
- } else if (type.name() == "highfloat2" || type.name() == "half2") {
+ if (type.name() == "float2") {
return "SkPoint";
- } else if (type.name() == "int4" || type.name() == "short4") {
+ } else if (type.name() == "int4") {
return "SkIRect";
- } else if (type.name() == "highfloat4" || type.name() == "half4") {
+ } else if (type.name() == "float4") {
return "SkRect";
- } else if (type.name() == "highfloat4x4" || type.name() == "half4x4") {
+ } else if (type.name() == "float4x4") {
return "SkMatrix44";
} else if (type.kind() == Type::kSampler_Kind) {
return "sk_sp<GrTextureProxy>";
diff --git a/src/sksl/SkSLIRGenerator.cpp b/src/sksl/SkSLIRGenerator.cpp
index 2c6b9e3f5c..83ab993c2a 100644
--- a/src/sksl/SkSLIRGenerator.cpp
+++ b/src/sksl/SkSLIRGenerator.cpp
@@ -17,6 +17,7 @@
#include "ast/SkSLASTFloatLiteral.h"
#include "ast/SkSLASTIndexSuffix.h"
#include "ast/SkSLASTIntLiteral.h"
+#include "ast/SkSLASTPrecision.h"
#include "ir/SkSLBinaryExpression.h"
#include "ir/SkSLBoolLiteral.h"
#include "ir/SkSLBreakStatement.h"
@@ -980,15 +981,8 @@ static bool determine_binary_type(const Context& context,
*outResultType = context.fBool_Type.get();
return left.canCoerceTo(*context.fBool_Type) &&
right.canCoerceTo(*context.fBool_Type);
+ case Token::STAR: // fall through
case Token::STAREQ:
- if (left.kind() == Type::kScalar_Kind) {
- *outLeftType = &left;
- *outRightType = &left;
- *outResultType = &left;
- return right.canCoerceTo(left);
- }
- // fall through
- case Token::STAR:
if (is_matrix_multiply(left, right)) {
// determine final component type
if (determine_binary_type(context, Token::STAR, left.componentType(),
@@ -1028,22 +1022,12 @@ static bool determine_binary_type(const Context& context,
isLogical = false;
validMatrixOrVectorOp = true;
break;
- case Token::PLUSEQ:
- case Token::MINUSEQ:
- case Token::SLASHEQ:
- case Token::PERCENTEQ:
- case Token::SHLEQ:
- case Token::SHREQ:
- if (left.kind() == Type::kScalar_Kind) {
- *outLeftType = &left;
- *outRightType = &left;
- *outResultType = &left;
- return right.canCoerceTo(left);
- }
- // fall through
case Token::PLUS: // fall through
+ case Token::PLUSEQ: // fall through
case Token::MINUS: // fall through
+ case Token::MINUSEQ: // fall through
case Token::SLASH: // fall through
+ case Token::SLASHEQ: // fall through
isLogical = false;
validMatrixOrVectorOp = true;
break;
@@ -1057,23 +1041,9 @@ static bool determine_binary_type(const Context& context,
validMatrixOrVectorOp = false;
}
bool isVectorOrMatrix = left.kind() == Type::kVector_Kind || left.kind() == Type::kMatrix_Kind;
- if (left.kind() == Type::kScalar_Kind && right.kind() == Type::kScalar_Kind &&
- right.canCoerceTo(left)) {
- if (left.priority() > right.priority()) {
- *outLeftType = &left;
- *outRightType = &left;
- } else {
- *outLeftType = &right;
- *outRightType = &right;
- }
- if (isLogical) {
- *outResultType = context.fBool_Type.get();
- } else {
- *outResultType = &left;
- }
- return true;
- }
- if (right.canCoerceTo(left) && isVectorOrMatrix && validMatrixOrVectorOp) {
+ // FIXME: incorrect for shift
+ if (right.canCoerceTo(left) && (left.kind() == Type::kScalar_Kind ||
+ (isVectorOrMatrix && validMatrixOrVectorOp))) {
*outLeftType = &left;
*outRightType = &left;
if (isLogical) {
@@ -1510,17 +1480,18 @@ std::unique_ptr<Expression> IRGenerator::convertNumberConstructor(
to_string((uint64_t) args.size()) + ")");
return nullptr;
}
- if (type == args[0]->fType) {
+ if (type.isFloat() && args[0]->fType.isFloat()) {
return std::move(args[0]);
}
- if (type.isFloat() && args.size() == 1 && args[0]->fKind == Expression::kFloatLiteral_Kind) {
- double value = ((FloatLiteral&) *args[0]).fValue;
- return std::unique_ptr<Expression>(new FloatLiteral(fContext, offset, value, &type));
+ if (type.isSigned() && args[0]->fType.isSigned()) {
+ return std::move(args[0]);
+ }
+ if (type.isUnsigned() && args[0]->fType.isUnsigned()) {
+ return std::move(args[0]);
}
if (type.isFloat() && args.size() == 1 && args[0]->fKind == Expression::kIntLiteral_Kind) {
int64_t value = ((IntLiteral&) *args[0]).fValue;
- return std::unique_ptr<Expression>(new FloatLiteral(fContext, offset, (double) value,
- &type));
+ return std::unique_ptr<Expression>(new FloatLiteral(fContext, offset, (double) value));
}
if (args[0]->fKind == Expression::kIntLiteral_Kind && (type == *fContext.fInt_Type ||
type == *fContext.fUInt_Type)) {
@@ -1978,6 +1949,7 @@ void IRGenerator::markWrittenTo(const Expression& expr, bool readWrite) {
void IRGenerator::convertProgram(const char* text,
size_t length,
SymbolTable& types,
+ Modifiers::Flag* defaultPrecision,
std::vector<std::unique_ptr<ProgramElement>>* out) {
Parser parser(text, length, types, fErrors);
std::vector<std::unique_ptr<ASTDeclaration>> parsed = parser.file();
@@ -1985,6 +1957,7 @@ void IRGenerator::convertProgram(const char* text,
printf("float type has name: '%s'\n", fContext.fFloat_Type->name().c_str());
return;
}
+ *defaultPrecision = Modifiers::kHighp_Flag;
for (size_t i = 0; i < parsed.size(); i++) {
ASTDeclaration& decl = *parsed[i];
switch (decl.fKind) {
@@ -2031,6 +2004,10 @@ void IRGenerator::convertProgram(const char* text,
}
break;
}
+ case ASTDeclaration::kPrecision_Kind: {
+ *defaultPrecision = ((ASTPrecision&) decl).fPrecision;
+ break;
+ }
default:
ABORT("unsupported declaration: %s\n", decl.description().c_str());
}
diff --git a/src/sksl/SkSLIRGenerator.h b/src/sksl/SkSLIRGenerator.h
index 0a2979dd73..3dda02835b 100644
--- a/src/sksl/SkSLIRGenerator.h
+++ b/src/sksl/SkSLIRGenerator.h
@@ -64,6 +64,7 @@ public:
void convertProgram(const char* text,
size_t length,
SymbolTable& types,
+ Modifiers::Flag* defaultPrecision,
std::vector<std::unique_ptr<ProgramElement>>* result);
/**
diff --git a/src/sksl/SkSLParser.cpp b/src/sksl/SkSLParser.cpp
index 9bfa62f2f5..d8ecc618bc 100644
--- a/src/sksl/SkSLParser.cpp
+++ b/src/sksl/SkSLParser.cpp
@@ -29,6 +29,7 @@
#include "ast/SkSLASTIntLiteral.h"
#include "ast/SkSLASTModifiersDeclaration.h"
#include "ast/SkSLASTParameter.h"
+#include "ast/SkSLASTPrecision.h"
#include "ast/SkSLASTPrefixExpression.h"
#include "ast/SkSLASTReturnStatement.h"
#include "ast/SkSLASTSection.h"
@@ -80,13 +81,20 @@ Parser::Parser(const char* text, size_t length, SymbolTable& types, ErrorReporte
fLexer.start(text, length);
}
-/* (directive | section | declaration)* END_OF_FILE */
+/* (precision | directive | section | declaration)* END_OF_FILE */
std::vector<std::unique_ptr<ASTDeclaration>> Parser::file() {
std::vector<std::unique_ptr<ASTDeclaration>> result;
for (;;) {
switch (this->peek().fKind) {
case Token::END_OF_FILE:
return result;
+ case Token::PRECISION: {
+ std::unique_ptr<ASTDeclaration> precision = this->precision();
+ if (precision) {
+ result.push_back(std::move(precision));
+ }
+ break;
+ }
case Token::DIRECTIVE: {
std::unique_ptr<ASTDeclaration> decl = this->directive();
if (decl) {
@@ -188,6 +196,36 @@ bool Parser::isType(StringFragment name) {
return nullptr != fTypes[name];
}
+/* PRECISION (LOWP | MEDIUMP | HIGHP) type SEMICOLON */
+std::unique_ptr<ASTDeclaration> Parser::precision() {
+ if (!this->expect(Token::PRECISION, "'precision'")) {
+ return nullptr;
+ }
+ Modifiers::Flag result;
+ Token p = this->nextToken();
+ switch (p.fKind) {
+ case Token::LOWP:
+ result = Modifiers::kLowp_Flag;
+ break;
+ case Token::MEDIUMP:
+ result = Modifiers::kMediump_Flag;
+ break;
+ case Token::HIGHP:
+ result = Modifiers::kHighp_Flag;
+ break;
+ default:
+ this->error(p, "expected 'lowp', 'mediump', or 'highp', but found '" +
+ this->text(p) + "'");
+ return nullptr;
+ }
+ // FIXME handle the type
+ if (!this->type()) {
+ return nullptr;
+ }
+ this->expect(Token::SEMICOLON, "';'");
+ return std::unique_ptr<ASTDeclaration>(new ASTPrecision(p.fOffset, result));
+}
+
/* DIRECTIVE(#version) INT_LITERAL ("es" | "compatibility")? |
DIRECTIVE(#extension) IDENTIFIER COLON IDENTIFIER */
std::unique_ptr<ASTDeclaration> Parser::directive() {
diff --git a/src/sksl/SkSLSPIRVCodeGenerator.cpp b/src/sksl/SkSLSPIRVCodeGenerator.cpp
index ba80fb6964..7ae3252fe8 100644
--- a/src/sksl/SkSLSPIRVCodeGenerator.cpp
+++ b/src/sksl/SkSLSPIRVCodeGenerator.cpp
@@ -156,22 +156,21 @@ static bool is_float(const Context& context, const Type& type) {
if (type.kind() == Type::kVector_Kind) {
return is_float(context, type.componentType());
}
- return type == *context.fFloat_Type || type == *context.fHalf_Type ||
- type == *context.fDouble_Type;
+ return type == *context.fFloat_Type || type == *context.fDouble_Type;
}
static bool is_signed(const Context& context, const Type& type) {
if (type.kind() == Type::kVector_Kind) {
return is_signed(context, type.componentType());
}
- return type == *context.fInt_Type || type == *context.fShort_Type;
+ return type == *context.fInt_Type;
}
static bool is_unsigned(const Context& context, const Type& type) {
if (type.kind() == Type::kVector_Kind) {
return is_unsigned(context, type.componentType());
}
- return type == *context.fUInt_Type || type == *context.fUShort_Type;
+ return type == *context.fUInt_Type;
}
static bool is_bool(const Context& context, const Type& type) {
@@ -1037,36 +1036,11 @@ void SPIRVCodeGenerator::writeStruct(const Type& type, const MemoryLayout& memor
}
}
-Type SPIRVCodeGenerator::getActualType(const Type& type) {
- if (type == *fContext.fHalf_Type) {
- return *fContext.fFloat_Type;
- }
- if (type == *fContext.fShort_Type) {
- return *fContext.fInt_Type;
- }
- if (type == *fContext.fUShort_Type) {
- return *fContext.fUInt_Type;
- }
- if (type.kind() == Type::kMatrix_Kind || type.kind() == Type::kVector_Kind) {
- if (type.componentType() == *fContext.fHalf_Type) {
- return fContext.fFloat_Type->toCompound(fContext, type.columns(), type.rows());
- }
- if (type.componentType() == *fContext.fShort_Type) {
- return fContext.fInt_Type->toCompound(fContext, type.columns(), type.rows());
- }
- if (type.componentType() == *fContext.fUShort_Type) {
- return fContext.fUInt_Type->toCompound(fContext, type.columns(), type.rows());
- }
- }
- return type;
-}
-
SpvId SPIRVCodeGenerator::getType(const Type& type) {
return this->getType(type, fDefaultLayout);
}
-SpvId SPIRVCodeGenerator::getType(const Type& rawType, const MemoryLayout& layout) {
- Type type = this->getActualType(rawType);
+SpvId SPIRVCodeGenerator::getType(const Type& type, const MemoryLayout& layout) {
String key = type.name() + to_string((int) layout.fStd);
auto entry = fTypeMap.find(key);
if (entry == fTypeMap.end()) {
@@ -1220,9 +1194,8 @@ SpvId SPIRVCodeGenerator::getPointerType(const Type& type, SpvStorageClass_ stor
return this->getPointerType(type, fDefaultLayout, storageClass);
}
-SpvId SPIRVCodeGenerator::getPointerType(const Type& rawType, const MemoryLayout& layout,
+SpvId SPIRVCodeGenerator::getPointerType(const Type& type, const MemoryLayout& layout,
SpvStorageClass_ storageClass) {
- Type type = this->getActualType(rawType);
String key = type.description() + "*" + to_string(layout.fStd) + to_string(storageClass);
auto entry = fTypeMap.find(key);
if (entry == fTypeMap.end()) {
@@ -1533,53 +1506,55 @@ SpvId SPIRVCodeGenerator::writeConstantVector(const Constructor& c) {
}
SpvId SPIRVCodeGenerator::writeFloatConstructor(const Constructor& c, OutputStream& out) {
- ASSERT(c.fType.isFloat());
+ ASSERT(c.fType == *fContext.fFloat_Type);
ASSERT(c.fArguments.size() == 1);
ASSERT(c.fArguments[0]->fType.isNumber());
SpvId result = this->nextId();
SpvId parameter = this->writeExpression(*c.fArguments[0], out);
- if (c.fArguments[0]->fType.isSigned()) {
+ if (c.fArguments[0]->fType == *fContext.fInt_Type) {
this->writeInstruction(SpvOpConvertSToF, this->getType(c.fType), result, parameter,
out);
- } else {
- ASSERT(c.fArguments[0]->fType.isUnsigned());
+ } else if (c.fArguments[0]->fType == *fContext.fUInt_Type) {
this->writeInstruction(SpvOpConvertUToF, this->getType(c.fType), result, parameter,
out);
+ } else if (c.fArguments[0]->fType == *fContext.fFloat_Type) {
+ return parameter;
}
return result;
}
SpvId SPIRVCodeGenerator::writeIntConstructor(const Constructor& c, OutputStream& out) {
- ASSERT(c.fType.isSigned());
+ ASSERT(c.fType == *fContext.fInt_Type);
ASSERT(c.fArguments.size() == 1);
ASSERT(c.fArguments[0]->fType.isNumber());
SpvId result = this->nextId();
SpvId parameter = this->writeExpression(*c.fArguments[0], out);
- if (c.fArguments[0]->fType.isFloat()) {
+ if (c.fArguments[0]->fType == *fContext.fFloat_Type) {
this->writeInstruction(SpvOpConvertFToS, this->getType(c.fType), result, parameter,
out);
- }
- else {
- ASSERT(c.fArguments[0]->fType.isUnsigned());
+ } else if (c.fArguments[0]->fType == *fContext.fUInt_Type) {
this->writeInstruction(SpvOpBitcast, this->getType(c.fType), result, parameter,
out);
+ } else if (c.fArguments[0]->fType == *fContext.fInt_Type) {
+ return parameter;
}
return result;
}
SpvId SPIRVCodeGenerator::writeUIntConstructor(const Constructor& c, OutputStream& out) {
- ASSERT(c.fType.isUnsigned());
+ ASSERT(c.fType == *fContext.fUInt_Type);
ASSERT(c.fArguments.size() == 1);
ASSERT(c.fArguments[0]->fType.isNumber());
SpvId result = this->nextId();
SpvId parameter = this->writeExpression(*c.fArguments[0], out);
- if (c.fArguments[0]->fType.isFloat()) {
+ if (c.fArguments[0]->fType == *fContext.fFloat_Type) {
this->writeInstruction(SpvOpConvertFToU, this->getType(c.fType), result, parameter,
out);
- } else {
- ASSERT(c.fArguments[0]->fType.isSigned());
+ } else if (c.fArguments[0]->fType == *fContext.fInt_Type) {
this->writeInstruction(SpvOpBitcast, this->getType(c.fType), result, parameter,
out);
+ } else if (c.fArguments[0]->fType == *fContext.fUInt_Type) {
+ return parameter;
}
return result;
}
@@ -1814,15 +1789,11 @@ SpvId SPIRVCodeGenerator::writeArrayConstructor(const Constructor& c, OutputStre
}
SpvId SPIRVCodeGenerator::writeConstructor(const Constructor& c, OutputStream& out) {
- if (c.fArguments.size() == 1 &&
- this->getActualType(c.fType) == this->getActualType(c.fArguments[0]->fType)) {
- return this->writeExpression(*c.fArguments[0], out);
- }
- if (c.fType == *fContext.fFloat_Type || c.fType == *fContext.fHalf_Type) {
+ if (c.fType == *fContext.fFloat_Type) {
return this->writeFloatConstructor(c, out);
- } else if (c.fType == *fContext.fInt_Type || c.fType == *fContext.fShort_Type) {
+ } else if (c.fType == *fContext.fInt_Type) {
return this->writeIntConstructor(c, out);
- } else if (c.fType == *fContext.fUInt_Type || c.fType == *fContext.fUShort_Type) {
+ } else if (c.fType == *fContext.fUInt_Type) {
return this->writeUIntConstructor(c, out);
}
switch (c.fType.kind()) {
@@ -2287,12 +2258,11 @@ SpvId SPIRVCodeGenerator::writeBinaryExpression(const BinaryExpression& b, Outpu
if (b.fOperator == Token::COMMA) {
return rhs;
}
- Type tmp("<invalid>");
// component type we are operating on: float, int, uint
const Type* operandType;
// IR allows mismatched types in expressions (e.g. float2* float), but they need special handling
// in SPIR-V
- if (this->getActualType(b.fLeft->fType) != this->getActualType(b.fRight->fType)) {
+ if (b.fLeft->fType != b.fRight->fType) {
if (b.fLeft->fType.kind() == Type::kVector_Kind &&
b.fRight->fType.isNumber()) {
// promote number to vector
@@ -2356,9 +2326,8 @@ SpvId SPIRVCodeGenerator::writeBinaryExpression(const BinaryExpression& b, Outpu
ABORT("unsupported binary expression: %s", b.description().c_str());
}
} else {
- tmp = this->getActualType(b.fLeft->fType);
- operandType = &tmp;
- ASSERT(*operandType == this->getActualType(b.fRight->fType));
+ operandType = &b.fLeft->fType;
+ ASSERT(*operandType == b.fRight->fType);
}
switch (b.fOperator) {
case Token::EQEQ: {
@@ -2737,7 +2706,7 @@ SpvId SPIRVCodeGenerator::writeIntLiteral(const IntLiteral& i) {
}
SpvId SPIRVCodeGenerator::writeFloatLiteral(const FloatLiteral& f) {
- if (f.fType == *fContext.fFloat_Type || f.fType == *fContext.fHalf_Type) {
+ if (f.fType == *fContext.fFloat_Type) {
float value = (float) f.fValue;
auto entry = fFloatConstants.find(value);
if (entry == fFloatConstants.end()) {
diff --git a/src/sksl/SkSLSPIRVCodeGenerator.h b/src/sksl/SkSLSPIRVCodeGenerator.h
index 368e6fb287..eb6ec40a3f 100644
--- a/src/sksl/SkSLSPIRVCodeGenerator.h
+++ b/src/sksl/SkSLSPIRVCodeGenerator.h
@@ -98,8 +98,6 @@ private:
SpvId nextId();
- Type getActualType(const Type& type);
-
SpvId getType(const Type& type);
SpvId getType(const Type& type, const MemoryLayout& layout);
diff --git a/src/sksl/ir/SkSLConstructor.h b/src/sksl/ir/SkSLConstructor.h
index cea5265cea..32fc0fb2e7 100644
--- a/src/sksl/ir/SkSLConstructor.h
+++ b/src/sksl/ir/SkSLConstructor.h
@@ -32,15 +32,13 @@ struct Constructor : public Expression {
std::unique_ptr<Expression> constantPropagate(const IRGenerator& irGenerator,
const DefinitionMap& definitions) override {
if (fArguments.size() == 1 && fArguments[0]->fKind == Expression::kIntLiteral_Kind) {
- if (fType == *irGenerator.fContext.fFloat_Type ||
- fType == *irGenerator.fContext.fHalf_Type) {
+ if (fType == *irGenerator.fContext.fFloat_Type) {
// promote float(1) to 1.0
int64_t intValue = ((IntLiteral&) *fArguments[0]).fValue;
return std::unique_ptr<Expression>(new FloatLiteral(irGenerator.fContext,
fOffset,
intValue));
- } else if (fType == *irGenerator.fContext.fUInt_Type ||
- fType == *irGenerator.fContext.fUShort_Type) {
+ } else if (fType == *irGenerator.fContext.fUInt_Type) {
// promote uint(1) to 1u
int64_t intValue = ((IntLiteral&) *fArguments[0]).fValue;
return std::unique_ptr<Expression>(new IntLiteral(irGenerator.fContext,
diff --git a/src/sksl/ir/SkSLIRNode.h b/src/sksl/ir/SkSLIRNode.h
index 20b901d4a7..5ada50607e 100644
--- a/src/sksl/ir/SkSLIRNode.h
+++ b/src/sksl/ir/SkSLIRNode.h
@@ -26,7 +26,7 @@ struct IRNode {
// character offset of this element within the program being compiled, for error reporting
// purposes
- int fOffset;
+ const int fOffset;
};
} // namespace
diff --git a/src/sksl/ir/SkSLIndexExpression.h b/src/sksl/ir/SkSLIndexExpression.h
index 803d5ff8b0..2daf1b552a 100644
--- a/src/sksl/ir/SkSLIndexExpression.h
+++ b/src/sksl/ir/SkSLIndexExpression.h
@@ -26,15 +26,8 @@ static const Type& index_type(const Context& context, const Type& type) {
case 4: return *context.fFloat4_Type;
default: ASSERT(false);
}
- } else if (type.componentType() == *context.fHalf_Type) {
- switch (type.rows()) {
- case 2: return *context.fHalf2_Type;
- case 3: return *context.fHalf3_Type;
- case 4: return *context.fHalf4_Type;
- default: ASSERT(false);
- }
} else {
- ASSERT(type.componentType() == *context.fDouble_Type);
+ ASSERT(type.componentType() == *context.fDouble_Type);
switch (type.rows()) {
case 2: return *context.fDouble2_Type;
case 3: return *context.fDouble3_Type;
diff --git a/src/sksl/ir/SkSLProgram.h b/src/sksl/ir/SkSLProgram.h
index 3184547476..639e09b16a 100644
--- a/src/sksl/ir/SkSLProgram.h
+++ b/src/sksl/ir/SkSLProgram.h
@@ -74,8 +74,6 @@ struct Program {
// if true, Setting objects (e.g. sk_Caps.fbFetchSupport) should be replaced with their
// constant equivalents during compilation
bool fReplaceSettings = true;
- // if true, all halfs are forced to be floats
- bool fForceHighPrecision = false;
std::unordered_map<String, Value> fArgs;
};
@@ -107,6 +105,7 @@ struct Program {
Program(Kind kind,
std::unique_ptr<String> source,
Settings settings,
+ Modifiers::Flag defaultPrecision,
Context* context,
std::vector<std::unique_ptr<ProgramElement>> elements,
std::shared_ptr<SymbolTable> symbols,
@@ -114,6 +113,7 @@ struct Program {
: fKind(kind)
, fSource(std::move(source))
, fSettings(settings)
+ , fDefaultPrecision(defaultPrecision)
, fContext(context)
, fSymbols(symbols)
, fElements(std::move(elements))
@@ -122,6 +122,8 @@ struct Program {
Kind fKind;
std::unique_ptr<String> fSource;
Settings fSettings;
+ // FIXME handle different types; currently it assumes this is for floats
+ Modifiers::Flag fDefaultPrecision;
Context* fContext;
// it's important to keep fElements defined after (and thus destroyed before) fSymbols,
// because destroying elements can modify reference counts in symbols
diff --git a/src/sksl/ir/SkSLSwizzle.h b/src/sksl/ir/SkSLSwizzle.h
index 5512c852b3..3256ef211a 100644
--- a/src/sksl/ir/SkSLSwizzle.h
+++ b/src/sksl/ir/SkSLSwizzle.h
@@ -32,12 +32,6 @@ static const Type& get_type(const Context& context, Expression& value, size_t co
case 3: return *context.fFloat3_Type;
case 4: return *context.fFloat4_Type;
}
- } else if (base == *context.fHalf_Type) {
- switch (count) {
- case 2: return *context.fHalf2_Type;
- case 3: return *context.fHalf3_Type;
- case 4: return *context.fHalf4_Type;
- }
} else if (base == *context.fDouble_Type) {
switch (count) {
case 2: return *context.fDouble2_Type;
@@ -50,24 +44,12 @@ static const Type& get_type(const Context& context, Expression& value, size_t co
case 3: return *context.fInt3_Type;
case 4: return *context.fInt4_Type;
}
- } else if (base == *context.fShort_Type) {
- switch (count) {
- case 2: return *context.fShort2_Type;
- case 3: return *context.fShort3_Type;
- case 4: return *context.fShort4_Type;
- }
} else if (base == *context.fUInt_Type) {
switch (count) {
case 2: return *context.fUInt2_Type;
case 3: return *context.fUInt3_Type;
case 4: return *context.fUInt4_Type;
}
- } else if (base == *context.fUShort_Type) {
- switch (count) {
- case 2: return *context.fUShort2_Type;
- case 3: return *context.fUShort3_Type;
- case 4: return *context.fUShort4_Type;
- }
} else if (base == *context.fBool_Type) {
switch (count) {
case 2: return *context.fBool2_Type;
diff --git a/src/sksl/ir/SkSLSymbol.h b/src/sksl/ir/SkSLSymbol.h
index 4ec8f156cc..f4c675319b 100644
--- a/src/sksl/ir/SkSLSymbol.h
+++ b/src/sksl/ir/SkSLSymbol.h
@@ -29,7 +29,7 @@ struct Symbol : public IRNode {
, fKind(kind)
, fName(name) {}
- Kind fKind;
+ const Kind fKind;
StringFragment fName;
typedef IRNode INHERITED;
diff --git a/src/sksl/ir/SkSLType.cpp b/src/sksl/ir/SkSLType.cpp
index 19bc58e2f0..1fdc9bb68a 100644
--- a/src/sksl/ir/SkSLType.cpp
+++ b/src/sksl/ir/SkSLType.cpp
@@ -80,38 +80,6 @@ const Type& Type::toCompound(const Context& context, int columns, int rows) cons
}
default: ABORT("unsupported row count (%d)", rows);
}
- } else if (*this == *context.fHalf_Type) {
- switch (rows) {
- case 1:
- switch (columns) {
- case 2: return *context.fHalf2_Type;
- case 3: return *context.fHalf3_Type;
- case 4: return *context.fHalf4_Type;
- default: ABORT("unsupported vector column count (%d)", columns);
- }
- case 2:
- switch (columns) {
- case 2: return *context.fHalf2x2_Type;
- case 3: return *context.fHalf3x2_Type;
- case 4: return *context.fHalf4x2_Type;
- default: ABORT("unsupported matrix column count (%d)", columns);
- }
- case 3:
- switch (columns) {
- case 2: return *context.fHalf2x3_Type;
- case 3: return *context.fHalf3x3_Type;
- case 4: return *context.fHalf4x3_Type;
- default: ABORT("unsupported matrix column count (%d)", columns);
- }
- case 4:
- switch (columns) {
- case 2: return *context.fHalf2x4_Type;
- case 3: return *context.fHalf3x4_Type;
- case 4: return *context.fHalf4x4_Type;
- default: ABORT("unsupported matrix column count (%d)", columns);
- }
- default: ABORT("unsupported row count (%d)", rows);
- }
} else if (*this == *context.fDouble_Type) {
switch (rows) {
case 1:
@@ -155,17 +123,6 @@ const Type& Type::toCompound(const Context& context, int columns, int rows) cons
}
default: ABORT("unsupported row count (%d)", rows);
}
- } else if (*this == *context.fShort_Type) {
- switch (rows) {
- case 1:
- switch (columns) {
- case 2: return *context.fShort2_Type;
- case 3: return *context.fShort3_Type;
- case 4: return *context.fShort4_Type;
- default: ABORT("unsupported vector column count (%d)", columns);
- }
- default: ABORT("unsupported row count (%d)", rows);
- }
} else if (*this == *context.fUInt_Type) {
switch (rows) {
case 1:
@@ -177,17 +134,6 @@ const Type& Type::toCompound(const Context& context, int columns, int rows) cons
}
default: ABORT("unsupported row count (%d)", rows);
}
- } else if (*this == *context.fUShort_Type) {
- switch (rows) {
- case 1:
- switch (columns) {
- case 2: return *context.fUShort2_Type;
- case 3: return *context.fUShort3_Type;
- case 4: return *context.fUShort4_Type;
- default: ABORT("unsupported vector column count (%d)", columns);
- }
- default: ABORT("unsupported row count (%d)", rows);
- }
} else if (*this == *context.fBool_Type) {
switch (rows) {
case 1:
diff --git a/src/sksl/ir/SkSLType.h b/src/sksl/ir/SkSLType.h
index ed5e076e73..b0474216c1 100644
--- a/src/sksl/ir/SkSLType.h
+++ b/src/sksl/ir/SkSLType.h
@@ -93,12 +93,11 @@ public:
}
// Create a scalar type.
- Type(String name, NumberKind numberKind, int priority)
+ Type(String name, NumberKind numberKind)
: INHERITED(-1, kType_Kind, StringFragment())
, fNameString(std::move(name))
, fTypeKind(kScalar_Kind)
, fNumberKind(numberKind)
- , fPriority(priority)
, fColumns(1)
, fRows(1) {
fName.fChars = fNameString.c_str();
@@ -106,12 +105,11 @@ public:
}
// Create a scalar type which can be coerced to the listed types.
- Type(String name, NumberKind numberKind, int priority, std::vector<const Type*> coercibleTypes)
+ Type(String name, NumberKind numberKind, std::vector<const Type*> coercibleTypes)
: INHERITED(-1, kType_Kind, StringFragment())
, fNameString(std::move(name))
, fTypeKind(kScalar_Kind)
, fNumberKind(numberKind)
- , fPriority(priority)
, fCoercibleTypes(std::move(coercibleTypes))
, fColumns(1)
, fRows(1) {
@@ -226,14 +224,6 @@ public:
}
/**
- * Returns the "priority" of a number type, in order of double > float > half > int > short.
- * When operating on two number types, the result is the higher-priority type.
- */
- int priority() const {
- return fPriority;
- }
-
- /**
* Returns true if an instance of this type can be freely coerced (implicitly converted) to
* another type.
*/
@@ -325,21 +315,20 @@ public:
private:
typedef Symbol INHERITED;
- String fNameString;
- Kind fTypeKind;
+ const String fNameString;
+ const Kind fTypeKind;
// always kNonnumeric_NumberKind for non-scalar values
- NumberKind fNumberKind;
- int fPriority = -1;
+ const NumberKind fNumberKind;
const Type* fComponentType = nullptr;
- std::vector<const Type*> fCoercibleTypes;
- int fColumns = -1;
- int fRows = -1;
- std::vector<Field> fFields;
- SpvDim_ fDimensions = SpvDim1D;
- bool fIsDepth = false;
- bool fIsArrayed = false;
- bool fIsMultisampled = false;
- bool fIsSampled = false;
+ const std::vector<const Type*> fCoercibleTypes;
+ const int fColumns = -1;
+ const int fRows = -1;
+ const std::vector<Field> fFields;
+ const SpvDim_ fDimensions = SpvDim1D;
+ const bool fIsDepth = false;
+ const bool fIsArrayed = false;
+ const bool fIsMultisampled = false;
+ const bool fIsSampled = false;
};
} // namespace
diff --git a/src/sksl/sksl.include b/src/sksl/sksl.include
index aab9930fc9..7b738d5845 100644
--- a/src/sksl/sksl.include
+++ b/src/sksl/sksl.include
@@ -43,14 +43,14 @@ $genType ceil($genType x);
//$genDType ceil($genDType x);
$genType fract($genType x);
//$genDType fract($genDType x);
-$genType mod($genType x, highfloat y);
+$genType mod($genType x, float y);
$genType mod($genType x, $genType y);
//$genDType mod($genDType x, double y);
//$genDType mod($genDType x, $genDType y);
$genType modf($genType x, out $genType i);
//$genDType modf($genDType x, out $genDType i);
$genType min($genType x, $genType y);
-$genType min($genType x, highfloat y);
+$genType min($genType x, float y);
//$genDType min($genDType x, $genDType y);
//$genDType min($genDType x, double y);
$genIType min($genIType x, $genIType y);
@@ -58,7 +58,7 @@ $genIType min($genIType x, int y);
//$genUType min($genUType x, $genUType y);
//$genUType min($genUType x, uint y);
$genType max($genType x, $genType y);
-$genType max($genType x, highfloat y);
+$genType max($genType x, float y);
//$genDType max($genDType x, $genDType y);
//$genDType max($genDType x, double y);
$genIType max($genIType x, $genIType y);
@@ -66,7 +66,7 @@ $genIType max($genIType x, int y);
//$genUType max($genUType x, $genUType y);
//$genUType max($genUType x, uint y);
$genType clamp($genType x, $genType minVal, $genType maxVal);
-$genType clamp($genType x, highfloat minVal, highfloat maxVal);
+$genType clamp($genType x, float minVal, float maxVal);
//$genDType clamp($genDType x, $genDType minVal, $genDType maxVal);
//$genDType clamp($genDType x, double minVal, double maxVal);
$genIType clamp($genIType x, $genIType minVal, $genIType maxVal);
@@ -74,7 +74,7 @@ $genIType clamp($genIType x, int minVal, int maxVal);
//$genUType clamp($genUType x, $genUType minVal, $genUType maxVal);
//$genUType clamp($genUType x, uint minVal, uint maxVal);
$genType mix($genType x, $genType y, $genType a);
-$genType mix($genType x, $genType y, highfloat a);
+$genType mix($genType x, $genType y, float a);
//$genDType mix($genDType x, $genDType y, $genDType a);
//$genDType mix($genDType x, $genDType y, double a);
$genType mix($genType x, $genType y, $genBType a);
@@ -83,21 +83,21 @@ $genIType mix($genIType x, $genIType y, $genBType a);
//$genUType mix($genUType x, $genUType y, $genBType a);
$genBType mix($genBType x, $genBType y, $genBType a);
$genType step($genType edge, $genType x);
-$genType step(highfloat edge, $genType x);
+$genType step(float edge, $genType x);
//$genDType step($genDType edge, $genDType x);
//$genDType step(double edge, $genDType x);
$genType smoothstep($genType edge0, $genType edge1, $genType x);
-$genType smoothstep(highfloat edge0, highfloat edge1, $genType x);
+$genType smoothstep(float edge0, float edge1, $genType x);
//$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x);
//$genDType smoothstep(double edge0, double edge1, $genDType x);
$genBType isnan($genType x);
$genBType isnan($genDType x);
$genBType isinf($genType x);
$genBType isinf($genDType x);
-$genIType highfloatBitsToInt($genType value);
-//$genUType highfloatBitsToUint($genType value);
-$genType intBitsTohighfloat($genIType value);
-$genType uintBitsTohighfloat($genUType value);
+$genIType floatBitsToInt($genType value);
+//$genUType floatBitsToUint($genType value);
+$genType intBitsToFloat($genIType value);
+$genType uintBitsToFloat($genUType value);
$genType fma($genType a, $genType b, $genType c);
$genHType fma($genHType a, $genHType b, $genHType c);
$genDType fma($genDType a, $genDType b, $genDType c);
@@ -106,68 +106,68 @@ $genType frexp($genType x, out $genIType exp);
//$genDType frexp($genDType x, out $genIType exp);
$genType ldexp($genType x, in $genIType exp);
//$genDType ldexp($genDType x, in $genIType exp);
-uint packUnorm2x16(highfloat2 v);
-uint packSnorm2x16(highfloat2 v);
-uint packUnorm4x8(highfloat4 v);
-uint packSnorm4x8(highfloat4 v);
-highfloat2 unpackUnorm2x16(uint p);
-highfloat2 unpackSnorm2x16(uint p);
-highfloat4 unpackUnorm4x8(uint p);
-highfloat4 unpackSnorm4x8(uint p);
+uint packUnorm2x16(float2 v);
+uint packSnorm2x16(float2 v);
+uint packUnorm4x8(float4 v);
+uint packSnorm4x8(float4 v);
+float2 unpackUnorm2x16(uint p);
+float2 unpackSnorm2x16(uint p);
+float4 unpackUnorm4x8(uint p);
+float4 unpackSnorm4x8(uint p);
//double packDouble2x32(uint2 v);
uint2 unpackDouble2x32(double v);
-uint packHalf2x16(highfloat2 v);
-highfloat2 unpackHalf2x16(uint v);
-highfloat length($genType x);
+uint packHalf2x16(float2 v);
+float2 unpackHalf2x16(uint v);
+float length($genType x);
half length($genHType x);
double length($genDType x);
-highfloat distance($genType p0, $genType p1);
+float distance($genType p0, $genType p1);
half distance($genHType p0, $genHType p1);
double distance($genDType p0, $genDType p1);
-highfloat dot($genType x, $genType y);
+float dot($genType x, $genType y);
half dot($genHType x, $genHType y);
double dot($genDType x, $genDType y);
-highfloat3 cross(highfloat3 x, highfloat3 y);
+float3 cross(float3 x, float3 y);
half3 cross(half3 x, half3 y);
double3 cross(double3 x, double3 y);
$genType normalize($genType x);
$genHType normalize($genHType x);
$genDType normalize($genDType x);
-highfloat4 ftransform();
+float4 ftransform();
$genType faceforward($genType N, $genType I, $genType Nref);
$genHType faceforward($genHType N, $genHType I, $genHType Nref);
$genDType faceforward($genDType N, $genDType I, $genDType Nref);
$genType reflect($genType I, $genType N);
$genHType reflect($genHType I, $genHType N);
$genDType reflect($genDType I, $genDType N);
-$genType refract($genType I, $genType N, highfloat eta);
-$genHType refract($genHType I, $genHType N, highfloat eta);
-$genDType refract($genDType I, $genDType N, highfloat eta);
+$genType refract($genType I, $genType N, float eta);
+$genHType refract($genHType I, $genHType N, float eta);
+$genDType refract($genDType I, $genDType N, float eta);
$mat matrixCompMult($mat x, $mat y);
-highfloat2x2 outerProduct(highfloat2 c, highfloat2 r);
-highfloat3x3 outerProduct(highfloat3 c, highfloat3 r);
-highfloat4x3 outerProduct(highfloat4 c, highfloat4 r);
-highfloat2x3 outerProduct(highfloat3 c, highfloat2 r);
-highfloat3x2 outerProduct(highfloat2 c, highfloat3 r);
-highfloat2x4 outerProduct(highfloat4 c, highfloat2 r);
-highfloat4x2 outerProduct(highfloat2 c, highfloat4 r);
-highfloat3x4 outerProduct(highfloat4 c, highfloat3 r);
-highfloat4x3 outerProduct(highfloat3 c, highfloat4 r);
-highfloat2x2 transpose(highfloat2x2 m);
-highfloat3x3 transpose(highfloat3x3 m);
-highfloat4x4 transpose(highfloat4x4 m);
-highfloat2x3 transpose(highfloat3x2 m);
-highfloat3x2 transpose(highfloat2x3 m);
-highfloat2x4 transpose(highfloat4x2 m);
-highfloat4x2 transpose(highfloat2x4 m);
-highfloat3x4 transpose(highfloat4x3 m);
-highfloat4x3 transpose(highfloat3x4 m);
-highfloat determinant(highfloat2x2 m);
-highfloat determinant(highfloat3x3 m);
-highfloat determinant(highfloat4x4 m);
-highfloat2x2 inverse(highfloat2x2 m);
-highfloat3x3 inverse(highfloat3x3 m);
-highfloat4x4 inverse(highfloat4x4 m);
+float2x2 outerProduct(float2 c, float2 r);
+float3x3 outerProduct(float3 c, float3 r);
+float4x3 outerProduct(float4 c, float4 r);
+float2x3 outerProduct(float3 c, float2 r);
+float3x2 outerProduct(float2 c, float3 r);
+float2x4 outerProduct(float4 c, float2 r);
+float4x2 outerProduct(float2 c, float4 r);
+float3x4 outerProduct(float4 c, float3 r);
+float4x3 outerProduct(float3 c, float4 r);
+float2x2 transpose(float2x2 m);
+float3x3 transpose(float3x3 m);
+float4x4 transpose(float4x4 m);
+float2x3 transpose(float3x2 m);
+float3x2 transpose(float2x3 m);
+float2x4 transpose(float4x2 m);
+float4x2 transpose(float2x4 m);
+float3x4 transpose(float4x3 m);
+float4x3 transpose(float3x4 m);
+float determinant(float2x2 m);
+float determinant(float3x3 m);
+float determinant(float4x4 m);
+float2x2 inverse(float2x2 m);
+float3x3 inverse(float3x3 m);
+float4x4 inverse(float4x4 m);
$bvec lessThan($vec x, $vec y);
$bvec lessThan($hvec x, $hvec y);
$bvec lessThan($dvec x, $dvec y);
@@ -254,19 +254,19 @@ int3 textureSize(sampler2DArrayShadow sampler, int lod);
int textureSize($gsamplerBuffer sampler);
int2 textureSize($gsampler2DMS sampler);
int3 textureSize($gsampler2DMSArray sampler);
-highfloat2 textureQueryLod($gsampler1D sampler, highfloat P);
-highfloat2 textureQueryLod($gsampler2D sampler, highfloat2 P);
-highfloat2 textureQueryLod($gsampler3D sampler, highfloat3 P);
-highfloat2 textureQueryLod($gsamplerCube sampler, highfloat3 P);
-highfloat2 textureQueryLod($gsampler1DArray sampler, highfloat P);
-highfloat2 textureQueryLod($gsampler2DArray sampler, highfloat2 P);
-highfloat2 textureQueryLod($gsamplerCubeArray sampler, highfloat3 P);
-highfloat2 textureQueryLod(sampler1DShadow sampler, highfloat P);
-highfloat2 textureQueryLod(sampler2DShadow sampler, highfloat2 P);
-highfloat2 textureQueryLod(samplerCubeShadow sampler, highfloat3 P);
-highfloat2 textureQueryLod(sampler1DArrayShadow sampler, highfloat P);
-highfloat2 textureQueryLod(sampler2DArrayShadow sampler, highfloat2 P);
-highfloat2 textureQueryLod(samplerCubeArrayShadow sampler, highfloat3 P);
+float2 textureQueryLod($gsampler1D sampler, float P);
+float2 textureQueryLod($gsampler2D sampler, float2 P);
+float2 textureQueryLod($gsampler3D sampler, float3 P);
+float2 textureQueryLod($gsamplerCube sampler, float3 P);
+float2 textureQueryLod($gsampler1DArray sampler, float P);
+float2 textureQueryLod($gsampler2DArray sampler, float2 P);
+float2 textureQueryLod($gsamplerCubeArray sampler, float3 P);
+float2 textureQueryLod(sampler1DShadow sampler, float P);
+float2 textureQueryLod(sampler2DShadow sampler, float2 P);
+float2 textureQueryLod(samplerCubeShadow sampler, float3 P);
+float2 textureQueryLod(sampler1DArrayShadow sampler, float P);
+float2 textureQueryLod(sampler2DArrayShadow sampler, float2 P);
+float2 textureQueryLod(samplerCubeArrayShadow sampler, float3 P);
int textureQueryLevels($gsampler1D sampler);
int textureQueryLevels($gsampler2D sampler);
int textureQueryLevels($gsampler3D sampler);
@@ -282,50 +282,50 @@ int textureQueryLevels(sampler2DArrayShadow sampler);
int textureQueryLevels(samplerCubeArrayShadow sampler);
*/
-half4 texture($gsampler1D sampler, highfloat P);
-half4 texture($gsampler1D sampler, highfloat P, highfloat bias);
-half4 texture($gsampler2D sampler, highfloat2 P);
+$gfloat4 texture($gsampler1D sampler, float P);
+$gfloat4 texture($gsampler1D sampler, float P, float bias);
+$gfloat4 texture($gsampler2D sampler, float2 P);
// The above currently only expand to handle the float/fixed case. So we also declare this integer
// version of texture().
-int4 texture(isampler2D sampler, highfloat2 P);
-half4 texture(samplerExternalOES sampler, highfloat2 P, highfloat bias);
-half4 texture(samplerExternalOES sampler, highfloat2 P);
+int4 texture(isampler2D sampler, float2 P);
+float4 texture(samplerExternalOES sampler, float2 P, float bias);
+float4 texture(samplerExternalOES sampler, float2 P);
/*
-$gfloat4 texture($gsampler2D sampler, highfloat2 P, highfloat bias);
-$gfloat4 texture($gsampler3D sampler, highfloat3 P);
-$gfloat4 texture($gsampler3D sampler, highfloat3 P, highfloat bias);
-$gfloat4 texture($gsamplerCube sampler, highfloat3 P);
-$gfloat4 texture($gsamplerCube sampler, highfloat3 P, highfloat bias);
-highfloat texture(sampler1DShadow sampler, highfloat3 P);
-highfloat texture(sampler1DShadow sampler, highfloat3 P, highfloat bias);
-highfloat texture(sampler2DShadow sampler, highfloat3 P);
-highfloat texture(sampler2DShadow sampler, highfloat3 P, highfloat bias);
-highfloat texture(samplerCubeShadow sampler, highfloat4 P);
-highfloat texture(samplerCubeShadow sampler, highfloat4 P, highfloat bias);
-$gfloat4 texture($gsampler1DArray sampler, highfloat2 P);
-$gfloat4 texture($gsampler1DArray sampler, highfloat2 P, highfloat bias);
-$gfloat4 texture($gsampler2DArray sampler, highfloat3 P);
-$gfloat4 texture($gsampler2DArray sampler, highfloat3 P, highfloat bias);
-$gfloat4 texture($gsamplerCubeArray sampler, highfloat4 P);
-$gfloat4 texture($gsamplerCubeArray sampler, highfloat4 P, highfloat bias);
-highfloat texture(sampler1DArrayShadow sampler, highfloat3 P);
-highfloat texture(sampler1DArrayShadow sampler, highfloat3 P, highfloat bias);
-highfloat texture(sampler2DArrayShadow sampler, highfloat4 P);
+$gfloat4 texture($gsampler2D sampler, float2 P, float bias);
+$gfloat4 texture($gsampler3D sampler, float3 P);
+$gfloat4 texture($gsampler3D sampler, float3 P, float bias);
+$gfloat4 texture($gsamplerCube sampler, float3 P);
+$gfloat4 texture($gsamplerCube sampler, float3 P, float bias);
+float texture(sampler1DShadow sampler, float3 P);
+float texture(sampler1DShadow sampler, float3 P, float bias);
+float texture(sampler2DShadow sampler, float3 P);
+float texture(sampler2DShadow sampler, float3 P, float bias);
+float texture(samplerCubeShadow sampler, float4 P);
+float texture(samplerCubeShadow sampler, float4 P, float bias);
+$gfloat4 texture($gsampler1DArray sampler, float2 P);
+$gfloat4 texture($gsampler1DArray sampler, float2 P, float bias);
+$gfloat4 texture($gsampler2DArray sampler, float3 P);
+$gfloat4 texture($gsampler2DArray sampler, float3 P, float bias);
+$gfloat4 texture($gsamplerCubeArray sampler, float4 P);
+$gfloat4 texture($gsamplerCubeArray sampler, float4 P, float bias);
+float texture(sampler1DArrayShadow sampler, float3 P);
+float texture(sampler1DArrayShadow sampler, float3 P, float bias);
+float texture(sampler2DArrayShadow sampler, float4 P);
*/
-half4 texture($gsampler2DRect sampler, highfloat2 P);
-half4 texture($gsampler2DRect sampler, highfloat3 P);
+$gfloat4 texture($gsampler2DRect sampler, float2 P);
+$gfloat4 texture($gsampler2DRect sampler, float3 P);
/*
-highfloat texture(sampler2DRectShadow sampler, highfloat3 P);
-highfloat texture($gsamplerCubeArrayShadow sampler, highfloat4 P, highfloat compare);
+float texture(sampler2DRectShadow sampler, float3 P);
+float texture($gsamplerCubeArrayShadow sampler, float4 P, float compare);
*/
// Currently we do not support the generic types of loading subpassInput so we have some explicit
// versions that we currently use
-highfloat4 subpassLoad(subpassInput subpass);
-highfloat4 subpassLoad(subpassInputMS subpass, int sample);
+float4 subpassLoad(subpassInput subpass);
+float4 subpassLoad(subpassInputMS subpass, int sample);
/*
$gfloat4subpassLoad(gsubpassInput subpass);
$gfloat4subpassLoad(gsubpassInputMS subpass, int sample);
@@ -336,50 +336,50 @@ $gfloat4subpassLoad(gsubpassInputMS subpass, int sample);
STRINGIFY(
-half4 texture($gsampler1D sampler, highfloat2 P);
-half4 texture($gsampler1D sampler, highfloat2 P, highfloat bias);
-half4 texture($gsampler2D sampler, highfloat3 P);
-half4 texture($gsampler2D sampler, highfloat3 P, highfloat bias);
+$gfloat4 texture($gsampler1D sampler, float2 P);
+$gfloat4 texture($gsampler1D sampler, float2 P, float bias);
+$gfloat4 texture($gsampler2D sampler, float3 P);
+$gfloat4 texture($gsampler2D sampler, float3 P, float bias);
/*
-$gfloat4 textureProj($gsampler3D sampler, highfloat4 P);
-$gfloat4 textureProj($gsampler3D sampler, highfloat4 P, highfloat bias);
-highfloat textureProj(sampler1DShadow sampler, highfloat4 P);
-highfloat textureProj(sampler1DShadow sampler, highfloat4 P, highfloat bias);
-highfloat textureProj(sampler2DShadow sampler, highfloat4 P);
-highfloat textureProj(sampler2DShadow sampler, highfloat4 P, highfloat bias);
-$gfloat4 textureProj($gsampler2DRect sampler, highfloat4 P);
-highfloat textureProj(sampler2DRectShadow sampler, highfloat4 P);
-$gfloat4 textureLod($gsampler1D sampler, highfloat P, highfloat lod);
-$gfloat4 textureLod($gsampler2D sampler, highfloat2 P, highfloat lod);
-$gfloat4 textureLod($gsampler3D sampler, highfloat3 P, highfloat lod);
-$gfloat4 textureLod($gsamplerCube sampler, highfloat3 P, highfloat lod);
-highfloat textureLod(sampler1DShadow sampler, highfloat3 P, highfloat lod);
-highfloat textureLod(sampler2DShadow sampler, highfloat3 P, highfloat lod);
-$gfloat4 textureLod($gsampler1DArray sampler, highfloat2 P, highfloat lod);
-$gfloat4 textureLod($gsampler2DArray sampler, highfloat3 P, highfloat lod);
-highfloat textureLod(sampler1DArrayShadow sampler, highfloat3 P, highfloat lod);
-$gfloat4 textureLod($gsamplerCubeArray sampler, highfloat4 P, highfloat lod);
-$gfloat4 textureOffset($gsampler1D sampler, highfloat P, int offset);
-$gfloat4 textureOffset($gsampler1D sampler, highfloat P, int offset, highfloat bias);
-$gfloat4 textureOffset($gsampler2D sampler, highfloat2 P, int2 offset);
-$gfloat4 textureOffset($gsampler2D sampler, highfloat2 P, int2 offset, highfloat bias);
-$gfloat4 textureOffset($gsampler3D sampler, highfloat3 P, int3 offset);
-$gfloat4 textureOffset($gsampler3D sampler, highfloat3 P, int3 offset, highfloat bias);
-$gfloat4 textureOffset($gsampler2DRect sampler, highfloat2 P, int2 offset);
-highfloat textureOffset(sampler2DRectShadow sampler, highfloat3 P, int2 offset);
-highfloat textureOffset(sampler1DShadow sampler, highfloat3 P, int offset);
-highfloat textureOffset(sampler1DShadow sampler, highfloat3 P, int offset, highfloat bias);
-highfloat textureOffset(sampler2DShadow sampler, highfloat3 P, int2 offset);
-highfloat textureOffset(sampler2DShadow sampler, highfloat3 P, int2 offset, highfloat bias);
-$gfloat4 textureOffset($gsampler1DArray sampler, highfloat2 P, int offset);
-$gfloat4 textureOffset($gsampler1DArray sampler, highfloat2 P, int offset, highfloat bias);
-$gfloat4 textureOffset($gsampler2DArray sampler, highfloat3 P, int2 offset);
-$gfloat4 textureOffset($gsampler2DArray sampler, highfloat3 P, int2 offset, highfloat bias);
-highfloat textureOffset(sampler1DArrayShadow sampler, highfloat3 P, int offset);
-highfloat textureOffset(sampler1DArrayShadow sampler, highfloat3 P, int offset, highfloat bias);
-highfloat textureOffset(sampler2DArrayShadow sampler, highfloat4 P, int2 offset);
+$gfloat4 textureProj($gsampler3D sampler, float4 P);
+$gfloat4 textureProj($gsampler3D sampler, float4 P, float bias);
+float textureProj(sampler1DShadow sampler, float4 P);
+float textureProj(sampler1DShadow sampler, float4 P, float bias);
+float textureProj(sampler2DShadow sampler, float4 P);
+float textureProj(sampler2DShadow sampler, float4 P, float bias);
+$gfloat4 textureProj($gsampler2DRect sampler, float4 P);
+float textureProj(sampler2DRectShadow sampler, float4 P);
+$gfloat4 textureLod($gsampler1D sampler, float P, float lod);
+$gfloat4 textureLod($gsampler2D sampler, float2 P, float lod);
+$gfloat4 textureLod($gsampler3D sampler, float3 P, float lod);
+$gfloat4 textureLod($gsamplerCube sampler, float3 P, float lod);
+float textureLod(sampler1DShadow sampler, float3 P, float lod);
+float textureLod(sampler2DShadow sampler, float3 P, float lod);
+$gfloat4 textureLod($gsampler1DArray sampler, float2 P, float lod);
+$gfloat4 textureLod($gsampler2DArray sampler, float3 P, float lod);
+float textureLod(sampler1DArrayShadow sampler, float3 P, float lod);
+$gfloat4 textureLod($gsamplerCubeArray sampler, float4 P, float lod);
+$gfloat4 textureOffset($gsampler1D sampler, float P, int offset);
+$gfloat4 textureOffset($gsampler1D sampler, float P, int offset, float bias);
+$gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset);
+$gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset, float bias);
+$gfloat4 textureOffset($gsampler3D sampler, float3 P, int3 offset);
+$gfloat4 textureOffset($gsampler3D sampler, float3 P, int3 offset, float bias);
+$gfloat4 textureOffset($gsampler2DRect sampler, float2 P, int2 offset);
+float textureOffset(sampler2DRectShadow sampler, float3 P, int2 offset);
+float textureOffset(sampler1DShadow sampler, float3 P, int offset);
+float textureOffset(sampler1DShadow sampler, float3 P, int offset, float bias);
+float textureOffset(sampler2DShadow sampler, float3 P, int2 offset);
+float textureOffset(sampler2DShadow sampler, float3 P, int2 offset, float bias);
+$gfloat4 textureOffset($gsampler1DArray sampler, float2 P, int offset);
+$gfloat4 textureOffset($gsampler1DArray sampler, float2 P, int offset, float bias);
+$gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset);
+$gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias);
+float textureOffset(sampler1DArrayShadow sampler, float3 P, int offset);
+float textureOffset(sampler1DArrayShadow sampler, float3 P, int offset, float bias);
+float textureOffset(sampler2DArrayShadow sampler, float4 P, int2 offset);
*/
-highfloat4 texelFetch(samplerBuffer sampler, int P);
+float4 texelFetch(samplerBuffer sampler, int P);
$gfloat4 texelFetch($gsampler1D sampler, int P, int lod);
$gfloat4 texelFetch($gsampler2D sampler, int2 P, int lod);
@@ -396,123 +396,123 @@ $gfloat4 texelFetchOffset($gsampler3D sampler, int3 P, int lod, int3 offset);
$gfloat4 texelFetchOffset($gsampler2DRect sampler, int2 P, int2 offset);
$gfloat4 texelFetchOffset($gsampler1DArray sampler, int2 P, int lod, int offset);
$gfloat4 texelFetchOffset($gsampler2DArray sampler, int3 P, int lod, int2 offset);
-$gfloat4 textureProjOffset($gsampler1D sampler, highfloat2 P, int offset);
-$gfloat4 textureProjOffset($gsampler1D sampler, highfloat2 P, int offset, highfloat bias);
-$gfloat4 textureProjOffset($gsampler1D sampler, highfloat4 P, int offset);
-$gfloat4 textureProjOffset($gsampler1D sampler, highfloat4 P, int offset, highfloat bias);
-$gfloat4 textureProjOffset($gsampler2D sampler, highfloat3 P, int2 offset);
-$gfloat4 textureProjOffset($gsampler2D sampler, highfloat3 P, int2 offset, highfloat bias);
-$gfloat4 textureProjOffset($gsampler2D sampler, highfloat4 P, int2 offset);
-$gfloat4 textureProjOffset($gsampler2D sampler, highfloat4 P, int2 offset, highfloat bias);
-$gfloat4 textureProjOffset($gsampler3D sampler, highfloat4 P, int3 offset);
-$gfloat4 textureProjOffset($gsampler3D sampler, highfloat4 P, int3 offset, highfloat bias);
-$gfloat4 textureProjOffset($gsampler2DRect sampler, highfloat3 P, int2 offset);
-$gfloat4 textureProjOffset($gsampler2DRect sampler, highfloat4 P, int2 offset);
-highfloat textureProjOffset(sampler2DRectShadow sampler, highfloat4 P, int2 offset);
-highfloat textureProjOffset(sampler1DShadow sampler, highfloat4 P, int offset);
-highfloat textureProjOffset(sampler1DShadow sampler, highfloat4 P, int offset, highfloat bias);
-highfloat textureProjOffset(sampler2DShadow sampler, highfloat4 P, int2 offset);
-highfloat textureProjOffset(sampler2DShadow sampler, highfloat4 P, int2 offset, highfloat bias);
-$gfloat4 textureLodOffset($gsampler1D sampler, highfloat P, highfloat lod, int offset);
-$gfloat4 textureLodOffset($gsampler2D sampler, highfloat2 P, highfloat lod, int2 offset);
-$gfloat4 textureLodOffset($gsampler3D sampler, highfloat3 P, highfloat lod, int3 offset);
-highfloat textureLodOffset(sampler1DShadow sampler, highfloat3 P, highfloat lod, int offset);
-highfloat textureLodOffset(sampler2DShadow sampler, highfloat3 P, highfloat lod, int2 offset);
-$gfloat4 textureLodOffset($gsampler1DArray sampler, highfloat2 P, highfloat lod, int offset);
-$gfloat4 textureLodOffset($gsampler2DArray sampler, highfloat3 P, highfloat lod, int2 offset);
-highfloat textureLodOffset(sampler1DArrayShadow sampler, highfloat3 P, highfloat lod, int offset);
-$gfloat4 textureProjLod($gsampler1D sampler, highfloat2 P, highfloat lod);
-$gfloat4 textureProjLod($gsampler1D sampler, highfloat4 P, highfloat lod);
-$gfloat4 textureProjLod($gsampler2D sampler, highfloat3 P, highfloat lod);
-$gfloat4 textureProjLod($gsampler2D sampler, highfloat4 P, highfloat lod);
-$gfloat4 textureProjLod($gsampler3D sampler, highfloat4 P, highfloat lod);
-highfloat textureProjLod(sampler1DShadow sampler, highfloat4 P, highfloat lod);
-highfloat textureProjLod(sampler2DShadow sampler, highfloat4 P, highfloat lod);
-$gfloat4 textureProjLodOffset($gsampler1D sampler, highfloat2 P, highfloat lod, int offset);
-$gfloat4 textureProjLodOffset($gsampler1D sampler, highfloat4 P, highfloat lod, int offset);
-$gfloat4 textureProjLodOffset($gsampler2D sampler, highfloat3 P, highfloat lod, int2 offset);
-$gfloat4 textureProjLodOffset($gsampler2D sampler, highfloat4 P, highfloat lod, int2 offset);
-$gfloat4 textureProjLodOffset($gsampler3D sampler, highfloat4 P, highfloat lod, int3 offset);
-highfloat textureProjLodOffset(sampler1DShadow sampler, highfloat4 P, highfloat lod, int offset);
-highfloat textureProjLodOffset(sampler2DShadow sampler, highfloat4 P, highfloat lod, int2 offset);
-$gfloat4 textureGrad($gsampler1D sampler, highfloat P, highfloat dPdx, highfloat dPdy);
-$gfloat4 textureGrad($gsampler2D sampler, highfloat2 P, highfloat2 dPdx, highfloat2 dPdy);
-$gfloat4 textureGrad($gsampler3D sampler, highfloat3 P, highfloat3 dPdx, highfloat3 dPdy);
-$gfloat4 textureGrad($gsamplerCube sampler, highfloat3 P, highfloat3 dPdx, highfloat3 dPdy);
-$gfloat4 textureGrad($gsampler2DRect sampler, highfloat2 P, highfloat2 dPdx, highfloat2 dPdy);
-highfloat textureGrad(sampler2DRectShadow sampler, highfloat3 P, highfloat2 dPdx, highfloat2 dPdy);
-highfloat textureGrad(sampler1DShadow sampler, highfloat3 P, highfloat dPdx, highfloat dPdy);
-highfloat textureGrad(sampler2DShadow sampler, highfloat3 P, highfloat2 dPdx, highfloat2 dPdy);
-highfloat textureGrad(samplerCubeShadow sampler, highfloat4 P, highfloat3 dPdx, highfloat3 dPdy);
-$gfloat4 textureGrad($gsampler1DArray sampler, highfloat2 P, highfloat dPdx, highfloat dPdy);
-$gfloat4 textureGrad($gsampler2DArray sampler, highfloat3 P, highfloat2 dPdx, highfloat2 dPdy);
-highfloat textureGrad(sampler1DArrayShadow sampler, highfloat3 P, highfloat dPdx, highfloat dPdy);
-highfloat textureGrad(sampler2DArrayShadow sampler, highfloat4 P, highfloat2 dPdx, highfloat2 dPdy);
-$gfloat4 textureGrad($gsamplerCubeArray sampler, highfloat4 P, highfloat3 dPdx, highfloat3 dPdy);
-$gfloat4 textureGradOffset($gsampler1D sampler, highfloat P, highfloat dPdx, highfloat dPdy, int offset);
-$gfloat4 textureGradOffset($gsampler2D sampler, highfloat2 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-$gfloat4 textureGradOffset($gsampler3D sampler, highfloat3 P, highfloat3 dPdx, highfloat3 dPdy, int3 offset);
-$gfloat4 textureGradOffset($gsampler2DRect sampler, highfloat2 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-highfloat textureGradOffset(sampler2DRectShadow sampler, highfloat3 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-highfloat textureGradOffset(sampler1DShadow sampler, highfloat3 P, highfloat dPdx, highfloat dPdy, int offset );
-highfloat textureGradOffset(sampler2DShadow sampler, highfloat3 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-$gfloat4 textureGradOffset($gsampler1DArray sampler, highfloat2 P, highfloat dPdx, highfloat dPdy, int offset);
-$gfloat4 textureGradOffset($gsampler2DArray sampler, highfloat3 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-highfloat textureGradOffset(sampler1DArrayShadow sampler, highfloat3 P, highfloat dPdx, highfloat dPdy, int offset);
-highfloat textureGradOffset(sampler2DArrayShadow sampler, highfloat4 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-$gfloat4 textureProjGrad($gsampler1D sampler, highfloat2 P, highfloat dPdx, highfloat dPdy);
-$gfloat4 textureProjGrad($gsampler1D sampler, highfloat4 P, highfloat dPdx, highfloat dPdy);
-$gfloat4 textureProjGrad($gsampler2D sampler, highfloat3 P, highfloat2 dPdx, highfloat2 dPdy);
-$gfloat4 textureProjGrad($gsampler2D sampler, highfloat4 P, highfloat2 dPdx, highfloat2 dPdy);
-$gfloat4 textureProjGrad($gsampler3D sampler, highfloat4 P, highfloat3 dPdx, highfloat3 dPdy);
-$gfloat4 textureProjGrad($gsampler2DRect sampler, highfloat3 P, highfloat2 dPdx, highfloat2 dPdy);
-$gfloat4 textureProjGrad($gsampler2DRect sampler, highfloat4 P, highfloat2 dPdx, highfloat2 dPdy);
-highfloat textureProjGrad(sampler2DRectShadow sampler, highfloat4 P, highfloat2 dPdx, highfloat2 dPdy);
-highfloat textureProjGrad(sampler1DShadow sampler, highfloat4 P, highfloat dPdx, highfloat dPdy);
-highfloat textureProjGrad(sampler2DShadow sampler, highfloat4 P, highfloat2 dPdx, highfloat2 dPdy);
-$gfloat4 textureProjGradOffset($gsampler1D sampler, highfloat2 P, highfloat dPdx, highfloat dPdy, int offset);
-$gfloat4 textureProjGradOffset($gsampler1D sampler, highfloat4 P, highfloat dPdx, highfloat dPdy, int offset);
-$gfloat4 textureProjGradOffset($gsampler2D sampler, highfloat3 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-$gfloat4 textureProjGradOffset($gsampler2D sampler, highfloat4 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-$gfloat4 textureProjGradOffset($gsampler2DRect sampler, highfloat3 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-$gfloat4 textureProjGradOffset($gsampler2DRect sampler, highfloat4 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-highfloat textureProjGradOffset(sampler2DRectShadow sampler, highfloat4 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-$gfloat4 textureProjGradOffset($gsampler3D sampler, highfloat4 P, highfloat3 dPdx, highfloat3 dPdy, int3 offset);
-highfloat textureProjGradOffset(sampler1DShadow sampler, highfloat4 P, highfloat dPdx, highfloat dPdy, int offset);
-highfloat textureProjGradOffset(sampler2DShadow sampler, highfloat4 P, highfloat2 dPdx, highfloat2 dPdy, int2 offset);
-$gfloat4 textureGather($gsampler2D sampler, highfloat2 P);
-$gfloat4 textureGather($gsampler2D sampler, highfloat2 P, int comp);
-$gfloat4 textureGather($gsampler2DArray sampler, highfloat3 P);
-$gfloat4 textureGather($gsampler2DArray sampler, highfloat3 P, int comp);
-$gfloat4 textureGather($gsamplerCube sampler, highfloat3 P);
-$gfloat4 textureGather($gsamplerCube sampler, highfloat3 P, int comp);
-$gfloat4 textureGather($gsamplerCubeArray sampler, highfloat4 P);
-$gfloat4 textureGather($gsamplerCubeArray sampler, highfloat4 P, int comp);
-$gfloat4 textureGather($gsampler2DRect sampler, highfloat2 P);
-$gfloat4 textureGather($gsampler2DRect sampler, highfloat2 P, int comp);
-highfloat4 textureGather(sampler2DShadow sampler, highfloat2 P, highfloat refZ);
-highfloat4 textureGather(sampler2DArrayShadow sampler, highfloat3 P, highfloat refZ);
-highfloat4 textureGather(samplerCubeShadow sampler, highfloat3 P, highfloat refZ);
-highfloat4 textureGather(samplerCubeArrayShadow sampler, highfloat4 P, highfloat refZ);
-highfloat4 textureGather(sampler2DRectShadow sampler, highfloat2 P, highfloat refZ);
-$gfloat4 textureGatherOffset($gsampler2D sampler, highfloat2 P, int2 offset);
-$gfloat4 textureGatherOffset($gsampler2D sampler, highfloat2 P, int2 offset, int comp);
-$gfloat4 textureGatherOffset($gsampler2DArray sampler, highfloat3 P, int2 offset);
-$gfloat4 textureGatherOffset($gsampler2DArray sampler, highfloat3 P, int2 offset, int comp);
-$gfloat4 textureGatherOffset($gsampler2DRect sampler, highfloat2 P, int2 offset);
-$gfloat4 textureGatherOffset($gsampler2DRect sampler, highfloat2 P, int2 offset, int comp);
-highfloat4 textureGatherOffset(sampler2DShadow sampler, highfloat2 P, highfloat refZ, int2 offset);
-highfloat4 textureGatherOffset(sampler2DArrayShadow sampler, highfloat3 P, highfloat refZ, int2 offset);
-highfloat4 textureGatherOffset(sampler2DRectShadow sampler, highfloat2 P, highfloat refZ, int2 offset);
-$gfloat4 textureGatherOffsets($gsampler2D sampler, highfloat2 P, int2 offsets[4]);
-$gfloat4 textureGatherOffsets($gsampler2D sampler, highfloat2 P, int2 offsets[4], int comp);
-$gfloat4 textureGatherOffsets($gsampler2DArray sampler, highfloat3 P, int2 offsets[4]);
-$gfloat4 textureGatherOffsets($gsampler2DArray sampler, highfloat3 P, int2 offsets[4], int comp);
-$gfloat4 textureGatherOffsets($gsampler2DRect sampler, highfloat2 P, int2 offsets[4]);
-$gfloat4 textureGatherOffsets($gsampler2DRect sampler, highfloat2 P, int2 offsets[4], int comp);
-highfloat4 textureGatherOffsets(sampler2DShadow sampler, highfloat2 P, highfloat refZ, int2 offsets[4]);
-highfloat4 textureGatherOffsets(sampler2DArrayShadow sampler, highfloat3 P, highfloat refZ, int2 offsets[4]);
-highfloat4 textureGatherOffsets(sampler2DRectShadow sampler, highfloat2 P, highfloat refZ, int2 offsets[4]);
+$gfloat4 textureProjOffset($gsampler1D sampler, float2 P, int offset);
+$gfloat4 textureProjOffset($gsampler1D sampler, float2 P, int offset, float bias);
+$gfloat4 textureProjOffset($gsampler1D sampler, float4 P, int offset);
+$gfloat4 textureProjOffset($gsampler1D sampler, float4 P, int offset, float bias);
+$gfloat4 textureProjOffset($gsampler2D sampler, float3 P, int2 offset);
+$gfloat4 textureProjOffset($gsampler2D sampler, float3 P, int2 offset, float bias);
+$gfloat4 textureProjOffset($gsampler2D sampler, float4 P, int2 offset);
+$gfloat4 textureProjOffset($gsampler2D sampler, float4 P, int2 offset, float bias);
+$gfloat4 textureProjOffset($gsampler3D sampler, float4 P, int3 offset);
+$gfloat4 textureProjOffset($gsampler3D sampler, float4 P, int3 offset, float bias);
+$gfloat4 textureProjOffset($gsampler2DRect sampler, float3 P, int2 offset);
+$gfloat4 textureProjOffset($gsampler2DRect sampler, float4 P, int2 offset);
+float textureProjOffset(sampler2DRectShadow sampler, float4 P, int2 offset);
+float textureProjOffset(sampler1DShadow sampler, float4 P, int offset);
+float textureProjOffset(sampler1DShadow sampler, float4 P, int offset, float bias);
+float textureProjOffset(sampler2DShadow sampler, float4 P, int2 offset);
+float textureProjOffset(sampler2DShadow sampler, float4 P, int2 offset, float bias);
+$gfloat4 textureLodOffset($gsampler1D sampler, float P, float lod, int offset);
+$gfloat4 textureLodOffset($gsampler2D sampler, float2 P, float lod, int2 offset);
+$gfloat4 textureLodOffset($gsampler3D sampler, float3 P, float lod, int3 offset);
+float textureLodOffset(sampler1DShadow sampler, float3 P, float lod, int offset);
+float textureLodOffset(sampler2DShadow sampler, float3 P, float lod, int2 offset);
+$gfloat4 textureLodOffset($gsampler1DArray sampler, float2 P, float lod, int offset);
+$gfloat4 textureLodOffset($gsampler2DArray sampler, float3 P, float lod, int2 offset);
+float textureLodOffset(sampler1DArrayShadow sampler, float3 P, float lod, int offset);
+$gfloat4 textureProjLod($gsampler1D sampler, float2 P, float lod);
+$gfloat4 textureProjLod($gsampler1D sampler, float4 P, float lod);
+$gfloat4 textureProjLod($gsampler2D sampler, float3 P, float lod);
+$gfloat4 textureProjLod($gsampler2D sampler, float4 P, float lod);
+$gfloat4 textureProjLod($gsampler3D sampler, float4 P, float lod);
+float textureProjLod(sampler1DShadow sampler, float4 P, float lod);
+float textureProjLod(sampler2DShadow sampler, float4 P, float lod);
+$gfloat4 textureProjLodOffset($gsampler1D sampler, float2 P, float lod, int offset);
+$gfloat4 textureProjLodOffset($gsampler1D sampler, float4 P, float lod, int offset);
+$gfloat4 textureProjLodOffset($gsampler2D sampler, float3 P, float lod, int2 offset);
+$gfloat4 textureProjLodOffset($gsampler2D sampler, float4 P, float lod, int2 offset);
+$gfloat4 textureProjLodOffset($gsampler3D sampler, float4 P, float lod, int3 offset);
+float textureProjLodOffset(sampler1DShadow sampler, float4 P, float lod, int offset);
+float textureProjLodOffset(sampler2DShadow sampler, float4 P, float lod, int2 offset);
+$gfloat4 textureGrad($gsampler1D sampler, float P, float dPdx, float dPdy);
+$gfloat4 textureGrad($gsampler2D sampler, float2 P, float2 dPdx, float2 dPdy);
+$gfloat4 textureGrad($gsampler3D sampler, float3 P, float3 dPdx, float3 dPdy);
+$gfloat4 textureGrad($gsamplerCube sampler, float3 P, float3 dPdx, float3 dPdy);
+$gfloat4 textureGrad($gsampler2DRect sampler, float2 P, float2 dPdx, float2 dPdy);
+float textureGrad(sampler2DRectShadow sampler, float3 P, float2 dPdx, float2 dPdy);
+float textureGrad(sampler1DShadow sampler, float3 P, float dPdx, float dPdy);
+float textureGrad(sampler2DShadow sampler, float3 P, float2 dPdx, float2 dPdy);
+float textureGrad(samplerCubeShadow sampler, float4 P, float3 dPdx, float3 dPdy);
+$gfloat4 textureGrad($gsampler1DArray sampler, float2 P, float dPdx, float dPdy);
+$gfloat4 textureGrad($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy);
+float textureGrad(sampler1DArrayShadow sampler, float3 P, float dPdx, float dPdy);
+float textureGrad(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy);
+$gfloat4 textureGrad($gsamplerCubeArray sampler, float4 P, float3 dPdx, float3 dPdy);
+$gfloat4 textureGradOffset($gsampler1D sampler, float P, float dPdx, float dPdy, int offset);
+$gfloat4 textureGradOffset($gsampler2D sampler, float2 P, float2 dPdx, float2 dPdy, int2 offset);
+$gfloat4 textureGradOffset($gsampler3D sampler, float3 P, float3 dPdx, float3 dPdy, int3 offset);
+$gfloat4 textureGradOffset($gsampler2DRect sampler, float2 P, float2 dPdx, float2 dPdy, int2 offset);
+float textureGradOffset(sampler2DRectShadow sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset);
+float textureGradOffset(sampler1DShadow sampler, float3 P, float dPdx, float dPdy, int offset );
+float textureGradOffset(sampler2DShadow sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset);
+$gfloat4 textureGradOffset($gsampler1DArray sampler, float2 P, float dPdx, float dPdy, int offset);
+$gfloat4 textureGradOffset($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset);
+float textureGradOffset(sampler1DArrayShadow sampler, float3 P, float dPdx, float dPdy, int offset);
+float textureGradOffset(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offset);
+$gfloat4 textureProjGrad($gsampler1D sampler, float2 P, float dPdx, float dPdy);
+$gfloat4 textureProjGrad($gsampler1D sampler, float4 P, float dPdx, float dPdy);
+$gfloat4 textureProjGrad($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy);
+$gfloat4 textureProjGrad($gsampler2D sampler, float4 P, float2 dPdx, float2 dPdy);
+$gfloat4 textureProjGrad($gsampler3D sampler, float4 P, float3 dPdx, float3 dPdy);
+$gfloat4 textureProjGrad($gsampler2DRect sampler, float3 P, float2 dPdx, float2 dPdy);
+$gfloat4 textureProjGrad($gsampler2DRect sampler, float4 P, float2 dPdx, float2 dPdy);
+float textureProjGrad(sampler2DRectShadow sampler, float4 P, float2 dPdx, float2 dPdy);
+float textureProjGrad(sampler1DShadow sampler, float4 P, float dPdx, float dPdy);
+float textureProjGrad(sampler2DShadow sampler, float4 P, float2 dPdx, float2 dPdy);
+$gfloat4 textureProjGradOffset($gsampler1D sampler, float2 P, float dPdx, float dPdy, int offset);
+$gfloat4 textureProjGradOffset($gsampler1D sampler, float4 P, float dPdx, float dPdy, int offset);
+$gfloat4 textureProjGradOffset($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset);
+$gfloat4 textureProjGradOffset($gsampler2D sampler, float4 P, float2 dPdx, float2 dPdy, int2 offset);
+$gfloat4 textureProjGradOffset($gsampler2DRect sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset);
+$gfloat4 textureProjGradOffset($gsampler2DRect sampler, float4 P, float2 dPdx, float2 dPdy, int2 offset);
+float textureProjGradOffset(sampler2DRectShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offset);
+$gfloat4 textureProjGradOffset($gsampler3D sampler, float4 P, float3 dPdx, float3 dPdy, int3 offset);
+float textureProjGradOffset(sampler1DShadow sampler, float4 P, float dPdx, float dPdy, int offset);
+float textureProjGradOffset(sampler2DShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offset);
+$gfloat4 textureGather($gsampler2D sampler, float2 P);
+$gfloat4 textureGather($gsampler2D sampler, float2 P, int comp);
+$gfloat4 textureGather($gsampler2DArray sampler, float3 P);
+$gfloat4 textureGather($gsampler2DArray sampler, float3 P, int comp);
+$gfloat4 textureGather($gsamplerCube sampler, float3 P);
+$gfloat4 textureGather($gsamplerCube sampler, float3 P, int comp);
+$gfloat4 textureGather($gsamplerCubeArray sampler, float4 P);
+$gfloat4 textureGather($gsamplerCubeArray sampler, float4 P, int comp);
+$gfloat4 textureGather($gsampler2DRect sampler, float2 P);
+$gfloat4 textureGather($gsampler2DRect sampler, float2 P, int comp);
+float4 textureGather(sampler2DShadow sampler, float2 P, float refZ);
+float4 textureGather(sampler2DArrayShadow sampler, float3 P, float refZ);
+float4 textureGather(samplerCubeShadow sampler, float3 P, float refZ);
+float4 textureGather(samplerCubeArrayShadow sampler, float4 P, float refZ);
+float4 textureGather(sampler2DRectShadow sampler, float2 P, float refZ);
+$gfloat4 textureGatherOffset($gsampler2D sampler, float2 P, int2 offset);
+$gfloat4 textureGatherOffset($gsampler2D sampler, float2 P, int2 offset, int comp);
+$gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset);
+$gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset, int comp);
+$gfloat4 textureGatherOffset($gsampler2DRect sampler, float2 P, int2 offset);
+$gfloat4 textureGatherOffset($gsampler2DRect sampler, float2 P, int2 offset, int comp);
+float4 textureGatherOffset(sampler2DShadow sampler, float2 P, float refZ, int2 offset);
+float4 textureGatherOffset(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offset);
+float4 textureGatherOffset(sampler2DRectShadow sampler, float2 P, float refZ, int2 offset);
+$gfloat4 textureGatherOffsets($gsampler2D sampler, float2 P, int2 offsets[4]);
+$gfloat4 textureGatherOffsets($gsampler2D sampler, float2 P, int2 offsets[4], int comp);
+$gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4]);
+$gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4], int comp);
+$gfloat4 textureGatherOffsets($gsampler2DRect sampler, float2 P, int2 offsets[4]);
+$gfloat4 textureGatherOffsets($gsampler2DRect sampler, float2 P, int2 offsets[4], int comp);
+float4 textureGatherOffsets(sampler2DShadow sampler, float2 P, float refZ, int2 offsets[4]);
+float4 textureGatherOffsets(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offsets[4]);
+float4 textureGatherOffsets(sampler2DRectShadow sampler, float2 P, float refZ, int2 offsets[4]);
uint atomicCounterIncrement(atomic_uint c);
uint atomicCounter(atomic_uint c);
uint atomicAdd(inout uint mem, uint data);
@@ -534,18 +534,18 @@ int atomicCompSwap(inout int mem, int compare, int data);
*/
// section 8.12 Additional Image Functions will go here if and when we add
// support for them
-highfloat4 imageLoad(image2D image, int2 P);
+float4 imageLoad(image2D image, int2 P);
int4 imageLoad(iimage2D image, int2 P);
$genType dFdx($genType p);
$genType dFdy($genType p);
-highfloat interpolateAtSample(highfloat interpolant, int sample);
-highfloat2 interpolateAtSample(highfloat2 interpolant, int sample);
-highfloat3 interpolateAtSample(highfloat3 interpolant, int sample);
-highfloat4 interpolateAtSample(highfloat4 interpolant, int sample);
-highfloat interpolateAtOffset(highfloat interpolant, highfloat2 offset);
-highfloat2 interpolateAtOffset(highfloat2 interpolant, highfloat2 offset);
-highfloat3 interpolateAtOffset(highfloat3 interpolant, highfloat2 offset);
-highfloat4 interpolateAtOffset(highfloat4 interpolant, highfloat2 offset);
+float interpolateAtSample(float interpolant, int sample);
+float2 interpolateAtSample(float2 interpolant, int sample);
+float3 interpolateAtSample(float3 interpolant, int sample);
+float4 interpolateAtSample(float4 interpolant, int sample);
+float interpolateAtOffset(float interpolant, float2 offset);
+float2 interpolateAtOffset(float2 interpolant, float2 offset);
+float3 interpolateAtOffset(float3 interpolant, float2 offset);
+float4 interpolateAtOffset(float4 interpolant, float2 offset);
/*
$genType fwidth($genType p);
diff --git a/src/sksl/sksl_fp.include b/src/sksl/sksl_fp.include
index 8aed48e634..4d6b94d92d 100644
--- a/src/sksl/sksl_fp.include
+++ b/src/sksl/sksl_fp.include
@@ -2,24 +2,24 @@ STRINGIFY(
// defines built-in interfaces supported by SkiaSL fragment shaders
-layout(builtin=15) in highfloat4 sk_FragCoord;
-layout(builtin=3) highfloat sk_ClipDistance[1];
+layout(builtin=15) in float4 sk_FragCoord;
+layout(builtin=3) float sk_ClipDistance[1];
// 9999 is a temporary value that causes us to ignore these declarations beyond
// adding them to the symbol table. This works fine in GLSL (where they do not
// require any further handling) but will fail in SPIR-V. We'll have a better
// solution for this soon.
-layout(builtin=9999) highfloat4 gl_LastFragData[1];
-layout(builtin=9999) half4 gl_LastFragColor;
-layout(builtin=9999) half4 gl_LastFragColorARM;
+layout(builtin=9999) float4 gl_LastFragData[1];
+layout(builtin=9999) float4 gl_LastFragColor;
+layout(builtin=9999) float4 gl_LastFragColorARM;
layout(builtin=9999) int gl_SampleMaskIn[1];
layout(builtin=9999) out int gl_SampleMask[1];
-layout(builtin=9999) half4 gl_SecondaryFragColorEXT;
+layout(builtin=9999) float4 gl_SecondaryFragColorEXT;
-layout(builtin=10003) half4 sk_InColor;
-layout(builtin=10004) out half4 sk_OutColor;
-layout(builtin=10005) highfloat2[] sk_TransformedCoords2D;
+layout(builtin=10003) float4 sk_InColor;
+layout(builtin=10004) out float4 sk_OutColor;
+layout(builtin=10005) float2[] sk_TransformedCoords2D;
layout(builtin=10006) sampler2D[] sk_TextureSamplers;
-half4 COLORSPACE(half4 color, colorSpaceXform colorSpace);
+float4 COLORSPACE(float4 color, colorSpaceXform colorSpace);
)
diff --git a/src/sksl/sksl_frag.include b/src/sksl/sksl_frag.include
index c5f9ffe647..2cd1e52413 100644
--- a/src/sksl/sksl_frag.include
+++ b/src/sksl/sksl_frag.include
@@ -2,20 +2,20 @@ STRINGIFY(
// defines built-in interfaces supported by SkiaSL fragment shaders
-layout(builtin=15) in highfloat4 sk_FragCoord;
-layout(builtin=3) highfloat sk_ClipDistance[1];
+layout(builtin=15) in float4 sk_FragCoord;
+layout(builtin=3) float sk_ClipDistance[1];
// 9999 is a temporary value that causes us to ignore these declarations beyond
// adding them to the symbol table. This works fine in GLSL (where they do not
// require any further handling) but will fail in SPIR-V. We'll have a better
// solution for this soon.
-layout(builtin=9999) highfloat4 gl_LastFragData[1];
-layout(builtin=9999) half4 gl_LastFragColor;
-layout(builtin=9999) half4 gl_LastFragColorARM;
+layout(builtin=9999) float4 gl_LastFragData[1];
+layout(builtin=9999) float4 gl_LastFragColor;
+layout(builtin=9999) float4 gl_LastFragColorARM;
layout(builtin=9999) int gl_SampleMaskIn[1];
layout(builtin=9999) out int gl_SampleMask[1];
-layout(builtin=9999) out half4 gl_SecondaryFragColorEXT;
+layout(builtin=9999) out float4 gl_SecondaryFragColorEXT;
-layout(location=0,index=0,builtin=10001) out half4 sk_FragColor;
+layout(location=0,index=0,builtin=10001) out float4 sk_FragColor;
)
diff --git a/src/sksl/sksl_geom.include b/src/sksl/sksl_geom.include
index b1c05d1462..f1b3604357 100644
--- a/src/sksl/sksl_geom.include
+++ b/src/sksl/sksl_geom.include
@@ -3,15 +3,15 @@ STRINGIFY(
// defines built-in interfaces supported by SkiaSL geometry shaders
layout(builtin=10002) in sk_PerVertex {
- layout(builtin=0) highfloat4 gl_Position;
- layout(builtin=1) highfloat gl_PointSize;
- layout(builtin=3) highfloat sk_ClipDistance[];
+ layout(builtin=0) float4 gl_Position;
+ layout(builtin=1) float gl_PointSize;
+ layout(builtin=3) float sk_ClipDistance[];
} sk_in[];
out sk_PerVertex {
- layout(builtin=0) highfloat4 gl_Position;
- layout(builtin=1) highfloat gl_PointSize;
- layout(builtin=3) highfloat sk_ClipDistance[];
+ layout(builtin=0) float4 gl_Position;
+ layout(builtin=1) float gl_PointSize;
+ layout(builtin=3) float sk_ClipDistance[];
};
layout(builtin=8) int sk_InvocationID;
diff --git a/src/sksl/sksl_vert.include b/src/sksl/sksl_vert.include
index e7f841949c..976877c6e7 100644
--- a/src/sksl/sksl_vert.include
+++ b/src/sksl/sksl_vert.include
@@ -3,9 +3,9 @@ STRINGIFY(
// defines built-in interfaces supported by SkiaSL vertex shaders
out sk_PerVertex {
- layout(builtin=0) highfloat4 gl_Position;
- layout(builtin=1) highfloat gl_PointSize;
- layout(builtin=3) highfloat sk_ClipDistance[1];
+ layout(builtin=0) float4 gl_Position;
+ layout(builtin=1) float gl_PointSize;
+ layout(builtin=3) float sk_ClipDistance[1];
};
layout(builtin=5) in int sk_VertexID;
diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp
index d174675c16..0f4dcb6f6d 100644
--- a/tests/GrMeshTest.cpp
+++ b/tests/GrMeshTest.cpp
@@ -327,20 +327,20 @@ class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor {
GrGLSLVertexBuilder* v = args.fVertBuilder;
if (!mp.fInstanceLocation) {
- v->codeAppendf("highfloat2 vertex = %s;", mp.fVertex->fName);
+ v->codeAppendf("float2 vertex = %s;", mp.fVertex->fName);
} else {
if (mp.fVertex) {
- v->codeAppendf("highfloat2 offset = %s;", mp.fVertex->fName);
+ v->codeAppendf("float2 offset = %s;", mp.fVertex->fName);
} else {
- v->codeAppend ("highfloat2 offset = highfloat2(sk_VertexID / 2, sk_VertexID % 2);");
+ v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);");
}
- v->codeAppendf("highfloat2 vertex = %s + offset * %i;",
+ v->codeAppendf("float2 vertex = %s + offset * %i;",
mp.fInstanceLocation->fName, kBoxSize);
}
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "vertex");
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "vertex");
GrGLSLPPFragmentBuilder* f = args.fFragBuilder;
- f->codeAppendf("%s = half4(1);", args.fOutputCoverage);
+ f->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
};
diff --git a/tests/GrPipelineDynamicStateTest.cpp b/tests/GrPipelineDynamicStateTest.cpp
index 1f3dccd885..76d90dd212 100644
--- a/tests/GrPipelineDynamicStateTest.cpp
+++ b/tests/GrPipelineDynamicStateTest.cpp
@@ -91,11 +91,11 @@ class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor {
varyingHandler->addPassThroughAttribute(&mp.fColor, args.fOutputColor);
GrGLSLVertexBuilder* v = args.fVertBuilder;
- v->codeAppendf("highfloat2 vertex = %s;", mp.fVertex.fName);
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "vertex");
+ v->codeAppendf("float2 vertex = %s;", mp.fVertex.fName);
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "vertex");
GrGLSLPPFragmentBuilder* f = args.fFragBuilder;
- f->codeAppendf("%s = half4(1);", args.fOutputCoverage);
+ f->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
};
diff --git a/tests/ImageStorageTest.cpp b/tests/ImageStorageTest.cpp
index 8a6023ff9b..6d5cab09ec 100644
--- a/tests/ImageStorageTest.cpp
+++ b/tests/ImageStorageTest.cpp
@@ -58,13 +58,13 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ImageStorageLoad, reporter, ctxInfo) {
const TestFP& tfp = args.fFp.cast<TestFP>();
GrGLSLFPFragmentBuilder* fb = args.fFragBuilder;
SkString imageLoadStr;
- fb->codeAppend("highfloat2 coord = sk_FragCoord.xy;");
+ fb->codeAppend("highp float2 coord = sk_FragCoord.xy;");
fb->appendImageStorageLoad(&imageLoadStr, args.fImageStorages[0],
"int2(coord)");
if (GrPixelConfigIsSint(tfp.fImageStorageAccess.peekTexture()->config())) {
// Map the signed bytes so that when then get read back as unorm values they
// will have their original bit pattern.
- fb->codeAppendf("int4 ivals = %s;", imageLoadStr.c_str());
+ fb->codeAppendf("highp int4 ivals = %s;", imageLoadStr.c_str());
// NV gives a linker error for this:
// fb->codeAppend("ivals +=
// "mix(int4(0), int4(256), lessThan(ivals, int4(0)));");
@@ -72,7 +72,7 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ImageStorageLoad, reporter, ctxInfo) {
fb->codeAppend("if (ivals.g < 0) { ivals.g += 256; }");
fb->codeAppend("if (ivals.b < 0) { ivals.b += 256; }");
fb->codeAppend("if (ivals.a < 0) { ivals.a += 256; }");
- fb->codeAppendf("%s = half4(ivals)/255;", args.fOutputColor);
+ fb->codeAppendf("%s = float4(ivals)/255;", args.fOutputColor);
} else {
fb->codeAppendf("%s = %s;", args.fOutputColor, imageLoadStr.c_str());
}
diff --git a/tests/PrimitiveProcessorTest.cpp b/tests/PrimitiveProcessorTest.cpp
index 47dff33755..1e764e1433 100644
--- a/tests/PrimitiveProcessorTest.cpp
+++ b/tests/PrimitiveProcessorTest.cpp
@@ -72,8 +72,8 @@ private:
args.fVaryingHandler->emitAttributes(gp);
this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.getAttrib(0).fName);
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
- fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
- fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(1);", args.fOutputColor);
+ fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc,
diff --git a/tests/SkSLErrorTest.cpp b/tests/SkSLErrorTest.cpp
index 4943e101cf..b94cc82324 100644
--- a/tests/SkSLErrorTest.cpp
+++ b/tests/SkSLErrorTest.cpp
@@ -37,39 +37,39 @@ static void test_success(skiatest::Reporter* r, const char* src) {
DEF_TEST(SkSLUndefinedSymbol, r) {
test_failure(r,
- "void main() { x = highfloat2(1); }",
+ "void main() { x = float2(1); }",
"error: 1: unknown identifier 'x'\n1 error\n");
}
DEF_TEST(SkSLUndefinedFunction, r) {
test_failure(r,
- "void main() { int x = foo(1); }",
+ "void main() { int x = foo(1); }",
"error: 1: unknown identifier 'foo'\n1 error\n");
}
DEF_TEST(SkSLGenericArgumentMismatch, r) {
test_failure(r,
- "void main() { highfloat x = sin(1, 2); }",
+ "void main() { float x = sin(1, 2); }",
"error: 1: call to 'sin' expected 1 argument, but found 2\n1 error\n");
test_failure(r,
- "void main() { highfloat x = sin(true); }",
+ "void main() { float x = sin(true); }",
"error: 1: no match for sin(bool)\n1 error\n");
test_success(r,
- "void main() { highfloat x = sin(1); }");
+ "void main() { float x = sin(1); }");
}
DEF_TEST(SkSLArgumentCountMismatch, r) {
test_failure(r,
- "highfloat foo(highfloat x) { return x * x; }"
- "void main() { highfloat x = foo(1, 2); }",
+ "float foo(float x) { return x * x; }"
+ "void main() { float x = foo(1, 2); }",
"error: 1: call to 'foo' expected 1 argument, but found 2\n1 error\n");
}
DEF_TEST(SkSLArgumentMismatch, r) {
- test_failure(r,
- "highfloat foo(highfloat x) { return x * x; }"
- "void main() { highfloat x = foo(true); }",
- "error: 1: expected 'highfloat', but found 'bool'\n1 error\n");
+ test_failure(r,
+ "float foo(float x) { return x * x; }"
+ "void main() { float x = foo(true); }",
+ "error: 1: expected 'float', but found 'bool'\n1 error\n");
}
DEF_TEST(SkSLIfTypeMismatch, r) {
@@ -80,32 +80,32 @@ DEF_TEST(SkSLIfTypeMismatch, r) {
DEF_TEST(SkSLDoTypeMismatch, r) {
test_failure(r,
- "void main() { do { } while (highfloat2(1)); }",
- "error: 1: expected 'bool', but found 'highfloat2'\n1 error\n");
+ "void main() { do { } while (float2(1)); }",
+ "error: 1: expected 'bool', but found 'float2'\n1 error\n");
}
DEF_TEST(SkSLWhileTypeMismatch, r) {
test_failure(r,
- "void main() { while (highfloat3(1)) { } }",
- "error: 1: expected 'bool', but found 'highfloat3'\n1 error\n");
+ "void main() { while (float3(1)) { } }",
+ "error: 1: expected 'bool', but found 'float3'\n1 error\n");
}
DEF_TEST(SkSLForTypeMismatch, r) {
test_failure(r,
- "void main() { for (int x = 0; x; x++) { } }",
+ "void main() { for (int x = 0; x; x++) { } }",
"error: 1: expected 'bool', but found 'int'\n1 error\n");
}
DEF_TEST(SkSLConstructorTypeMismatch, r) {
test_failure(r,
- "void main() { highfloat2 x = highfloat2(1.0, false); }",
- "error: 1: expected 'highfloat', but found 'bool'\n1 error\n");
+ "void main() { float2 x = float2(1.0, false); }",
+ "error: 1: expected 'float', but found 'bool'\n1 error\n");
test_failure(r,
- "void main() { highfloat2 x = highfloat2(bool2(false)); }",
- "error: 1: 'bool2' is not a valid parameter to 'highfloat2' constructor\n1 error\n");
+ "void main() { float2 x = float2(bool2(false)); }",
+ "error: 1: 'bool2' is not a valid parameter to 'float2' constructor\n1 error\n");
test_failure(r,
- "void main() { bool2 x = bool2(highfloat2(1)); }",
- "error: 1: 'highfloat2' is not a valid parameter to 'bool2' constructor\n1 error\n");
+ "void main() { bool2 x = bool2(float2(1)); }",
+ "error: 1: 'float2' is not a valid parameter to 'bool2' constructor\n1 error\n");
test_failure(r,
"void main() { bool x = bool(1.0); }",
"error: 1: cannot construct 'bool'\n1 error\n");
@@ -113,69 +113,69 @@ DEF_TEST(SkSLConstructorTypeMismatch, r) {
"struct foo { int x; }; void main() { foo x = foo(5); }",
"error: 1: cannot construct 'foo'\n1 error\n");
test_failure(r,
- "struct foo { int x; } foo; void main() { highfloat x = highfloat(foo); }",
- "error: 1: invalid argument to 'highfloat' constructor (expected a number or bool, but found 'foo')\n1 error\n");
+ "struct foo { int x; } foo; void main() { float x = float(foo); }",
+ "error: 1: invalid argument to 'float' constructor (expected a number or bool, but found 'foo')\n1 error\n");
test_failure(r,
- "struct foo { int x; } foo; void main() { highfloat2 x = highfloat2(foo); }",
- "error: 1: 'foo' is not a valid parameter to 'highfloat2' constructor\n1 error\n");
+ "struct foo { int x; } foo; void main() { float2 x = float2(foo); }",
+ "error: 1: 'foo' is not a valid parameter to 'float2' constructor\n1 error\n");
test_failure(r,
- "void main() { highfloat2x2 x = highfloat2x2(true); }",
- "error: 1: expected 'highfloat', but found 'bool'\n1 error\n");
+ "void main() { float2x2 x = float2x2(true); }",
+ "error: 1: expected 'float', but found 'bool'\n1 error\n");
}
DEF_TEST(SkSLConstructorArgumentCount, r) {
test_failure(r,
- "void main() { highfloat3 x = highfloat3(1.0, 2.0); }",
- "error: 1: invalid arguments to 'highfloat3' constructor (expected 3 scalars, but "
+ "void main() { float3 x = float3(1.0, 2.0); }",
+ "error: 1: invalid arguments to 'float3' constructor (expected 3 scalars, but "
"found 2)\n1 error\n");
test_failure(r,
- "void main() { highfloat3 x = highfloat3(1.0, 2.0, 3.0, 4.0); }",
- "error: 1: invalid arguments to 'highfloat3' constructor (expected 3 scalars, but found "
+ "void main() { float3 x = float3(1.0, 2.0, 3.0, 4.0); }",
+ "error: 1: invalid arguments to 'float3' constructor (expected 3 scalars, but found "
"4)\n1 error\n");
}
DEF_TEST(SkSLSwizzleScalar, r) {
test_failure(r,
- "void main() { highfloat x = 1; highfloat y = x.y; }",
- "error: 1: cannot swizzle value of type 'highfloat'\n1 error\n");
+ "void main() { float x = 1; float y = x.y; }",
+ "error: 1: cannot swizzle value of type 'float'\n1 error\n");
}
DEF_TEST(SkSLSwizzleMatrix, r) {
test_failure(r,
- "void main() { highfloat2x2 x = highfloat2x2(1); highfloat y = x.y; }",
- "error: 1: cannot swizzle value of type 'highfloat2x2'\n1 error\n");
+ "void main() { float2x2 x = float2x2(1); float y = x.y; }",
+ "error: 1: cannot swizzle value of type 'float2x2'\n1 error\n");
}
DEF_TEST(SkSLSwizzleOutOfBounds, r) {
test_failure(r,
- "void main() { highfloat3 test = highfloat2(1).xyz; }",
+ "void main() { float3 test = float2(1).xyz; }",
"error: 1: invalid swizzle component 'z'\n1 error\n");
}
DEF_TEST(SkSLSwizzleTooManyComponents, r) {
test_failure(r,
- "void main() { highfloat4 test = highfloat2(1).xxxxx; }",
+ "void main() { float4 test = float2(1).xxxxx; }",
"error: 1: too many components in swizzle mask 'xxxxx'\n1 error\n");
}
DEF_TEST(SkSLSwizzleDuplicateOutput, r) {
test_failure(r,
- "void main() { highfloat4 test = highfloat4(1); test.xyyz = highfloat4(1); }",
+ "void main() { float4 test = float4(1); test.xyyz = float4(1); }",
"error: 1: cannot write to the same swizzle field more than once\n1 error\n");
}
DEF_TEST(SkSLAssignmentTypeMismatch, r) {
test_failure(r,
"void main() { int x = 1.0; }",
- "error: 1: expected 'int', but found 'highfloat'\n1 error\n");
+ "error: 1: expected 'int', but found 'float'\n1 error\n");
test_failure(r,
"void main() { int x; x = 1.0; }",
- "error: 1: type mismatch: '=' cannot operate on 'int', 'highfloat'\n1 error\n");
+ "error: 1: type mismatch: '=' cannot operate on 'int', 'float'\n1 error\n");
test_success(r,
- "void main() { highfloat3 x = highfloat3(0); x *= 1.0; }");
+ "void main() { float3 x = float3(0); x *= 1.0; }");
test_failure(r,
"void main() { int3 x = int3(0); x *= 1.0; }",
- "error: 1: type mismatch: '*=' cannot operate on 'int3', 'highfloat'\n1 error\n");
+ "error: 1: type mismatch: '*=' cannot operate on 'int3', 'float'\n1 error\n");
}
DEF_TEST(SkSLReturnFromVoid, r) {
@@ -192,13 +192,13 @@ DEF_TEST(SkSLReturnMissingValue, r) {
DEF_TEST(SkSLReturnTypeMismatch, r) {
test_failure(r,
- "int foo() { return 1.0; } void main() { }",
- "error: 1: expected 'int', but found 'highfloat'\n1 error\n");
+ "int foo() { return 1.0; } void main() { }",
+ "error: 1: expected 'int', but found 'float'\n1 error\n");
}
DEF_TEST(SkSLDuplicateFunction, r) {
test_failure(r,
- "void main() { } void main() { }",
+ "void main() { } void main() { }",
"error: 1: duplicate definition of void main()\n1 error\n");
test_success(r,
"void main(); void main() { }");
@@ -206,29 +206,29 @@ DEF_TEST(SkSLDuplicateFunction, r) {
DEF_TEST(SkSLUsingInvalidValue, r) {
test_failure(r,
- "void main() { int x = int; }",
+ "void main() { int x = int; }",
"error: 1: expected '(' to begin constructor invocation\n1 error\n");
test_failure(r,
- "int test() { return 1; } void main() { int x = test; }",
+ "int test() { return 1; } void main() { int x = test; }",
"error: 1: expected '(' to begin function call\n1 error\n");
}
DEF_TEST(SkSLDifferentReturnType, r) {
test_failure(r,
- "int main() { return 1; } void main() { }",
+ "int main() { return 1; } void main() { }",
"error: 1: functions 'void main()' and 'int main()' differ only in return type\n1 "
"error\n");
}
DEF_TEST(SkSLDifferentModifiers, r) {
test_failure(r,
- "void test(int x); void test(out int x) { }",
+ "void test(int x); void test(out int x) { }",
"error: 1: modifiers on parameter 1 differ between declaration and definition\n1 "
"error\n");
}
DEF_TEST(SkSLDuplicateSymbol, r) {
test_failure(r,
- "int main; void main() { }",
+ "int main; void main() { }",
"error: 1: symbol 'main' was already defined\n1 error\n");
test_failure(r,
@@ -240,32 +240,32 @@ DEF_TEST(SkSLDuplicateSymbol, r) {
DEF_TEST(SkSLBinaryTypeMismatch, r) {
test_failure(r,
- "void main() { highfloat x = 3 * true; }",
+ "void main() { float x = 3 * true; }",
"error: 1: type mismatch: '*' cannot operate on 'int', 'bool'\n1 error\n");
test_failure(r,
"void main() { bool x = 1 || 2.0; }",
- "error: 1: type mismatch: '||' cannot operate on 'int', 'highfloat'\n1 error\n");
+ "error: 1: type mismatch: '||' cannot operate on 'int', 'float'\n1 error\n");
}
DEF_TEST(SkSLCallNonFunction, r) {
test_failure(r,
- "void main() { highfloat x = 3; x(); }",
+ "void main() { float x = 3; x(); }",
"error: 1: 'x' is not a function\n1 error\n");
}
DEF_TEST(SkSLInvalidUnary, r) {
test_failure(r,
- "void main() { highfloat4x4 x = highfloat4x4(1); ++x; }",
- "error: 1: '++' cannot operate on 'highfloat4x4'\n1 error\n");
+ "void main() { float4x4 x = float4x4(1); ++x; }",
+ "error: 1: '++' cannot operate on 'float4x4'\n1 error\n");
test_failure(r,
- "void main() { highfloat3 x = highfloat3(1); --x; }",
- "error: 1: '--' cannot operate on 'highfloat3'\n1 error\n");
+ "void main() { float3 x = float3(1); --x; }",
+ "error: 1: '--' cannot operate on 'float3'\n1 error\n");
test_failure(r,
- "void main() { highfloat4x4 x = highfloat4x4(1); x++; }",
- "error: 1: '++' cannot operate on 'highfloat4x4'\n1 error\n");
+ "void main() { float4x4 x = float4x4(1); x++; }",
+ "error: 1: '++' cannot operate on 'float4x4'\n1 error\n");
test_failure(r,
- "void main() { highfloat3 x = highfloat3(1); x--; }",
- "error: 1: '--' cannot operate on 'highfloat3'\n1 error\n");
+ "void main() { float3 x = float3(1); x--; }",
+ "error: 1: '--' cannot operate on 'float3'\n1 error\n");
test_failure(r,
"void main() { int x = !12; }",
"error: 1: '!' cannot operate on 'int'\n1 error\n");
@@ -276,7 +276,7 @@ DEF_TEST(SkSLInvalidUnary, r) {
"struct foo { } bar; void main() { foo x = -bar; }",
"error: 1: '-' cannot operate on 'foo'\n1 error\n");
test_success(r,
- "void main() { highfloat2 x = highfloat2(1, 1); x = +x; x = -x; }");
+ "void main() { float2 x = float2(1, 1); x = +x; x = -x; }");
}
DEF_TEST(SkSLInvalidAssignment, r) {
@@ -296,17 +296,17 @@ DEF_TEST(SkSLBadIndex, r) {
"void main() { int x = 2[0]; }",
"error: 1: expected array, but found 'int'\n1 error\n");
test_failure(r,
- "void main() { highfloat2 x = highfloat2(0); int y = x[0][0]; }",
- "error: 1: expected array, but found 'highfloat'\n1 error\n");
+ "void main() { float2 x = float2(0); int y = x[0][0]; }",
+ "error: 1: expected array, but found 'float'\n1 error\n");
}
DEF_TEST(SkSLTernaryMismatch, r) {
test_failure(r,
"void main() { int x = 5 > 2 ? true : 1.0; }",
- "error: 1: ternary operator result mismatch: 'bool', 'highfloat'\n1 error\n");
+ "error: 1: ternary operator result mismatch: 'bool', 'float'\n1 error\n");
test_failure(r,
- "void main() { int x = 5 > 2 ? highfloat3(1) : 1.0; }",
- "error: 1: ternary operator result mismatch: 'highfloat3', 'highfloat'\n1 error\n");
+ "void main() { int x = 5 > 2 ? float3(1) : 1.0; }",
+ "error: 1: ternary operator result mismatch: 'float3', 'float'\n1 error\n");
}
DEF_TEST(SkSLInterfaceBlockStorageModifiers, r) {
@@ -333,7 +333,7 @@ DEF_TEST(SkSLUseWithoutInitialize, r) {
"error: 1: 'x' has not been assigned\n1 error\n");
test_failure(r,
"void main() { int x; switch (3) { case 0: x = 0; case 1: x = 1; }"
- "sk_FragColor = highfloat4(x); }",
+ "sk_FragColor = float4(x); }",
"error: 1: 'x' has not been assigned\n1 error\n");
}
@@ -403,32 +403,32 @@ DEF_TEST(SkSLDivByZero, r) {
"int x = 1 / 0;",
"error: 1: division by zero\n1 error\n");
test_failure(r,
- "highfloat x = 1 / 0;",
+ "float x = 1 / 0;",
"error: 1: division by zero\n1 error\n");
test_failure(r,
- "highfloat x = 1.0 / 0.0;",
+ "float x = 1.0 / 0.0;",
"error: 1: division by zero\n1 error\n");
test_failure(r,
- "highfloat x = -67.0 / (3.0 - 3);",
+ "float x = -67.0 / (3.0 - 3);",
"error: 1: division by zero\n1 error\n");
}
DEF_TEST(SkSLUnsupportedGLSLIdentifiers, r) {
test_failure(r,
- "void main() { highfloat x = gl_FragCoord.x; };",
+ "void main() { float x = gl_FragCoord.x; };",
"error: 1: unknown identifier 'gl_FragCoord'\n1 error\n");
test_failure(r,
- "void main() { highfloat r = gl_FragColor.r; };",
+ "void main() { float r = gl_FragColor.r; };",
"error: 1: unknown identifier 'gl_FragColor'\n1 error\n");
}
DEF_TEST(SkSLWrongSwitchTypes, r) {
test_failure(r,
- "void main() { switch (highfloat2(1)) { case 1: break; } }",
- "error: 1: expected 'int', but found 'highfloat2'\n1 error\n");
+ "void main() { switch (float2(1)) { case 1: break; } }",
+ "error: 1: expected 'int', but found 'float2'\n1 error\n");
test_failure(r,
- "void main() { switch (1) { case highfloat2(1): break; } }",
- "error: 1: expected 'int', but found 'highfloat2'\n1 error\n");
+ "void main() { switch (1) { case float2(1): break; } }",
+ "error: 1: expected 'int', but found 'float2'\n1 error\n");
}
DEF_TEST(SkSLNonConstantCase, r) {
@@ -445,18 +445,18 @@ DEF_TEST(SkSLDuplicateCase, r) {
DEF_TEST(SkSLFieldAfterRuntimeArray, r) {
test_failure(r,
- "buffer broken { highfloat x[]; highfloat y; };",
+ "buffer broken { float x[]; float y; };",
"error: 1: only the last entry in an interface block may be a runtime-sized "
"array\n1 error\n");
}
DEF_TEST(SkSLStaticIf, r) {
test_success(r,
- "void main() { highfloat x = 5; highfloat y = 10;"
- "@if (x < y) { sk_FragColor = highfloat4(1); } }");
+ "void main() { float x = 5; float y = 10;"
+ "@if (x < y) { sk_FragColor = float4(1); } }");
test_failure(r,
- "void main() { highfloat x = sqrt(25); highfloat y = 10;"
- "@if (x < y) { sk_FragColor = highfloat4(1); } }",
+ "void main() { float x = sqrt(25); float y = 10;"
+ "@if (x < y) { sk_FragColor = float4(1); } }",
"error: 1: static if has non-static test\n1 error\n");
}
@@ -465,16 +465,16 @@ DEF_TEST(SkSLStaticSwitch, r) {
"void main() {"
"int x = 1;"
"@switch (x) {"
- "case 1: sk_FragColor = highfloat4(1); break;"
- "default: sk_FragColor = highfloat4(0);"
+ "case 1: sk_FragColor = float4(1); break;"
+ "default: sk_FragColor = float4(0);"
"}"
"}");
test_failure(r,
"void main() {"
"int x = int(sqrt(1));"
"@switch (x) {"
- "case 1: sk_FragColor = highfloat4(1); break;"
- "default: sk_FragColor = highfloat4(0);"
+ "case 1: sk_FragColor = float4(1); break;"
+ "default: sk_FragColor = float4(0);"
"}"
"}",
"error: 1: static switch has non-static test\n1 error\n");
@@ -482,8 +482,8 @@ DEF_TEST(SkSLStaticSwitch, r) {
"void main() {"
"int x = 1;"
"@switch (x) {"
- "case 1: sk_FragColor = highfloat4(1); if (sqrt(0) < sqrt(1)) break;"
- "default: sk_FragColor = highfloat4(0);"
+ "case 1: sk_FragColor = float4(1); if (sqrt(0) < sqrt(1)) break;"
+ "default: sk_FragColor = float4(0);"
"}"
"}",
"error: 1: static switch contains non-static conditional break\n1 error\n");
diff --git a/tests/SkSLFPTest.cpp b/tests/SkSLFPTest.cpp
index 266169f630..c3f9468ca8 100644
--- a/tests/SkSLFPTest.cpp
+++ b/tests/SkSLFPTest.cpp
@@ -62,7 +62,7 @@ static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& cap
DEF_TEST(SkSLFPHelloWorld, r) {
test(r,
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -132,7 +132,7 @@ DEF_TEST(SkSLFPHelloWorld, r) {
" GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;\n"
" const GrTest& _outer = args.fFp.cast<GrTest>();\n"
" (void) _outer;\n"
- " fragBuilder->codeAppendf(\"%s = half4(1.0);\\n\", args.fOutputColor);\n"
+ " fragBuilder->codeAppendf(\"%s = float4(1.0);\\n\", args.fOutputColor);\n"
" }\n"
"private:\n"
" void onSetData(const GrGLSLProgramDataManager& pdman, "
@@ -163,9 +163,9 @@ DEF_TEST(SkSLFPHelloWorld, r) {
DEF_TEST(SkSLFPInput, r) {
test(r,
- "in half2 point;"
+ "in float2 point;"
"void main() {"
- "sk_OutColor = half4(point, point);"
+ "sk_OutColor = float4(point, point);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -176,7 +176,7 @@ DEF_TEST(SkSLFPInput, r) {
", fPoint(point)"
},
{
- "fragBuilder->codeAppendf(\"%s = half4(half2(%f, %f), half2(%f, %f));\\n\", "
+ "fragBuilder->codeAppendf(\"%s = float4(float2(%f, %f), float2(%f, %f));\\n\", "
"args.fOutputColor, _outer.point().fX, _outer.point().fY, "
"_outer.point().fX, _outer.point().fY);",
"if (fPoint != that.fPoint) return false;"
@@ -185,7 +185,7 @@ DEF_TEST(SkSLFPInput, r) {
DEF_TEST(SkSLFPUniform, r) {
test(r,
- "uniform half4 color;"
+ "uniform float4 color;"
"void main() {"
"sk_OutColor = color;"
"}",
@@ -194,14 +194,14 @@ DEF_TEST(SkSLFPUniform, r) {
"static std::unique_ptr<GrFragmentProcessor> Make()"
},
{
- "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "
+ "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, "
"kDefault_GrSLPrecision, \"color\");",
});
}
DEF_TEST(SkSLFPInUniform, r) {
test(r,
- "in uniform half4 color;"
+ "in uniform float4 color;"
"void main() {"
"sk_OutColor = color;"
"}",
@@ -210,7 +210,7 @@ DEF_TEST(SkSLFPInUniform, r) {
"static std::unique_ptr<GrFragmentProcessor> Make(SkRect color) {",
},
{
- "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "
+ "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, "
"kDefault_GrSLPrecision, \"color\");",
"const SkRect colorValue = _outer.color();",
"pdman.set4fv(fColorVar, 1, (float*) &colorValue);"
@@ -221,7 +221,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@header { header section }"
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -231,7 +231,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@class { class section }"
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -243,16 +243,16 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@cpp { cpp section }"
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{"cpp section"});
test(r,
"@constructorParams { int x, float y, std::vector<float> z }"
- "in highfloat w;"
+ "in float w;"
"void main() {"
- "sk_OutColor = highfloat4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -265,7 +265,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@constructor { constructor section }"
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -275,7 +275,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@initializers { initializers section }"
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -283,22 +283,22 @@ DEF_TEST(SkSLFPSections, r) {
},
{});
test(r,
- "half x = 10;"
- "@emitCode { fragBuilder->codeAppendf(\"half y = %d\\n\", x * 2); }"
+ "float x = 10;"
+ "@emitCode { fragBuilder->codeAppendf(\"float y = %d\\n\", x * 2); }"
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{
"x = 10.0;\n"
- " fragBuilder->codeAppendf(\"half y = %d\\n\", x * 2);"
+ " fragBuilder->codeAppendf(\"float y = %d\\n\", x * 2);"
});
test(r,
"@fields { fields section }"
"@clone { }"
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -309,7 +309,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@make { make section }"
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -318,11 +318,11 @@ DEF_TEST(SkSLFPSections, r) {
},
{});
test(r,
- "uniform half calculated;"
- "in half provided;"
+ "uniform float calculated;"
+ "in float provided;"
"@setData(varName) { varName.set1f(calculated, provided * 2); }"
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
@@ -336,7 +336,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@test(testDataName) { testDataName section }"
"void main() {"
- "sk_OutColor = half4(1);"
+ "sk_OutColor = float4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
@@ -353,7 +353,7 @@ DEF_TEST(SkSLFPColorSpaceXform, r) {
"in uniform sampler2D image;"
"in uniform colorSpaceXform colorXform;"
"void main() {"
- "sk_OutColor = sk_InColor * texture(image, highfloat2(0, 0), colorXform);"
+ "sk_OutColor = sk_InColor * texture(image, float2(0, 0), colorXform);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -363,12 +363,12 @@ DEF_TEST(SkSLFPColorSpaceXform, r) {
"sk_sp<GrColorSpaceXform> fColorXform;"
},
{
- "fragBuilder->codeAppendf(\"half4 _tmpVar1;%s = %s * %stexture(%s, "
- "highfloat2(0.0, 0.0)).%s%s;\\n\", args.fOutputColor, args.fInputColor ? args.fInputColor : "
- "\"half4(1)\", fColorSpaceHelper.isValid() ? \"(_tmpVar1 = \" : \"\", "
+ "fragBuilder->codeAppendf(\"float4 _tmpVar1;%s = %s * %stexture(%s, "
+ "float2(0.0, 0.0)).%s%s;\\n\", args.fOutputColor, args.fInputColor ? args.fInputColor : "
+ "\"float4(1)\", fColorSpaceHelper.isValid() ? \"(_tmpVar1 = \" : \"\", "
"fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), "
"fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), "
- "fColorSpaceHelper.isValid() ? SkStringPrintf(\", half4(clamp((%s * half4(_tmpVar1.rgb, "
+ "fColorSpaceHelper.isValid() ? SkStringPrintf(\", float4(clamp((%s * float4(_tmpVar1.rgb, "
"1.0)).rgb, 0.0, _tmpVar1.a), _tmpVar1.a))\", args.fUniformHandler->getUniformCStr("
"fColorSpaceHelper.gamutXformUniform())).c_str() : \"\");"
});
@@ -377,14 +377,14 @@ DEF_TEST(SkSLFPColorSpaceXform, r) {
DEF_TEST(SkSLFPTransformedCoords, r) {
test(r,
"void main() {"
- "sk_OutColor = half4(sk_TransformedCoords2D[0], sk_TransformedCoords2D[0]);"
+ "sk_OutColor = float4(sk_TransformedCoords2D[0], sk_TransformedCoords2D[0]);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{
"SkString sk_TransformedCoords2D_0 = "
"fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);",
- "fragBuilder->codeAppendf(\"%s = half4(%s, %s);\\n\", args.fOutputColor, "
+ "fragBuilder->codeAppendf(\"%s = float4(%s, %s);\\n\", args.fOutputColor, "
"sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str());"
});
@@ -392,7 +392,7 @@ DEF_TEST(SkSLFPTransformedCoords, r) {
DEF_TEST(SkSLFPLayoutWhen, r) {
test(r,
- "layout(when=someExpression(someOtherExpression())) uniform half sometimes;"
+ "layout(when=someExpression(someOtherExpression())) uniform float sometimes;"
"void main() {"
"}",
*SkSL::ShaderCapsFactory::Default(),
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
index 851c0e8a34..a7f6740442 100644
--- a/tests/SkSLGLSLTest.cpp
+++ b/tests/SkSLGLSLTest.cpp
@@ -51,7 +51,7 @@ static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& cap
DEF_TEST(SkSLHelloWorld, r) {
test(r,
- "void main() { sk_FragColor = highfloat4(0.75); }",
+ "void main() { sk_FragColor = float4(0.75); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -63,7 +63,7 @@ DEF_TEST(SkSLHelloWorld, r) {
DEF_TEST(SkSLControl, r) {
test(r,
"void main() {"
- "if (sqrt(2) > 5) { sk_FragColor = highfloat4(0.75); } else { discard; }"
+ "if (sqrt(2) > 5) { sk_FragColor = float4(0.75); } else { discard; }"
"int i = 0;"
"while (i < 10) { sk_FragColor *= 0.5; i++; }"
"do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.75);"
@@ -98,9 +98,9 @@ DEF_TEST(SkSLControl, r) {
DEF_TEST(SkSLFunctions, r) {
test(r,
- "highfloat foo(highfloat v[2]) { return v[0] * v[1]; }"
- "void bar(inout highfloat x) { highfloat y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
- "void main() { highfloat x = 10; bar(x); sk_FragColor = highfloat4(x); }",
+ "float foo(float v[2]) { return v[0] * v[1]; }"
+ "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
+ "void main() { float x = 10; bar(x); sk_FragColor = float4(x); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -124,7 +124,7 @@ DEF_TEST(SkSLFunctions, r) {
DEF_TEST(SkSLOperators, r) {
test(r,
"void main() {"
- "highfloat x = 1, y = 2;"
+ "float x = 1, y = 2;"
"int z = 3;"
"x = x - x + y * z * x * (y - z);"
"y = x / y / z;"
@@ -142,8 +142,8 @@ DEF_TEST(SkSLOperators, r) {
"z >>= 2;"
"z <<= 4;"
"z %= 5;"
- "x = (highfloat2(sqrt(1)) , 6);"
- "z = (highfloat2(sqrt(1)) , 6);"
+ "x = (float2(sqrt(1)) , 6);"
+ "z = (float2(sqrt(1)) , 6);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -175,12 +175,12 @@ DEF_TEST(SkSLOperators, r) {
DEF_TEST(SkSLMatrices, r) {
test(r,
"void main() {"
- "highfloat2x4 x = highfloat2x4(1);"
- "highfloat3x2 y = highfloat3x2(1, 0, 0, 1, highfloat2(2, 2));"
- "highfloat3x4 z = x * y;"
- "highfloat3 v1 = highfloat3x3(1) * highfloat3(2);"
- "highfloat3 v2 = highfloat3(2) * highfloat3x3(1);"
- "sk_FragColor = highfloat4(z[0].x, v1 + v2);"
+ "float2x4 x = float2x4(1);"
+ "float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));"
+ "float3x4 z = x * y;"
+ "float3 v1 = float3x3(1) * float3(2);"
+ "float3 v2 = float3(2) * float3x3(1);"
+ "sk_FragColor = float4(z[0].x, v1 + v2);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -196,13 +196,13 @@ DEF_TEST(SkSLMatrices, r) {
DEF_TEST(SkSLInterfaceBlock, r) {
test(r,
"uniform testBlock {"
- "half x;"
- "half y[2];"
- "layout(binding=12) half3x2 z;"
+ "float x;"
+ "float y[2];"
+ "layout(binding=12) float3x2 z;"
"bool w;"
"};"
"void main() {"
- " sk_FragColor = half4(x, y[0], y[1], 0);"
+ " sk_FragColor = float4(x, y[0], y[1], 0);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -218,10 +218,10 @@ DEF_TEST(SkSLInterfaceBlock, r) {
"}\n");
test(r,
"uniform testBlock {"
- "highfloat x;"
+ "float x;"
"} test;"
"void main() {"
- " sk_FragColor = half4(test.x);"
+ " sk_FragColor = float4(test.x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -234,10 +234,10 @@ DEF_TEST(SkSLInterfaceBlock, r) {
"}\n");
test(r,
"uniform testBlock {"
- "highfloat x;"
+ "float x;"
"} test[2];"
"void main() {"
- " sk_FragColor = half4(test[1].x);"
+ " sk_FragColor = float4(test[1].x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -258,8 +258,8 @@ DEF_TEST(SkSLStructs, r) {
"} a1, a2;"
"A a3;"
"struct B {"
- "highfloat x;"
- "highfloat y[2];"
+ "float x;"
+ "float y[2];"
"layout(binding=1) A z;"
"};"
"B b1, b2, b3;"
@@ -284,7 +284,7 @@ DEF_TEST(SkSLStructs, r) {
DEF_TEST(SkSLVersion, r) {
test(r,
- "in highfloat test; void main() { sk_FragColor = highfloat4(0.75); }",
+ "in float test; void main() { sk_FragColor = float4(0.75); }",
*SkSL::ShaderCapsFactory::Version450Core(),
"#version 450 core\n"
"out vec4 sk_FragColor;\n"
@@ -293,7 +293,7 @@ DEF_TEST(SkSLVersion, r) {
" sk_FragColor = vec4(0.75);\n"
"}\n");
test(r,
- "in highfloat test; void main() { sk_FragColor = highfloat4(0.75); }",
+ "in float test; void main() { sk_FragColor = float4(0.75); }",
*SkSL::ShaderCapsFactory::Version110(),
"#version 110\n"
"varying float test;\n"
@@ -304,8 +304,8 @@ DEF_TEST(SkSLVersion, r) {
DEF_TEST(SkSLUsesPrecisionModifiers, r) {
test(r,
- "void main() { half x = 0.75; highfloat y = 1; x++; y++;"
- "sk_FragColor.rg = half2(x, y); }",
+ "void main() { float x = 0.75; highp float y = 1; x++; y++;"
+ "sk_FragColor.rg = float2(x, y); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -317,14 +317,15 @@ DEF_TEST(SkSLUsesPrecisionModifiers, r) {
" sk_FragColor.xy = vec2(x, y);\n"
"}\n");
test(r,
- "void main() { half x = 0.75; highfloat y = 1; x++; y++;"
- "sk_FragColor.rg = half2(x, y); }",
+ "void main() { float x = 0.75; half y = 1; x++; y++;"
+ "sk_FragColor.rg = float2(x, y); }",
*SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
"#version 400\n"
+ "precision highp float;\n"
"out mediump vec4 sk_FragColor;\n"
"void main() {\n"
- " mediump float x = 0.75;\n"
- " highp float y = 1.0;\n"
+ " float x = 0.75;\n"
+ " mediump float y = 1.0;\n"
" x++;\n"
" y++;\n"
" sk_FragColor.xy = vec2(x, y);\n"
@@ -334,7 +335,7 @@ DEF_TEST(SkSLUsesPrecisionModifiers, r) {
DEF_TEST(SkSLMinAbs, r) {
test(r,
"void main() {"
- "highfloat x = -5;"
+ "float x = -5;"
"sk_FragColor.r = min(abs(x), 6);"
"}",
*SkSL::ShaderCapsFactory::Default(),
@@ -346,7 +347,7 @@ DEF_TEST(SkSLMinAbs, r) {
test(r,
"void main() {"
- "highfloat x = -5.0;"
+ "float x = -5.0;"
"sk_FragColor.r = min(abs(x), 6.0);"
"}",
*SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
@@ -363,7 +364,7 @@ DEF_TEST(SkSLMinAbs, r) {
DEF_TEST(SkSLFractNegative, r) {
static constexpr char input[] =
"void main() {"
- "highfloat x = -42.0;"
+ "float x = -42.0;"
"sk_FragColor.r = fract(x);"
"}";
static constexpr char output_default[] =
@@ -385,7 +386,7 @@ DEF_TEST(SkSLFractNegative, r) {
DEF_TEST(SkSLNegatedAtan, r) {
test(r,
- "void main() { highfloat2 x = highfloat2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
+ "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -394,7 +395,7 @@ DEF_TEST(SkSLNegatedAtan, r) {
" sk_FragColor.x = atan(x.x, -x.y);\n"
"}\n");
test(r,
- "void main() { highfloat2 x = highfloat2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
+ "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
*SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -465,13 +466,13 @@ DEF_TEST(SkSLHex, r) {
DEF_TEST(SkSLVectorConstructors, r) {
test(r,
- "highfloat2 v1 = highfloat2(1);"
- "highfloat2 v2 = highfloat2(1, 2);"
- "highfloat2 v3 = highfloat2(highfloat2(1));"
- "highfloat3 v4 = highfloat3(highfloat2(1), 1.0);"
+ "float2 v1 = float2(1);"
+ "float2 v2 = float2(1, 2);"
+ "float2 v3 = float2(float2(1));"
+ "float3 v4 = float3(float2(1), 1.0);"
"int2 v5 = int2(1);"
- "int2 v6 = int2(highfloat2(1, 2));"
- "highfloat2 v7 = highfloat2(int2(1, 2));",
+ "int2 v6 = int2(float2(1, 2));"
+ "float2 v7 = float2(int2(1, 2));",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -486,9 +487,9 @@ DEF_TEST(SkSLVectorConstructors, r) {
DEF_TEST(SkSLArrayConstructors, r) {
test(r,
- "highfloat test1[] = highfloat[](1, 2, 3, 4);"
- "highfloat2 test2[] = highfloat2[](highfloat2(1, 2), highfloat2(3, 4));"
- "highfloat4x4 test3[] = highfloat4x4[]();",
+ "float test1[] = float[](1, 2, 3, 4);"
+ "float2 test2[] = float2[](float2(1, 2), float2(3, 4));"
+ "float4x4 test3[] = float4x4[]();",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -510,6 +511,7 @@ DEF_TEST(SkSLDerivatives, r) {
"void main() { sk_FragColor.r = 1; }",
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
+ "precision highp float;\n"
"out mediump vec4 sk_FragColor;\n"
"void main() {\n"
" sk_FragColor.x = 1.0;\n"
@@ -519,6 +521,7 @@ DEF_TEST(SkSLDerivatives, r) {
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
"#extension GL_OES_standard_derivatives : require\n"
+ "precision highp float;\n"
"out mediump vec4 sk_FragColor;\n"
"void main() {\n"
" sk_FragColor.x = dFdx(1.0);\n"
@@ -714,55 +717,55 @@ DEF_TEST(SkSLBoolFolding, r) {
DEF_TEST(SkSLVecFolding, r) {
test(r,
"void main() {"
- "sk_FragColor.r = highfloat4(0.5, 1, 1, 1).x;"
- "sk_FragColor = highfloat4(highfloat2(1), highfloat2(2, 3)) + highfloat4(5, 6, 7, 8);"
- "sk_FragColor = highfloat4(8, highfloat3(10)) - highfloat4(1);"
- "sk_FragColor = highfloat4(2) * highfloat4(1, 2, 3, 4);"
- "sk_FragColor = highfloat4(12) / highfloat4(1, 2, 3, 4);"
- "sk_FragColor.r = (highfloat4(12) / highfloat4(1, 2, 3, 4)).y;"
- "sk_FragColor.x = highfloat4(1) == highfloat4(1) ? 1.0 : -1.0;"
- "sk_FragColor.x = highfloat4(1) == highfloat4(2) ? 2.0 : -2.0;"
- "sk_FragColor.x = highfloat2(1) == highfloat2(1, 1) ? 3.0 : -3.0;"
- "sk_FragColor.x = highfloat2(1, 1) == highfloat2(1, 1) ? 4.0 : -4.0;"
- "sk_FragColor.x = highfloat2(1) == highfloat2(1, 0) ? 5.0 : -5.0;"
- "sk_FragColor.x = highfloat4(1) == highfloat4(highfloat2(1), highfloat2(1)) ? 6.0 : -6.0;"
- "sk_FragColor.x = highfloat4(highfloat3(1), 1) == highfloat4(highfloat2(1), highfloat2(1)) ? 7.0 : -7.0;"
- "sk_FragColor.x = highfloat4(highfloat3(1), 1) == highfloat4(highfloat2(1), 1, 0) ? 8.0 : -8.0;"
- "sk_FragColor.x = highfloat2(1) != highfloat2(1, 0) ? 9.0 : -9.0;"
- "sk_FragColor.x = highfloat4(1) != highfloat4(highfloat2(1), highfloat2(1)) ? 10.0 : -10.0;"
- "sk_FragColor = highfloat4(sqrt(1)) * highfloat4(1);"
- "sk_FragColor = highfloat4(1) * highfloat4(sqrt(2));"
- "sk_FragColor = highfloat4(0) * highfloat4(sqrt(3));"
- "sk_FragColor = highfloat4(sqrt(4)) * highfloat4(0);"
- "sk_FragColor = highfloat4(0) / highfloat4(sqrt(5));"
- "sk_FragColor = highfloat4(0) + highfloat4(sqrt(6));"
- "sk_FragColor = highfloat4(sqrt(7)) + highfloat4(0);"
- "sk_FragColor = highfloat4(sqrt(8)) - highfloat4(0);"
- "sk_FragColor = highfloat4(0) + sqrt(9);"
- "sk_FragColor = highfloat4(0) * sqrt(10);"
- "sk_FragColor = highfloat4(0) / sqrt(11);"
- "sk_FragColor = highfloat4(1) * sqrt(12);"
- "sk_FragColor = 0 + highfloat4(sqrt(13));"
- "sk_FragColor = 0 * highfloat4(sqrt(14));"
- "sk_FragColor = 0 / highfloat4(sqrt(15));"
- "sk_FragColor = 1 * highfloat4(sqrt(16));"
- "sk_FragColor = highfloat4(sqrt(17)) + 0;"
- "sk_FragColor = highfloat4(sqrt(18)) * 0;"
- "sk_FragColor = highfloat4(sqrt(19)) * 1;"
- "sk_FragColor = highfloat4(sqrt(19.5)) - 0;"
- "sk_FragColor = sqrt(20) * highfloat4(1);"
- "sk_FragColor = sqrt(21) + highfloat4(0);"
- "sk_FragColor = sqrt(22) - highfloat4(0);"
- "sk_FragColor = sqrt(23) / highfloat4(1);"
- "sk_FragColor = highfloat4(sqrt(24)) / 1;"
- "sk_FragColor += highfloat4(1);"
- "sk_FragColor += highfloat4(0);"
- "sk_FragColor -= highfloat4(1);"
- "sk_FragColor -= highfloat4(0);"
- "sk_FragColor *= highfloat4(1);"
- "sk_FragColor *= highfloat4(2);"
- "sk_FragColor /= highfloat4(1);"
- "sk_FragColor /= highfloat4(2);"
+ "sk_FragColor.r = float4(0.5, 1, 1, 1).x;"
+ "sk_FragColor = float4(float2(1), float2(2, 3)) + float4(5, 6, 7, 8);"
+ "sk_FragColor = float4(8, float3(10)) - float4(1);"
+ "sk_FragColor = float4(2) * float4(1, 2, 3, 4);"
+ "sk_FragColor = float4(12) / float4(1, 2, 3, 4);"
+ "sk_FragColor.r = (float4(12) / float4(1, 2, 3, 4)).y;"
+ "sk_FragColor.x = float4(1) == float4(1) ? 1.0 : -1.0;"
+ "sk_FragColor.x = float4(1) == float4(2) ? 2.0 : -2.0;"
+ "sk_FragColor.x = float2(1) == float2(1, 1) ? 3.0 : -3.0;"
+ "sk_FragColor.x = float2(1, 1) == float2(1, 1) ? 4.0 : -4.0;"
+ "sk_FragColor.x = float2(1) == float2(1, 0) ? 5.0 : -5.0;"
+ "sk_FragColor.x = float4(1) == float4(float2(1), float2(1)) ? 6.0 : -6.0;"
+ "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), float2(1)) ? 7.0 : -7.0;"
+ "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), 1, 0) ? 8.0 : -8.0;"
+ "sk_FragColor.x = float2(1) != float2(1, 0) ? 9.0 : -9.0;"
+ "sk_FragColor.x = float4(1) != float4(float2(1), float2(1)) ? 10.0 : -10.0;"
+ "sk_FragColor = float4(sqrt(1)) * float4(1);"
+ "sk_FragColor = float4(1) * float4(sqrt(2));"
+ "sk_FragColor = float4(0) * float4(sqrt(3));"
+ "sk_FragColor = float4(sqrt(4)) * float4(0);"
+ "sk_FragColor = float4(0) / float4(sqrt(5));"
+ "sk_FragColor = float4(0) + float4(sqrt(6));"
+ "sk_FragColor = float4(sqrt(7)) + float4(0);"
+ "sk_FragColor = float4(sqrt(8)) - float4(0);"
+ "sk_FragColor = float4(0) + sqrt(9);"
+ "sk_FragColor = float4(0) * sqrt(10);"
+ "sk_FragColor = float4(0) / sqrt(11);"
+ "sk_FragColor = float4(1) * sqrt(12);"
+ "sk_FragColor = 0 + float4(sqrt(13));"
+ "sk_FragColor = 0 * float4(sqrt(14));"
+ "sk_FragColor = 0 / float4(sqrt(15));"
+ "sk_FragColor = 1 * float4(sqrt(16));"
+ "sk_FragColor = float4(sqrt(17)) + 0;"
+ "sk_FragColor = float4(sqrt(18)) * 0;"
+ "sk_FragColor = float4(sqrt(19)) * 1;"
+ "sk_FragColor = float4(sqrt(19.5)) - 0;"
+ "sk_FragColor = sqrt(20) * float4(1);"
+ "sk_FragColor = sqrt(21) + float4(0);"
+ "sk_FragColor = sqrt(22) - float4(0);"
+ "sk_FragColor = sqrt(23) / float4(1);"
+ "sk_FragColor = float4(sqrt(24)) / 1;"
+ "sk_FragColor += float4(1);"
+ "sk_FragColor += float4(0);"
+ "sk_FragColor -= float4(1);"
+ "sk_FragColor -= float4(0);"
+ "sk_FragColor *= float4(1);"
+ "sk_FragColor *= float4(2);"
+ "sk_FragColor /= float4(1);"
+ "sk_FragColor /= float4(2);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -819,24 +822,24 @@ DEF_TEST(SkSLVecFolding, r) {
DEF_TEST(SkSLMatFolding, r) {
test(r,
"void main() {"
- "sk_FragColor.x = highfloat2x2(highfloat2(1.0, 0.0), highfloat2(0.0, 1.0)) == "
- "highfloat2x2(highfloat2(1.0, 0.0), highfloat2(0.0, 1.0)) ? 1 : -1;"
- "sk_FragColor.x = highfloat2x2(highfloat2(1.0, 0.0), highfloat2(1.0, 1.0)) == "
- "highfloat2x2(highfloat2(1.0, 0.0), highfloat2(0.0, 1.0)) ? 2 : -2;"
- "sk_FragColor.x = highfloat2x2(1) == highfloat2x2(1) ? 3 : -3;"
- "sk_FragColor.x = highfloat2x2(1) == highfloat2x2(0) ? 4 : -4;"
- "sk_FragColor.x = highfloat2x2(1) == highfloat2x2(highfloat2(1.0, 0.0), highfloat2(0.0, 1.0)) ? 5 : -5;"
- "sk_FragColor.x = highfloat2x2(2) == highfloat2x2(highfloat2(1.0, 0.0), highfloat2(0.0, 1.0)) ? 6 : -6;"
- "sk_FragColor.x = highfloat3x2(2) == highfloat3x2(highfloat2(2.0, 0.0), highfloat2(0.0, 2.0), highfloat2(0.0))"
+ "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == "
+ "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;"
+ "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == "
+ "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;"
+ "sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;"
+ "sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;"
+ "sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;"
+ "sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;"
+ "sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))"
"? 7 : -7;"
- "sk_FragColor.x = highfloat2x2(1) != highfloat2x2(1) ? 8 : -8;"
- "sk_FragColor.x = highfloat2x2(1) != highfloat2x2(0) ? 9 : -9;"
- "sk_FragColor.x = highfloat3x3(highfloat3(1.0, 0.0, 0.0), highfloat3(0.0, 1.0, 0.0), "
- "highfloat3(0.0, 0.0, 0.0)) == highfloat3x3(highfloat2x2(1.0)) ? 10 : -10;"
- "sk_FragColor.x = highfloat2x2(highfloat3x3(1.0)) == highfloat2x2(1.0) ? 11 : -11;"
- "sk_FragColor.x = highfloat2x2(highfloat4(1.0, 0.0, 0.0, 1.0)) == highfloat2x2(1.0) ? 12 : -12;"
- "sk_FragColor.x = highfloat2x2(1.0, 0.0, highfloat2(0.0, 1.0)) == highfloat2x2(1.0) ? 13 : -13;"
- "sk_FragColor.x = highfloat2x2(highfloat2(1.0, 0.0), 0.0, 1.0) == highfloat2x2(1.0) ? 14 : -14;"
+ "sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;"
+ "sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;"
+ "sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), "
+ "float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10;"
+ "sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;"
+ "sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;"
+ "sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;"
+ "sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -888,7 +891,7 @@ DEF_TEST(SkSLCaps, r) {
"if (sk_Caps.fbFetchSupport) y = 1;"
"if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.texelFetchSupport) z = 1;"
"if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.canUseAnyFunctionInShader) w = 1;"
- "sk_FragColor = half4(x, y, z, w);"
+ "sk_FragColor = float4(x, y, z, w);"
"}",
*SkSL::ShaderCapsFactory::VariousCaps(),
"#version 400\n"
@@ -903,11 +906,11 @@ DEF_TEST(SkSLTexture, r) {
"uniform sampler1D one;"
"uniform sampler2D two;"
"void main() {"
- "highfloat4 a = texture(one, 0);"
- "highfloat4 b = texture(two, highfloat2(0));"
- "highfloat4 c = texture(one, highfloat2(0));"
- "highfloat4 d = texture(two, highfloat3(0));"
- "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
+ "float4 a = texture(one, 0);"
+ "float4 b = texture(two, float2(0));"
+ "float4 c = texture(one, float2(0));"
+ "float4 d = texture(two, float3(0));"
+ "sk_FragColor = float4(a.x, b.x, c.x, d.x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -925,11 +928,11 @@ DEF_TEST(SkSLTexture, r) {
"uniform sampler1D one;"
"uniform sampler2D two;"
"void main() {"
- "highfloat4 a = texture(one, 0);"
- "highfloat4 b = texture(two, highfloat2(0));"
- "highfloat4 c = texture(one, highfloat2(0));"
- "highfloat4 d = texture(two, highfloat3(0));"
- "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
+ "float4 a = texture(one, 0);"
+ "float4 b = texture(two, float2(0));"
+ "float4 c = texture(one, float2(0));"
+ "float4 d = texture(two, float3(0));"
+ "sk_FragColor = float4(a.x, b.x, c.x, d.x);"
"}",
*SkSL::ShaderCapsFactory::Version110(),
"#version 110\n"
@@ -1044,7 +1047,7 @@ DEF_TEST(SkSLClipDistance, r) {
"}\n",
SkSL::Program::kVertex_Kind);
test(r,
- "void main() { sk_FragColor = half4(sk_ClipDistance[0]); }",
+ "void main() { sk_FragColor = float4(sk_ClipDistance[0]); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -1055,9 +1058,9 @@ DEF_TEST(SkSLClipDistance, r) {
DEF_TEST(SkSLArrayTypes, r) {
test(r,
- "void main() { highfloat2 x[2] = highfloat2[2](highfloat2(1), highfloat2(2));"
- "highfloat2[2] y = highfloat2[2](highfloat2(3), highfloat2(4));"
- "sk_FragColor = highfloat4(x[0], y[1]); }",
+ "void main() { float2 x[2] = float2[2](float2(1), float2(2));"
+ "float2[2] y = float2[2](float2(3), float2(4));"
+ "sk_FragColor = float4(x[0], y[1]); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -1073,9 +1076,9 @@ DEF_TEST(SkSLGeometry, r) {
"layout(invocations = 2) in;"
"layout(line_strip, max_vertices = 2) out;"
"void main() {"
- "gl_Position = sk_in[0].gl_Position + highfloat4(-0.5, 0, 0, sk_InvocationID);"
+ "gl_Position = sk_in[0].gl_Position + float4(-0.5, 0, 0, sk_InvocationID);"
"EmitVertex();"
- "gl_Position = sk_in[0].gl_Position + highfloat4(0.5, 0, 0, sk_InvocationID);"
+ "gl_Position = sk_in[0].gl_Position + float4(0.5, 0, 0, sk_InvocationID);"
"EmitVertex();"
"EndPrimitive();"
"}",
@@ -1098,7 +1101,7 @@ DEF_TEST(SkSLSwitch, r) {
// basic "does a switch even work" test
test(r,
"void main() {"
- " highfloat x;"
+ " float x;"
" switch (int(sqrt(1))) {"
" case 0:"
" x = 0.0;"
@@ -1109,7 +1112,7 @@ DEF_TEST(SkSLSwitch, r) {
" default:"
" x = 2.0;"
" }"
- " sk_FragColor = highfloat4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1131,7 +1134,7 @@ DEF_TEST(SkSLSwitch, r) {
// dead code inside of switch
test(r,
"void main() {"
- " highfloat x;"
+ " float x;"
" switch (int(sqrt(2))) {"
" case 0:"
" x = 0.0;"
@@ -1140,7 +1143,7 @@ DEF_TEST(SkSLSwitch, r) {
" default:"
" x = 2.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1159,14 +1162,14 @@ DEF_TEST(SkSLSwitch, r) {
// non-static test w/ fallthrough
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (int(sqrt(3))) {"
" case 0:"
" x = 0.0;"
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1184,14 +1187,14 @@ DEF_TEST(SkSLSwitch, r) {
// static test w/ fallthrough
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (0) {"
" case 0:"
" x = 0.0;"
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1202,14 +1205,14 @@ DEF_TEST(SkSLSwitch, r) {
// static test w/ fallthrough, different entry point
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (1) {"
" case 0:"
" x = 0.0;"
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1220,7 +1223,7 @@ DEF_TEST(SkSLSwitch, r) {
// static test w/ break
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (0) {"
" case 0:"
" x = 0.0;"
@@ -1228,7 +1231,7 @@ DEF_TEST(SkSLSwitch, r) {
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1239,7 +1242,7 @@ DEF_TEST(SkSLSwitch, r) {
// static test w/ static conditional break
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (0) {"
" case 0:"
" x = 0.0;"
@@ -1247,7 +1250,7 @@ DEF_TEST(SkSLSwitch, r) {
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1258,7 +1261,7 @@ DEF_TEST(SkSLSwitch, r) {
// static test w/ non-static conditional break
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (0) {"
" case 0:"
" x = 0.0;"
@@ -1266,7 +1269,7 @@ DEF_TEST(SkSLSwitch, r) {
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1288,7 +1291,7 @@ DEF_TEST(SkSLRectangleTexture, r) {
test(r,
"uniform sampler2D test;"
"void main() {"
- " sk_FragColor = texture(test, highfloat2(0.5));"
+ " sk_FragColor = texture(test, float2(0.5));"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1300,7 +1303,7 @@ DEF_TEST(SkSLRectangleTexture, r) {
test(r,
"uniform sampler2DRect test;"
"void main() {"
- " sk_FragColor = texture(test, highfloat2(0.5));"
+ " sk_FragColor = texture(test, float2(0.5));"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1312,7 +1315,7 @@ DEF_TEST(SkSLRectangleTexture, r) {
test(r,
"uniform sampler2DRect test;"
"void main() {"
- " sk_FragColor = texture(test, highfloat3(0.5));"
+ " sk_FragColor = texture(test, float3(0.5));"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1326,12 +1329,12 @@ DEF_TEST(SkSLRectangleTexture, r) {
DEF_TEST(SkSLUnusedVars, r) {
test(r,
"void main() {"
- "highfloat a = 1, b = 2, c = 3;"
- "highfloat d = c;"
- "highfloat e = d;"
+ "float a = 1, b = 2, c = 3;"
+ "float d = c;"
+ "float e = d;"
"b++;"
"d++;"
- "sk_FragColor = highfloat4(b, b, d, d);"
+ "sk_FragColor = float4(b, b, d, d);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1348,11 +1351,11 @@ DEF_TEST(SkSLUnusedVars, r) {
DEF_TEST(SkSLMultipleAssignments, r) {
test(r,
"void main() {"
- "highfloat x;"
- "highfloat y;"
+ "float x;"
+ "float y;"
"int z;"
"x = y = z = 1;"
- "sk_FragColor = highfloat4(z);"
+ "sk_FragColor = float4(z);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1364,13 +1367,13 @@ DEF_TEST(SkSLMultipleAssignments, r) {
DEF_TEST(SkSLComplexDelete, r) {
test(r,
- "uniform highfloat4x4 colorXform;"
+ "uniform float4x4 colorXform;"
"uniform sampler2D sampler;"
"void main() {"
- "highfloat4 tmpColor;"
- "sk_FragColor = highfloat4(1.0) * (tmpColor = texture(sampler, highfloat2(1)) , "
- "colorXform != highfloat4x4(1.0) ? highfloat4(clamp((highfloat4x4(colorXform) * "
- "highfloat4(tmpColor.xyz, 1.0)).xyz, "
+ "float4 tmpColor;"
+ "sk_FragColor = float4(1.0) * (tmpColor = texture(sampler, float2(1)) , "
+ "colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * "
+ "float4(tmpColor.xyz, 1.0)).xyz, "
"0.0, tmpColor.w), tmpColor.w) : tmpColor);"
"}",
*SkSL::ShaderCapsFactory::Default(),
@@ -1389,8 +1392,8 @@ DEF_TEST(SkSLComplexDelete, r) {
DEF_TEST(SkSLDependentInitializers, r) {
test(r,
"void main() {"
- "highfloat x = 0.5, y = x * 2;"
- "sk_FragColor = highfloat4(y);"
+ "float x = 0.5, y = x * 2;"
+ "sk_FragColor = float4(y);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1424,11 +1427,11 @@ DEF_TEST(SkSLInvocations, r) {
"layout(invocations = 2) in;"
"layout(line_strip, max_vertices = 2) out;"
"void test() {"
- "gl_Position = sk_in[0].gl_Position + highfloat4(0.5, 0, 0, sk_InvocationID);"
+ "gl_Position = sk_in[0].gl_Position + float4(0.5, 0, 0, sk_InvocationID);"
"EmitVertex();"
"}"
"void main() {"
- "gl_Position = sk_in[0].gl_Position + highfloat4(-0.5, 0, 0, sk_InvocationID);"
+ "gl_Position = sk_in[0].gl_Position + float4(-0.5, 0, 0, sk_InvocationID);"
"EmitVertex();"
"}",
*SkSL::ShaderCapsFactory::MustImplementGSInvocationsWithLoop(),
@@ -1455,13 +1458,13 @@ DEF_TEST(SkSLInvocations, r) {
DEF_TEST(SkSLTypePrecision, r) {
test(r,
- "highfloat f = 1;"
+ "float f = 1;"
"half h = 2;"
"double d = 3;"
- "highfloat2 f2 = highfloat2(1, 2);"
+ "float2 f2 = float2(1, 2);"
"half3 h3 = half3(1, 2, 3);"
"double4 d4 = double4(1, 2, 3, 4);"
- "highfloat2x2 f22 = highfloat2x2(1, 2, 3, 4);"
+ "float2x2 f22 = float2x2(1, 2, 3, 4);"
"half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
"double4x2 d42 = double4x2(1, 2, 3, 4, 5, 6, 7, 8);",
*SkSL::ShaderCapsFactory::Default(),
@@ -1477,20 +1480,21 @@ DEF_TEST(SkSLTypePrecision, r) {
"mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
"dmat4x2 d42 = dmat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
test(r,
- "highfloat f = 1;"
+ "float f = 1;"
"half h = 2;"
- "highfloat2 f2 = highfloat2(1, 2);"
+ "float2 f2 = float2(1, 2);"
"half3 h3 = half3(1, 2, 3);"
- "highfloat2x2 f22 = highfloat2x2(1, 2, 3, 4);"
+ "float2x2 f22 = float2x2(1, 2, 3, 4);"
"half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);",
*SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
"#version 400\n"
+ "precision highp float;\n"
"out mediump vec4 sk_FragColor;\n"
- "highp float f = 1.0;\n"
+ "float f = 1.0;\n"
"mediump float h = 2.0;\n"
- "highp vec2 f2 = vec2(1.0, 2.0);\n"
+ "vec2 f2 = vec2(1.0, 2.0);\n"
"mediump vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
- "highp mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
+ "mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
"mediump mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
}
@@ -1501,37 +1505,50 @@ DEF_TEST(SkSLNumberConversions, r) {
"ushort us = ushort(sqrt(1));"
"uint ui = uint(sqrt(1));"
"half h = sqrt(1);"
- "highfloat f = sqrt(1);"
+ "float f = sqrt(1);"
+ "double d = sqrt(1);"
"short s2s = s;"
"short i2s = i;"
"short us2s = short(us);"
"short ui2s = short(ui);"
"short h2s = short(h);"
"short f2s = short(f);"
+ "short d2fs = short(d);"
"int s2i = s;"
"int i2i = i;"
"int us2i = int(us);"
"int ui2i = int(ui);"
"int h2i = int(h);"
"int f2i = int(f);"
+ "int d2fi = int(d);"
"ushort s2us = ushort(s);"
"ushort i2us = ushort(i);"
"ushort us2us = us;"
"ushort ui2us = ui;"
"ushort h2us = ushort(h);"
"ushort f2us = ushort(f);"
+ "ushort d2fus = ushort(d);"
"uint s2ui = uint(s);"
"uint i2ui = uint(i);"
"uint us2ui = us;"
"uint ui2ui = ui;"
"uint h2ui = uint(h);"
"uint f2ui = uint(f);"
- "highfloat s2f = s;"
- "highfloat i2f = i;"
- "highfloat us2f = us;"
- "highfloat ui2f = ui;"
- "highfloat h2f = h;"
- "highfloat f2f = f;",
+ "uint d2fui = uint(d);"
+ "float s2f = s;"
+ "float i2f = i;"
+ "float us2f = us;"
+ "float ui2f = ui;"
+ "float h2f = h;"
+ "float f2f = f;"
+ "float d2f = d;"
+ "double s2d = s;"
+ "double i2d = i;"
+ "double us2d = us;"
+ "double ui2d = ui;"
+ "double h2d = h;"
+ "double f2d = f;"
+ "double d2d = d;",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -1541,65 +1558,49 @@ DEF_TEST(SkSLNumberConversions, r) {
"uint ui = uint(sqrt(1.0));\n"
"float h = sqrt(1.0);\n"
"float f = sqrt(1.0);\n"
+ "double d = sqrt(1.0);\n"
"int s2s = s;\n"
"int i2s = i;\n"
"int us2s = int(us);\n"
"int ui2s = int(ui);\n"
"int h2s = int(h);\n"
"int f2s = int(f);\n"
+ "int d2fs = int(d);\n"
"int s2i = s;\n"
"int i2i = i;\n"
"int us2i = int(us);\n"
"int ui2i = int(ui);\n"
"int h2i = int(h);\n"
"int f2i = int(f);\n"
+ "int d2fi = int(d);\n"
"uint s2us = uint(s);\n"
"uint i2us = uint(i);\n"
"uint us2us = us;\n"
"uint ui2us = ui;\n"
"uint h2us = uint(h);\n"
"uint f2us = uint(f);\n"
+ "uint d2fus = uint(d);\n"
"uint s2ui = uint(s);\n"
"uint i2ui = uint(i);\n"
"uint us2ui = us;\n"
"uint ui2ui = ui;\n"
"uint h2ui = uint(h);\n"
"uint f2ui = uint(f);\n"
+ "uint d2fui = uint(d);\n"
"float s2f = float(s);\n"
"float i2f = float(i);\n"
"float us2f = float(us);\n"
"float ui2f = float(ui);\n"
"float h2f = h;\n"
- "float f2f = f;\n");
-}
-
-DEF_TEST(SkSLForceHighPrecision, r) {
- test(r,
- "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
- *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
- "#version 400\n"
- "out mediump vec4 sk_FragColor;\n"
- "void main() {\n"
- " mediump float x = sqrt(1.0);\n"
- " mediump vec4 y = vec4(x);\n"
- " sk_FragColor = y;\n"
- "}\n");
- SkSL::Program::Settings settings;
- settings.fForceHighPrecision = true;
- sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::UsesPrecisionModifiers();
- settings.fCaps = caps.get();
- SkSL::Program::Inputs inputs;
- test(r,
- "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
- settings,
- "#version 400\n"
- "out mediump vec4 sk_FragColor;\n"
- "void main() {\n"
- " highp float x = sqrt(1.0);\n"
- " highp vec4 y = vec4(x);\n"
- " sk_FragColor = y;\n"
- "}\n",
- &inputs);
+ "float f2f = f;\n"
+ "float d2f = d;\n"
+ "double s2d = double(s);\n"
+ "double i2d = double(i);\n"
+ "double us2d = double(us);\n"
+ "double ui2d = double(ui);\n"
+ "double h2d = h;\n"
+ "double f2d = f;\n"
+ "double d2d = d;\n");
}
#endif