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Diffstat (limited to 'bench/GLVec4ScalarBench.cpp')
-rw-r--r--bench/GLVec4ScalarBench.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp
index 413e766c07..fab397b220 100644
--- a/bench/GLVec4ScalarBench.cpp
+++ b/bench/GLVec4ScalarBench.cpp
@@ -101,10 +101,10 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
// corner of the screen than the previous circle.
// set up vertex shader; this is a trivial vertex shader that passes through position and color
- GrShaderVar aPosition("a_position", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar oPosition("o_position", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier);
- GrShaderVar aColor("a_color", kHalf3_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrShaderVar oColor("o_color", kHalf3_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar oPosition("o_position", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
aPosition.appendDecl(shaderCaps, &vshaderTxt);
@@ -119,7 +119,7 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
vshaderTxt.append(
"void main()\n"
"{\n"
- " gl_Position = highfloat4(a_position, 0.0, 1.0);\n"
+ " gl_Position = float4(a_position, 0.0, 1.0);\n"
" o_position = a_position;\n"
" o_color = a_color;\n"
"}\n");
@@ -129,8 +129,9 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
// coded center and compare that to some hard-coded circle radius to compute a coverage.
// Then, this coverage is mixed with the coverage from the previous stage and passed to the
// next stage.
- GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
oPosition.setTypeModifier(GrShaderVar::kIn_TypeModifier);
oPosition.appendDecl(shaderCaps, &fshaderTxt);
fshaderTxt.append(";\n");
@@ -151,13 +152,13 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
fshaderTxt.appendf(
"void main()\n"
"{\n"
- " half4 outputColor;\n"
+ " float4 outputColor;\n"
" %s outputCoverage;\n"
- " outputColor = half4(%s, 1.0);\n"
+ " outputColor = float4(%s, 1.0);\n"
" outputCoverage = %s;\n",
- fCoverageSetup == kUseVec4_CoverageSetup ? "half4" : "half",
+ fCoverageSetup == kUseVec4_CoverageSetup ? "float4" : "float",
oColor.getName().c_str(),
- fCoverageSetup == kUseVec4_CoverageSetup ? "half4(1.0)" : "1.0"
+ fCoverageSetup == kUseVec4_CoverageSetup ? "float4(1.0)" : "1.0"
);
float radius = 1.0f;
@@ -166,13 +167,13 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
float centerY = 1.0f - radius;
fshaderTxt.appendf(
" {\n"
- " half d = length(%s - half2(%f, %f));\n"
- " half edgeAlpha = clamp(100.0 * (%f - d), 0.0, 1.0);\n"
+ " float d = length(%s - float2(%f, %f));\n"
+ " float edgeAlpha = clamp(100.0 * (%f - d), 0.0, 1.0);\n"
" outputCoverage = 0.5 * outputCoverage + 0.5 * %s;\n"
" }\n",
oPosition.getName().c_str(), centerX, centerY,
radius,
- fCoverageSetup == kUseVec4_CoverageSetup ? "half4(edgeAlpha)" : "edgeAlpha"
+ fCoverageSetup == kUseVec4_CoverageSetup ? "float4(edgeAlpha)" : "edgeAlpha"
);
radius *= 0.8f;
}