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path: root/src/gpu/effects/GrBezierEffect.cpp
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/*
 * Copyright 2013 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrBezierEffect.h"
#include "GrShaderCaps.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLUtil.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLVertexShaderBuilder.h"

class GrGLConicEffect : public GrGLSLGeometryProcessor {
public:
    GrGLConicEffect(const GrGeometryProcessor&);

    void onEmitCode(EmitArgs&, GrGPArgs*) override;

    static inline void GenKey(const GrGeometryProcessor&,
                              const GrShaderCaps&,
                              GrProcessorKeyBuilder*);

    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc,
                 FPCoordTransformIter&& transformIter) override {
        const GrConicEffect& ce = primProc.cast<GrConicEffect>();

        if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) {
            fViewMatrix = ce.viewMatrix();
            float viewMatrix[3 * 3];
            GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }

        if (ce.color() != fColor) {
            float c[4];
            GrColorToRGBAFloat(ce.color(), c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = ce.color();
        }

        if (ce.coverageScale() != 0xff && ce.coverageScale() != fCoverageScale) {
            pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale()));
            fCoverageScale = ce.coverageScale();
        }
        this->setTransformDataHelper(ce.localMatrix(), pdman, &transformIter);
    }

private:
    SkMatrix fViewMatrix;
    GrColor fColor;
    uint8_t fCoverageScale;
    GrPrimitiveEdgeType fEdgeType;
    UniformHandle fColorUniform;
    UniformHandle fCoverageScaleUniform;
    UniformHandle fViewMatrixUniform;

    typedef GrGLSLGeometryProcessor INHERITED;
};

GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor)
    : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverageScale(0xff) {
    const GrConicEffect& ce = processor.cast<GrConicEffect>();
    fEdgeType = ce.getEdgeType();
}

void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
    GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
    const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
    GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
    GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;

    // emit attributes
    varyingHandler->emitAttributes(gp);

    GrGLSLVertToFrag v(kVec4f_GrSLType);
    varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision);
    vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);

    GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
    // Setup pass through color
    this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);

    // Setup position
    this->writeOutputPosition(vertBuilder,
                              uniformHandler,
                              gpArgs,
                              gp.inPosition()->fName,
                              gp.viewMatrix(),
                              &fViewMatrixUniform);

    // emit transforms with position
    this->emitTransforms(vertBuilder,
                         varyingHandler,
                         uniformHandler,
                         gpArgs->fPositionVar,
                         gp.inPosition()->fName,
                         gp.localMatrix(),
                         args.fFPCoordTransformHandler);

    // TODO: this precision check should actually be a check on the number of bits
    // high and medium provide and the selection of the lowest level that suffices.
    // Additionally we should assert that the upstream code only lets us get here if
    // either high or medium provides the required number of bits.
    GrSLPrecision precision = kHigh_GrSLPrecision;
    const GrShaderCaps::PrecisionInfo& highP = args.fShaderCaps->getFloatShaderPrecisionInfo(
                                                             kFragment_GrShaderType,
                                                             kHigh_GrSLPrecision);
    if (!highP.supported()) {
        precision = kMedium_GrSLPrecision;
    }

    GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, precision);
    GrShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, precision);
    GrShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, precision);
    GrShaderVar dfdx("dfdx", kFloat_GrSLType, 0, precision);
    GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0, precision);
    GrShaderVar gF("gF", kVec2f_GrSLType, 0, precision);
    GrShaderVar gFM("gFM", kFloat_GrSLType, 0, precision);
    GrShaderVar func("func", kFloat_GrSLType, 0, precision);

    fragBuilder->declAppend(edgeAlpha);
    fragBuilder->declAppend(dklmdx);
    fragBuilder->declAppend(dklmdy);
    fragBuilder->declAppend(dfdx);
    fragBuilder->declAppend(dfdy);
    fragBuilder->declAppend(gF);
    fragBuilder->declAppend(gFM);
    fragBuilder->declAppend(func);

    switch (fEdgeType) {
        case kHairlineAA_GrProcessorEdgeType: {
            fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
            fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
            fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
                                     dfdx.c_str(),
                                     v.fsIn(), dklmdx.c_str(),
                                     v.fsIn(), dklmdx.c_str(),
                                     v.fsIn(), dklmdx.c_str());
            fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
                                     dfdy.c_str(),
                                     v.fsIn(), dklmdy.c_str(),
                                     v.fsIn(), dklmdy.c_str(),
                                     v.fsIn(), dklmdy.c_str());
            fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
            fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
                                     gFM.c_str(), gF.c_str(), gF.c_str());
            fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;",
                                     func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
            fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
            fragBuilder->codeAppendf("%s = %s / %s;",
                                     edgeAlpha.c_str(), func.c_str(), gFM.c_str());
            fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
                                     edgeAlpha.c_str(), edgeAlpha.c_str());
            // Add line below for smooth cubic ramp
            // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
            break;
        }
        case kFillAA_GrProcessorEdgeType: {
            fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
            fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
            fragBuilder->codeAppendf("%s ="
                                     "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
                                     dfdx.c_str(),
                                     v.fsIn(), dklmdx.c_str(),
                                     v.fsIn(), dklmdx.c_str(),
                                     v.fsIn(), dklmdx.c_str());
            fragBuilder->codeAppendf("%s ="
                                     "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
                                     dfdy.c_str(),
                                     v.fsIn(), dklmdy.c_str(),
                                     v.fsIn(), dklmdy.c_str(),
                                     v.fsIn(), dklmdy.c_str());
            fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
            fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
                                     gFM.c_str(), gF.c_str(), gF.c_str());
            fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
                                     func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
            fragBuilder->codeAppendf("%s = %s / %s;",
                                     edgeAlpha.c_str(), func.c_str(), gFM.c_str());
            fragBuilder->codeAppendf("%s = clamp(0.5 - %s, 0.0, 1.0);",
                                     edgeAlpha.c_str(), edgeAlpha.c_str());
            // Add line below for smooth cubic ramp
            // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
            break;
        }
        case kFillBW_GrProcessorEdgeType: {
            fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
                                     edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
            fragBuilder->codeAppendf("%s = float(%s < 0.0);",
                                     edgeAlpha.c_str(), edgeAlpha.c_str());
            break;
        }
        default:
            SK_ABORT("Shouldn't get here");
    }

    // TODO should we really be doing this?
    if (gp.coverageScale() != 0xff) {
        const char* coverageScale;
        fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
                                                           kFloat_GrSLType,
                                                           kHigh_GrSLPrecision,
                                                           "Coverage",
                                                           &coverageScale);
        fragBuilder->codeAppendf("%s = float4(%s * %s);",
                                 args.fOutputCoverage, coverageScale, edgeAlpha.c_str());
    } else {
        fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
    }
}

void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp,
                             const GrShaderCaps&,
                             GrProcessorKeyBuilder* b) {
    const GrConicEffect& ce = gp.cast<GrConicEffect>();
    uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
    key |= 0xff != ce.coverageScale() ? 0x8 : 0x0;
    key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0;
    key |= ComputePosKey(ce.viewMatrix()) << 5;
    b->add32(key);
}

//////////////////////////////////////////////////////////////////////////////

GrConicEffect::~GrConicEffect() {}

void GrConicEffect::getGLSLProcessorKey(const GrShaderCaps& caps,
                                        GrProcessorKeyBuilder* b) const {
    GrGLConicEffect::GenKey(*this, caps, b);
}

GrGLSLPrimitiveProcessor* GrConicEffect::createGLSLInstance(const GrShaderCaps&) const {
    return new GrGLConicEffect(*this);
}

GrConicEffect::GrConicEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage,
                             GrPrimitiveEdgeType edgeType, const SkMatrix& localMatrix,
                             bool usesLocalCoords)
    : fColor(color)
    , fViewMatrix(viewMatrix)
    , fLocalMatrix(viewMatrix)
    , fUsesLocalCoords(usesLocalCoords)
    , fCoverageScale(coverage)
    , fEdgeType(edgeType) {
    this->initClassID<GrConicEffect>();
    fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
                                         kHigh_GrSLPrecision);
    fInConicCoeffs = &this->addVertexAttrib("inConicCoeffs", kVec4f_GrVertexAttribType);
}

//////////////////////////////////////////////////////////////////////////////

GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect);

#if GR_TEST_UTILS
sk_sp<GrGeometryProcessor> GrConicEffect::TestCreate(GrProcessorTestData* d) {
    sk_sp<GrGeometryProcessor> gp;
    do {
        GrPrimitiveEdgeType edgeType =
                static_cast<GrPrimitiveEdgeType>(
                        d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt));
        gp = GrConicEffect::Make(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom),
                                 edgeType, *d->caps(), GrTest::TestMatrix(d->fRandom),
                                 d->fRandom->nextBool());
    } while (nullptr == gp);
    return gp;
}
#endif

//////////////////////////////////////////////////////////////////////////////
// Quad
//////////////////////////////////////////////////////////////////////////////

class GrGLQuadEffect : public GrGLSLGeometryProcessor {
public:
    GrGLQuadEffect(const GrGeometryProcessor&);

    void onEmitCode(EmitArgs&, GrGPArgs*) override;

    static inline void GenKey(const GrGeometryProcessor&,
                              const GrShaderCaps&,
                              GrProcessorKeyBuilder*);

    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc,
                 FPCoordTransformIter&& transformIter) override {
        const GrQuadEffect& qe = primProc.cast<GrQuadEffect>();

        if (!qe.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(qe.viewMatrix())) {
            fViewMatrix = qe.viewMatrix();
            float viewMatrix[3 * 3];
            GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }

        if (qe.color() != fColor) {
            float c[4];
            GrColorToRGBAFloat(qe.color(), c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = qe.color();
        }

        if (qe.coverageScale() != 0xff && qe.coverageScale() != fCoverageScale) {
            pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale()));
            fCoverageScale = qe.coverageScale();
        }
        this->setTransformDataHelper(qe.localMatrix(), pdman, &transformIter);
    }

private:
    SkMatrix fViewMatrix;
    GrColor fColor;
    uint8_t fCoverageScale;
    GrPrimitiveEdgeType fEdgeType;
    UniformHandle fColorUniform;
    UniformHandle fCoverageScaleUniform;
    UniformHandle fViewMatrixUniform;

    typedef GrGLSLGeometryProcessor INHERITED;
};

GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor)
    : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverageScale(0xff) {
    const GrQuadEffect& ce = processor.cast<GrQuadEffect>();
    fEdgeType = ce.getEdgeType();
}

void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
    GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
    const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
    GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
    GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;

    // emit attributes
    varyingHandler->emitAttributes(gp);

    GrGLSLVertToFrag v(kVec4f_GrSLType);
    varyingHandler->addVarying("HairQuadEdge", &v);
    vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);

    GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
    // Setup pass through color
    this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);

    // Setup position
    this->writeOutputPosition(vertBuilder,
                              uniformHandler,
                              gpArgs,
                              gp.inPosition()->fName,
                              gp.viewMatrix(),
                              &fViewMatrixUniform);

    // emit transforms with position
    this->emitTransforms(vertBuilder,
                         varyingHandler,
                         uniformHandler,
                         gpArgs->fPositionVar,
                         gp.inPosition()->fName,
                         gp.localMatrix(),
                         args.fFPCoordTransformHandler);

    fragBuilder->codeAppendf("float edgeAlpha;");

    switch (fEdgeType) {
        case kHairlineAA_GrProcessorEdgeType: {
            fragBuilder->codeAppendf("float2 duvdx = dFdx(%s.xy);", v.fsIn());
            fragBuilder->codeAppendf("float2 duvdy = dFdy(%s.xy);", v.fsIn());
            fragBuilder->codeAppendf("float2 gF = float2(2.0 * %s.x * duvdx.x - duvdx.y,"
                                     "               2.0 * %s.x * duvdy.x - duvdy.y);",
                                     v.fsIn(), v.fsIn());
            fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
                                     v.fsIn(), v.fsIn(), v.fsIn());
            fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
            fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
            // Add line below for smooth cubic ramp
            // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
            break;
        }
        case kFillAA_GrProcessorEdgeType: {
            fragBuilder->codeAppendf("float2 duvdx = dFdx(%s.xy);", v.fsIn());
            fragBuilder->codeAppendf("float2 duvdy = dFdy(%s.xy);", v.fsIn());
            fragBuilder->codeAppendf("float2 gF = float2(2.0 * %s.x * duvdx.x - duvdx.y,"
                                     "               2.0 * %s.x * duvdy.x - duvdy.y);",
                                     v.fsIn(), v.fsIn());
            fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
                                     v.fsIn(), v.fsIn(), v.fsIn());
            fragBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
            fragBuilder->codeAppend("edgeAlpha = clamp(0.5 - edgeAlpha, 0.0, 1.0);");
            // Add line below for smooth cubic ramp
            // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
            break;
        }
        case kFillBW_GrProcessorEdgeType: {
            fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
                                     v.fsIn(), v.fsIn(), v.fsIn());
            fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
            break;
        }
        default:
            SK_ABORT("Shouldn't get here");
    }

    if (0xff != gp.coverageScale()) {
        const char* coverageScale;
        fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
                                                           kFloat_GrSLType,
                                                           kDefault_GrSLPrecision,
                                                           "Coverage",
                                                           &coverageScale);
        fragBuilder->codeAppendf("%s = float4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
    } else {
        fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage);
    }
}

void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp,
                            const GrShaderCaps&,
                            GrProcessorKeyBuilder* b) {
    const GrQuadEffect& ce = gp.cast<GrQuadEffect>();
    uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
    key |= ce.coverageScale() != 0xff ? 0x8 : 0x0;
    key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0;
    key |= ComputePosKey(ce.viewMatrix()) << 5;
    b->add32(key);
}

//////////////////////////////////////////////////////////////////////////////

GrQuadEffect::~GrQuadEffect() {}

void GrQuadEffect::getGLSLProcessorKey(const GrShaderCaps& caps,
                                       GrProcessorKeyBuilder* b) const {
    GrGLQuadEffect::GenKey(*this, caps, b);
}

GrGLSLPrimitiveProcessor* GrQuadEffect::createGLSLInstance(const GrShaderCaps&) const {
    return new GrGLQuadEffect(*this);
}

GrQuadEffect::GrQuadEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage,
                           GrPrimitiveEdgeType edgeType, const SkMatrix& localMatrix,
                           bool usesLocalCoords)
    : fColor(color)
    , fViewMatrix(viewMatrix)
    , fLocalMatrix(localMatrix)
    , fUsesLocalCoords(usesLocalCoords)
    , fCoverageScale(coverage)
    , fEdgeType(edgeType) {
    this->initClassID<GrQuadEffect>();
    fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
                                                   kHigh_GrSLPrecision);
    fInHairQuadEdge = &this->addVertexAttrib("inHairQuadEdge", kVec4f_GrVertexAttribType);
}

//////////////////////////////////////////////////////////////////////////////

GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect);

#if GR_TEST_UTILS
sk_sp<GrGeometryProcessor> GrQuadEffect::TestCreate(GrProcessorTestData* d) {
    sk_sp<GrGeometryProcessor> gp;
    do {
        GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
                d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt));
        gp = GrQuadEffect::Make(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom), edgeType,
                                *d->caps(), GrTest::TestMatrix(d->fRandom),
                                d->fRandom->nextBool());
    } while (nullptr == gp);
    return gp;
}
#endif

//////////////////////////////////////////////////////////////////////////////
// Cubic
//////////////////////////////////////////////////////////////////////////////

class GrGLCubicEffect : public GrGLSLGeometryProcessor {
public:
    GrGLCubicEffect(const GrGeometryProcessor&);

    void onEmitCode(EmitArgs&, GrGPArgs*) override;

    static inline void GenKey(const GrGeometryProcessor&,
                              const GrShaderCaps&,
                              GrProcessorKeyBuilder*);

    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc,
                 FPCoordTransformIter&& transformIter) override {
        const GrCubicEffect& ce = primProc.cast<GrCubicEffect>();

        if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) {
            fViewMatrix = ce.viewMatrix();
            float viewMatrix[3 * 3];
            GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }

        if (!fDevKLMMatrix.cheapEqualTo(ce.devKLMMatrix())) {
            fDevKLMMatrix = ce.devKLMMatrix();
            float devKLMMatrix[3 * 3];
            GrGLSLGetMatrix<3>(devKLMMatrix, fDevKLMMatrix);
            pdman.setMatrix3f(fDevKLMUniform, devKLMMatrix);
        }

        if (ce.color() != fColor) {
            float c[4];
            GrColorToRGBAFloat(ce.color(), c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = ce.color();
        }

        this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
    }

private:
    SkMatrix fViewMatrix;
    SkMatrix fDevKLMMatrix;
    GrColor fColor;
    GrPrimitiveEdgeType fEdgeType;
    UniformHandle fColorUniform;
    UniformHandle fViewMatrixUniform;
    UniformHandle fDevKLMUniform;

    typedef GrGLSLGeometryProcessor INHERITED;
};

GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor)
    : fViewMatrix(SkMatrix::InvalidMatrix())
    , fDevKLMMatrix(SkMatrix::InvalidMatrix())
    , fColor(GrColor_ILLEGAL) {
    const GrCubicEffect& ce = processor.cast<GrCubicEffect>();
    fEdgeType = ce.getEdgeType();
}

void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
    GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
    const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
    GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
    GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;

    // emit attributes
    varyingHandler->emitAttributes(gp);

    GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
    // Setup pass through color
    if (!gp.colorIgnored()) {
        this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
    }

    // Setup position
    this->writeOutputPosition(vertBuilder,
                              uniformHandler,
                              gpArgs,
                              gp.inPosition()->fName,
                              gp.viewMatrix(),
                              &fViewMatrixUniform);

    // Setup KLM
    const char* devkLMMatrixName;
    fDevKLMUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, kMat33f_GrSLType,
                                                kHigh_GrSLPrecision, "KLM", &devkLMMatrixName);
    GrGLSLVertToFrag v(kVec3f_GrSLType);
    varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision);
    vertBuilder->codeAppendf("%s = %s * float3(%s, 1);",
                             v.vsOut(), devkLMMatrixName, gpArgs->fPositionVar.c_str());


    GrGLSLVertToFrag gradCoeffs(kVec4f_GrSLType);
    if (kFillAA_GrProcessorEdgeType == fEdgeType || kHairlineAA_GrProcessorEdgeType == fEdgeType) {
        varyingHandler->addVarying("GradCoeffs", &gradCoeffs, kHigh_GrSLPrecision);
        vertBuilder->codeAppendf("highp float k = %s[0], l = %s[1], m = %s[2];",
                                 v.vsOut(), v.vsOut(), v.vsOut());
        vertBuilder->codeAppendf("highp float2 gk = float2(%s[0][0], %s[1][0]), "
                                            "gl = float2(%s[0][1], %s[1][1]), "
                                            "gm = float2(%s[0][2], %s[1][2]);",
                                 devkLMMatrixName, devkLMMatrixName, devkLMMatrixName,
                                 devkLMMatrixName, devkLMMatrixName, devkLMMatrixName);
        vertBuilder->codeAppendf("%s = float4(3 * k * gk, -m * gl - l * gm);",
                                 gradCoeffs.vsOut());
    }

    // emit transforms with position
    this->emitTransforms(vertBuilder,
                         varyingHandler,
                         uniformHandler,
                         gpArgs->fPositionVar,
                         gp.inPosition()->fName,
                         args.fFPCoordTransformHandler);


    GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
    GrShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
    GrShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);

    fragBuilder->declAppend(edgeAlpha);
    fragBuilder->declAppend(gF);
    fragBuilder->declAppend(func);

    switch (fEdgeType) {
        case kHairlineAA_GrProcessorEdgeType: {
            fragBuilder->codeAppendf("%s = %s.x * %s.xy + %s.zw;",
                                     gF.c_str(), v.fsIn(), gradCoeffs.fsIn(), gradCoeffs.fsIn());
            fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
                                     func.c_str(), v.fsIn(), v.fsIn(),
                                     v.fsIn(), v.fsIn(), v.fsIn());
            fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
            fragBuilder->codeAppendf("%s = %s * inversesqrt(dot(%s, %s));",
                                     edgeAlpha.c_str(), func.c_str(), gF.c_str(), gF.c_str());
            fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
                                     edgeAlpha.c_str(), edgeAlpha.c_str());
            // Add line below for smooth cubic ramp
            // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
            //                        edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
            //                        edgeAlpha.c_str());
            break;
        }
        case kFillAA_GrProcessorEdgeType: {
            fragBuilder->codeAppendf("%s = %s.x * %s.xy + %s.zw;",
                                     gF.c_str(), v.fsIn(), gradCoeffs.fsIn(), gradCoeffs.fsIn());
            fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
                                     func.c_str(),
                                     v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
            fragBuilder->codeAppendf("%s = %s * inversesqrt(dot(%s, %s));",
                                     edgeAlpha.c_str(), func.c_str(), gF.c_str(), gF.c_str());
            fragBuilder->codeAppendf("%s = clamp(0.5 - %s, 0.0, 1.0);",
                                     edgeAlpha.c_str(), edgeAlpha.c_str());
            // Add line below for smooth cubic ramp
            // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
            //                        edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
            //                        edgeAlpha.c_str());
            break;
        }
        case kFillBW_GrProcessorEdgeType: {
            fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
                                     edgeAlpha.c_str(), v.fsIn(), v.fsIn(),
                                     v.fsIn(), v.fsIn(), v.fsIn());
            fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
            break;
        }
        default:
            SK_ABORT("Shouldn't get here");
    }


    fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
}

void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp,
                             const GrShaderCaps&,
                             GrProcessorKeyBuilder* b) {
    const GrCubicEffect& ce = gp.cast<GrCubicEffect>();
    uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
    key |= ComputePosKey(ce.viewMatrix()) << 5;
    b->add32(key);
}

//////////////////////////////////////////////////////////////////////////////

GrCubicEffect::~GrCubicEffect() {}

void GrCubicEffect::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
    GrGLCubicEffect::GenKey(*this, caps, b);
}

GrGLSLPrimitiveProcessor* GrCubicEffect::createGLSLInstance(const GrShaderCaps&) const {
    return new GrGLCubicEffect(*this);
}

GrCubicEffect::GrCubicEffect(GrColor color, const SkMatrix& viewMatrix, const SkMatrix&
                             devKLMMatrix, GrPrimitiveEdgeType edgeType)
    : fColor(color)
    , fViewMatrix(viewMatrix)
    , fDevKLMMatrix(devKLMMatrix)
    , fEdgeType(edgeType) {
    this->initClassID<GrCubicEffect>();
    fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
                                         kHigh_GrSLPrecision);
}

//////////////////////////////////////////////////////////////////////////////

GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCubicEffect);

#if GR_TEST_UTILS
sk_sp<GrGeometryProcessor> GrCubicEffect::TestCreate(GrProcessorTestData* d) {
    sk_sp<GrGeometryProcessor> gp;
    do {
        GrPrimitiveEdgeType edgeType =
                static_cast<GrPrimitiveEdgeType>(
                        d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt));
        gp = GrCubicEffect::Make(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom),
                                 GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool(), edgeType,
                                 *d->caps());
    } while (nullptr == gp);
    return gp;
}
#endif