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-rw-r--r--tests/SkSLGLSLTest.cpp421
1 files changed, 211 insertions, 210 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
index 851c0e8a34..a7f6740442 100644
--- a/tests/SkSLGLSLTest.cpp
+++ b/tests/SkSLGLSLTest.cpp
@@ -51,7 +51,7 @@ static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& cap
DEF_TEST(SkSLHelloWorld, r) {
test(r,
- "void main() { sk_FragColor = highfloat4(0.75); }",
+ "void main() { sk_FragColor = float4(0.75); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -63,7 +63,7 @@ DEF_TEST(SkSLHelloWorld, r) {
DEF_TEST(SkSLControl, r) {
test(r,
"void main() {"
- "if (sqrt(2) > 5) { sk_FragColor = highfloat4(0.75); } else { discard; }"
+ "if (sqrt(2) > 5) { sk_FragColor = float4(0.75); } else { discard; }"
"int i = 0;"
"while (i < 10) { sk_FragColor *= 0.5; i++; }"
"do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.75);"
@@ -98,9 +98,9 @@ DEF_TEST(SkSLControl, r) {
DEF_TEST(SkSLFunctions, r) {
test(r,
- "highfloat foo(highfloat v[2]) { return v[0] * v[1]; }"
- "void bar(inout highfloat x) { highfloat y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
- "void main() { highfloat x = 10; bar(x); sk_FragColor = highfloat4(x); }",
+ "float foo(float v[2]) { return v[0] * v[1]; }"
+ "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
+ "void main() { float x = 10; bar(x); sk_FragColor = float4(x); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -124,7 +124,7 @@ DEF_TEST(SkSLFunctions, r) {
DEF_TEST(SkSLOperators, r) {
test(r,
"void main() {"
- "highfloat x = 1, y = 2;"
+ "float x = 1, y = 2;"
"int z = 3;"
"x = x - x + y * z * x * (y - z);"
"y = x / y / z;"
@@ -142,8 +142,8 @@ DEF_TEST(SkSLOperators, r) {
"z >>= 2;"
"z <<= 4;"
"z %= 5;"
- "x = (highfloat2(sqrt(1)) , 6);"
- "z = (highfloat2(sqrt(1)) , 6);"
+ "x = (float2(sqrt(1)) , 6);"
+ "z = (float2(sqrt(1)) , 6);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -175,12 +175,12 @@ DEF_TEST(SkSLOperators, r) {
DEF_TEST(SkSLMatrices, r) {
test(r,
"void main() {"
- "highfloat2x4 x = highfloat2x4(1);"
- "highfloat3x2 y = highfloat3x2(1, 0, 0, 1, highfloat2(2, 2));"
- "highfloat3x4 z = x * y;"
- "highfloat3 v1 = highfloat3x3(1) * highfloat3(2);"
- "highfloat3 v2 = highfloat3(2) * highfloat3x3(1);"
- "sk_FragColor = highfloat4(z[0].x, v1 + v2);"
+ "float2x4 x = float2x4(1);"
+ "float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));"
+ "float3x4 z = x * y;"
+ "float3 v1 = float3x3(1) * float3(2);"
+ "float3 v2 = float3(2) * float3x3(1);"
+ "sk_FragColor = float4(z[0].x, v1 + v2);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -196,13 +196,13 @@ DEF_TEST(SkSLMatrices, r) {
DEF_TEST(SkSLInterfaceBlock, r) {
test(r,
"uniform testBlock {"
- "half x;"
- "half y[2];"
- "layout(binding=12) half3x2 z;"
+ "float x;"
+ "float y[2];"
+ "layout(binding=12) float3x2 z;"
"bool w;"
"};"
"void main() {"
- " sk_FragColor = half4(x, y[0], y[1], 0);"
+ " sk_FragColor = float4(x, y[0], y[1], 0);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -218,10 +218,10 @@ DEF_TEST(SkSLInterfaceBlock, r) {
"}\n");
test(r,
"uniform testBlock {"
- "highfloat x;"
+ "float x;"
"} test;"
"void main() {"
- " sk_FragColor = half4(test.x);"
+ " sk_FragColor = float4(test.x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -234,10 +234,10 @@ DEF_TEST(SkSLInterfaceBlock, r) {
"}\n");
test(r,
"uniform testBlock {"
- "highfloat x;"
+ "float x;"
"} test[2];"
"void main() {"
- " sk_FragColor = half4(test[1].x);"
+ " sk_FragColor = float4(test[1].x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -258,8 +258,8 @@ DEF_TEST(SkSLStructs, r) {
"} a1, a2;"
"A a3;"
"struct B {"
- "highfloat x;"
- "highfloat y[2];"
+ "float x;"
+ "float y[2];"
"layout(binding=1) A z;"
"};"
"B b1, b2, b3;"
@@ -284,7 +284,7 @@ DEF_TEST(SkSLStructs, r) {
DEF_TEST(SkSLVersion, r) {
test(r,
- "in highfloat test; void main() { sk_FragColor = highfloat4(0.75); }",
+ "in float test; void main() { sk_FragColor = float4(0.75); }",
*SkSL::ShaderCapsFactory::Version450Core(),
"#version 450 core\n"
"out vec4 sk_FragColor;\n"
@@ -293,7 +293,7 @@ DEF_TEST(SkSLVersion, r) {
" sk_FragColor = vec4(0.75);\n"
"}\n");
test(r,
- "in highfloat test; void main() { sk_FragColor = highfloat4(0.75); }",
+ "in float test; void main() { sk_FragColor = float4(0.75); }",
*SkSL::ShaderCapsFactory::Version110(),
"#version 110\n"
"varying float test;\n"
@@ -304,8 +304,8 @@ DEF_TEST(SkSLVersion, r) {
DEF_TEST(SkSLUsesPrecisionModifiers, r) {
test(r,
- "void main() { half x = 0.75; highfloat y = 1; x++; y++;"
- "sk_FragColor.rg = half2(x, y); }",
+ "void main() { float x = 0.75; highp float y = 1; x++; y++;"
+ "sk_FragColor.rg = float2(x, y); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -317,14 +317,15 @@ DEF_TEST(SkSLUsesPrecisionModifiers, r) {
" sk_FragColor.xy = vec2(x, y);\n"
"}\n");
test(r,
- "void main() { half x = 0.75; highfloat y = 1; x++; y++;"
- "sk_FragColor.rg = half2(x, y); }",
+ "void main() { float x = 0.75; half y = 1; x++; y++;"
+ "sk_FragColor.rg = float2(x, y); }",
*SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
"#version 400\n"
+ "precision highp float;\n"
"out mediump vec4 sk_FragColor;\n"
"void main() {\n"
- " mediump float x = 0.75;\n"
- " highp float y = 1.0;\n"
+ " float x = 0.75;\n"
+ " mediump float y = 1.0;\n"
" x++;\n"
" y++;\n"
" sk_FragColor.xy = vec2(x, y);\n"
@@ -334,7 +335,7 @@ DEF_TEST(SkSLUsesPrecisionModifiers, r) {
DEF_TEST(SkSLMinAbs, r) {
test(r,
"void main() {"
- "highfloat x = -5;"
+ "float x = -5;"
"sk_FragColor.r = min(abs(x), 6);"
"}",
*SkSL::ShaderCapsFactory::Default(),
@@ -346,7 +347,7 @@ DEF_TEST(SkSLMinAbs, r) {
test(r,
"void main() {"
- "highfloat x = -5.0;"
+ "float x = -5.0;"
"sk_FragColor.r = min(abs(x), 6.0);"
"}",
*SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
@@ -363,7 +364,7 @@ DEF_TEST(SkSLMinAbs, r) {
DEF_TEST(SkSLFractNegative, r) {
static constexpr char input[] =
"void main() {"
- "highfloat x = -42.0;"
+ "float x = -42.0;"
"sk_FragColor.r = fract(x);"
"}";
static constexpr char output_default[] =
@@ -385,7 +386,7 @@ DEF_TEST(SkSLFractNegative, r) {
DEF_TEST(SkSLNegatedAtan, r) {
test(r,
- "void main() { highfloat2 x = highfloat2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
+ "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -394,7 +395,7 @@ DEF_TEST(SkSLNegatedAtan, r) {
" sk_FragColor.x = atan(x.x, -x.y);\n"
"}\n");
test(r,
- "void main() { highfloat2 x = highfloat2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
+ "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
*SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -465,13 +466,13 @@ DEF_TEST(SkSLHex, r) {
DEF_TEST(SkSLVectorConstructors, r) {
test(r,
- "highfloat2 v1 = highfloat2(1);"
- "highfloat2 v2 = highfloat2(1, 2);"
- "highfloat2 v3 = highfloat2(highfloat2(1));"
- "highfloat3 v4 = highfloat3(highfloat2(1), 1.0);"
+ "float2 v1 = float2(1);"
+ "float2 v2 = float2(1, 2);"
+ "float2 v3 = float2(float2(1));"
+ "float3 v4 = float3(float2(1), 1.0);"
"int2 v5 = int2(1);"
- "int2 v6 = int2(highfloat2(1, 2));"
- "highfloat2 v7 = highfloat2(int2(1, 2));",
+ "int2 v6 = int2(float2(1, 2));"
+ "float2 v7 = float2(int2(1, 2));",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -486,9 +487,9 @@ DEF_TEST(SkSLVectorConstructors, r) {
DEF_TEST(SkSLArrayConstructors, r) {
test(r,
- "highfloat test1[] = highfloat[](1, 2, 3, 4);"
- "highfloat2 test2[] = highfloat2[](highfloat2(1, 2), highfloat2(3, 4));"
- "highfloat4x4 test3[] = highfloat4x4[]();",
+ "float test1[] = float[](1, 2, 3, 4);"
+ "float2 test2[] = float2[](float2(1, 2), float2(3, 4));"
+ "float4x4 test3[] = float4x4[]();",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -510,6 +511,7 @@ DEF_TEST(SkSLDerivatives, r) {
"void main() { sk_FragColor.r = 1; }",
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
+ "precision highp float;\n"
"out mediump vec4 sk_FragColor;\n"
"void main() {\n"
" sk_FragColor.x = 1.0;\n"
@@ -519,6 +521,7 @@ DEF_TEST(SkSLDerivatives, r) {
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
"#extension GL_OES_standard_derivatives : require\n"
+ "precision highp float;\n"
"out mediump vec4 sk_FragColor;\n"
"void main() {\n"
" sk_FragColor.x = dFdx(1.0);\n"
@@ -714,55 +717,55 @@ DEF_TEST(SkSLBoolFolding, r) {
DEF_TEST(SkSLVecFolding, r) {
test(r,
"void main() {"
- "sk_FragColor.r = highfloat4(0.5, 1, 1, 1).x;"
- "sk_FragColor = highfloat4(highfloat2(1), highfloat2(2, 3)) + highfloat4(5, 6, 7, 8);"
- "sk_FragColor = highfloat4(8, highfloat3(10)) - highfloat4(1);"
- "sk_FragColor = highfloat4(2) * highfloat4(1, 2, 3, 4);"
- "sk_FragColor = highfloat4(12) / highfloat4(1, 2, 3, 4);"
- "sk_FragColor.r = (highfloat4(12) / highfloat4(1, 2, 3, 4)).y;"
- "sk_FragColor.x = highfloat4(1) == highfloat4(1) ? 1.0 : -1.0;"
- "sk_FragColor.x = highfloat4(1) == highfloat4(2) ? 2.0 : -2.0;"
- "sk_FragColor.x = highfloat2(1) == highfloat2(1, 1) ? 3.0 : -3.0;"
- "sk_FragColor.x = highfloat2(1, 1) == highfloat2(1, 1) ? 4.0 : -4.0;"
- "sk_FragColor.x = highfloat2(1) == highfloat2(1, 0) ? 5.0 : -5.0;"
- "sk_FragColor.x = highfloat4(1) == highfloat4(highfloat2(1), highfloat2(1)) ? 6.0 : -6.0;"
- "sk_FragColor.x = highfloat4(highfloat3(1), 1) == highfloat4(highfloat2(1), highfloat2(1)) ? 7.0 : -7.0;"
- "sk_FragColor.x = highfloat4(highfloat3(1), 1) == highfloat4(highfloat2(1), 1, 0) ? 8.0 : -8.0;"
- "sk_FragColor.x = highfloat2(1) != highfloat2(1, 0) ? 9.0 : -9.0;"
- "sk_FragColor.x = highfloat4(1) != highfloat4(highfloat2(1), highfloat2(1)) ? 10.0 : -10.0;"
- "sk_FragColor = highfloat4(sqrt(1)) * highfloat4(1);"
- "sk_FragColor = highfloat4(1) * highfloat4(sqrt(2));"
- "sk_FragColor = highfloat4(0) * highfloat4(sqrt(3));"
- "sk_FragColor = highfloat4(sqrt(4)) * highfloat4(0);"
- "sk_FragColor = highfloat4(0) / highfloat4(sqrt(5));"
- "sk_FragColor = highfloat4(0) + highfloat4(sqrt(6));"
- "sk_FragColor = highfloat4(sqrt(7)) + highfloat4(0);"
- "sk_FragColor = highfloat4(sqrt(8)) - highfloat4(0);"
- "sk_FragColor = highfloat4(0) + sqrt(9);"
- "sk_FragColor = highfloat4(0) * sqrt(10);"
- "sk_FragColor = highfloat4(0) / sqrt(11);"
- "sk_FragColor = highfloat4(1) * sqrt(12);"
- "sk_FragColor = 0 + highfloat4(sqrt(13));"
- "sk_FragColor = 0 * highfloat4(sqrt(14));"
- "sk_FragColor = 0 / highfloat4(sqrt(15));"
- "sk_FragColor = 1 * highfloat4(sqrt(16));"
- "sk_FragColor = highfloat4(sqrt(17)) + 0;"
- "sk_FragColor = highfloat4(sqrt(18)) * 0;"
- "sk_FragColor = highfloat4(sqrt(19)) * 1;"
- "sk_FragColor = highfloat4(sqrt(19.5)) - 0;"
- "sk_FragColor = sqrt(20) * highfloat4(1);"
- "sk_FragColor = sqrt(21) + highfloat4(0);"
- "sk_FragColor = sqrt(22) - highfloat4(0);"
- "sk_FragColor = sqrt(23) / highfloat4(1);"
- "sk_FragColor = highfloat4(sqrt(24)) / 1;"
- "sk_FragColor += highfloat4(1);"
- "sk_FragColor += highfloat4(0);"
- "sk_FragColor -= highfloat4(1);"
- "sk_FragColor -= highfloat4(0);"
- "sk_FragColor *= highfloat4(1);"
- "sk_FragColor *= highfloat4(2);"
- "sk_FragColor /= highfloat4(1);"
- "sk_FragColor /= highfloat4(2);"
+ "sk_FragColor.r = float4(0.5, 1, 1, 1).x;"
+ "sk_FragColor = float4(float2(1), float2(2, 3)) + float4(5, 6, 7, 8);"
+ "sk_FragColor = float4(8, float3(10)) - float4(1);"
+ "sk_FragColor = float4(2) * float4(1, 2, 3, 4);"
+ "sk_FragColor = float4(12) / float4(1, 2, 3, 4);"
+ "sk_FragColor.r = (float4(12) / float4(1, 2, 3, 4)).y;"
+ "sk_FragColor.x = float4(1) == float4(1) ? 1.0 : -1.0;"
+ "sk_FragColor.x = float4(1) == float4(2) ? 2.0 : -2.0;"
+ "sk_FragColor.x = float2(1) == float2(1, 1) ? 3.0 : -3.0;"
+ "sk_FragColor.x = float2(1, 1) == float2(1, 1) ? 4.0 : -4.0;"
+ "sk_FragColor.x = float2(1) == float2(1, 0) ? 5.0 : -5.0;"
+ "sk_FragColor.x = float4(1) == float4(float2(1), float2(1)) ? 6.0 : -6.0;"
+ "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), float2(1)) ? 7.0 : -7.0;"
+ "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), 1, 0) ? 8.0 : -8.0;"
+ "sk_FragColor.x = float2(1) != float2(1, 0) ? 9.0 : -9.0;"
+ "sk_FragColor.x = float4(1) != float4(float2(1), float2(1)) ? 10.0 : -10.0;"
+ "sk_FragColor = float4(sqrt(1)) * float4(1);"
+ "sk_FragColor = float4(1) * float4(sqrt(2));"
+ "sk_FragColor = float4(0) * float4(sqrt(3));"
+ "sk_FragColor = float4(sqrt(4)) * float4(0);"
+ "sk_FragColor = float4(0) / float4(sqrt(5));"
+ "sk_FragColor = float4(0) + float4(sqrt(6));"
+ "sk_FragColor = float4(sqrt(7)) + float4(0);"
+ "sk_FragColor = float4(sqrt(8)) - float4(0);"
+ "sk_FragColor = float4(0) + sqrt(9);"
+ "sk_FragColor = float4(0) * sqrt(10);"
+ "sk_FragColor = float4(0) / sqrt(11);"
+ "sk_FragColor = float4(1) * sqrt(12);"
+ "sk_FragColor = 0 + float4(sqrt(13));"
+ "sk_FragColor = 0 * float4(sqrt(14));"
+ "sk_FragColor = 0 / float4(sqrt(15));"
+ "sk_FragColor = 1 * float4(sqrt(16));"
+ "sk_FragColor = float4(sqrt(17)) + 0;"
+ "sk_FragColor = float4(sqrt(18)) * 0;"
+ "sk_FragColor = float4(sqrt(19)) * 1;"
+ "sk_FragColor = float4(sqrt(19.5)) - 0;"
+ "sk_FragColor = sqrt(20) * float4(1);"
+ "sk_FragColor = sqrt(21) + float4(0);"
+ "sk_FragColor = sqrt(22) - float4(0);"
+ "sk_FragColor = sqrt(23) / float4(1);"
+ "sk_FragColor = float4(sqrt(24)) / 1;"
+ "sk_FragColor += float4(1);"
+ "sk_FragColor += float4(0);"
+ "sk_FragColor -= float4(1);"
+ "sk_FragColor -= float4(0);"
+ "sk_FragColor *= float4(1);"
+ "sk_FragColor *= float4(2);"
+ "sk_FragColor /= float4(1);"
+ "sk_FragColor /= float4(2);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -819,24 +822,24 @@ DEF_TEST(SkSLVecFolding, r) {
DEF_TEST(SkSLMatFolding, r) {
test(r,
"void main() {"
- "sk_FragColor.x = highfloat2x2(highfloat2(1.0, 0.0), highfloat2(0.0, 1.0)) == "
- "highfloat2x2(highfloat2(1.0, 0.0), highfloat2(0.0, 1.0)) ? 1 : -1;"
- "sk_FragColor.x = highfloat2x2(highfloat2(1.0, 0.0), highfloat2(1.0, 1.0)) == "
- "highfloat2x2(highfloat2(1.0, 0.0), highfloat2(0.0, 1.0)) ? 2 : -2;"
- "sk_FragColor.x = highfloat2x2(1) == highfloat2x2(1) ? 3 : -3;"
- "sk_FragColor.x = highfloat2x2(1) == highfloat2x2(0) ? 4 : -4;"
- "sk_FragColor.x = highfloat2x2(1) == highfloat2x2(highfloat2(1.0, 0.0), highfloat2(0.0, 1.0)) ? 5 : -5;"
- "sk_FragColor.x = highfloat2x2(2) == highfloat2x2(highfloat2(1.0, 0.0), highfloat2(0.0, 1.0)) ? 6 : -6;"
- "sk_FragColor.x = highfloat3x2(2) == highfloat3x2(highfloat2(2.0, 0.0), highfloat2(0.0, 2.0), highfloat2(0.0))"
+ "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == "
+ "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;"
+ "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == "
+ "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;"
+ "sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;"
+ "sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;"
+ "sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;"
+ "sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;"
+ "sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))"
"? 7 : -7;"
- "sk_FragColor.x = highfloat2x2(1) != highfloat2x2(1) ? 8 : -8;"
- "sk_FragColor.x = highfloat2x2(1) != highfloat2x2(0) ? 9 : -9;"
- "sk_FragColor.x = highfloat3x3(highfloat3(1.0, 0.0, 0.0), highfloat3(0.0, 1.0, 0.0), "
- "highfloat3(0.0, 0.0, 0.0)) == highfloat3x3(highfloat2x2(1.0)) ? 10 : -10;"
- "sk_FragColor.x = highfloat2x2(highfloat3x3(1.0)) == highfloat2x2(1.0) ? 11 : -11;"
- "sk_FragColor.x = highfloat2x2(highfloat4(1.0, 0.0, 0.0, 1.0)) == highfloat2x2(1.0) ? 12 : -12;"
- "sk_FragColor.x = highfloat2x2(1.0, 0.0, highfloat2(0.0, 1.0)) == highfloat2x2(1.0) ? 13 : -13;"
- "sk_FragColor.x = highfloat2x2(highfloat2(1.0, 0.0), 0.0, 1.0) == highfloat2x2(1.0) ? 14 : -14;"
+ "sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;"
+ "sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;"
+ "sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), "
+ "float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10;"
+ "sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;"
+ "sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;"
+ "sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;"
+ "sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -888,7 +891,7 @@ DEF_TEST(SkSLCaps, r) {
"if (sk_Caps.fbFetchSupport) y = 1;"
"if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.texelFetchSupport) z = 1;"
"if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.canUseAnyFunctionInShader) w = 1;"
- "sk_FragColor = half4(x, y, z, w);"
+ "sk_FragColor = float4(x, y, z, w);"
"}",
*SkSL::ShaderCapsFactory::VariousCaps(),
"#version 400\n"
@@ -903,11 +906,11 @@ DEF_TEST(SkSLTexture, r) {
"uniform sampler1D one;"
"uniform sampler2D two;"
"void main() {"
- "highfloat4 a = texture(one, 0);"
- "highfloat4 b = texture(two, highfloat2(0));"
- "highfloat4 c = texture(one, highfloat2(0));"
- "highfloat4 d = texture(two, highfloat3(0));"
- "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
+ "float4 a = texture(one, 0);"
+ "float4 b = texture(two, float2(0));"
+ "float4 c = texture(one, float2(0));"
+ "float4 d = texture(two, float3(0));"
+ "sk_FragColor = float4(a.x, b.x, c.x, d.x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -925,11 +928,11 @@ DEF_TEST(SkSLTexture, r) {
"uniform sampler1D one;"
"uniform sampler2D two;"
"void main() {"
- "highfloat4 a = texture(one, 0);"
- "highfloat4 b = texture(two, highfloat2(0));"
- "highfloat4 c = texture(one, highfloat2(0));"
- "highfloat4 d = texture(two, highfloat3(0));"
- "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
+ "float4 a = texture(one, 0);"
+ "float4 b = texture(two, float2(0));"
+ "float4 c = texture(one, float2(0));"
+ "float4 d = texture(two, float3(0));"
+ "sk_FragColor = float4(a.x, b.x, c.x, d.x);"
"}",
*SkSL::ShaderCapsFactory::Version110(),
"#version 110\n"
@@ -1044,7 +1047,7 @@ DEF_TEST(SkSLClipDistance, r) {
"}\n",
SkSL::Program::kVertex_Kind);
test(r,
- "void main() { sk_FragColor = half4(sk_ClipDistance[0]); }",
+ "void main() { sk_FragColor = float4(sk_ClipDistance[0]); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -1055,9 +1058,9 @@ DEF_TEST(SkSLClipDistance, r) {
DEF_TEST(SkSLArrayTypes, r) {
test(r,
- "void main() { highfloat2 x[2] = highfloat2[2](highfloat2(1), highfloat2(2));"
- "highfloat2[2] y = highfloat2[2](highfloat2(3), highfloat2(4));"
- "sk_FragColor = highfloat4(x[0], y[1]); }",
+ "void main() { float2 x[2] = float2[2](float2(1), float2(2));"
+ "float2[2] y = float2[2](float2(3), float2(4));"
+ "sk_FragColor = float4(x[0], y[1]); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -1073,9 +1076,9 @@ DEF_TEST(SkSLGeometry, r) {
"layout(invocations = 2) in;"
"layout(line_strip, max_vertices = 2) out;"
"void main() {"
- "gl_Position = sk_in[0].gl_Position + highfloat4(-0.5, 0, 0, sk_InvocationID);"
+ "gl_Position = sk_in[0].gl_Position + float4(-0.5, 0, 0, sk_InvocationID);"
"EmitVertex();"
- "gl_Position = sk_in[0].gl_Position + highfloat4(0.5, 0, 0, sk_InvocationID);"
+ "gl_Position = sk_in[0].gl_Position + float4(0.5, 0, 0, sk_InvocationID);"
"EmitVertex();"
"EndPrimitive();"
"}",
@@ -1098,7 +1101,7 @@ DEF_TEST(SkSLSwitch, r) {
// basic "does a switch even work" test
test(r,
"void main() {"
- " highfloat x;"
+ " float x;"
" switch (int(sqrt(1))) {"
" case 0:"
" x = 0.0;"
@@ -1109,7 +1112,7 @@ DEF_TEST(SkSLSwitch, r) {
" default:"
" x = 2.0;"
" }"
- " sk_FragColor = highfloat4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1131,7 +1134,7 @@ DEF_TEST(SkSLSwitch, r) {
// dead code inside of switch
test(r,
"void main() {"
- " highfloat x;"
+ " float x;"
" switch (int(sqrt(2))) {"
" case 0:"
" x = 0.0;"
@@ -1140,7 +1143,7 @@ DEF_TEST(SkSLSwitch, r) {
" default:"
" x = 2.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1159,14 +1162,14 @@ DEF_TEST(SkSLSwitch, r) {
// non-static test w/ fallthrough
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (int(sqrt(3))) {"
" case 0:"
" x = 0.0;"
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1184,14 +1187,14 @@ DEF_TEST(SkSLSwitch, r) {
// static test w/ fallthrough
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (0) {"
" case 0:"
" x = 0.0;"
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1202,14 +1205,14 @@ DEF_TEST(SkSLSwitch, r) {
// static test w/ fallthrough, different entry point
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (1) {"
" case 0:"
" x = 0.0;"
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1220,7 +1223,7 @@ DEF_TEST(SkSLSwitch, r) {
// static test w/ break
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (0) {"
" case 0:"
" x = 0.0;"
@@ -1228,7 +1231,7 @@ DEF_TEST(SkSLSwitch, r) {
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1239,7 +1242,7 @@ DEF_TEST(SkSLSwitch, r) {
// static test w/ static conditional break
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (0) {"
" case 0:"
" x = 0.0;"
@@ -1247,7 +1250,7 @@ DEF_TEST(SkSLSwitch, r) {
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1258,7 +1261,7 @@ DEF_TEST(SkSLSwitch, r) {
// static test w/ non-static conditional break
test(r,
"void main() {"
- " highfloat x = 0.0;"
+ " float x = 0.0;"
" switch (0) {"
" case 0:"
" x = 0.0;"
@@ -1266,7 +1269,7 @@ DEF_TEST(SkSLSwitch, r) {
" case 1:"
" x = 1.0;"
" }"
- " sk_FragColor = half4(x);"
+ " sk_FragColor = float4(x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1288,7 +1291,7 @@ DEF_TEST(SkSLRectangleTexture, r) {
test(r,
"uniform sampler2D test;"
"void main() {"
- " sk_FragColor = texture(test, highfloat2(0.5));"
+ " sk_FragColor = texture(test, float2(0.5));"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1300,7 +1303,7 @@ DEF_TEST(SkSLRectangleTexture, r) {
test(r,
"uniform sampler2DRect test;"
"void main() {"
- " sk_FragColor = texture(test, highfloat2(0.5));"
+ " sk_FragColor = texture(test, float2(0.5));"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1312,7 +1315,7 @@ DEF_TEST(SkSLRectangleTexture, r) {
test(r,
"uniform sampler2DRect test;"
"void main() {"
- " sk_FragColor = texture(test, highfloat3(0.5));"
+ " sk_FragColor = texture(test, float3(0.5));"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1326,12 +1329,12 @@ DEF_TEST(SkSLRectangleTexture, r) {
DEF_TEST(SkSLUnusedVars, r) {
test(r,
"void main() {"
- "highfloat a = 1, b = 2, c = 3;"
- "highfloat d = c;"
- "highfloat e = d;"
+ "float a = 1, b = 2, c = 3;"
+ "float d = c;"
+ "float e = d;"
"b++;"
"d++;"
- "sk_FragColor = highfloat4(b, b, d, d);"
+ "sk_FragColor = float4(b, b, d, d);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1348,11 +1351,11 @@ DEF_TEST(SkSLUnusedVars, r) {
DEF_TEST(SkSLMultipleAssignments, r) {
test(r,
"void main() {"
- "highfloat x;"
- "highfloat y;"
+ "float x;"
+ "float y;"
"int z;"
"x = y = z = 1;"
- "sk_FragColor = highfloat4(z);"
+ "sk_FragColor = float4(z);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1364,13 +1367,13 @@ DEF_TEST(SkSLMultipleAssignments, r) {
DEF_TEST(SkSLComplexDelete, r) {
test(r,
- "uniform highfloat4x4 colorXform;"
+ "uniform float4x4 colorXform;"
"uniform sampler2D sampler;"
"void main() {"
- "highfloat4 tmpColor;"
- "sk_FragColor = highfloat4(1.0) * (tmpColor = texture(sampler, highfloat2(1)) , "
- "colorXform != highfloat4x4(1.0) ? highfloat4(clamp((highfloat4x4(colorXform) * "
- "highfloat4(tmpColor.xyz, 1.0)).xyz, "
+ "float4 tmpColor;"
+ "sk_FragColor = float4(1.0) * (tmpColor = texture(sampler, float2(1)) , "
+ "colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * "
+ "float4(tmpColor.xyz, 1.0)).xyz, "
"0.0, tmpColor.w), tmpColor.w) : tmpColor);"
"}",
*SkSL::ShaderCapsFactory::Default(),
@@ -1389,8 +1392,8 @@ DEF_TEST(SkSLComplexDelete, r) {
DEF_TEST(SkSLDependentInitializers, r) {
test(r,
"void main() {"
- "highfloat x = 0.5, y = x * 2;"
- "sk_FragColor = highfloat4(y);"
+ "float x = 0.5, y = x * 2;"
+ "sk_FragColor = float4(y);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -1424,11 +1427,11 @@ DEF_TEST(SkSLInvocations, r) {
"layout(invocations = 2) in;"
"layout(line_strip, max_vertices = 2) out;"
"void test() {"
- "gl_Position = sk_in[0].gl_Position + highfloat4(0.5, 0, 0, sk_InvocationID);"
+ "gl_Position = sk_in[0].gl_Position + float4(0.5, 0, 0, sk_InvocationID);"
"EmitVertex();"
"}"
"void main() {"
- "gl_Position = sk_in[0].gl_Position + highfloat4(-0.5, 0, 0, sk_InvocationID);"
+ "gl_Position = sk_in[0].gl_Position + float4(-0.5, 0, 0, sk_InvocationID);"
"EmitVertex();"
"}",
*SkSL::ShaderCapsFactory::MustImplementGSInvocationsWithLoop(),
@@ -1455,13 +1458,13 @@ DEF_TEST(SkSLInvocations, r) {
DEF_TEST(SkSLTypePrecision, r) {
test(r,
- "highfloat f = 1;"
+ "float f = 1;"
"half h = 2;"
"double d = 3;"
- "highfloat2 f2 = highfloat2(1, 2);"
+ "float2 f2 = float2(1, 2);"
"half3 h3 = half3(1, 2, 3);"
"double4 d4 = double4(1, 2, 3, 4);"
- "highfloat2x2 f22 = highfloat2x2(1, 2, 3, 4);"
+ "float2x2 f22 = float2x2(1, 2, 3, 4);"
"half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
"double4x2 d42 = double4x2(1, 2, 3, 4, 5, 6, 7, 8);",
*SkSL::ShaderCapsFactory::Default(),
@@ -1477,20 +1480,21 @@ DEF_TEST(SkSLTypePrecision, r) {
"mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
"dmat4x2 d42 = dmat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
test(r,
- "highfloat f = 1;"
+ "float f = 1;"
"half h = 2;"
- "highfloat2 f2 = highfloat2(1, 2);"
+ "float2 f2 = float2(1, 2);"
"half3 h3 = half3(1, 2, 3);"
- "highfloat2x2 f22 = highfloat2x2(1, 2, 3, 4);"
+ "float2x2 f22 = float2x2(1, 2, 3, 4);"
"half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);",
*SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
"#version 400\n"
+ "precision highp float;\n"
"out mediump vec4 sk_FragColor;\n"
- "highp float f = 1.0;\n"
+ "float f = 1.0;\n"
"mediump float h = 2.0;\n"
- "highp vec2 f2 = vec2(1.0, 2.0);\n"
+ "vec2 f2 = vec2(1.0, 2.0);\n"
"mediump vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
- "highp mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
+ "mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
"mediump mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
}
@@ -1501,37 +1505,50 @@ DEF_TEST(SkSLNumberConversions, r) {
"ushort us = ushort(sqrt(1));"
"uint ui = uint(sqrt(1));"
"half h = sqrt(1);"
- "highfloat f = sqrt(1);"
+ "float f = sqrt(1);"
+ "double d = sqrt(1);"
"short s2s = s;"
"short i2s = i;"
"short us2s = short(us);"
"short ui2s = short(ui);"
"short h2s = short(h);"
"short f2s = short(f);"
+ "short d2fs = short(d);"
"int s2i = s;"
"int i2i = i;"
"int us2i = int(us);"
"int ui2i = int(ui);"
"int h2i = int(h);"
"int f2i = int(f);"
+ "int d2fi = int(d);"
"ushort s2us = ushort(s);"
"ushort i2us = ushort(i);"
"ushort us2us = us;"
"ushort ui2us = ui;"
"ushort h2us = ushort(h);"
"ushort f2us = ushort(f);"
+ "ushort d2fus = ushort(d);"
"uint s2ui = uint(s);"
"uint i2ui = uint(i);"
"uint us2ui = us;"
"uint ui2ui = ui;"
"uint h2ui = uint(h);"
"uint f2ui = uint(f);"
- "highfloat s2f = s;"
- "highfloat i2f = i;"
- "highfloat us2f = us;"
- "highfloat ui2f = ui;"
- "highfloat h2f = h;"
- "highfloat f2f = f;",
+ "uint d2fui = uint(d);"
+ "float s2f = s;"
+ "float i2f = i;"
+ "float us2f = us;"
+ "float ui2f = ui;"
+ "float h2f = h;"
+ "float f2f = f;"
+ "float d2f = d;"
+ "double s2d = s;"
+ "double i2d = i;"
+ "double us2d = us;"
+ "double ui2d = ui;"
+ "double h2d = h;"
+ "double f2d = f;"
+ "double d2d = d;",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
@@ -1541,65 +1558,49 @@ DEF_TEST(SkSLNumberConversions, r) {
"uint ui = uint(sqrt(1.0));\n"
"float h = sqrt(1.0);\n"
"float f = sqrt(1.0);\n"
+ "double d = sqrt(1.0);\n"
"int s2s = s;\n"
"int i2s = i;\n"
"int us2s = int(us);\n"
"int ui2s = int(ui);\n"
"int h2s = int(h);\n"
"int f2s = int(f);\n"
+ "int d2fs = int(d);\n"
"int s2i = s;\n"
"int i2i = i;\n"
"int us2i = int(us);\n"
"int ui2i = int(ui);\n"
"int h2i = int(h);\n"
"int f2i = int(f);\n"
+ "int d2fi = int(d);\n"
"uint s2us = uint(s);\n"
"uint i2us = uint(i);\n"
"uint us2us = us;\n"
"uint ui2us = ui;\n"
"uint h2us = uint(h);\n"
"uint f2us = uint(f);\n"
+ "uint d2fus = uint(d);\n"
"uint s2ui = uint(s);\n"
"uint i2ui = uint(i);\n"
"uint us2ui = us;\n"
"uint ui2ui = ui;\n"
"uint h2ui = uint(h);\n"
"uint f2ui = uint(f);\n"
+ "uint d2fui = uint(d);\n"
"float s2f = float(s);\n"
"float i2f = float(i);\n"
"float us2f = float(us);\n"
"float ui2f = float(ui);\n"
"float h2f = h;\n"
- "float f2f = f;\n");
-}
-
-DEF_TEST(SkSLForceHighPrecision, r) {
- test(r,
- "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
- *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
- "#version 400\n"
- "out mediump vec4 sk_FragColor;\n"
- "void main() {\n"
- " mediump float x = sqrt(1.0);\n"
- " mediump vec4 y = vec4(x);\n"
- " sk_FragColor = y;\n"
- "}\n");
- SkSL::Program::Settings settings;
- settings.fForceHighPrecision = true;
- sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::UsesPrecisionModifiers();
- settings.fCaps = caps.get();
- SkSL::Program::Inputs inputs;
- test(r,
- "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
- settings,
- "#version 400\n"
- "out mediump vec4 sk_FragColor;\n"
- "void main() {\n"
- " highp float x = sqrt(1.0);\n"
- " highp vec4 y = vec4(x);\n"
- " sk_FragColor = y;\n"
- "}\n",
- &inputs);
+ "float f2f = f;\n"
+ "float d2f = d;\n"
+ "double s2d = double(s);\n"
+ "double i2d = double(i);\n"
+ "double us2d = double(us);\n"
+ "double ui2d = double(ui);\n"
+ "double h2d = h;\n"
+ "double f2d = f;\n"
+ "double d2d = d;\n");
}
#endif