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path: root/tests/SkSLGLSLTest.cpp
Commit message (Expand)AuthorAge
* sksl: Add a "sk_Clockwise" built-inGravatar Chris Dalton2018-07-27
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* Remove SK_SUPPORT_GPU checks in tool-only codeGravatar Brian Osman2018-05-31
* workaround for buggy macOS GLSL shader compilerGravatar Ethan Nicholas2018-04-12
* fix for frexp dataflow analysisGravatar Ethan Nicholas2018-04-01
* Add a shader cap for incomplete short int precisionGravatar Chris Dalton2018-03-14
* Add "sharpen" option to SkSL, to LOD bias all texturesGravatar Brian Osman2018-02-13
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* Add a workaround for inaccurate interpolants on Adreno 3xx.Gravatar Brian Salomon2018-01-22
* SkSL now supports ternary lvaluesGravatar Ethan Nicholas2018-01-18
* fixed type error in RTAdjust applicationGravatar Ethan Nicholas2018-01-17
* Revert "Revert "Added SkSL workaround for devices which cannot safely access ...Gravatar Brian Osman2018-01-16
* Revert "Added SkSL workaround for devices which cannot safely access gl_FragC...Gravatar Brian Osman2018-01-12
* Added SkSL workaround for devices which cannot safely access gl_FragCoordGravatar Brian Osman2018-01-12
* Enable the GL_EXT_geometry_shader extension where necessaryGravatar Chris Dalton2018-01-11
* fixed a couple of SkSL ushort issuesGravatar Ethan Nicholas2017-12-19
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* added SkSL support for all blend mode layoutsGravatar Ethan Nicholas2017-11-27
* Add sk_InstanceIDGravatar Chris Dalton2017-10-17
* Add a cap for geometry shader invocationsGravatar Chris Dalton2017-10-06
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Minor fixes to SkSL precisions"Gravatar Ethan Nicholas2017-09-18
* Minor fixes to SkSL precisionsGravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Revert "fixed constant vector swizzling"Gravatar Brian Salomon2017-08-17
* fixed constant vector swizzlingGravatar Ethan Nicholas2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Switch SkSL to std::stringGravatar Brian Osman2017-08-14
* Relocate gradient negative fract() workaround to GLSLCodeGeneratorGravatar Florin Malita2017-08-08
* Revert "Revert "support for 'half' types in sksl, plus general numeric type i...Gravatar Ethan Nicholas2017-08-02
* Revert "support for 'half' types in sksl, plus general numeric type improveme...Gravatar Ethan Nicholas2017-08-01
* support for 'half' types in sksl, plus general numeric type improvementsGravatar Ethan Nicholas2017-08-01
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Re-re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-29
* Revert "Re-land sksl fragment processor support"Gravatar Mike Klein2017-06-27
* Re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* implemented mustImplementGSInvocationsWithLoop workaround in skslGravatar Ethan Nicholas2017-06-21
* Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workar...Gravatar Mike Reed2017-06-21
* Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in ...Gravatar Ethan Nicholas2017-06-20
* Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"Gravatar Greg Daniel2017-06-15
* implemented mustImplementGSInvocationsWithLoop workaround in skslGravatar Ethan Nicholas2017-06-15
* fixed issue with SkSL dead code eliminationGravatar Ethan Nicholas2017-06-12
* Re-land "Fixed an issue with sksl variable declarations"Gravatar Ethan Nicholas2017-06-02
* Revert "Fixed an issue with sksl variable declarations"Gravatar Ethan Nicholas2017-06-02
* Fixed an issue with sksl variable declarationsGravatar Ethan Nicholas2017-06-02