aboutsummaryrefslogtreecommitdiffhomepage
path: root/tests/SkSLGLSLTest.cpp
diff options
context:
space:
mode:
authorGravatar Mike Klein <mtklein@google.com>2017-06-27 22:52:03 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-27 22:52:10 +0000
commit5ce397205528f82084fc650c2ce27d246c01da33 (patch)
tree3e359ae172fed10fce8204163d6d372b0c3f6207 /tests/SkSLGLSLTest.cpp
parent3fe44544c93759e7791ee0df3e5d172cb0f268b6 (diff)
Revert "Re-land sksl fragment processor support"
This reverts commit c070939fd1a954b7a492bc30f0cf64a664b90181. Reason for revert: This has some knock-on effects in the generation of Android.bp from our GN files. See gn/gn_to_bp.py? We're seeing things like "tmp/tmpsBVycx/gen/" end up in the include search path in Android.bp, which obviously don't exist there... Original change's description: > Re-land sksl fragment processor support > > This reverts commit ed50200682e0de72c3abecaa4d5324ebcd1ed9f9. > > Bug: skia: > Change-Id: I9caa7454b391450620d6989dc472abb3cf7a2cab > Reviewed-on: https://skia-review.googlesource.com/20965 > Reviewed-by: Ben Wagner <benjaminwagner@google.com> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> TBR=benjaminwagner@google.com,ethannicholas@google.com Change-Id: I502486b5405923b322429219f4cc396a45a14cea No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/20990 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
Diffstat (limited to 'tests/SkSLGLSLTest.cpp')
-rw-r--r--tests/SkSLGLSLTest.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
index 8f09d6b084..a4a3c0e04f 100644
--- a/tests/SkSLGLSLTest.cpp
+++ b/tests/SkSLGLSLTest.cpp
@@ -487,8 +487,7 @@ DEF_TEST(SkSLDerivatives, r) {
"void main() { sk_FragColor.r = 1; }",
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
- "precision highp float;\n"
- "out mediump vec4 sk_FragColor;\n"
+ "out vec4 sk_FragColor;\n"
"void main() {\n"
" sk_FragColor.x = 1.0;\n"
"}\n");
@@ -497,8 +496,7 @@ DEF_TEST(SkSLDerivatives, r) {
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
"#extension GL_OES_standard_derivatives : require\n"
- "precision highp float;\n"
- "out mediump vec4 sk_FragColor;\n"
+ "out vec4 sk_FragColor;\n"
"void main() {\n"
" sk_FragColor.x = dFdx(1.0);\n"
"}\n");