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Diffstat (limited to 'src/gpu/ops/GrDashOp.cpp')
-rw-r--r--src/gpu/ops/GrDashOp.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/gpu/ops/GrDashOp.cpp b/src/gpu/ops/GrDashOp.cpp
index 76f1ff4981..640e8a9f7b 100644
--- a/src/gpu/ops/GrDashOp.cpp
+++ b/src/gpu/ops/GrDashOp.cpp
@@ -887,12 +887,12 @@ void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
varyingHandler->emitAttributes(dce);
// XY are dashPos, Z is dashInterval
- GrGLSLVertToFrag dashParams(kHalf3_GrSLType);
+ GrGLSLVertToFrag dashParams(kVec3f_GrSLType);
varyingHandler->addVarying("DashParam", &dashParams);
vertBuilder->codeAppendf("%s = %s;", dashParams.vsOut(), dce.inDashParams()->fName);
// x refers to circle radius - 0.5, y refers to cicle's center x coord
- GrGLSLVertToFrag circleParams(kHalf2_GrSLType);
+ GrGLSLVertToFrag circleParams(kVec2f_GrSLType);
varyingHandler->addVarying("CircleParams", &circleParams);
vertBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams()->fName);
@@ -913,21 +913,21 @@ void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
args.fFPCoordTransformHandler);
// transforms all points so that we can compare them to our test circle
- fragBuilder->codeAppendf("half xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
+ fragBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
dashParams.fsIn(), dashParams.fsIn(), dashParams.fsIn(),
dashParams.fsIn());
- fragBuilder->codeAppendf("half2 fragPosShifted = half2(xShifted, %s.y);", dashParams.fsIn());
- fragBuilder->codeAppendf("half2 center = half2(%s.y, 0.0);", circleParams.fsIn());
- fragBuilder->codeAppend("half dist = length(center - fragPosShifted);");
+ fragBuilder->codeAppendf("float2 fragPosShifted = float2(xShifted, %s.y);", dashParams.fsIn());
+ fragBuilder->codeAppendf("float2 center = float2(%s.y, 0.0);", circleParams.fsIn());
+ fragBuilder->codeAppend("float dist = length(center - fragPosShifted);");
if (dce.aaMode() != AAMode::kNone) {
- fragBuilder->codeAppendf("half diff = dist - %s.x;", circleParams.fsIn());
+ fragBuilder->codeAppendf("float diff = dist - %s.x;", circleParams.fsIn());
fragBuilder->codeAppend("diff = 1.0 - diff;");
- fragBuilder->codeAppend("half alpha = clamp(diff, 0.0, 1.0);");
+ fragBuilder->codeAppend("float alpha = clamp(diff, 0.0, 1.0);");
} else {
- fragBuilder->codeAppendf("half alpha = 1.0;");
+ fragBuilder->codeAppendf("float alpha = 1.0;");
fragBuilder->codeAppendf("alpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;", circleParams.fsIn());
}
- fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage);
}
void GLDashingCircleEffect::setData(const GrGLSLProgramDataManager& pdman,
@@ -1090,13 +1090,13 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
varyingHandler->emitAttributes(de);
// XY refers to dashPos, Z is the dash interval length
- GrGLSLVertToFrag inDashParams(kHighFloat3_GrSLType);
+ GrGLSLVertToFrag inDashParams(kVec3f_GrSLType);
varyingHandler->addVarying("DashParams", &inDashParams, GrSLPrecision::kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", inDashParams.vsOut(), de.inDashParams()->fName);
// The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5),
// respectively.
- GrGLSLVertToFrag inRectParams(kHighFloat4_GrSLType);
+ GrGLSLVertToFrag inRectParams(kVec4f_GrSLType);
varyingHandler->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()->fName);
@@ -1117,14 +1117,14 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
args.fFPCoordTransformHandler);
// transforms all points so that we can compare them to our test rect
- fragBuilder->codeAppendf("half xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
+ fragBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
inDashParams.fsIn(), inDashParams.fsIn(), inDashParams.fsIn(),
inDashParams.fsIn());
- fragBuilder->codeAppendf("half2 fragPosShifted = half2(xShifted, %s.y);", inDashParams.fsIn());
+ fragBuilder->codeAppendf("float2 fragPosShifted = float2(xShifted, %s.y);", inDashParams.fsIn());
if (de.aaMode() == AAMode::kCoverage) {
// The amount of coverage removed in x and y by the edges is computed as a pair of negative
// numbers, xSub and ySub.
- fragBuilder->codeAppend("half xSub, ySub;");
+ fragBuilder->codeAppend("float xSub, ySub;");
fragBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRectParams.fsIn());
fragBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inRectParams.fsIn());
fragBuilder->codeAppendf("ySub = min(fragPosShifted.y - %s.y, 0.0);", inRectParams.fsIn());
@@ -1132,24 +1132,24 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// Now compute coverage in x and y and multiply them to get the fraction of the pixel
// covered.
fragBuilder->codeAppendf(
- "half alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));");
+ "float alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));");
} else if (de.aaMode() == AAMode::kCoverageWithMSAA) {
// For MSAA, we don't modulate the alpha by the Y distance, since MSAA coverage will handle
// AA on the the top and bottom edges. The shader is only responsible for intra-dash alpha.
- fragBuilder->codeAppend("half xSub;");
+ fragBuilder->codeAppend("float xSub;");
fragBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRectParams.fsIn());
fragBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inRectParams.fsIn());
// Now compute coverage in x to get the fraction of the pixel covered.
- fragBuilder->codeAppendf("half alpha = (1.0 + max(xSub, -1.0));");
+ fragBuilder->codeAppendf("float alpha = (1.0 + max(xSub, -1.0));");
} else {
// Assuming the bounding geometry is tight so no need to check y values
- fragBuilder->codeAppendf("half alpha = 1.0;");
+ fragBuilder->codeAppendf("float alpha = 1.0;");
fragBuilder->codeAppendf("alpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;",
inRectParams.fsIn());
fragBuilder->codeAppendf("alpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;",
inRectParams.fsIn());
}
- fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage);
}
void GLDashingLineEffect::setData(const GrGLSLProgramDataManager& pdman,