diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-09-18 02:41:08 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-09-18 03:01:47 +0000 |
commit | 27185a9b9756d2f5fcc077c6c2c005259d4ba517 (patch) | |
tree | 7b1747160cb0fb3fb69ecd61de24f4310ee8cf7b /src/gpu | |
parent | 56fbbd65807d1c4ff63b5233764c6e15cba51bb4 (diff) |
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
This reverts commit 05d5a13fea6246648de7e41358ed338d53c85ea2.
Reason for revert: looks like it broke filterfastbounds
Original change's description:
> Revert "Revert "Switched highp float to highfloat and mediump float to half.""
>
> This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01.
>
> Bug: skia:
> Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
> Reviewed-on: https://skia-review.googlesource.com/46464
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde
Reviewed-on: https://skia-review.googlesource.com/47441
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu')
74 files changed, 1147 insertions, 1151 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp index 58ae2a90ec..659d333899 100644 --- a/src/gpu/GrDefaultGeoProcFactory.cpp +++ b/src/gpu/GrDefaultGeoProcFactory.cpp @@ -82,26 +82,26 @@ public: // Setup pass through color if (gp.hasVertexColor()) { - GrGLSLVertToFrag varying(kHalf4_GrSLType); + GrGLSLVertToFrag varying(kVec4f_GrSLType); varyingHandler->addVarying("color", &varying); // There are several optional steps to process the color. Start with the attribute: - vertBuilder->codeAppendf("half4 color = %s;", gp.inColor()->fName); + vertBuilder->codeAppendf("float4 color = %s;", gp.inColor()->fName); // Linearize if (gp.linearizeColor()) { SkString srgbFuncName; static const GrShaderVar gSrgbArgs[] = { - GrShaderVar("x", kHalf_GrSLType), + GrShaderVar("x", kFloat_GrSLType), }; - vertBuilder->emitFunction(kHalf_GrSLType, + vertBuilder->emitFunction(kFloat_GrSLType, "srgb_to_linear", SK_ARRAY_COUNT(gSrgbArgs), gSrgbArgs, "return (x <= 0.04045) ? (x / 12.92) " ": pow((x + 0.055) / 1.055, 2.4);", &srgbFuncName); - vertBuilder->codeAppendf("color = half4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);", + vertBuilder->codeAppendf("color = float4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);", srgbFuncName.c_str(), gp.inColor()->fName, srgbFuncName.c_str(), gp.inColor()->fName, srgbFuncName.c_str(), gp.inColor()->fName, @@ -110,7 +110,7 @@ public: // For SkColor, do a red/blue swap and premul if (gp.fFlags & kColorAttributeIsSkColor_GPFlag) { - vertBuilder->codeAppend("color = half4(color.a * color.bgr, color.a);"); + vertBuilder->codeAppend("color = float4(color.a * color.bgr, color.a);"); } // Do color-correction to destination gamut @@ -161,18 +161,19 @@ public: // Setup coverage as pass through if (gp.hasVertexCoverage()) { - fragBuilder->codeAppendf("half alpha = 1.0;"); + fragBuilder->codeAppendf("float alpha = 1.0;"); varyingHandler->addPassThroughAttribute(gp.inCoverage(), "alpha"); - fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage); } else if (gp.coverage() == 0xff) { - fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage); } else { const char* fragCoverage; fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf_GrSLType, + kFloat_GrSLType, + kDefault_GrSLPrecision, "Coverage", &fragCoverage); - fragBuilder->codeAppendf("%s = half4(%s);", args.fOutputCoverage, fragCoverage); + fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, fragCoverage); } } diff --git a/src/gpu/GrFragmentProcessor.cpp b/src/gpu/GrFragmentProcessor.cpp index ca49da860c..060cde5302 100644 --- a/src/gpu/GrFragmentProcessor.cpp +++ b/src/gpu/GrFragmentProcessor.cpp @@ -177,7 +177,7 @@ private: GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, args.fInputColor); - fragBuilder->codeAppendf("half invAlpha = %s.a <= 0.0 ? 0.0 : 1.0 / %s.a;", + fragBuilder->codeAppendf("float invAlpha = %s.a <= 0.0 ? 0.0 : 1.0 / %s.a;", args.fInputColor, args.fInputColor); fragBuilder->codeAppendf("%s.rgb *= invAlpha;", args.fOutputColor); } @@ -387,7 +387,8 @@ std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::OverrideInput( void emitCode(EmitArgs& args) override { const char* colorName; fColorUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf4_GrSLType, + kVec4f_GrSLType, + kDefault_GrSLPrecision, "Color", &colorName); this->emitChild(0, colorName, args); } diff --git a/src/gpu/GrFragmentProcessor.h b/src/gpu/GrFragmentProcessor.h index 0c3efd1dfb..3237684eb3 100644 --- a/src/gpu/GrFragmentProcessor.h +++ b/src/gpu/GrFragmentProcessor.h @@ -18,7 +18,7 @@ class GrProcessorKeyBuilder; class GrShaderCaps; class GrSwizzle; -/** Provides custom fragment shader code. Fragment processors receive an input color (half4) and +/** Provides custom fragment shader code. Fragment processors receive an input color (float4) and produce an output color. They may reference textures and uniforms. They may use GrCoordTransforms to receive a transformation of the local coordinates that map from local space to the fragment being processed. diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp index 24326e94a0..42668bcf16 100644 --- a/src/gpu/GrPathProcessor.cpp +++ b/src/gpu/GrPathProcessor.cpp @@ -37,13 +37,14 @@ public: // Setup uniform color const char* stagedLocalVarName; fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf4_GrSLType, + kVec4f_GrSLType, + kDefault_GrSLPrecision, "Color", &stagedLocalVarName); fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalVarName); // setup constant solid coverage - fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage); } void emitTransforms(GrGLSLVaryingHandler* varyingHandler, @@ -51,8 +52,8 @@ public: int i = 0; while (const GrCoordTransform* coordTransform = transformHandler->nextCoordTransform()) { GrSLType varyingType = - coordTransform->getMatrix().hasPerspective() ? kHalf3_GrSLType - : kHalf2_GrSLType; + coordTransform->getMatrix().hasPerspective() ? kVec3f_GrSLType + : kVec2f_GrSLType; SkString strVaryingName; strVaryingName.printf("TransformedCoord_%d", i); @@ -88,9 +89,9 @@ public: } fInstalledTransforms[t].fCurrentValue = m; - SkASSERT(fInstalledTransforms[t].fType == kHalf2_GrSLType || - fInstalledTransforms[t].fType == kHalf3_GrSLType); - unsigned components = fInstalledTransforms[t].fType == kHalf2_GrSLType ? 2 : 3; + SkASSERT(fInstalledTransforms[t].fType == kVec2f_GrSLType || + fInstalledTransforms[t].fType == kVec3f_GrSLType); + unsigned components = fInstalledTransforms[t].fType == kVec2f_GrSLType ? 2 : 3; pd.setPathFragmentInputTransform(fInstalledTransforms[t].fHandle, components, m); ++t; } diff --git a/src/gpu/GrShaderVar.cpp b/src/gpu/GrShaderVar.cpp index fcc05c0f7a..09e98f82c0 100644 --- a/src/gpu/GrShaderVar.cpp +++ b/src/gpu/GrShaderVar.cpp @@ -81,7 +81,7 @@ void GrShaderVar::setIOType(GrIOType ioType) { } void GrShaderVar::appendDecl(const GrShaderCaps* shaderCaps, SkString* out) const { - SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeTemporarilyAcceptsPrecision(fType)); + SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeAcceptsPrecision(fType)); SkString layout = fLayoutQualifier; if (!fLayoutQualifier.isEmpty()) { out->appendf("layout(%s) ", fLayoutQualifier.c_str()); diff --git a/src/gpu/GrShaderVar.h b/src/gpu/GrShaderVar.h index 5a379b9d77..7f09f8cbf7 100644 --- a/src/gpu/GrShaderVar.h +++ b/src/gpu/GrShaderVar.h @@ -37,12 +37,13 @@ public: }; /** - * Defaults to a non-arry half with no type modifier or layout qualifier. + * Defaults to a non-arry float with no precision specifier, type modifier, or layout qualifier. */ GrShaderVar() - : fType(kHalf_GrSLType) + : fType(kFloat_GrSLType) , fTypeModifier(kNone_TypeModifier) , fCount(kNonArray) + , fPrecision(kDefault_GrSLPrecision) , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { } @@ -115,7 +116,7 @@ public: const char* extraModifiers = nullptr, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { SkASSERT(kVoid_GrSLType != type); - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type)); fType = type; fTypeModifier = typeModifier; fName = name; @@ -139,7 +140,7 @@ public: const char* extraModifiers = nullptr, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { SkASSERT(kVoid_GrSLType != type); - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type)); fType = type; fTypeModifier = typeModifier; fName = name; @@ -164,7 +165,7 @@ public: const char* extraModifiers = nullptr, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { SkASSERT(kVoid_GrSLType != type); - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type)); fType = type; fTypeModifier = typeModifier; fName = name; @@ -189,7 +190,7 @@ public: const char* extraModifiers = nullptr, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { SkASSERT(kVoid_GrSLType != type); - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type)); fType = type; fTypeModifier = typeModifier; fName = name; diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp b/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp index 4aac3d3d02..079f240231 100644 --- a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp @@ -122,8 +122,8 @@ void PrimitiveProcessor::emitVertexShader(const GrCCPRCoverageProcessor& proc, const TexelBufferHandle& pointsBuffer, const char* rtAdjust, GrGPArgs* gpArgs) const { v->codeAppendf("int packedoffset = %s[%i];", proc.instanceAttrib(), proc.atlasOffsetIdx()); - v->codeAppend ("highfloat2 atlasoffset = highfloat2((packedoffset<<16) >> 16, " - "packedoffset >> 16);"); + v->codeAppend ("highp float2 atlasoffset = float2((packedoffset<<16) >> 16, " + "packedoffset >> 16);"); this->onEmitVertexShader(proc, v, pointsBuffer, "atlasoffset", rtAdjust, gpArgs); } @@ -135,10 +135,12 @@ void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc, SkString emitVertexFn; SkSTArray<2, GrShaderVar> emitArgs; - const char* position = emitArgs.emplace_back("position", kHighFloat2_GrSLType, - GrShaderVar::kNonArray).c_str(); - const char* coverage = emitArgs.emplace_back("coverage", kHighFloat_GrSLType, - GrShaderVar::kNonArray).c_str(); + const char* position = emitArgs.emplace_back("position", kVec2f_GrSLType, + GrShaderVar::kNonArray, + kHigh_GrSLPrecision).c_str(); + const char* coverage = emitArgs.emplace_back("coverage", kFloat_GrSLType, + GrShaderVar::kNonArray, + kHigh_GrSLPrecision).c_str(); g->emitFunction(kVoid_GrSLType, "emitVertex", emitArgs.count(), emitArgs.begin(), [&]() { SkString fnBody; this->emitPerVertexGeometryCode(&fnBody, position, coverage, fGeomWind.c_str()); @@ -149,12 +151,12 @@ void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc, fnBody.appendf("%s = %s * %s;", fFragCoverageTimesWind.gsOut(), coverage, fGeomWind.c_str()); } - fnBody.append ("gl_Position = highfloat4(position, 0, 1);"); + fnBody.append ("gl_Position = float4(position, 0, 1);"); fnBody.append ("EmitVertex();"); return fnBody; }().c_str(), &emitVertexFn); - g->codeAppendf("highfloat2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust); + g->codeAppendf("highp float2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust); #ifdef SK_DEBUG if (proc.debugVisualizationsEnabled()) { @@ -171,7 +173,7 @@ int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* e SkASSERT(numSides >= 3); if (!midpoint) { - g->codeAppendf("highfloat2 midpoint = %s * highfloat%i(%f);", + g->codeAppendf("highp float2 midpoint = %s * float%i(%f);", polygonPts, numSides, 1.0 / numSides); midpoint = "midpoint"; } @@ -180,42 +182,42 @@ int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* e "nextidx = (%s + 1) %% %i;", wedgeIdx, numSides - 1, numSides, wedgeIdx, numSides); - g->codeAppendf("highfloat2 self = %s[%s];" - "int leftidx = %s > 0 ? previdx : nextidx;" - "int rightidx = %s > 0 ? nextidx : previdx;", + g->codeAppendf("highp float2 self = %s[%s];" + "highp int leftidx = %s > 0 ? previdx : nextidx;" + "highp int rightidx = %s > 0 ? nextidx : previdx;", polygonPts, wedgeIdx, fGeomWind.c_str(), fGeomWind.c_str()); // Which quadrant does the vector from self -> right fall into? - g->codeAppendf("highfloat2 right = %s[rightidx];", polygonPts); + g->codeAppendf("highp float2 right = %s[rightidx];", polygonPts); if (3 == numSides) { // TODO: evaluate perf gains. - g->codeAppend ("highfloat2 qsr = sign(right - self);"); + g->codeAppend ("highp float2 qsr = sign(right - self);"); } else { SkASSERT(4 == numSides); - g->codeAppendf("highfloat2 diag = %s[(%s + 2) %% 4];", polygonPts, wedgeIdx); - g->codeAppend ("highfloat2 qsr = sign((right != self ? right : diag) - self);"); + g->codeAppendf("highp float2 diag = %s[(%s + 2) %% 4];", polygonPts, wedgeIdx); + g->codeAppend ("highp float2 qsr = sign((right != self ? right : diag) - self);"); } // Which quadrant does the vector from left -> self fall into? - g->codeAppendf("highfloat2 qls = sign(self - %s[leftidx]);", polygonPts); + g->codeAppendf("highp float2 qls = sign(self - %s[leftidx]);", polygonPts); // d2 just helps us reduce triangle counts with orthogonal, axis-aligned lines. // TODO: evaluate perf gains. const char* dr2 = "dr"; if (3 == numSides) { // TODO: evaluate perf gains. - g->codeAppend ("highfloat2 dr = highfloat2(qsr.y != 0 ? +qsr.y : +qsr.x, " - "qsr.x != 0 ? -qsr.x : +qsr.y);"); - g->codeAppend ("highfloat2 dr2 = highfloat2(qsr.y != 0 ? +qsr.y : -qsr.x, " - "qsr.x != 0 ? -qsr.x : -qsr.y);"); - g->codeAppend ("highfloat2 dl = highfloat2(qls.y != 0 ? +qls.y : +qls.x, " - "qls.x != 0 ? -qls.x : +qls.y);"); + g->codeAppend ("highp float2 dr = float2(qsr.y != 0 ? +qsr.y : +qsr.x, " + "qsr.x != 0 ? -qsr.x : +qsr.y);"); + g->codeAppend ("highp float2 dr2 = float2(qsr.y != 0 ? +qsr.y : -qsr.x, " + "qsr.x != 0 ? -qsr.x : -qsr.y);"); + g->codeAppend ("highp float2 dl = float2(qls.y != 0 ? +qls.y : +qls.x, " + "qls.x != 0 ? -qls.x : +qls.y);"); dr2 = "dr2"; } else { - g->codeAppend ("highfloat2 dr = highfloat2(qsr.y != 0 ? +qsr.y : 1, " - "qsr.x != 0 ? -qsr.x : 1);"); - g->codeAppend ("highfloat2 dl = (qls == highfloat2(0)) ? dr : " - "highfloat2(qls.y != 0 ? +qls.y : 1, qls.x != 0 ? -qls.x : 1);"); + g->codeAppend ("highp float2 dr = float2(qsr.y != 0 ? +qsr.y : 1, " + "qsr.x != 0 ? -qsr.x : 1);"); + g->codeAppend ("highp float2 dl = (qls == float2(0)) ? dr : " + "float2(qls.y != 0 ? +qls.y : 1, qls.x != 0 ? -qls.x : 1);"); } g->codeAppendf("bool2 dnotequal = notEqual(%s, dl);", dr2); @@ -228,7 +230,7 @@ int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* e g->codeAppendf( "%s(self + bloat * dl, 1);", emitVertexFn); g->codeAppend ("}"); g->codeAppend ("if (all(dnotequal)) {"); - g->codeAppendf( "%s(self + bloat * highfloat2(-dl.y, dl.x), 1);", emitVertexFn); + g->codeAppendf( "%s(self + bloat * float2(-dl.y, dl.x), 1);", emitVertexFn); g->codeAppend ("}"); g->codeAppend ("EndPrimitive();"); @@ -239,18 +241,18 @@ int PrimitiveProcessor::emitEdgeGeometry(GrGLSLGeometryBuilder* g, const char* e const char* leftPt, const char* rightPt, const char* distanceEquation) const { if (!distanceEquation) { - this->emitEdgeDistanceEquation(g, leftPt, rightPt, "highfloat3 edge_distance_equation"); + this->emitEdgeDistanceEquation(g, leftPt, rightPt, "highp float3 edge_distance_equation"); distanceEquation = "edge_distance_equation"; } // qlr is defined in emitEdgeDistanceEquation. - g->codeAppendf("highfloat2x2 endpts = highfloat2x2(%s - bloat * qlr, %s + bloat * qlr);", + g->codeAppendf("highp float2x2 endpts = float2x2(%s - bloat * qlr, %s + bloat * qlr);", leftPt, rightPt); - g->codeAppendf("half2 endpts_coverage = %s.xy * endpts + %s.z;", + g->codeAppendf("mediump float2 endpts_coverage = %s.xy * endpts + %s.z;", distanceEquation, distanceEquation); // d1 is defined in emitEdgeDistanceEquation. - g->codeAppend ("highfloat2 d2 = d1;"); + g->codeAppend ("highp float2 d2 = d1;"); g->codeAppend ("bool aligned = qlr.x == 0 || qlr.y == 0;"); g->codeAppend ("if (aligned) {"); g->codeAppend ( "d1 -= qlr;"); @@ -279,25 +281,25 @@ void PrimitiveProcessor::emitEdgeDistanceEquation(GrGLSLGeometryBuilder* g, const char* leftPt, const char* rightPt, const char* outputDistanceEquation) const { // Which quadrant does the vector from left -> right fall into? - g->codeAppendf("highfloat2 qlr = sign(%s - %s);", rightPt, leftPt); - g->codeAppend ("highfloat2 d1 = highfloat2(qlr.y, -qlr.x);"); + g->codeAppendf("highp float2 qlr = sign(%s - %s);", rightPt, leftPt); + g->codeAppend ("highp float2 d1 = float2(qlr.y, -qlr.x);"); - g->codeAppendf("highfloat2 n = highfloat2(%s.y - %s.y, %s.x - %s.x);", + g->codeAppendf("highp float2 n = float2(%s.y - %s.y, %s.x - %s.x);", rightPt, leftPt, leftPt, rightPt); - g->codeAppendf("highfloat2 kk = n * highfloat2x2(%s + bloat * d1, %s - bloat * d1);", + g->codeAppendf("highp float2 kk = n * float2x2(%s + bloat * d1, %s - bloat * d1);", leftPt, leftPt); // Clamp for when n=0. wind=0 when n=0 so as long as we don't get Inf or NaN we are fine. - g->codeAppendf("highfloat scale = 1 / max(kk[0] - kk[1], 1e-30);"); + g->codeAppendf("highp float scale = 1 / max(kk[0] - kk[1], 1e-30);"); - g->codeAppendf("%s = half3(-n, kk[1]) * scale;", outputDistanceEquation); + g->codeAppendf("%s = float3(-n, kk[1]) * scale;", outputDistanceEquation); } int PrimitiveProcessor::emitCornerGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn, const char* pt) const { - g->codeAppendf("%s(%s + highfloat2(-bloat.x, -bloat.y), 1);", emitVertexFn, pt); - g->codeAppendf("%s(%s + highfloat2(-bloat.x, +bloat.y), 1);", emitVertexFn, pt); - g->codeAppendf("%s(%s + highfloat2(+bloat.x, -bloat.y), 1);", emitVertexFn, pt); - g->codeAppendf("%s(%s + highfloat2(+bloat.x, +bloat.y), 1);", emitVertexFn, pt); + g->codeAppendf("%s(%s + float2(-bloat.x, -bloat.y), 1);", emitVertexFn, pt); + g->codeAppendf("%s(%s + float2(-bloat.x, +bloat.y), 1);", emitVertexFn, pt); + g->codeAppendf("%s(%s + float2(+bloat.x, -bloat.y), 1);", emitVertexFn, pt); + g->codeAppendf("%s(%s + float2(+bloat.x, +bloat.y), 1);", emitVertexFn, pt); g->codeAppend ("EndPrimitive();"); return 4; @@ -313,17 +315,17 @@ void PrimitiveProcessor::emitCoverage(const GrCCPRCoverageProcessor& proc, GrGLS f->codeAppendf("%s.a = %s;", outputColor, fFragCoverageTimesWind.fsIn()); break; case CoverageType::kShader: - f->codeAppendf("half coverage = 0;"); + f->codeAppendf("mediump float coverage = 0;"); this->emitShaderCoverage(f, "coverage"); f->codeAppendf("%s.a = coverage * %s;", outputColor, fFragWind.fsIn()); break; } - f->codeAppendf("%s = half4(1);", outputCoverage); + f->codeAppendf("%s = float4(1);", outputCoverage); #ifdef SK_DEBUG if (proc.debugVisualizationsEnabled()) { - f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);", outputColor, outputColor, outputColor); + f->codeAppendf("%s = float4(-%s.a, %s.a, 0, 1);", outputColor, outputColor, outputColor); } #endif } @@ -332,17 +334,17 @@ int PrimitiveProcessor::defineSoftSampleLocations(GrGLSLFragmentBuilder* f, const char* samplesName) const { // Standard DX11 sample locations. #if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS) - f->defineConstant("highfloat2[8]", samplesName, "highfloat2[8](" - "highfloat2(+1, -3)/16, highfloat2(-1, +3)/16, highfloat2(+5, +1)/16, highfloat2(-3, -5)/16, " - "highfloat2(-5, +5)/16, highfloat2(-7, -1)/16, highfloat2(+3, +7)/16, highfloat2(+7, -7)/16." + f->defineConstant("highp float2[8]", samplesName, "float2[8](" + "float2(+1, -3)/16, float2(-1, +3)/16, float2(+5, +1)/16, float2(-3, -5)/16, " + "float2(-5, +5)/16, float2(-7, -1)/16, float2(+3, +7)/16, float2(+7, -7)/16." ")"); return 8; #else - f->defineConstant("highfloat2[16]", samplesName, "highfloat2[16](" - "highfloat2(+1, +1)/16, highfloat2(-1, -3)/16, highfloat2(-3, +2)/16, highfloat2(+4, -1)/16, " - "highfloat2(-5, -2)/16, highfloat2(+2, +5)/16, highfloat2(+5, +3)/16, highfloat2(+3, -5)/16, " - "highfloat2(-2, +6)/16, highfloat2( 0, -7)/16, highfloat2(-4, -6)/16, highfloat2(-6, +4)/16, " - "highfloat2(-8, 0)/16, highfloat2(+7, -4)/16, highfloat2(+6, +7)/16, highfloat2(-7, -8)/16." + f->defineConstant("highp float2[16]", samplesName, "float2[16](" + "float2(+1, +1)/16, float2(-1, -3)/16, float2(-3, +2)/16, float2(+4, -1)/16, " + "float2(-5, -2)/16, float2(+2, +5)/16, float2(+5, +3)/16, float2(+3, -5)/16, " + "float2(-2, +6)/16, float2( 0, -7)/16, float2(-4, -6)/16, float2(-6, +4)/16, " + "float2(-8, 0)/16, float2(+7, -4)/16, float2(+6, +7)/16, float2(-7, -8)/16." ")"); return 16; #endif diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.h b/src/gpu/ccpr/GrCCPRCoverageProcessor.h index 8120136fad..b8032d9ec2 100644 --- a/src/gpu/ccpr/GrCCPRCoverageProcessor.h +++ b/src/gpu/ccpr/GrCCPRCoverageProcessor.h @@ -133,9 +133,9 @@ protected: PrimitiveProcessor(CoverageType coverageType) : fCoverageType(coverageType) - , fGeomWind("wind", kHalf_GrSLType, GrShaderVar::kNonArray, kLow_GrSLPrecision) - , fFragWind(kHalf_GrSLType) - , fFragCoverageTimesWind(kHalf_GrSLType) {} + , fGeomWind("wind", kFloat_GrSLType, GrShaderVar::kNonArray, kLow_GrSLPrecision) + , fFragWind(kFloat_GrSLType) + , fFragCoverageTimesWind(kFloat_GrSLType) {} // Called before generating shader code. Subclass should add its custom varyings to the handler // and update its corresponding internal member variables. diff --git a/src/gpu/ccpr/GrCCPRCubicProcessor.cpp b/src/gpu/ccpr/GrCCPRCubicProcessor.cpp index fcf2076c1c..0ac4517d5f 100644 --- a/src/gpu/ccpr/GrCCPRCubicProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRCubicProcessor.cpp @@ -16,18 +16,18 @@ void GrCCPRCubicProcessor::onEmitVertexShader(const GrCCPRCoverageProcessor& pro const TexelBufferHandle& pointsBuffer, const char* atlasOffset, const char* rtAdjust, GrGPArgs* gpArgs) const { - v->codeAppend ("highfloat2 self = "); + v->codeAppend ("highp float2 self = "); v->appendTexelFetch(pointsBuffer, SkStringPrintf("%s.x + sk_VertexID", proc.instanceAttrib()).c_str()); v->codeAppendf(".xy + %s;", atlasOffset); - gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "self"); + gpArgs->fPositionVar.set(kVec2f_GrSLType, "self"); } void GrCCPRCubicProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* rtAdjust, const char* outputWind) const { // We will define bezierpts in onEmitGeometryShader. - g->codeAppend ("highfloat area_times_2 = " - "determinant(highfloat3x3(1, bezierpts[0], " + g->codeAppend ("highp float area_times_2 = " + "determinant(float3x3(1, bezierpts[0], " "1, bezierpts[2], " "0, bezierpts[3] - bezierpts[1]));"); // Drop curves that are nearly flat. The KLM math becomes unstable in this case. @@ -46,61 +46,61 @@ void GrCCPRCubicProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* rtAdju void GrCCPRCubicProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g, const char* emitVertexFn, const char* wind, const char* rtAdjust) const { // Prepend bezierpts at the start of the shader. - g->codePrependf("highfloat4x2 bezierpts = highfloat4x2(sk_in[0].gl_Position.xy, " - "sk_in[1].gl_Position.xy, " - "sk_in[2].gl_Position.xy, " - "sk_in[3].gl_Position.xy);"); + g->codePrependf("highp float4x2 bezierpts = float4x2(sk_in[0].gl_Position.xy, " + "sk_in[1].gl_Position.xy, " + "sk_in[2].gl_Position.xy, " + "sk_in[3].gl_Position.xy);"); // Evaluate the cubic at T=.5 for an mid-ish point. - g->codeAppendf("highfloat2 midpoint = bezierpts * highfloat4(.125, .375, .375, .125);"); + g->codeAppendf("highp float2 midpoint = bezierpts * float4(.125, .375, .375, .125);"); // Find the cubic's power basis coefficients. - g->codeAppend ("highfloat2x4 C = highfloat4x4(-1, 3, -3, 1, " - " 3, -6, 3, 0, " - "-3, 3, 0, 0, " - " 1, 0, 0, 0) * transpose(bezierpts);"); + g->codeAppend ("highp float2x4 C = float4x4(-1, 3, -3, 1, " + " 3, -6, 3, 0, " + "-3, 3, 0, 0, " + " 1, 0, 0, 0) * transpose(bezierpts);"); // Find the cubic's inflection function. - g->codeAppend ("highfloat D3 = +determinant(highfloat2x2(C[0].yz, C[1].yz));"); - g->codeAppend ("highfloat D2 = -determinant(highfloat2x2(C[0].xz, C[1].xz));"); - g->codeAppend ("highfloat D1 = +determinant(highfloat2x2(C));"); + g->codeAppend ("highp float D3 = +determinant(float2x2(C[0].yz, C[1].yz));"); + g->codeAppend ("highp float D2 = -determinant(float2x2(C[0].xz, C[1].xz));"); + g->codeAppend ("highp float D1 = +determinant(float2x2(C));"); // Calculate the KLM matrix. g->declareGlobal(fKLMMatrix); - g->codeAppend ("highfloat4 K, L, M;"); - g->codeAppend ("highfloat2 l, m;"); - g->codeAppend ("highfloat discr = 3*D2*D2 - 4*D1*D3;"); + g->codeAppend ("highp float4 K, L, M;"); + g->codeAppend ("highp float2 l, m;"); + g->codeAppend ("highp float discr = 3*D2*D2 - 4*D1*D3;"); if (CubicType::kSerpentine == fCubicType) { // This math also works out for the "cusp" and "cusp at infinity" cases. - g->codeAppend ("highfloat q = 3*D2 + sign(D2) * sqrt(max(3*discr, 0));"); - g->codeAppend ("l.ts = normalize(highfloat2(q, 6*D1));"); - g->codeAppend ("m.ts = discr <= 0 ? l.ts : normalize(highfloat2(2*D3, q));"); - g->codeAppend ("K = highfloat4(0, l.s * m.s, -l.t * m.s - m.t * l.s, l.t * m.t);"); - g->codeAppend ("L = highfloat4(-1,3,-3,1) * l.ssst * l.sstt * l.sttt;"); - g->codeAppend ("M = highfloat4(-1,3,-3,1) * m.ssst * m.sstt * m.sttt;"); + g->codeAppend ("highp float q = 3*D2 + sign(D2) * sqrt(max(3*discr, 0));"); + g->codeAppend ("l.ts = normalize(float2(q, 6*D1));"); + g->codeAppend ("m.ts = discr <= 0 ? l.ts : normalize(float2(2*D3, q));"); + g->codeAppend ("K = float4(0, l.s * m.s, -l.t * m.s - m.t * l.s, l.t * m.t);"); + g->codeAppend ("L = float4(-1,3,-3,1) * l.ssst * l.sstt * l.sttt;"); + g->codeAppend ("M = float4(-1,3,-3,1) * m.ssst * m.sstt * m.sttt;"); } else { - g->codeAppend ("highfloat q = D2 + sign(D2) * sqrt(max(-discr, 0));"); - g->codeAppend ("l.ts = normalize(highfloat2(q, 2*D1));"); - g->codeAppend ("m.ts = discr >= 0 ? l.ts : normalize(highfloat2(2 * (D2*D2 - D3*D1), D1*q));"); - g->codeAppend ("highfloat4 lxm = highfloat4(l.s * m.s, l.s * m.t, l.t * m.s, l.t * m.t);"); - g->codeAppend ("K = highfloat4(0, lxm.x, -lxm.y - lxm.z, lxm.w);"); - g->codeAppend ("L = highfloat4(-1,1,-1,1) * l.sstt * (lxm.xyzw + highfloat4(0, 2*lxm.zy, 0));"); - g->codeAppend ("M = highfloat4(-1,1,-1,1) * m.sstt * (lxm.xzyw + highfloat4(0, 2*lxm.yz, 0));"); + g->codeAppend ("highp float q = D2 + sign(D2) * sqrt(max(-discr, 0));"); + g->codeAppend ("l.ts = normalize(float2(q, 2*D1));"); + g->codeAppend ("m.ts = discr >= 0 ? l.ts : normalize(float2(2 * (D2*D2 - D3*D1), D1*q));"); + g->codeAppend ("highp float4 lxm = float4(l.s * m.s, l.s * m.t, l.t * m.s, l.t * m.t);"); + g->codeAppend ("K = float4(0, lxm.x, -lxm.y - lxm.z, lxm.w);"); + g->codeAppend ("L = float4(-1,1,-1,1) * l.sstt * (lxm.xyzw + float4(0, 2*lxm.zy, 0));"); + g->codeAppend ("M = float4(-1,1,-1,1) * m.sstt * (lxm.xzyw + float4(0, 2*lxm.yz, 0));"); } - g->codeAppend ("short middlerow = abs(D2) > abs(D1) ? 2 : 1;"); - g->codeAppend ("highfloat3x3 CI = inverse(highfloat3x3(C[0][0], C[0][middlerow], C[0][3], " - "C[1][0], C[1][middlerow], C[1][3], " - " 0, 0, 1));"); - g->codeAppendf("%s = CI * highfloat3x3(K[0], K[middlerow], K[3], " - "L[0], L[middlerow], L[3], " - "M[0], M[middlerow], M[3]);", fKLMMatrix.c_str()); + g->codeAppend ("lowp int middlerow = abs(D2) > abs(D1) ? 2 : 1;"); + g->codeAppend ("highp float3x3 CI = inverse(float3x3(C[0][0], C[0][middlerow], C[0][3], " + "C[1][0], C[1][middlerow], C[1][3], " + " 0, 0, 1));"); + g->codeAppendf("%s = CI * float3x3(K[0], K[middlerow], K[3], " + "L[0], L[middlerow], L[3], " + "M[0], M[middlerow], M[3]);", fKLMMatrix.c_str()); // Orient the KLM matrix so we fill the correct side of the curve. - g->codeAppendf("half2 orientation = sign(half3(midpoint, 1) * half2x3(%s[1], %s[2]));", + g->codeAppendf("lowp float2 orientation = sign(float3(midpoint, 1) * float2x3(%s[1], %s[2]));", fKLMMatrix.c_str(), fKLMMatrix.c_str()); - g->codeAppendf("%s *= highfloat3x3(orientation[0] * orientation[1], 0, 0, " - "0, orientation[0], 0, " - "0, 0, orientation[1]);", fKLMMatrix.c_str()); + g->codeAppendf("%s *= float3x3(orientation[0] * orientation[1], 0, 0, " + "0, orientation[0], 0, " + "0, 0, orientation[1]);", fKLMMatrix.c_str()); g->declareGlobal(fKLMDerivatives); g->codeAppendf("%s[0] = %s[0].xy * %s.xz;", @@ -112,9 +112,9 @@ void GrCCPRCubicProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g, const // Determine the amount of additional coverage to subtract out for the flat edge (P3 -> P0). g->declareGlobal(fEdgeDistanceEquation); - g->codeAppendf("short edgeidx0 = %s > 0 ? 3 : 0;", wind); - g->codeAppendf("highfloat2 edgept0 = bezierpts[edgeidx0];"); - g->codeAppendf("highfloat2 edgept1 = bezierpts[3 - edgeidx0];"); + g->codeAppendf("int edgeidx0 = %s > 0 ? 3 : 0;", wind); + g->codeAppendf("highp float2 edgept0 = bezierpts[edgeidx0];"); + g->codeAppendf("highp float2 edgept1 = bezierpts[3 - edgeidx0];"); this->emitEdgeDistanceEquation(g, "edgept0", "edgept1", fEdgeDistanceEquation.c_str()); this->emitCubicGeometry(g, emitVertexFn, wind, rtAdjust); @@ -123,10 +123,10 @@ void GrCCPRCubicProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g, const void GrCCPRCubicProcessor::emitPerVertexGeometryCode(SkString* fnBody, const char* position, const char* /*coverage*/, const char* /*wind*/) const { - fnBody->appendf("highfloat3 klm = highfloat3(%s, 1) * %s;", position, fKLMMatrix.c_str()); - fnBody->appendf("highfloat d = dot(float3(%s, 1), %s);", + fnBody->appendf("highp float3 klm = float3(%s, 1) * %s;", position, fKLMMatrix.c_str()); + fnBody->appendf("highp float d = dot(float3(%s, 1), %s);", position, fEdgeDistanceEquation.c_str()); - fnBody->appendf("%s = highfloat4(klm, d);", fKLMD.gsOut()); + fnBody->appendf("%s = float4(klm, d);", fKLMD.gsOut()); this->onEmitPerVertexGeometryCode(fnBody); } @@ -150,10 +150,10 @@ void GrCCPRCubicHullProcessor::onEmitPerVertexGeometryCode(SkString* fnBody) con void GrCCPRCubicHullProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, const char* outputCoverage) const { - f->codeAppendf("highfloat k = %s.x, l = %s.y, m = %s.z, d = %s.w;", + f->codeAppendf("highp float k = %s.x, l = %s.y, m = %s.z, d = %s.w;", fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn()); - f->codeAppend ("highfloat f = k*k*k - l*m;"); - f->codeAppendf("highfloat2 grad_f = %s * highfloat2(k, 1);", fGradMatrix.fsIn()); + f->codeAppend ("highp float f = k*k*k - l*m;"); + f->codeAppendf("highp float2 grad_f = %s * float2(k, 1);", fGradMatrix.fsIn()); f->codeAppendf("%s = clamp(0.5 - f * inversesqrt(dot(grad_f, grad_f)), 0, 1);", outputCoverage); f->codeAppendf("%s += min(d, 0);", outputCoverage); // Flat closing edge. } @@ -166,7 +166,7 @@ void GrCCPRCubicCornerProcessor::emitCubicGeometry(GrGLSLGeometryBuilder* g, g->codeAppendf("%s = %s.xy * %s.xz;", fEdgeDistanceDerivatives.c_str(), fEdgeDistanceEquation.c_str(), rtAdjust); - g->codeAppendf("highfloat2 corner = bezierpts[sk_InvocationID * 3];"); + g->codeAppendf("highp float2 corner = bezierpts[sk_InvocationID * 3];"); int numVertices = this->emitCornerGeometry(g, emitVertexFn, "corner"); g->configure(GrGLSLGeometryBuilder::InputType::kLinesAdjacency, @@ -174,10 +174,10 @@ void GrCCPRCubicCornerProcessor::emitCubicGeometry(GrGLSLGeometryBuilder* g, } void GrCCPRCubicCornerProcessor::onEmitPerVertexGeometryCode(SkString* fnBody) const { - fnBody->appendf("%s = highfloat4(%s[0].x, %s[1].x, %s[2].x, %s.x);", + fnBody->appendf("%s = float4(%s[0].x, %s[1].x, %s[2].x, %s.x);", fdKLMDdx.gsOut(), fKLMDerivatives.c_str(), fKLMDerivatives.c_str(), fKLMDerivatives.c_str(), fEdgeDistanceDerivatives.c_str()); - fnBody->appendf("%s = highfloat4(%s[0].y, %s[1].y, %s[2].y, %s.y);", + fnBody->appendf("%s = float4(%s[0].y, %s[1].y, %s[2].y, %s.y);", fdKLMDdy.gsOut(), fKLMDerivatives.c_str(), fKLMDerivatives.c_str(), fKLMDerivatives.c_str(), fEdgeDistanceDerivatives.c_str()); @@ -187,28 +187,28 @@ void GrCCPRCubicCornerProcessor::onEmitPerVertexGeometryCode(SkString* fnBody) c void GrCCPRCubicCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, const char* outputCoverage) const { - f->codeAppendf("highfloat2x4 grad_klmd = highfloat2x4(%s, %s);", + f->codeAppendf("highp float2x4 grad_klmd = float2x4(%s, %s);", fdKLMDdx.fsIn(), fdKLMDdy.fsIn()); // Erase what the previous hull shader wrote. We don't worry about the two corners falling on // the same pixel because those cases should have been weeded out by this point. - f->codeAppendf("highfloat k = %s.x, l = %s.y, m = %s.z, d = %s.w;", + f->codeAppendf("highp float k = %s.x, l = %s.y, m = %s.z, d = %s.w;", fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn()); - f->codeAppend ("highfloat f = k*k*k - l*m;"); - f->codeAppend ("highfloat2 grad_f = highfloat3(3*k*k, -m, -l) * highfloat2x3(grad_klmd);"); + f->codeAppend ("highp float f = k*k*k - l*m;"); + f->codeAppend ("highp float2 grad_f = float3(3*k*k, -m, -l) * float2x3(grad_klmd);"); f->codeAppendf("%s = -clamp(0.5 - f * inversesqrt(dot(grad_f, grad_f)), 0, 1);", outputCoverage); f->codeAppendf("%s -= d;", outputCoverage); // Use software msaa to estimate actual coverage at the corner pixels. const int sampleCount = this->defineSoftSampleLocations(f, "samples"); - f->codeAppendf("highfloat4 klmd_center = float4(%s.xyz, %s.w + 0.5);", + f->codeAppendf("highp float4 klmd_center = float4(%s.xyz, %s.w + 0.5);", fKLMD.fsIn(), fKLMD.fsIn()); f->codeAppendf("for (int i = 0; i < %i; ++i) {", sampleCount); - f->codeAppend ( "highfloat4 klmd = grad_klmd * samples[i] + klmd_center;"); - f->codeAppend ( "half f = klmd.y * klmd.z - klmd.x * klmd.x * klmd.x;"); - f->codeAppendf( "%s += all(greaterThan(half4(f, klmd.y, klmd.z, klmd.w), " - "half4(0))) ? %f : 0;", + f->codeAppend ( "highp float4 klmd = grad_klmd * samples[i] + klmd_center;"); + f->codeAppend ( "lowp float f = klmd.y * klmd.z - klmd.x * klmd.x * klmd.x;"); + f->codeAppendf( "%s += all(greaterThan(float4(f, klmd.y, klmd.z, klmd.w), " + "float4(0))) ? %f : 0;", outputCoverage, 1.0 / sampleCount); f->codeAppend ("}"); } diff --git a/src/gpu/ccpr/GrCCPRCubicProcessor.h b/src/gpu/ccpr/GrCCPRCubicProcessor.h index 20ca3f2547..cfee7bfac1 100644 --- a/src/gpu/ccpr/GrCCPRCubicProcessor.h +++ b/src/gpu/ccpr/GrCCPRCubicProcessor.h @@ -33,12 +33,12 @@ public: GrCCPRCubicProcessor(CubicType cubicType) : INHERITED(CoverageType::kShader) , fCubicType(cubicType) - , fKLMMatrix("klm_matrix", kHighFloat3x3_GrSLType, GrShaderVar::kNonArray, + , fKLMMatrix("klm_matrix", kMat33f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) - , fKLMDerivatives("klm_derivatives", kHighFloat2_GrSLType, 3, kHigh_GrSLPrecision) - , fEdgeDistanceEquation("edge_distance_equation", kHighFloat3_GrSLType, + , fKLMDerivatives("klm_derivatives", kVec2f_GrSLType, 3, kHigh_GrSLPrecision) + , fEdgeDistanceEquation("edge_distance_equation", kVec3f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) - , fKLMD(kHighFloat4_GrSLType) {} + , fKLMD(kVec4f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { varyingHandler->addVarying("klmd", &fKLMD, kHigh_GrSLPrecision); @@ -71,7 +71,7 @@ class GrCCPRCubicHullProcessor : public GrCCPRCubicProcessor { public: GrCCPRCubicHullProcessor(CubicType cubicType) : INHERITED(cubicType) - , fGradMatrix(kHighFloat2x2_GrSLType) {} + , fGradMatrix(kMat22f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { this->INHERITED::resetVaryings(varyingHandler); @@ -93,10 +93,10 @@ class GrCCPRCubicCornerProcessor : public GrCCPRCubicProcessor { public: GrCCPRCubicCornerProcessor(CubicType cubicType) : INHERITED(cubicType) - , fEdgeDistanceDerivatives("edge_distance_derivatives", kHighFloat2_GrSLType, + , fEdgeDistanceDerivatives("edge_distance_derivatives", kVec2f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) - , fdKLMDdx(kHighFloat4_GrSLType) - , fdKLMDdy(kHighFloat4_GrSLType) {} + , fdKLMDdx(kVec4f_GrSLType) + , fdKLMDdy(kVec4f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { this->INHERITED::resetVaryings(varyingHandler); diff --git a/src/gpu/ccpr/GrCCPRPathProcessor.cpp b/src/gpu/ccpr/GrCCPRPathProcessor.cpp index bb0ecc9e22..429767d3d0 100644 --- a/src/gpu/ccpr/GrCCPRPathProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRPathProcessor.cpp @@ -121,12 +121,12 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { const char* atlasAdjust; fAtlasAdjustUniform = uniHandler->addUniform( kVertex_GrShaderFlag, - kHighFloat2_GrSLType, "atlas_adjust", &atlasAdjust); + kVec2f_GrSLType, kHigh_GrSLPrecision, "atlas_adjust", &atlasAdjust); varyingHandler->emitAttributes(proc); - GrGLSLVertToFrag texcoord(kHighFloat2_GrSLType); - GrGLSLVertToFrag color(kHalf4_GrSLType); + GrGLSLVertToFrag texcoord(kVec2f_GrSLType); + GrGLSLVertToFrag color(kVec4f_GrSLType); varyingHandler->addVarying("texcoord", &texcoord, kHigh_GrSLPrecision); varyingHandler->addFlatPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor), args.fOutputColor, kLow_GrSLPrecision); @@ -137,41 +137,41 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { // Find the intersections of (bloated) devBounds and devBounds45 in order to come up with an // octagon that circumscribes the (bloated) path. A vertex is the intersection of two lines: // one edge from the path's bounding box and one edge from its 45-degree bounding box. - v->codeAppendf("highfloat2x2 N = highfloat2x2(%s);", proc.getEdgeNormsAttrib().fName); + v->codeAppendf("highp float2x2 N = float2x2(%s);", proc.getEdgeNormsAttrib().fName); // N[0] is the normal for the edge we are intersecting from the regular bounding box, pointing // out of the octagon. - v->codeAppendf("highfloat2 refpt = (min(N[0].x, N[0].y) < 0) ? %s.xy : %s.zw;", + v->codeAppendf("highp float2 refpt = (min(N[0].x, N[0].y) < 0) ? %s.xy : %s.zw;", proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName, proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName); v->codeAppendf("refpt += N[0] * %f;", kAABloatRadius); // bloat for AA. // N[1] is the normal for the edge we are intersecting from the 45-degree bounding box, pointing // out of the octagon. - v->codeAppendf("highfloat2 refpt45 = (N[1].x < 0) ? %s.xy : %s.zw;", + v->codeAppendf("highp float2 refpt45 = (N[1].x < 0) ? %s.xy : %s.zw;", proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName, proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName); - v->codeAppendf("refpt45 *= highfloat2x2(.5,.5,-.5,.5);"); // transform back to device space. + v->codeAppendf("refpt45 *= float2x2(.5,.5,-.5,.5);"); // transform back to device space. v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA. - v->codeAppend ("highfloat2 K = highfloat2(dot(N[0], refpt), dot(N[1], refpt45));"); - v->codeAppendf("highfloat2 octocoord = K * inverse(N);"); + v->codeAppend ("highp float2 K = float2(dot(N[0], refpt), dot(N[1], refpt45));"); + v->codeAppendf("highp float2 octocoord = K * inverse(N);"); - gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "octocoord"); + gpArgs->fPositionVar.set(kVec2f_GrSLType, "octocoord"); // Convert to atlas coordinates in order to do our texture lookup. - v->codeAppendf("highfloat2 atlascoord = octocoord + highfloat2(%s);", + v->codeAppendf("highp float2 atlascoord = octocoord + float2(%s);", proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).fName); if (kTopLeft_GrSurfaceOrigin == proc.atlasProxy()->origin()) { v->codeAppendf("%s = atlascoord * %s;", texcoord.vsOut(), atlasAdjust); } else { SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.atlasProxy()->origin()); - v->codeAppendf("%s = highfloat2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);", + v->codeAppendf("%s = float2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);", texcoord.vsOut(), atlasAdjust, atlasAdjust); } // Convert to (local) path cordinates. - v->codeAppendf("highfloat2 pathcoord = inverse(highfloat2x2(%s)) * (octocoord - %s);", + v->codeAppendf("highp float2 pathcoord = inverse(float2x2(%s)) * (octocoord - %s);", proc.getInstanceAttrib(InstanceAttribs::kViewMatrix).fName, proc.getInstanceAttrib(InstanceAttribs::kViewTranslate).fName); @@ -181,16 +181,16 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { // Fragment shader. GrGLSLPPFragmentBuilder* f = args.fFragBuilder; - f->codeAppend ("half coverage_count = "); - f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kHighFloat2_GrSLType); + f->codeAppend ("mediump float coverage_count = "); + f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kVec2f_GrSLType); f->codeAppend (".a;"); if (SkPath::kWinding_FillType == proc.fillType()) { - f->codeAppendf("%s = half4(min(abs(coverage_count), 1));", args.fOutputCoverage); + f->codeAppendf("%s = float4(min(abs(coverage_count), 1));", args.fOutputCoverage); } else { SkASSERT(SkPath::kEvenOdd_FillType == proc.fillType()); - f->codeAppend ("half t = mod(abs(coverage_count), 2);"); - f->codeAppendf("%s = half4(1 - abs(t - 1));", args.fOutputCoverage); + f->codeAppend ("mediump float t = mod(abs(coverage_count), 2);"); + f->codeAppendf("%s = float4(1 - abs(t - 1));", args.fOutputCoverage); } } diff --git a/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp b/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp index ced5be1f70..73d0d1e3d0 100644 --- a/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp @@ -16,18 +16,18 @@ void GrCCPRQuadraticProcessor::onEmitVertexShader(const GrCCPRCoverageProcessor& const TexelBufferHandle& pointsBuffer, const char* atlasOffset, const char* rtAdjust, GrGPArgs* gpArgs) const { - v->codeAppend ("highfloat2 self = "); + v->codeAppend ("highp float2 self = "); v->appendTexelFetch(pointsBuffer, SkStringPrintf("%s.x + sk_VertexID", proc.instanceAttrib()).c_str()); v->codeAppendf(".xy + %s;", atlasOffset); - gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "self"); + gpArgs->fPositionVar.set(kVec2f_GrSLType, "self"); } void GrCCPRQuadraticProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* rtAdjust, const char* outputWind) const { // We will define bezierpts in onEmitGeometryShader. - g->codeAppend ("highfloat area_times_2 = " - "determinant(highfloat2x2(bezierpts[1] - bezierpts[0], " + g->codeAppend ("highp float area_times_2 = " + "determinant(float2x2(bezierpts[1] - bezierpts[0], " "bezierpts[2] - bezierpts[0]));"); // Drop curves that are nearly flat, in favor of the higher quality triangle antialiasing. g->codeAppendf("if (2 * abs(area_times_2) < length((bezierpts[2] - bezierpts[0]) * %s.zx)) {", @@ -46,26 +46,26 @@ void GrCCPRQuadraticProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g, const char* emitVertexFn, const char* wind, const char* rtAdjust) const { // Prepend bezierpts at the start of the shader. - g->codePrependf("highfloat3x2 bezierpts = highfloat3x2(sk_in[0].gl_Position.xy, " - "sk_in[1].gl_Position.xy, " - "sk_in[2].gl_Position.xy);"); + g->codePrependf("highp float3x2 bezierpts = float3x2(sk_in[0].gl_Position.xy, " + "sk_in[1].gl_Position.xy, " + "sk_in[2].gl_Position.xy);"); g->declareGlobal(fCanonicalMatrix); - g->codeAppendf("%s = highfloat3x3(0.0, 0, 1, " - "0.5, 0, 1, " - "1.0, 1, 1) * " - "inverse(highfloat3x3(bezierpts[0], 1, " - "bezierpts[1], 1, " - "bezierpts[2], 1));", + g->codeAppendf("%s = float3x3(0.0, 0, 1, " + "0.5, 0, 1, " + "1.0, 1, 1) * " + "inverse(float3x3(bezierpts[0], 1, " + "bezierpts[1], 1, " + "bezierpts[2], 1));", fCanonicalMatrix.c_str()); g->declareGlobal(fCanonicalDerivatives); - g->codeAppendf("%s = highfloat2x2(%s) * highfloat2x2(%s.x, 0, 0, %s.z);", + g->codeAppendf("%s = float2x2(%s) * float2x2(%s.x, 0, 0, %s.z);", fCanonicalDerivatives.c_str(), fCanonicalMatrix.c_str(), rtAdjust, rtAdjust); g->declareGlobal(fEdgeDistanceEquation); - g->codeAppendf("highfloat2 edgept0 = bezierpts[%s > 0 ? 2 : 0];", wind); - g->codeAppendf("highfloat2 edgept1 = bezierpts[%s > 0 ? 0 : 2];", wind); + g->codeAppendf("highp float2 edgept0 = bezierpts[%s > 0 ? 2 : 0];", wind); + g->codeAppendf("highp float2 edgept1 = bezierpts[%s > 0 ? 0 : 2];", wind); this->emitEdgeDistanceEquation(g, "edgept0", "edgept1", fEdgeDistanceEquation.c_str()); this->emitQuadraticGeometry(g, emitVertexFn, rtAdjust); @@ -74,7 +74,7 @@ void GrCCPRQuadraticProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g, void GrCCPRQuadraticProcessor::emitPerVertexGeometryCode(SkString* fnBody, const char* position, const char* /*coverage*/, const char* /*wind*/) const { - fnBody->appendf("%s.xy = (%s * highfloat3(%s, 1)).xy;", + fnBody->appendf("%s.xy = (%s * float3(%s, 1)).xy;", fXYD.gsOut(), fCanonicalMatrix.c_str(), position); fnBody->appendf("%s.z = dot(%s.xy, %s) + %s.z;", fXYD.gsOut(), fEdgeDistanceEquation.c_str(), position, @@ -87,18 +87,18 @@ void GrCCPRQuadraticHullProcessor::emitQuadraticGeometry(GrGLSLGeometryBuilder* const char* /*rtAdjust*/) const { // Find the t value whose tangent is halfway between the tangents at the endpionts. // (We defined bezierpts in onEmitGeometryShader.) - g->codeAppend ("highfloat2 tan0 = bezierpts[1] - bezierpts[0];"); - g->codeAppend ("highfloat2 tan1 = bezierpts[2] - bezierpts[1];"); - g->codeAppend ("highfloat2 midnorm = normalize(tan0) - normalize(tan1);"); - g->codeAppend ("highfloat2 T = midnorm * highfloat2x2(tan0 - tan1, tan0);"); - g->codeAppend ("highfloat t = clamp(T.t / T.s, 0, 1);"); // T.s=0 is weeded out by this point. + g->codeAppend ("highp float2 tan0 = bezierpts[1] - bezierpts[0];"); + g->codeAppend ("highp float2 tan1 = bezierpts[2] - bezierpts[1];"); + g->codeAppend ("highp float2 midnorm = normalize(tan0) - normalize(tan1);"); + g->codeAppend ("highp float2 T = midnorm * float2x2(tan0 - tan1, tan0);"); + g->codeAppend ("highp float t = clamp(T.t / T.s, 0, 1);"); // T.s=0 is weeded out by this point. // Clip the bezier triangle by the tangent at our new t value. This is a simple application for // De Casteljau's algorithm. - g->codeAppendf("highfloat4x2 quadratic_hull = highfloat4x2(bezierpts[0], " - "bezierpts[0] + tan0 * t, " - "bezierpts[1] + tan1 * t, " - "bezierpts[2]);"); + g->codeAppendf("highp float4x2 quadratic_hull = float4x2(bezierpts[0], " + "bezierpts[0] + tan0 * t, " + "bezierpts[1] + tan1 * t, " + "bezierpts[2]);"); int maxVerts = this->emitHullGeometry(g, emitVertexFn, "quadratic_hull", 4, "sk_InvocationID"); @@ -108,13 +108,13 @@ void GrCCPRQuadraticHullProcessor::emitQuadraticGeometry(GrGLSLGeometryBuilder* } void GrCCPRQuadraticHullProcessor::onEmitPerVertexGeometryCode(SkString* fnBody) const { - fnBody->appendf("%s = highfloat2(2 * %s.x, -1) * %s;", + fnBody->appendf("%s = float2(2 * %s.x, -1) * %s;", fGradXY.gsOut(), fXYD.gsOut(), fCanonicalDerivatives.c_str()); } void GrCCPRQuadraticHullProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, const char* outputCoverage) const { - f->codeAppendf("highfloat d = (%s.x * %s.x - %s.y) * inversesqrt(dot(%s, %s));", + f->codeAppendf("highp float d = (%s.x * %s.x - %s.y) * inversesqrt(dot(%s, %s));", fXYD.fsIn(), fXYD.fsIn(), fXYD.fsIn(), fGradXY.fsIn(), fGradXY.fsIn()); f->codeAppendf("%s = clamp(0.5 - d, 0, 1);", outputCoverage); f->codeAppendf("%s += min(%s.z, 0);", outputCoverage, fXYD.fsIn()); // Flat closing edge. @@ -127,7 +127,7 @@ void GrCCPRQuadraticCornerProcessor::emitQuadraticGeometry(GrGLSLGeometryBuilder g->codeAppendf("%s = %s.xy * %s.xz;", fEdgeDistanceDerivatives.c_str(), fEdgeDistanceEquation.c_str(), rtAdjust); - g->codeAppendf("highfloat2 corner = bezierpts[sk_InvocationID * 2];"); + g->codeAppendf("highp float2 corner = bezierpts[sk_InvocationID * 2];"); int numVertices = this->emitCornerGeometry(g, emitVertexFn, "corner"); g->configure(GrGLSLGeometryBuilder::InputType::kTriangles, @@ -135,35 +135,35 @@ void GrCCPRQuadraticCornerProcessor::emitQuadraticGeometry(GrGLSLGeometryBuilder } void GrCCPRQuadraticCornerProcessor::onEmitPerVertexGeometryCode(SkString* fnBody) const { - fnBody->appendf("%s = highfloat3(%s[0].x, %s[0].y, %s.x);", + fnBody->appendf("%s = float3(%s[0].x, %s[0].y, %s.x);", fdXYDdx.gsOut(), fCanonicalDerivatives.c_str(), fCanonicalDerivatives.c_str(), fEdgeDistanceDerivatives.c_str()); - fnBody->appendf("%s = highfloat3(%s[1].x, %s[1].y, %s.y);", + fnBody->appendf("%s = float3(%s[1].x, %s[1].y, %s.y);", fdXYDdy.gsOut(), fCanonicalDerivatives.c_str(), fCanonicalDerivatives.c_str(), fEdgeDistanceDerivatives.c_str()); } void GrCCPRQuadraticCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, const char* outputCoverage) const { - f->codeAppendf("highfloat x = %s.x, y = %s.y, d = %s.z;", + f->codeAppendf("highp float x = %s.x, y = %s.y, d = %s.z;", fXYD.fsIn(), fXYD.fsIn(), fXYD.fsIn()); - f->codeAppendf("highfloat2x3 grad_xyd = highfloat2x3(%s, %s);", fdXYDdx.fsIn(), fdXYDdy.fsIn()); + f->codeAppendf("highp float2x3 grad_xyd = float2x3(%s, %s);", fdXYDdx.fsIn(), fdXYDdy.fsIn()); // Erase what the previous hull shader wrote. We don't worry about the two corners falling on // the same pixel because those cases should have been weeded out by this point. - f->codeAppend ("highfloat f = x*x - y;"); - f->codeAppend ("highfloat2 grad_f = highfloat2(2*x, -1) * highfloat2x2(grad_xyd);"); + f->codeAppend ("highp float f = x*x - y;"); + f->codeAppend ("highp float2 grad_f = float2(2*x, -1) * float2x2(grad_xyd);"); f->codeAppendf("%s = -(0.5 - f * inversesqrt(dot(grad_f, grad_f)));", outputCoverage); f->codeAppendf("%s -= d;", outputCoverage); // Use software msaa to approximate coverage at the corner pixels. int sampleCount = this->defineSoftSampleLocations(f, "samples"); - f->codeAppendf("highfloat3 xyd_center = highfloat3(%s.xy, %s.z + 0.5);", + f->codeAppendf("highp float3 xyd_center = float3(%s.xy, %s.z + 0.5);", fXYD.fsIn(), fXYD.fsIn()); f->codeAppendf("for (int i = 0; i < %i; ++i) {", sampleCount); - f->codeAppend ( "highfloat3 xyd = grad_xyd * samples[i] + xyd_center;"); - f->codeAppend ( "half f = xyd.y - xyd.x * xyd.x;"); // f > 0 -> inside curve. - f->codeAppendf( "%s += all(greaterThan(highfloat2(f,xyd.z), highfloat2(0))) ? %f : 0;", + f->codeAppend ( "highp float3 xyd = grad_xyd * samples[i] + xyd_center;"); + f->codeAppend ( "lowp float f = xyd.y - xyd.x * xyd.x;"); // f > 0 -> inside curve. + f->codeAppendf( "%s += all(greaterThan(float2(f,xyd.z), float2(0))) ? %f : 0;", outputCoverage, 1.0 / sampleCount); f->codeAppendf("}"); } diff --git a/src/gpu/ccpr/GrCCPRQuadraticProcessor.h b/src/gpu/ccpr/GrCCPRQuadraticProcessor.h index 80237b62b4..85be23e962 100644 --- a/src/gpu/ccpr/GrCCPRQuadraticProcessor.h +++ b/src/gpu/ccpr/GrCCPRQuadraticProcessor.h @@ -24,12 +24,13 @@ class GrCCPRQuadraticProcessor : public GrCCPRCoverageProcessor::PrimitiveProces public: GrCCPRQuadraticProcessor() : INHERITED(CoverageType::kShader) - , fCanonicalMatrix("canonical_matrix", kHighFloat3x3_GrSLType, GrShaderVar::kNonArray) - , fCanonicalDerivatives("canonical_derivatives", kHighFloat2x2_GrSLType, - GrShaderVar::kNonArray) - , fEdgeDistanceEquation("edge_distance_equation", kHighFloat3_GrSLType, - GrShaderVar::kNonArray) - , fXYD(kHighFloat3_GrSLType) {} + , fCanonicalMatrix("canonical_matrix", kMat33f_GrSLType, GrShaderVar::kNonArray, + kHigh_GrSLPrecision) + , fCanonicalDerivatives("canonical_derivatives", kMat22f_GrSLType, + GrShaderVar::kNonArray, kHigh_GrSLPrecision) + , fEdgeDistanceEquation("edge_distance_equation", kVec3f_GrSLType, + GrShaderVar::kNonArray, kHigh_GrSLPrecision) + , fXYD(kVec3f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { varyingHandler->addVarying("xyd", &fXYD, kHigh_GrSLPrecision); @@ -66,7 +67,7 @@ protected: class GrCCPRQuadraticHullProcessor : public GrCCPRQuadraticProcessor { public: GrCCPRQuadraticHullProcessor() - : fGradXY(kHighFloat2_GrSLType) {} + : fGradXY(kVec2f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { this->INHERITED::resetVaryings(varyingHandler); @@ -90,10 +91,10 @@ private: class GrCCPRQuadraticCornerProcessor : public GrCCPRQuadraticProcessor { public: GrCCPRQuadraticCornerProcessor() - : fEdgeDistanceDerivatives("edge_distance_derivatives", kHighFloat2_GrSLType, - GrShaderVar::kNonArray) - , fdXYDdx(kHighFloat3_GrSLType) - , fdXYDdy(kHighFloat3_GrSLType) {} + : fEdgeDistanceDerivatives("edge_distance_derivatives", kVec2f_GrSLType, + GrShaderVar::kNonArray, kHigh_GrSLPrecision) + , fdXYDdx(kVec3f_GrSLType) + , fdXYDdy(kVec3f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { this->INHERITED::resetVaryings(varyingHandler); diff --git a/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp b/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp index ee25851497..bb2ad1b4ba 100644 --- a/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp @@ -16,16 +16,16 @@ void GrCCPRTriangleProcessor::onEmitVertexShader(const GrCCPRCoverageProcessor& const TexelBufferHandle& pointsBuffer, const char* atlasOffset, const char* rtAdjust, GrGPArgs* gpArgs) const { - v->codeAppend ("highfloat2 self = "); + v->codeAppend ("highp float2 self = "); v->appendTexelFetch(pointsBuffer, SkStringPrintf("%s[sk_VertexID]", proc.instanceAttrib()).c_str()); v->codeAppendf(".xy + %s;", atlasOffset); - gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "self"); + gpArgs->fPositionVar.set(kVec2f_GrSLType, "self"); } void GrCCPRTriangleProcessor::defineInputVertices(GrGLSLGeometryBuilder* g) const { // Prepend in_vertices at the start of the shader. - g->codePrependf("highfloat3x2 in_vertices = highfloat3x2(sk_in[0].gl_Position.xy, " + g->codePrependf("highp float3x2 in_vertices = float3x2(sk_in[0].gl_Position.xy, " "sk_in[1].gl_Position.xy, " "sk_in[2].gl_Position.xy);"); } @@ -33,8 +33,8 @@ void GrCCPRTriangleProcessor::defineInputVertices(GrGLSLGeometryBuilder* g) cons void GrCCPRTriangleProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* /*rtAdjust*/, const char* outputWind) const { // We will define in_vertices in defineInputVertices. - g->codeAppendf("%s = sign(determinant(highfloat2x2(in_vertices[1] - in_vertices[0], " - "in_vertices[2] - in_vertices[0])));", + g->codeAppendf("%s = sign(determinant(float2x2(in_vertices[1] - in_vertices[0], " + "in_vertices[2] - in_vertices[0])));", outputWind); } @@ -53,8 +53,8 @@ void GrCCPRTriangleHullAndEdgeProcessor::onEmitGeometryShader(GrGLSLGeometryBuil if (GeometryType::kHulls != fGeometryType) { g->codeAppend ("int edgeidx0 = sk_InvocationID, " "edgeidx1 = (edgeidx0 + 1) % 3;"); - g->codeAppendf("highfloat2 edgept0 = in_vertices[%s > 0 ? edgeidx0 : edgeidx1];", wind); - g->codeAppendf("highfloat2 edgept1 = in_vertices[%s > 0 ? edgeidx1 : edgeidx0];", wind); + g->codeAppendf("highp float2 edgept0 = in_vertices[%s > 0 ? edgeidx0 : edgeidx1];", wind); + g->codeAppendf("highp float2 edgept1 = in_vertices[%s > 0 ? edgeidx1 : edgeidx0];", wind); maxOutputVertices += this->emitEdgeGeometry(g, emitVertexFn, "edgept0", "edgept1"); } @@ -73,15 +73,15 @@ void GrCCPRTriangleCornerProcessor::onEmitVertexShader(const GrCCPRCoverageProce this->INHERITED::onEmitVertexShader(proc, v, pointsBuffer, atlasOffset, rtAdjust, gpArgs); // Fetch and transform the next point in the triangle. - v->codeAppend ("highfloat2 next = "); + v->codeAppend ("highp float2 next = "); v->appendTexelFetch(pointsBuffer, SkStringPrintf("%s[(sk_VertexID+1) %% 3]", proc.instanceAttrib()).c_str()); v->codeAppendf(".xy + %s;", atlasOffset); // Find the plane that gives distance from the [self -> next] edge, normalized to its AA // bloat width. - v->codeAppend ("highfloat2 n = highfloat2(next.y - self.y, self.x - next.x);"); - v->codeAppendf("highfloat2 d = n * highfloat2x2(self + %f * sign(n), " + v->codeAppend ("highp float2 n = float2(next.y - self.y, self.x - next.x);"); + v->codeAppendf("highp float2 d = n * float2x2(self + %f * sign(n), " "self - %f * sign(n));", kAABloatRadius, kAABloatRadius); @@ -98,7 +98,7 @@ void GrCCPRTriangleCornerProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* const char* rtAdjust) const { this->defineInputVertices(g); - g->codeAppend ("highfloat2 self = in_vertices[sk_InvocationID];"); + g->codeAppend ("highp float2 self = in_vertices[sk_InvocationID];"); int numVertices = this->emitCornerGeometry(g, emitVertexFn, "self"); g->configure(GrGLSLGeometryBuilder::InputType::kTriangles, @@ -114,7 +114,7 @@ void GrCCPRTriangleCornerProcessor::emitPerVertexGeometryCode(SkString* fnBody, fNeighbors.gsOut(), fDevCoord.gsIn()); fnBody->appendf("%s.zw = %s[(sk_InvocationID + 2) %% 3];", fNeighbors.gsOut(), fDevCoord.gsIn()); - fnBody->appendf("%s = highfloat3x3(%s[(sk_InvocationID + 2) %% 3], " + fnBody->appendf("%s = float3x3(%s[(sk_InvocationID + 2) %% 3], " "%s[sk_InvocationID], " "%s[(sk_InvocationID + 1) %% 3]) * %s;", fEdgeDistances.gsOut(), fEdgeDistance.gsIn(), fEdgeDistance.gsIn(), @@ -129,28 +129,32 @@ void GrCCPRTriangleCornerProcessor::emitPerVertexGeometryCode(SkString* fnBody, void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, const char* outputCoverage) const { // FIXME: Adreno breaks if we don't put the frag coord in an intermediate highp variable. - f->codeAppendf("highfloat2 fragcoord = sk_FragCoord.xy;"); + f->codeAppendf("highp float2 fragcoord = sk_FragCoord.xy;"); // Approximate coverage by tracking where 4 horizontal lines enter and leave the triangle. - GrShaderVar samples("samples", kHighFloat4_GrSLType, GrShaderVar::kNonArray); + GrShaderVar samples("samples", kVec4f_GrSLType, GrShaderVar::kNonArray, + kHigh_GrSLPrecision); f->declareGlobal(samples); - f->codeAppendf("%s = fragcoord.y + highfloat4(-0.375, -0.125, 0.125, 0.375);", samples.c_str()); + f->codeAppendf("%s = fragcoord.y + float4(-0.375, -0.125, 0.125, 0.375);", samples.c_str()); - GrShaderVar leftedge("leftedge", kHighFloat4_GrSLType, GrShaderVar::kNonArray); + GrShaderVar leftedge("leftedge", kVec4f_GrSLType, GrShaderVar::kNonArray, + kHigh_GrSLPrecision); f->declareGlobal(leftedge); - f->codeAppendf("%s = highfloat4(fragcoord.x - 0.5);", leftedge.c_str()); + f->codeAppendf("%s = float4(fragcoord.x - 0.5);", leftedge.c_str()); - GrShaderVar rightedge("rightedge", kHighFloat4_GrSLType, GrShaderVar::kNonArray); + GrShaderVar rightedge("rightedge", kVec4f_GrSLType, GrShaderVar::kNonArray, + kHigh_GrSLPrecision); f->declareGlobal(rightedge); - f->codeAppendf("%s = highfloat4(fragcoord.x + 0.5);", rightedge.c_str()); + f->codeAppendf("%s = float4(fragcoord.x + 0.5);", rightedge.c_str()); SkString sampleEdgeFn; - GrShaderVar edgeArg("edge_distance", kHighFloat3_GrSLType, GrShaderVar::kNonArray); + GrShaderVar edgeArg("edge_distance", kVec3f_GrSLType, GrShaderVar::kNonArray, + kHigh_GrSLPrecision); f->emitFunction(kVoid_GrSLType, "sampleEdge", 1, &edgeArg, [&]() { SkString b; - b.appendf("highfloat m = abs(%s.x) < 1e-3 ? 1e18 : -1 / %s.x;", + b.appendf("highp float m = abs(%s.x) < 1e-3 ? 1e18 : -1 / %s.x;", edgeArg.c_str(), edgeArg.c_str()); - b.appendf("highfloat4 edge = m * (%s.y * samples + %s.z);", + b.appendf("highp float4 edge = m * (%s.y * samples + %s.z);", edgeArg.c_str(), edgeArg.c_str()); b.appendf("if (%s.x <= 1e-3 || (abs(%s.x) < 1e-3 && %s.y > 0)) {", edgeArg.c_str(), edgeArg.c_str(), edgeArg.c_str()); @@ -162,10 +166,10 @@ void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, }().c_str(), &sampleEdgeFn); // See if the previous neighbor already handled this pixel. - f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.zw), highfloat2(%f)))) {", + f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.zw), float2(%f)))) {", fNeighbors.fsIn(), kAABloatRadius); // Handle the case where all 3 corners defer to the previous neighbor. - f->codeAppendf( "if (%s != 0 || !all(lessThan(abs(fragcoord - %s.xy), highfloat2(%f)))) {", + f->codeAppendf( "if (%s != 0 || !all(lessThan(abs(fragcoord - %s.xy), float2(%f)))) {", fCornerIdx.fsIn(), fNeighbors.fsIn(), kAABloatRadius); f->codeAppend ( "discard;"); f->codeAppend ( "}"); @@ -173,7 +177,7 @@ void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, // Erase what the hull and two edges wrote at this corner in previous shaders (the two .5's // for the edges and the -1 for the hull cancel each other out). - f->codeAppendf("%s = dot(highfloat3(fragcoord, 1) * highfloat2x3(%s), highfloat2(1));", + f->codeAppendf("%s = dot(float3(fragcoord, 1) * float2x3(%s), float2(1));", outputCoverage, fEdgeDistances.fsIn()); // Sample the two edges at this corner. @@ -181,15 +185,15 @@ void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, f->codeAppendf("%s(%s[1]);", sampleEdgeFn.c_str(), fEdgeDistances.fsIn()); // Handle the opposite edge if the next neighbor will defer to us. - f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.xy), highfloat2(%f)))) {", + f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.xy), float2(%f)))) {", fNeighbors.fsIn(), kAABloatRadius); // Erase the coverage the opposite edge wrote to this corner. - f->codeAppendf( "%s += dot(%s[2], highfloat3(fragcoord, 1)) + 0.5;", + f->codeAppendf( "%s += dot(%s[2], float3(fragcoord, 1)) + 0.5;", outputCoverage, fEdgeDistances.fsIn()); // Sample the opposite edge. f->codeAppendf( "%s(%s[2]);", sampleEdgeFn.c_str(), fEdgeDistances.fsIn()); f->codeAppend ("}"); - f->codeAppendf("highfloat4 widths = max(%s - %s, 0);", rightedge.c_str(), leftedge.c_str()); - f->codeAppendf("%s += dot(widths, highfloat4(0.25));", outputCoverage); + f->codeAppendf("highp float4 widths = max(%s - %s, 0);", rightedge.c_str(), leftedge.c_str()); + f->codeAppendf("%s += dot(widths, float4(0.25));", outputCoverage); } diff --git a/src/gpu/ccpr/GrCCPRTriangleProcessor.h b/src/gpu/ccpr/GrCCPRTriangleProcessor.h index 9ac76521bf..1e52d51a45 100644 --- a/src/gpu/ccpr/GrCCPRTriangleProcessor.h +++ b/src/gpu/ccpr/GrCCPRTriangleProcessor.h @@ -72,11 +72,11 @@ class GrCCPRTriangleCornerProcessor : public GrCCPRTriangleProcessor { public: GrCCPRTriangleCornerProcessor() : INHERITED(CoverageType::kShader) - , fEdgeDistance(kHighFloat3_GrSLType) - , fDevCoord(kHighFloat2_GrSLType) - , fNeighbors(kHighFloat4_GrSLType) - , fEdgeDistances(kHighFloat3x3_GrSLType) - , fCornerIdx(kShort_GrSLType) {} + , fEdgeDistance(kVec3f_GrSLType) + , fDevCoord(kVec2f_GrSLType) + , fNeighbors(kVec4f_GrSLType) + , fEdgeDistances(kMat33f_GrSLType) + , fCornerIdx(kInt_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { this->INHERITED::resetVaryings(varyingHandler); diff --git a/src/gpu/effects/GrAtlasedShaderHelpers.h b/src/gpu/effects/GrAtlasedShaderHelpers.h index b0704954d3..67f2c242c2 100644 --- a/src/gpu/effects/GrAtlasedShaderHelpers.h +++ b/src/gpu/effects/GrAtlasedShaderHelpers.h @@ -22,11 +22,11 @@ static void append_index_uv_varyings(GrGLSLPrimitiveProcessor::EmitArgs& args, // This extracts the texture index and texel coordinates from the same variable // Packing structure: texel coordinates are multiplied by 2 (or shifted left 1) // texture index is stored as lower bits of both x and y - args.fVertBuilder->codeAppendf("half2 indexTexCoords = half2(%s.x, %s.y);", + args.fVertBuilder->codeAppendf("float2 indexTexCoords = float2(%s.x, %s.y);", inTexCoordsName, inTexCoordsName); - args.fVertBuilder->codeAppend("half2 intCoords = floor(0.5*indexTexCoords);"); - args.fVertBuilder->codeAppend("half2 diff = indexTexCoords - 2.0*intCoords;"); - args.fVertBuilder->codeAppend("half texIdx = 2.0*diff.x + diff.y;"); + args.fVertBuilder->codeAppend("float2 intCoords = floor(0.5*indexTexCoords);"); + args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*intCoords;"); + args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;"); // Multiply by 1/atlasSize to get normalized texture coordinates args.fVaryingHandler->addVarying("TextureCoords", uv, kHigh_GrSLPrecision); @@ -51,11 +51,11 @@ static void append_multitexture_lookup(GrGLSLPrimitiveProcessor::EmitArgs& args, args.fFragBuilder->codeAppendf("if (%s == 0) ", texIdx.fsIn()); } args.fFragBuilder->codeAppendf("{ %s = ", colorName); - args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], coordName, kHighFloat2_GrSLType); + args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], coordName, kVec2f_GrSLType); args.fFragBuilder->codeAppend("; }"); for (int i = 1; i < numTextureSamplers; ++i) { args.fFragBuilder->codeAppendf("else if (%s == %d) { %s =", texIdx.fsIn(), i, colorName); - args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, kHighFloat2_GrSLType); + args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, kVec2f_GrSLType); args.fFragBuilder->codeAppend("; }"); } } diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp index 5848888208..aa9a509887 100644 --- a/src/gpu/effects/GrBezierEffect.cpp +++ b/src/gpu/effects/GrBezierEffect.cpp @@ -77,7 +77,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { // emit attributes varyingHandler->emitAttributes(gp); - GrGLSLVertToFrag v(kHighFloat4_GrSLType); + GrGLSLVertToFrag v(kVec4f_GrSLType); varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); @@ -102,18 +102,26 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { gp.localMatrix(), args.fFPCoordTransformHandler); - // TODO: we should check on the number of bits float and half provide and use the smallest one - // that suffices. Additionally we should assert that the upstream code only lets us get here if - // either float or half provides the required number of bits. + // TODO: this precision check should actually be a check on the number of bits + // high and medium provide and the selection of the lowest level that suffices. + // Additionally we should assert that the upstream code only lets us get here if + // either high or medium provides the required number of bits. + GrSLPrecision precision = kHigh_GrSLPrecision; + const GrShaderCaps::PrecisionInfo& highP = args.fShaderCaps->getFloatShaderPrecisionInfo( + kFragment_GrShaderType, + kHigh_GrSLPrecision); + if (!highP.supported()) { + precision = kMedium_GrSLPrecision; + } - GrShaderVar edgeAlpha("edgeAlpha", kHighFloat_GrSLType, 0); - GrShaderVar dklmdx("dklmdx", kHighFloat3_GrSLType, 0); - GrShaderVar dklmdy("dklmdy", kHighFloat3_GrSLType, 0); - GrShaderVar dfdx("dfdx", kHighFloat_GrSLType, 0); - GrShaderVar dfdy("dfdy", kHighFloat_GrSLType, 0); - GrShaderVar gF("gF", kHighFloat2_GrSLType, 0); - GrShaderVar gFM("gFM", kHighFloat_GrSLType, 0); - GrShaderVar func("func", kHighFloat_GrSLType, 0); + GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, precision); + GrShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, precision); + GrShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, precision); + GrShaderVar dfdx("dfdx", kFloat_GrSLType, 0, precision); + GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0, precision); + GrShaderVar gF("gF", kVec2f_GrSLType, 0, precision); + GrShaderVar gFM("gFM", kFloat_GrSLType, 0, precision); + GrShaderVar func("func", kFloat_GrSLType, 0, precision); fragBuilder->declAppend(edgeAlpha); fragBuilder->declAppend(dklmdx); @@ -138,8 +146,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); - fragBuilder->codeAppendf("%s = highfloat2(%s, %s);", gF.c_str(), dfdx.c_str(), - dfdy.c_str()); + fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;", @@ -168,8 +175,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); - fragBuilder->codeAppendf("%s = highfloat2(%s, %s);", gF.c_str(), dfdx.c_str(), - dfdy.c_str()); + fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", @@ -185,7 +191,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { case kFillBW_GrProcessorEdgeType: { fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); - fragBuilder->codeAppendf("%s = highfloat(%s < 0.0);", + fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); break; } @@ -197,13 +203,14 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { if (gp.coverageScale() != 0xff) { const char* coverageScale; fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kHighFloat_GrSLType, + kFloat_GrSLType, + kHigh_GrSLPrecision, "Coverage", &coverageScale); - fragBuilder->codeAppendf("%s = half4(%s * %s);", + fragBuilder->codeAppendf("%s = float4(%s * %s);", args.fOutputCoverage, coverageScale, edgeAlpha.c_str()); } else { - fragBuilder->codeAppendf("%s = half4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); + fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); } } @@ -331,7 +338,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { // emit attributes varyingHandler->emitAttributes(gp); - GrGLSLVertToFrag v(kHalf4_GrSLType); + GrGLSLVertToFrag v(kVec4f_GrSLType); varyingHandler->addVarying("HairQuadEdge", &v); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); @@ -356,13 +363,13 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { gp.localMatrix(), args.fFPCoordTransformHandler); - fragBuilder->codeAppendf("half edgeAlpha;"); + fragBuilder->codeAppendf("float edgeAlpha;"); switch (fEdgeType) { case kHairlineAA_GrProcessorEdgeType: { - fragBuilder->codeAppendf("half2 duvdx = dFdx(%s.xy);", v.fsIn()); - fragBuilder->codeAppendf("half2 duvdy = dFdy(%s.xy);", v.fsIn()); - fragBuilder->codeAppendf("half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y," + fragBuilder->codeAppendf("float2 duvdx = dFdx(%s.xy);", v.fsIn()); + fragBuilder->codeAppendf("float2 duvdy = dFdy(%s.xy);", v.fsIn()); + fragBuilder->codeAppendf("float2 gF = float2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", @@ -374,9 +381,9 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { break; } case kFillAA_GrProcessorEdgeType: { - fragBuilder->codeAppendf("half2 duvdx = dFdx(%s.xy);", v.fsIn()); - fragBuilder->codeAppendf("half2 duvdy = dFdy(%s.xy);", v.fsIn()); - fragBuilder->codeAppendf("half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y," + fragBuilder->codeAppendf("float2 duvdx = dFdx(%s.xy);", v.fsIn()); + fragBuilder->codeAppendf("float2 duvdy = dFdy(%s.xy);", v.fsIn()); + fragBuilder->codeAppendf("float2 gF = float2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", @@ -390,7 +397,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { case kFillBW_GrProcessorEdgeType: { fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); - fragBuilder->codeAppend("edgeAlpha = half(edgeAlpha < 0.0);"); + fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); break; } default: @@ -400,13 +407,13 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { if (0xff != gp.coverageScale()) { const char* coverageScale; fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf_GrSLType, + kFloat_GrSLType, + kDefault_GrSLPrecision, "Coverage", &coverageScale); - fragBuilder->codeAppendf("%s = half4(%s * edgeAlpha);", args.fOutputCoverage, - coverageScale); + fragBuilder->codeAppendf("%s = float4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); } else { - fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage); } } @@ -554,25 +561,25 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { // Setup KLM const char* devkLMMatrixName; - fDevKLMUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, kHighFloat3x3_GrSLType, "KLM", - &devkLMMatrixName); - GrGLSLVertToFrag v(kHighFloat3_GrSLType); + fDevKLMUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, kMat33f_GrSLType, + kHigh_GrSLPrecision, "KLM", &devkLMMatrixName); + GrGLSLVertToFrag v(kVec3f_GrSLType); varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = %s * highfloat3(%s, 1);", + vertBuilder->codeAppendf("%s = %s * float3(%s, 1);", v.vsOut(), devkLMMatrixName, gpArgs->fPositionVar.c_str()); - GrGLSLVertToFrag gradCoeffs(kHighFloat4_GrSLType); + GrGLSLVertToFrag gradCoeffs(kVec4f_GrSLType); if (kFillAA_GrProcessorEdgeType == fEdgeType || kHairlineAA_GrProcessorEdgeType == fEdgeType) { varyingHandler->addVarying("GradCoeffs", &gradCoeffs, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("highfloat k = %s[0], l = %s[1], m = %s[2];", + vertBuilder->codeAppendf("highp float k = %s[0], l = %s[1], m = %s[2];", v.vsOut(), v.vsOut(), v.vsOut()); - vertBuilder->codeAppendf("highfloat2 gk = highfloat2(%s[0][0], %s[1][0]), " - "gl = highfloat2(%s[0][1], %s[1][1]), " - "gm = highfloat2(%s[0][2], %s[1][2]);", + vertBuilder->codeAppendf("highp float2 gk = float2(%s[0][0], %s[1][0]), " + "gl = float2(%s[0][1], %s[1][1]), " + "gm = float2(%s[0][2], %s[1][2]);", devkLMMatrixName, devkLMMatrixName, devkLMMatrixName, devkLMMatrixName, devkLMMatrixName, devkLMMatrixName); - vertBuilder->codeAppendf("%s = highfloat4(3 * k * gk, -m * gl - l * gm);", + vertBuilder->codeAppendf("%s = float4(3 * k * gk, -m * gl - l * gm);", gradCoeffs.vsOut()); } @@ -585,9 +592,9 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { args.fFPCoordTransformHandler); - GrShaderVar edgeAlpha("edgeAlpha", kHighFloat_GrSLType, 0); - GrShaderVar gF("gF", kHighFloat2_GrSLType, 0); - GrShaderVar func("func", kHighFloat_GrSLType, 0); + GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); + GrShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); + GrShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision); fragBuilder->declAppend(edgeAlpha); fragBuilder->declAppend(gF); @@ -631,7 +638,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); - fragBuilder->codeAppendf("%s = half(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); + fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); break; } default: @@ -639,7 +646,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { } - fragBuilder->codeAppendf("%s = highfloat4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); + fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); } void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp, diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp index 743b9e094f..7417e29f12 100644 --- a/src/gpu/effects/GrBicubicEffect.cpp +++ b/src/gpu/effects/GrBicubicEffect.cpp @@ -42,7 +42,8 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) { const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>(); GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; - fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, + fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, + kVec2f_GrSLType, kDefault_GrSLPrecision, "ImageIncrement"); const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); @@ -70,26 +71,26 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) { * * This is GLSL, so the matrix is column-major (transposed from standard matrix notation). */ - fragBuilder->codeAppend("half4x4 kMitchellCoefficients = half4x4(" + fragBuilder->codeAppend("float4x4 kMitchellCoefficients = float4x4(" " 1.0 / 18.0, 16.0 / 18.0, 1.0 / 18.0, 0.0 / 18.0," "-9.0 / 18.0, 0.0 / 18.0, 9.0 / 18.0, 0.0 / 18.0," "15.0 / 18.0, -36.0 / 18.0, 27.0 / 18.0, -6.0 / 18.0," "-7.0 / 18.0, 21.0 / 18.0, -21.0 / 18.0, 7.0 / 18.0);"); - fragBuilder->codeAppendf("highfloat2 coord = %s - %s * highfloat2(0.5);", coords2D.c_str(), imgInc); + fragBuilder->codeAppendf("float2 coord = %s - %s * float2(0.5);", coords2D.c_str(), imgInc); // We unnormalize the coord in order to determine our fractional offset (f) within the texel // We then snap coord to a texel center and renormalize. The snap prevents cases where the // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/ // double hit a texel. fragBuilder->codeAppendf("coord /= %s;", imgInc); - fragBuilder->codeAppend("highfloat2 f = fract(coord);"); - fragBuilder->codeAppendf("coord = (coord - f + highfloat2(0.5)) * %s;", imgInc); - fragBuilder->codeAppend("half4 wx = kMitchellCoefficients * half4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);"); - fragBuilder->codeAppend("half4 wy = kMitchellCoefficients * half4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);"); - fragBuilder->codeAppend("half4 rowColors[4];"); + fragBuilder->codeAppend("float2 f = fract(coord);"); + fragBuilder->codeAppendf("coord = (coord - f + float2(0.5)) * %s;", imgInc); + fragBuilder->codeAppend("float4 wx = kMitchellCoefficients * float4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);"); + fragBuilder->codeAppend("float4 wy = kMitchellCoefficients * float4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);"); + fragBuilder->codeAppend("float4 rowColors[4];"); for (int y = 0; y < 4; ++y) { for (int x = 0; x < 4; ++x) { SkString coord; - coord.printf("coord + %s * highfloat2(%d, %d)", imgInc, x - 1, y - 1); + coord.printf("coord + %s * float2(%d, %d)", imgInc, x - 1, y - 1); SkString sampleVar; sampleVar.printf("rowColors[%d]", x); fDomain.sampleTexture(fragBuilder, @@ -101,7 +102,7 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) { args.fTexSamplers[0]); } fragBuilder->codeAppendf( - "half4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + wx.w * rowColors[3];", + "float4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + wx.w * rowColors[3];", y); } SkString bicubicColor("(wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3)"); diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp index dfdd5addc1..2d665c50cb 100644 --- a/src/gpu/effects/GrBitmapTextGeoProc.cpp +++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp @@ -32,13 +32,13 @@ public: const char* atlasSizeInvName; fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, - kHighFloat2_GrSLType, + kVec2f_GrSLType, kHigh_GrSLPrecision, "AtlasSizeInv", &atlasSizeInvName); - GrGLSLVertToFrag uv(kHighFloat2_GrSLType); - GrGLSLVertToFrag texIdx(kHalf_GrSLType); + GrGLSLVertToFrag uv(kVec2f_GrSLType); + GrGLSLVertToFrag texIdx(kFloat_GrSLType); append_index_uv_varyings(args, btgp.inTextureCoords()->fName, atlasSizeInvName, &uv, &texIdx, nullptr); @@ -63,14 +63,14 @@ public: btgp.localMatrix(), args.fFPCoordTransformHandler); - fragBuilder->codeAppend("half4 texColor;"); + fragBuilder->codeAppend("float4 texColor;"); append_multitexture_lookup(args, btgp.numTextureSamplers(), texIdx, uv.fsIn(), "texColor"); if (btgp.maskFormat() == kARGB_GrMaskFormat) { // modulate by color fragBuilder->codeAppendf("%s = %s * texColor;", args.fOutputColor, args.fOutputColor); - fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage); } else { fragBuilder->codeAppendf("%s = texColor;", args.fOutputCoverage); } diff --git a/src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp b/src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp index ff997cdec4..1b5ea600f9 100644 --- a/src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp +++ b/src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp @@ -25,12 +25,12 @@ public: args.fFp.cast<GrBlurredEdgeFragmentProcessor>(); (void)_outer; fragBuilder->codeAppendf( - "half factor = half(1.0 - highfloat(%s.w));\n@switch (%d) {\n case 0:\n " - "factor = half(exp(highfloat(highfloat(-factor * factor) * 4.0)) - " - "0.017999999999999999);\n break;\n case 1:\n factor = " - "half(smoothstep(1.0, 0.0, highfloat(factor)));\n break;\n}\n%s = " - "half4(factor);\n", - args.fInputColor ? args.fInputColor : "half4(1)", _outer.mode(), args.fOutputColor); + "float factor = 1.0 - %s.w;\n@switch (%d) {\n case 0:\n factor = " + "exp((-factor * factor) * 4.0) - 0.017999999999999999;\n break;\n case " + "1:\n factor = smoothstep(1.0, 0.0, factor);\n break;\n}\n%s = " + "float4(factor);\n", + args.fInputColor ? args.fInputColor : "float4(1)", _outer.mode(), + args.fOutputColor); } private: diff --git a/src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp b/src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp index fe5ffd5eb3..3ff233a705 100644 --- a/src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp +++ b/src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp @@ -15,7 +15,7 @@ layout(key) in int mode; void main() { - half factor = 1.0 - sk_InColor.a; + float factor = 1.0 - sk_InColor.a; @switch (mode) { case 0: // kGaussian_Mode factor = exp(-factor * factor * 4.0) - 0.018; @@ -24,5 +24,5 @@ void main() { factor = smoothstep(1.0, 0.0, factor); break; } - sk_OutColor = half4(factor); + sk_OutColor = float4(factor); } diff --git a/src/gpu/effects/GrCircleEffect.cpp b/src/gpu/effects/GrCircleEffect.cpp index 7b4a9f7794..b764559ed4 100644 --- a/src/gpu/effects/GrCircleEffect.cpp +++ b/src/gpu/effects/GrCircleEffect.cpp @@ -24,15 +24,14 @@ public: const GrCircleEffect& _outer = args.fFp.cast<GrCircleEffect>(); (void)_outer; prevRadius = -1.0; - fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, + fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "circle"); fragBuilder->codeAppendf( - "half2 prevCenter;\nhalf prevRadius = %f;\nhalf d;\n@if (%d == 2 || %d == 3) {\n " - " d = (highfloat(length((%s.xy - half2(sk_FragCoord.xy)) * %s.w)) - 1.0) * " - "%s.z;\n} else {\n d = half((1.0 - highfloat(length((%s.xy - " - "half2(sk_FragCoord.xy)) * %s.w))) * highfloat(%s.z));\n}\n@if ((%d == 1 || %d == " - "3) || %d == 4) {\n d = half(clamp(highfloat(d), 0.0, 1.0));\n} else {\n d = " - "half(highfloat(d) > 0.5 ? 1.0 : 0.0);\n}\n%s = %s * d;\n", + "float2 prevCenter;\nfloat prevRadius = %f;\nfloat d;\n@if (%d == 2 || %d == 3) " + "{\n d = (length((%s.xy - sk_FragCoord.xy) * %s.w) - 1.0) * %s.z;\n} else {\n " + " d = (1.0 - length((%s.xy - sk_FragCoord.xy) * %s.w)) * %s.z;\n}\n@if ((%d == 1 " + "|| %d == 3) || %d == 4) {\n d = clamp(d, 0.0, 1.0);\n} else {\n d = d > 0.5 " + "? 1.0 : 0.0;\n}\n%s = %s * d;\n", prevRadius, _outer.edgeType(), _outer.edgeType(), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), @@ -41,7 +40,7 @@ public: args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), _outer.edgeType(), _outer.edgeType(), _outer.edgeType(), args.fOutputColor, - args.fInputColor ? args.fInputColor : "half4(1)"); + args.fInputColor ? args.fInputColor : "float4(1)"); } private: diff --git a/src/gpu/effects/GrCircleEffect.fp b/src/gpu/effects/GrCircleEffect.fp index 031b2ee0a6..884112ecc9 100644 --- a/src/gpu/effects/GrCircleEffect.fp +++ b/src/gpu/effects/GrCircleEffect.fp @@ -6,14 +6,14 @@ */ layout(key) in int edgeType; -in half2 center; -in half radius; +in float2 center; +in float radius; -half2 prevCenter; -half prevRadius = -1; +float2 prevCenter; +float prevRadius = -1; // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. -uniform half4 circle; +uniform float4 circle; @optimizationFlags { kCompatibleWithCoverageAsAlpha_OptimizationFlag } @@ -36,7 +36,7 @@ void main() { // TODO: Right now the distance to circle caclulation is performed in a space normalized to the // radius and then denormalized. This is to prevent overflow on devices that have a "real" // mediump. It'd be nice to only do this on mediump devices. - half d; + float d; @if (edgeType == 2 /* kInverseFillBW_GrProcessorEdgeType */ || edgeType == 3 /* kInverseFillAA_GrProcessorEdgeType */) { d = (length((circle.xy - sk_FragCoord.xy) * circle.w) - 1.0) * circle.z; diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp index e1ecc7f864..2cf7919543 100644 --- a/src/gpu/effects/GrConfigConversionEffect.cpp +++ b/src/gpu/effects/GrConfigConversionEffect.cpp @@ -21,16 +21,16 @@ public: GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // Use highp throughout the shader to avoid some precision issues on specific GPUs. - fragBuilder->forceHighPrecision(); + fragBuilder->elevateDefaultPrecision(kHigh_GrSLPrecision); if (nullptr == args.fInputColor) { // could optimize this case, but we aren't for now. - args.fInputColor = "half4(1)"; + args.fInputColor = "float4(1)"; } // Aggressively round to the nearest exact (N / 255) floating point value. This lets us // find a round-trip preserving pair on some GPUs that do odd byte to float conversion. - fragBuilder->codeAppendf("half4 color = floor(%s * 255.0 + 0.5) / 255.0;", args.fInputColor); + fragBuilder->codeAppendf("float4 color = floor(%s * 255.0 + 0.5) / 255.0;", args.fInputColor); switch (cce.pmConversion()) { case GrConfigConversionEffect::kToPremul_PMConversion: @@ -40,7 +40,7 @@ public: case GrConfigConversionEffect::kToUnpremul_PMConversion: fragBuilder->codeAppend( - "color.rgb = color.a <= 0.0 ? half3(0,0,0) : floor(color.rgb / color.a * 255.0 + 0.5) / 255.0;"); + "color.rgb = color.a <= 0.0 ? float3(0,0,0) : floor(color.rgb / color.a * 255.0 + 0.5) / 255.0;"); break; default: diff --git a/src/gpu/effects/GrConstColorProcessor.cpp b/src/gpu/effects/GrConstColorProcessor.cpp index 7051872bf3..a8b328e9b9 100644 --- a/src/gpu/effects/GrConstColorProcessor.cpp +++ b/src/gpu/effects/GrConstColorProcessor.cpp @@ -19,7 +19,7 @@ public: GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const char* colorUni; fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf4_GrSLType, + kVec4f_GrSLType, kMedium_GrSLPrecision, "constantColor", &colorUni); GrConstColorProcessor::InputMode mode = args.fFp.cast<GrConstColorProcessor>().inputMode(); diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp index 97f456953d..e61923c29e 100644 --- a/src/gpu/effects/GrConvexPolyEffect.cpp +++ b/src/gpu/effects/GrConvexPolyEffect.cpp @@ -103,7 +103,8 @@ void GLAARectEffect::emitCode(EmitArgs& args) { // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5), // respectively. fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf4_GrSLType, + kVec4f_GrSLType, + kDefault_GrSLPrecision, "rect", &rectName); @@ -111,16 +112,16 @@ void GLAARectEffect::emitCode(EmitArgs& args) { if (GrProcessorEdgeTypeIsAA(aare.getEdgeType())) { // The amount of coverage removed in x and y by the edges is computed as a pair of negative // numbers, xSub and ySub. - fragBuilder->codeAppend("\t\thalf xSub, ySub;\n"); + fragBuilder->codeAppend("\t\tfloat xSub, ySub;\n"); fragBuilder->codeAppendf("\t\txSub = min(sk_FragCoord.x - %s.x, 0.0);\n", rectName); fragBuilder->codeAppendf("\t\txSub += min(%s.z - sk_FragCoord.x, 0.0);\n", rectName); fragBuilder->codeAppendf("\t\tySub = min(sk_FragCoord.y - %s.y, 0.0);\n", rectName); fragBuilder->codeAppendf("\t\tySub += min(%s.w - sk_FragCoord.y, 0.0);\n", rectName); // Now compute coverage in x and y and multiply them to get the fraction of the pixel // covered. - fragBuilder->codeAppendf("\t\thalf alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n"); + fragBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n"); } else { - fragBuilder->codeAppendf("\t\thalf alpha = 1.0;\n"); + fragBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n"); fragBuilder->codeAppendf("\t\talpha *= (sk_FragCoord.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName); fragBuilder->codeAppendf("\t\talpha *= (%s.z - sk_FragCoord.x) > -0.5 ? 1.0 : 0.0;\n", @@ -190,15 +191,16 @@ void GrGLConvexPolyEffect::emitCode(EmitArgs& args) { const char *edgeArrayName; fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag, - kHalf3_GrSLType, + kVec3f_GrSLType, + kDefault_GrSLPrecision, "edges", cpe.getEdgeCount(), &edgeArrayName); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - fragBuilder->codeAppend("\t\thalf alpha = 1.0;\n"); - fragBuilder->codeAppend("\t\thalf edge;\n"); + fragBuilder->codeAppend("\t\tfloat alpha = 1.0;\n"); + fragBuilder->codeAppend("\t\tfloat edge;\n"); for (int i = 0; i < cpe.getEdgeCount(); ++i) { - fragBuilder->codeAppendf("\t\tedge = dot(%s[%d], half3(sk_FragCoord.x, sk_FragCoord.y, " + fragBuilder->codeAppendf("\t\tedge = dot(%s[%d], float3(sk_FragCoord.x, sk_FragCoord.y, " "1));\n", edgeArrayName, i); if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp index ab0d835cf8..2d66e1e1b6 100644 --- a/src/gpu/effects/GrDisableColorXP.cpp +++ b/src/gpu/effects/GrDisableColorXP.cpp @@ -53,7 +53,7 @@ private: // you do not give gl_FragColor a value, the gl context is lost and we end up drawing // nothing. So this fix just sets the gl_FragColor arbitrarily to 0. GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; - fragBuilder->codeAppendf("%s = half4(0);", args.fOutputPrimary); + fragBuilder->codeAppendf("%s = float4(0);", args.fOutputPrimary); } void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {} diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp index 7800186d05..66e96199eb 100644 --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp @@ -45,7 +45,7 @@ public: const char* atlasSizeInvName; fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, - kHighFloat2_GrSLType, + kVec2f_GrSLType, kHigh_GrSLPrecision, "AtlasSizeInv", &atlasSizeInvName); @@ -53,7 +53,8 @@ public: // adjust based on gamma const char* distanceAdjustUniName = nullptr; // width, height, 1/(3*width) - fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, + fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, + kFloat_GrSLType, kDefault_GrSLPrecision, "DistanceAdjust", &distanceAdjustUniName); #endif @@ -77,9 +78,9 @@ public: args.fFPCoordTransformHandler); // add varyings - GrGLSLVertToFrag uv(kHighFloat2_GrSLType); - GrGLSLVertToFrag texIdx(kHalf_GrSLType); - GrGLSLVertToFrag st(kHighFloat2_GrSLType); + GrGLSLVertToFrag uv(kVec2f_GrSLType); + GrGLSLVertToFrag texIdx(kFloat_GrSLType); + GrGLSLVertToFrag st(kVec2f_GrSLType); append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName, &uv, &texIdx, &st); @@ -92,19 +93,19 @@ public: SkToBool(dfTexEffect.getFlags() & kAliased_DistanceFieldEffectFlag); // Use highp to work around aliasing issues - fragBuilder->codeAppendf("highfloat2 uv = %s;\n", uv.fsIn()); - fragBuilder->codeAppend("half4 texColor;"); + fragBuilder->codeAppendf("highp float2 uv = %s;\n", uv.fsIn()); + fragBuilder->codeAppend("float4 texColor;"); append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), texIdx, "uv", "texColor"); - fragBuilder->codeAppend("half distance = " + fragBuilder->codeAppend("float distance = " SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");"); #ifdef SK_GAMMA_APPLY_TO_A8 // adjust width based on gamma fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); #endif - fragBuilder->codeAppend("half afwidth;"); + fragBuilder->codeAppend("float afwidth;"); if (isUniformScale) { // For uniform scale, we adjust for the effect of the transformation on the distance // by using the length of the gradient of the t coordinate in the y direction. @@ -127,29 +128,29 @@ public: // this gives us a smooth step across approximately one fragment #ifdef SK_VULKAN - fragBuilder->codeAppendf("half st_grad_len = length(dFdx(%s));", st.fsIn()); + fragBuilder->codeAppendf("float st_grad_len = length(dFdx(%s));", st.fsIn()); #else // We use the y gradient because there is a bug in the Mali 400 in the x direction. - fragBuilder->codeAppendf("half st_grad_len = length(dFdy(%s));", st.fsIn()); + fragBuilder->codeAppendf("float st_grad_len = length(dFdy(%s));", st.fsIn()); #endif fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); } else { // For general transforms, to determine the amount of correction we multiply a unit // vector pointing along the SDF gradient direction by the Jacobian of the st coords // (which is the inverse transform for this fragment) and take the length of the result. - fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), dFdy(distance));"); + fragBuilder->codeAppend("float2 dist_grad = float2(dFdx(distance), dFdy(distance));"); // the length of the gradient may be 0, so we need to check for this // this also compensates for the Adreno, which likes to drop tiles on division by 0 - fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);"); + fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);"); fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); - fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);"); + fragBuilder->codeAppend("dist_grad = float2(0.7071, 0.7071);"); fragBuilder->codeAppend("} else {"); fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); fragBuilder->codeAppend("}"); - fragBuilder->codeAppendf("half2 Jdx = dFdx(%s);", st.fsIn()); - fragBuilder->codeAppendf("half2 Jdy = dFdy(%s);", st.fsIn()); - fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); + fragBuilder->codeAppendf("float2 Jdx = dFdx(%s);", st.fsIn()); + fragBuilder->codeAppendf("float2 Jdy = dFdy(%s);", st.fsIn()); + fragBuilder->codeAppend("float2 grad = float2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); // this gives us a smooth step across approximately one fragment @@ -157,18 +158,18 @@ public: } if (isAliased) { - fragBuilder->codeAppend("half val = distance > 0 ? 1.0 : 0.0;"); + fragBuilder->codeAppend("float val = distance > 0 ? 1.0 : 0.0;"); } else if (isGammaCorrect) { // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want // distance mapped linearly to coverage, so use a linear step: fragBuilder->codeAppend( - "half val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);"); + "float val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);"); } else { - fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);"); + fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);"); } - fragBuilder->codeAppendf("%s = half4(val);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(val);", args.fOutputCoverage); } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, @@ -330,14 +331,14 @@ public: const char* atlasSizeInvName; fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, - kHighFloat2_GrSLType, + kVec2f_GrSLType, kHigh_GrSLPrecision, "AtlasSizeInv", &atlasSizeInvName); - GrGLSLVertToFrag uv(kHighFloat2_GrSLType); - GrGLSLVertToFrag texIdx(kHalf_GrSLType); - GrGLSLVertToFrag st(kHighFloat2_GrSLType); + GrGLSLVertToFrag uv(kVec2f_GrSLType); + GrGLSLVertToFrag texIdx(kFloat_GrSLType); + GrGLSLVertToFrag st(kVec2f_GrSLType); append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName, &uv, &texIdx, &st); @@ -361,15 +362,15 @@ public: args.fFPCoordTransformHandler); // Use highp to work around aliasing issues - fragBuilder->codeAppendf("highfloat2 uv = %s;", uv.fsIn()); - fragBuilder->codeAppend("half4 texColor;"); + fragBuilder->codeAppendf("highp float2 uv = %s;", uv.fsIn()); + fragBuilder->codeAppend("float4 texColor;"); append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), texIdx, "uv", "texColor"); - fragBuilder->codeAppend("half distance = " + fragBuilder->codeAppend("float distance = " SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");"); - fragBuilder->codeAppend("half afwidth;"); + fragBuilder->codeAppend("float afwidth;"); bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == kUniformScale_DistanceFieldEffectMask; bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); @@ -396,30 +397,30 @@ public: // this gives us a smooth step across approximately one fragment #ifdef SK_VULKAN - fragBuilder->codeAppendf("half st_grad_len = length(dFdx(%s));", st.fsIn()); + fragBuilder->codeAppendf("float st_grad_len = length(dFdx(%s));", st.fsIn()); #else // We use the y gradient because there is a bug in the Mali 400 in the x direction. - fragBuilder->codeAppendf("half st_grad_len = length(dFdy(%s));", st.fsIn()); + fragBuilder->codeAppendf("float st_grad_len = length(dFdy(%s));", st.fsIn()); #endif fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); } else { // For general transforms, to determine the amount of correction we multiply a unit // vector pointing along the SDF gradient direction by the Jacobian of the st coords // (which is the inverse transform for this fragment) and take the length of the result. - fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), dFdy(distance));"); + fragBuilder->codeAppend("float2 dist_grad = float2(dFdx(distance), dFdy(distance));"); // the length of the gradient may be 0, so we need to check for this // this also compensates for the Adreno, which likes to drop tiles on division by 0 - fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);"); + fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);"); fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); - fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);"); + fragBuilder->codeAppend("dist_grad = float2(0.7071, 0.7071);"); fragBuilder->codeAppend("} else {"); fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); fragBuilder->codeAppend("}"); - fragBuilder->codeAppendf("half2 Jdx = dFdx(%s);", st.fsIn()); - fragBuilder->codeAppendf("half2 Jdy = dFdy(%s);", st.fsIn()); - fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); - fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); + fragBuilder->codeAppendf("float2 Jdx = dFdx(%s);", st.fsIn()); + fragBuilder->codeAppendf("float2 Jdy = dFdy(%s);", st.fsIn()); + fragBuilder->codeAppend("float2 grad = float2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); + fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); // this gives us a smooth step across approximately one fragment fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); @@ -429,12 +430,12 @@ public: // mapped linearly to coverage, so use a linear step: if (isGammaCorrect) { fragBuilder->codeAppend( - "half val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);"); + "float val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);"); } else { - fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);"); + fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);"); } - fragBuilder->codeAppendf("%s = half4(val);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(val);", args.fOutputCoverage); } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, @@ -579,7 +580,7 @@ public: const char* atlasSizeInvName; fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, - kHighFloat2_GrSLType, + kVec2f_GrSLType, kHigh_GrSLPrecision, "AtlasSizeInv", &atlasSizeInvName); @@ -606,13 +607,13 @@ public: args.fFPCoordTransformHandler); // set up varyings - GrGLSLVertToFrag uv(kHighFloat2_GrSLType); - GrGLSLVertToFrag texIdx(kHalf_GrSLType); - GrGLSLVertToFrag st(kHighFloat2_GrSLType); + GrGLSLVertToFrag uv(kVec2f_GrSLType); + GrGLSLVertToFrag texIdx(kFloat_GrSLType); + GrGLSLVertToFrag st(kVec2f_GrSLType); append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName, &uv, &texIdx, &st); - GrGLSLVertToFrag delta(kHighFloat_GrSLType); + GrGLSLVertToFrag delta(kFloat_GrSLType); varyingHandler->addVarying("Delta", &delta, kHigh_GrSLPrecision); if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { vertBuilder->codeAppendf("%s = -%s.x/3.0;", delta.vsOut(), atlasSizeInvName); @@ -629,48 +630,48 @@ public: // create LCD offset adjusted by inverse of transform // Use highp to work around aliasing issues - fragBuilder->codeAppendf("highfloat2 uv = %s;\n", uv.fsIn()); + fragBuilder->codeAppendf("highp float2 uv = %s;\n", uv.fsIn()); if (isUniformScale) { #ifdef SK_VULKAN - fragBuilder->codeAppendf("half st_grad_len = abs(dFdx(%s.x));", st.fsIn()); + fragBuilder->codeAppendf("float st_grad_len = abs(dFdx(%s.x));", st.fsIn()); #else // We use the y gradient because there is a bug in the Mali 400 in the x direction. - fragBuilder->codeAppendf("half st_grad_len = abs(dFdy(%s.y));", st.fsIn()); + fragBuilder->codeAppendf("float st_grad_len = abs(dFdy(%s.y));", st.fsIn()); #endif - fragBuilder->codeAppendf("half2 offset = half2(st_grad_len*%s, 0.0);", delta.fsIn()); + fragBuilder->codeAppendf("float2 offset = float2(st_grad_len*%s, 0.0);", delta.fsIn()); } else if (isSimilarity) { // For a similarity matrix with rotation, the gradient will not be aligned // with the texel coordinate axes, so we need to calculate it. #ifdef SK_VULKAN - fragBuilder->codeAppendf("half2 st_grad = dFdx(%s);", st.fsIn()); - fragBuilder->codeAppendf("half2 offset = %s*st_grad;", delta.fsIn()); + fragBuilder->codeAppendf("float2 st_grad = dFdx(%s);", st.fsIn()); + fragBuilder->codeAppendf("float2 offset = %s*st_grad;", delta.fsIn()); #else // We use dFdy because of a Mali 400 bug, and rotate -90 degrees to // get the gradient in the x direction. - fragBuilder->codeAppendf("half2 st_grad = dFdy(%s);", st.fsIn()); - fragBuilder->codeAppendf("half2 offset = %s*half2(st_grad.y, -st_grad.x);", + fragBuilder->codeAppendf("float2 st_grad = dFdy(%s);", st.fsIn()); + fragBuilder->codeAppendf("float2 offset = %s*float2(st_grad.y, -st_grad.x);", delta.fsIn()); #endif - fragBuilder->codeAppend("half st_grad_len = length(st_grad);"); + fragBuilder->codeAppend("float st_grad_len = length(st_grad);"); } else { - fragBuilder->codeAppendf("half2 st = %s;\n", st.fsIn()); + fragBuilder->codeAppendf("float2 st = %s;\n", st.fsIn()); - fragBuilder->codeAppend("half2 Jdx = dFdx(st);"); - fragBuilder->codeAppend("half2 Jdy = dFdy(st);"); - fragBuilder->codeAppendf("half2 offset = %s*Jdx;", delta.fsIn()); + fragBuilder->codeAppend("float2 Jdx = dFdx(st);"); + fragBuilder->codeAppend("float2 Jdy = dFdy(st);"); + fragBuilder->codeAppendf("float2 offset = %s*Jdx;", delta.fsIn()); } // sample the texture by index - fragBuilder->codeAppend("half4 texColor;"); + fragBuilder->codeAppend("float4 texColor;"); append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), texIdx, "uv", "texColor"); // green is distance to uv center - fragBuilder->codeAppend("half3 distance;"); + fragBuilder->codeAppend("float3 distance;"); fragBuilder->codeAppend("distance.y = texColor.r;"); // red is distance to left offset - fragBuilder->codeAppend("half2 uv_adjusted = uv - offset;"); + fragBuilder->codeAppend("float2 uv_adjusted = uv - offset;"); append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), texIdx, "uv_adjusted", "texColor"); fragBuilder->codeAppend("distance.x = texColor.r;"); @@ -681,11 +682,12 @@ public: fragBuilder->codeAppend("distance.z = texColor.r;"); fragBuilder->codeAppend("distance = " - "half3(" SK_DistanceFieldMultiplier ")*(distance - half3(" SK_DistanceFieldThreshold"));"); + "float3(" SK_DistanceFieldMultiplier ")*(distance - float3(" SK_DistanceFieldThreshold"));"); // adjust width based on gamma const char* distanceAdjustUniName = nullptr; - fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, + fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, + kVec3f_GrSLType, kDefault_GrSLPrecision, "DistanceAdjust", &distanceAdjustUniName); fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); @@ -693,7 +695,7 @@ public: // for each color component. However, this is only important when using perspective // transformations, and even then using a single factor seems like a reasonable // trade-off between quality and speed. - fragBuilder->codeAppend("half afwidth;"); + fragBuilder->codeAppend("float afwidth;"); if (isSimilarity) { // For similarity transform (uniform scale-only is a subset of this), we adjust for the // effect of the transformation on the distance by using the length of the gradient of @@ -706,16 +708,16 @@ public: // For general transforms, to determine the amount of correction we multiply a unit // vector pointing along the SDF gradient direction by the Jacobian of the st coords // (which is the inverse transform for this fragment) and take the length of the result. - fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance.r), dFdy(distance.r));"); + fragBuilder->codeAppend("float2 dist_grad = float2(dFdx(distance.r), dFdy(distance.r));"); // the length of the gradient may be 0, so we need to check for this // this also compensates for the Adreno, which likes to drop tiles on division by 0 - fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);"); + fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);"); fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); - fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);"); + fragBuilder->codeAppend("dist_grad = float2(0.7071, 0.7071);"); fragBuilder->codeAppend("} else {"); fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); fragBuilder->codeAppend("}"); - fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); + fragBuilder->codeAppend("float2 grad = float2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); // this gives us a smooth step across approximately one fragment @@ -727,11 +729,11 @@ public: // mapped linearly to coverage, so use a linear step: if (isGammaCorrect) { fragBuilder->codeAppendf("%s = " - "half4(clamp((distance + half3(afwidth)) / half3(2.0 * afwidth), 0.0, 1.0), 1.0);", + "float4(clamp((distance + float3(afwidth)) / float3(2.0 * afwidth), 0.0, 1.0), 1.0);", args.fOutputCoverage); } else { fragBuilder->codeAppendf( - "%s = half4(smoothstep(half3(-afwidth), half3(afwidth), distance), 1.0);", + "%s = float4(smoothstep(float3(-afwidth), float3(afwidth), distance), 1.0);", args.fOutputCoverage); } } diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp index 6f5266e738..d78af4ee5a 100644 --- a/src/gpu/effects/GrDitherEffect.cpp +++ b/src/gpu/effects/GrDitherEffect.cpp @@ -24,22 +24,21 @@ public: const GrDitherEffect& _outer = args.fFp.cast<GrDitherEffect>(); (void)_outer; fragBuilder->codeAppendf( - "half value;\nhalf range;\n@switch (%d) {\n case 0:\n range = " + "float value;\nfloat range;\n@switch (%d) {\n case 0:\n range = " "0.0039215686274509803;\n break;\n case 1:\n range = " "0.015873015873015872;\n break;\n default:\n range = " "0.066666666666666666;\n break;\n}\n@if (sk_Caps.integerSupport) {\n " "uint x = uint(sk_FragCoord.x);\n uint y = uint(sk_FragCoord.y);\n uint m = " "(((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) " - "| (x & 4) >> 2;\n value = highfloat(highfloat(half(m)) / 64.0) - 0.4921875;\n} " - "else {\n half4 modValues = half4(mod(sk_FragCoord.xyxy, highfloat4(half4(2.0, " - "2.0, 4.0, 4.0))));\n half4 stepValues = half4(step(highfloat4(modValues), " - "highfloat4(half4(1.0, 1.0, 2.0, 2.0))));\n value = highfloat(dot(stepValues, " - "half4(0.5, 0.25, 0.125, 0.0625))) - 0.46875;\n}\n%s = " - "half4(clamp(highfloat3(%s.xyz + value * range), 0.0, highfloat(%s.w)), %s.w);\n", + "| (x & 4) >> 2;\n value = float(m) / 64.0 - 0.4921875;\n} else {\n float4 " + "modValues = mod(sk_FragCoord.xyxy, float4(2.0, 2.0, 4.0, 4.0));\n float4 " + "stepValues = step(modValues, float4(1.0, 1.0, 2.0, 2.0));\n value = " + "dot(stepValues, float4(0.5, 0.25, 0.125, 0.0625)) - 0.46875;\n}\n%s = " + "float4(clamp(%s.xyz + value * range, 0.0, %s.w), %s.w);\n", _outer.rangeType(), args.fOutputColor, - args.fInputColor ? args.fInputColor : "half4(1)", - args.fInputColor ? args.fInputColor : "half4(1)", - args.fInputColor ? args.fInputColor : "half4(1)"); + args.fInputColor ? args.fInputColor : "float4(1)", + args.fInputColor ? args.fInputColor : "float4(1)", + args.fInputColor ? args.fInputColor : "float4(1)"); } private: diff --git a/src/gpu/effects/GrDitherEffect.fp b/src/gpu/effects/GrDitherEffect.fp index f2d54cf2eb..fe641c6132 100644 --- a/src/gpu/effects/GrDitherEffect.fp +++ b/src/gpu/effects/GrDitherEffect.fp @@ -32,8 +32,8 @@ layout(key) in int rangeType; } void main() { - half value; - half range; + float value; + float range; @switch (rangeType) { case 0: range = 1.0 / 255.0; @@ -53,17 +53,17 @@ void main() { uint m = (y & 1) << 5 | (x & 1) << 4 | (y & 2) << 2 | (x & 2) << 1 | (y & 4) >> 1 | (x & 4) >> 2; - value = half(m) * 1.0 / 64.0 - 63.0 / 128.0; + value = float(m) * 1.0 / 64.0 - 63.0 / 128.0; } else { // Simulate the integer effect used above using step/mod. For speed, simulates a 4x4 // dither pattern rather than an 8x8 one. - half4 modValues = mod(sk_FragCoord.xyxy, half4(2.0, 2.0, 4.0, 4.0)); - half4 stepValues = step(modValues, half4(1.0, 1.0, 2.0, 2.0)); - value = dot(stepValues, half4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) - 15.0 / 32.0; + float4 modValues = mod(sk_FragCoord.xyxy, float4(2.0, 2.0, 4.0, 4.0)); + float4 stepValues = step(modValues, float4(1.0, 1.0, 2.0, 2.0)); + value = dot(stepValues, float4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) - 15.0 / 32.0; } // For each color channel, add the random offset to the channel value and then clamp // between 0 and alpha to keep the color premultiplied. - sk_OutColor = half4(clamp(sk_InColor.rgb + value * range, 0, sk_InColor.a), sk_InColor.a); + sk_OutColor = float4(clamp(sk_InColor.rgb + value * range, 0, sk_InColor.a), sk_InColor.a); } @test(testData) { diff --git a/src/gpu/effects/GrEllipseEffect.cpp b/src/gpu/effects/GrEllipseEffect.cpp index 3f35311717..30391450d8 100644 --- a/src/gpu/effects/GrEllipseEffect.cpp +++ b/src/gpu/effects/GrEllipseEffect.cpp @@ -23,34 +23,35 @@ public: GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrEllipseEffect& _outer = args.fFp.cast<GrEllipseEffect>(); (void)_outer; - prevRadii = half2(-1.0); + prevRadii = float2(-1.0); useScale = sk_Caps.floatPrecisionVaries; - fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHighFloat4_GrSLType, - kDefault_GrSLPrecision, "ellipse"); + fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, + kHigh_GrSLPrecision, "ellipse"); if (useScale) { - fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, + fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, "scale"); } fragBuilder->codeAppendf( - "half2 prevCenter;\nhalf2 prevRadii = half2(%f, %f);\nbool useScale = %s;\nhalf2 d " - "= half2(sk_FragCoord.xy - %s.xy);\n@if (useScale) {\n d *= %s.y;\n}\nhalf2 Z = " - "d * half2(%s.zw);\nhalf implicit = dot(Z, d) - 1.0;\nhalf grad_dot = 4.0 * dot(Z, " - "Z);\ngrad_dot = half(max(highfloat(grad_dot), 0.0001));\nhalf approx_dist = " - "highfloat(implicit) * inversesqrt(highfloat(grad_dot));\n@if (useScale) {\n " - "approx_dist *= %s.x;\n}\nhalf alpha;\n@switch (%d) {\n case 0:\n alpha " - "= half(highfloat(approx_dist) > 0.0 ? 0.0 : 1.0);\n break;\n case 1:\n " - " alpha = half(clamp(0.5 - highfloat(approx_dist), 0.0, 1.0));\n " - "break;\n case 2:\n alpha = half(highfloat(approx_dist) > 0.0 ? 1.0 : " - "0.0);\n break;\n case 3:\n alpha = half(clamp(0.5 + " - "highfloat(approx_dist), 0.0, 1.0));\n break;\n default:\n " - "discard;\n}\n%s = %s * alpha;\n", + "float2 prevCenter;\nfloat2 prevRadii = float2(%f, %f);\nbool useScale = " + "%s;\nfloat2 d = sk_FragCoord.xy - %s.xy;\n@if (useScale) {\n d *= " + "%s.y;\n}\nfloat2 Z = d * %s.zw;\nfloat implicit = dot(Z, d) - 1.0;\nfloat " + "grad_dot = 4.0 * dot(Z, Z);\ngrad_dot = max(grad_dot, 0.0001);\nfloat approx_dist " + "= implicit * inversesqrt(grad_dot);\n@if (useScale) {\n approx_dist *= " + "%s.x;\n}\nfloat alpha;\n@switch (%d) {\n case 0:\n alpha = approx_dist " + "> 0.0 ? 0.0 : 1.0;\n break;\n case 1:\n alpha = clamp(0.5 - " + "approx_dist, 0.0, 1.0);\n break;\n case 2:\n alpha = approx_dist " + "> 0.0 ? 1.0 : 0.0;\n break;\n case 3:\n alpha = clamp(0.5 + " + "approx_dist, 0.0, 1.0);\n break;\n default:\n discard;\n}\n%s = " + "%s * alpha;\n", prevRadii.fX, prevRadii.fY, (useScale ? "true" : "false"), args.fUniformHandler->getUniformCStr(fEllipseVar), - fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "half2(0)", + fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) + : "float2(0.0)", args.fUniformHandler->getUniformCStr(fEllipseVar), - fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "half2(0)", + fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) + : "float2(0.0)", _outer.edgeType(), args.fOutputColor, - args.fInputColor ? args.fInputColor : "half4(1)"); + args.fInputColor ? args.fInputColor : "float4(1)"); } private: diff --git a/src/gpu/effects/GrEllipseEffect.fp b/src/gpu/effects/GrEllipseEffect.fp index 3663d5622e..85c4c96f75 100644 --- a/src/gpu/effects/GrEllipseEffect.fp +++ b/src/gpu/effects/GrEllipseEffect.fp @@ -6,17 +6,17 @@ */ layout(key) in int edgeType; -in half2 center; -in half2 radii; +in float2 center; +in float2 radii; -half2 prevCenter; -half2 prevRadii = half2(-1); +float2 prevCenter; +float2 prevRadii = float2(-1); // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) -// The last two terms can underflow with halfs, so we use floats. -uniform highfloat4 ellipse; +// The last two terms can underflow on mediump, so we use highp. +uniform highp float4 ellipse; bool useScale = sk_Caps.floatPrecisionVaries; -layout(when=useScale) uniform half2 scale; +layout(when=useScale) uniform float2 scale; @optimizationFlags { kCompatibleWithCoverageAsAlpha_OptimizationFlag } @@ -50,7 +50,7 @@ layout(when=useScale) uniform half2 scale; void main() { // d is the offset to the ellipse center - half2 d = sk_FragCoord.xy - ellipse.xy; + float2 d = sk_FragCoord.xy - ellipse.xy; // If we're on a device with a "real" mediump then we'll do the distance computation in a space // that is normalized by the larger radius. The scale uniform will be scale, 1/scale. The // inverse squared radii uniform values are already in this normalized space. The center is @@ -58,19 +58,19 @@ void main() { @if (useScale) { d *= scale.y; } - half2 Z = d * ellipse.zw; + float2 Z = d * ellipse.zw; // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. - half implicit = dot(Z, d) - 1; + float implicit = dot(Z, d) - 1; // grad_dot is the squared length of the gradient of the implicit. - half grad_dot = 4 * dot(Z, Z); + float grad_dot = 4 * dot(Z, Z); // Avoid calling inversesqrt on zero. grad_dot = max(grad_dot, 1e-4); - half approx_dist = implicit * inversesqrt(grad_dot); + float approx_dist = implicit * inversesqrt(grad_dot); @if (useScale) { approx_dist *= scale.x; } - half alpha; + float alpha; @switch (edgeType) { case 0 /* kFillBW_GrProcessorEdgeType */: alpha = approx_dist > 0.0 ? 0.0 : 1.0; diff --git a/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp b/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp index dfbe17a289..23b617849c 100644 --- a/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp +++ b/src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp @@ -41,11 +41,11 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) { args.fFp.cast<GrGaussianConvolutionFragmentProcessor>(); GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; - fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, - "ImageIncrement"); + fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, + kDefault_GrSLPrecision, "ImageIncrement"); if (ce.useBounds()) { - fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, - "Bounds"); + fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, + kDefault_GrSLPrecision, "Bounds"); } int width = ce.width(); @@ -53,19 +53,19 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) { int arrayCount = (width + 3) / 4; SkASSERT(4 * arrayCount >= width); - fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, - "Kernel", arrayCount); + fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kVec4f_GrSLType, + kDefault_GrSLPrecision, "Kernel", arrayCount); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); - fragBuilder->codeAppendf("%s = half4(0, 0, 0, 0);", args.fOutputColor); + fragBuilder->codeAppendf("%s = float4(0, 0, 0, 0);", args.fOutputColor); const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); - fragBuilder->codeAppendf("highfloat2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); - fragBuilder->codeAppend("highfloat2 coordSampled = half2(0, 0);"); + fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); + fragBuilder->codeAppend("float2 coordSampled = float2(0, 0);"); // Manually unroll loop because some drivers don't; yields 20-30% speedup. const char* kVecSuffix[4] = {".x", ".y", ".z", ".w"}; diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp index 063f8f3772..9d9a03ed4b 100644 --- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp +++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp @@ -47,15 +47,20 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) { SkASSERT(4 * arrayCount >= kWidth * kHeight); GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; - fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, + fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, + kVec2f_GrSLType, kDefault_GrSLPrecision, "ImageIncrement"); - fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, + fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, + kVec4f_GrSLType, kDefault_GrSLPrecision, "Kernel", arrayCount); - fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, + fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, + kVec2f_GrSLType, kDefault_GrSLPrecision, "KernelOffset"); - fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); - fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); + fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, + kFloat_GrSLType, kDefault_GrSLPrecision, "Gain"); + fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, + kFloat_GrSLType, kDefault_GrSLPrecision, "Bias"); const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); @@ -65,9 +70,9 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); - fragBuilder->codeAppend("half4 sum = half4(0, 0, 0, 0);"); - fragBuilder->codeAppendf("highfloat2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); - fragBuilder->codeAppend("half4 c;"); + fragBuilder->codeAppend("float4 sum = float4(0, 0, 0, 0);"); + fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); + fragBuilder->codeAppend("float4 c;"); const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w" }; for (int y = 0; y < kHeight; y++) { @@ -75,10 +80,10 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) { GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); int offset = y*kWidth + x; - fragBuilder->codeAppendf("half k = %s[%d]%s;", kernel, offset / 4, + fragBuilder->codeAppendf("float k = %s[%d]%s;", kernel, offset / 4, kVecSuffix[offset & 0x3]); SkString coord; - coord.printf("coord + half2(%d, %d) * %s", x, y, imgInc); + coord.printf("coord + float2(%d, %d) * %s", x, y, imgInc); fDomain.sampleTexture(fragBuilder, uniformHandler, args.fShaderCaps, diff --git a/src/gpu/effects/GrNonlinearColorSpaceXformEffect.cpp b/src/gpu/effects/GrNonlinearColorSpaceXformEffect.cpp index fee7f17992..b30746acb7 100644 --- a/src/gpu/effects/GrNonlinearColorSpaceXformEffect.cpp +++ b/src/gpu/effects/GrNonlinearColorSpaceXformEffect.cpp @@ -23,21 +23,24 @@ public: const char* srcCoeffsName = nullptr; if (SkToBool(csxe.ops() & GrNonlinearColorSpaceXformEffect::kSrcTransfer_Op)) { fSrcTransferFnUni = uniformHandler->addUniformArray( - kFragment_GrShaderFlag, kHalf_GrSLType, "SrcTransferFn", - GrNonlinearColorSpaceXformEffect::kNumTransferFnCoeffs, &srcCoeffsName); + kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, + "SrcTransferFn", GrNonlinearColorSpaceXformEffect::kNumTransferFnCoeffs, + &srcCoeffsName); } const char* dstCoeffsName = nullptr; if (SkToBool(csxe.ops() & GrNonlinearColorSpaceXformEffect::kDstTransfer_Op)) { fDstTransferFnUni = uniformHandler->addUniformArray( - kFragment_GrShaderFlag, kHalf_GrSLType, "DstTransferFn", - GrNonlinearColorSpaceXformEffect::kNumTransferFnCoeffs, &dstCoeffsName); + kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, + "DstTransferFn", GrNonlinearColorSpaceXformEffect::kNumTransferFnCoeffs, + &dstCoeffsName); } const char* gamutXformName = nullptr; if (SkToBool(csxe.ops() & GrNonlinearColorSpaceXformEffect::kGamutXform_Op)) { - fGamutXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType, - "GamutXform", &gamutXformName); + fGamutXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat44f_GrSLType, + kDefault_GrSLPrecision, "GamutXform", + &gamutXformName); } // Helper function to apply the src or dst transfer function to a single value @@ -49,32 +52,32 @@ public: } const char* fnName = i ? "dst_transfer_fn" : "src_transfer_fn"; static const GrShaderVar gTransferFnFuncArgs[] = { - GrShaderVar("x", kHalf_GrSLType), + GrShaderVar("x", kFloat_GrSLType), }; SkString transferFnBody; // Temporaries to make evaluation line readable - transferFnBody.printf("half A = %s[0];", coeffsName); - transferFnBody.appendf("half B = %s[1];", coeffsName); - transferFnBody.appendf("half C = %s[2];", coeffsName); - transferFnBody.appendf("half D = %s[3];", coeffsName); - transferFnBody.appendf("half E = %s[4];", coeffsName); - transferFnBody.appendf("half F = %s[5];", coeffsName); - transferFnBody.appendf("half G = %s[6];", coeffsName); - transferFnBody.append("half s = sign(x);"); + transferFnBody.printf("float A = %s[0];", coeffsName); + transferFnBody.appendf("float B = %s[1];", coeffsName); + transferFnBody.appendf("float C = %s[2];", coeffsName); + transferFnBody.appendf("float D = %s[3];", coeffsName); + transferFnBody.appendf("float E = %s[4];", coeffsName); + transferFnBody.appendf("float F = %s[5];", coeffsName); + transferFnBody.appendf("float G = %s[6];", coeffsName); + transferFnBody.append("float s = sign(x);"); transferFnBody.append("x = abs(x);"); transferFnBody.appendf("return s * ((x < D) ? (C * x) + F : pow(A * x + B, G) + E);"); - fragBuilder->emitFunction(kHalf_GrSLType, fnName, SK_ARRAY_COUNT(gTransferFnFuncArgs), + fragBuilder->emitFunction(kFloat_GrSLType, fnName, SK_ARRAY_COUNT(gTransferFnFuncArgs), gTransferFnFuncArgs, transferFnBody.c_str(), &tfFuncNames[i]); } if (nullptr == args.fInputColor) { - args.fInputColor = "half4(1)"; + args.fInputColor = "float4(1)"; } - fragBuilder->codeAppendf("half4 color = %s;", args.fInputColor); + fragBuilder->codeAppendf("float4 color = %s;", args.fInputColor); // 1: Un-premultiply the input color (if necessary) - fragBuilder->codeAppendf("half nonZeroAlpha = max(color.a, 0.00001);"); - fragBuilder->codeAppendf("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);"); + fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);"); + fragBuilder->codeAppendf("color = float4(color.rgb / nonZeroAlpha, nonZeroAlpha);"); // 2: Apply src transfer function (to get to linear RGB) if (srcCoeffsName) { @@ -86,7 +89,7 @@ public: // 3: Apply gamut matrix if (gamutXformName) { fragBuilder->codeAppendf( - "color.rgb = (%s * half4(color.rgb, 1.0)).rgb;", gamutXformName); + "color.rgb = (%s * float4(color.rgb, 1.0)).rgb;", gamutXformName); } // 4: Apply dst transfer fn @@ -97,7 +100,7 @@ public: } // 5: Premultiply again - fragBuilder->codeAppendf("%s = half4(color.rgb * color.a, color.a);", args.fOutputColor); + fragBuilder->codeAppendf("%s = float4(color.rgb * color.a, color.a);", args.fOutputColor); } static inline void GenKey(const GrProcessor& processor, const GrShaderCaps&, diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp index e6c7bf9a80..658f190621 100644 --- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp +++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp @@ -440,7 +440,7 @@ static void append_color_output(const PorterDuffXferProcessor& xp, SkASSERT(inColor); switch (outputType) { case BlendFormula::kNone_OutputType: - fragBuilder->codeAppendf("%s = half4(0.0);", output); + fragBuilder->codeAppendf("%s = float4(0.0);", output); break; case BlendFormula::kCoverage_OutputType: // We can have a coverage formula while not reading coverage if there are mixed samples. @@ -456,7 +456,7 @@ static void append_color_output(const PorterDuffXferProcessor& xp, fragBuilder->codeAppendf("%s = (1.0 - %s.a) * %s;", output, inColor, inCoverage); break; case BlendFormula::kISCModulate_OutputType: - fragBuilder->codeAppendf("%s = (half4(1.0) - %s) * %s;", output, inColor, inCoverage); + fragBuilder->codeAppendf("%s = (float4(1.0) - %s) * %s;", output, inColor, inCoverage); break; default: SK_ABORT("Unsupported output type."); @@ -629,8 +629,8 @@ public: private: void emitOutputsForBlendState(const EmitArgs& args) override { const char* alpha; - fAlphaUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, - "alpha", &alpha); + fAlphaUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, + kDefault_GrSLPrecision, "alpha", &alpha); GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; // We want to force our primary output to be alpha * Coverage, where alpha is the alpha // value of the src color. We know that there are no color stages (or we wouldn't have diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp index 7ad354cee3..6d47e58292 100644 --- a/src/gpu/effects/GrRRectEffect.cpp +++ b/src/gpu/effects/GrRRectEffect.cpp @@ -160,11 +160,15 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) { // edges correspond to components x, y, z, and w, respectively. When a side of the rrect has // only rectangular corners, that side's value corresponds to the rect edge's value outset by // half a pixel. - fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, - "innerRect", &rectName); + fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "innerRect", + &rectName); // x is (r + .5) and y is 1/(r + .5) - fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, - "radiusPlusHalf", &radiusPlusHalfName); + fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "radiusPlusHalf", + &radiusPlusHalfName); // If we're on a device with a "real" mediump then the length calculation could overflow. SkString clampedCircleDistance; @@ -193,87 +197,87 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) { // alphas together. switch (crre.getCircularCornerFlags()) { case CircularRRectEffect::kAll_CornerFlags: - fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); - fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); - fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);"); - fragBuilder->codeAppendf("half alpha = %s;", clampedCircleDistance.c_str()); + fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); + fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); + fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); + fragBuilder->codeAppendf("float alpha = %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kTopLeft_CornerFlag: - fragBuilder->codeAppendf("half2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);", + fragBuilder->codeAppendf("float2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);", rectName); - fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", + fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", + fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half alpha = bottomAlpha * rightAlpha * %s;", + fragBuilder->codeAppendf("float alpha = bottomAlpha * rightAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kTopRight_CornerFlag: - fragBuilder->codeAppendf("half2 dxy = max(half2(sk_FragCoord.x - %s.z, " - "%s.y - sk_FragCoord.y), 0.0);", + fragBuilder->codeAppendf("float2 dxy = max(float2(sk_FragCoord.x - %s.z, " + "%s.y - sk_FragCoord.y), 0.0);", rectName, rectName); - fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", + fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", + fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half alpha = bottomAlpha * leftAlpha * %s;", + fragBuilder->codeAppendf("float alpha = bottomAlpha * leftAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kBottomRight_CornerFlag: - fragBuilder->codeAppendf("half2 dxy = max(sk_FragCoord.xy - %s.zw, 0.0);", + fragBuilder->codeAppendf("float2 dxy = max(sk_FragCoord.xy - %s.zw, 0.0);", rectName); - fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", + fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", + fragBuilder->codeAppendf("float topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half alpha = topAlpha * leftAlpha * %s;", + fragBuilder->codeAppendf("float alpha = topAlpha * leftAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kBottomLeft_CornerFlag: - fragBuilder->codeAppendf("half2 dxy = max(half2(%s.x - sk_FragCoord.x, sk_FragCoord.y - " + fragBuilder->codeAppendf("float2 dxy = max(float2(%s.x - sk_FragCoord.x, sk_FragCoord.y - " "%s.w), 0.0);", rectName, rectName); - fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", + fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", + fragBuilder->codeAppendf("float topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half alpha = topAlpha * rightAlpha * %s;", + fragBuilder->codeAppendf("float alpha = topAlpha * rightAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kLeft_CornerFlags: - fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); - fragBuilder->codeAppendf("half dy1 = sk_FragCoord.y - %s.w;", rectName); - fragBuilder->codeAppend("half2 dxy = max(half2(dxy0.x, max(dxy0.y, dy1)), 0.0);"); - fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", + fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); + fragBuilder->codeAppendf("float dy1 = sk_FragCoord.y - %s.w;", rectName); + fragBuilder->codeAppend("float2 dxy = max(float2(dxy0.x, max(dxy0.y, dy1)), 0.0);"); + fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half alpha = rightAlpha * %s;", + fragBuilder->codeAppendf("float alpha = rightAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kTop_CornerFlags: - fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); - fragBuilder->codeAppendf("half dx1 = sk_FragCoord.x - %s.z;", rectName); - fragBuilder->codeAppend("half2 dxy = max(half2(max(dxy0.x, dx1), dxy0.y), 0.0);"); - fragBuilder->codeAppendf("half bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", + fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); + fragBuilder->codeAppendf("float dx1 = sk_FragCoord.x - %s.z;", rectName); + fragBuilder->codeAppend("float2 dxy = max(float2(max(dxy0.x, dx1), dxy0.y), 0.0);"); + fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half alpha = bottomAlpha * %s;", + fragBuilder->codeAppendf("float alpha = bottomAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kRight_CornerFlags: - fragBuilder->codeAppendf("half dy0 = %s.y - sk_FragCoord.y;", rectName); - fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); - fragBuilder->codeAppend("half2 dxy = max(half2(dxy1.x, max(dy0, dxy1.y)), 0.0);"); - fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", + fragBuilder->codeAppendf("float dy0 = %s.y - sk_FragCoord.y;", rectName); + fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); + fragBuilder->codeAppend("float2 dxy = max(float2(dxy1.x, max(dy0, dxy1.y)), 0.0);"); + fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half alpha = leftAlpha * %s;", + fragBuilder->codeAppendf("float alpha = leftAlpha * %s;", clampedCircleDistance.c_str()); break; case CircularRRectEffect::kBottom_CornerFlags: - fragBuilder->codeAppendf("half dx0 = %s.x - sk_FragCoord.x;", rectName); - fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); - fragBuilder->codeAppend("half2 dxy = max(half2(max(dx0, dxy1.x), dxy1.y), 0.0);"); - fragBuilder->codeAppendf("half topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", + fragBuilder->codeAppendf("float dx0 = %s.x - sk_FragCoord.x;", rectName); + fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); + fragBuilder->codeAppend("float2 dxy = max(float2(max(dx0, dxy1.x), dxy1.y), 0.0);"); + fragBuilder->codeAppendf("float topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);", rectName); - fragBuilder->codeAppendf("half alpha = topAlpha * %s;", + fragBuilder->codeAppendf("float alpha = topAlpha * %s;", clampedCircleDistance.c_str()); break; } @@ -510,8 +514,10 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; const char *rectName; // The inner rect is the rrect bounds inset by the x/y radii - fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, - "innerRect", &rectName); + fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "innerRect", + &rectName); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos @@ -526,16 +532,17 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { // The code below is a simplified version of the above that performs maxs on the vector // components before computing distances and alpha values so that only one distance computation // need be computed to determine the min alpha. - fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); - fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); + fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName); + fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName); // If we're on a device with a "real" mediump then we'll do the distance computation in a space // that is normalized by the largest radius. The scale uniform will be scale, 1/scale. The // radii uniform values are already in this normalized space. const char* scaleName = nullptr; if (args.fShaderCaps->floatPrecisionVaries()) { - fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "scale", - &scaleName); + fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "scale", &scaleName); } // The uniforms with the inv squared radii are highp to prevent underflow. @@ -543,32 +550,34 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { case SkRRect::kSimple_Type: { const char *invRadiiXYSqdName; fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf2_GrSLType, + kVec2f_GrSLType, + kDefault_GrSLPrecision, "invRadiiXY", &invRadiiXYSqdName); - fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);"); + fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); if (scaleName) { fragBuilder->codeAppendf("dxy *= %s.y;", scaleName); } // Z is the x/y offsets divided by squared radii. - fragBuilder->codeAppendf("half2 Z = dxy * %s.xy;", invRadiiXYSqdName); + fragBuilder->codeAppendf("float2 Z = dxy * %s.xy;", invRadiiXYSqdName); break; } case SkRRect::kNinePatch_Type: { const char *invRadiiLTRBSqdName; fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf4_GrSLType, + kVec4f_GrSLType, + kDefault_GrSLPrecision, "invRadiiLTRB", &invRadiiLTRBSqdName); if (scaleName) { fragBuilder->codeAppendf("dxy0 *= %s.y;", scaleName); fragBuilder->codeAppendf("dxy1 *= %s.y;", scaleName); } - fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);"); + fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); // Z is the x/y offsets divided by squared radii. We only care about the (at most) one // corner where both the x and y offsets are positive, hence the maxes. (The inverse // squared radii will always be positive.) - fragBuilder->codeAppendf("half2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);", + fragBuilder->codeAppendf("float2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);", invRadiiLTRBSqdName, invRadiiLTRBSqdName); break; @@ -577,20 +586,20 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { SK_ABORT("RRect should always be simple or nine-patch."); } // implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1. - fragBuilder->codeAppend("half implicit = dot(Z, dxy) - 1.0;"); + fragBuilder->codeAppend("float implicit = dot(Z, dxy) - 1.0;"); // grad_dot is the squared length of the gradient of the implicit. - fragBuilder->codeAppend("half grad_dot = 4.0 * dot(Z, Z);"); + fragBuilder->codeAppend("float grad_dot = 4.0 * dot(Z, Z);"); // avoid calling inversesqrt on zero. fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);"); - fragBuilder->codeAppend("half approx_dist = implicit * inversesqrt(grad_dot);"); + fragBuilder->codeAppend("float approx_dist = implicit * inversesqrt(grad_dot);"); if (scaleName) { fragBuilder->codeAppendf("approx_dist *= %s.x;", scaleName); } if (kFillAA_GrProcessorEdgeType == erre.getEdgeType()) { - fragBuilder->codeAppend("half alpha = clamp(0.5 - approx_dist, 0.0, 1.0);"); + fragBuilder->codeAppend("float alpha = clamp(0.5 - approx_dist, 0.0, 1.0);"); } else { - fragBuilder->codeAppend("half alpha = clamp(0.5 + approx_dist, 0.0, 1.0);"); + fragBuilder->codeAppend("float alpha = clamp(0.5 + approx_dist, 0.0, 1.0);"); } fragBuilder->codeAppendf("%s = %s * alpha;", args.fOutputColor, args.fInputColor); diff --git a/src/gpu/effects/GrSRGBEffect.cpp b/src/gpu/effects/GrSRGBEffect.cpp index 0e56dfcdb9..f415a6cef1 100644 --- a/src/gpu/effects/GrSRGBEffect.cpp +++ b/src/gpu/effects/GrSRGBEffect.cpp @@ -20,11 +20,11 @@ public: SkString srgbFuncName; static const GrShaderVar gSrgbArgs[] = { - GrShaderVar("x", kHalf_GrSLType), + GrShaderVar("x", kFloat_GrSLType), }; switch (srgbe.mode()) { case GrSRGBEffect::Mode::kLinearToSRGB: - fragBuilder->emitFunction(kHalf_GrSLType, + fragBuilder->emitFunction(kFloat_GrSLType, "linear_to_srgb", SK_ARRAY_COUNT(gSrgbArgs), gSrgbArgs, @@ -33,7 +33,7 @@ public: &srgbFuncName); break; case GrSRGBEffect::Mode::kSRGBToLinear: - fragBuilder->emitFunction(kHalf_GrSLType, + fragBuilder->emitFunction(kFloat_GrSLType, "srgb_to_linear", SK_ARRAY_COUNT(gSrgbArgs), gSrgbArgs, @@ -44,20 +44,20 @@ public: } if (nullptr == args.fInputColor) { - args.fInputColor = "half4(1)"; + args.fInputColor = "float4(1)"; } - fragBuilder->codeAppendf("half4 color = %s;", args.fInputColor); + fragBuilder->codeAppendf("float4 color = %s;", args.fInputColor); if (srgbe.alpha() == GrSRGBEffect::Alpha::kPremul) { - fragBuilder->codeAppendf("half nonZeroAlpha = max(color.a, 0.00001);"); - fragBuilder->codeAppendf("color = half4(color.rgb / nonZeroAlpha, color.a);"); + fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);"); + fragBuilder->codeAppendf("color = float4(color.rgb / nonZeroAlpha, color.a);"); } - fragBuilder->codeAppendf("color = half4(%s(color.r), %s(color.g), %s(color.b), color.a);", + fragBuilder->codeAppendf("color = float4(%s(color.r), %s(color.g), %s(color.b), color.a);", srgbFuncName.c_str(), srgbFuncName.c_str(), srgbFuncName.c_str()); if (srgbe.alpha() == GrSRGBEffect::Alpha::kPremul) { - fragBuilder->codeAppendf("color = half4(color.rgb, 1) * color.a;"); + fragBuilder->codeAppendf("color = float4(color.rgb, 1) * color.a;"); } fragBuilder->codeAppendf("%s = color;", args.fOutputColor); } diff --git a/src/gpu/effects/GrShadowGeoProc.cpp b/src/gpu/effects/GrShadowGeoProc.cpp index ca4c5dba75..297dd50ada 100644 --- a/src/gpu/effects/GrShadowGeoProc.cpp +++ b/src/gpu/effects/GrShadowGeoProc.cpp @@ -26,7 +26,7 @@ public: // emit attributes varyingHandler->emitAttributes(rsgp); - fragBuilder->codeAppend("half4 shadowParams;"); + fragBuilder->codeAppend("float4 shadowParams;"); varyingHandler->addPassThroughAttribute(rsgp.inShadowParams(), "shadowParams"); // setup pass through color @@ -43,12 +43,12 @@ public: rsgp.inPosition()->fName, args.fFPCoordTransformHandler); - fragBuilder->codeAppend("half d = length(shadowParams.xy);"); - fragBuilder->codeAppend("half distance = shadowParams.z * (1.0 - d);"); + fragBuilder->codeAppend("float d = length(shadowParams.xy);"); + fragBuilder->codeAppend("float distance = shadowParams.z * (1.0 - d);"); - fragBuilder->codeAppend("half factor = 1.0 - clamp(distance, 0.0, shadowParams.w);"); + fragBuilder->codeAppend("float factor = 1.0 - clamp(distance, 0.0, shadowParams.w);"); fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); - fragBuilder->codeAppendf("%s = half4(factor);", + fragBuilder->codeAppendf("%s = float4(factor);", args.fOutputCoverage); } diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp index ad2a5339f0..3301694004 100644 --- a/src/gpu/effects/GrSimpleTextureEffect.cpp +++ b/src/gpu/effects/GrSimpleTextureEffect.cpp @@ -26,15 +26,15 @@ public: fColorSpaceHelper.emitCode(args.fUniformHandler, _outer.colorXform().get()); SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fragBuilder->codeAppendf( - "half4 _tmpVar1;%s = %s * %stexture(%s, %s).%s%s;\n", args.fOutputColor, - args.fInputColor ? args.fInputColor : "half4(1)", + "float4 _tmpVar1;%s = %s * %stexture(%s, %s).%s%s;\n", args.fOutputColor, + args.fInputColor ? args.fInputColor : "float4(1)", fColorSpaceHelper.isValid() ? "(_tmpVar1 = " : "", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), sk_TransformedCoords2D_0.c_str(), fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), fColorSpaceHelper.isValid() - ? SkStringPrintf(", half4(clamp((%s * half4(_tmpVar1.rgb, 1.0)).rgb, 0.0, " - "_tmpVar1.a), _tmpVar1.a))", + ? SkStringPrintf(", float4(clamp((%s * float4(_tmpVar1.rgb, 1.0)).rgb, " + "0.0, _tmpVar1.a), _tmpVar1.a))", args.fUniformHandler->getUniformCStr( fColorSpaceHelper.gamutXformUniform())) .c_str() diff --git a/src/gpu/effects/GrSimpleTextureEffect.fp b/src/gpu/effects/GrSimpleTextureEffect.fp index 456448a6ea..a4275b566f 100644 --- a/src/gpu/effects/GrSimpleTextureEffect.fp +++ b/src/gpu/effects/GrSimpleTextureEffect.fp @@ -7,7 +7,7 @@ in uniform sampler2D image; in uniform colorSpaceXform colorXform; -in half4x4 matrix; +in float4x4 matrix; @constructorParams { GrSamplerState samplerParams diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp index c297560cea..3bb96b23cd 100644 --- a/src/gpu/effects/GrTextureDomain.cpp +++ b/src/gpu/effects/GrTextureDomain.cpp @@ -78,7 +78,8 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, if (textureDomain.fIndex >= 0) { uniName.appendS32(textureDomain.fIndex); } - fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, + fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, + kVec4f_GrSLType, kDefault_GrSLPrecision, uniName.c_str(), &name); fDomainName = name; } @@ -87,7 +88,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, case kIgnore_Mode: { builder->codeAppendf("%s = ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str(), - kHighFloat2_GrSLType, colorXformHelper); + kVec2f_GrSLType, colorXformHelper); builder->codeAppend(";"); break; } @@ -98,7 +99,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, builder->codeAppendf("%s = ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str(), - kHighFloat2_GrSLType, colorXformHelper); + kVec2f_GrSLType, colorXformHelper); builder->codeAppend(";"); break; } @@ -114,20 +115,20 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, // may return undefined results". This appears to be an issue with // the 'any' call since even the simple "result=black; if (any()) // result=white;" code fails to compile. - builder->codeAppend("half4 outside = half4(0.0, 0.0, 0.0, 0.0);"); - builder->codeAppend("half4 inside = "); + builder->codeAppend("float4 outside = float4(0.0, 0.0, 0.0, 0.0);"); + builder->codeAppend("float4 inside = "); builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str(), - kHighFloat2_GrSLType, colorXformHelper); + kVec2f_GrSLType, colorXformHelper); builder->codeAppend(";"); - builder->codeAppendf("highfloat x = (%s).x;", inCoords.c_str()); - builder->codeAppendf("highfloat y = (%s).y;", inCoords.c_str()); + builder->codeAppendf("highp float x = (%s).x;", inCoords.c_str()); + builder->codeAppendf("highp float y = (%s).y;", inCoords.c_str()); builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);", domain, domain, domain); builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);", domain, domain, domain); - builder->codeAppend("half blend = step(1.0, max(x, y));"); + builder->codeAppend("float blend = step(1.0, max(x, y));"); builder->codeAppendf("%s = mix(inside, outside, blend);", outColor); } else { builder->codeAppend("bool4 outside;\n"); @@ -135,10 +136,10 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, domain); builder->codeAppendf("outside.zw = greaterThan(%s, %s.zw);", inCoords.c_str(), domain); - builder->codeAppendf("%s = any(outside) ? half4(0.0, 0.0, 0.0, 0.0) : ", + builder->codeAppendf("%s = any(outside) ? float4(0.0, 0.0, 0.0, 0.0) : ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str(), - kHighFloat2_GrSLType, colorXformHelper); + kVec2f_GrSLType, colorXformHelper); builder->codeAppend(";"); } break; @@ -151,7 +152,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, builder->codeAppendf("%s = ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str(), - kHighFloat2_GrSLType, colorXformHelper); + kVec2f_GrSLType, colorXformHelper); builder->codeAppend(";"); break; } @@ -376,10 +377,11 @@ GrGLSLFragmentProcessor* GrDeviceSpaceTextureDecalFragmentProcessor::onCreateGLS args.fFp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>(); const char* scaleAndTranslateName; fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf4_GrSLType, + kVec4f_GrSLType, + kDefault_GrSLPrecision, "scaleAndTranslate", &scaleAndTranslateName); - args.fFragBuilder->codeAppendf("half2 coords = sk_FragCoord.xy * %s.xy + %s.zw;", + args.fFragBuilder->codeAppendf("float2 coords = sk_FragCoord.xy * %s.xy + %s.zw;", scaleAndTranslateName, scaleAndTranslateName); fGLDomain.sampleTexture(args.fFragBuilder, args.fUniformHandler, diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h index 6d1f4b268c..ec0ef4ea8b 100644 --- a/src/gpu/effects/GrTextureDomain.h +++ b/src/gpu/effects/GrTextureDomain.h @@ -23,7 +23,7 @@ struct SkRect; /** * Limits a texture's lookup coordinates to a domain. Samples outside the domain are either clamped - * the edge of the domain or result in a half4 of zeros (decal mode). The domain is clipped to + * the edge of the domain or result in a float4 of zeros (decal mode). The domain is clipped to * normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause texels outside the * domain to affect the read value unless the caller considers this when calculating the domain. */ @@ -98,7 +98,7 @@ public: * Call this from GrGLSLFragmentProcessor::emitCode() to sample the texture W.R.T. the * domain and mode. * - * @param outcolor name of half4 variable to hold the sampled color. + * @param outcolor name of float4 variable to hold the sampled color. * @param inCoords name of float2 variable containing the coords to be used with the domain. * It is assumed that this is a variable and not an expression. * @param inModulateColor if non-nullptr the sampled color will be modulated with this diff --git a/src/gpu/effects/GrXfermodeFragmentProcessor.cpp b/src/gpu/effects/GrXfermodeFragmentProcessor.cpp index 11dee67f29..3b9b44cd57 100644 --- a/src/gpu/effects/GrXfermodeFragmentProcessor.cpp +++ b/src/gpu/effects/GrXfermodeFragmentProcessor.cpp @@ -217,7 +217,7 @@ void GLComposeTwoFragmentProcessor::emitCode(EmitArgs& args) { const char* inputColor = nullptr; if (args.fInputColor) { inputColor = "inputColor"; - fragBuilder->codeAppendf("half4 inputColor = half4(%s.rgb, 1.0);", args.fInputColor); + fragBuilder->codeAppendf("float4 inputColor = float4(%s.rgb, 1.0);", args.fInputColor); } // declare outputColor and emit the code for each of the two children @@ -452,7 +452,7 @@ public: const char* inputColor = args.fInputColor; // We don't try to optimize for this case at all if (!inputColor) { - fragBuilder->codeAppendf("const half4 ones = half4(1);"); + fragBuilder->codeAppendf("const float4 ones = float4(1);"); inputColor = "ones"; } diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp index bf9e94ff76..c45e9b257e 100644 --- a/src/gpu/effects/GrYUVEffect.cpp +++ b/src/gpu/effects/GrYUVEffect.cpp @@ -89,9 +89,10 @@ public: const YUVtoRGBEffect& effect = args.fFp.cast<YUVtoRGBEffect>(); const char* colorSpaceMatrix = nullptr; - fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType, + fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, + kMat44f_GrSLType, kDefault_GrSLPrecision, "ColorSpaceMatrix", &colorSpaceMatrix); - fragBuilder->codeAppendf("%s = half4(", args.fOutputColor); + fragBuilder->codeAppendf("%s = float4(", args.fOutputColor); fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(), args.fTransformedCoords[0].getType()); diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp index 3f66819a77..29df888f30 100644 --- a/src/gpu/gl/GrGLGpu.cpp +++ b/src/gpu/gl/GrGLGpu.cpp @@ -3474,13 +3474,13 @@ bool GrGLGpu::createCopyProgram(GrTexture* srcTex) { } const char* version = shaderCaps->versionDeclString(); - GrShaderVar aVertex("a_vertex", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier); - GrShaderVar uTexCoordXform("u_texCoordXform", kHalf4_GrSLType, + GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier); + GrShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); - GrShaderVar uPosXform("u_posXform", kHalf4_GrSLType, GrShaderVar::kUniform_TypeModifier); + GrShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); GrShaderVar uTexture("u_texture", samplerType, GrShaderVar::kUniform_TypeModifier); - GrShaderVar vTexCoord("v_texCoord", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier); - GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier); + GrShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier); + GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); SkString vshaderTxt(version); if (shaderCaps->noperspectiveInterpolationSupport()) { @@ -3504,7 +3504,7 @@ bool GrGLGpu::createCopyProgram(GrTexture* srcTex) { "void main() {" " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;" " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" - " gl_Position.zw = half2(0, 1);" + " gl_Position.zw = float2(0, 1);" "}" ); @@ -3518,6 +3518,8 @@ bool GrGLGpu::createCopyProgram(GrTexture* srcTex) { fshaderTxt.appendf("#extension %s : require\n", shaderCaps->externalTextureExtensionString()); } + GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, + &fshaderTxt); vTexCoord.setTypeModifier(GrShaderVar::kIn_TypeModifier); vTexCoord.appendDecl(shaderCaps, &fshaderTxt); fshaderTxt.append(";"); @@ -3581,19 +3583,19 @@ bool GrGLGpu::createMipmapProgram(int progIdx) { } const char* version = shaderCaps->versionDeclString(); - GrShaderVar aVertex("a_vertex", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier); - GrShaderVar uTexCoordXform("u_texCoordXform", kHalf4_GrSLType, + GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier); + GrShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); GrShaderVar uTexture("u_texture", kTexture2DSampler_GrSLType, GrShaderVar::kUniform_TypeModifier); // We need 1, 2, or 4 texture coordinates (depending on parity of each dimension): GrShaderVar vTexCoords[] = { - GrShaderVar("v_texCoord0", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier), - GrShaderVar("v_texCoord1", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier), - GrShaderVar("v_texCoord2", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier), - GrShaderVar("v_texCoord3", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier), + GrShaderVar("v_texCoord0", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier), + GrShaderVar("v_texCoord1", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier), + GrShaderVar("v_texCoord2", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier), + GrShaderVar("v_texCoord3", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier), }; - GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType,GrShaderVar::kOut_TypeModifier); + GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType,GrShaderVar::kOut_TypeModifier); SkString vshaderTxt(version); if (shaderCaps->noperspectiveInterpolationSupport()) { @@ -3618,27 +3620,27 @@ bool GrGLGpu::createMipmapProgram(int progIdx) { vshaderTxt.append( "// Mipmap Program VS\n" "void main() {" - " gl_Position.xy = a_vertex * half2(2, 2) - half2(1, 1);" - " gl_Position.zw = half2(0, 1);" + " gl_Position.xy = a_vertex * float2(2, 2) - float2(1, 1);" + " gl_Position.zw = float2(0, 1);" ); // Insert texture coordinate computation: if (oddWidth && oddHeight) { vshaderTxt.append( " v_texCoord0 = a_vertex.xy * u_texCoordXform.yw;" - " v_texCoord1 = a_vertex.xy * u_texCoordXform.yw + half2(u_texCoordXform.x, 0);" - " v_texCoord2 = a_vertex.xy * u_texCoordXform.yw + half2(0, u_texCoordXform.z);" + " v_texCoord1 = a_vertex.xy * u_texCoordXform.yw + float2(u_texCoordXform.x, 0);" + " v_texCoord2 = a_vertex.xy * u_texCoordXform.yw + float2(0, u_texCoordXform.z);" " v_texCoord3 = a_vertex.xy * u_texCoordXform.yw + u_texCoordXform.xz;" ); } else if (oddWidth) { vshaderTxt.append( - " v_texCoord0 = a_vertex.xy * half2(u_texCoordXform.y, 1);" - " v_texCoord1 = a_vertex.xy * half2(u_texCoordXform.y, 1) + half2(u_texCoordXform.x, 0);" + " v_texCoord0 = a_vertex.xy * float2(u_texCoordXform.y, 1);" + " v_texCoord1 = a_vertex.xy * float2(u_texCoordXform.y, 1) + float2(u_texCoordXform.x, 0);" ); } else if (oddHeight) { vshaderTxt.append( - " v_texCoord0 = a_vertex.xy * half2(1, u_texCoordXform.w);" - " v_texCoord1 = a_vertex.xy * half2(1, u_texCoordXform.w) + half2(0, u_texCoordXform.z);" + " v_texCoord0 = a_vertex.xy * float2(1, u_texCoordXform.w);" + " v_texCoord1 = a_vertex.xy * float2(1, u_texCoordXform.w) + float2(0, u_texCoordXform.z);" ); } else { vshaderTxt.append( @@ -3654,6 +3656,8 @@ bool GrGLGpu::createMipmapProgram(int progIdx) { fshaderTxt.appendf("#extension %s : require\n", extension); } } + GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, + &fshaderTxt); for (int i = 0; i < numTaps; ++i) { vTexCoords[i].setTypeModifier(GrShaderVar::kIn_TypeModifier); vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt); @@ -3739,7 +3743,7 @@ bool GrGLGpu::createStencilClipClearProgram() { return false; } - GrShaderVar aVertex("a_vertex", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier); + GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier); const char* version = this->caps()->shaderCaps()->versionDeclString(); SkString vshaderTxt(version); @@ -3748,14 +3752,17 @@ bool GrGLGpu::createStencilClipClearProgram() { vshaderTxt.append( "// Stencil Clip Clear Program VS\n" "void main() {" - " gl_Position = highfloat4(a_vertex.x, a_vertex.y, 0, 1);" + " gl_Position = float4(a_vertex.x, a_vertex.y, 0, 1);" "}"); SkString fshaderTxt(version); + GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, + *this->caps()->shaderCaps(), + &fshaderTxt); fshaderTxt.appendf( "// Stencil Clip Clear Program FS\n" "void main() {" - " sk_FragColor = half4(0);" + " sk_FragColor = float4(0);" "}"); const char* str; diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp index a8e3a6345f..3414abac44 100644 --- a/src/gpu/gl/GrGLProgramDataManager.cpp +++ b/src/gpu/gl/GrGLProgramDataManager.cpp @@ -73,7 +73,7 @@ void GrGLProgramDataManager::setImageStorages(const UniformInfoArray& images) co void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); + SkASSERT(uni.fType == kInt_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); if (kUnusedUniform != uni.fLocation) { GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); @@ -84,7 +84,7 @@ void GrGLProgramDataManager::set1iv(UniformHandle u, int arrayCount, const int v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); + SkASSERT(uni.fType == kInt_GrSLType); SkASSERT(arrayCount > 0); ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); if (kUnusedUniform != uni.fLocation) { @@ -94,7 +94,7 @@ void GrGLProgramDataManager::set1iv(UniformHandle u, void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType); + SkASSERT(uni.fType == kFloat_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); if (kUnusedUniform != uni.fLocation) { GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); @@ -105,7 +105,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType); + SkASSERT(uni.fType == kFloat_GrSLType); SkASSERT(arrayCount > 0); ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); // This assert fires in some instances of the two-pt gradient for its VSParams. @@ -119,7 +119,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u, void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType); + SkASSERT(uni.fType == kVec2f_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); if (kUnusedUniform != uni.fLocation) { GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); @@ -130,7 +130,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType); + SkASSERT(uni.fType == kVec2f_GrSLType); SkASSERT(arrayCount > 0); ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); if (kUnusedUniform != uni.fLocation) { @@ -140,7 +140,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u, void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType); + SkASSERT(uni.fType == kVec3f_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); if (kUnusedUniform != uni.fLocation) { GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2)); @@ -151,7 +151,7 @@ void GrGLProgramDataManager::set3fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType); + SkASSERT(uni.fType == kVec3f_GrSLType); SkASSERT(arrayCount > 0); ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); if (kUnusedUniform != uni.fLocation) { @@ -165,7 +165,7 @@ void GrGLProgramDataManager::set4f(UniformHandle u, float v2, float v3) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType); + SkASSERT(uni.fType == kVec4f_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); if (kUnusedUniform != uni.fLocation) { GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3)); @@ -176,7 +176,7 @@ void GrGLProgramDataManager::set4fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType); + SkASSERT(uni.fType == kVec4f_GrSLType); SkASSERT(arrayCount > 0); ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); if (kUnusedUniform != uni.fLocation) { @@ -214,8 +214,7 @@ template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u, int arrayCount, const float matrices[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat2x2_GrSLType + (N - 2) || - uni.fType == kHalf2x2_GrSLType + (N - 2)); + SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); SkASSERT(arrayCount > 0); ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); if (kUnusedUniform != uni.fLocation) { @@ -247,10 +246,8 @@ void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u, SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); const PathProcVarying& fragmentInput = fPathProcVaryings[u.toIndex()]; - SkASSERT((components == 2 && (fragmentInput.fType == kHighFloat2_GrSLType || - fragmentInput.fType == kHalf2_GrSLType)) || - (components == 3 && (fragmentInput.fType == kHighFloat3_GrSLType || - fragmentInput.fType == kHalf3_GrSLType))); + SkASSERT((components == 2 && fragmentInput.fType == kVec2f_GrSLType) || + (components == 3 && fragmentInput.fType == kVec3f_GrSLType)); fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, fragmentInput.fLocation, diff --git a/src/gpu/gl/GrGLUniformHandler.cpp b/src/gpu/gl/GrGLUniformHandler.cpp index 914f8bc6c5..4d718a0e4a 100644 --- a/src/gpu/gl/GrGLUniformHandler.cpp +++ b/src/gpu/gl/GrGLUniformHandler.cpp @@ -24,7 +24,7 @@ GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( const char** outName) { SkASSERT(name && strlen(name)); SkASSERT(0 != visibility); - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type)); UniformInfo& uni = fUniforms.push_back(); uni.fVariable.setType(type); diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp index 31d20f0421..b7d31203aa 100644 --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp @@ -139,9 +139,6 @@ GrGLProgram* GrGLProgramBuilder::finalize() { return nullptr; } - if (fFS.fForceHighPrecision) { - settings.fForceHighPrecision = true; - } if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete, settings, &inputs)) { this->cleanupProgram(programID, shadersToDelete); diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp index db8b7d6206..6fe1e2665d 100644 --- a/src/gpu/glsl/GrGLSL.cpp +++ b/src/gpu/glsl/GrGLSL.cpp @@ -30,47 +30,33 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) { switch (t) { case kVoid_GrSLType: return "void"; - case kHalf_GrSLType: - return "half"; - case kHalf2_GrSLType: - return "half2"; - case kHalf3_GrSLType: - return "half3"; - case kHalf4_GrSLType: - return "half4"; - case kHighFloat_GrSLType: - return "highfloat"; - case kHighFloat2_GrSLType: - return "highfloat2"; - case kHighFloat3_GrSLType: - return "highfloat3"; - case kHighFloat4_GrSLType: - return "highfloat4"; - case kUint2_GrSLType: + case kFloat_GrSLType: + return "float"; + case kVec2f_GrSLType: + return "float2"; + case kVec3f_GrSLType: + return "float3"; + case kVec4f_GrSLType: + return "float4"; + case kVec2us_GrSLType: if (shaderCaps->integerSupport()) { return "uint2"; } else { // uint2 (aka uvec2) isn't supported in GLSL ES 1.00/GLSL 1.20 - return "highfloat2"; + return "float2"; } - case kInt2_GrSLType: + case kVec2i_GrSLType: return "int2"; - case kInt3_GrSLType: + case kVec3i_GrSLType: return "int3"; - case kInt4_GrSLType: + case kVec4i_GrSLType: return "int4"; - case kHighFloat2x2_GrSLType: - return "highfloat2x2"; - case kHighFloat3x3_GrSLType: - return "highfloat3x3"; - case kHighFloat4x4_GrSLType: - return "highfloat4x4"; - case kHalf2x2_GrSLType: - return "half2x2"; - case kHalf3x3_GrSLType: - return "half3x3"; - case kHalf4x4_GrSLType: - return "half4x4"; + case kMat22f_GrSLType: + return "float2x2"; + case kMat33f_GrSLType: + return "float3x3"; + case kMat44f_GrSLType: + return "float4x4"; case kTexture2DSampler_GrSLType: return "sampler2D"; case kITexture2DSampler_GrSLType: @@ -87,10 +73,6 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) { return "int"; case kUint_GrSLType: return "uint"; - case kShort_GrSLType: - return "short"; - case kUShort_GrSLType: - return "ushort"; case kTexture2D_GrSLType: return "texture2D"; case kSampler_GrSLType: diff --git a/src/gpu/glsl/GrGLSLBlend.cpp b/src/gpu/glsl/GrGLSLBlend.cpp index 254f4816cb..34df0df410 100644 --- a/src/gpu/glsl/GrGLSLBlend.cpp +++ b/src/gpu/glsl/GrGLSLBlend.cpp @@ -50,7 +50,7 @@ static void color_dodge_component(GrGLSLFragmentBuilder* fsBuilder, fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);", final, component, src, component, dst); fsBuilder->codeAppend("} else {"); - fsBuilder->codeAppendf("half d = %s.a - %s.%c;", src, src, component); + fsBuilder->codeAppendf("float d = %s.a - %s.%c;", src, src, component); fsBuilder->codeAppend("if (0.0 == d) {"); fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);", final, component, src, dst, src, component, dst, dst, component, @@ -84,7 +84,7 @@ static void color_burn_component(GrGLSLFragmentBuilder* fsBuilder, fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);", final, component, dst, component, src); fsBuilder->codeAppend("} else {"); - fsBuilder->codeAppendf("half d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / (%s.%c %s));", + fsBuilder->codeAppendf("float d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / (%s.%c %s));", dst, dst, dst, component, src, src, component, divisorGuard); fsBuilder->codeAppendf("%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);", final, component, src, src, component, dst, dst, component, src); @@ -114,11 +114,11 @@ static void soft_light_component_pos_dst_alpha(GrGLSLFragmentBuilder* fsBuilder, // else if (4D < Da) fsBuilder->codeAppendf("} else if (4.0 * %s.%c <= %s.a) {", dst, component, dst); - fsBuilder->codeAppendf("half DSqd = %s.%c * %s.%c;", + fsBuilder->codeAppendf("float DSqd = %s.%c * %s.%c;", dst, component, dst, component); - fsBuilder->codeAppendf("half DCub = DSqd * %s.%c;", dst, component); - fsBuilder->codeAppendf("half DaSqd = %s.a * %s.a;", dst, dst); - fsBuilder->codeAppendf("half DaCub = DaSqd * %s.a;", dst); + fsBuilder->codeAppendf("float DCub = DSqd * %s.%c;", dst, component); + fsBuilder->codeAppendf("float DaSqd = %s.a * %s.a;", dst, dst); + fsBuilder->codeAppendf("float DaCub = DaSqd * %s.a;", dst); // (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2 fsBuilder->codeAppendf("%s.%c =" "(DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) +" @@ -144,10 +144,10 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF // Emit a helper that gets the luminance of a color. SkString getFunction; GrShaderVar getLumArgs[] = { - GrShaderVar("color", kHalf3_GrSLType), + GrShaderVar("color", kVec3f_GrSLType), }; - SkString getLumBody("return dot(highfloat3(0.3, 0.59, 0.11), color);"); - fsBuilder->emitFunction(kHalf_GrSLType, + SkString getLumBody("return dot(float3(0.3, 0.59, 0.11), color);"); + fsBuilder->emitFunction(kFloat_GrSLType, "luminance", SK_ARRAY_COUNT(getLumArgs), getLumArgs, getLumBody.c_str(), @@ -155,27 +155,27 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF // Emit the set luminance function. GrShaderVar setLumArgs[] = { - GrShaderVar("hueSat", kHalf3_GrSLType), - GrShaderVar("alpha", kHalf_GrSLType), - GrShaderVar("lumColor", kHalf3_GrSLType), + GrShaderVar("hueSat", kVec3f_GrSLType), + GrShaderVar("alpha", kFloat_GrSLType), + GrShaderVar("lumColor", kVec3f_GrSLType), }; SkString setLumBody; - setLumBody.printf("half diff = %s(lumColor - hueSat);", getFunction.c_str()); - setLumBody.append("half3 outColor = hueSat + diff;"); - setLumBody.appendf("half outLum = %s(outColor);", getFunction.c_str()); - setLumBody.append("half minComp = min(min(outColor.r, outColor.g), outColor.b);" - "half maxComp = max(max(outColor.r, outColor.g), outColor.b);" + setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str()); + setLumBody.append("float3 outColor = hueSat + diff;"); + setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str()); + setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor.b);" + "float maxComp = max(max(outColor.r, outColor.g), outColor.b);" "if (minComp < 0.0 && outLum != minComp) {" - "outColor = outLum + ((outColor - half3(outLum, outLum, outLum)) * outLum) /" + "outColor = outLum + ((outColor - float3(outLum, outLum, outLum)) * outLum) /" "(outLum - minComp);" "}" "if (maxComp > alpha && maxComp != outLum) {" "outColor = outLum +" - "((outColor - half3(outLum, outLum, outLum)) * (alpha - outLum)) /" + "((outColor - float3(outLum, outLum, outLum)) * (alpha - outLum)) /" "(maxComp - outLum);" "}" "return outColor;"); - fsBuilder->emitFunction(kHalf3_GrSLType, + fsBuilder->emitFunction(kVec3f_GrSLType, "set_luminance", SK_ARRAY_COUNT(setLumArgs), setLumArgs, setLumBody.c_str(), @@ -188,11 +188,11 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatFunction) { // Emit a helper that gets the saturation of a color SkString getFunction; - GrShaderVar getSatArgs[] = { GrShaderVar("color", kHalf3_GrSLType) }; + GrShaderVar getSatArgs[] = { GrShaderVar("color", kVec3f_GrSLType) }; SkString getSatBody; getSatBody.printf("return max(max(color.r, color.g), color.b) - " "min(min(color.r, color.g), color.b);"); - fsBuilder->emitFunction(kHalf_GrSLType, + fsBuilder->emitFunction(kFloat_GrSLType, "saturation", SK_ARRAY_COUNT(getSatArgs), getSatArgs, getSatBody.c_str(), @@ -204,33 +204,33 @@ static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatF // adjusted min, mid, and max inputs, respectively. SkString helperFunction; GrShaderVar helperArgs[] = { - GrShaderVar("minComp", kHalf_GrSLType), - GrShaderVar("midComp", kHalf_GrSLType), - GrShaderVar("maxComp", kHalf_GrSLType), - GrShaderVar("sat", kHalf_GrSLType), + GrShaderVar("minComp", kFloat_GrSLType), + GrShaderVar("midComp", kFloat_GrSLType), + GrShaderVar("maxComp", kFloat_GrSLType), + GrShaderVar("sat", kFloat_GrSLType), }; static const char kHelperBody[] = "if (minComp < maxComp) {" - "half3 result;" + "float3 result;" "result.r = 0.0;" "result.g = sat * (midComp - minComp) / (maxComp - minComp);" "result.b = sat;" "return result;" "} else {" - "return half3(0, 0, 0);" + "return float3(0, 0, 0);" "}"; - fsBuilder->emitFunction(kHalf3_GrSLType, + fsBuilder->emitFunction(kVec3f_GrSLType, "set_saturation_helper", SK_ARRAY_COUNT(helperArgs), helperArgs, kHelperBody, &helperFunction); GrShaderVar setSatArgs[] = { - GrShaderVar("hueLumColor", kHalf3_GrSLType), - GrShaderVar("satColor", kHalf3_GrSLType), + GrShaderVar("hueLumColor", kVec3f_GrSLType), + GrShaderVar("satColor", kVec3f_GrSLType), }; const char* helpFunc = helperFunction.c_str(); SkString setSatBody; - setSatBody.appendf("half sat = %s(satColor);" + setSatBody.appendf("float sat = %s(satColor);" "if (hueLumColor.r <= hueLumColor.g) {" "if (hueLumColor.g <= hueLumColor.b) {" "hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);" @@ -249,7 +249,7 @@ static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatF "return hueLumColor;", getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc, helpFunc, helpFunc); - fsBuilder->emitFunction(kHalf3_GrSLType, + fsBuilder->emitFunction(kVec3f_GrSLType, "set_saturation", SK_ARRAY_COUNT(setSatArgs), setSatArgs, setSatBody.c_str(), @@ -330,7 +330,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const SkString setSat, setLum; add_sat_function(fsBuilder, &setSat); add_lum_function(fsBuilder, &setLum); - fsBuilder->codeAppendf("half4 dstSrcAlpha = %s * %s.a;", + fsBuilder->codeAppendf("float4 dstSrcAlpha = %s * %s.a;", dstColor, srcColor); fsBuilder->codeAppendf("%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb)," "dstSrcAlpha.a, dstSrcAlpha.rgb);", @@ -345,7 +345,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const SkString setSat, setLum; add_sat_function(fsBuilder, &setSat); add_lum_function(fsBuilder, &setLum); - fsBuilder->codeAppendf("half4 dstSrcAlpha = %s * %s.a;", + fsBuilder->codeAppendf("float4 dstSrcAlpha = %s * %s.a;", dstColor, srcColor); fsBuilder->codeAppendf("%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a)," "dstSrcAlpha.a, dstSrcAlpha.rgb);", @@ -359,7 +359,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const // SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S SkString setLum; add_lum_function(fsBuilder, &setLum); - fsBuilder->codeAppendf("half4 srcDstAlpha = %s * %s.a;", + fsBuilder->codeAppendf("float4 srcDstAlpha = %s * %s.a;", srcColor, dstColor); fsBuilder->codeAppendf("%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);", outputColor, setLum.c_str(), dstColor, srcColor); @@ -371,7 +371,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const // SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S SkString setLum; add_lum_function(fsBuilder, &setLum); - fsBuilder->codeAppendf("half4 srcDstAlpha = %s * %s.a;", + fsBuilder->codeAppendf("float4 srcDstAlpha = %s * %s.a;", srcColor, dstColor); fsBuilder->codeAppendf("%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);", outputColor, setLum.c_str(), dstColor, srcColor); @@ -406,13 +406,13 @@ static bool append_porterduff_term(GrGLSLFragmentBuilder* fsBuilder, SkBlendMode fsBuilder->codeAppendf(" * %s", srcColorName); break; case SkBlendModeCoeff::kISC: - fsBuilder->codeAppendf(" * (half4(1.0) - %s)", srcColorName); + fsBuilder->codeAppendf(" * (float4(1.0) - %s)", srcColorName); break; case SkBlendModeCoeff::kDC: fsBuilder->codeAppendf(" * %s", dstColorName); break; case SkBlendModeCoeff::kIDC: - fsBuilder->codeAppendf(" * (half4(1.0) - %s)", dstColorName); + fsBuilder->codeAppendf(" * (float4(1.0) - %s)", dstColorName); break; case SkBlendModeCoeff::kSA: fsBuilder->codeAppendf(" * %s.a", srcColorName); @@ -453,7 +453,7 @@ void GrGLSLBlend::AppendMode(GrGLSLFragmentBuilder* fsBuilder, const char* srcCo false); // append dst blend if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstColor, didAppend)) { - fsBuilder->codeAppend("half4(0, 0, 0, 0)"); + fsBuilder->codeAppend("float4(0, 0, 0, 0)"); } if (clamp) { fsBuilder->codeAppend(", 0, 1);"); @@ -505,7 +505,7 @@ void GrGLSLBlend::AppendRegionOp(GrGLSLFragmentBuilder* fsBuilder, const char* s false); // append dst blend if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstColor, didAppend)) { - fsBuilder->codeAppend("half4(0, 0, 0, 0)"); + fsBuilder->codeAppend("float4(0, 0, 0, 0)"); } fsBuilder->codeAppend(";"); } diff --git a/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h b/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h index f9ac30b6aa..b4605ba3ce 100644 --- a/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h +++ b/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h @@ -24,8 +24,8 @@ public: uint32_t visibility = kFragment_GrShaderFlag) { SkASSERT(uniformHandler); if (colorSpaceXform) { - fGamutXformVar = uniformHandler->addUniform(visibility, kHalf4x4_GrSLType, - "ColorXform"); + fGamutXformVar = uniformHandler->addUniform(visibility, kMat44f_GrSLType, + kDefault_GrSLPrecision, "ColorXform"); fValid = true; } } diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp index ac2de139b0..6f75c16fe9 100644 --- a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp +++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp @@ -29,7 +29,7 @@ void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor, SkASSERT(outputColor); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; outputColor->append(fragBuilder->getMangleString()); - fragBuilder->codeAppendf("half4 %s;", outputColor->c_str()); + fragBuilder->codeAppendf("float4 %s;", outputColor->c_str()); this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); } diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h index 68bd1f24c4..ed4b71ffa2 100644 --- a/src/gpu/glsl/GrGLSLFragmentProcessor.h +++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h @@ -86,9 +86,9 @@ public: @param fp The processor that generated this program stage. @param key The key that was computed by GenKey() from the generating GrProcessor. - @param outputColor A predefined half4 in the FS in which the stage should place its + @param outputColor A predefined float4 in the FS in which the stage should place its output color (or coverage). - @param inputColor A half4 that holds the input color to the stage in the FS. This may + @param inputColor A float4 that holds the input color to the stage in the FS. This may be nullptr in which case the implied input is solid white (all ones). TODO: Better system for communicating optimization info (e.g. input color is solid white, trans black, known to be opaque, @@ -152,7 +152,7 @@ public: } inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) { - this->emitChild(childIndex, "half4(1.0)", outputColor, parentArgs); + this->emitChild(childIndex, "float4(1.0)", outputColor, parentArgs); } /** Will emit the code of a child proc in its own scope. Pass in the parent's EmitArgs and @@ -167,7 +167,7 @@ public: EmitArgs& parentArgs); inline void emitChild(int childIndex, EmitArgs& args) { - this->emitChild(childIndex, "half4(1.0)", args); + this->emitChild(childIndex, "float4(1.0)", args); } /** Variation that uses the parent's output color variable to hold the child's output.*/ diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp index 9d4ece0cff..7e6b8f771c 100644 --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp @@ -85,7 +85,8 @@ GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* p , fCustomColorOutputIndex(-1) , fHasSecondaryOutput(false) , fUsedSampleOffsetArrays(0) - , fHasInitializedSampleMask(false) { + , fHasInitializedSampleMask(false) + , fDefaultPrecision(kMedium_GrSLPrecision) { fSubstageIndices.push_back(0); #ifdef SK_DEBUG fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures; @@ -111,14 +112,14 @@ bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { } SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) { - if (kHighFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) { - SkASSERT(kHighFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType()); + if (kVec3f_GrSLType != coords.getType()) { + SkASSERT(kVec2f_GrSLType == coords.getType()); return coords.getName(); } SkString coords2D; coords2D.printf("%s_ensure2D", coords.c_str()); - this->codeAppendf("\thighfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), + this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), coords.c_str()); return coords2D; } @@ -174,6 +175,10 @@ void GrGLSLFragmentShaderBuilder::overrideSampleCoverage(const char* mask) { fHasInitializedSampleMask = true; } +void GrGLSLFragmentShaderBuilder::elevateDefaultPrecision(GrSLPrecision precision) { + fDefaultPrecision = SkTMax(fDefaultPrecision, precision); +} + const char* GrGLSLFragmentShaderBuilder::dstColor() { SkDEBUGCODE(fHasReadDstColor = true;) @@ -194,7 +199,7 @@ const char* GrGLSLFragmentShaderBuilder::dstColor() { fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier); fbFetchColorName = DeclaredColorOutputName(); // Set the dstColor to an intermediate variable so we don't override it with the output - this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName); + this->codeAppendf("float4 %s = %s;", kDstColorName, fbFetchColorName); } else { return fbFetchColorName; } @@ -223,7 +228,7 @@ void GrGLSLFragmentShaderBuilder::enableCustomOutput() { if (!fHasCustomColorOutput) { fHasCustomColorOutput = true; fCustomColorOutputIndex = fOutputs.count(); - fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(), + fOutputs.push_back().set(kVec4f_GrSLType, DeclaredColorOutputName(), GrShaderVar::kOut_TypeModifier); fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); } @@ -242,7 +247,7 @@ void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { // output. The condition also co-incides with the condition in whici GLES SL 2.0 // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output. if (caps.mustDeclareFragmentShaderOutput()) { - fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(), + fOutputs.push_back().set(kVec4f_GrSLType, DeclaredSecondaryColorOutputName(), GrShaderVar::kOut_TypeModifier); fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); } @@ -275,6 +280,9 @@ GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { void GrGLSLFragmentShaderBuilder::onFinalize() { fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); + GrGLSLAppendDefaultFloatPrecisionDeclaration(fDefaultPrecision, + *fProgramBuilder->shaderCaps(), + &this->precisionQualifier()); if (fUsedSampleOffsetArrays & (1 << kSkiaDevice_Coordinates)) { this->defineSampleOffsetArray(sample_offset_array_name(kSkiaDevice_Coordinates), SkMatrix::MakeTrans(-0.5f, -0.5f)); @@ -297,9 +305,9 @@ void GrGLSLFragmentShaderBuilder::defineSampleOffsetArray(const char* name, cons SkSTArray<16, SkPoint, true> offsets; offsets.push_back_n(specs.fEffectiveSampleCnt); m.mapPoints(offsets.begin(), specs.fSampleLocations, specs.fEffectiveSampleCnt); - this->definitions().appendf("const highfloat2 %s[] = highfloat2[](", name); + this->definitions().appendf("const highp float2 %s[] = float2[](", name); for (int i = 0; i < specs.fEffectiveSampleCnt; ++i) { - this->definitions().appendf("highfloat2(%f, %f)", offsets[i].x(), offsets[i].y()); + this->definitions().appendf("float2(%f, %f)", offsets[i].x(), offsets[i].y()); this->definitions().append(i + 1 != specs.fEffectiveSampleCnt ? ", " : ");\n"); } } diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h index f124a449e6..73fe51f171 100644 --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h @@ -40,7 +40,7 @@ public: /** * This returns a variable name to access the 2D, perspective correct version of the coords in - * the fragment shader. The passed in coordinates must either be of type kHalf2 or kHalf3. If + * the fragment shader. The passed in coordinates must either be of type kVec2f or kVec3f. If * the coordinates are 3-dimensional, it a perspective divide into is emitted into the * fragment shader (xy / z) to convert them to 2D. */ @@ -90,6 +90,13 @@ public: virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0; /** + * Overrides the default precision for the entire fragment program. Processors that require + * high precision input (eg from incoming texture samples) may use this. For calculations that + * are limited to a single processor's code, it is better to annotate individual declarations. + */ + virtual void elevateDefaultPrecision(GrSLPrecision) = 0; + + /** * Fragment procs with child procs should call these functions before/after calling emitCode * on a child proc. */ @@ -97,8 +104,6 @@ public: virtual void onAfterChildProcEmitCode() = 0; virtual const SkString& getMangleString() const = 0; - - virtual void forceHighPrecision() = 0; }; /* @@ -164,10 +169,10 @@ public: void appendOffsetToSample(const char* sampleIdx, Coordinates) override; void maskSampleCoverage(const char* mask, bool invert = false) override; void overrideSampleCoverage(const char* mask) override; + void elevateDefaultPrecision(GrSLPrecision) override; const SkString& getMangleString() const override { return fMangleString; } void onBeforeChildProcEmitCode() override; void onAfterChildProcEmitCode() override; - void forceHighPrecision() override { fForceHighPrecision = true; } // GrGLSLXPFragmentBuilder interface. bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } @@ -229,7 +234,7 @@ private: bool fHasSecondaryOutput; uint8_t fUsedSampleOffsetArrays; bool fHasInitializedSampleMask; - bool fForceHighPrecision; + GrSLPrecision fDefaultPrecision; #ifdef SK_DEBUG // some state to verify shaders and effects are consistent, this is reset between effects by diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp index 072d62c509..a390036fe2 100644 --- a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp +++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp @@ -18,8 +18,7 @@ void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { GrGPArgs gpArgs; this->onEmitCode(args, &gpArgs); vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar, args.fRTAdjustName); - if (kHighFloat2_GrSLType == gpArgs.fPositionVar.getType() || - kHalf2_GrSLType == gpArgs.fPositionVar.getType()) { + if (kVec2f_GrSLType == gpArgs.fPositionVar.getType()) { args.fVaryingHandler->setNoPerspective(); } } @@ -40,28 +39,32 @@ void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb, uint32_t type = coordTransform->getMatrix().getType(); type |= localMatrix.getType(); - varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kHighFloat3_GrSLType : - kHighFloat2_GrSLType; + varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType : + kVec2f_GrSLType; + // Coord transforms are always handled at high precision + const GrSLPrecision precision = kHigh_GrSLPrecision; + const char* uniName; fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, - kHighFloat3x3_GrSLType, + kMat33f_GrSLType, + precision, strUniName.c_str(), &uniName).toIndex(); SkString strVaryingName; strVaryingName.printf("TransformedCoords_%d", i); GrGLSLVertToFrag v(varyingType); - varyingHandler->addVarying(strVaryingName.c_str(), &v, kHigh_GrSLPrecision); + varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); - SkASSERT(kHighFloat2_GrSLType == varyingType || kHighFloat3_GrSLType == varyingType); + SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); - if (kHighFloat2_GrSLType == varyingType) { - vb->codeAppendf("%s = (%s * highfloat3(%s, 1)).xy;", v.vsOut(), uniName, localCoords); + if (kVec2f_GrSLType == varyingType) { + vb->codeAppendf("%s = (%s * float3(%s, 1)).xy;", v.vsOut(), uniName, localCoords); } else { - vb->codeAppendf("%s = %s * highfloat3(%s, 1);", v.vsOut(), uniName, localCoords); + vb->codeAppendf("%s = %s * float3(%s, 1);", v.vsOut(), uniName, localCoords); } ++i; } @@ -85,8 +88,8 @@ void GrGLSLGeometryProcessor::setTransformDataHelper(const SkMatrix& localMatrix void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder, GrGPArgs* gpArgs, const char* posName) { - gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "pos2"); - vertBuilder->codeAppendf("highfloat2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); + gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); + vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); } void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder, @@ -96,21 +99,21 @@ void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuild const SkMatrix& mat, UniformHandle* viewMatrixUniform) { if (mat.isIdentity()) { - gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "pos2"); - vertBuilder->codeAppendf("highfloat2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); + gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); + vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); } else { const char* viewMatrixName; *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, - kHighFloat3x3_GrSLType, + kMat33f_GrSLType, kHigh_GrSLPrecision, "uViewM", &viewMatrixName); if (!mat.hasPerspective()) { - gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "pos2"); - vertBuilder->codeAppendf("highfloat2 %s = (%s * highfloat3(%s, 1)).xy;", + gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); + vertBuilder->codeAppendf("float2 %s = (%s * float3(%s, 1)).xy;", gpArgs->fPositionVar.c_str(), viewMatrixName, posName); } else { - gpArgs->fPositionVar.set(kHighFloat3_GrSLType, "pos3"); - vertBuilder->codeAppendf("highfloat3 %s = %s * highfloat3(%s, 1);", + gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); + vertBuilder->codeAppendf("float3 %s = %s * float3(%s, 1);", gpArgs->fPositionVar.c_str(), viewMatrixName, posName); } } diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp index 0cb7e4d541..d9d17e5356 100644 --- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp +++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp @@ -43,12 +43,13 @@ void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLPPFragmentBuilder* fragBu SkASSERT(colorUniform); const char* stagedLocalVarName; *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf4_GrSLType, + kVec4f_GrSLType, + kDefault_GrSLPrecision, "Color", &stagedLocalVarName); fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName); if (fragBuilder->getProgramBuilder()->shaderCaps()->mustObfuscateUniformColor()) { - fragBuilder->codeAppendf("%s = max(%s, half4(0, 0, 0, 0));", outputName, outputName); + fragBuilder->codeAppendf("%s = max(%s, float4(0, 0, 0, 0));", outputName, outputName); } } diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp index c2a0d64e5a..bb3dc4f0a9 100644 --- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp +++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp @@ -82,7 +82,8 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr rtAdjustVisibility |= kGeometry_GrShaderFlag; } fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(rtAdjustVisibility, - kHighFloat4_GrSLType, + kVec4f_GrSLType, + kHigh_GrSLPrecision, "rtAdjustment"); const char* rtAdjustName = this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); @@ -454,7 +455,7 @@ void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName } else { this->nameVariable(&outName, '\0', baseName); } - fFS.codeAppendf("half4 %s;", outName.c_str()); + fFS.codeAppendf("float4 %s;", outName.c_str()); *output = outName; } @@ -467,7 +468,7 @@ void GrGLSLProgramBuilder::addRTHeightUniform(const char* name) { GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); fUniformHandles.fRTHeightUni = uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, - kHalf_GrSLType, kDefault_GrSLPrecision, + kFloat_GrSLType, kDefault_GrSLPrecision, name, false, 0, nullptr); } diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp index f87194e3d3..4d54c7529e 100644 --- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp +++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp @@ -122,16 +122,16 @@ void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out, // re-insert the original alpha. The supplied srcColor is likely to be of the form // "texture(...)", and we don't want to evaluate that twice, so wrap everything in a function. static const GrShaderVar gColorGamutXformArgs[] = { - GrShaderVar("color", kHalf4_GrSLType), - GrShaderVar("xform", kHalf4x4_GrSLType), + GrShaderVar("color", kVec4f_GrSLType), + GrShaderVar("xform", kMat44f_GrSLType), }; SkString functionBody; // Gamut xform, clamp to destination gamut. We only support/have premultiplied textures, so we // always just clamp to alpha. - functionBody.append("\tcolor.rgb = clamp((xform * half4(color.rgb, 1.0)).rgb, 0.0, color.a);\n"); + functionBody.append("\tcolor.rgb = clamp((xform * float4(color.rgb, 1.0)).rgb, 0.0, color.a);\n"); functionBody.append("\treturn color;"); SkString colorGamutXformFuncName; - this->emitFunction(kHalf4_GrSLType, + this->emitFunction(kVec4f_GrSLType, "colorGamutXform", SK_ARRAY_COUNT(gColorGamutXformArgs), gColorGamutXformArgs, diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h index 9ac6ab7626..4906c03b78 100644 --- a/src/gpu/glsl/GrGLSLShaderBuilder.h +++ b/src/gpu/glsl/GrGLSLShaderBuilder.h @@ -37,23 +37,23 @@ public: void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName, - GrSLType coordType = kHalf2_GrSLType) const; + GrSLType coordType = kVec2f_GrSLType) const; /** Version of above that appends the result to the shader code instead.*/ void appendTextureLookup(SamplerHandle, const char* coordName, - GrSLType coordType = kHalf2_GrSLType, + GrSLType coordType = kVec2f_GrSLType, GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr); /** Does the work of appendTextureLookup and modulates the result by modulation. The result is - always a half4. modulation and the swizzle specified by SamplerHandle must both be - half4 or half. If modulation is "" or nullptr it this function acts as though + always a float4. modulation and the swizzle specified by SamplerHandle must both be + float4 or float. If modulation is "" or nullptr it this function acts as though appendTextureLookup were called. */ void appendTextureLookupAndModulate(const char* modulation, SamplerHandle, const char* coordName, - GrSLType coordType = kHalf2_GrSLType, + GrSLType coordType = kVec2f_GrSLType, GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr); /** Adds a helper function to facilitate color gamut transformation, and produces code that diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h index 84bbfa104c..cf80c3ff0a 100644 --- a/src/gpu/glsl/GrGLSLUniformHandler.h +++ b/src/gpu/glsl/GrGLSLUniformHandler.h @@ -38,13 +38,6 @@ public: return this->addUniformArray(visibility, type, precision, name, 0, outName); } - UniformHandle addUniform(uint32_t visibility, - GrSLType type, - const char* name, - const char** outName = nullptr) { - return this->addUniform(visibility, type, kDefault_GrSLPrecision, name, outName); - } - UniformHandle addUniformArray(uint32_t visibility, GrSLType type, GrSLPrecision precision, @@ -56,16 +49,6 @@ public: outName); } - UniformHandle addUniformArray(uint32_t visibility, - GrSLType type, - const char* name, - int arrayCount, - const char** outName = nullptr) { - SkASSERT(!GrSLTypeIsCombinedSamplerType(type)); - return this->internalAddUniformArray(visibility, type, kDefault_GrSLPrecision, name, true, - arrayCount, outName); - } - virtual const GrShaderVar& getUniformVariable(UniformHandle u) const = 0; /** diff --git a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp index 4e3b6446f8..e06ee2db6c 100644 --- a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp +++ b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp @@ -18,25 +18,25 @@ void GrGLSLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& po const char* rtAdjustName) { // setup RT Uniform if (this->getProgramBuilder()->desc()->header().fSnapVerticesToPixelCenters) { - if (kHighFloat3_GrSLType == posVar.getType()) { + if (kVec3f_GrSLType == posVar.getType()) { const char* p = posVar.c_str(); - this->codeAppendf("{highfloat2 _posTmp = highfloat2(%s.x/%s.z, %s.y/%s.z);", p, p, p, p); + this->codeAppendf("{float2 _posTmp = float2(%s.x/%s.z, %s.y/%s.z);", p, p, p, p); } else { - SkASSERT(kHighFloat2_GrSLType == posVar.getType()); - this->codeAppendf("{highfloat2 _posTmp = %s;", posVar.c_str()); + SkASSERT(kVec2f_GrSLType == posVar.getType()); + this->codeAppendf("{float2 _posTmp = %s;", posVar.c_str()); } - this->codeAppendf("_posTmp = floor(_posTmp) + half2(0.5, 0.5);" - "gl_Position = highfloat4(_posTmp.x * %s.x + %s.y," + this->codeAppendf("_posTmp = floor(_posTmp) + float2(0.5, 0.5);" + "gl_Position = float4(_posTmp.x * %s.x + %s.y," "_posTmp.y * %s.z + %s.w, 0, 1);}", rtAdjustName, rtAdjustName, rtAdjustName, rtAdjustName); - } else if (kHighFloat3_GrSLType == posVar.getType()) { - this->codeAppendf("gl_Position = highfloat4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);", + } else if (kVec3f_GrSLType == posVar.getType()) { + this->codeAppendf("gl_Position = float4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);", posVar.c_str(), rtAdjustName, posVar.c_str(), rtAdjustName, posVar.c_str()); } else { - SkASSERT(kHighFloat2_GrSLType == posVar.getType()); - this->codeAppendf("gl_Position = highfloat4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);", + SkASSERT(kVec2f_GrSLType == posVar.getType()); + this->codeAppendf("gl_Position = float4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);", posVar.c_str(), rtAdjustName, rtAdjustName, posVar.c_str(), rtAdjustName, rtAdjustName); } diff --git a/src/gpu/glsl/GrGLSLXferProcessor.cpp b/src/gpu/glsl/GrGLSLXferProcessor.cpp index 99862e2e23..6c2c460bec 100644 --- a/src/gpu/glsl/GrGLSLXferProcessor.cpp +++ b/src/gpu/glsl/GrGLSLXferProcessor.cpp @@ -52,7 +52,7 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { // The discard here also helps for batching text draws together which need to read from // a dst copy for blends. Though this only helps the case where the outer bounding boxes // of each letter overlap and not two actually parts of the text. - fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, half3(0)))) {" + fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, float3(0)))) {" " discard;" "}", args.fInputCoverage); } @@ -61,25 +61,27 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { const char* dstCoordScaleName; fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf2_GrSLType, + kVec2f_GrSLType, + kDefault_GrSLPrecision, "DstTextureUpperLeft", &dstTopLeftName); fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, - kHalf2_GrSLType, + kVec2f_GrSLType, + kDefault_GrSLPrecision, "DstTextureCoordScale", &dstCoordScaleName); fragBuilder->codeAppend("// Read color from copy of the destination.\n"); - fragBuilder->codeAppendf("half2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;", + fragBuilder->codeAppendf("float2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;", dstTopLeftName, dstCoordScaleName); if (flipY) { fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); } - fragBuilder->codeAppendf("half4 %s = ", dstColor); + fragBuilder->codeAppendf("float4 %s = ", dstColor); fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord", - kHalf2_GrSLType); + kVec2f_GrSLType); fragBuilder->codeAppend(";"); } else { needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch(); @@ -89,7 +91,7 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { if (!needsLocalOutColor) { outColor = args.fOutputPrimary; } else { - fragBuilder->codeAppendf("half4 %s;", outColor); + fragBuilder->codeAppendf("float4 %s;", outColor); } this->emitBlendCodeForDstRead(fragBuilder, @@ -137,18 +139,18 @@ void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fra fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage); } else { - fragBuilder->codeAppendf("%s = half4(1.0);", outColorSecondary); + fragBuilder->codeAppendf("%s = float4(1.0);", outColorSecondary); } } else if (srcCoverage) { if (proc.isLCD()) { - fragBuilder->codeAppendf("half lerpRed = mix(%s.a, %s.a, %s.r);", + fragBuilder->codeAppendf("float lerpRed = mix(%s.a, %s.a, %s.r);", dstColor, outColor, srcCoverage); - fragBuilder->codeAppendf("half lerpBlue = mix(%s.a, %s.a, %s.g);", + fragBuilder->codeAppendf("float lerpBlue = mix(%s.a, %s.a, %s.g);", dstColor, outColor, srcCoverage); - fragBuilder->codeAppendf("half lerpGreen = mix(%s.a, %s.a, %s.b);", + fragBuilder->codeAppendf("float lerpGreen = mix(%s.a, %s.a, %s.b);", dstColor, outColor, srcCoverage); } - fragBuilder->codeAppendf("%s = %s * %s + (half4(1.0) - %s) * %s;", + fragBuilder->codeAppendf("%s = %s * %s + (float4(1.0) - %s) * %s;", outColor, srcCoverage, outColor, srcCoverage, dstColor); if (proc.isLCD()) { fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);", outColor); diff --git a/src/gpu/instanced/InstanceProcessor.cpp b/src/gpu/instanced/InstanceProcessor.cpp index 75279395c0..d1d826cb17 100644 --- a/src/gpu/instanced/InstanceProcessor.cpp +++ b/src/gpu/instanced/InstanceProcessor.cpp @@ -105,38 +105,32 @@ public: void initParams(const TexelBufferHandle paramsBuffer) { fParamsBuffer = paramsBuffer; - fVertexBuilder->codeAppendf("int paramsIdx = int(%s & 0x%x);", + fVertexBuilder->codeAppendf("highp int paramsIdx = int(%s & 0x%x);", this->attr(Attrib::kInstanceInfo), kParamsIdx_InfoMask); } const char* attr(Attrib attr) const { return fInstProc.getAttrib((int)attr).fName; } - void fetchNextParam(const GrShaderCaps* shaderCaps, GrSLType type = kHalf4_GrSLType) const { + void fetchNextParam(const GrShaderCaps* shaderCaps, GrSLType type = kVec4f_GrSLType) const { SkASSERT(fParamsBuffer.isValid()); switch (type) { - case kHighFloat2_GrSLType: // fall through - case kHighFloat3_GrSLType: // fall through - case kHighFloat4_GrSLType: // fall through - case kHalf2_GrSLType: // fall through - case kHalf3_GrSLType: // fall through - case kHalf4_GrSLType: + case kVec2f_GrSLType: // fall through + case kVec3f_GrSLType: // fall through + case kVec4f_GrSLType: break; default: fVertexBuilder->codeAppendf("%s(", GrGLSLTypeString(shaderCaps, type)); } fVertexBuilder->appendTexelFetch(fParamsBuffer, "paramsIdx++"); switch (type) { - case kHighFloat2_GrSLType: // fall through - case kHalf2_GrSLType: + case kVec2f_GrSLType: fVertexBuilder->codeAppend(".xy"); break; - case kHighFloat3_GrSLType: // fall through - case kHalf3_GrSLType: + case kVec3f_GrSLType: fVertexBuilder->codeAppend(".xyz"); break; - case kHighFloat4_GrSLType: // fall through - case kHalf4_GrSLType: + case kVec4f_GrSLType: break; default: fVertexBuilder->codeAppend(")"); @@ -183,11 +177,11 @@ protected: , fModifiesCoverage(false) , fModifiesColor(false) , fNeedsNeighborRadii(false) - , fColor(kHalf4_GrSLType) + , fColor(kVec4f_GrSLType) , fTriangleIsArc(kInt_GrSLType) - , fArcCoords(kHalf2_GrSLType) - , fInnerShapeCoords(kHalf2_GrSLType) - , fInnerRRect(kHalf4_GrSLType) + , fArcCoords(kVec2f_GrSLType) + , fInnerShapeCoords(kVec2f_GrSLType) + , fInnerRRect(kVec4f_GrSLType) , fModifiedShapeCoords(nullptr) { if (fOpInfo.fShapeTypes & kRRect_ShapesMask) { fModifiedShapeCoords = "adjustedShapeCoords"; @@ -238,16 +232,16 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { } if (!ip.opInfo().fHasPerspective) { - v->codeAppendf("half2x3 shapeMatrix = half2x3(%s, %s);", + v->codeAppendf("float2x3 shapeMatrix = float2x3(%s, %s);", inputs.attr(Attrib::kShapeMatrixX), inputs.attr(Attrib::kShapeMatrixY)); } else { v->defineConstantf("int", "PERSPECTIVE_FLAG", "0x%x", kPerspective_InfoFlag); - v->codeAppendf("half3x3 shapeMatrix = half3x3(%s, %s, half3(0, 0, 1));", + v->codeAppendf("float3x3 shapeMatrix = float3x3(%s, %s, float3(0, 0, 1));", inputs.attr(Attrib::kShapeMatrixX), inputs.attr(Attrib::kShapeMatrixY)); v->codeAppendf("if (0 != (%s & uint(PERSPECTIVE_FLAG))) {", inputs.attr(Attrib::kInstanceInfo)); v->codeAppend ( "shapeMatrix[2] = "); - inputs.fetchNextParam(args.fShaderCaps, kHalf3_GrSLType); + inputs.fetchNextParam(args.fShaderCaps, kVec3f_GrSLType); v->codeAppend ( ";"); v->codeAppend ("}"); } @@ -309,16 +303,16 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { inputs.attr(Attrib::kInstanceInfo)); } // Here we take advantage of the fact that outerRect == localRect in recordDRRect. - v->codeAppendf("half4 outer = %s;", inputs.attr(Attrib::kLocalRect)); - v->codeAppend ("half4 inner = "); + v->codeAppendf("float4 outer = %s;", inputs.attr(Attrib::kLocalRect)); + v->codeAppend ("float4 inner = "); inputs.fetchNextParam(args.fShaderCaps); v->codeAppend (";"); // outer2Inner is a transform from shape coords to inner shape coords: // e.g. innerShapeCoords = shapeCoords * outer2Inner.xy + outer2Inner.zw - v->codeAppend ("half4 outer2Inner = half4(outer.zw - outer.xy, " - "outer.xy + outer.zw - inner.xy - inner.zw) / " - "(inner.zw - inner.xy).xyxy;"); - v->codeAppendf("half2 innerShapeCoords = %s * outer2Inner.xy + outer2Inner.zw;", + v->codeAppend ("float4 outer2Inner = float4(outer.zw - outer.xy, " + "outer.xy + outer.zw - inner.xy - inner.zw) / " + "(inner.zw - inner.xy).xyxy;"); + v->codeAppendf("float2 innerShapeCoords = %s * outer2Inner.xy + outer2Inner.zw;", backend->outShapeCoords()); backend->initInnerShape(varyingHandler, v); @@ -378,8 +372,8 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { const char* localCoords = nullptr; if (ip.opInfo().fUsesLocalCoords) { localCoords = "localCoords"; - v->codeAppendf("half2 t = 0.5 * (%s + half2(1));", backend->outShapeCoords()); - v->codeAppendf("half2 localCoords = (1.0 - t) * %s.xy + t * %s.zw;", + v->codeAppendf("float2 t = 0.5 * (%s + float2(1));", backend->outShapeCoords()); + v->codeAppendf("float2 localCoords = (1.0 - t) * %s.xy + t * %s.zw;", inputs.attr(Attrib::kLocalRect), inputs.attr(Attrib::kLocalRect)); } if (ip.opInfo().fHasLocalMatrix && ip.opInfo().fHasParams) { @@ -389,20 +383,20 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { if (!ip.opInfo().fUsesLocalCoords) { inputs.skipParams(2); } else { - v->codeAppendf( "half2x3 localMatrix;"); + v->codeAppendf( "float2x3 localMatrix;"); v->codeAppend ( "localMatrix[0] = "); - inputs.fetchNextParam(args.fShaderCaps, kHalf3_GrSLType); + inputs.fetchNextParam(args.fShaderCaps, kVec3f_GrSLType); v->codeAppend ( ";"); v->codeAppend ( "localMatrix[1] = "); - inputs.fetchNextParam(args.fShaderCaps, kHalf3_GrSLType); + inputs.fetchNextParam(args.fShaderCaps, kVec3f_GrSLType); v->codeAppend ( ";"); - v->codeAppend ( "localCoords = (half3(localCoords, 1) * localMatrix).xy;"); + v->codeAppend ( "localCoords = (float3(localCoords, 1) * localMatrix).xy;"); } v->codeAppend("}"); } - GrSLType positionType = ip.opInfo().fHasPerspective ? kHighFloat3_GrSLType : kHighFloat2_GrSLType; - v->codeAppendf("%s deviceCoords = highfloat3(%s, 1) * shapeMatrix;", + GrSLType positionType = ip.opInfo().fHasPerspective ? kVec3f_GrSLType : kVec2f_GrSLType; + v->codeAppendf("%s deviceCoords = float3(%s, 1) * shapeMatrix;", GrGLSLTypeString(args.fShaderCaps, positionType), backend->outShapeCoords()); gpArgs->fPositionVar.set(positionType, "deviceCoords"); @@ -415,7 +409,7 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { void GLSLInstanceProcessor::Backend::init(GrGLSLVaryingHandler* varyingHandler, GrGLSLVertexBuilder* v) { if (fModifiedShapeCoords) { - v->codeAppendf("half2 %s = %s;", fModifiedShapeCoords, fInputs.attr(Attrib::kShapeCoords)); + v->codeAppendf("float2 %s = %s;", fModifiedShapeCoords, fInputs.attr(Attrib::kShapeCoords)); } this->onInit(varyingHandler, v); @@ -431,10 +425,10 @@ void GLSLInstanceProcessor::Backend::setupRRect(const GrShaderCaps* shaderCaps, int* usedShapeDefinitions) { v->codeAppendf("uint2 corner = uint2(uint(%s) & 1, (uint(%s) >> 1) & 1);", fInputs.attr(Attrib::kVertexAttrs), fInputs.attr(Attrib::kVertexAttrs)); - v->codeAppend ("half2 cornerSign = half2(corner) * 2.0 - 1.0;"); - v->codeAppendf("half2 radii%s;", fNeedsNeighborRadii ? ", neighborRadii" : ""); - v->codeAppend ("half2x2 p = "); - fInputs.fetchNextParam(shaderCaps, kHalf2x2_GrSLType); + v->codeAppend ("float2 cornerSign = float2(corner) * 2.0 - 1.0;"); + v->codeAppendf("float2 radii%s;", fNeedsNeighborRadii ? ", neighborRadii" : ""); + v->codeAppend ("float2x2 p = "); + fInputs.fetchNextParam(shaderCaps, kMat22f_GrSLType); v->codeAppend (";"); uint8_t types = fOpInfo.fShapeTypes & kRRect_ShapesMask; if (0 == (types & (types - 1))) { @@ -475,11 +469,11 @@ void GLSLInstanceProcessor::Backend::setupRRect(const GrShaderCaps* shaderCaps, this->adjustRRectVertices(v); if (fArcCoords.vsOut()) { - v->codeAppendf("%s = (cornerSign * %s + radii - half2(1)) / radii;", + v->codeAppendf("%s = (cornerSign * %s + radii - float2(1)) / radii;", fArcCoords.vsOut(), fModifiedShapeCoords); } if (fTriangleIsArc.vsOut()) { - v->codeAppendf("%s = int(all(equal(half2(1), abs(%s))));", + v->codeAppendf("%s = int(all(equal(float2(1), abs(%s))));", fTriangleIsArc.vsOut(), fInputs.attr(Attrib::kShapeCoords)); } @@ -494,9 +488,9 @@ void GLSLInstanceProcessor::Backend::setupSimpleRadii(GrGLSLVertexBuilder* v) { } void GLSLInstanceProcessor::Backend::setupNinePatchRadii(GrGLSLVertexBuilder* v) { - v->codeAppend("radii = half2(p[0][corner.x], p[1][corner.y]);"); + v->codeAppend("radii = float2(p[0][corner.x], p[1][corner.y]);"); if (fNeedsNeighborRadii) { - v->codeAppend("neighborRadii = half2(p[0][1 - corner.x], p[1][1 - corner.y]);"); + v->codeAppend("neighborRadii = float2(p[0][1 - corner.x], p[1][1 - corner.y]);"); } } @@ -516,12 +510,12 @@ void GLSLInstanceProcessor::Backend::setupComplexRadii(const GrShaderCaps* shade * x2 x4 * */ - v->codeAppend("half2x2 p2 = "); - fInputs.fetchNextParam(shaderCaps, kHalf2x2_GrSLType); + v->codeAppend("float2x2 p2 = "); + fInputs.fetchNextParam(shaderCaps, kMat22f_GrSLType); v->codeAppend(";"); - v->codeAppend("radii = half2(p[corner.x][corner.y], p2[corner.y][corner.x]);"); + v->codeAppend("radii = float2(p[corner.x][corner.y], p2[corner.y][corner.x]);"); if (fNeedsNeighborRadii) { - v->codeAppend("neighborRadii = half2(p[1 - corner.x][corner.y], " + v->codeAppend("neighborRadii = float2(p[1 - corner.x][corner.y], " "p2[1 - corner.y][corner.x]);"); } } @@ -550,10 +544,10 @@ void GLSLInstanceProcessor::Backend::initInnerShape(GrGLSLVaryingHandler* varyin void GLSLInstanceProcessor::Backend::setupInnerSimpleRRect(const GrShaderCaps* shaderCaps, GrGLSLVertexBuilder* v) { - v->codeAppend("half2x2 innerP = "); - fInputs.fetchNextParam(shaderCaps, kHalf2x2_GrSLType); + v->codeAppend("float2x2 innerP = "); + fInputs.fetchNextParam(shaderCaps, kMat22f_GrSLType); v->codeAppend(";"); - v->codeAppend("half2 innerRadii = innerP[0] * 2.0 / innerP[1];"); + v->codeAppend("float2 innerRadii = innerP[0] * 2.0 / innerP[1];"); this->onSetupInnerSimpleRRect(v); } @@ -564,7 +558,7 @@ void GLSLInstanceProcessor::Backend::emitCode(GrGLSLVertexBuilder* v, GrGLSLPPFr fModifiesColor ? outColor : nullptr); if (outCoverage && !fModifiesCoverage) { // Even though the subclass doesn't use coverage, we are expected to assign some value. - f->codeAppendf("%s = half4(1);", outCoverage); + f->codeAppendf("%s = float4(1);", outCoverage); } if (!fModifiesColor) { // The subclass didn't assign a value to the output color. @@ -631,18 +625,18 @@ void GLSLInstanceProcessor::BackendNonAA::onInitInnerShape(GrGLSLVaryingHandler* void GLSLInstanceProcessor::BackendNonAA::setupInnerRect(GrGLSLVertexBuilder* v) { if (fInnerRRect.vsOut()) { - v->codeAppendf("%s = half4(1);", fInnerRRect.vsOut()); + v->codeAppendf("%s = float4(1);", fInnerRRect.vsOut()); } } void GLSLInstanceProcessor::BackendNonAA::setupInnerOval(GrGLSLVertexBuilder* v) { if (fInnerRRect.vsOut()) { - v->codeAppendf("%s = half4(0, 0, 1, 1);", fInnerRRect.vsOut()); + v->codeAppendf("%s = float4(0, 0, 1, 1);", fInnerRRect.vsOut()); } } void GLSLInstanceProcessor::BackendNonAA::onSetupInnerSimpleRRect(GrGLSLVertexBuilder* v) { - v->codeAppendf("%s = half4(1.0 - innerRadii, 1.0 / innerRadii);", fInnerRRect.vsOut()); + v->codeAppendf("%s = float4(1.0 - innerRadii, 1.0 / innerRadii);", fInnerRRect.vsOut()); } void GLSLInstanceProcessor::BackendNonAA::onEmitCode(GrGLSLVertexBuilder*, @@ -653,11 +647,11 @@ void GLSLInstanceProcessor::BackendNonAA::onEmitCode(GrGLSLVertexBuilder*, if (!fOpInfo.fCannotDiscard) { dropFragment = "discard"; } else if (fModifiesCoverage) { - f->codeAppend ("half covered = 1.0;"); + f->codeAppend ("lowp float covered = 1.0;"); dropFragment = "covered = 0.0"; } else if (fModifiesColor) { - f->codeAppendf("half4 color = %s;", fColor.fsIn()); - dropFragment = "color = half4(0)"; + f->codeAppendf("lowp float4 color = %s;", fColor.fsIn()); + dropFragment = "color = float4(0)"; } if (fTriangleIsArc.fsIn()) { SkASSERT(dropFragment); @@ -668,19 +662,19 @@ void GLSLInstanceProcessor::BackendNonAA::onEmitCode(GrGLSLVertexBuilder*, SkASSERT(dropFragment); f->codeAppendf("// Inner shape.\n"); if (kRect_ShapeFlag == fOpInfo.fInnerShapeTypes) { - f->codeAppendf("if (all(lessThanEqual(abs(%s), half2(1)))) %s;", + f->codeAppendf("if (all(lessThanEqual(abs(%s), float2(1)))) %s;", fInnerShapeCoords.fsIn(), dropFragment); } else if (kOval_ShapeFlag == fOpInfo.fInnerShapeTypes) { f->codeAppendf("if ((dot(%s, %s) <= 1.0)) %s;", fInnerShapeCoords.fsIn(), fInnerShapeCoords.fsIn(), dropFragment); } else { - f->codeAppendf("if (all(lessThan(abs(%s), half2(1)))) {", fInnerShapeCoords.fsIn()); - f->codeAppendf( "half2 distanceToArcEdge = abs(%s) - %s.xy;", + f->codeAppendf("if (all(lessThan(abs(%s), float2(1)))) {", fInnerShapeCoords.fsIn()); + f->codeAppendf( "float2 distanceToArcEdge = abs(%s) - %s.xy;", fInnerShapeCoords.fsIn(), fInnerRRect.fsIn()); - f->codeAppend ( "if (any(lessThan(distanceToArcEdge, half2(0)))) {"); + f->codeAppend ( "if (any(lessThan(distanceToArcEdge, float2(0)))) {"); f->codeAppendf( "%s;", dropFragment); f->codeAppend ( "} else {"); - f->codeAppendf( "half2 rrectCoords = distanceToArcEdge * %s.zw;", + f->codeAppendf( "float2 rrectCoords = distanceToArcEdge * %s.zw;", fInnerRRect.fsIn()); f->codeAppend ( "if (dot(rrectCoords, rrectCoords) <= 1.0) {"); f->codeAppendf( "%s;", dropFragment); @@ -690,7 +684,7 @@ void GLSLInstanceProcessor::BackendNonAA::onEmitCode(GrGLSLVertexBuilder*, } } if (fModifiesCoverage) { - f->codeAppendf("%s = half4(covered);", outCoverage); + f->codeAppendf("%s = float4(covered);", outCoverage); } else if (fModifiesColor) { f->codeAppendf("%s = color;", outColor); } @@ -702,15 +696,15 @@ class GLSLInstanceProcessor::BackendCoverage : public Backend { public: BackendCoverage(OpInfo opInfo, const VertexInputs& inputs) : INHERITED(opInfo, inputs) - , fColorTimesRectCoverage(kHalf4_GrSLType) - , fRectCoverage(kHalf_GrSLType) - , fEllipseCoords(kHalf2_GrSLType) - , fEllipseName(kHalf2_GrSLType) - , fBloatedRadius(kHalf_GrSLType) - , fDistanceToInnerEdge(kHalf2_GrSLType) - , fInnerShapeBloatedHalfSize(kHalf2_GrSLType) - , fInnerEllipseCoords(kHalf2_GrSLType) - , fInnerEllipseName(kHalf2_GrSLType) { + , fColorTimesRectCoverage(kVec4f_GrSLType) + , fRectCoverage(kFloat_GrSLType) + , fEllipseCoords(kVec2f_GrSLType) + , fEllipseName(kVec2f_GrSLType) + , fBloatedRadius(kFloat_GrSLType) + , fDistanceToInnerEdge(kVec2f_GrSLType) + , fInnerShapeBloatedHalfSize(kVec2f_GrSLType) + , fInnerEllipseCoords(kVec2f_GrSLType) + , fInnerEllipseName(kVec2f_GrSLType) { fShapeIsCircle = !fOpInfo.fNonSquare && !(fOpInfo.fShapeTypes & kRRect_ShapesMask); fTweakAlphaForCoverage = !fOpInfo.fCannotTweakAlphaForCoverage && !fOpInfo.fInnerShapeTypes; fModifiesCoverage = !fTweakAlphaForCoverage; @@ -757,10 +751,10 @@ private: void GLSLInstanceProcessor::BackendCoverage::onInit(GrGLSLVaryingHandler* varyingHandler, GrGLSLVertexBuilder* v) { - v->codeAppend ("half2x2 shapeTransposeMatrix = transpose(half2x2(shapeMatrix));"); - v->codeAppend ("half2 shapeHalfSize = half2(length(shapeTransposeMatrix[0]), " + v->codeAppend ("float2x2 shapeTransposeMatrix = transpose(float2x2(shapeMatrix));"); + v->codeAppend ("float2 shapeHalfSize = float2(length(shapeTransposeMatrix[0]), " "length(shapeTransposeMatrix[1]));"); - v->codeAppend ("half2 bloat = 0.5 / shapeHalfSize;"); + v->codeAppend ("float2 bloat = 0.5 / shapeHalfSize;"); v->codeAppendf("bloatedShapeCoords = %s * (1.0 + bloat);", fInputs.attr(Attrib::kShapeCoords)); if (kOval_ShapeFlag != fOpInfo.fShapeTypes) { @@ -773,7 +767,7 @@ void GLSLInstanceProcessor::BackendCoverage::onInit(GrGLSLVaryingHandler* varyin } else { varyingHandler->addVarying("rectCoverage", &fRectCoverage, kLow_GrSLPrecision); } - v->codeAppend("half rectCoverage = 0.0;"); + v->codeAppend("float rectCoverage = 0.0;"); } if (kRect_ShapeFlag != fOpInfo.fShapeTypes) { varyingHandler->addFlatVarying("triangleIsArc", &fTriangleIsArc, kLow_GrSLPrecision); @@ -789,18 +783,18 @@ void GLSLInstanceProcessor::BackendCoverage::onInit(GrGLSLVaryingHandler* varyin void GLSLInstanceProcessor::BackendCoverage::setupRect(GrGLSLVertexBuilder* v) { // Make the border one pixel wide. Inner vs outer is indicated by coordAttrs. - v->codeAppendf("half2 rectBloat = (%s != 0) ? bloat : -bloat;", + v->codeAppendf("float2 rectBloat = (%s != 0) ? bloat : -bloat;", fInputs.attr(Attrib::kVertexAttrs)); // Here we use the absolute value, because when the rect is thinner than a pixel, this makes it // mark the spot where pixel center is within half a pixel of the *opposite* edge. This, // combined with the "maxCoverage" logic below gives us mathematically correct coverage even for // subpixel rectangles. - v->codeAppendf("bloatedShapeCoords = %s * abs(half2(1.0 + rectBloat));", + v->codeAppendf("bloatedShapeCoords = %s * abs(float2(1.0 + rectBloat));", fInputs.attr(Attrib::kShapeCoords)); // Determine coverage at the vertex. Coverage naturally ramps from 0 to 1 unless the rect is // narrower than a pixel. - v->codeAppend ("half maxCoverage = 4.0 * min(0.5, shapeHalfSize.x) *" + v->codeAppend ("float maxCoverage = 4.0 * min(0.5, shapeHalfSize.x) *" "min(0.5, shapeHalfSize.y);"); v->codeAppendf("rectCoverage = (%s != 0) ? 0.0 : maxCoverage;", fInputs.attr(Attrib::kVertexAttrs)); @@ -812,9 +806,9 @@ void GLSLInstanceProcessor::BackendCoverage::setupRect(GrGLSLVertexBuilder* v) { void GLSLInstanceProcessor::BackendCoverage::setupOval(GrGLSLVertexBuilder* v) { // Offset the inner and outer octagons by one pixel. Inner vs outer is indicated by coordAttrs. - v->codeAppendf("half2 ovalBloat = (%s != 0) ? bloat : -bloat;", + v->codeAppendf("float2 ovalBloat = (%s != 0) ? bloat : -bloat;", fInputs.attr(Attrib::kVertexAttrs)); - v->codeAppendf("bloatedShapeCoords = %s * max(half2(1.0 + ovalBloat), half2(0));", + v->codeAppendf("bloatedShapeCoords = %s * max(float2(1.0 + ovalBloat), float2(0));", fInputs.attr(Attrib::kShapeCoords)); v->codeAppendf("%s = bloatedShapeCoords * shapeHalfSize;", fEllipseCoords.vsOut()); if (fEllipseName.vsOut()) { @@ -837,8 +831,8 @@ void GLSLInstanceProcessor::BackendCoverage::adjustRRectVertices(GrGLSLVertexBui // We try to let the AA borders line up with the arc edges on their particular side, but we // can't allow them to get closer than one half pixel to the edge or they might overlap with // their neighboring border. - v->codeAppend("half2 innerEdge = max(1.0 - bloat, half2(0));"); - v->codeAppend ("half2 borderEdge = cornerSign * clamp(1.0 - radii, -innerEdge, innerEdge);"); + v->codeAppend("float2 innerEdge = max(1.0 - bloat, float2(0));"); + v->codeAppend ("float2 borderEdge = cornerSign * clamp(1.0 - radii, -innerEdge, innerEdge);"); // 0.5 is a special value that indicates this vertex is an arc edge. v->codeAppendf("if (abs(%s.x) == 0.5)" "bloatedShapeCoords.x = borderEdge.x;", fInputs.attr(Attrib::kShapeCoords)); @@ -861,7 +855,7 @@ void GLSLInstanceProcessor::BackendCoverage::onSetupRRect(GrGLSLVertexBuilder* v // interior edge of the border will necessarily clamp, and we need to match the AA behavior of // the arc segments (i.e. distance from bloated edge only; ignoring the fact that the pixel // actully has less coverage because it's not completely inside the opposite edge.) - v->codeAppend("half2 d = shapeHalfSize + 0.5 - abs(bloatedShapeCoords) * shapeHalfSize;"); + v->codeAppend("float2 d = shapeHalfSize + 0.5 - abs(bloatedShapeCoords) * shapeHalfSize;"); v->codeAppend("rectCoverage = min(d.x, d.y);"); SkASSERT(!fShapeIsCircle); @@ -869,8 +863,8 @@ void GLSLInstanceProcessor::BackendCoverage::onSetupRRect(GrGLSLVertexBuilder* v // smooth transition from flat edge to arc, we don't allow the radii to be smaller than one half // pixel. (We don't worry about the transition on the opposite side when a radius is so large // that the border clamped on that side.) - v->codeAppendf("half2 clampedRadii = max(radii, bloat);"); - v->codeAppendf("%s = (cornerSign * bloatedShapeCoords + clampedRadii - half2(1)) * " + v->codeAppendf("float2 clampedRadii = max(radii, bloat);"); + v->codeAppendf("%s = (cornerSign * bloatedShapeCoords + clampedRadii - float2(1)) * " "shapeHalfSize;", fEllipseCoords.vsOut()); v->codeAppendf("%s = 1.0 / (clampedRadii * clampedRadii * shapeHalfSize * shapeHalfSize);", fEllipseName.vsOut()); @@ -878,7 +872,7 @@ void GLSLInstanceProcessor::BackendCoverage::onSetupRRect(GrGLSLVertexBuilder* v void GLSLInstanceProcessor::BackendCoverage::onInitInnerShape(GrGLSLVaryingHandler* varyingHandler, GrGLSLVertexBuilder* v) { - v->codeAppend("half2 innerShapeHalfSize = shapeHalfSize / outer2Inner.xy;"); + v->codeAppend("float2 innerShapeHalfSize = shapeHalfSize / outer2Inner.xy;"); if (kOval_ShapeFlag == fOpInfo.fInnerShapeTypes) { varyingHandler->addVarying("innerEllipseCoords", &fInnerEllipseCoords, @@ -916,7 +910,7 @@ void GLSLInstanceProcessor::BackendCoverage::setupInnerOval(GrGLSLVertexBuilder* v->codeAppendf("%s = innerShapeCoords * innerShapeHalfSize;", fInnerEllipseCoords.vsOut()); } if (fInnerRRect.vsOut()) { - v->codeAppendf("%s = half4(0, 0, innerShapeHalfSize);", fInnerRRect.vsOut()); + v->codeAppendf("%s = float4(0, 0, innerShapeHalfSize);", fInnerRRect.vsOut()); } } @@ -926,7 +920,7 @@ void GLSLInstanceProcessor::BackendCoverage::onSetupInnerSimpleRRect(GrGLSLVerte v->codeAppendf("%s = 1.0 / (innerRadii * innerRadii * innerShapeHalfSize * " "innerShapeHalfSize);", fInnerEllipseName.vsOut()); - v->codeAppendf("%s = half4(1.0 - innerRadii, innerShapeHalfSize);", fInnerRRect.vsOut()); + v->codeAppendf("%s = float4(1.0 - innerRadii, innerShapeHalfSize);", fInnerRRect.vsOut()); } void GLSLInstanceProcessor::BackendCoverage::onEmitCode(GrGLSLVertexBuilder* v, @@ -943,7 +937,7 @@ void GLSLInstanceProcessor::BackendCoverage::onEmitCode(GrGLSLVertexBuilder* v, v->codeAppendf("%s = rectCoverage;", fRectCoverage.vsOut()); } - SkString coverage("half coverage"); + SkString coverage("lowp float coverage"); if (fOpInfo.fInnerShapeTypes || (!fTweakAlphaForCoverage && fTriangleIsArc.fsIn())) { f->codeAppendf("%s;", coverage.c_str()); coverage = "coverage"; @@ -970,7 +964,7 @@ void GLSLInstanceProcessor::BackendCoverage::onEmitCode(GrGLSLVertexBuilder* v, if (fOpInfo.fInnerShapeTypes) { f->codeAppendf("// Inner shape.\n"); - SkString innerCoverageDecl("half innerCoverage"); + SkString innerCoverageDecl("lowp float innerCoverage"); if (kOval_ShapeFlag == fOpInfo.fInnerShapeTypes) { this->emitArc(f, fInnerEllipseCoords.fsIn(), fInnerEllipseName.fsIn(), true /*ellipseCoordsNeedClamp*/, true /*ellipseCoordsMayBeNegative*/, @@ -984,12 +978,12 @@ void GLSLInstanceProcessor::BackendCoverage::onEmitCode(GrGLSLVertexBuilder* v, this->emitInnerRect(f, innerCoverageDecl.c_str()); } else { f->codeAppendf("%s = 0.0;", innerCoverageDecl.c_str()); - f->codeAppendf("half2 distanceToArcEdge = abs(%s) - %s.xy;", + f->codeAppendf("mediump float2 distanceToArcEdge = abs(%s) - %s.xy;", fInnerShapeCoords.fsIn(), fInnerRRect.fsIn()); - f->codeAppend ("if (any(lessThan(distanceToArcEdge, half2(1e-5)))) {"); + f->codeAppend ("if (any(lessThan(distanceToArcEdge, float2(1e-5)))) {"); this->emitInnerRect(f, "innerCoverage"); f->codeAppend ("} else {"); - f->codeAppendf( "half2 ellipseCoords = distanceToArcEdge * %s.zw;", + f->codeAppendf( "mediump float2 ellipseCoords = distanceToArcEdge * %s.zw;", fInnerRRect.fsIn()); this->emitArc(f, "ellipseCoords", fInnerEllipseName.fsIn(), false /*ellipseCoordsNeedClamp*/, @@ -997,9 +991,9 @@ void GLSLInstanceProcessor::BackendCoverage::onEmitCode(GrGLSLVertexBuilder* v, f->codeAppend ("}"); } } - f->codeAppendf("%s = half4(max(coverage - innerCoverage, 0.0));", outCoverage); + f->codeAppendf("%s = float4(max(coverage - innerCoverage, 0.0));", outCoverage); } else if (!fTweakAlphaForCoverage) { - f->codeAppendf("%s = half4(coverage);", outCoverage); + f->codeAppendf("%s = float4(coverage);", outCoverage); } } @@ -1022,7 +1016,7 @@ void GLSLInstanceProcessor::BackendCoverage::emitCircle(GrGLSLPPFragmentBuilder* const char* outCoverage) { // TODO: circleCoords = max(circleCoords, 0) if we decide to do this optimization on rrects. SkASSERT(!(kRRect_ShapesMask & fOpInfo.fShapeTypes)); - f->codeAppendf("half distanceToEdge = %s - length(%s);", + f->codeAppendf("mediump float distanceToEdge = %s - length(%s);", fBloatedRadius.fsIn(), fEllipseCoords.fsIn()); f->codeAppendf("%s = clamp(distanceToEdge, 0.0, 1.0);", outCoverage); } @@ -1039,27 +1033,27 @@ void GLSLInstanceProcessor::BackendCoverage::emitArc(GrGLSLPPFragmentBuilder* f, // - To restrict the arcs of rounded rects to their positive quadrants. // - To avoid inversesqrt(0) in the ellipse formula. if (ellipseCoordsMayBeNegative) { - f->codeAppendf("half2 ellipseClampedCoords = max(abs(%s), half2(1e-4));", + f->codeAppendf("mediump float2 ellipseClampedCoords = max(abs(%s), float2(1e-4));", ellipseCoords); } else { - f->codeAppendf("half2 ellipseClampedCoords = max(%s, half2(1e-4));", + f->codeAppendf("mediump float2 ellipseClampedCoords = max(%s, float2(1e-4));", ellipseCoords); } ellipseCoords = "ellipseClampedCoords"; } // ellipseCoords are in pixel space and ellipseName is 1 / rx^2, 1 / ry^2. - f->codeAppendf("highfloat2 Z = %s * %s;", ellipseCoords, ellipseName); + f->codeAppendf("highp float2 Z = %s * %s;", ellipseCoords, ellipseName); // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. - f->codeAppendf("highfloat implicit = dot(Z, %s) - 1.0;", ellipseCoords); + f->codeAppendf("highp float implicit = dot(Z, %s) - 1.0;", ellipseCoords); // gradDot is the squared length of the gradient of the implicit. - f->codeAppendf("highfloat gradDot = 4.0 * dot(Z, Z);"); - f->codeAppend ("half approxDist = implicit * inversesqrt(gradDot);"); + f->codeAppendf("highp float gradDot = 4.0 * dot(Z, Z);"); + f->codeAppend ("mediump float approxDist = implicit * inversesqrt(gradDot);"); f->codeAppendf("%s = clamp(0.5 - approxDist, 0.0, 1.0);", outCoverage); } void GLSLInstanceProcessor::BackendCoverage::emitInnerRect(GrGLSLPPFragmentBuilder* f, const char* outCoverage) { - f->codeAppendf("half2 c = %s - abs(%s);", + f->codeAppendf("lowp float2 c = %s - abs(%s);", fInnerShapeBloatedHalfSize.fsIn(), fDistanceToInnerEdge.fsIn()); f->codeAppendf("%s = clamp(min(c.x, c.y), 0.0, 1.0);", outCoverage); } @@ -1071,15 +1065,15 @@ public: BackendMultisample(OpInfo opInfo, const VertexInputs& inputs, int effectiveSampleCnt) : INHERITED(opInfo, inputs) , fEffectiveSampleCnt(effectiveSampleCnt) - , fShapeCoords(kHalf2_GrSLType) - , fShapeInverseMatrix(kHalf2x2_GrSLType) - , fFragShapeHalfSpan(kHalf2_GrSLType) - , fArcTest(kHalf2_GrSLType) - , fArcInverseMatrix(kHalf2x2_GrSLType) - , fFragArcHalfSpan(kHalf2_GrSLType) + , fShapeCoords(kVec2f_GrSLType) + , fShapeInverseMatrix(kMat22f_GrSLType) + , fFragShapeHalfSpan(kVec2f_GrSLType) + , fArcTest(kVec2f_GrSLType) + , fArcInverseMatrix(kMat22f_GrSLType) + , fFragArcHalfSpan(kVec2f_GrSLType) , fEarlyAccept(kInt_GrSLType) - , fInnerShapeInverseMatrix(kHalf2x2_GrSLType) - , fFragInnerShapeHalfSpan(kHalf2_GrSLType) { + , fInnerShapeInverseMatrix(kMat22f_GrSLType) + , fFragInnerShapeHalfSpan(kVec2f_GrSLType) { fRectTrianglesMaySplit = fOpInfo.fHasPerspective; fNeedsNeighborRadii = this->isMixedSampled() && !fOpInfo.fHasPerspective; } @@ -1187,9 +1181,9 @@ void GLSLInstanceProcessor::BackendMultisample::onInit(GrGLSLVaryingHandler* var } } if (!fOpInfo.fHasPerspective) { - v->codeAppend("half2x2 shapeInverseMatrix = inverse(half2x2(shapeMatrix));"); - v->codeAppend("half2 fragShapeSpan = abs(half4(shapeInverseMatrix).xz) + " - "abs(half4(shapeInverseMatrix).yw);"); + v->codeAppend("float2x2 shapeInverseMatrix = inverse(float2x2(shapeMatrix));"); + v->codeAppend("float2 fragShapeSpan = abs(float4(shapeInverseMatrix).xz) + " + "abs(float4(shapeInverseMatrix).yw);"); } } @@ -1205,7 +1199,7 @@ void GLSLInstanceProcessor::BackendMultisample::setupRect(GrGLSLVertexBuilder* v } if (fArcTest.vsOut()) { // Pick a value that is not > 0. - v->codeAppendf("%s = highfloat2(0);", fArcTest.vsOut()); + v->codeAppendf("%s = float2(0);", fArcTest.vsOut()); } if (fTriangleIsArc.vsOut()) { v->codeAppendf("%s = 0;", fTriangleIsArc.vsOut()); @@ -1218,8 +1212,8 @@ void GLSLInstanceProcessor::BackendMultisample::setupRect(GrGLSLVertexBuilder* v void GLSLInstanceProcessor::BackendMultisample::setupOval(GrGLSLVertexBuilder* v) { v->codeAppendf("%s = abs(%s);", fArcCoords.vsOut(), this->outShapeCoords()); if (fArcInverseMatrix.vsOut()) { - v->codeAppendf("half2 s = sign(%s);", this->outShapeCoords()); - v->codeAppendf("%s = shapeInverseMatrix * half2x2(s.x, 0, 0 , s.y);", + v->codeAppendf("float2 s = sign(%s);", this->outShapeCoords()); + v->codeAppendf("%s = shapeInverseMatrix * float2x2(s.x, 0, 0 , s.y);", fArcInverseMatrix.vsOut()); } if (fFragArcHalfSpan.vsOut()) { @@ -1227,7 +1221,7 @@ void GLSLInstanceProcessor::BackendMultisample::setupOval(GrGLSLVertexBuilder* v } if (fArcTest.vsOut()) { // Pick a value that is > 0. - v->codeAppendf("%s = half2(1);", fArcTest.vsOut()); + v->codeAppendf("%s = float2(1);", fArcTest.vsOut()); } if (fTriangleIsArc.vsOut()) { if (!this->isMixedSampled()) { @@ -1253,13 +1247,13 @@ void GLSLInstanceProcessor::BackendMultisample::adjustRRectVertices(GrGLSLVertex // For the mixed samples algorithm it's best to bloat the corner triangles a bit so that // more of the pixels that cross into the arc region are completely inside the shared edges. // We also snap to a regular rect if the radii shrink smaller than a pixel. - v->codeAppend ("half2 midpt = 0.5 * (neighborRadii - radii);"); - v->codeAppend ("half2 cornerSize = any(lessThan(radii, fragShapeSpan)) ? " - "half2(0) : min(radii + 0.5 * fragShapeSpan, 1.0 - midpt);"); + v->codeAppend ("float2 midpt = 0.5 * (neighborRadii - radii);"); + v->codeAppend ("float2 cornerSize = any(lessThan(radii, fragShapeSpan)) ? " + "float2(0) : min(radii + 0.5 * fragShapeSpan, 1.0 - midpt);"); } else { // TODO: We could still bloat the corner triangle in the perspective case; we would just // need to find the screen-space derivative of shape coords at this particular point. - v->codeAppend ("half2 cornerSize = any(lessThan(radii, half2(1e-3))) ? half2(0) : radii;"); + v->codeAppend ("float2 cornerSize = any(lessThan(radii, float2(1e-3))) ? float2(0) : radii;"); } v->codeAppendf("if (abs(%s.x) == 0.5)" @@ -1281,12 +1275,12 @@ void GLSLInstanceProcessor::BackendMultisample::onSetupRRect(GrGLSLVertexBuilder v->codeAppendf("%s = 0.5 * fragShapeSpan;", fFragShapeHalfSpan.vsOut()); } if (fArcInverseMatrix.vsOut()) { - v->codeAppend ("half2 s = cornerSign / radii;"); - v->codeAppendf("%s = shapeInverseMatrix * half2x2(s.x, 0, 0, s.y);", + v->codeAppend ("float2 s = cornerSign / radii;"); + v->codeAppendf("%s = shapeInverseMatrix * float2x2(s.x, 0, 0, s.y);", fArcInverseMatrix.vsOut()); } if (fFragArcHalfSpan.vsOut()) { - v->codeAppendf("%s = 0.5 * (abs(half4(%s).xz) + abs(half4(%s).yw));", + v->codeAppendf("%s = 0.5 * (abs(float4(%s).xz) + abs(float4(%s).yw));", fFragArcHalfSpan.vsOut(), fArcInverseMatrix.vsOut(), fArcInverseMatrix.vsOut()); } @@ -1295,8 +1289,8 @@ void GLSLInstanceProcessor::BackendMultisample::onSetupRRect(GrGLSLVertexBuilder // edges of a fan triangle to a point within that triangle. fArcTest is used to check if a // fragment is too close to either shared edge, in which case we point sample the shape as a // rect at that point in order to guarantee the mixed samples discard logic works correctly. - v->codeAppendf("%s = (cornerSize == half2(0)) ? half2(0) : " - "cornerSign * %s * half2x2(1, cornerSize.x - 1.0, cornerSize.y - 1.0, 1);", + v->codeAppendf("%s = (cornerSize == float2(0)) ? float2(0) : " + "cornerSign * %s * float2x2(1, cornerSize.x - 1.0, cornerSize.y - 1.0, 1);", fArcTest.vsOut(), fModifiedShapeCoords); if (!fOpInfo.fHasPerspective) { // Shift the point at which distances to edges are measured from the center of the pixel @@ -1309,7 +1303,7 @@ void GLSLInstanceProcessor::BackendMultisample::onSetupRRect(GrGLSLVertexBuilder } if (fEarlyAccept.vsOut()) { SkASSERT(this->isMixedSampled()); - v->codeAppendf("%s = all(equal(half2(1), abs(%s))) ? 0 : SAMPLE_MASK_ALL;", + v->codeAppendf("%s = all(equal(float2(1), abs(%s))) ? 0 : SAMPLE_MASK_ALL;", fEarlyAccept.vsOut(), fInputs.attr(Attrib::kShapeCoords)); } } @@ -1325,7 +1319,7 @@ GLSLInstanceProcessor::BackendMultisample::onInitInnerShape(GrGLSLVaryingHandler if (!fOpInfo.fHasPerspective) { varyingHandler->addFlatVarying("innerShapeInverseMatrix", &fInnerShapeInverseMatrix, kHigh_GrSLPrecision); - v->codeAppendf("%s = shapeInverseMatrix * highfloat2x2(outer2Inner.x, 0, 0, outer2Inner.y);", + v->codeAppendf("%s = shapeInverseMatrix * float2x2(outer2Inner.x, 0, 0, outer2Inner.y);", fInnerShapeInverseMatrix.vsOut()); varyingHandler->addFlatVarying("fragInnerShapeHalfSpan", &fFragInnerShapeHalfSpan, kHigh_GrSLPrecision); @@ -1339,14 +1333,14 @@ void GLSLInstanceProcessor::BackendMultisample::setupInnerRect(GrGLSLVertexBuild // The fragment shader will generalize every inner shape as a round rect. Since this one // is a rect, we simply emit bogus parameters for the round rect (negative radii) that // ensure the fragment shader always takes the "sample as rect" codepath. - v->codeAppendf("%s = half4(2.0 * (inner.zw - inner.xy) / (outer.zw - outer.xy), half2(0));", + v->codeAppendf("%s = float4(2.0 * (inner.zw - inner.xy) / (outer.zw - outer.xy), float2(0));", fInnerRRect.vsOut()); } } void GLSLInstanceProcessor::BackendMultisample::setupInnerOval(GrGLSLVertexBuilder* v) { if (fInnerRRect.vsOut()) { - v->codeAppendf("%s = half4(0, 0, 1, 1);", fInnerRRect.vsOut()); + v->codeAppendf("%s = float4(0, 0, 1, 1);", fInnerRRect.vsOut()); } } @@ -1355,9 +1349,9 @@ void GLSLInstanceProcessor::BackendMultisample::onSetupInnerSimpleRRect(GrGLSLVe if (fFragInnerShapeHalfSpan.vsOut()) { v->codeAppendf("innerRadii = max(innerRadii, 2e-1 * %s);", fFragInnerShapeHalfSpan.vsOut()); } else { - v->codeAppend ("innerRadii = max(innerRadii, half2(1e-4));"); + v->codeAppend ("innerRadii = max(innerRadii, float2(1e-4));"); } - v->codeAppendf("%s = half4(1.0 - innerRadii, 1.0 / innerRadii);", fInnerRRect.vsOut()); + v->codeAppendf("%s = float4(1.0 - innerRadii, 1.0 / innerRadii);", fInnerRRect.vsOut()); } void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*, @@ -1370,8 +1364,8 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*, } if (kRect_ShapeFlag != (fOpInfo.fShapeTypes | fOpInfo.fInnerShapeTypes)) { - GrShaderVar x("x", kHighFloat2_GrSLType, GrShaderVar::kNonArray); - f->emitFunction(kHalf_GrSLType, "square", 1, &x, "return dot(x, x);", &fSquareFun); + GrShaderVar x("x", kVec2f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision); + f->emitFunction(kFloat_GrSLType, "square", 1, &x, "return dot(x, x);", &fSquareFun); } EmitShapeCoords shapeCoords; @@ -1393,7 +1387,7 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*, if (fOpInfo.fHasPerspective && fOpInfo.fInnerShapeTypes) { // This determines if the fragment should consider the inner shape in its sample mask. // We take the derivative early in case discards may occur before we get to the inner shape. - f->codeAppendf("highfloat2 fragInnerShapeApproxHalfSpan = 0.5 * fwidth(%s);", + f->codeAppendf("highp float2 fragInnerShapeApproxHalfSpan = 0.5 * fwidth(%s);", fInnerShapeCoords.fsIn()); } @@ -1410,7 +1404,7 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*, if (arcTest && fOpInfo.fHasPerspective) { // The non-perspective version accounts for fwidth() in the vertex shader. // We make sure to take the derivative here, before a neighbor pixel may early accept. - f->codeAppendf("highfloat2 arcTest = %s - 0.5 * fwidth(%s);", + f->codeAppendf("highp float2 arcTest = %s - 0.5 * fwidth(%s);", fArcTest.fsIn(), fArcTest.fsIn()); arcTest = "arcTest"; } @@ -1421,7 +1415,7 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*, if (arcTest) { // At this point, if the sample mask is all set it means we are inside an arc triangle. f->codeAppendf("if (gl_SampleMaskIn[0] == SAMPLE_MASK_ALL || " - "all(greaterThan(%s, highfloat2(0)))) {", arcTest); + "all(greaterThan(%s, float2(0)))) {", arcTest); this->emitArc(f, arcCoords, false, clampArcCoords, opts); f->codeAppend ("} else {"); this->emitRect(f, shapeCoords, opts); @@ -1494,10 +1488,10 @@ void GLSLInstanceProcessor::BackendMultisample::emitRect(GrGLSLPPFragmentBuilder } f->codeAppend ("int rectMask = 0;"); f->codeAppend ("for (int i = 0; i < SAMPLE_COUNT; i++) {"); - f->codeAppend ( "highfloat2 pt = "); + f->codeAppend ( "highp float2 pt = "); this->interpolateAtSample(f, *coords.fVarying, "i", coords.fInverseMatrix); f->codeAppend ( ";"); - f->codeAppend ( "if (all(lessThan(abs(pt), highfloat2(1)))) rectMask |= (1 << i);"); + f->codeAppend ( "if (all(lessThan(abs(pt), float2(1)))) rectMask |= (1 << i);"); f->codeAppend ("}"); this->acceptCoverageMask(f, "rectMask", opts); if (coords.fFragHalfSpan) { @@ -1513,7 +1507,7 @@ void GLSLInstanceProcessor::BackendMultisample::emitArc(GrGLSLPPFragmentBuilder* SkString absArcCoords; absArcCoords.printf(coordsMayBeNegative ? "abs(%s)" : "%s", coords.fVarying->fsIn()); if (clampCoords) { - f->codeAppendf("if (%s(max(%s + %s, half2(0))) < 1.0) {", + f->codeAppendf("if (%s(max(%s + %s, float2(0))) < 1.0) {", fSquareFun.c_str(), absArcCoords.c_str(), coords.fFragHalfSpan); } else { f->codeAppendf("if (%s(%s + %s) < 1.0) {", @@ -1521,7 +1515,7 @@ void GLSLInstanceProcessor::BackendMultisample::emitArc(GrGLSLPPFragmentBuilder* } // The entire pixel is inside the arc. this->acceptOrRejectWholeFragment(f, true, opts); - f->codeAppendf("} else if (%s(max(%s - %s, half2(0))) >= 1.0) {", + f->codeAppendf("} else if (%s(max(%s - %s, float2(0))) >= 1.0) {", fSquareFun.c_str(), absArcCoords.c_str(), coords.fFragHalfSpan); // The entire pixel is outside the arc. this->acceptOrRejectWholeFragment(f, false, opts); @@ -1529,12 +1523,12 @@ void GLSLInstanceProcessor::BackendMultisample::emitArc(GrGLSLPPFragmentBuilder* } f->codeAppend ( "int arcMask = 0;"); f->codeAppend ( "for (int i = 0; i < SAMPLE_COUNT; i++) {"); - f->codeAppend ( "highfloat2 pt = "); + f->codeAppend ( "highp float2 pt = "); this->interpolateAtSample(f, *coords.fVarying, "i", coords.fInverseMatrix); f->codeAppend ( ";"); if (clampCoords) { SkASSERT(!coordsMayBeNegative); - f->codeAppend ( "pt = max(pt, highfloat2(0));"); + f->codeAppend ( "pt = max(pt, float2(0));"); } f->codeAppendf( "if (%s(pt) < 1.0) arcMask |= (1 << i);", fSquareFun.c_str()); f->codeAppend ( "}"); @@ -1548,31 +1542,31 @@ void GLSLInstanceProcessor::BackendMultisample::emitSimpleRRect(GrGLSLPPFragment const EmitShapeCoords& coords, const char* rrect, const EmitShapeOpts& opts) { - f->codeAppendf("highfloat2 distanceToArcEdge = abs(%s) - %s.xy;", coords.fVarying->fsIn(), + f->codeAppendf("highp float2 distanceToArcEdge = abs(%s) - %s.xy;", coords.fVarying->fsIn(), rrect); - f->codeAppend ("if (any(lessThan(distanceToArcEdge, highfloat2(0)))) {"); + f->codeAppend ("if (any(lessThan(distanceToArcEdge, float2(0)))) {"); this->emitRect(f, coords, opts); f->codeAppend ("} else {"); if (coords.fInverseMatrix && coords.fFragHalfSpan) { - f->codeAppendf("highfloat2 rrectCoords = distanceToArcEdge * %s.zw;", rrect); - f->codeAppendf("highfloat2 fragRRectHalfSpan = %s * %s.zw;", coords.fFragHalfSpan, rrect); + f->codeAppendf("highp float2 rrectCoords = distanceToArcEdge * %s.zw;", rrect); + f->codeAppendf("highp float2 fragRRectHalfSpan = %s * %s.zw;", coords.fFragHalfSpan, rrect); f->codeAppendf("if (%s(rrectCoords + fragRRectHalfSpan) <= 1.0) {", fSquareFun.c_str()); // The entire pixel is inside the round rect. this->acceptOrRejectWholeFragment(f, true, opts); - f->codeAppendf("} else if (%s(max(rrectCoords - fragRRectHalfSpan, highfloat2(0))) >= 1.0) {", + f->codeAppendf("} else if (%s(max(rrectCoords - fragRRectHalfSpan, float2(0))) >= 1.0) {", fSquareFun.c_str()); // The entire pixel is outside the round rect. this->acceptOrRejectWholeFragment(f, false, opts); f->codeAppend ("} else {"); - f->codeAppendf( "highfloat2 s = %s.zw * sign(%s);", rrect, coords.fVarying->fsIn()); - f->codeAppendf( "highfloat2x2 innerRRectInverseMatrix = %s * " - "highfloat2x2(s.x, 0, 0, s.y);", coords.fInverseMatrix); + f->codeAppendf( "highp float2 s = %s.zw * sign(%s);", rrect, coords.fVarying->fsIn()); + f->codeAppendf( "highp float2x2 innerRRectInverseMatrix = %s * " + "float2x2(s.x, 0, 0, s.y);", coords.fInverseMatrix); f->codeAppend ( "highp int rrectMask = 0;"); f->codeAppend ( "for (int i = 0; i < SAMPLE_COUNT; i++) {"); - f->codeAppend ( "highfloat2 pt = rrectCoords + "); + f->codeAppend ( "highp float2 pt = rrectCoords + "); f->appendOffsetToSample("i", GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates); f->codeAppend ( "* innerRRectInverseMatrix;"); - f->codeAppendf( "if (%s(max(pt, highfloat2(0))) < 1.0) rrectMask |= (1 << i);", + f->codeAppendf( "if (%s(max(pt, float2(0))) < 1.0) rrectMask |= (1 << i);", fSquareFun.c_str()); f->codeAppend ( "}"); this->acceptCoverageMask(f, "rrectMask", opts); @@ -1580,10 +1574,10 @@ void GLSLInstanceProcessor::BackendMultisample::emitSimpleRRect(GrGLSLPPFragment } else { f->codeAppend ("int rrectMask = 0;"); f->codeAppend ("for (int i = 0; i < SAMPLE_COUNT; i++) {"); - f->codeAppend ( "highfloat2 shapePt = "); + f->codeAppend ( "highp float2 shapePt = "); this->interpolateAtSample(f, *coords.fVarying, "i", nullptr); f->codeAppend ( ";"); - f->codeAppendf( "highfloat2 rrectPt = max(abs(shapePt) - %s.xy, highfloat2(0)) * %s.zw;", + f->codeAppendf( "highp float2 rrectPt = max(abs(shapePt) - %s.xy, float2(0)) * %s.zw;", rrect, rrect); f->codeAppendf( "if (%s(rrectPt) < 1.0) rrectMask |= (1 << i);", fSquareFun.c_str()); f->codeAppend ("}"); diff --git a/src/gpu/ops/GrAAConvexPathRenderer.cpp b/src/gpu/ops/GrAAConvexPathRenderer.cpp index 50077a89b6..91b54c8d01 100644 --- a/src/gpu/ops/GrAAConvexPathRenderer.cpp +++ b/src/gpu/ops/GrAAConvexPathRenderer.cpp @@ -564,7 +564,7 @@ public: // emit attributes varyingHandler->emitAttributes(qe); - GrGLSLVertToFrag v(kHalf4_GrSLType); + GrGLSLVertToFrag v(kVec4f_GrSLType); varyingHandler->addVarying("QuadEdge", &v); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.fInQuadEdge->fName); @@ -585,17 +585,17 @@ public: qe.fLocalMatrix, args.fFPCoordTransformHandler); - fragBuilder->codeAppendf("half edgeAlpha;"); + fragBuilder->codeAppendf("float edgeAlpha;"); // keep the derivative instructions outside the conditional - fragBuilder->codeAppendf("half2 duvdx = dFdx(%s.xy);", v.fsIn()); - fragBuilder->codeAppendf("half2 duvdy = dFdy(%s.xy);", v.fsIn()); + fragBuilder->codeAppendf("float2 duvdx = dFdx(%s.xy);", v.fsIn()); + fragBuilder->codeAppendf("float2 duvdy = dFdy(%s.xy);", v.fsIn()); fragBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn()); // today we know z and w are in device space. We could use derivatives fragBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(), v.fsIn()); fragBuilder->codeAppendf ("} else {"); - fragBuilder->codeAppendf("half2 gF = half2(2.0*%s.x*duvdx.x - duvdx.y," + fragBuilder->codeAppendf("float2 gF = float2(2.0*%s.x*duvdx.x - duvdx.y," " 2.0*%s.x*duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(), @@ -603,7 +603,7 @@ public: fragBuilder->codeAppendf("edgeAlpha = " "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}"); - fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage); } static inline void GenKey(const GrGeometryProcessor& gp, diff --git a/src/gpu/ops/GrDashOp.cpp b/src/gpu/ops/GrDashOp.cpp index 76f1ff4981..640e8a9f7b 100644 --- a/src/gpu/ops/GrDashOp.cpp +++ b/src/gpu/ops/GrDashOp.cpp @@ -887,12 +887,12 @@ void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { varyingHandler->emitAttributes(dce); // XY are dashPos, Z is dashInterval - GrGLSLVertToFrag dashParams(kHalf3_GrSLType); + GrGLSLVertToFrag dashParams(kVec3f_GrSLType); varyingHandler->addVarying("DashParam", &dashParams); vertBuilder->codeAppendf("%s = %s;", dashParams.vsOut(), dce.inDashParams()->fName); // x refers to circle radius - 0.5, y refers to cicle's center x coord - GrGLSLVertToFrag circleParams(kHalf2_GrSLType); + GrGLSLVertToFrag circleParams(kVec2f_GrSLType); varyingHandler->addVarying("CircleParams", &circleParams); vertBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams()->fName); @@ -913,21 +913,21 @@ void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { args.fFPCoordTransformHandler); // transforms all points so that we can compare them to our test circle - fragBuilder->codeAppendf("half xShifted = %s.x - floor(%s.x / %s.z) * %s.z;", + fragBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;", dashParams.fsIn(), dashParams.fsIn(), dashParams.fsIn(), dashParams.fsIn()); - fragBuilder->codeAppendf("half2 fragPosShifted = half2(xShifted, %s.y);", dashParams.fsIn()); - fragBuilder->codeAppendf("half2 center = half2(%s.y, 0.0);", circleParams.fsIn()); - fragBuilder->codeAppend("half dist = length(center - fragPosShifted);"); + fragBuilder->codeAppendf("float2 fragPosShifted = float2(xShifted, %s.y);", dashParams.fsIn()); + fragBuilder->codeAppendf("float2 center = float2(%s.y, 0.0);", circleParams.fsIn()); + fragBuilder->codeAppend("float dist = length(center - fragPosShifted);"); if (dce.aaMode() != AAMode::kNone) { - fragBuilder->codeAppendf("half diff = dist - %s.x;", circleParams.fsIn()); + fragBuilder->codeAppendf("float diff = dist - %s.x;", circleParams.fsIn()); fragBuilder->codeAppend("diff = 1.0 - diff;"); - fragBuilder->codeAppend("half alpha = clamp(diff, 0.0, 1.0);"); + fragBuilder->codeAppend("float alpha = clamp(diff, 0.0, 1.0);"); } else { - fragBuilder->codeAppendf("half alpha = 1.0;"); + fragBuilder->codeAppendf("float alpha = 1.0;"); fragBuilder->codeAppendf("alpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;", circleParams.fsIn()); } - fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage); } void GLDashingCircleEffect::setData(const GrGLSLProgramDataManager& pdman, @@ -1090,13 +1090,13 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { varyingHandler->emitAttributes(de); // XY refers to dashPos, Z is the dash interval length - GrGLSLVertToFrag inDashParams(kHighFloat3_GrSLType); + GrGLSLVertToFrag inDashParams(kVec3f_GrSLType); varyingHandler->addVarying("DashParams", &inDashParams, GrSLPrecision::kHigh_GrSLPrecision); vertBuilder->codeAppendf("%s = %s;", inDashParams.vsOut(), de.inDashParams()->fName); // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5), // respectively. - GrGLSLVertToFrag inRectParams(kHighFloat4_GrSLType); + GrGLSLVertToFrag inRectParams(kVec4f_GrSLType); varyingHandler->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLPrecision); vertBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()->fName); @@ -1117,14 +1117,14 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { args.fFPCoordTransformHandler); // transforms all points so that we can compare them to our test rect - fragBuilder->codeAppendf("half xShifted = %s.x - floor(%s.x / %s.z) * %s.z;", + fragBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;", inDashParams.fsIn(), inDashParams.fsIn(), inDashParams.fsIn(), inDashParams.fsIn()); - fragBuilder->codeAppendf("half2 fragPosShifted = half2(xShifted, %s.y);", inDashParams.fsIn()); + fragBuilder->codeAppendf("float2 fragPosShifted = float2(xShifted, %s.y);", inDashParams.fsIn()); if (de.aaMode() == AAMode::kCoverage) { // The amount of coverage removed in x and y by the edges is computed as a pair of negative // numbers, xSub and ySub. - fragBuilder->codeAppend("half xSub, ySub;"); + fragBuilder->codeAppend("float xSub, ySub;"); fragBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRectParams.fsIn()); fragBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inRectParams.fsIn()); fragBuilder->codeAppendf("ySub = min(fragPosShifted.y - %s.y, 0.0);", inRectParams.fsIn()); @@ -1132,24 +1132,24 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { // Now compute coverage in x and y and multiply them to get the fraction of the pixel // covered. fragBuilder->codeAppendf( - "half alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));"); + "float alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));"); } else if (de.aaMode() == AAMode::kCoverageWithMSAA) { // For MSAA, we don't modulate the alpha by the Y distance, since MSAA coverage will handle // AA on the the top and bottom edges. The shader is only responsible for intra-dash alpha. - fragBuilder->codeAppend("half xSub;"); + fragBuilder->codeAppend("float xSub;"); fragBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRectParams.fsIn()); fragBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inRectParams.fsIn()); // Now compute coverage in x to get the fraction of the pixel covered. - fragBuilder->codeAppendf("half alpha = (1.0 + max(xSub, -1.0));"); + fragBuilder->codeAppendf("float alpha = (1.0 + max(xSub, -1.0));"); } else { // Assuming the bounding geometry is tight so no need to check y values - fragBuilder->codeAppendf("half alpha = 1.0;"); + fragBuilder->codeAppendf("float alpha = 1.0;"); fragBuilder->codeAppendf("alpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;", inRectParams.fsIn()); fragBuilder->codeAppendf("alpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;", inRectParams.fsIn()); } - fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage); } void GLDashingLineEffect::setData(const GrGLSLProgramDataManager& pdman, diff --git a/src/gpu/ops/GrMSAAPathRenderer.cpp b/src/gpu/ops/GrMSAAPathRenderer.cpp index 45fe9f3009..3fb1acdfa2 100644 --- a/src/gpu/ops/GrMSAAPathRenderer.cpp +++ b/src/gpu/ops/GrMSAAPathRenderer.cpp @@ -140,7 +140,7 @@ public: varyingHandler->emitAttributes(qp); varyingHandler->addPassThroughAttribute(qp.inColor(), args.fOutputColor); - GrGLSLVertToFrag uv(kHighFloat2_GrSLType); + GrGLSLVertToFrag uv(kVec2f_GrSLType); varyingHandler->addVarying("uv", &uv, kHigh_GrSLPrecision); vsBuilder->codeAppendf("%s = %s;", uv.vsOut(), qp.inUV()->fName); @@ -156,7 +156,7 @@ public: GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder; fsBuilder->codeAppendf("if (%s.x * %s.x >= %s.y) discard;", uv.fsIn(), uv.fsIn(), uv.fsIn()); - fsBuilder->codeAppendf("%s = half4(1.0);", args.fOutputCoverage); + fsBuilder->codeAppendf("%s = float4(1.0);", args.fOutputCoverage); } static inline void GenKey(const GrGeometryProcessor& gp, diff --git a/src/gpu/ops/GrOvalOpFactory.cpp b/src/gpu/ops/GrOvalOpFactory.cpp index 5580e52475..243e38b79a 100644 --- a/src/gpu/ops/GrOvalOpFactory.cpp +++ b/src/gpu/ops/GrOvalOpFactory.cpp @@ -119,21 +119,21 @@ private: // emit attributes varyingHandler->emitAttributes(cgp); - fragBuilder->codeAppend("highfloat4 circleEdge;"); + fragBuilder->codeAppend("highp float4 circleEdge;"); varyingHandler->addPassThroughAttribute(cgp.fInCircleEdge, "circleEdge", kHigh_GrSLPrecision); if (cgp.fInClipPlane) { - fragBuilder->codeAppend("half3 clipPlane;"); + fragBuilder->codeAppend("float3 clipPlane;"); varyingHandler->addPassThroughAttribute(cgp.fInClipPlane, "clipPlane"); } if (cgp.fInIsectPlane) { SkASSERT(cgp.fInClipPlane); - fragBuilder->codeAppend("half3 isectPlane;"); + fragBuilder->codeAppend("float3 isectPlane;"); varyingHandler->addPassThroughAttribute(cgp.fInIsectPlane, "isectPlane"); } if (cgp.fInUnionPlane) { SkASSERT(cgp.fInClipPlane); - fragBuilder->codeAppend("half3 unionPlane;"); + fragBuilder->codeAppend("float3 unionPlane;"); varyingHandler->addPassThroughAttribute(cgp.fInUnionPlane, "unionPlane"); } @@ -152,19 +152,19 @@ private: cgp.fLocalMatrix, args.fFPCoordTransformHandler); - fragBuilder->codeAppend("highfloat d = length(circleEdge.xy);"); - fragBuilder->codeAppend("half distanceToOuterEdge = circleEdge.z * (1.0 - d);"); - fragBuilder->codeAppend("half edgeAlpha = clamp(distanceToOuterEdge, 0.0, 1.0);"); + fragBuilder->codeAppend("highp float d = length(circleEdge.xy);"); + fragBuilder->codeAppend("float distanceToOuterEdge = circleEdge.z * (1.0 - d);"); + fragBuilder->codeAppend("float edgeAlpha = clamp(distanceToOuterEdge, 0.0, 1.0);"); if (cgp.fStroke) { fragBuilder->codeAppend( - "half distanceToInnerEdge = circleEdge.z * (d - circleEdge.w);"); - fragBuilder->codeAppend("half innerAlpha = clamp(distanceToInnerEdge, 0.0, 1.0);"); + "float distanceToInnerEdge = circleEdge.z * (d - circleEdge.w);"); + fragBuilder->codeAppend("float innerAlpha = clamp(distanceToInnerEdge, 0.0, 1.0);"); fragBuilder->codeAppend("edgeAlpha *= innerAlpha;"); } if (cgp.fInClipPlane) { fragBuilder->codeAppend( - "half clip = clamp(circleEdge.z * dot(circleEdge.xy, clipPlane.xy) + " + "float clip = clamp(circleEdge.z * dot(circleEdge.xy, clipPlane.xy) + " "clipPlane.z, 0.0, 1.0);"); if (cgp.fInIsectPlane) { fragBuilder->codeAppend( @@ -178,7 +178,7 @@ private: } fragBuilder->codeAppend("edgeAlpha *= clip;"); } - fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage); } static void GenKey(const GrGeometryProcessor& gp, @@ -275,12 +275,12 @@ private: // emit attributes varyingHandler->emitAttributes(egp); - GrGLSLVertToFrag ellipseOffsets(kHalf2_GrSLType); + GrGLSLVertToFrag ellipseOffsets(kVec2f_GrSLType); varyingHandler->addVarying("EllipseOffsets", &ellipseOffsets); vertBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), egp.fInEllipseOffset->fName); - GrGLSLVertToFrag ellipseRadii(kHalf4_GrSLType); + GrGLSLVertToFrag ellipseRadii(kVec4f_GrSLType); varyingHandler->addVarying("EllipseRadii", &ellipseRadii); vertBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), egp.fInEllipseRadii->fName); @@ -301,16 +301,16 @@ private: args.fFPCoordTransformHandler); // for outer curve - fragBuilder->codeAppendf("half2 scaledOffset = %s*%s.xy;", ellipseOffsets.fsIn(), + fragBuilder->codeAppendf("float2 scaledOffset = %s*%s.xy;", ellipseOffsets.fsIn(), ellipseRadii.fsIn()); - fragBuilder->codeAppend("half test = dot(scaledOffset, scaledOffset) - 1.0;"); - fragBuilder->codeAppendf("half2 grad = 2.0*scaledOffset*%s.xy;", ellipseRadii.fsIn()); - fragBuilder->codeAppend("half grad_dot = dot(grad, grad);"); + fragBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); + fragBuilder->codeAppendf("float2 grad = 2.0*scaledOffset*%s.xy;", ellipseRadii.fsIn()); + fragBuilder->codeAppend("float grad_dot = dot(grad, grad);"); // avoid calling inversesqrt on zero. fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);"); - fragBuilder->codeAppend("half invlen = inversesqrt(grad_dot);"); - fragBuilder->codeAppend("half edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);"); + fragBuilder->codeAppend("float invlen = inversesqrt(grad_dot);"); + fragBuilder->codeAppend("float edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);"); // for inner curve if (egp.fStroke) { @@ -322,7 +322,7 @@ private: fragBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);"); } - fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage); } static void GenKey(const GrGeometryProcessor& gp, @@ -417,11 +417,11 @@ private: // emit attributes varyingHandler->emitAttributes(diegp); - GrGLSLVertToFrag offsets0(kHalf2_GrSLType); + GrGLSLVertToFrag offsets0(kVec2f_GrSLType); varyingHandler->addVarying("EllipseOffsets0", &offsets0); vertBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), diegp.fInEllipseOffsets0->fName); - GrGLSLVertToFrag offsets1(kHalf2_GrSLType); + GrGLSLVertToFrag offsets1(kVec2f_GrSLType); varyingHandler->addVarying("EllipseOffsets1", &offsets1); vertBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), diegp.fInEllipseOffsets1->fName); @@ -445,25 +445,25 @@ private: args.fFPCoordTransformHandler); // for outer curve - fragBuilder->codeAppendf("half2 scaledOffset = %s.xy;", offsets0.fsIn()); - fragBuilder->codeAppend("half test = dot(scaledOffset, scaledOffset) - 1.0;"); - fragBuilder->codeAppendf("half2 duvdx = dFdx(%s);", offsets0.fsIn()); - fragBuilder->codeAppendf("half2 duvdy = dFdy(%s);", offsets0.fsIn()); + fragBuilder->codeAppendf("float2 scaledOffset = %s.xy;", offsets0.fsIn()); + fragBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); + fragBuilder->codeAppendf("float2 duvdx = dFdx(%s);", offsets0.fsIn()); + fragBuilder->codeAppendf("float2 duvdy = dFdy(%s);", offsets0.fsIn()); fragBuilder->codeAppendf( - "half2 grad = half2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y," - " 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);", + "float2 grad = float2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y," + " 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);", offsets0.fsIn(), offsets0.fsIn(), offsets0.fsIn(), offsets0.fsIn()); - fragBuilder->codeAppend("half grad_dot = dot(grad, grad);"); + fragBuilder->codeAppend("float grad_dot = dot(grad, grad);"); // avoid calling inversesqrt on zero. fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);"); - fragBuilder->codeAppend("half invlen = inversesqrt(grad_dot);"); + fragBuilder->codeAppend("float invlen = inversesqrt(grad_dot);"); if (DIEllipseStyle::kHairline == diegp.fStyle) { // can probably do this with one step - fragBuilder->codeAppend("half edgeAlpha = clamp(1.0-test*invlen, 0.0, 1.0);"); + fragBuilder->codeAppend("float edgeAlpha = clamp(1.0-test*invlen, 0.0, 1.0);"); fragBuilder->codeAppend("edgeAlpha *= clamp(1.0+test*invlen, 0.0, 1.0);"); } else { - fragBuilder->codeAppend("half edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);"); + fragBuilder->codeAppend("float edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);"); } // for inner curve @@ -473,14 +473,14 @@ private: fragBuilder->codeAppendf("duvdx = dFdx(%s);", offsets1.fsIn()); fragBuilder->codeAppendf("duvdy = dFdy(%s);", offsets1.fsIn()); fragBuilder->codeAppendf( - "grad = half2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y," - " 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);", + "grad = float2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y," + " 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);", offsets1.fsIn(), offsets1.fsIn(), offsets1.fsIn(), offsets1.fsIn()); fragBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));"); fragBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);"); } - fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(edgeAlpha);", args.fOutputCoverage); } static void GenKey(const GrGeometryProcessor& gp, diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp index 732b9c9e84..e03d98a309 100644 --- a/src/gpu/ops/GrTextureOp.cpp +++ b/src/gpu/ops/GrTextureOp.cpp @@ -115,7 +115,7 @@ public: args.fVaryingHandler->addPassThroughAttribute(&textureGP.fColors, args.fOutputColor); } - args.fFragBuilder->codeAppend("highfloat2 texCoord;"); + args.fFragBuilder->codeAppend("highp float2 texCoord;"); args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords, "texCoord", kHigh_GrSLPrecision); if (textureGP.numTextureSamplers() > 1) { @@ -134,7 +134,7 @@ public: args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor, args.fTexSamplers[i], "texCoord", - kHighFloat2_GrSLType, + kVec2f_GrSLType, &fColorSpaceXformHelper); args.fFragBuilder->codeAppend("; break;"); } @@ -144,11 +144,11 @@ public: args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor, args.fTexSamplers[0], "texCoord", - kHighFloat2_GrSLType, + kVec2f_GrSLType, &fColorSpaceXformHelper); } args.fFragBuilder->codeAppend(";"); - args.fFragBuilder->codeAppendf("%s = highfloat4(1);", args.fOutputCoverage); + args.fFragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage); } GrGLSLColorSpaceXformHelper fColorSpaceXformHelper; }; diff --git a/src/gpu/vk/GrVkCopyManager.cpp b/src/gpu/vk/GrVkCopyManager.cpp index 7ab47e9cf0..2b54d37710 100644 --- a/src/gpu/vk/GrVkCopyManager.cpp +++ b/src/gpu/vk/GrVkCopyManager.cpp @@ -44,17 +44,17 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) { "#extension GL_ARB_shading_language_420pack : enable\n" "layout(set = 0, binding = 0) uniform vertexUniformBuffer {" - "half4 uPosXform;" - "half4 uTexCoordXform;" + "mediump float4 uPosXform;" + "mediump float4 uTexCoordXform;" "};" - "layout(location = 0) in highfloat2 inPosition;" - "layout(location = 1) out half2 vTexCoord;" + "layout(location = 0) in highp float2 inPosition;" + "layout(location = 1) out mediump float2 vTexCoord;" "// Copy Program VS\n" "void main() {" "vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;" "gl_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;" - "gl_Position.zw = half2(0, 1);" + "gl_Position.zw = float2(0, 1);" "}" ); @@ -63,9 +63,11 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) { "#extension GL_ARB_separate_shader_objects : enable\n" "#extension GL_ARB_shading_language_420pack : enable\n" - "layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;" - "layout(location = 1) in half2 vTexCoord;" - "layout(location = 0, index = 0) out half4 fsColorOut;" + "precision mediump float;" + + "layout(set = 1, binding = 0) uniform mediump sampler2D uTextureSampler;" + "layout(location = 1) in mediump float2 vTexCoord;" + "layout(location = 0, index = 0) out mediump float4 fsColorOut;" "// Copy Program FS\n" "void main() {" diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.cpp b/src/gpu/vk/GrVkPipelineStateDataManager.cpp index 378ec0f0d8..ee0b6a70a1 100644 --- a/src/gpu/vk/GrVkPipelineStateDataManager.cpp +++ b/src/gpu/vk/GrVkPipelineStateDataManager.cpp @@ -59,7 +59,7 @@ void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); + SkASSERT(uni.fType == kInt_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); memcpy(buffer, &i, sizeof(int32_t)); @@ -69,7 +69,7 @@ void GrVkPipelineStateDataManager::set1iv(UniformHandle u, int arrayCount, const int32_t v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); + SkASSERT(uni.fType == kInt_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); @@ -85,7 +85,7 @@ void GrVkPipelineStateDataManager::set1iv(UniformHandle u, void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType); + SkASSERT(uni.fType == kFloat_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); @@ -96,7 +96,7 @@ void GrVkPipelineStateDataManager::set1fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType); + SkASSERT(uni.fType == kFloat_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); @@ -112,7 +112,7 @@ void GrVkPipelineStateDataManager::set1fv(UniformHandle u, void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType); + SkASSERT(uni.fType == kVec2f_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); @@ -124,7 +124,7 @@ void GrVkPipelineStateDataManager::set2fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType); + SkASSERT(uni.fType == kVec2f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); @@ -140,7 +140,7 @@ void GrVkPipelineStateDataManager::set2fv(UniformHandle u, void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType); + SkASSERT(uni.fType == kVec3f_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); @@ -152,7 +152,7 @@ void GrVkPipelineStateDataManager::set3fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType); + SkASSERT(uni.fType == kVec3f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); @@ -172,7 +172,7 @@ void GrVkPipelineStateDataManager::set4f(UniformHandle u, float v2, float v3) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType); + SkASSERT(uni.fType == kVec4f_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); @@ -184,7 +184,7 @@ void GrVkPipelineStateDataManager::set4fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType); + SkASSERT(uni.fType == kVec4f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); @@ -230,8 +230,7 @@ template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHan int arrayCount, const float matrices[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat2x2_GrSLType + (N - 2) || - uni.fType == kHalf2x2_GrSLType + (N - 2)); + SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); diff --git a/src/gpu/vk/GrVkUniformHandler.cpp b/src/gpu/vk/GrVkUniformHandler.cpp index abd4b086ae..98a27518a3 100644 --- a/src/gpu/vk/GrVkUniformHandler.cpp +++ b/src/gpu/vk/GrVkUniformHandler.cpp @@ -16,40 +16,31 @@ // aligned to 16 bytes (i.e. has mask of 0xF). uint32_t grsltype_to_alignment_mask(GrSLType type) { switch(type) { - case kShort_GrSLType: // fall through case kInt_GrSLType: return 0x3; - case kUShort_GrSLType: // fall through case kUint_GrSLType: return 0x3; - case kHalf_GrSLType: // fall through - case kHighFloat_GrSLType: + case kFloat_GrSLType: return 0x3; - case kHalf2_GrSLType: // fall through - case kHighFloat2_GrSLType: + case kVec2f_GrSLType: return 0x7; - case kHalf3_GrSLType: // fall through - case kHighFloat3_GrSLType: + case kVec3f_GrSLType: return 0xF; - case kHalf4_GrSLType: // fall through - case kHighFloat4_GrSLType: + case kVec4f_GrSLType: return 0xF; - case kUint2_GrSLType: + case kVec2us_GrSLType: return 0x3; - case kInt2_GrSLType: + case kVec2i_GrSLType: return 0x7; - case kInt3_GrSLType: + case kVec3i_GrSLType: return 0xF; - case kInt4_GrSLType: + case kVec4i_GrSLType: return 0xF; - case kHalf2x2_GrSLType: // fall through - case kHighFloat2x2_GrSLType: + case kMat22f_GrSLType: return 0x7; - case kHalf3x3_GrSLType: // fall through - case kHighFloat3x3_GrSLType: + case kMat33f_GrSLType: return 0xF; - case kHalf4x4_GrSLType: // fall through - case kHighFloat4x4_GrSLType: + case kMat44f_GrSLType: return 0xF; // This query is only valid for certain types. @@ -75,41 +66,32 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) { so a float2x2 takes up 8 floats. */ static inline uint32_t grsltype_to_vk_size(GrSLType type) { switch(type) { - case kShort_GrSLType: // fall through case kInt_GrSLType: return sizeof(int32_t); - case kUShort_GrSLType: // fall through case kUint_GrSLType: return sizeof(int32_t); - case kHalf_GrSLType: // fall through - case kHighFloat_GrSLType: + case kFloat_GrSLType: return sizeof(float); - case kHalf2_GrSLType: // fall through - case kHighFloat2_GrSLType: + case kVec2f_GrSLType: return 2 * sizeof(float); - case kHalf3_GrSLType: // fall through - case kHighFloat3_GrSLType: + case kVec3f_GrSLType: return 3 * sizeof(float); - case kHalf4_GrSLType: // fall through - case kHighFloat4_GrSLType: + case kVec4f_GrSLType: return 4 * sizeof(float); - case kUint2_GrSLType: + case kVec2us_GrSLType: return 2 * sizeof(uint16_t); - case kInt2_GrSLType: + case kVec2i_GrSLType: return 2 * sizeof(int32_t); - case kInt3_GrSLType: + case kVec3i_GrSLType: return 3 * sizeof(int32_t); - case kInt4_GrSLType: + case kVec4i_GrSLType: return 4 * sizeof(int32_t); - case kHalf2x2_GrSLType: // fall through - case kHighFloat2x2_GrSLType: + case kMat22f_GrSLType: //TODO: this will be 4 * szof(float) on std430. return 8 * sizeof(float); - case kHalf3x3_GrSLType: // fall through - case kHighFloat3x3_GrSLType: + case kMat33f_GrSLType: return 12 * sizeof(float); - case kHalf4x4_GrSLType: // fall through - case kHighFloat4x4_GrSLType: + case kMat44f_GrSLType: return 16 * sizeof(float); // This query is only valid for certain types. @@ -140,7 +122,7 @@ void get_ubo_aligned_offset(uint32_t* uniformOffset, int arrayCount) { uint32_t alignmentMask = grsltype_to_alignment_mask(type); // We want to use the std140 layout here, so we must make arrays align to 16 bytes. - if (arrayCount || type == kHighFloat2x2_GrSLType) { + if (arrayCount || type == kMat22f_GrSLType) { alignmentMask = 0xF; } uint32_t offsetDiff = *currentOffset & alignmentMask; diff --git a/src/gpu/vk/GrVkVaryingHandler.cpp b/src/gpu/vk/GrVkVaryingHandler.cpp index 887a422ad1..59120980c1 100644 --- a/src/gpu/vk/GrVkVaryingHandler.cpp +++ b/src/gpu/vk/GrVkVaryingHandler.cpp @@ -13,34 +13,27 @@ static inline int grsltype_to_location_size(GrSLType type) { switch(type) { case kVoid_GrSLType: return 0; - case kHighFloat_GrSLType: // fall through - case kHalf_GrSLType: + case kFloat_GrSLType: return 1; - case kHighFloat2_GrSLType: // fall through - case kHalf2_GrSLType: + case kVec2f_GrSLType: return 1; - case kHighFloat3_GrSLType: - case kHalf3_GrSLType: + case kVec3f_GrSLType: return 1; - case kHighFloat4_GrSLType: - case kHalf4_GrSLType: + case kVec4f_GrSLType: return 1; - case kUint2_GrSLType: + case kVec2us_GrSLType: return 1; - case kInt2_GrSLType: + case kVec2i_GrSLType: return 1; - case kInt3_GrSLType: + case kVec3i_GrSLType: return 1; - case kInt4_GrSLType: + case kVec4i_GrSLType: return 1; - case kHighFloat2x2_GrSLType: - case kHalf2x2_GrSLType: + case kMat22f_GrSLType: return 2; - case kHighFloat3x3_GrSLType: - case kHalf3x3_GrSLType: + case kMat33f_GrSLType: return 3; - case kHighFloat4x4_GrSLType: - case kHalf4x4_GrSLType: + case kMat44f_GrSLType: return 4; case kTexture2DSampler_GrSLType: return 0; @@ -54,11 +47,9 @@ static inline int grsltype_to_location_size(GrSLType type) { return 0; case kBool_GrSLType: return 1; - case kInt_GrSLType: // fall through - case kShort_GrSLType: + case kInt_GrSLType: return 1; case kUint_GrSLType: - case kUShort_GrSLType: // fall through return 1; case kTexture2D_GrSLType: return 0; |