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path: root/src/gpu/glsl/GrGLSL.cpp
Commit message (Expand)AuthorAge
* Remove unused kTexture2D_GrSLType and kSampler_GrSLTypeGravatar Brian Salomon2018-07-27
* Remove unused kBufferSampler_GrSLTypeGravatar Brian Salomon2018-07-27
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* Move GrGLSL.h from include/private to src/gpu/glsl.Gravatar Brian Salomon2018-06-19
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-25
* Revert "Add vector GrSLTypes for shorts"Gravatar Chris Dalton2017-10-24
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-24
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04
* Revert "Revert "eliminated GrGLSLExpr""Gravatar Ethan Nicholas2017-05-03
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Add 4.20 as a GLSL output version.Gravatar Brian Salomon2016-11-15
* Add gl_SampleMask functionality to fragment buildersGravatar cdalton2016-02-22
* Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...Gravatar benjaminwagner2016-02-12
* Add infastructure for gl_SampleMaskGravatar cdalton2016-02-12
* Make appending default precision be controled by GLSLGravatar egdaniel2015-10-26
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24