diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-09-15 11:42:17 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-09-15 18:50:54 +0000 |
commit | 05d5a13fea6246648de7e41358ed338d53c85ea2 (patch) | |
tree | 695fdbeae1116f8ce813288e47b31c2a99f28f1f /src/gpu/glsl/GrGLSL.cpp | |
parent | 49f1f34438d3431f6d7e32847accd2ba96948a73 (diff) |
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01.
Bug: skia:
Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
Reviewed-on: https://skia-review.googlesource.com/46464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSL.cpp')
-rw-r--r-- | src/gpu/glsl/GrGLSL.cpp | 56 |
1 files changed, 37 insertions, 19 deletions
diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp index 6fe1e2665d..db8b7d6206 100644 --- a/src/gpu/glsl/GrGLSL.cpp +++ b/src/gpu/glsl/GrGLSL.cpp @@ -30,33 +30,47 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) { switch (t) { case kVoid_GrSLType: return "void"; - case kFloat_GrSLType: - return "float"; - case kVec2f_GrSLType: - return "float2"; - case kVec3f_GrSLType: - return "float3"; - case kVec4f_GrSLType: - return "float4"; - case kVec2us_GrSLType: + case kHalf_GrSLType: + return "half"; + case kHalf2_GrSLType: + return "half2"; + case kHalf3_GrSLType: + return "half3"; + case kHalf4_GrSLType: + return "half4"; + case kHighFloat_GrSLType: + return "highfloat"; + case kHighFloat2_GrSLType: + return "highfloat2"; + case kHighFloat3_GrSLType: + return "highfloat3"; + case kHighFloat4_GrSLType: + return "highfloat4"; + case kUint2_GrSLType: if (shaderCaps->integerSupport()) { return "uint2"; } else { // uint2 (aka uvec2) isn't supported in GLSL ES 1.00/GLSL 1.20 - return "float2"; + return "highfloat2"; } - case kVec2i_GrSLType: + case kInt2_GrSLType: return "int2"; - case kVec3i_GrSLType: + case kInt3_GrSLType: return "int3"; - case kVec4i_GrSLType: + case kInt4_GrSLType: return "int4"; - case kMat22f_GrSLType: - return "float2x2"; - case kMat33f_GrSLType: - return "float3x3"; - case kMat44f_GrSLType: - return "float4x4"; + case kHighFloat2x2_GrSLType: + return "highfloat2x2"; + case kHighFloat3x3_GrSLType: + return "highfloat3x3"; + case kHighFloat4x4_GrSLType: + return "highfloat4x4"; + case kHalf2x2_GrSLType: + return "half2x2"; + case kHalf3x3_GrSLType: + return "half3x3"; + case kHalf4x4_GrSLType: + return "half4x4"; case kTexture2DSampler_GrSLType: return "sampler2D"; case kITexture2DSampler_GrSLType: @@ -73,6 +87,10 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) { return "int"; case kUint_GrSLType: return "uint"; + case kShort_GrSLType: + return "short"; + case kUShort_GrSLType: + return "ushort"; case kTexture2D_GrSLType: return "texture2D"; case kSampler_GrSLType: |