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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-15 11:42:17 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-15 18:50:54 +0000
commit05d5a13fea6246648de7e41358ed338d53c85ea2 (patch)
tree695fdbeae1116f8ce813288e47b31c2a99f28f1f /src/gpu/glsl/GrGLSL.cpp
parent49f1f34438d3431f6d7e32847accd2ba96948a73 (diff)
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. Bug: skia: Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 Reviewed-on: https://skia-review.googlesource.com/46464 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSL.cpp')
-rw-r--r--src/gpu/glsl/GrGLSL.cpp56
1 files changed, 37 insertions, 19 deletions
diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp
index 6fe1e2665d..db8b7d6206 100644
--- a/src/gpu/glsl/GrGLSL.cpp
+++ b/src/gpu/glsl/GrGLSL.cpp
@@ -30,33 +30,47 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) {
switch (t) {
case kVoid_GrSLType:
return "void";
- case kFloat_GrSLType:
- return "float";
- case kVec2f_GrSLType:
- return "float2";
- case kVec3f_GrSLType:
- return "float3";
- case kVec4f_GrSLType:
- return "float4";
- case kVec2us_GrSLType:
+ case kHalf_GrSLType:
+ return "half";
+ case kHalf2_GrSLType:
+ return "half2";
+ case kHalf3_GrSLType:
+ return "half3";
+ case kHalf4_GrSLType:
+ return "half4";
+ case kHighFloat_GrSLType:
+ return "highfloat";
+ case kHighFloat2_GrSLType:
+ return "highfloat2";
+ case kHighFloat3_GrSLType:
+ return "highfloat3";
+ case kHighFloat4_GrSLType:
+ return "highfloat4";
+ case kUint2_GrSLType:
if (shaderCaps->integerSupport()) {
return "uint2";
} else {
// uint2 (aka uvec2) isn't supported in GLSL ES 1.00/GLSL 1.20
- return "float2";
+ return "highfloat2";
}
- case kVec2i_GrSLType:
+ case kInt2_GrSLType:
return "int2";
- case kVec3i_GrSLType:
+ case kInt3_GrSLType:
return "int3";
- case kVec4i_GrSLType:
+ case kInt4_GrSLType:
return "int4";
- case kMat22f_GrSLType:
- return "float2x2";
- case kMat33f_GrSLType:
- return "float3x3";
- case kMat44f_GrSLType:
- return "float4x4";
+ case kHighFloat2x2_GrSLType:
+ return "highfloat2x2";
+ case kHighFloat3x3_GrSLType:
+ return "highfloat3x3";
+ case kHighFloat4x4_GrSLType:
+ return "highfloat4x4";
+ case kHalf2x2_GrSLType:
+ return "half2x2";
+ case kHalf3x3_GrSLType:
+ return "half3x3";
+ case kHalf4x4_GrSLType:
+ return "half4x4";
case kTexture2DSampler_GrSLType:
return "sampler2D";
case kITexture2DSampler_GrSLType:
@@ -73,6 +87,10 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) {
return "int";
case kUint_GrSLType:
return "uint";
+ case kShort_GrSLType:
+ return "short";
+ case kUShort_GrSLType:
+ return "ushort";
case kTexture2D_GrSLType:
return "texture2D";
case kSampler_GrSLType: