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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-05-02 15:37:57 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-02 20:05:56 +0000
commit93f20f5629e52eed732d2b9d6dbbb351cc30b2cd (patch)
tree70ba3a46eb5d55fb05cc24a790b883684143f92f /src/gpu/glsl/GrGLSL.cpp
parent37f16551f45919a1a039f081b5c8ea275e58427d (diff)
eliminated GrGLSLExpr
Now that skslc performs all of the optimizations (and then some) that GrGLSLExpr is responsible for, it's just extra work for no benefit. Bug: skia: Change-Id: I40b0629e00a33873ed9fc6c0a9f41d8350221f9a Reviewed-on: https://skia-review.googlesource.com/14560 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSL.cpp')
-rw-r--r--src/gpu/glsl/GrGLSL.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp
index d54ddee0d6..76ffb826a7 100644
--- a/src/gpu/glsl/GrGLSL.cpp
+++ b/src/gpu/glsl/GrGLSL.cpp
@@ -45,15 +45,3 @@ void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
}
}
}
-
-void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
- if (mulFactor.isOnes()) {
- *outAppend = SkString();
- }
-
- if (mulFactor.isZeros()) {
- outAppend->appendf("%s = vec4(0);", vec4VarName);
- } else {
- outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
- }
-}