diff options
author | 2017-09-20 11:24:15 -0400 | |
---|---|---|
committer | 2017-09-22 13:54:38 +0000 | |
commit | 8aa4569c139a7a7ac38c62b25e3af40309cc2ee2 (patch) | |
tree | 7a26824983b55df440a1c369798936da7f872351 /src/gpu/glsl/GrGLSL.cpp | |
parent | b7d42e3c11a6e1d89e8b1af030511e935ee065ba (diff) |
switched SkSL's temporary 'highfloat' type back to 'float'
Bug: skia:
Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e
Reviewed-on: https://skia-review.googlesource.com/48760
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSL.cpp')
-rw-r--r-- | src/gpu/glsl/GrGLSL.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp index db8b7d6206..6067fa65af 100644 --- a/src/gpu/glsl/GrGLSL.cpp +++ b/src/gpu/glsl/GrGLSL.cpp @@ -38,20 +38,20 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) { return "half3"; case kHalf4_GrSLType: return "half4"; - case kHighFloat_GrSLType: - return "highfloat"; - case kHighFloat2_GrSLType: - return "highfloat2"; - case kHighFloat3_GrSLType: - return "highfloat3"; - case kHighFloat4_GrSLType: - return "highfloat4"; + case kFloat_GrSLType: + return "float"; + case kFloat2_GrSLType: + return "float2"; + case kFloat3_GrSLType: + return "float3"; + case kFloat4_GrSLType: + return "float4"; case kUint2_GrSLType: if (shaderCaps->integerSupport()) { return "uint2"; } else { // uint2 (aka uvec2) isn't supported in GLSL ES 1.00/GLSL 1.20 - return "highfloat2"; + return "float2"; } case kInt2_GrSLType: return "int2"; @@ -59,12 +59,12 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) { return "int3"; case kInt4_GrSLType: return "int4"; - case kHighFloat2x2_GrSLType: - return "highfloat2x2"; - case kHighFloat3x3_GrSLType: - return "highfloat3x3"; - case kHighFloat4x4_GrSLType: - return "highfloat4x4"; + case kFloat2x2_GrSLType: + return "float2x2"; + case kFloat3x3_GrSLType: + return "float3x3"; + case kFloat4x4_GrSLType: + return "float4x4"; case kHalf2x2_GrSLType: return "half2x2"; case kHalf3x3_GrSLType: |