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GrGLSLShaderBuilder.h
Commit message (
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Author
Age
*
Split tracking of TexelBuffers from normal samplers
Greg Daniel
2017-05-05
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Add GrGLSLShaderBuilder::declareGlobal
csmartdalton
2017-02-10
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Reland image storage with fixes.
Brian Salomon
2016-11-29
*
Revert "Initial OpenGL Image support."
Brian Salomon
2016-11-23
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Initial OpenGL Image support.
Brian Salomon
2016-11-22
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removed appendPrecisionModifier
Ethan Nicholas
2016-11-22
*
Revive geometry shaders
csmartdalton
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-12
*
Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...
jvanverth
2016-10-11
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-11
*
Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...
mtklein
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...
jvanverth
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...
fmalita
2016-09-30
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-30
*
Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://co...
ethannicholas
2016-09-26
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-26
*
Add color gamut xform helpers to GrGLSLShaderBuilder
brianosman
2016-09-07
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Implement texel buffers
cdalton
2016-04-11
*
Add GLSL support for texelFetch
cdalton
2016-04-11
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Add appendPrecisionModifier method to GrGLSLShaderBuilder
cdalton
2016-04-11
*
Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)
egdaniel
2016-03-23
*
Add support for vertex and geometry shader textures
cdalton
2016-03-11
*
Add gl_SampleMask functionality to fragment builders
cdalton
2016-02-22
*
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...
benjaminwagner
2016-02-12
*
Add infastructure for gl_SampleMask
cdalton
2016-02-12
*
Use noperspective interpolation for 2D draws
cdalton
2016-02-12
*
Add #define directives to GrGLSLShaderBuilder
cdalton
2016-02-11
*
Move some program building utils from GL to GLSL
egdaniel
2016-01-13
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11