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* Revert "Workaround Adreno driver issue with stencil clears."Gravatar Mike Klein2017-06-06
* Fix invalid assert in GrMesh::setIndexedGravatar Chris Dalton2017-06-06
* Use more stable root finding methods for cubicsGravatar Christopher Dalton2017-06-06
* Workaround Adreno driver issue with stencil clears.Gravatar Brian Salomon2017-06-06
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
* Fix GrReducedClip.cpp: assertion failure surrounding tiny query boundsGravatar Chris Dalton2017-06-05
* sk_sp-ify GrResourceProvider some moreGravatar Robert Phillips2017-06-05
* Make GrSimpleMeshDrawOpHelper record whether coverage can be implemented as a...Gravatar Brian Salomon2017-06-05
* Make instantiate return a BooleanGravatar Robert Phillips2017-06-05
* Re-enable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-05
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Remove ImmediateFlush modeGravatar Robert Phillips2017-06-02
* Disable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-02
* Implement an SkImage backed by a Android hardware bufferGravatar Stan Iliev2017-06-02
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-02
* Omnibus: Push instantiation of GrTextures later (post TextureSampler)Gravatar Robert Phillips2017-06-02
* Rm int flavor of GrNextPow2 in favor of uint32_t flavorGravatar Robert Phillips2017-06-01
* Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"Gravatar Brian Osman2017-06-01
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
* Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"Gravatar Brian Osman2017-06-01
* Update copyOp to split-opList worldGravatar Robert Phillips2017-06-01
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
* update GrOp printoutsGravatar Robert Phillips2017-06-01
* Remove GrSurface-based surfaceContext factories from GrContextPrivGravatar Robert Phillips2017-06-01
* Update more GrOps to split-opList worldGravatar Robert Phillips2017-06-01
* Disable deferred proxies for M60 branchGravatar Robert Phillips2017-05-31
* Blacklist sRGB MSAA on AMD (ATI) MacsGravatar Brian Osman2017-05-31
* Add support for instanced drawsGravatar Chris Dalton2017-05-31
* Do color correction of vertex colors in GPU drawVerticesGravatar Brian Osman2017-05-31
* enable geometry shader support in GrGLShaderStringBuilderGravatar Ethan Nicholas2017-05-31
* Update clearOp for split-OpList world (take 3)Gravatar Robert Phillips2017-05-31
* Revert "Expand partial render target write pixels workaround."Gravatar Brian Salomon2017-05-31
* Expand partial render target write pixels workaround.Gravatar Brian Salomon2017-05-31
* move perlinenoise2 into effectsGravatar Mike Reed2017-05-30
* Fix glDrawRangeElementsGravatar Chris Dalton2017-05-30
* Convert DstTexture to DstProxy (take 2)Gravatar Robert Phillips2017-05-29
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Fix two more drawVertices "bugs"Gravatar Brian Osman2017-05-26
* Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContextGravatar Brian Osman2017-05-26
* Add method to GrContext to purge unlocked resources.Gravatar Derek Sollenberger2017-05-26
* Revert "Update clearOp for split-OpList world (take 2)"Gravatar Mike Klein2017-05-26
* Revert "Clear atlas textures at creation in Chrome"Gravatar Brian Salomon2017-05-25
* Fix two bugs with drawVertices on GPUGravatar Brian Osman2017-05-25
* GrTessellator: fix for three edges becoming collinear after splitting.Gravatar Stephen White2017-05-25
* Workaround Mali static analysis bugGravatar Brian Osman2017-05-25
* Update clearOp for split-OpList world (take 2)Gravatar Robert Phillips2017-05-25
* Initialize blit framebuffer in GL even if not doing msaaGravatar Greg Daniel2017-05-25
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Disable MSAA for Intel GPUs and re-enable GrSurfaceRenderability testGravatar Robert Phillips2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24