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path: root/src/gpu/effects/GrBicubicEffect.cpp
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* Remove array of TextureSampler pointers from GrIOResourceProcessor.Gravatar Brian Salomon2018-07-30
* Move GrGLSL.h from include/private to src/gpu/glsl.Gravatar Brian Salomon2018-06-19
* Convert more code to use color space xform FPGravatar Brian Osman2017-10-18
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Implement clone for 6 additional GrFragmentProcessor subclasses.Gravatar Brian Salomon2017-07-28
* Remove the now unused GR_PROXY_MOVE macroGravatar Brian Salomon2017-07-28
* Remove GrSingleTextureEffectGravatar Brian Salomon2017-07-26
* Smaller fragment from "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-21
* Revert "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-21
* Reduce dependence on GrSurface's origin fieldGravatar Robert Phillips2017-07-21
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04
* Revert "Revert "eliminated GrGLSLExpr""Gravatar Ethan Nicholas2017-05-03
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* Move the ability to access textures, buffers, and image storages out from GrP...Gravatar Brian Salomon2017-04-04
* Remove GrFragmentProcessor-derived class' GrTexture-based ctorsGravatar Robert Phillips2017-03-27
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
* Refactor GrColorSpaceXformHelperGravatar Brian Osman2017-03-08
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Push GrTextureProxy down to more effectsGravatar Robert Phillips2017-01-30
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
* Start making texture coordinates be absoluteGravatar Robert Phillips2017-01-10
* Revert "Revert "Hard code bicubic coefficients in the shader""Gravatar Brian Osman2017-01-06
* Revert "Hard code bicubic coefficients in the shader"Gravatar Brian Osman2017-01-05
* Hard code bicubic coefficients in the shaderGravatar Brian Osman2017-01-05
* Cleanup GrBicubicEffectGravatar Brian Osman2016-12-21
* Add comment explaining the derivation of our Mitchell coefficientsGravatar Brian Osman2016-12-06
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17