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authorGravatar Brian Osman <brianosman@google.com>2017-01-06 16:13:06 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-01-06 16:13:23 +0000
commita3fa2efcfc376b4823fe75d2027a74a54a639880 (patch)
treebb30cce3586696aa5d632931e607115f933822a5 /src/gpu/effects/GrBicubicEffect.cpp
parentf80f115dd5aebdfebe6c04f41f4c99a03a782e34 (diff)
Revert "Revert "Hard code bicubic coefficients in the shader""
This reverts commit b38db9a48db09b233309dca4f0858c1f0976734d. Reason for revert: Nevermind. The regression was actually a bug fix! Original change's description: > Revert "Hard code bicubic coefficients in the shader" > > This reverts commit 81ad5f744a775826c0d68bf035e891ae178f89d2. > > Reason for revert: Serious regressions on Tegra3, and significant regression on Adreno 530. > > Original change's description: > > Hard code bicubic coefficients in the shader > > > > BUG=skia: > > > > Change-Id: Ie231a9bd2ea2083005a595e9e426590da740b2ed > > Reviewed-on: https://skia-review.googlesource.com/6619 > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > Commit-Queue: Brian Osman <brianosman@google.com> > > > > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org > BUG=skia: > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I62b26f2a67e8a245c36bb6098c5cb9fbed21bb8f > Reviewed-on: https://skia-review.googlesource.com/6630 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com BUG=skia: NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I5d6d59f7079aca53b60472e1add75b319068fa67 Reviewed-on: https://skia-review.googlesource.com/6682 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/gpu/effects/GrBicubicEffect.cpp')
-rw-r--r--src/gpu/effects/GrBicubicEffect.cpp95
1 files changed, 35 insertions, 60 deletions
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index de93aaacc6..9d8e728efc 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -13,32 +13,6 @@
#include "glsl/GrGLSLUniformHandler.h"
#include "../private/GrGLSL.h"
-/*
- * Filter weights come from Don Mitchell & Arun Netravali's 'Reconstruction Filters in Computer
- * Graphics', ACM SIGGRAPH Computer Graphics 22, 4 (Aug. 1988).
- * ACM DL: http://dl.acm.org/citation.cfm?id=378514
- * Free : http://www.cs.utexas.edu/users/fussell/courses/cs384g/lectures/mitchell/Mitchell.pdf
- *
- * The authors define a family of cubic filters with two free parameters (B and C):
- *
- * { (12 - 9B - 6C)|x|^3 + (-18 + 12B + 6C)|x|^2 + (6 - 2B) if |x| < 1
- * k(x) = 1/6 { (-B - 6C)|x|^3 + (6B + 30C)|x|^2 + (-12B - 48C)|x| + (8B + 24C) if 1 <= |x| < 2
- * { 0 otherwise
- *
- * Various well-known cubic splines can be generated, and the authors select (1/3, 1/3) as their
- * favorite overall spline - this is now commonly known as the Mitchell filter, and is the source
- * of the specific weights below.
- *
- * These weights are in column-major order (ie this matrix is transposed from what you'd expect),
- * so we can upload them directly via setMatrix4f.
- */
-static constexpr float kMitchellCoefficients[16] = {
- 1.0f / 18.0f, 16.0f / 18.0f, 1.0f / 18.0f, 0.0f / 18.0f,
- -9.0f / 18.0f, 0.0f / 18.0f, 9.0f / 18.0f, 0.0f / 18.0f,
- 15.0f / 18.0f, -36.0f / 18.0f, 27.0f / 18.0f, -6.0f / 18.0f,
- -7.0f / 18.0f, 21.0f / 18.0f, -21.0f / 18.0f, 7.0f / 18.0f,
-};
-
class GrGLBicubicEffect : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs&) override;
@@ -56,7 +30,6 @@ protected:
private:
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
- UniformHandle fCoefficientsUni;
UniformHandle fImageIncrementUni;
UniformHandle fColorSpaceXformUni;
GrTextureDomain::GLDomain fDomain;
@@ -68,48 +41,52 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) {
const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- fCoefficientsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kMat44f_GrSLType, kDefault_GrSLPrecision,
- "Coefficients");
fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"ImageIncrement");
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
- const char* coeff = uniformHandler->getUniformCStr(fCoefficientsUni);
GrGLSLColorSpaceXformHelper colorSpaceHelper(uniformHandler, bicubicEffect.colorSpaceXform(),
&fColorSpaceXformUni);
- SkString cubicBlendName;
-
- static const GrShaderVar gCubicBlendArgs[] = {
- GrShaderVar("coefficients", kMat44f_GrSLType),
- GrShaderVar("t", kFloat_GrSLType),
- GrShaderVar("c0", kVec4f_GrSLType),
- GrShaderVar("c1", kVec4f_GrSLType),
- GrShaderVar("c2", kVec4f_GrSLType),
- GrShaderVar("c3", kVec4f_GrSLType),
- };
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
- fragBuilder->emitFunction(kVec4f_GrSLType,
- "cubicBlend",
- SK_ARRAY_COUNT(gCubicBlendArgs),
- gCubicBlendArgs,
- "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
- "\tvec4 c = coefficients * ts;\n"
- "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n",
- &cubicBlendName);
- fragBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc);
+
+ /*
+ * Filter weights come from Don Mitchell & Arun Netravali's 'Reconstruction Filters in Computer
+ * Graphics', ACM SIGGRAPH Computer Graphics 22, 4 (Aug. 1988).
+ * ACM DL: http://dl.acm.org/citation.cfm?id=378514
+ * Free : http://www.cs.utexas.edu/users/fussell/courses/cs384g/lectures/mitchell/Mitchell.pdf
+ *
+ * The authors define a family of cubic filters with two free parameters (B and C):
+ *
+ * { (12 - 9B - 6C)|x|^3 + (-18 + 12B + 6C)|x|^2 + (6 - 2B) if |x| < 1
+ * k(x) = 1/6 { (-B - 6C)|x|^3 + (6B + 30C)|x|^2 + (-12B - 48C)|x| + (8B + 24C) if 1 <= |x| < 2
+ * { 0 otherwise
+ *
+ * Various well-known cubic splines can be generated, and the authors select (1/3, 1/3) as their
+ * favorite overall spline - this is now commonly known as the Mitchell filter, and is the
+ * source of the specific weights below.
+ *
+ * This is GLSL, so the matrix is column-major (transposed from standard matrix notation).
+ */
+ fragBuilder->codeAppend("mat4 kMitchellCoefficients = mat4("
+ " 1.0 / 18.0, 16.0 / 18.0, 1.0 / 18.0, 0.0 / 18.0,"
+ "-9.0 / 18.0, 0.0 / 18.0, 9.0 / 18.0, 0.0 / 18.0,"
+ "15.0 / 18.0, -36.0 / 18.0, 27.0 / 18.0, -6.0 / 18.0,"
+ "-7.0 / 18.0, 21.0 / 18.0, -21.0 / 18.0, 7.0 / 18.0);");
+ fragBuilder->codeAppendf("vec2 coord = %s - %s * vec2(0.5);", coords2D.c_str(), imgInc);
// We unnormalize the coord in order to determine our fractional offset (f) within the texel
// We then snap coord to a texel center and renormalize. The snap prevents cases where the
// starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/
// double hit a texel.
- fragBuilder->codeAppendf("\tcoord /= %s;\n", imgInc);
- fragBuilder->codeAppend("\tvec2 f = fract(coord);\n");
- fragBuilder->codeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
- fragBuilder->codeAppend("\tvec4 rowColors[4];\n");
+ fragBuilder->codeAppendf("coord /= %s;", imgInc);
+ fragBuilder->codeAppend("vec2 f = fract(coord);");
+ fragBuilder->codeAppendf("coord = (coord - f + vec2(0.5)) * %s;", imgInc);
+ fragBuilder->codeAppend("vec4 wx = kMitchellCoefficients * vec4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);");
+ fragBuilder->codeAppend("vec4 wy = kMitchellCoefficients * vec4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);");
+ fragBuilder->codeAppend("vec4 rowColors[4];");
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
SkString coord;
@@ -125,17 +102,16 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) {
args.fTexSamplers[0]);
}
fragBuilder->codeAppendf(
- "\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n",
- y, cubicBlendName.c_str(), coeff);
+ "vec4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + wx.w * rowColors[3];",
+ y);
}
- SkString bicubicColor;
- bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff);
+ SkString bicubicColor("(wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3)");
if (colorSpaceHelper.getXformMatrix()) {
SkString xformedColor;
fragBuilder->appendColorGamutXform(&xformedColor, bicubicColor.c_str(), &colorSpaceHelper);
bicubicColor.swap(xformedColor);
}
- fragBuilder->codeAppendf("\t%s = %s;\n",
+ fragBuilder->codeAppendf("%s = %s;",
args.fOutputColor, (GrGLSLExpr4(bicubicColor.c_str()) *
GrGLSLExpr4(args.fInputColor)).c_str());
}
@@ -148,7 +124,6 @@ void GrGLBicubicEffect::onSetData(const GrGLSLProgramDataManager& pdman,
imageIncrement[0] = 1.0f / texture->width();
imageIncrement[1] = 1.0f / texture->height();
pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
- pdman.setMatrix4f(fCoefficientsUni, kMitchellCoefficients);
fDomain.setData(pdman, bicubicEffect.domain(), texture->origin());
if (SkToBool(bicubicEffect.colorSpaceXform())) {
pdman.setSkMatrix44(fColorSpaceXformUni, bicubicEffect.colorSpaceXform()->srcToDst());