diff options
author | Brian Salomon <bsalomon@google.com> | 2016-11-29 13:43:05 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-11-29 19:32:31 +0000 |
commit | 94efbf51f5a88d9e8aa961d3fbe38c5e335d6108 (patch) | |
tree | 2723f6ec5bfc291d4a52adf961165e3e74a098ca /src/gpu/effects/GrBicubicEffect.cpp | |
parent | e11b614795bbe707d131ad599ead5be452e7c06f (diff) |
Merge GrGLSLCaps into GrShaderCaps
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121
Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/effects/GrBicubicEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrBicubicEffect.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp index ce7f344c17..d109ef14a9 100644 --- a/src/gpu/effects/GrBicubicEffect.cpp +++ b/src/gpu/effects/GrBicubicEffect.cpp @@ -7,11 +7,11 @@ #include "GrBicubicEffect.h" #include "GrInvariantOutput.h" -#include "glsl/GrGLSL.h" #include "glsl/GrGLSLColorSpaceXformHelper.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" +#include "../private/GrGLSL.h" #define DS(x) SkDoubleToScalar(x) @@ -27,7 +27,7 @@ class GrGLBicubicEffect : public GrGLSLFragmentProcessor { public: void emitCode(EmitArgs&) override; - static inline void GenKey(const GrProcessor& effect, const GrGLSLCaps&, + static inline void GenKey(const GrProcessor& effect, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrBicubicEffect& bicubicEffect = effect.cast<GrBicubicEffect>(); b->add32(GrTextureDomain::GLDomain::DomainKey(bicubicEffect.domain())); @@ -177,7 +177,7 @@ GrBicubicEffect::GrBicubicEffect(GrTexture* texture, GrBicubicEffect::~GrBicubicEffect() { } -void GrBicubicEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, +void GrBicubicEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLBicubicEffect::GenKey(*this, caps, b); } |