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path: root/src/gpu/effects/GrBicubicEffect.cpp
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* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Start supplying random color space xforms to FP testsGravatar Brian Osman2016-10-03
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Two changes:Gravatar brianosman2016-09-12
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
* Simplify color space xform storage and usage (float[] vs. SkMatrix44)Gravatar brianosman2016-07-27
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
* More threading of GrProcessorDataManagerGravatar joshualitt2015-07-09
* fix up test create functionsGravatar joshualitt2015-07-08
* rename GrDrawTargetCaps to GrCapsGravatar bsalomon2015-05-19
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-11
* Revert of Remove GP from drawstate, revision of invariant output for GP (patc...Gravatar joshualitt2014-12-10
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-10
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* remove proc keyGravatar joshualitt2014-11-25
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02