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authorGravatar egdaniel <egdaniel@google.com>2014-10-02 09:57:48 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-02 09:57:48 -0700
commit3b8af078281a5a20f951b9fd84f38d92b8f6217b (patch)
tree92c250b9011e2ee5e0e1a2517e7c7ee550853ddc /src/gpu/effects/GrBicubicEffect.cpp
parent8f8c25eabb97da8eda488895f04f2d12cb5ea4cf (diff)
Add isSingleComponent bool to getConstantColorComponent
Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. BUG=skia: Review URL: https://codereview.chromium.org/608253002
Diffstat (limited to 'src/gpu/effects/GrBicubicEffect.cpp')
-rw-r--r--src/gpu/effects/GrBicubicEffect.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index d73e604b04..f5cc9d1218 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -169,9 +169,10 @@ bool GrBicubicEffect::onIsEqual(const GrProcessor& sBase) const {
fDomain == s.fDomain;
}
-void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
+void GrBicubicEffect::onComputeInvariantOutput(InvariantOutput* inout) const {
// FIXME: Perhaps we can do better.
- *validFlags = 0;
+ inout->fValidFlags = 0;
+ inout->fIsSingleComponent = false;
return;
}