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* | Some new stuff. Fixed a bug where screen responses weren't being ↵Gravatar rcoh2011-01-24
| | | | | | | | | | | | synchronized. Now they are. Added XYMove to do a bouncy behavior.
| * merge with biginstallGravatar eugue2011-01-24
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* | Bouncing behavior. Working out a weird bug. Threading may be involved?Gravatar rcoh2011-01-22
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* | Added a new config file to run the upstairs lights. Modified PixelMapper toGravatar Russell Cohen2011-01-21
| | | | | | | | track cache hits. Added 60-strip layouts and renderer configs.
* | Rewrite of Behavior parent class to suck less. Lots of bug fixes. AddedGravatar Russell Cohen2011-01-20
| | | | | | | | 'RestrictLocation' which allows events to fire based on their location.
* | a couple more behavior additionsGravatar rcoh2011-01-16
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* | Added ResponseMover to facilitate spawn and run responses. ModifiedGravatar Russell Cohen2011-01-12
| | | | | | | | simplemapper to fix a bug with null responses.
* | Merge branch 'master' into behaviorsGravatar Russell Cohen2011-01-12
|\| | | | | | | | | Conflicts: LightInstallation.py
| * Some config changes to make everything a little more palatable.Gravatar rcoh2011-01-11
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| * Merge branch 'stability' of github.com:rcoh/SmootLightGravatar Russell Cohen2011-01-10
| |\ | | | | | | | | | | | | | | | | | | Conflicts: LightInstallation.py TestProfile.py behaviors/DebugBehavior.py
* | | some improvements to behavior chain. A "Square" BehaviorGravatar Russell Cohen2011-01-10
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| * Worked on getting the threading stuff consolidated in ↵Gravatar Thomas B Thompson2011-01-10
| | | | | | | | ThreadedSmootCoreObject. Also set up a decent system for SmootCoreObjects to kill the whole application in a managed fashion.
* | Some performance improvements. Faster evaluation of range-based queries withGravatar Russell2011-01-10
|/ | | | | lambda expressions. Faster exp with approximated fastexp. Some changes to the component registry.
* Some performance improvements -- we also synchronize all the frames, giving ↵Gravatar rcoh2011-01-04
| | | | | | us a meaning that even if things slow down, rendering doesn't look weird.
* fixed a bug caused by util stuff. some new functionality, not all fully ↵Gravatar rcoh2011-01-03
| | | | implemented.
* setting up some more behaviors to get inherited fromGravatar rcoh2010-12-29
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* a bugfix in APL. Support and a unit test for behavior inheritance. It now ↵Gravatar rcoh2010-12-26
| | | | | | | happens automatically when the config is loaded. Simply use Config.loadConfigFile(fileName) to leverage the functionality.
* some testcode that should be in the testing branch, but w/e. A method to ↵Gravatar rcoh2010-12-25
| | | | | | composite to xml trees, and a unit test to test it.
* Done with pixel regions, with demo in behaviors/AllPixelsLeft.py. Need to ↵Gravatar rcoh2010-12-22
| | | | | | finish up support for multiple mappers.
* About halfway done with support for pixel regions. Modified the component ↵Gravatar rcoh2010-12-22
| | | | | | registry a bit. Added support for multiple pixel mappers (and along with that, default components). RCOH
* Util cleanup is done! Util.py is now refactored into the util module. Woo! RCOHGravatar rcoh2010-12-20
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* A little bit more util stuff. Migrated the component registry to the ↵Gravatar rcoh2010-12-20
| | | | | | ComponentRegistry module. Almost done.
* About halfway done with the Util cleanup. Some stuff left to do with ↵Gravatar rcoh2010-12-15
| | | | scoping etc.
* Code for the demo. Everything works afaik. Contains a couple more ↵Gravatar rcoh2010-12-08
| | | | optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
* Speed optimizations abound! Caching on parameter validation, BinaryGravatar Russell Cohen2010-12-03
| | | | | | | searching for light locations in pixel mappers, actual thread safety for inputs means we don't drop them randomly, anymore. Caching on PixelStates to reduce multi-renderer costs + a short circuit to speed up processing on pixels that are turned off.
* Added support for RecursiveHooks, RecursiveBehaviors and GaussianMapperGravatar Russell Cohen2010-12-01
| | | | supporting Gaussian based pixel mapping.
* Making recursive behaviors work. Some bugs existed before. Adding runningGravatar Russell Cohen2010-11-29
| | | | behavior which makes a signal bounce back and forth.
* Renaming LayoutEngine to PixelAssemblerGravatar Russell Cohen2010-11-25
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* Added BehaviorChain to support chains of behaviors. Added FollowMouseGravatar Russell Cohen2010-11-25
| | | | | | parameter to PygameInput to support following of mice. Added component registry to Util which allows any component to access any other component. Some changes to the structure of LightInstallation.
* Refactoring complete! Made modules/packages as appropriate. Finally.Gravatar Russell Cohen2010-11-24