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Commit message (
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Author
Age
*
updated SkSL README
Ethan Nicholas
2018-02-01
*
Revert "Revert "converted vertex shaders to device coords""
Robert Phillips
2018-01-24
*
Revert "converted vertex shaders to device coords"
Ethan Nicholas
2018-01-23
*
converted vertex shaders to device coords
Ethan Nicholas
2017-12-12
*
Re-land "converted OverdrawColorFilter to SkSL"
Ethan Nicholas
2017-10-26
*
Revert "converted OverdrawColorFilter to SkSL"
Ethan Nicholas
2017-10-25
*
converted OverdrawColorFilter to SkSL
Ethan Nicholas
2017-10-25
*
Remove color space xform support from SkSL
Brian Osman
2017-10-23
*
Add sk_InstanceID
Chris Dalton
2017-10-17
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
automatically generate clone() methods for SkSL fragment processors
Ethan Nicholas
2017-07-31
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Re-land of "converted GrSimpleTextureEffect to sksl"
Ethan Nicholas
2017-07-13
*
Revert "converted GrSimpleTextureEffect to sksl"
Ethan Nicholas
2017-07-12
*
converted GrSimpleTextureEffect to sksl
Ethan Nicholas
2017-07-12
*
rewrote GrAlphaThresholdFragmentProcessor in sksl
Ethan Nicholas
2017-07-05
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
*
sksl fragment processor support
Ethan Nicholas
2017-06-27
*
sksl support for static ifs & switches
Ethan Nicholas
2017-05-10
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation f...
Ethan Nicholas
2017-03-31
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation for"
Ethan Nicholas
2017-03-30
*
skslc can now be compiled with no Skia dependencies, in preparation for
Ethan Nicholas
2017-03-30
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
re-land of skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Revert "skslc type constructor cleanups"
Ethan Nicholas
2017-02-09
*
skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
added support for sk_VertexID
Ethan Nicholas
2017-02-07
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
removed textureProj() and legacy texture functions from sksl
Ethan Nicholas
2016-11-28
*
sksl programs can now directly query GLSL caps
Ethan Nicholas
2016-11-22
*
added basic dataflow analysis to skslc
ethannicholas
2016-10-13
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-12
*
Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...
jvanverth
2016-10-11
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-11
*
Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...
mtklein
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...
jvanverth
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...
fmalita
2016-09-30
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-30
*
Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://co...
ethannicholas
2016-09-26
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-26
*
Revert of Turned on SkSL->GLSL compiler (patchset #12 id:220001 of https://co...
ethannicholas
2016-09-12
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