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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-02-09 17:01:22 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-13 14:49:09 +0000
commit3865711259e25a90a1d72480f848863ada202067 (patch)
tree4fc40848238f7d38123fa19032513751923e6bea /src/sksl/README
parentb34727f1a3150de2e3e95beb79900a0a848a984c (diff)
Replaced all calls to fragmentPosition() with sk_FragCoord
Change-Id: I2ed4558aea74b3ae7ee11dfe4736cdbcb16ae49e Reviewed-on: https://skia-review.googlesource.com/8278 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/README')
-rw-r--r--src/sksl/README4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/sksl/README b/src/sksl/README
index 98103fa64f..25b07c18e1 100644
--- a/src/sksl/README
+++ b/src/sksl/README
@@ -34,8 +34,10 @@ following differences between SkSL and GLSL:
* no #version statement is required, and will be ignored if present
* the output color is sk_FragColor (do not declare it)
* use sk_VertexID instead of gl_VertexID
+* the fragment coordinate is sk_FragCoord, and is always relative to the upper
+ left.
* lowp, mediump, and highp are always permitted (but will only be respected if
- you run on a GLES device)
+ you run on a device which supports them)
* you do not need to include ".0" to make a number a float (meaning that
"vec2(x, y) * 4" is perfectly legal in SkSL, unlike GLSL where it would often
have to be expressed "vec2(x, y) * 4.0". There is no performance penalty for