diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-02-09 13:57:14 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-02-09 20:26:39 +0000 |
commit | 84645e3c679581d191406b2d7ab93c3f6c5e3a63 (patch) | |
tree | 7f8bd7445db4dbffa52e16ae78bb488ba483e2ce /src/sksl/README | |
parent | 99dbe7b2c4996c094a440f512e9f7eb9c2708884 (diff) |
re-land of skslc type constructor cleanups
BUG=skia:
Change-Id: I953be07e2389dd4a9e7dcce0ddfd7505b309bda1
Reviewed-on: https://skia-review.googlesource.com/8265
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/README')
-rw-r--r-- | src/sksl/README | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/sksl/README b/src/sksl/README index d78953f595..98103fa64f 100644 --- a/src/sksl/README +++ b/src/sksl/README @@ -41,6 +41,9 @@ following differences between SkSL and GLSL: have to be expressed "vec2(x, y) * 4.0". There is no performance penalty for this, as the number is converted to a float at compile time) * type suffixes on numbers (1.0f, 0xFFu) are both unnecessary and unsupported +* creating a smaller vector from a larger vector (e.g. vec2(vec3(1))) is + intentionally disallowed, as it is just a wordier way of performing a swizzle. + Use swizzles instead. * Use texture() instead of textureProj(), e.g. texture(sampler2D, vec3) is equivalent to GLSL's textureProj(sampler2D, vec3) * some built-in functions and one or two rarely-used language features are not |