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author | Ethan Nicholas <ethannicholas@google.com> | 2017-12-12 09:48:48 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-12-12 15:24:09 +0000 |
commit | e7e81c15c144b8133f696d0744ed9f7e8d06e936 (patch) | |
tree | a8b97c5e3ee2dea146a9cedbff3a33356a181180 /src/sksl/README | |
parent | 344e9037e1befdee76691a1239a47829e6af4ea5 (diff) |
converted vertex shaders to device coords
Bug: skia:6239
Change-Id: I1a3b67fe84d208d426d71deb7aea6b0cd433af37
Reviewed-on: https://skia-review.googlesource.com/75501
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/README')
-rw-r--r-- | src/sksl/README | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/sksl/README b/src/sksl/README index 7c2cf04551..e9e46566a8 100644 --- a/src/sksl/README +++ b/src/sksl/README @@ -38,7 +38,8 @@ Differences from GLSL 'do_something_else();', depending on whether that cap is enabled or not. * no #version statement is required, and it will be ignored if present * the output color is sk_FragColor (do not declare it) -* use sk_Position instead of gl_Position +* use sk_Position instead of gl_Position. sk_Position is in device coordinates + rather than normalized coordinates. * use sk_PointSize instead of gl_PointSize * use sk_VertexID instead of gl_VertexID * use sk_InstanceID instead of gl_InstanceID |