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author | Ethan Nicholas <ethannicholas@google.com> | 2017-06-27 14:36:24 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-06-27 14:36:44 +0000 |
commit | ed50200682e0de72c3abecaa4d5324ebcd1ed9f9 (patch) | |
tree | f991fa9668072f9b87a9929c7834b55cd9175fff /src/sksl/README | |
parent | ccf59917d3fe7aaf59de714acfbd0596503f324f (diff) |
Revert "sksl fragment processor support"
This reverts commit ccf59917d3fe7aaf59de714acfbd0596503f324f.
Reason for revert: breaking iOS bots
Original change's description:
> sksl fragment processor support
>
> Bug: skia:
> Change-Id: Ia3b0305c2b0c78074303831f628fb01852b90d34
> Reviewed-on: https://skia-review.googlesource.com/17843
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ben Wagner <benjaminwagner@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,benjaminwagner@google.com,ethannicholas@google.com
Change-Id: I0a33060c7c42c7b44c5c13d443ac42958291c2f1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/20962
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/README')
-rw-r--r-- | src/sksl/README | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/src/sksl/README b/src/sksl/README index 0c1712dc08..a16dd80858 100644 --- a/src/sksl/README +++ b/src/sksl/README @@ -9,7 +9,6 @@ in GLSL "in the wild", but it does bring a few of its own changes to the table. Skia uses the SkSL compiler to convert SkSL code to GLSL, GLSL ES, or SPIR-V before handing it over to the graphics driver. - Differences from GLSL ===================== @@ -57,58 +56,3 @@ following differences between SkSL and GLSL: SkSL is still under development, and is expected to diverge further from GLSL over time. - - -SkSL Fragment Processors -======================== - -An extension of SkSL allows for the creation of fragment processors in pure -SkSL. The program defines its inputs similarly to a normal SkSL program (with -'in' and 'uniform' variables), but the 'main()' function represents only this -fragment processor's portion of the overall fragment shader. - -Within an '.fp' fragment processor file: - -* C++ code can be embedded in sections of the form: - - @section_name { <arbitrary C++ code> } - - Supported section are: - @header (in the .h file, outside the class declaration) - @class (in the .h file, inside the class declaration) - @cpp (in the .cpp file) - @constructorParams (extra parameters to the constructor, comma-separated) - @constructor (replaces the default constructor) - @initializers (constructor initializer list, comma-separated) - @emitCode (extra code for the emitCode function) - @fields (extra private fields, each terminated with a semicolon) - @make (replaces the default Make function) - @setData(<pdman>) (extra code for the setData function, where <pdman> is - the name of the GrGLSLProgramDataManager) - @test(<testData>) (the body of the TestCreate function, where <testData> is - the name of the GrProcessorTestData* parameter) -* global 'in' variables represent data passed to the fragment processor at - construction time. These variables become constructor parameters and are - stored in fragment processor fields. vec2s map to SkPoints, and vec4s map to - SkRects (in x, y, width, height) order. -* 'uniform' variables become, as one would expect, top-level uniforms. By - default they do not have any data provided to them; you will need to provide - them with data via the @setData section. -* 'in uniform' variables are uniforms that are automatically wired up to - fragment processor constructor parameters -* the 'sk_TransformedCoords2D' array provides access to 2D transformed - coordinates. sk_TransformedCoords2D[0] is equivalent to calling - fragBuilder->ensureCoords2D(args.fTransformedCoords[0]) (and the result is - cached, so you need not worry about using the value repeatedly). -* 'colorSpaceXform' is a supported type. It is reflected within SkSL as a mat4, - and on the C++ side as sk_sp<GrColorSpaceXform>. -* the texture() function can be passed a colorSpaceXform as an additional - parameter -* Uniform variables support an additional 'when' layout key. - 'layout(when=foo) uniform int x;' means that this uniform will only be - emitted when the 'foo' expression is true. -* 'in' variables support an additional 'key' layout key. - 'layout(key) uniform int x;' means that this uniform should be included in - the program's key. Matrix variables additionally support 'key=identity', - which causes the key to consider only whether or not the matrix is an - identity matrix. |