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authorGravatar Ethan Nicholas <ethannicholas@google.com>2018-01-23 16:39:42 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-01-23 22:23:30 +0000
commit29b3434e48ca41672266ac40f5b9e8f8a0405cb5 (patch)
tree2524748fc90c30ae887e6a086e6bb76ffaa05e81 /src/sksl/README
parent8524c30a971cd22fe1e3e0fd3db5988fe23272b6 (diff)
Revert "converted vertex shaders to device coords"
This reverts commit e7e81c15c144b8133f696d0744ed9f7e8d06e936. Reason for revert: Chrome perf regressions Bug: skia: Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473 Reviewed-on: https://skia-review.googlesource.com/99040 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/README')
-rw-r--r--src/sksl/README3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/sksl/README b/src/sksl/README
index e9e46566a8..7c2cf04551 100644
--- a/src/sksl/README
+++ b/src/sksl/README
@@ -38,8 +38,7 @@ Differences from GLSL
'do_something_else();', depending on whether that cap is enabled or not.
* no #version statement is required, and it will be ignored if present
* the output color is sk_FragColor (do not declare it)
-* use sk_Position instead of gl_Position. sk_Position is in device coordinates
- rather than normalized coordinates.
+* use sk_Position instead of gl_Position
* use sk_PointSize instead of gl_PointSize
* use sk_VertexID instead of gl_VertexID
* use sk_InstanceID instead of gl_InstanceID