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path: root/src/gpu/glsl
Commit message (Expand)AuthorAge
* Move external texture extension logic into SkSLGravatar Brian Osman2018-04-17
* added sk_LastFragColorGravatar Ethan Nicholas2018-04-13
* ccpr: Make curve corners more seamlessGravatar Chris Dalton2018-04-06
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...Gravatar Brian Salomon2018-04-04
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* Drop unused support for MSAA sample locationsGravatar Chris Dalton2018-02-20
* Drop unused shader support for multisample interpolationGravatar Chris Dalton2018-02-20
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* converted GrRRectBlurEffect to SkSLGravatar Ethan Nicholas2017-12-20
* Revert "Revert "move homogenous with stride to matrixpriv""Gravatar Brian Salomon2017-12-19
* Revert "Transform vertices for distance field glyphs on CPU."Gravatar Greg Daniel2017-12-18
* Transform vertices for distance field glyphs on CPU.Gravatar Brian Salomon2017-12-15
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Reland "Fix precision caps and rrect/ellipse effect precisions"Gravatar Chris Dalton2017-11-16
* Revert "Fix precision caps and rrect/ellipse effect precisions"Gravatar Brian Osman2017-11-16
* Fix precision caps and rrect/ellipse effect precisionsGravatar Chris Dalton2017-11-16
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* Add support for transfer functions to GrColorSpaceXformGravatar Brian Osman2017-10-31
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-25
* Revert "Add vector GrSLTypes for shorts"Gravatar Chris Dalton2017-10-24
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-24
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "fix for uninitialized GrGLSLFragmentShaderBuilder field"Gravatar Ethan Nicholas2017-09-18
* fix for uninitialized GrGLSLFragmentShaderBuilder fieldGravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Retract Gr*Priv.h includes a bitGravatar Robert Phillips2017-08-31
* Remove kDefault_GrSurfaceOriginGravatar Robert Phillips2017-08-30
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25