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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-18 02:41:08 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-18 03:01:47 +0000
commit27185a9b9756d2f5fcc077c6c2c005259d4ba517 (patch)
tree7b1747160cb0fb3fb69ecd61de24f4310ee8cf7b /src/gpu/glsl
parent56fbbd65807d1c4ff63b5233764c6e15cba51bb4 (diff)
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
This reverts commit 05d5a13fea6246648de7e41358ed338d53c85ea2. Reason for revert: looks like it broke filterfastbounds Original change's description: > Revert "Revert "Switched highp float to highfloat and mediump float to half."" > > This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. > > Bug: skia: > Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 > Reviewed-on: https://skia-review.googlesource.com/46464 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> TBR=bsalomon@google.com,ethannicholas@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: skia: Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde Reviewed-on: https://skia-review.googlesource.com/47441 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/glsl')
-rw-r--r--src/gpu/glsl/GrGLSL.cpp56
-rw-r--r--src/gpu/glsl/GrGLSLBlend.cpp82
-rw-r--r--src/gpu/glsl/GrGLSLColorSpaceXformHelper.h4
-rw-r--r--src/gpu/glsl/GrGLSLFragmentProcessor.cpp2
-rw-r--r--src/gpu/glsl/GrGLSLFragmentProcessor.h8
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp26
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h15
-rw-r--r--src/gpu/glsl/GrGLSLGeometryProcessor.cpp41
-rw-r--r--src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp5
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp7
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.cpp8
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h10
-rw-r--r--src/gpu/glsl/GrGLSLUniformHandler.h17
-rw-r--r--src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp20
-rw-r--r--src/gpu/glsl/GrGLSLXferProcessor.cpp26
15 files changed, 156 insertions, 171 deletions
diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp
index db8b7d6206..6fe1e2665d 100644
--- a/src/gpu/glsl/GrGLSL.cpp
+++ b/src/gpu/glsl/GrGLSL.cpp
@@ -30,47 +30,33 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) {
switch (t) {
case kVoid_GrSLType:
return "void";
- case kHalf_GrSLType:
- return "half";
- case kHalf2_GrSLType:
- return "half2";
- case kHalf3_GrSLType:
- return "half3";
- case kHalf4_GrSLType:
- return "half4";
- case kHighFloat_GrSLType:
- return "highfloat";
- case kHighFloat2_GrSLType:
- return "highfloat2";
- case kHighFloat3_GrSLType:
- return "highfloat3";
- case kHighFloat4_GrSLType:
- return "highfloat4";
- case kUint2_GrSLType:
+ case kFloat_GrSLType:
+ return "float";
+ case kVec2f_GrSLType:
+ return "float2";
+ case kVec3f_GrSLType:
+ return "float3";
+ case kVec4f_GrSLType:
+ return "float4";
+ case kVec2us_GrSLType:
if (shaderCaps->integerSupport()) {
return "uint2";
} else {
// uint2 (aka uvec2) isn't supported in GLSL ES 1.00/GLSL 1.20
- return "highfloat2";
+ return "float2";
}
- case kInt2_GrSLType:
+ case kVec2i_GrSLType:
return "int2";
- case kInt3_GrSLType:
+ case kVec3i_GrSLType:
return "int3";
- case kInt4_GrSLType:
+ case kVec4i_GrSLType:
return "int4";
- case kHighFloat2x2_GrSLType:
- return "highfloat2x2";
- case kHighFloat3x3_GrSLType:
- return "highfloat3x3";
- case kHighFloat4x4_GrSLType:
- return "highfloat4x4";
- case kHalf2x2_GrSLType:
- return "half2x2";
- case kHalf3x3_GrSLType:
- return "half3x3";
- case kHalf4x4_GrSLType:
- return "half4x4";
+ case kMat22f_GrSLType:
+ return "float2x2";
+ case kMat33f_GrSLType:
+ return "float3x3";
+ case kMat44f_GrSLType:
+ return "float4x4";
case kTexture2DSampler_GrSLType:
return "sampler2D";
case kITexture2DSampler_GrSLType:
@@ -87,10 +73,6 @@ const char* GrGLSLTypeString(const GrShaderCaps* shaderCaps, GrSLType t) {
return "int";
case kUint_GrSLType:
return "uint";
- case kShort_GrSLType:
- return "short";
- case kUShort_GrSLType:
- return "ushort";
case kTexture2D_GrSLType:
return "texture2D";
case kSampler_GrSLType:
diff --git a/src/gpu/glsl/GrGLSLBlend.cpp b/src/gpu/glsl/GrGLSLBlend.cpp
index 254f4816cb..34df0df410 100644
--- a/src/gpu/glsl/GrGLSLBlend.cpp
+++ b/src/gpu/glsl/GrGLSLBlend.cpp
@@ -50,7 +50,7 @@ static void color_dodge_component(GrGLSLFragmentBuilder* fsBuilder,
fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
final, component, src, component, dst);
fsBuilder->codeAppend("} else {");
- fsBuilder->codeAppendf("half d = %s.a - %s.%c;", src, src, component);
+ fsBuilder->codeAppendf("float d = %s.a - %s.%c;", src, src, component);
fsBuilder->codeAppend("if (0.0 == d) {");
fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
final, component, src, dst, src, component, dst, dst, component,
@@ -84,7 +84,7 @@ static void color_burn_component(GrGLSLFragmentBuilder* fsBuilder,
fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
final, component, dst, component, src);
fsBuilder->codeAppend("} else {");
- fsBuilder->codeAppendf("half d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / (%s.%c %s));",
+ fsBuilder->codeAppendf("float d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / (%s.%c %s));",
dst, dst, dst, component, src, src, component, divisorGuard);
fsBuilder->codeAppendf("%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
final, component, src, src, component, dst, dst, component, src);
@@ -114,11 +114,11 @@ static void soft_light_component_pos_dst_alpha(GrGLSLFragmentBuilder* fsBuilder,
// else if (4D < Da)
fsBuilder->codeAppendf("} else if (4.0 * %s.%c <= %s.a) {",
dst, component, dst);
- fsBuilder->codeAppendf("half DSqd = %s.%c * %s.%c;",
+ fsBuilder->codeAppendf("float DSqd = %s.%c * %s.%c;",
dst, component, dst, component);
- fsBuilder->codeAppendf("half DCub = DSqd * %s.%c;", dst, component);
- fsBuilder->codeAppendf("half DaSqd = %s.a * %s.a;", dst, dst);
- fsBuilder->codeAppendf("half DaCub = DaSqd * %s.a;", dst);
+ fsBuilder->codeAppendf("float DCub = DSqd * %s.%c;", dst, component);
+ fsBuilder->codeAppendf("float DaSqd = %s.a * %s.a;", dst, dst);
+ fsBuilder->codeAppendf("float DaCub = DaSqd * %s.a;", dst);
// (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2
fsBuilder->codeAppendf("%s.%c ="
"(DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) +"
@@ -144,10 +144,10 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF
// Emit a helper that gets the luminance of a color.
SkString getFunction;
GrShaderVar getLumArgs[] = {
- GrShaderVar("color", kHalf3_GrSLType),
+ GrShaderVar("color", kVec3f_GrSLType),
};
- SkString getLumBody("return dot(highfloat3(0.3, 0.59, 0.11), color);");
- fsBuilder->emitFunction(kHalf_GrSLType,
+ SkString getLumBody("return dot(float3(0.3, 0.59, 0.11), color);");
+ fsBuilder->emitFunction(kFloat_GrSLType,
"luminance",
SK_ARRAY_COUNT(getLumArgs), getLumArgs,
getLumBody.c_str(),
@@ -155,27 +155,27 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF
// Emit the set luminance function.
GrShaderVar setLumArgs[] = {
- GrShaderVar("hueSat", kHalf3_GrSLType),
- GrShaderVar("alpha", kHalf_GrSLType),
- GrShaderVar("lumColor", kHalf3_GrSLType),
+ GrShaderVar("hueSat", kVec3f_GrSLType),
+ GrShaderVar("alpha", kFloat_GrSLType),
+ GrShaderVar("lumColor", kVec3f_GrSLType),
};
SkString setLumBody;
- setLumBody.printf("half diff = %s(lumColor - hueSat);", getFunction.c_str());
- setLumBody.append("half3 outColor = hueSat + diff;");
- setLumBody.appendf("half outLum = %s(outColor);", getFunction.c_str());
- setLumBody.append("half minComp = min(min(outColor.r, outColor.g), outColor.b);"
- "half maxComp = max(max(outColor.r, outColor.g), outColor.b);"
+ setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str());
+ setLumBody.append("float3 outColor = hueSat + diff;");
+ setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str());
+ setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor.b);"
+ "float maxComp = max(max(outColor.r, outColor.g), outColor.b);"
"if (minComp < 0.0 && outLum != minComp) {"
- "outColor = outLum + ((outColor - half3(outLum, outLum, outLum)) * outLum) /"
+ "outColor = outLum + ((outColor - float3(outLum, outLum, outLum)) * outLum) /"
"(outLum - minComp);"
"}"
"if (maxComp > alpha && maxComp != outLum) {"
"outColor = outLum +"
- "((outColor - half3(outLum, outLum, outLum)) * (alpha - outLum)) /"
+ "((outColor - float3(outLum, outLum, outLum)) * (alpha - outLum)) /"
"(maxComp - outLum);"
"}"
"return outColor;");
- fsBuilder->emitFunction(kHalf3_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_luminance",
SK_ARRAY_COUNT(setLumArgs), setLumArgs,
setLumBody.c_str(),
@@ -188,11 +188,11 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF
static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatFunction) {
// Emit a helper that gets the saturation of a color
SkString getFunction;
- GrShaderVar getSatArgs[] = { GrShaderVar("color", kHalf3_GrSLType) };
+ GrShaderVar getSatArgs[] = { GrShaderVar("color", kVec3f_GrSLType) };
SkString getSatBody;
getSatBody.printf("return max(max(color.r, color.g), color.b) - "
"min(min(color.r, color.g), color.b);");
- fsBuilder->emitFunction(kHalf_GrSLType,
+ fsBuilder->emitFunction(kFloat_GrSLType,
"saturation",
SK_ARRAY_COUNT(getSatArgs), getSatArgs,
getSatBody.c_str(),
@@ -204,33 +204,33 @@ static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatF
// adjusted min, mid, and max inputs, respectively.
SkString helperFunction;
GrShaderVar helperArgs[] = {
- GrShaderVar("minComp", kHalf_GrSLType),
- GrShaderVar("midComp", kHalf_GrSLType),
- GrShaderVar("maxComp", kHalf_GrSLType),
- GrShaderVar("sat", kHalf_GrSLType),
+ GrShaderVar("minComp", kFloat_GrSLType),
+ GrShaderVar("midComp", kFloat_GrSLType),
+ GrShaderVar("maxComp", kFloat_GrSLType),
+ GrShaderVar("sat", kFloat_GrSLType),
};
static const char kHelperBody[] = "if (minComp < maxComp) {"
- "half3 result;"
+ "float3 result;"
"result.r = 0.0;"
"result.g = sat * (midComp - minComp) / (maxComp - minComp);"
"result.b = sat;"
"return result;"
"} else {"
- "return half3(0, 0, 0);"
+ "return float3(0, 0, 0);"
"}";
- fsBuilder->emitFunction(kHalf3_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_saturation_helper",
SK_ARRAY_COUNT(helperArgs), helperArgs,
kHelperBody,
&helperFunction);
GrShaderVar setSatArgs[] = {
- GrShaderVar("hueLumColor", kHalf3_GrSLType),
- GrShaderVar("satColor", kHalf3_GrSLType),
+ GrShaderVar("hueLumColor", kVec3f_GrSLType),
+ GrShaderVar("satColor", kVec3f_GrSLType),
};
const char* helpFunc = helperFunction.c_str();
SkString setSatBody;
- setSatBody.appendf("half sat = %s(satColor);"
+ setSatBody.appendf("float sat = %s(satColor);"
"if (hueLumColor.r <= hueLumColor.g) {"
"if (hueLumColor.g <= hueLumColor.b) {"
"hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);"
@@ -249,7 +249,7 @@ static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatF
"return hueLumColor;",
getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
helpFunc, helpFunc);
- fsBuilder->emitFunction(kHalf3_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_saturation",
SK_ARRAY_COUNT(setSatArgs), setSatArgs,
setSatBody.c_str(),
@@ -330,7 +330,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const
SkString setSat, setLum;
add_sat_function(fsBuilder, &setSat);
add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("half4 dstSrcAlpha = %s * %s.a;",
+ fsBuilder->codeAppendf("float4 dstSrcAlpha = %s * %s.a;",
dstColor, srcColor);
fsBuilder->codeAppendf("%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb),"
"dstSrcAlpha.a, dstSrcAlpha.rgb);",
@@ -345,7 +345,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const
SkString setSat, setLum;
add_sat_function(fsBuilder, &setSat);
add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("half4 dstSrcAlpha = %s * %s.a;",
+ fsBuilder->codeAppendf("float4 dstSrcAlpha = %s * %s.a;",
dstColor, srcColor);
fsBuilder->codeAppendf("%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a),"
"dstSrcAlpha.a, dstSrcAlpha.rgb);",
@@ -359,7 +359,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const
// SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S
SkString setLum;
add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("half4 srcDstAlpha = %s * %s.a;",
+ fsBuilder->codeAppendf("float4 srcDstAlpha = %s * %s.a;",
srcColor, dstColor);
fsBuilder->codeAppendf("%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);",
outputColor, setLum.c_str(), dstColor, srcColor);
@@ -371,7 +371,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const
// SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S
SkString setLum;
add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("half4 srcDstAlpha = %s * %s.a;",
+ fsBuilder->codeAppendf("float4 srcDstAlpha = %s * %s.a;",
srcColor, dstColor);
fsBuilder->codeAppendf("%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);",
outputColor, setLum.c_str(), dstColor, srcColor);
@@ -406,13 +406,13 @@ static bool append_porterduff_term(GrGLSLFragmentBuilder* fsBuilder, SkBlendMode
fsBuilder->codeAppendf(" * %s", srcColorName);
break;
case SkBlendModeCoeff::kISC:
- fsBuilder->codeAppendf(" * (half4(1.0) - %s)", srcColorName);
+ fsBuilder->codeAppendf(" * (float4(1.0) - %s)", srcColorName);
break;
case SkBlendModeCoeff::kDC:
fsBuilder->codeAppendf(" * %s", dstColorName);
break;
case SkBlendModeCoeff::kIDC:
- fsBuilder->codeAppendf(" * (half4(1.0) - %s)", dstColorName);
+ fsBuilder->codeAppendf(" * (float4(1.0) - %s)", dstColorName);
break;
case SkBlendModeCoeff::kSA:
fsBuilder->codeAppendf(" * %s.a", srcColorName);
@@ -453,7 +453,7 @@ void GrGLSLBlend::AppendMode(GrGLSLFragmentBuilder* fsBuilder, const char* srcCo
false);
// append dst blend
if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstColor, didAppend)) {
- fsBuilder->codeAppend("half4(0, 0, 0, 0)");
+ fsBuilder->codeAppend("float4(0, 0, 0, 0)");
}
if (clamp) {
fsBuilder->codeAppend(", 0, 1);");
@@ -505,7 +505,7 @@ void GrGLSLBlend::AppendRegionOp(GrGLSLFragmentBuilder* fsBuilder, const char* s
false);
// append dst blend
if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstColor, didAppend)) {
- fsBuilder->codeAppend("half4(0, 0, 0, 0)");
+ fsBuilder->codeAppend("float4(0, 0, 0, 0)");
}
fsBuilder->codeAppend(";");
}
diff --git a/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h b/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h
index f9ac30b6aa..b4605ba3ce 100644
--- a/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h
+++ b/src/gpu/glsl/GrGLSLColorSpaceXformHelper.h
@@ -24,8 +24,8 @@ public:
uint32_t visibility = kFragment_GrShaderFlag) {
SkASSERT(uniformHandler);
if (colorSpaceXform) {
- fGamutXformVar = uniformHandler->addUniform(visibility, kHalf4x4_GrSLType,
- "ColorXform");
+ fGamutXformVar = uniformHandler->addUniform(visibility, kMat44f_GrSLType,
+ kDefault_GrSLPrecision, "ColorXform");
fValid = true;
}
}
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
index ac2de139b0..6f75c16fe9 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
@@ -29,7 +29,7 @@ void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
SkASSERT(outputColor);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
outputColor->append(fragBuilder->getMangleString());
- fragBuilder->codeAppendf("half4 %s;", outputColor->c_str());
+ fragBuilder->codeAppendf("float4 %s;", outputColor->c_str());
this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
}
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index 68bd1f24c4..ed4b71ffa2 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -86,9 +86,9 @@ public:
@param fp The processor that generated this program stage.
@param key The key that was computed by GenKey() from the generating
GrProcessor.
- @param outputColor A predefined half4 in the FS in which the stage should place its
+ @param outputColor A predefined float4 in the FS in which the stage should place its
output color (or coverage).
- @param inputColor A half4 that holds the input color to the stage in the FS. This may
+ @param inputColor A float4 that holds the input color to the stage in the FS. This may
be nullptr in which case the implied input is solid white (all
ones). TODO: Better system for communicating optimization info
(e.g. input color is solid white, trans black, known to be opaque,
@@ -152,7 +152,7 @@ public:
}
inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) {
- this->emitChild(childIndex, "half4(1.0)", outputColor, parentArgs);
+ this->emitChild(childIndex, "float4(1.0)", outputColor, parentArgs);
}
/** Will emit the code of a child proc in its own scope. Pass in the parent's EmitArgs and
@@ -167,7 +167,7 @@ public:
EmitArgs& parentArgs);
inline void emitChild(int childIndex, EmitArgs& args) {
- this->emitChild(childIndex, "half4(1.0)", args);
+ this->emitChild(childIndex, "float4(1.0)", args);
}
/** Variation that uses the parent's output color variable to hold the child's output.*/
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 9d4ece0cff..7e6b8f771c 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -85,7 +85,8 @@ GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* p
, fCustomColorOutputIndex(-1)
, fHasSecondaryOutput(false)
, fUsedSampleOffsetArrays(0)
- , fHasInitializedSampleMask(false) {
+ , fHasInitializedSampleMask(false)
+ , fDefaultPrecision(kMedium_GrSLPrecision) {
fSubstageIndices.push_back(0);
#ifdef SK_DEBUG
fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures;
@@ -111,14 +112,14 @@ bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
}
SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) {
- if (kHighFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) {
- SkASSERT(kHighFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType());
+ if (kVec3f_GrSLType != coords.getType()) {
+ SkASSERT(kVec2f_GrSLType == coords.getType());
return coords.getName();
}
SkString coords2D;
coords2D.printf("%s_ensure2D", coords.c_str());
- this->codeAppendf("\thighfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(),
+ this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(),
coords.c_str());
return coords2D;
}
@@ -174,6 +175,10 @@ void GrGLSLFragmentShaderBuilder::overrideSampleCoverage(const char* mask) {
fHasInitializedSampleMask = true;
}
+void GrGLSLFragmentShaderBuilder::elevateDefaultPrecision(GrSLPrecision precision) {
+ fDefaultPrecision = SkTMax(fDefaultPrecision, precision);
+}
+
const char* GrGLSLFragmentShaderBuilder::dstColor() {
SkDEBUGCODE(fHasReadDstColor = true;)
@@ -194,7 +199,7 @@ const char* GrGLSLFragmentShaderBuilder::dstColor() {
fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
fbFetchColorName = DeclaredColorOutputName();
// Set the dstColor to an intermediate variable so we don't override it with the output
- this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName);
+ this->codeAppendf("float4 %s = %s;", kDstColorName, fbFetchColorName);
} else {
return fbFetchColorName;
}
@@ -223,7 +228,7 @@ void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
if (!fHasCustomColorOutput) {
fHasCustomColorOutput = true;
fCustomColorOutputIndex = fOutputs.count();
- fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(),
+ fOutputs.push_back().set(kVec4f_GrSLType, DeclaredColorOutputName(),
GrShaderVar::kOut_TypeModifier);
fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
}
@@ -242,7 +247,7 @@ void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
// output. The condition also co-incides with the condition in whici GLES SL 2.0
// requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output.
if (caps.mustDeclareFragmentShaderOutput()) {
- fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
+ fOutputs.push_back().set(kVec4f_GrSLType, DeclaredSecondaryColorOutputName(),
GrShaderVar::kOut_TypeModifier);
fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back());
}
@@ -275,6 +280,9 @@ GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const {
void GrGLSLFragmentShaderBuilder::onFinalize() {
fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(fDefaultPrecision,
+ *fProgramBuilder->shaderCaps(),
+ &this->precisionQualifier());
if (fUsedSampleOffsetArrays & (1 << kSkiaDevice_Coordinates)) {
this->defineSampleOffsetArray(sample_offset_array_name(kSkiaDevice_Coordinates),
SkMatrix::MakeTrans(-0.5f, -0.5f));
@@ -297,9 +305,9 @@ void GrGLSLFragmentShaderBuilder::defineSampleOffsetArray(const char* name, cons
SkSTArray<16, SkPoint, true> offsets;
offsets.push_back_n(specs.fEffectiveSampleCnt);
m.mapPoints(offsets.begin(), specs.fSampleLocations, specs.fEffectiveSampleCnt);
- this->definitions().appendf("const highfloat2 %s[] = highfloat2[](", name);
+ this->definitions().appendf("const highp float2 %s[] = float2[](", name);
for (int i = 0; i < specs.fEffectiveSampleCnt; ++i) {
- this->definitions().appendf("highfloat2(%f, %f)", offsets[i].x(), offsets[i].y());
+ this->definitions().appendf("float2(%f, %f)", offsets[i].x(), offsets[i].y());
this->definitions().append(i + 1 != specs.fEffectiveSampleCnt ? ", " : ");\n");
}
}
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index f124a449e6..73fe51f171 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -40,7 +40,7 @@ public:
/**
* This returns a variable name to access the 2D, perspective correct version of the coords in
- * the fragment shader. The passed in coordinates must either be of type kHalf2 or kHalf3. If
+ * the fragment shader. The passed in coordinates must either be of type kVec2f or kVec3f. If
* the coordinates are 3-dimensional, it a perspective divide into is emitted into the
* fragment shader (xy / z) to convert them to 2D.
*/
@@ -90,6 +90,13 @@ public:
virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
/**
+ * Overrides the default precision for the entire fragment program. Processors that require
+ * high precision input (eg from incoming texture samples) may use this. For calculations that
+ * are limited to a single processor's code, it is better to annotate individual declarations.
+ */
+ virtual void elevateDefaultPrecision(GrSLPrecision) = 0;
+
+ /**
* Fragment procs with child procs should call these functions before/after calling emitCode
* on a child proc.
*/
@@ -97,8 +104,6 @@ public:
virtual void onAfterChildProcEmitCode() = 0;
virtual const SkString& getMangleString() const = 0;
-
- virtual void forceHighPrecision() = 0;
};
/*
@@ -164,10 +169,10 @@ public:
void appendOffsetToSample(const char* sampleIdx, Coordinates) override;
void maskSampleCoverage(const char* mask, bool invert = false) override;
void overrideSampleCoverage(const char* mask) override;
+ void elevateDefaultPrecision(GrSLPrecision) override;
const SkString& getMangleString() const override { return fMangleString; }
void onBeforeChildProcEmitCode() override;
void onAfterChildProcEmitCode() override;
- void forceHighPrecision() override { fForceHighPrecision = true; }
// GrGLSLXPFragmentBuilder interface.
bool hasCustomColorOutput() const override { return fHasCustomColorOutput; }
@@ -229,7 +234,7 @@ private:
bool fHasSecondaryOutput;
uint8_t fUsedSampleOffsetArrays;
bool fHasInitializedSampleMask;
- bool fForceHighPrecision;
+ GrSLPrecision fDefaultPrecision;
#ifdef SK_DEBUG
// some state to verify shaders and effects are consistent, this is reset between effects by
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
index 072d62c509..a390036fe2 100644
--- a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
@@ -18,8 +18,7 @@ void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
GrGPArgs gpArgs;
this->onEmitCode(args, &gpArgs);
vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar, args.fRTAdjustName);
- if (kHighFloat2_GrSLType == gpArgs.fPositionVar.getType() ||
- kHalf2_GrSLType == gpArgs.fPositionVar.getType()) {
+ if (kVec2f_GrSLType == gpArgs.fPositionVar.getType()) {
args.fVaryingHandler->setNoPerspective();
}
}
@@ -40,28 +39,32 @@ void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb,
uint32_t type = coordTransform->getMatrix().getType();
type |= localMatrix.getType();
- varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kHighFloat3_GrSLType :
- kHighFloat2_GrSLType;
+ varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType :
+ kVec2f_GrSLType;
+ // Coord transforms are always handled at high precision
+ const GrSLPrecision precision = kHigh_GrSLPrecision;
+
const char* uniName;
fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat3x3_GrSLType,
+ kMat33f_GrSLType,
+ precision,
strUniName.c_str(),
&uniName).toIndex();
SkString strVaryingName;
strVaryingName.printf("TransformedCoords_%d", i);
GrGLSLVertToFrag v(varyingType);
- varyingHandler->addVarying(strVaryingName.c_str(), &v, kHigh_GrSLPrecision);
+ varyingHandler->addVarying(strVaryingName.c_str(), &v, precision);
- SkASSERT(kHighFloat2_GrSLType == varyingType || kHighFloat3_GrSLType == varyingType);
+ SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType);
- if (kHighFloat2_GrSLType == varyingType) {
- vb->codeAppendf("%s = (%s * highfloat3(%s, 1)).xy;", v.vsOut(), uniName, localCoords);
+ if (kVec2f_GrSLType == varyingType) {
+ vb->codeAppendf("%s = (%s * float3(%s, 1)).xy;", v.vsOut(), uniName, localCoords);
} else {
- vb->codeAppendf("%s = %s * highfloat3(%s, 1);", v.vsOut(), uniName, localCoords);
+ vb->codeAppendf("%s = %s * float3(%s, 1);", v.vsOut(), uniName, localCoords);
}
++i;
}
@@ -85,8 +88,8 @@ void GrGLSLGeometryProcessor::setTransformDataHelper(const SkMatrix& localMatrix
void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
GrGPArgs* gpArgs,
const char* posName) {
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "pos2");
- vertBuilder->codeAppendf("highfloat2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
+ vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
}
void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
@@ -96,21 +99,21 @@ void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuild
const SkMatrix& mat,
UniformHandle* viewMatrixUniform) {
if (mat.isIdentity()) {
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "pos2");
- vertBuilder->codeAppendf("highfloat2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
+ vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
} else {
const char* viewMatrixName;
*viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat3x3_GrSLType,
+ kMat33f_GrSLType, kHigh_GrSLPrecision,
"uViewM",
&viewMatrixName);
if (!mat.hasPerspective()) {
- gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "pos2");
- vertBuilder->codeAppendf("highfloat2 %s = (%s * highfloat3(%s, 1)).xy;",
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
+ vertBuilder->codeAppendf("float2 %s = (%s * float3(%s, 1)).xy;",
gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
} else {
- gpArgs->fPositionVar.set(kHighFloat3_GrSLType, "pos3");
- vertBuilder->codeAppendf("highfloat3 %s = %s * highfloat3(%s, 1);",
+ gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
+ vertBuilder->codeAppendf("float3 %s = %s * float3(%s, 1);",
gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
}
}
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
index 0cb7e4d541..d9d17e5356 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
@@ -43,12 +43,13 @@ void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLPPFragmentBuilder* fragBu
SkASSERT(colorUniform);
const char* stagedLocalVarName;
*colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"Color",
&stagedLocalVarName);
fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
if (fragBuilder->getProgramBuilder()->shaderCaps()->mustObfuscateUniformColor()) {
- fragBuilder->codeAppendf("%s = max(%s, half4(0, 0, 0, 0));", outputName, outputName);
+ fragBuilder->codeAppendf("%s = max(%s, float4(0, 0, 0, 0));", outputName, outputName);
}
}
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index c2a0d64e5a..bb3dc4f0a9 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -82,7 +82,8 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
rtAdjustVisibility |= kGeometry_GrShaderFlag;
}
fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(rtAdjustVisibility,
- kHighFloat4_GrSLType,
+ kVec4f_GrSLType,
+ kHigh_GrSLPrecision,
"rtAdjustment");
const char* rtAdjustName =
this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni);
@@ -454,7 +455,7 @@ void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName
} else {
this->nameVariable(&outName, '\0', baseName);
}
- fFS.codeAppendf("half4 %s;", outName.c_str());
+ fFS.codeAppendf("float4 %s;", outName.c_str());
*output = outName;
}
@@ -467,7 +468,7 @@ void GrGLSLProgramBuilder::addRTHeightUniform(const char* name) {
GrGLSLUniformHandler* uniformHandler = this->uniformHandler();
fUniformHandles.fRTHeightUni =
uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag,
- kHalf_GrSLType, kDefault_GrSLPrecision,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
name, false, 0, nullptr);
}
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
index f87194e3d3..4d54c7529e 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
@@ -122,16 +122,16 @@ void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
// re-insert the original alpha. The supplied srcColor is likely to be of the form
// "texture(...)", and we don't want to evaluate that twice, so wrap everything in a function.
static const GrShaderVar gColorGamutXformArgs[] = {
- GrShaderVar("color", kHalf4_GrSLType),
- GrShaderVar("xform", kHalf4x4_GrSLType),
+ GrShaderVar("color", kVec4f_GrSLType),
+ GrShaderVar("xform", kMat44f_GrSLType),
};
SkString functionBody;
// Gamut xform, clamp to destination gamut. We only support/have premultiplied textures, so we
// always just clamp to alpha.
- functionBody.append("\tcolor.rgb = clamp((xform * half4(color.rgb, 1.0)).rgb, 0.0, color.a);\n");
+ functionBody.append("\tcolor.rgb = clamp((xform * float4(color.rgb, 1.0)).rgb, 0.0, color.a);\n");
functionBody.append("\treturn color;");
SkString colorGamutXformFuncName;
- this->emitFunction(kHalf4_GrSLType,
+ this->emitFunction(kVec4f_GrSLType,
"colorGamutXform",
SK_ARRAY_COUNT(gColorGamutXformArgs),
gColorGamutXformArgs,
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index 9ac6ab7626..4906c03b78 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -37,23 +37,23 @@ public:
void appendTextureLookup(SkString* out,
SamplerHandle,
const char* coordName,
- GrSLType coordType = kHalf2_GrSLType) const;
+ GrSLType coordType = kVec2f_GrSLType) const;
/** Version of above that appends the result to the shader code instead.*/
void appendTextureLookup(SamplerHandle,
const char* coordName,
- GrSLType coordType = kHalf2_GrSLType,
+ GrSLType coordType = kVec2f_GrSLType,
GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr);
/** Does the work of appendTextureLookup and modulates the result by modulation. The result is
- always a half4. modulation and the swizzle specified by SamplerHandle must both be
- half4 or half. If modulation is "" or nullptr it this function acts as though
+ always a float4. modulation and the swizzle specified by SamplerHandle must both be
+ float4 or float. If modulation is "" or nullptr it this function acts as though
appendTextureLookup were called. */
void appendTextureLookupAndModulate(const char* modulation,
SamplerHandle,
const char* coordName,
- GrSLType coordType = kHalf2_GrSLType,
+ GrSLType coordType = kVec2f_GrSLType,
GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr);
/** Adds a helper function to facilitate color gamut transformation, and produces code that
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h
index 84bbfa104c..cf80c3ff0a 100644
--- a/src/gpu/glsl/GrGLSLUniformHandler.h
+++ b/src/gpu/glsl/GrGLSLUniformHandler.h
@@ -38,13 +38,6 @@ public:
return this->addUniformArray(visibility, type, precision, name, 0, outName);
}
- UniformHandle addUniform(uint32_t visibility,
- GrSLType type,
- const char* name,
- const char** outName = nullptr) {
- return this->addUniform(visibility, type, kDefault_GrSLPrecision, name, outName);
- }
-
UniformHandle addUniformArray(uint32_t visibility,
GrSLType type,
GrSLPrecision precision,
@@ -56,16 +49,6 @@ public:
outName);
}
- UniformHandle addUniformArray(uint32_t visibility,
- GrSLType type,
- const char* name,
- int arrayCount,
- const char** outName = nullptr) {
- SkASSERT(!GrSLTypeIsCombinedSamplerType(type));
- return this->internalAddUniformArray(visibility, type, kDefault_GrSLPrecision, name, true,
- arrayCount, outName);
- }
-
virtual const GrShaderVar& getUniformVariable(UniformHandle u) const = 0;
/**
diff --git a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
index 4e3b6446f8..e06ee2db6c 100644
--- a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
@@ -18,25 +18,25 @@ void GrGLSLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& po
const char* rtAdjustName) {
// setup RT Uniform
if (this->getProgramBuilder()->desc()->header().fSnapVerticesToPixelCenters) {
- if (kHighFloat3_GrSLType == posVar.getType()) {
+ if (kVec3f_GrSLType == posVar.getType()) {
const char* p = posVar.c_str();
- this->codeAppendf("{highfloat2 _posTmp = highfloat2(%s.x/%s.z, %s.y/%s.z);", p, p, p, p);
+ this->codeAppendf("{float2 _posTmp = float2(%s.x/%s.z, %s.y/%s.z);", p, p, p, p);
} else {
- SkASSERT(kHighFloat2_GrSLType == posVar.getType());
- this->codeAppendf("{highfloat2 _posTmp = %s;", posVar.c_str());
+ SkASSERT(kVec2f_GrSLType == posVar.getType());
+ this->codeAppendf("{float2 _posTmp = %s;", posVar.c_str());
}
- this->codeAppendf("_posTmp = floor(_posTmp) + half2(0.5, 0.5);"
- "gl_Position = highfloat4(_posTmp.x * %s.x + %s.y,"
+ this->codeAppendf("_posTmp = floor(_posTmp) + float2(0.5, 0.5);"
+ "gl_Position = float4(_posTmp.x * %s.x + %s.y,"
"_posTmp.y * %s.z + %s.w, 0, 1);}",
rtAdjustName, rtAdjustName, rtAdjustName, rtAdjustName);
- } else if (kHighFloat3_GrSLType == posVar.getType()) {
- this->codeAppendf("gl_Position = highfloat4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);",
+ } else if (kVec3f_GrSLType == posVar.getType()) {
+ this->codeAppendf("gl_Position = float4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);",
posVar.c_str(), rtAdjustName,
posVar.c_str(), rtAdjustName,
posVar.c_str());
} else {
- SkASSERT(kHighFloat2_GrSLType == posVar.getType());
- this->codeAppendf("gl_Position = highfloat4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);",
+ SkASSERT(kVec2f_GrSLType == posVar.getType());
+ this->codeAppendf("gl_Position = float4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);",
posVar.c_str(), rtAdjustName, rtAdjustName,
posVar.c_str(), rtAdjustName, rtAdjustName);
}
diff --git a/src/gpu/glsl/GrGLSLXferProcessor.cpp b/src/gpu/glsl/GrGLSLXferProcessor.cpp
index 99862e2e23..6c2c460bec 100644
--- a/src/gpu/glsl/GrGLSLXferProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLXferProcessor.cpp
@@ -52,7 +52,7 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
// The discard here also helps for batching text draws together which need to read from
// a dst copy for blends. Though this only helps the case where the outer bounding boxes
// of each letter overlap and not two actually parts of the text.
- fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, half3(0)))) {"
+ fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, float3(0)))) {"
" discard;"
"}", args.fInputCoverage);
}
@@ -61,25 +61,27 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
const char* dstCoordScaleName;
fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf2_GrSLType,
+ kVec2f_GrSLType,
+ kDefault_GrSLPrecision,
"DstTextureUpperLeft",
&dstTopLeftName);
fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf2_GrSLType,
+ kVec2f_GrSLType,
+ kDefault_GrSLPrecision,
"DstTextureCoordScale",
&dstCoordScaleName);
fragBuilder->codeAppend("// Read color from copy of the destination.\n");
- fragBuilder->codeAppendf("half2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;",
+ fragBuilder->codeAppendf("float2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;",
dstTopLeftName, dstCoordScaleName);
if (flipY) {
fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
}
- fragBuilder->codeAppendf("half4 %s = ", dstColor);
+ fragBuilder->codeAppendf("float4 %s = ", dstColor);
fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord",
- kHalf2_GrSLType);
+ kVec2f_GrSLType);
fragBuilder->codeAppend(";");
} else {
needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch();
@@ -89,7 +91,7 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
if (!needsLocalOutColor) {
outColor = args.fOutputPrimary;
} else {
- fragBuilder->codeAppendf("half4 %s;", outColor);
+ fragBuilder->codeAppendf("float4 %s;", outColor);
}
this->emitBlendCodeForDstRead(fragBuilder,
@@ -137,18 +139,18 @@ void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fra
fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage);
fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage);
} else {
- fragBuilder->codeAppendf("%s = half4(1.0);", outColorSecondary);
+ fragBuilder->codeAppendf("%s = float4(1.0);", outColorSecondary);
}
} else if (srcCoverage) {
if (proc.isLCD()) {
- fragBuilder->codeAppendf("half lerpRed = mix(%s.a, %s.a, %s.r);",
+ fragBuilder->codeAppendf("float lerpRed = mix(%s.a, %s.a, %s.r);",
dstColor, outColor, srcCoverage);
- fragBuilder->codeAppendf("half lerpBlue = mix(%s.a, %s.a, %s.g);",
+ fragBuilder->codeAppendf("float lerpBlue = mix(%s.a, %s.a, %s.g);",
dstColor, outColor, srcCoverage);
- fragBuilder->codeAppendf("half lerpGreen = mix(%s.a, %s.a, %s.b);",
+ fragBuilder->codeAppendf("float lerpGreen = mix(%s.a, %s.a, %s.b);",
dstColor, outColor, srcCoverage);
}
- fragBuilder->codeAppendf("%s = %s * %s + (half4(1.0) - %s) * %s;",
+ fragBuilder->codeAppendf("%s = %s * %s + (float4(1.0) - %s) * %s;",
outColor, srcCoverage, outColor, srcCoverage, dstColor);
if (proc.isLCD()) {
fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);", outColor);