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GrGLSL.cpp
Commit message (
Expand
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Author
Age
*
Remove integer texture support
Brian Salomon
2018-02-06
*
Remove support for image load/store
Brian Salomon
2017-11-15
*
Add vector GrSLTypes for shorts
Chris Dalton
2017-10-25
*
Revert "Add vector GrSLTypes for shorts"
Chris Dalton
2017-10-24
*
Add vector GrSLTypes for shorts
Chris Dalton
2017-10-24
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Add 4.20 as a GLSL output version.
Brian Salomon
2016-11-15
*
Add gl_SampleMask functionality to fragment builders
cdalton
2016-02-22
*
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...
benjaminwagner
2016-02-12
*
Add infastructure for gl_SampleMask
cdalton
2016-02-12
*
Make appending default precision be controled by GLSL
egdaniel
2015-10-26
*
Move GLSL-specific routines/classes to separate glsl directory
jvanverth
2015-06-24