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path: root/src/gpu/effects/GrDistanceFieldGeoProc.cpp
Commit message (Expand)AuthorAge
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* Batch better in GrSmallPathRenderer and add perspective support.Gravatar Jim Van Verth2017-10-12
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Allow GrDrawOpAtlas to grow as needed""Gravatar Jim Van Verth2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Allow GrDrawOpAtlas to grow as needed"Gravatar Jim Van Verth2017-09-15
* Allow GrDrawOpAtlas to grow as neededGravatar Jim Van Verth2017-09-15
* Add support for additional textures in GrDrawOpAtlasGravatar Jim Van Verth2017-09-12
* Add multitexture support to text and path shaders, take 3.Gravatar Jim Van Verth2017-09-11
* Revert "Revert "Revert "Add multitexture support to text and path shaders"""Gravatar Mike Klein2017-09-08
* Revert "Revert "Add multitexture support to text and path shaders""Gravatar Jim Van Verth2017-09-08
* Revert "Add multitexture support to text and path shaders"Gravatar Jim Van Verth2017-09-08
* Add multitexture support to text and path shadersGravatar Jim Van Verth2017-09-08
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Add explicit conversion from uint2 to float2 for VulkanGravatar Robert Phillips2017-08-25
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25
* Revert "Switch atlas clients over to using absolute texture coordinates"Gravatar Robert Phillips2017-08-24
* Switch atlas clients over to using absolute texture coordinatesGravatar Robert Phillips2017-08-24
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Minor geometry processor clarification.Gravatar Brian Salomon2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Add proper aliased support for SDF textGravatar Jim Van Verth2017-07-06
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Omnibus: Push instantiation of GrTextures later (post TextureSampler)Gravatar Robert Phillips2017-06-02
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Remove setting of alpha coverage in text ops when in LCD modeGravatar Greg Daniel2017-05-22
* Fixed distance field interpolation for gamma correct renderingGravatar Brian Osman2017-05-09
* Allow TextureSamplers to have null GrTexture pointerGravatar Robert Phillips2017-05-03
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
* Rebase and fix chromiumGravatar Brian Osman2017-03-04
* Clean up/remove unused GrFragmentProcessor-derived ctorsGravatar Robert Phillips2017-02-28
* Reland: Allow DFPathRenderer to store bitmaps at low resolutionsGravatar Jim Van Verth2017-02-28
* Revert "Allow distance field path renderer to store bitmaps at low resolutions"Gravatar Cary Clark2017-02-28
* Allow distance field path renderer to store bitmaps at low resolutionsGravatar Jim Van Verth2017-02-28
* Remove GrProcessorTestData's GrTexturesGravatar Robert Phillips2017-02-21
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Removes tracking of whether color is ignored by XP.Gravatar Brian Salomon2017-01-04
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* removed appendPrecisionModifierGravatar Ethan Nicholas2016-11-22