diff options
author | Robert Phillips <robertphillips@google.com> | 2017-08-25 13:40:47 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-08-25 18:01:17 +0000 |
commit | 964a3b05afabb9594aec2f3c1ba1440404ae91c7 (patch) | |
tree | 49b7959adf7097c3a1f2ef9877ad1a077a823112 /src/gpu/effects/GrDistanceFieldGeoProc.cpp | |
parent | c1cfc0582ab938e3edac61b61c79d26fdca4c639 (diff) |
Add explicit conversion from uint2 to float2 for Vulkan
Change-Id: I07a28c77f3c9b87d6713ae1d6b7e7d1285098aa8
Reviewed-on: https://skia-review.googlesource.com/38728
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/effects/GrDistanceFieldGeoProc.cpp')
-rw-r--r-- | src/gpu/effects/GrDistanceFieldGeoProc.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp index 87b47e44f9..3078786e1f 100644 --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp @@ -79,13 +79,15 @@ public: // add varyings GrGLSLVertToFrag uv(kVec2f_GrSLType); varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = %s * %s;", uv.vsOut(), + vertBuilder->codeAppendf("%s = float2(%s.x, %s.y) * %s;", uv.vsOut(), + dfTexEffect.inTextureCoords()->fName, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName); GrGLSLVertToFrag st(kVec2f_GrSLType); varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = %s;", st.vsOut(), + vertBuilder->codeAppendf("%s = float2(%s.x, %s.y);", st.vsOut(), + dfTexEffect.inTextureCoords()->fName, dfTexEffect.inTextureCoords()->fName); bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == @@ -338,13 +340,15 @@ public: GrGLSLVertToFrag uv(kVec2f_GrSLType); varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = %s * %s;", uv.vsOut(), + vertBuilder->codeAppendf("%s = float2(%s.x, %s.y) * %s;", uv.vsOut(), + dfTexEffect.inTextureCoords()->fName, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName); GrGLSLVertToFrag st(kVec2f_GrSLType); varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = %s;", st.vsOut(), + vertBuilder->codeAppendf("%s = float2(%s.x, %s.y);", st.vsOut(), + dfTexEffect.inTextureCoords()->fName, dfTexEffect.inTextureCoords()->fName); // setup pass through color @@ -609,13 +613,15 @@ public: // set up varyings GrGLSLVertToFrag uv(kVec2f_GrSLType); varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = %s * %s;", uv.vsOut(), + vertBuilder->codeAppendf("%s = float2(%s.x, %s.y) * %s;", uv.vsOut(), + dfTexEffect.inTextureCoords()->fName, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName); GrGLSLVertToFrag st(kVec2f_GrSLType); varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = %s;", st.vsOut(), + vertBuilder->codeAppendf("%s = float2(%s.x, %s.y);", st.vsOut(), + dfTexEffect.inTextureCoords()->fName, dfTexEffect.inTextureCoords()->fName); GrGLSLVertToFrag delta(kFloat_GrSLType); |