diff options
author | Robert Phillips <robertphillips@google.com> | 2017-08-25 08:45:21 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-08-25 15:19:27 +0000 |
commit | 8296e752fa1803dcb8cf97d6ab10bb4f5f5f51f0 (patch) | |
tree | 7251f087721b2578152647b1c9e17d7dbf581dbc /src/gpu/effects/GrDistanceFieldGeoProc.cpp | |
parent | c8323aa51ab27259076532ba081d2ed5c26aedfc (diff) |
Switch atlas clients over to using absolute texture coordinates (take 2)
This is a prerequisite for being able to resize the atlas with impunity.
Change-Id: Iccc9c7ced43f38a7d8483a7bd12a458d59a3453a
Reviewed-on: https://skia-review.googlesource.com/38362
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/effects/GrDistanceFieldGeoProc.cpp')
-rw-r--r-- | src/gpu/effects/GrDistanceFieldGeoProc.cpp | 250 |
1 files changed, 138 insertions, 112 deletions
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp index 8dd2fa617a..87b47e44f9 100644 --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp @@ -23,11 +23,12 @@ class GrGLDistanceFieldA8TextGeoProc : public GrGLSLGeometryProcessor { public: GrGLDistanceFieldA8TextGeoProc() - : fViewMatrix(SkMatrix::InvalidMatrix()) -#ifdef SK_GAMMA_APPLY_TO_A8 - , fDistanceAdjust(-1.0f) -#endif - {} + : fViewMatrix(SkMatrix::InvalidMatrix()) + #ifdef SK_GAMMA_APPLY_TO_A8 + , fDistanceAdjust(-1.0f) + #endif + , fAtlasSize({0,0}) { + } void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ const GrDistanceFieldA8TextGeoProc& dfTexEffect = @@ -41,6 +42,12 @@ public: // emit attributes varyingHandler->emitAttributes(dfTexEffect); + const char* atlasSizeInvName; + fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, + kVec2f_GrSLType, + kHigh_GrSLPrecision, + "AtlasSizeInv", + &atlasSizeInvName); #ifdef SK_GAMMA_APPLY_TO_A8 // adjust based on gamma const char* distanceAdjustUniName = nullptr; @@ -70,8 +77,17 @@ public: args.fFPCoordTransformHandler); // add varyings - GrGLSLVertToFrag recipScale(kFloat_GrSLType); GrGLSLVertToFrag uv(kVec2f_GrSLType); + varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); + vertBuilder->codeAppendf("%s = %s * %s;", uv.vsOut(), + dfTexEffect.inTextureCoords()->fName, + atlasSizeInvName); + + GrGLSLVertToFrag st(kVec2f_GrSLType); + varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); + vertBuilder->codeAppendf("%s = %s;", st.vsOut(), + dfTexEffect.inTextureCoords()->fName); + bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == kUniformScale_DistanceFieldEffectMask; bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); @@ -79,29 +95,14 @@ public: SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); bool isAliased = SkToBool(dfTexEffect.getFlags() & kAliased_DistanceFieldEffectFlag); - varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName); - - // compute numbers to be hardcoded to convert texture coordinates from float to int - SkASSERT(dfTexEffect.numTextureSamplers() == 1); - GrTexture* atlas = dfTexEffect.textureSampler(0).peekTexture(); - SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); - - GrGLSLVertToFrag st(kVec2f_GrSLType); - varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = float2(%d, %d) * %s;", st.vsOut(), - atlas->width(), atlas->height(), - dfTexEffect.inTextureCoords()->fName); // Use highp to work around aliasing issues fragBuilder->codeAppendf("highp float2 uv = %s;\n", uv.fsIn()); - fragBuilder->codeAppend("\tfloat texColor = "); - fragBuilder->appendTextureLookup(args.fTexSamplers[0], - "uv", - kVec2f_GrSLType); - fragBuilder->codeAppend(".r;\n"); - fragBuilder->codeAppend("\tfloat distance = " + fragBuilder->codeAppend("float texColor = "); + fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kVec2f_GrSLType); + fragBuilder->codeAppend(".r;"); + fragBuilder->codeAppend("float distance = " SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");"); #ifdef SK_GAMMA_APPLY_TO_A8 // adjust width based on gamma @@ -177,15 +178,15 @@ public: void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, FPCoordTransformIter&& transformIter) override { + const GrDistanceFieldA8TextGeoProc& dfa8gp = proc.cast<GrDistanceFieldA8TextGeoProc>(); + #ifdef SK_GAMMA_APPLY_TO_A8 - const GrDistanceFieldA8TextGeoProc& dfTexEffect = proc.cast<GrDistanceFieldA8TextGeoProc>(); - float distanceAdjust = dfTexEffect.getDistanceAdjust(); + float distanceAdjust = dfa8gp.getDistanceAdjust(); if (distanceAdjust != fDistanceAdjust) { - pdman.set1f(fDistanceAdjustUni, distanceAdjust); fDistanceAdjust = distanceAdjust; + pdman.set1f(fDistanceAdjustUni, distanceAdjust); } #endif - const GrDistanceFieldA8TextGeoProc& dfa8gp = proc.cast<GrDistanceFieldA8TextGeoProc>(); if (!dfa8gp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfa8gp.viewMatrix())) { fViewMatrix = dfa8gp.viewMatrix(); @@ -193,6 +194,16 @@ public: GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } + + SkASSERT(dfa8gp.numTextureSamplers() == 1); + GrTexture* atlas = dfa8gp.textureSampler(0).peekTexture(); + SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); + + if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) { + fAtlasSize.set(atlas->width(), atlas->height()); + pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height()); + } + this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter); } @@ -203,14 +214,6 @@ public: uint32_t key = dfTexEffect.getFlags(); key |= ComputePosKey(dfTexEffect.viewMatrix()) << 16; b->add32(key); - - // Currently we hardcode numbers to convert atlas coordinates to normalized floating point - SkASSERT(gp.numTextureSamplers() == 1); - GrTextureProxy* atlas = gp.textureSampler(0).proxy(); - if (atlas) { - b->add32(atlas->width()); - b->add32(atlas->height()); - } } private: @@ -220,6 +223,8 @@ private: float fDistanceAdjust; UniformHandle fDistanceAdjustUni; #endif + SkISize fAtlasSize; + UniformHandle fAtlasSizeInvUniform; typedef GrGLSLGeometryProcessor INHERITED; }; @@ -249,7 +254,7 @@ GrDistanceFieldA8TextGeoProc::GrDistanceFieldA8TextGeoProc(GrColor color, fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision); fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType); - fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_GrVertexAttribType, + fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_uint_GrVertexAttribType, kHigh_GrSLPrecision); this->addTextureSampler(&fTextureSampler); } @@ -308,8 +313,9 @@ sk_sp<GrGeometryProcessor> GrDistanceFieldA8TextGeoProc::TestCreate(GrProcessorT class GrGLDistanceFieldPathGeoProc : public GrGLSLGeometryProcessor { public: GrGLDistanceFieldPathGeoProc() - : fViewMatrix(SkMatrix::InvalidMatrix()) - , fTextureSize(SkISize::Make(-1, -1)) {} + : fViewMatrix(SkMatrix::InvalidMatrix()) + , fAtlasSize({0,0}) { + } void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ const GrDistanceFieldPathGeoProc& dfTexEffect = args.fGP.cast<GrDistanceFieldPathGeoProc>(); @@ -323,12 +329,26 @@ public: // emit attributes varyingHandler->emitAttributes(dfTexEffect); - GrGLSLVertToFrag v(kVec2f_GrSLType); - varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision); + const char* atlasSizeInvName; + fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, + kVec2f_GrSLType, + kHigh_GrSLPrecision, + "AtlasSizeInv", + &atlasSizeInvName); + + GrGLSLVertToFrag uv(kVec2f_GrSLType); + varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); + vertBuilder->codeAppendf("%s = %s * %s;", uv.vsOut(), + dfTexEffect.inTextureCoords()->fName, + atlasSizeInvName); + + GrGLSLVertToFrag st(kVec2f_GrSLType); + varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); + vertBuilder->codeAppendf("%s = %s;", st.vsOut(), + dfTexEffect.inTextureCoords()->fName); // setup pass through color varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); - vertBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName); // Setup position this->writeOutputPosition(vertBuilder, @@ -346,23 +366,15 @@ public: dfTexEffect.inPosition()->fName, args.fFPCoordTransformHandler); - const char* textureSizeUniName = nullptr; - fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "TextureSize", &textureSizeUniName); - // Use highp to work around aliasing issues - fragBuilder->codeAppendf("highp float2 uv = %s;", v.fsIn()); + fragBuilder->codeAppendf("highp float2 uv = %s;", uv.fsIn()); fragBuilder->codeAppend("float texColor = "); - fragBuilder->appendTextureLookup(args.fTexSamplers[0], - "uv", - kVec2f_GrSLType); + fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kVec2f_GrSLType); fragBuilder->codeAppend(".r;"); fragBuilder->codeAppend("float distance = " SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");"); - fragBuilder->codeAppendf("highp float2 st = uv*%s;", textureSizeUniName); fragBuilder->codeAppend("float afwidth;"); bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == kUniformScale_DistanceFieldEffectMask; @@ -376,10 +388,12 @@ public: // this gives us a smooth step across approximately one fragment #ifdef SK_VULKAN - fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(st.x));"); + fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));", + st.fsIn()); #else // We use the y gradient because there is a bug in the Mali 400 in the x direction. - fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(st.y));"); + fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));", + st.fsIn()); #endif } else if (isSimilarity) { // For similarity transform, we adjust the effect of the transformation on the distance @@ -388,10 +402,10 @@ public: // this gives us a smooth step across approximately one fragment #ifdef SK_VULKAN - fragBuilder->codeAppend("float st_grad_len = length(dFdx(st));"); + fragBuilder->codeAppendf("float st_grad_len = length(dFdx(%s));", st.fsIn()); #else // We use the y gradient because there is a bug in the Mali 400 in the x direction. - fragBuilder->codeAppend("float st_grad_len = length(dFdy(st));"); + fragBuilder->codeAppendf("float st_grad_len = length(dFdy(%s));", st.fsIn()); #endif fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); } else { @@ -408,8 +422,8 @@ public: fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); fragBuilder->codeAppend("}"); - fragBuilder->codeAppend("float2 Jdx = dFdx(st);"); - fragBuilder->codeAppend("float2 Jdy = dFdy(st);"); + fragBuilder->codeAppendf("float2 Jdx = dFdx(%s);", st.fsIn()); + fragBuilder->codeAppendf("float2 Jdy = dFdy(%s);", st.fsIn()); fragBuilder->codeAppend("float2 grad = float2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); @@ -431,17 +445,6 @@ public: void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, FPCoordTransformIter&& transformIter) override { - SkASSERT(fTextureSizeUni.isValid()); - - GrTexture* texture = proc.textureSampler(0).peekTexture(); - - if (texture->width() != fTextureSize.width() || - texture->height() != fTextureSize.height()) { - fTextureSize = SkISize::Make(texture->width(), texture->height()); - pdman.set2f(fTextureSizeUni, - SkIntToScalar(fTextureSize.width()), - SkIntToScalar(fTextureSize.height())); - } const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>(); @@ -451,6 +454,16 @@ public: GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } + + SkASSERT(dfpgp.numTextureSamplers() == 1); + GrTexture* atlas = dfpgp.textureSampler(0).peekTexture(); + SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); + + if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) { + fAtlasSize.set(atlas->width(), atlas->height()); + pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height()); + } + this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter); } @@ -465,10 +478,11 @@ public: } private: - UniformHandle fTextureSizeUni; - UniformHandle fViewMatrixUniform; SkMatrix fViewMatrix; - SkISize fTextureSize; + UniformHandle fViewMatrixUniform; + + SkISize fAtlasSize; + UniformHandle fAtlasSizeInvUniform; typedef GrGLSLGeometryProcessor INHERITED; }; @@ -491,7 +505,8 @@ GrDistanceFieldPathGeoProc::GrDistanceFieldPathGeoProc(GrColor color, fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision); fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType); - fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_GrVertexAttribType); + fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_uint_GrVertexAttribType, + kHigh_GrSLPrecision); this->addTextureSampler(&fTextureSampler); } @@ -547,7 +562,8 @@ sk_sp<GrGeometryProcessor> GrDistanceFieldPathGeoProc::TestCreate(GrProcessorTes class GrGLDistanceFieldLCDTextGeoProc : public GrGLSLGeometryProcessor { public: GrGLDistanceFieldLCDTextGeoProc() - : fViewMatrix(SkMatrix::InvalidMatrix()) { + : fViewMatrix(SkMatrix::InvalidMatrix()) + , fAtlasSize({0,0}) { fDistanceAdjust = GrDistanceFieldLCDTextGeoProc::DistanceAdjust::Make(1.0f, 1.0f, 1.0f); } @@ -562,6 +578,13 @@ public: // emit attributes varyingHandler->emitAttributes(dfTexEffect); + const char* atlasSizeInvName; + fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, + kVec2f_GrSLType, + kHigh_GrSLPrecision, + "AtlasSizeInv", + &atlasSizeInvName); + GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; // setup pass through color @@ -584,39 +607,36 @@ public: args.fFPCoordTransformHandler); // set up varyings - bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == - kUniformScale_DistanceFieldEffectMask; - bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); - bool isGammaCorrect = - SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); - GrGLSLVertToFrag recipScale(kFloat_GrSLType); GrGLSLVertToFrag uv(kVec2f_GrSLType); varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName); - - // compute numbers to be hardcoded to convert texture coordinates from float to int - SkASSERT(dfTexEffect.numTextureSamplers() == 1); - GrTexture* atlas = dfTexEffect.textureSampler(0).peekTexture(); - SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); + vertBuilder->codeAppendf("%s = %s * %s;", uv.vsOut(), + dfTexEffect.inTextureCoords()->fName, + atlasSizeInvName); GrGLSLVertToFrag st(kVec2f_GrSLType); varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); - vertBuilder->codeAppendf("%s = float2(%d, %d) * %s;", st.vsOut(), - atlas->width(), atlas->height(), + vertBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName); + GrGLSLVertToFrag delta(kFloat_GrSLType); + varyingHandler->addVarying("Delta", &delta, kHigh_GrSLPrecision); + if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { + vertBuilder->codeAppendf("%s = -%s.x/3.0;", delta.vsOut(), atlasSizeInvName); + } else { + vertBuilder->codeAppendf("%s = %s.x/3.0;", delta.vsOut(), atlasSizeInvName); + } + // add frag shader code + bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == + kUniformScale_DistanceFieldEffectMask; + bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); + bool isGammaCorrect = + SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); // create LCD offset adjusted by inverse of transform // Use highp to work around aliasing issues fragBuilder->codeAppendf("highp float2 uv = %s;\n", uv.fsIn()); - SkScalar lcdDelta = 1.0f / (3.0f * atlas->width()); - if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { - fragBuilder->codeAppendf("highp float delta = -%.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta); - } else { - fragBuilder->codeAppendf("highp float delta = %.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta); - } if (isUniformScale) { #ifdef SK_VULKAN fragBuilder->codeAppendf("float st_grad_len = abs(dFdx(%s.x));", st.fsIn()); @@ -624,18 +644,19 @@ public: // We use the y gradient because there is a bug in the Mali 400 in the x direction. fragBuilder->codeAppendf("float st_grad_len = abs(dFdy(%s.y));", st.fsIn()); #endif - fragBuilder->codeAppend("float2 offset = float2(st_grad_len*delta, 0.0);"); + fragBuilder->codeAppendf("float2 offset = float2(st_grad_len*%s, 0.0);", delta.fsIn()); } else if (isSimilarity) { // For a similarity matrix with rotation, the gradient will not be aligned // with the texel coordinate axes, so we need to calculate it. #ifdef SK_VULKAN fragBuilder->codeAppendf("float2 st_grad = dFdx(%s);", st.fsIn()); - fragBuilder->codeAppend("float2 offset = delta*st_grad;"); + fragBuilder->codeAppendf("float2 offset = %s*st_grad;", delta.fsIn()); #else // We use dFdy because of a Mali 400 bug, and rotate -90 degrees to // get the gradient in the x direction. fragBuilder->codeAppendf("float2 st_grad = dFdy(%s);", st.fsIn()); - fragBuilder->codeAppend("float2 offset = delta*float2(st_grad.y, -st_grad.x);"); + fragBuilder->codeAppendf("float2 offset = %s*float2(st_grad.y, -st_grad.x);", + delta.fsIn()); #endif fragBuilder->codeAppend("float st_grad_len = length(st_grad);"); } else { @@ -643,7 +664,7 @@ public: fragBuilder->codeAppend("float2 Jdx = dFdx(st);"); fragBuilder->codeAppend("float2 Jdy = dFdy(st);"); - fragBuilder->codeAppend("float2 offset = delta*Jdx;"); + fragBuilder->codeAppendf("float2 offset = %s*Jdx;", delta.fsIn()); } // green is distance to uv center @@ -742,6 +763,16 @@ public: GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } + + SkASSERT(dflcd.numTextureSamplers() == 1); + GrTexture* atlas = dflcd.textureSampler(0).peekTexture(); + SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); + + if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) { + fAtlasSize.set(atlas->width(), atlas->height()); + pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height()); + } + this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter); } @@ -753,22 +784,17 @@ public: uint32_t key = dfTexEffect.getFlags(); key |= ComputePosKey(dfTexEffect.viewMatrix()) << 16; b->add32(key); - - // Currently we hardcode numbers to convert atlas coordinates to normalized floating point - SkASSERT(gp.numTextureSamplers() == 1); - GrTextureProxy* atlas = gp.textureSampler(0).proxy(); - if (atlas) { - b->add32(atlas->width()); - b->add32(atlas->height()); - } } private: - SkMatrix fViewMatrix; - UniformHandle fViewMatrixUniform; - UniformHandle fColorUniform; + SkMatrix fViewMatrix; + UniformHandle fViewMatrixUniform; + GrDistanceFieldLCDTextGeoProc::DistanceAdjust fDistanceAdjust; - UniformHandle fDistanceAdjustUni; + UniformHandle fDistanceAdjustUni; + + SkISize fAtlasSize; + UniformHandle fAtlasSizeInvUniform; typedef GrGLSLGeometryProcessor INHERITED; }; @@ -791,7 +817,7 @@ GrDistanceFieldLCDTextGeoProc::GrDistanceFieldLCDTextGeoProc( fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision); fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType); - fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_GrVertexAttribType, + fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_uint_GrVertexAttribType, kHigh_GrSLPrecision); this->addTextureSampler(&fTextureSampler); } |