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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-20 11:24:15 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-22 13:54:38 +0000
commit8aa4569c139a7a7ac38c62b25e3af40309cc2ee2 (patch)
tree7a26824983b55df440a1c369798936da7f872351 /src/gpu/effects/GrDistanceFieldGeoProc.cpp
parentb7d42e3c11a6e1d89e8b1af030511e935ee065ba (diff)
switched SkSL's temporary 'highfloat' type back to 'float'
Bug: skia: Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e Reviewed-on: https://skia-review.googlesource.com/48760 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/effects/GrDistanceFieldGeoProc.cpp')
-rw-r--r--src/gpu/effects/GrDistanceFieldGeoProc.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index c7cd9bbd8d..44e52735bd 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -45,7 +45,7 @@ public:
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat2_GrSLType,
+ kFloat2_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
@@ -77,9 +77,9 @@ public:
args.fFPCoordTransformHandler);
// add varyings
- GrGLSLVertToFrag uv(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag uv(kFloat2_GrSLType);
GrGLSLVertToFrag texIdx(kHalf_GrSLType);
- GrGLSLVertToFrag st(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);
@@ -92,7 +92,7 @@ public:
SkToBool(dfTexEffect.getFlags() & kAliased_DistanceFieldEffectFlag);
// Use highp to work around aliasing issues
- fragBuilder->codeAppendf("highfloat2 uv = %s;\n", uv.fsIn());
+ fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn());
fragBuilder->codeAppend("half4 texColor;");
append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
texIdx, "uv", "texColor");
@@ -340,14 +340,14 @@ public:
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat2_GrSLType,
+ kFloat2_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
- GrGLSLVertToFrag uv(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag uv(kFloat2_GrSLType);
GrGLSLVertToFrag texIdx(kHalf_GrSLType);
- GrGLSLVertToFrag st(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);
@@ -371,7 +371,7 @@ public:
args.fFPCoordTransformHandler);
// Use highp to work around aliasing issues
- fragBuilder->codeAppendf("highfloat2 uv = %s;", uv.fsIn());
+ fragBuilder->codeAppendf("float2 uv = %s;", uv.fsIn());
fragBuilder->codeAppend("half4 texColor;");
append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
texIdx, "uv", "texColor");
@@ -599,7 +599,7 @@ public:
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat2_GrSLType,
+ kFloat2_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
@@ -626,13 +626,13 @@ public:
args.fFPCoordTransformHandler);
// set up varyings
- GrGLSLVertToFrag uv(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag uv(kFloat2_GrSLType);
GrGLSLVertToFrag texIdx(kHalf_GrSLType);
- GrGLSLVertToFrag st(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);
- GrGLSLVertToFrag delta(kHighFloat_GrSLType);
+ GrGLSLVertToFrag delta(kFloat_GrSLType);
varyingHandler->addVarying("Delta", &delta, kHigh_GrSLPrecision);
if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
vertBuilder->codeAppendf("%s = -%s.x/3.0;", delta.vsOut(), atlasSizeInvName);
@@ -649,7 +649,7 @@ public:
// create LCD offset adjusted by inverse of transform
// Use highp to work around aliasing issues
- fragBuilder->codeAppendf("highfloat2 uv = %s;\n", uv.fsIn());
+ fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn());
if (isUniformScale) {
#ifdef SK_VULKAN