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path: root/src/gpu/GrDefaultGeoProcFactory.cpp
Commit message (Expand)AuthorAge
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-11
* Revert "added skeletal animation support to GPU backend"Gravatar Joe Gregorio2018-07-10
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-10
* Revert "added skeletal animation support to GPU backend"Gravatar Ruiqi Mao2018-07-03
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-03
* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Gravatar Brian Salomon2018-06-19
* Revert "Change how vertex/instance attributes are handled in geometry process...Gravatar Mike Klein2018-06-19
* Change how vertex/instance attributes are handled in geometry processors.Gravatar Brian Salomon2018-06-18
* Include sRGB -> Linear in the cached "from sRGB" xformGravatar Brian Osman2018-06-15
* Simplify usage of GrGLSLColorSpaceXformHelperGravatar Brian Osman2018-06-15
* Remove GrGeometryProcessor knowledge of explicit local coordsGravatar Brian Salomon2018-06-06
* Make GrPrimitiveProcessor::Attribute a class, hide data members.Gravatar Brian Salomon2018-05-30
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Minor geometry processor clarification.Gravatar Brian Salomon2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* GR_TEST_UTILS fixesGravatar Brian Salomon2017-07-06
* remove SkDebugfsGravatar Mike Klein2017-06-23
* Do color correction of vertex colors in GPU drawVerticesGravatar Brian Osman2017-05-31
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Make SkGpuDevice::drawVertices perform color byte order swap and premul step ...Gravatar Brian Salomon2017-01-30
* Removes tracking of whether color is ignored by XP.Gravatar Brian Salomon2017-01-04
* Removing tracking of whether GP/FP coverage calculations are used by XP.Gravatar Brian Salomon2017-01-04
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Make local coords be highp in default geometry processorGravatar Brian Salomon2016-10-05
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Remove GrPrimitiveProcessor::hasTransformedLocalCoordsGravatar bsalomon2016-09-12
* Simplify adding attributes to GrGeometryProcessorGravatar bsalomon2016-08-17
* Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()Gravatar bsalomon2016-08-17
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18